Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.18 @ 22:26:37 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (239) 1195 Value Destroyed (6964) 6964 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4543) 4543 TOTAL SCORE: 21602 Bonus ------- High Alert Combat Kills 970 Follower Combat Kills 348 Met Data Miner 300 Win 3000 Friendly Fire -75 Cogmind --------- Core Integrity 1557/1600 Matter 244/300 Energy 490/510 System Corruption 2% Temperature Cool (128) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Experimental Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Q-thruster > --- UTILITY (10) ----- Advanced Coolant Injector Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Light Regenerative Plating Hacking Suite Improved System Shield > --- WEAPON (4) ------- Hardcell Cannon > --- INVENTORY (14) --- Light Quantum Reactor High-capacity Storage Unit High-capacity Matter Pod (200) Matter Filter System Backup Module Railgun Linear Accelerator Linear Accelerator Missile Launcher Micro-nuke Launcher Great Axe Great Axe Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Hacking Suite Improved System Shield > --- WEAPON ----------- Hardcell Cannon Greatsword > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Nuclear Pulse Array Large Storage Unit Large Storage Unit High-capacity Matter Pod Corruption Screen System Backup Module Railgun Linear Accelerator Linear Accelerator Linear Accelerator Missile Launcher Micro-nuke Launcher Power Sword [Rating: 143] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 6 | . . . . . . 1 . . . . . . . . . . 1 2 1 1 Utility 8 | . . . 1 . 1 1 . . . . 2 . . . . 2 . . 1 . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Parts Attached 492 | 6 15 8 17 48 42 73 5 9 . 9 99 4 7 3 6 28 35 35 14 29 Power 44 | 1 2 1 4 3 3 4 . . . . 6 . . . . . 7 3 5 5 Engine 23 | 1 2 1 4 3 2 4 . . . . 4 . . . . . 2 . . . Core 9 | . . . . . 1 . . . . . 2 . . . . . 3 1 1 1 Reactor 12 | . . . . . . . . . . . . . . . . . 2 2 4 4 Propulsion 68 | 2 5 1 2 9 6 13 . . . 1 9 . . . . 1 6 6 4 3 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 56 | 2 5 1 2 9 6 13 . . . 1 9 . . . . 1 6 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . . . . . . . . 5 4 3 Utility 198 | 1 2 . 4 7 12 31 3 5 . 3 47 4 3 1 3 18 19 19 2 14 Device 100 | . . . . . 3 21 1 5 . 2 20 3 2 . 2 8 13 12 1 7 Storage 15 | 1 1 . 3 1 2 2 . . . . 2 . . . . . . 2 . 1 Processor 11 | . 1 . 1 3 2 . 1 . . . 1 . . . . 1 . 1 . . Hackware 6 | . . . . . . . . . . . 1 . . . . . 3 . 1 1 Protection 66 | . . . . 3 5 8 1 . . 1 23 1 1 1 1 9 3 4 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 182 | 2 6 6 7 29 21 25 2 4 . 5 37 . 4 2 3 9 3 7 3 7 Energy Gun 8 | . . 2 . 2 1 3 . . . . . . . . . . . . . . Energy Cannon 15 | . . . . 2 . 7 . . . 1 3 . . . . . 1 1 . . Ballistic Gun 61 | 2 3 2 5 14 12 3 . 2 . 1 8 . 1 1 2 4 1 . . . Ballistic Cannon 36 | . 3 2 1 6 1 2 1 1 . 3 12 . . 1 . . . 1 . 2 Launcher 24 | . . . 1 5 5 2 1 1 . . 3 . 1 . . 2 . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 38 | . . . . . 2 8 . . . . 11 . 2 . 1 3 1 4 2 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 . . . . . . . . . . . . . . Parts Lost 44 | . 2 . 4 2 . 6 . . . 2 5 . . . . 2 1 16 1 3 Power 4 | . 1 . . . . . . . . . 1 . . . . . . 2 . . Propulsion 11 | . . . 1 1 . . . . . . 1 . . . . . . 5 1 2 Utility 13 | . . . . 1 . 1 . . . 1 1 . . . . 2 1 5 . 1 Weapon 16 | . 1 . 3 . . 5 . . . 1 2 . . . . . . 