Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.11 @ 20:45:37 Player: tcfire Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (139) 695 Value Destroyed (4017) 4017 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 9542 Bonus ------- High Alert Combat Kills 30 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 99/100 System Corruption 17% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Sensor Array Improved Reaction Control System Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Active Sensor Suite Particle Charger Transmission Jammer > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Improved Sensor Array Precision Energy Filter Improved Reaction Control System Improved Medium Armor Plating Lightning Gun [Rating: 86] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Particle Charger Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . . Utility 6 | . . 1 . 1 1 . 1 2 Weapon 1 | . . 1 . . . . . . Parts Attached 81 | 6 4 20 4 8 2 11 17 9 Power 12 | 1 1 1 . 1 . 2 3 3 Engine 9 | 1 1 1 . 1 . 1 2 2 Core 3 | . . . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 1 5 1 1 1 5 6 . Treads . | . . . . . . . . . Leg 21 | 2 1 4 1 1 1 5 6 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 20 | 1 2 2 2 1 1 4 4 3 Device 12 | . 1 1 1 1 . 4 2 2 Storage 2 | 1 1 . . . . . . . Processor 2 | . . 1 . . . . 1 . Hackware . | . . . . . . . . . Protection 4 | . . . 1 . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 27 | 2 . 12 1 5 . . 4 3 Energy Gun 21 | 1 . 9 . 5 . . 4 2 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 2 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . 1 3 . 1 . 1 1 3 Corrupted Parts 4 | . . . . . . . 1 3 System Corruption 13 | . . . . . . . 5 8 Parts Lost 46 | . . 15 3 . . 3 7 18 Power 6 | . . . 1 . . . 2 3 Propulsion 11 | . . 4 . . . 2 1 4 Utility 12 | . . 2 1 . . 1 3 5 Weapon 17 | . . 9 1 . . . 1 6 Highest Loss Streak 9 | . . 5 1 . . 2 2 9 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 4 7 4 8 9 9 6 4 Power 1 | . 2 2 1 1 1 1 1 . Propulsion . | . 1 1 . 1 . . . . Utility 1 | . . . . . 2 3 3 3 Weapon 2 | . . 3 2 5 6 4 1 . Tool/Special . | . . . . . . . . . Unused Backups 10 | . 1 1 . 1 . 4 1 2 Power 3 | . 1 1 . . . . 1 . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . . . 2 . 2 Weapon 2 | . . . . . . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 96 83 80 89 94 94 86 62 Engine 8 | . 14 11 9 7 7 7 6 5 Leg 18 | . 28 17 12 24 30 25 23 14 Device 10 | . 10 6 1 11 15 19 19 15 Storage 8 | . 14 11 11 9 7 7 6 3 Processor 6 | . . 11 11 9 7 2 . 5 Protection 3 | . . . 7 . 1 7 5 . Energy Gun 17 | . 14 10 23 25 23 23 19 10 Ballistic Gun 1 | . 14 . . . . . . . Launcher 3 | . . 11 4 1 . . . . Peak Build Rating 86 | 6 10 17 19 25 29 45 74 86 Average Rating 29 | 4 8 13 14 21 27 38 53 62 On Entrance 24 | . 6 10 14 16 25 29 45 74 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 14 23 28 28 26 34 39 67 53 Greatest Support 76 | 20 20 20 20 35 45 62 76 73 Greatest Overweight (x) 8 | . 1 8 2 1 . . 1 6 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 8 Most Carried 10 | 4 6 10 6 10 10 10 10 7 Average Carried 5 | 1 4 7 4 8 9 9 6 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 1 6 5 6 10 9 10 7 3 Class Distribution -------------------- 32% | Mutant 20% | Gunner 15% | Scavenger-Gunner 8% | Scavenger-Skirmisher 6% | Skirmisher 6% | Bomber 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 1429 | 182 68 238 349 100 . 79 280 133 Remotely . | . . . . . . . . . Salvage Created 4976 | 79 320 1249 410 704 . 511 907 796 Parts 253 | 1 21 71 39 35 . 28 36 22 Haulers Intercepted 9 | . 2 4 . 1 . 1 . 1 Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 99 | . 6 24 20 13 . 8 15 13 Melee 3 | . . . . . . . . 3 Guns 63 | . 6 9 13 12 . 8 8 7 Cannons 2 | . . 2 . . . . . . AOE 22 | . . 12 7 1 . . 2 . Classes Destroyed 15 | 2 4 4 . 1 . 2 1 1 Worker 11 | . . 7 1 1 . . 