Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 15:42:02 Player: ILikeMonsters1890 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1555) 1555 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 3687 Bonus ------- High Alert Combat Kills 209 Friendly Fire -82 Cogmind --------- Core Integrity 0/550 Matter 61/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Deuterium Engine Medium Storage Unit Sensor Array System Shield Faulty Improved Medium Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Hover Unit Improved Hover Unit Medium Storage Unit Sensor Array Light Armor Plating System Shield Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Minigun Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 47 | 6 6 21 14 Power 5 | . 2 1 2 Engine 4 | . 1 1 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 17 | 4 3 7 3 Treads . | . . . . Leg . | . . . . Wheel 15 | 4 3 7 1 Hover 2 | . . . 2 Flight . | . . . . Utility 10 | 1 1 5 3 Device 3 | 1 . 2 . Storage 3 | . 1 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 15 | 1 . 8 6 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 6 | . . 5 1 Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 24 | . 1 5 18 Power 2 | . . 1 1 Propulsion 10 | . 1 3 6 Utility 4 | . . 1 3 Weapon 8 | . . . 8 Highest Loss Streak 18 | . 1 4 18 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 98 77 Engine 6 | . 10 5 6 Core 3 | . 3 5 . Wheel 29 | . 27 32 21 Device 10 | . 14 10 6 Storage 11 | . 14 11 9 Processor 7 | . . 10 9 Protection 1 | . . . 7 Ballistic Gun 8 | . 28 . 1 Ballistic Cannon 13 | . . 21 9 Naked Turns . | . . . . Heaviest Build 43 | 14 19 36 43 Greatest Support 48 | 32 20 38 48 Greatest Overweight (x) 9 | . . 1 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 8 9 11 15 Most Carried 15 | 7 9 15 15 Average Carried 9 | 3 7 10 11 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 6 8 15 6 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1186 | 336 189 516 145 Remotely . | . . . . Salvage Created 1573 | 220 364 500 489 Parts 118 | 22 20 48 28 Haulers Intercepted 4 | . . 2 2 Recyclers Shooed 3 | 1 . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 45 | . 8 23 14 Guns 11 | . 8 . 3 Cannons 12 | . . 11 1 AOE 22 | . . 12 10 Classes Destroyed 11 | 3 1 6 1 Worker 3 | 2 1 . . Builder 2 | . . 2 . Tunneler 5 | 5 . . . Hauler 4 | . . 2 2 Recycler 3 | 1 . 1 1 Operator 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 14 | . . 11 3 Grunt 22 | . 8 8 6 Sentry 8 | . . 4 4 Hunter 1 | . . . 1 Best Kill Streak 17 | 4 4 9 17 Combat Bots Only 10 | . 4 8 10 Max Kills in Single Turn 4 | 1 1 4 2 Gunslinging . | . . . . Exploded 4 | . . 4 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3388 | . 544 698 2146 Core 871 | . 178 134 559 Absorbed by Shields . | . . . . Redirected to Shielding 29 | . . . 29 Core Remaining (%) 64 | 100 28 66 . Volleys Fired 137 | 19 36 48 34 Largest 2 | 2 2 2 2 Hottest 81 | 40 40 78 81 Shots Fired 247 | 38 72 90 47 Gun 125 | 38 72 . 15 Cannon 100 | . . 84 16 Launcher 22 | . . 6 16 Special . | . . . . Kinetic 223 | 38 72 84 29 Thermal 2 | . . . 2 Explosive 22 | . . 6 16 Electromagnetic . | . . . . Robot Hit Streak 12 | 7 9 7 12 Robot Miss Streak 5 | 2 3 5 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 159 | 22 49 55 33 Core Hits 107 | 12 21 35 39 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 2 1 Destroy 1 | . 1 . . Blast 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4534 | 255 538 2043 1698 Guns 950 | 255 538 . 157 Cannons 1437 | . . 1182 255 Explosions 2140 | . . 855 1285 Melee . | . . . . Ramming 7 | . . 6 1 Kinetic 2370 | 255 538 1182 395 Thermal 17 | . . . 17 Explosive 2116 | . . 855 1261 Electromagnetic 24 | . . . 24 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 61 | . . 39 22 Projectiles 3 | . . 3 . Explosions 58 | . . 36 22 Melee . | . . . . Knockbacks 4 | . . 4 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary 1 | . . 1 . Self-Inflicted Damage 257 | . . 84 173 Shots 9 | . . 3 6 Rammed 3 | . . 1 2 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 223 | . 52 120 223 Average Temperature 48 | . 15 37 89 Received Heat Transfer 1437 | . 327 219 891 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . . . 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 606 | 40 234 579 606 Initial 244 | . 26 98 244 Average 267 | 17 132 355 383 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 41 | 100 69 27 . Level 1 29 | . 30 26 57 Level 2 29 | . . 