4 . . Highest Loss Streak 11 | . 2 . 3 1 . 6 . . . 2 3 . . . . 1 1 11 1 2 Average Slot Usage (%) 96 | . 92 100 97 98 99 97 100 100 100 99 99 100 100 88 100 98 94 74 73 80 Engine 5 | . 13 14 11 11 8 7 7 7 7 7 3 6 6 6 6 5 . 1 . . Core 1 | . . . . . . . . . . . 2 . . . . . 5 3 4 4 Wheel 19 | . 28 28 22 21 17 23 23 23 23 23 19 20 20 20 20 17 19 5 . . Flight 1 | . . . . . . . . . . . . . . . . . . 9 17 22 Device 6 | . . . . . 3 6 7 7 7 6 6 5 5 6 5 10 9 9 13 13 Storage 13 | . 14 14 21 22 18 15 15 15 15 15 13 13 13 13 13 11 10 9 8 8 Processor 13 | . 7 14 11 8 9 7 14 15 15 15 18 20 20 20 20 17 15 13 13 9 Hackware 2 | . . . . . . . . . . . 3 6 6 6 6 2 7 5 . 7 Protection 3 | . . . . 2 5 7 . . . . 3 . . . . 7 2 . 4 1 Energy Gun 1 | . . 4 . 2 3 4 . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . 4 15 7 7 6 . . . . . . . . . . Ballistic Gun 10 | . 25 14 21 23 29 6 7 14 15 7 11 6 9 . 7 7 1 . . . Ballistic Cannon 5 | . 2 8 6 5 1 6 6 6 7 14 7 6 6 1 6 5 1 . . 1 Slashing Weapon 4 | . . . . . 1 3 . . . . 5 13 9 13 11 8 13 9 7 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 13 26 25 62 73 76 90 89 84 80 84 119 103 120 115 119 132 121 117 77 92 Greatest Support 92 | 20 20 20 20 20 20 36 36 36 36 36 36 36 36 36 36 36 52 72 79 92 Greatest Overweight (x) 7 | . 1 1 3 7 7 2 2 2 2 2 4 2 3 3 3 3 2 3 . . Average Overweight (x) 1 | . . 1 2 2 3 1 2 2 2 2 2 2 2 2 2 2 1 . . . Largest Inventory Capacity 20 | 6 12 10 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 16 16 Average Capacity 18 | 4 9 10 17 18 18 18 18 18 18 18 19 20 20 20 20 20 20 17 16 15 Most Carried 20 | 4 10 10 18 18 18 18 18 18 18 18 20 20 20 20 20 19 20 20 16 16 Average Carried 17 | 2 8 9 14 17 17 17 17 17 17 17 18 20 20 20 20 17 18 15 14 14 Final Capacity 20 | 6 10 10 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 16 16 14 Final Carried 20 | 4 10 10 15 16 18 18 18 18 18 18 20 20 20 20 20 17 20 16 14 13 Class Distribution -------------------- 27% | Mutant 19% | Hauler-Assassin 9% | Machinist-Assassin 5% | Scavenger-Gunner 5% | Skirmisher 4% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Scout 3% | Hauler-Mutant 3% | Hacker-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Data Miner Hauler-Assassin | -5/Proximity Caves Hauler-Assassin | -5/Factory Machinist-Assassin | -4/Factory Scout | -3/Research Scout | -2/Research Generator-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 11248 | 259 356 282 416 1279 763 1472 279 212 61 692 2606 112 152 . 103 616 325 333 300 630 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 10576 | 57 242 169 619 1400 805 1505 42 96 . 297 2241 91 183 . . 536 927 556 145 665 Parts 505 | 2 18 8 38 93 55 79 6 7 . 11 82 . 10 . . 23 37 17 8 11 Haulers Intercepted 11 | . 2 . . 5 1 1 . . . . 1 . . . . . . . . 1 Recyclers Shooed 17 | . . . . 1 1 6 . . . . 5 . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 4 6 . 12 . . 8 . 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 145 | . 5 4 15 28 16 17 3 4 . 5 21 . 4 . . 9 6 7 . 1 Melee 17 | . . . . . . 1 . . . . 2 . . . . 1 6 7 . . Guns 59 | . 2 2 9 18 10 5 . . . 3 6 . 1 . . 3 . . . . Cannons 28 | . 3 2 3 5 . 5 . 1 . 2 7 . . . . . . . . . AOE 40 | . . . 3 5 6 5 3 3 . . 6 . 3 . . 5 . . . 1 Classes Destroyed 16 | 1 6 . 1 5 1 1 . . . 1 . . . . . . . . . . Worker 24 | . 1 1 2 6 2 5 . . . . 5 . . . . 2 . . . . Builder 11 | . 1 . . 1 1 2 . . . . 1 . . . . 1 3 1 . . Hauler 11 | . 2 . . 5 1 1 . . . . 