2 . Builder 8 | . . 8 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 9 | . 2 4 . 1 . 1 . 1 Recycler 5 | 1 . 2 1 1 . . . . Watcher 6 | . 2 3 . 1 . . . . Swarmer 28 | . 3 . 17 3 . . 3 2 Grunt 42 | . 3 20 3 3 . 3 5 5 Brawler 4 | . . 1 . 1 . . 2 . Duelist 1 | . . . . . . . 1 . Sentry 11 | . . 3 . 5 . . 1 2 Specialist 6 | . . . . . . 4 2 . Hunter 2 | . . . . 1 . . . 1 Programmer 3 | . . . . . . . . 3 Heavy 2 | . . . . . . 1 1 . Best Kill Streak 11 | 2 2 11 5 6 . 4 4 4 Combat Bots Only 6 | . 2 5 4 6 . 4 3 4 Max Kills in Single Turn 5 | 1 1 5 4 2 . 1 3 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 4 | . . 3 4 1 . . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Hostile Shots Fired 738 | . 73 151 62 41 . 49 107 255 Missed 196 | . 16 43 16 14 . 22 25 60 Hits 542 | . 57 108 46 27 . 27 82 195 Melee 13 | . . . . 1 . . 12 . Projectile 529 | . 57 108 46 26 . 27 70 195 AOE 1 | . . . . . . . . 1 Critical Strikes 25 | . . 3 . 2 . 1 4 15 Damage Taken 6801 | . 387 1143 321 302 . 585 1332 2731 Core 1573 | . 84 256 56 34 . 49 90 1004 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1958 | . 130 343 105 86 . 163 367 764 Core Remaining (%) 77 | 100 66 . 22 93 . 93 89 . Volleys Fired 237 | 3 23 53 21 25 . 23 39 50 Largest 3 | 2 2 3 3 3 . 3 3 3 Hottest 174 | 70 70 136 152 174 . 174 174 165 Shots Fired 518 | 6 45 100 46 74 . 64 112 71 Gun 472 | 6 45 59 43 72 . 64 112 71 Cannon 15 | . . 15 . . . . . . Launcher 31 | . . 26 3 2 . . . . Special . | . . . . . . . . . Kinetic 29 | 3 23 3 . . . . . . Thermal 317 | 3 22 33 43 72 . 64 56 24 Explosive 31 | . . 26 3 2 . . . . Electromagnetic 141 | . . 38 . . . . 56 47 Robot Hit Streak 49 | 4 10 29 11 15 . 49 20 13 Robot Miss Streak 4 | . 4 2 3 3 . 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 1 3 3 2 . 1 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . Shots Hit Robots 414 | 4 30 77 29 51 . 58 93 72 Core Hits 226 | 2 17 80 21 27 . 19 35 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 27 | . 2 2 2 4 . 6 7 4 Burn 23 | . 2 2 2 4 . 6 6 1 Corrupt 1 | . . . . . . . 1 . Smash 3 | . . . . . . . . 3 Melee Attacks 21 | . . . . . . . . 21 Impact 21 | . . . . . . . . 21 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10676 | 65 383 3498 821 1020 . 981 1735 2173 Guns 6234 | 65 383 805 507 815 . 981 1580 1098 Cannons 316 | . . 316 . . . . . . Explosions 3104 | . . 2377 314 205 . . 155 53 Melee 973 | . . . . . . . . 973 Ramming 49 | . . . . . . . . 49 Kinetic 271 | 41 208 22 . . . . . . Thermal 4556 | 24 175 542 507 815 . 981 943 569 Explosive 2734 | . . 2215 314 205 . . . . Electromagnetic 2093 | . . 719 . . . . 792 582 Impact 973 | . . . . . . . . 973 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . . 7 17 Average Corruption 6 | . . . . . . . 2 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . . 7 17 Message Errors 9 | . . . . . . . 4 5 Matter Fused 5 | . . . . . . . 1 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 296 | . . 28 32 5 . . . 231 Projectiles 12 | . . 12 . . . . . . Explosions 53 | . . 16 32 5 . . . . Melee 231 | . . . . . . . . 231 Knockbacks 3 | . . . . . . . . 3 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 142 | . . 108 34 . . . . . Shots 7 | . . 6 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 13 | . . . . . . . . 13 Kicked 13 | . . . . . . . . 13 Crushed . | . . . . . . . . . Highest Temperature 545 | 27 123 311 230 210 . 433 545 348 Average Temperature 103 | 14 70 90 80 69 . 57 172 76 Received Heat Transfer 1869 | . 123 669 21 63 . 54 390 549 Effects 13 | . . . . . . . 12 1 Shutdowns 2 | . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 1 1 Interference 6 | . . . . . . . 6 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 9 | . . 1 . . . . 4 4 Combat Hostiles 8 | . . 1 . . . . 4 3 Parts Fried 14 | . . 5 . . . . 6 3 Impact Corruptions 10 | . . . . . . . . 10 Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 35 | . 