46 42 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 10 | . 2 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 11 34 23 Peak Tracking Total 9 | . 5 9 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 9 | . 3 6 . Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 10 13 . Successful 10 | . 4 6 . Failed 13 | . 6 7 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 11 | . 3 8 . Terminals 22 | . 10 12 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . 1 . . Branch Access Points 2 | . 1 1 . Locate Traps 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Assimilate 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 6 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 10 | . . 10 . Highest-Rated Ally 10 | . . 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1285 | 147 310 607 221 Spaces Moved 841 | 77 192 459 113 Core 3 | . . . 3 Treads . | . . . . Legs . | . . . . Wheels 832 | 77 192 459 104 Hover 6 | . . . 6 Flight . | . . . . Fastest Speed 80 | 80 80 80 87 Average Speed 87 | 92 80 86 101 Slowest Speed 500 | 100 80 100 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 43 41 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 129 | . . 42 87 Melee . | . . . . Projectile 6 | . . 5 1 AOE 123 | . . 37 86 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1154 | 120 283 581 170 Wait 57 | . 40 17 . Move 838 | 76 191 458 113 Hop . | . . . . Pick Up 38 | 9 4 21 4 Fast Attach 7 | 1 1 4 1 Attach 19 | . 1 7 11 Detach 1 | . 1 . . Swap 21 | 5 4 10 2 Drop 33 | 10 5 15 3 Fire 137 | 19 36 48 34 Melee . | . . . . Ram 3 | . . 1 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 2) 148 | -11/Junkyard | Entered Materials 265 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 426 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Discovered new exit (range 13) 453 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 627 | -9/Materials | Discovered new exit (range 16) 673 | -9/Materials | Destroyed 8 combat bots 812 | -9/Materials | Lost 4 parts (1p3n) 966 | -9/Materials | Identified exit to Mines 1031 | -9/Materials | Discovered new exit (range 16) 1065 | -9/Materials | Entered another Materials area 1065 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1214 | -8/Materials | Garrison activated, responded to threat 1235 | -8/Materials | Destroyed 10 combat bots 1242 | -8/Materials | Core integrity fell below 50% 1272 | -8/Materials | Core integrity fell below 20% 1286 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01273_ G-47 Trooper destroyed. 01273_ K-01 Serf collects debris. 01273_ U-05 Engineer builds a Wall. 01274_ U-05 Engineer lays Concrete. 01274_ U-05 Engineer builds a Wall. 01275_ Hvy. Assault Rifle destroyed. 01277_ Acquired 47 matter. 01277_ U-05 Engineer builds a Door. 01277_ U-05 Engineer lays Concrete. 01278_ K-01 Serf collects debris. 01278_ U-05 Engineer lays Concrete. 01280_ U-05 Engineer builds a Wall. 01280_ U-05 Engineer lays Concrete. 01281_ Slammed into G-47 Trooper. 01282_ K-01 Serf collects debris. 01282_ U-05 Engineer lays Concrete. 01283_ U-05 Engineer builds a Wall. 01284_ U-05 Engineer lays Concrete. 01285_ K-01 Serf collects debris. 01286_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????####?####+###???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# + ###?????????????????? | | ?????????????? ???? ??????????????????? | | ???????????? ????? [k* #???????????????????? | | ?????????? ##???# g #???????????????????? | | ?????????? # #### @ g###??????????????????? | | ?????????*! # * # #??????????????????? | | ??????????[ "" #u! #???????????????????? | | ??????????? 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T # # =# ####???????????????? | | ???? * % # * # t ???????????? | | ??????# =%[ # =## ???????????? | | ???????# ###### # %[ ????????????? | | ???????# =% % ????????????? | | ???????# # ! ???????????? | | ?????????# ##### ##### # ##### ????????????? | | ?????????# ##### ####### #####????? ????????????? | | ?????????# #???###?????# #??????????????????????? | | ?????????# #????????????+#??????????????????????? | | ?????????# #???????????? ???????????????????????? | | ?????????# #????????????"???????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcCentriumInsulator Manual? 0 Play Time 00:17:42 Cumulative 183.8 hours Start 2023.05.07 @ 15:22:27 End 2023.05.07 @ 15:42:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42d6c966-680f-4cdd-86fd-53ec6bac57a7