1 . . . . . . . . 1 Recycler 31 | 1 . . . . 2 9 . . . . 9 . . . . 2 3 . 1 4 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Watcher 15 | . . . . 2 1 5 . . . . 3 . . . . . 2 1 1 . Swarmer 44 | . 3 . 3 4 6 3 3 3 . . 7 . 4 . . 6 . 1 . 1 Grunt 44 | . 2 4 6 15 5 3 . . . 3 1 . . . . . 1 4 . . Brawler 3 | . . . . 1 . . . . . 1 . . . . . . . 1 . . Duelist 4 | . . . . 1 1 1 . . . . . . . . . . . 1 . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . Sentry 28 | . . . 6 6 3 5 . . . . 6 . . . . 1 1 . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . Programmer 19 | . . . . . . 5 . 1 . . 7 . . . . 2 4 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 1 6 2 4 8 4 7 3 3 . 4 4 . 4 . . 6 3 4 1 2 Combat Bots Only 7 | . 3 2 4 5 4 7 3 3 . 4 4 . 4 . . 5 2 4 . 1 Max Kills in Single Turn 4 | 1 2 1 1 3 3 4 2 3 . 1 3 . 2 . . 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 2 3 4 2 3 . . 3 . 2 . . 2 . . . 1 Melee 1 | . . . . . . 1 . . . . 1 . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Damage Taken 12322 | . 354 210 730 926 626 1913 . 165 . 724 1333 . 56 . . 1099 940 2274 299 673 Core 1609 | . 75 26 160 133 49 263 . 18 . 20 174 . 12 . . 118 159 350 9 43 Absorbed by Shields 110 | . . . . 110 . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 59 . 26 91 . . . . 57 . . . . 78 88 86 73 99 97 Volleys Fired 548 | 2 25 18 52 83 38 82 5 15 . 41 131 . 3 . 2 17 2 7 2 23 Largest 4 | 2 2 2 3 3 4 4 1 4 . 4 4 . 3 . 4 4 2 1 1 1 Hottest 250 | 40 70 60 88 159 116 250 48 174 . 174 199 . 104 . 134 134 142 36 36 65 Shots Fired 1274 | 4 50 36 124 228 138 197 5 50 . 83 252 2 5 . 11 54 3 7 2 23 Gun 740 | 4 31 28 87 178 128 77 . 24 . 37 100 . 2 . 8 36 . . . . Cannon 479 | . 19 8 27 41 2 117 2 25 . 46 148 2 1 . 3 13 3 . . 22 Launcher 55 | . . . 10 9 8 3 3 1 . . 4 . 2 . . 5 . 7 2 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1069 | 4 50 29 114 194 117 112 2 38 . 76 244 2 3 . 11 49 2 . . 22 Thermal 105 | . . . . 7 . 75 . 11 . 7 4 . . . . . 1 . . . Explosive 43 | . . . . 7 8 3 3 1 . . 4 . 2 . . 5 . 7 2 1 Electromagnetic 57 | . . 7 10 20 13 7 . . . . . . . . . . . . . . Robot Hit Streak 22 | 3 22 4 13 14 13 17 1 5 . 6 11 . 2 . 2 7 . . . 1 Robot Miss Streak 10 | . 3 2 3 4 4 4 2 3 . 2 10 1 3 . 2 2 3 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 819 | 3 30 23 80 138 73 137 1 25 . 32 120 3 5 . 5 42 45 36 6 15 Core Hits 394 | 2 14 10 27 66 44 64 4 6 . 15 65 1 7 . 2 19 19 19 3 7 Critical Hits 18 | . . . 1 4 1 1 . . . 1 5 . . . . . 4 . . 1 Critical Kills 5 | . . . . 1 . 1 . . . . 2 . . . . . 1 . . . Critical Parts Destroyed 10 | . . . . 2 1 . . . . 1 2 . . . . . 3 . . 1 Melee Attacks 488 | . . . . . 4 47 . . . . 116 3 3 . . 33 118 92 38 34 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 488 | . . . . . 4 47 . . . . 116 3 3 . . 33 118 92 38 34 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 47 | . . . . . . 12 . . . . 12 . . . . 5 10 2 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 30 | . . . . . . . . . . . 1 . . . . 2 10 13 2 2 Damage Inflicted 26017 | 38 436 280 1028 2601 1371 4375 205 479 . 644 5152 304 573 . 108 1980 3051 1724 443 1225 Guns 6895 | 38 300 180 563 1543 906 888 . 110 . 303 1390 . 46 . 91 537 . . . . Cannons 4563 | . 136 100 240 503 27 1616 . 236 . 341 1156 27 . . 17 121 . . . 43 Explosions 3246 | . . . 225 555 438 454 205 133 . . 380 . 229 . . 557 . . . 70 Melee 11217 | . . . . . . 1379 . . . . 2226 277 298 . . 