3 2 4 5 . 10 6 5 Heat Transferred 11340 | 74 666 1311 1258 2220 . 2590 2394 827 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 5 . . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Maximum Alert Level 2 | . . 2 1 1 . 1 1 . Low Security (%) 80 | 100 100 49 97 65 100 43 73 100 Level 1 17 | . . 39 2 34 . 56 26 . Level 2 1 | . . 11 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Peak Influence 426 | 10 56 426 212 279 102 226 233 147 Initial 127 | . . 12 127 27 98 56 102 68 Average 116 | . 28 191 106 137 96 162 161 47 Influence Increases 2983 | 10 174 838 490 417 4 200 391 459 Destroy 0b10 Robot/C 1980 | . 120 480 400 260 . 160 300 260 Destroy 0b10 Robot/NC 200 | 10 20 120 10 20 . 5 10 5 Destroy Leader 428 | . 28 104 60 84 . 20 70 62 Successful Hack 14 | . 5 5 . . 4 . . . Disable Machine 90 | . . 63 . 9 . . 9 9 Destroy Structure 111 | . 1 66 20 14 . . 2 8 Lose Combat Pursuer 60 | . . . . 30 . 15 . 15 Active Sensor Use 100 | . . . . . . . . 100 Influence Decreases 2923 | 10 140 486 791 248 166 66 454 562 Entered New Map 750 | . . 22 259 58 156 36 124 95 Time Decay 1754 | 10 140 315 512 190 10 . 260 317 Lost Part 419 | . . 149 20 . . 30 70 150 Squads Dispatched 16 | . 1 3 . . . 2 6 4 Investigation 2 | . 1 . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 9 | . . 3 . . . 2 3 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses 1 | . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Distress Signals 5 | . . 3 . 1 . . 1 . Communications Jammed 16 | . . . . . . . . 16 Distress Signals 16 | . . . . . . . . 16 Times Spotted 131 | . 13 33 21 16 . 12 16 20 Peak Tracking Total 8 | . 5 8 4 5 . 4 4 5 Tactical Retreats 3 | . . . . 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 5 | . 1 . . . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled 11 | . . 8 . 1 . . 1 1 Max in Single Turn 2 | . . 2 . 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 7 | . 2 2 . . 1 . 1 1 Terminals 6 | . 2 2 . . 1 . . 1 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 3 3 . . 2 . 1 3 Successful 5 | . 2 2 . . 1 . . . Failed 7 | . 1 1 . . 1 . 1 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 3 1 . . . . . . Terminals 11 | . 3 3 . . 2 . . 3 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . 1 . . 1 . . . Open DSF 1 | . . . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . Terminals 3 | . 2 1 . . . . . . Assimilate 3 | . 2 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 1 . . . . 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 17 | . . . . . . . 9 8 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Active Infowar (turns) 949 | . . . . 127 32 255 26 509 Sensors 418 | . . . . 127 32 255 4 . A.S.S. 518 | . . . . . . . 22 496 Jamming 429 | . . . . . . . . 429 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 4058 | 61 309 652 1047 393 32 317 532 715 Spaces Moved 1826 | 43 147 221 404 230 25 172 227 357 Core 138 | 17 . 19 . . . . . 102 Treads . | . . . . . . . . . Legs 1688 | 26 147 202 404 230 25 172 227 255 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 97 105 50 Average Speed 158 | 92 153 208 229 121 120 101 149 115 Slowest Speed 450 | 120 190 450 260 190 120 120 187 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 36 32 90 25 1 93 7 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 123 | . . 75 29 13 . . 2 4 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 123 | . . 75 29 13 . . 2 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total 2507 | 58 187 322 480 286 27 267 333 547 Wait 170 | . . 2 47 11 . 23 21 66 Move 1818 | 42 146 220 403 229 24 171 226 357 Hop . | . . . . . . . . . Pick Up 97 | 7 10 20 5 10 1 17 16 11 Fast Attach . | . . . . . . . . . Attach 58 | 6 1 16 4 3 2 4 9 13 Detach 2 | . . . . . . . 1 1 Swap 43 | . 3 5 . 5 . 11 10 9 Drop 44 | . 4 6 . 3 . 14 11 6 Fire 237 | 3 23 53 21 25 . 23 39 50 Melee 21 | . . . . . . . . 21 Ram . | . . . . . . . . . Kick 13 | . . . . . . . . 13 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 7) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 746 | -9/Materials | Lost 5 parts (2n1u2w) 869 | -9/Materials | Discovered new exit (range 9) 892 | -9/Materials | Lost 4 parts (1n3w) 922 | -9/Materials | Core integrity fell below 50% 958 | -9/Materials | Lost 5 parts (1n1u3w) 1020 | -9/Materials | Identified exit to Mines 1023 | -9/Materials | Entered Mines 1261 | -9/Mines | Discovered new exit (range 10) 1305 | -9/Mines | Identified exit to Materials 2022 | -9/Mines | Discovered exit to Materials (range 12) 2070 | -9/Mines | Entered Materials 2070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2071 | -8/Materials | Identified exit to Factory 2417 | -8/Materials | Discovered exit to Factory (range 16) 2463 | -8/Materials | Entered Factory 2463 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2472 | -7/Factory | Identified exit to DSF 2495 | -7/Factory | Entered DSF 2525 | -7/DSF | Additional patrols routed to DSF 2558 | -7/DSF | Discovered new exit (range 11) 2766 | -7/DSF | Sterilization system engaged 2786 | -7/DSF | Ambient heat levels rising (+10) 2801 | -7/DSF | Ambient heat levels rising (+10) 2812 | -7/DSF | Entered Factory 2812 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2854 | -6/Factory | Build established: Gunner 2891 | -6/Factory | Garrison activated, responded to threat 3184 | -6/Factory | Build established: Scavenger-Gunner 3290 | -6/Factory | Discovered new exit (range 8) 3315 | -6/Factory | Found Corrupted Prototype Device 3317 | -6/Factory | Identified exit to Factory 3322 | -6/Factory | Identified Active Sensor Suite 3344 | -6/Factory | Entered another Factory area 3344 | -5/Factory | Evolved 2 slots: Utility x2 3747 | -5/Factory | System corruption reached 10% 3800 | -5/Factory | Lost 9 parts (2p2n1u4w) 3921 | -5/Factory | Lost 7 parts (1p2n3u1w) 3922 | -5/Factory | Core integrity fell below 50% 4008 | -5/Factory | Core integrity fell below 20% 4059 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. 04023_ Destroyed Hpw. Shock Rifle. 04023_ P-70 Sage system corrupted by crushing effect. 04026_ Destroyed Imp. Heat Sink. 04026_ P-70 Sage system corrupted by crushing effect. 04027_ P-70 Sage system terminally corrupted. 04028_ CVT:9K0CMRCBZ/=YIO PM 04029_ Acquired 5 matter. 04033_ Hvy. Laser destroyed. 04034_ Dropped Shock Maul. 04043_ System corrupted: Matter fused (-6). 04059_ Triggered Ambush Trap. 04059_ S-27 Virus emerges from a hatch in the floor. 04059_ G-50 Soldier emerges from a hatch in the floor. 04059_ Critical hit (Burn: +37). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# #????????????? | | ???????????????????????# gg #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ! #????????????? | | ???????????????????????# @""" """ #????????????? | | ???????????????????????# s""" """ #????????????? | | ?????????????????????? u """ """ #????????????? | | ????????????????????? # #????????????? | | ???????????????????? # """ """ #????????????? | | ?????????????????? ?# """ """ #????????????? | | ?????????????????wR ??# """ """ #????????????? | | ???????????????? ???# #????????????? | | ?????????????? ????#####+########????????????? | | ????????????? ?????????# #???????????????????? | | ?????????????? ?????????# #???????????????????? | | ??????????????###??????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SuperquantumLobotomyLance Manual? 0 Play Time 00:34:06 Cumulative 36.7 hours Start 2025.06.11 @ 20:14:15 End 2025.06.11 @ 20:45:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 16 Explorer 34 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 41 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 42/SmallcapsGlow Map View 52x41 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eae5bc9-dd3c-46c7-92eb-12874af9a373