765 3051 1666 443 1112 Ramming 96 | . . . . . . 38 . . . . . . . . . . . 58 . . Kinetic 9325 | 38 436 220 803 1727 815 1250 . 203 . 481 2470 27 46 . 108 658 . . . 43 Thermal 1659 | . . . . 161 . 1116 . 143 . 163 76 . . . . . . . . . Explosive 2911 | . . . . 480 438 419 205 133 . . 380 . 229 . . 557 . . . 70 Electromagnetic 809 | . . 60 225 233 118 173 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 11217 | . . . . . . 1379 . . . . 2226 277 298 . . 765 3051 1666 443 1112 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 2 2 . . 4 5 5 5 5 . 9 9 9 9 9 5 7 14 . 2 Average Corruption 5 | . 2 2 . . 3 3 5 5 5 . 7 9 9 9 9 4 5 7 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 336 | . 2 2 . . 11 31 17 18 4 . 138 10 18 4 16 12 30 23 . . Message Errors 69 | . . . . . 3 5 5 2 1 . 27 5 4 3 5 1 6 2 . . Matter Fused 67 | . . . . . 2 8 3 6 2 . 26 1 3 1 2 2 7 4 . . Heat Flow Errors 40 | . . . . . 2 3 2 2 . . 16 . 4 . 2 . 1 8 . . Energy Discharges 50 | . 2 1 . . 3 7 3 4 . . 16 . 2 . 2 1 7 2 . . Data Loss (minor) 34 | . . 1 . . . 5 3 . . . 12 2 2 . . 2 5 2 . . Data Loss (major) 20 | . . . . . . 1 1 . 1 . 8 . 3 . 2 . 3 1 . . Misfires 13 | . . . . . . . . 2 . . 4 2 . . 3 2 . . . . Targeting Errors 36 | . . . . . 1 2 . 2 . . 23 . . . . 3 1 4 . . Weapon Failures 7 | . . . . . . . . . . . 6 . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2611 | . . . 7 41 39 447 . 20 . . 537 163 97 . 5 324 335 165 141 290 Projectiles 199 | . . . . . . 98 . 20 . . 76 . . . 5 . . . . . Explosions 171 | . . . 7 41 39 . . . . . 3 . . . . 81 . . . . Melee 2241 | . . . . . . 349 . . . . 458 163 97 . . 243 335 165 141 290 Knockbacks 27 | . 2 3 4 2 . 6 . 3 . 1 5 . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic 25 | . 2 2 4 2 . 6 . 3 . 1 5 . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 175 | . . . . 13 88 18 . . . . . . . . . . . 29 27 . Shots 6 | . . . . 2 3 . . . . . . . . . . . . . 1 . Rammed 7 | . . . . . . 4 . . . . . . . . . . . 3 . . Targets Rammed 7 | . . . . . . 4 . . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 325 | . 81 57 87 222 247 325 258 247 . 297 287 . 211 . 240 214 229 220 6 199 Average Temperature 88 | . 40 19 26 63 71 85 114 46 . 135 87 . 87 . 91 117 81 78 3 129 Received Heat Transfer 2490 | . 90 123 255 357 135 453 . . . 327 198 . . . . 162 108 237 9 36 Effects 5 | . . . . . . . . . . 1 4 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . Interference 4 | . . . . . . . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . 4 . 1 . 1 . . . . . . . . . . Heat Transferred 3080 | . . . . 259 . 2121 . 250 . 300 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 946 | 5 240 129 500 902 733 946 . . . . 730 . . . . 205 192 255 530 713 Initial 380 | . 3 24 50 147 380 332 . . . . . . . . . . 39 71 132 317 Average 385 | 2 81 93 238 527 598 693 . . . . 422 . . . . 61 61 148 276 442 Maximum Alert Level 3 | . 1 . 2 3 3 3 . . . . 3 . . . . 1 . 1 2 3 Low Security (%) 35 | 100 84 100 40 5 . . . . . . 20 . . . . 94 100 78 27 . Level 1 13 | . 15 . 43 19 4 19 . . . . 1 . . . . 5 . 21 62 49 Level 2 33 | . . . 15 53 62 18 . . . . 70 . . . . . . . 9 47 Level 3 18 | . . . . 21 32 61 . . . . 6 . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 . 5 6 2 13 . . . . 9 . . . . 2 3 5 . 3 Investigation 4 | . . . 1 . . . . . . . 1 . . . . 1 . 1 . . Extermination 18 | . . . . . . 5 . . . . 7 . . . . 1 2 2 . 1 Reinforcement 17 | . 1 . 4 2 2 3 . . . . 1 . . . . . 1 2 . 1 Assault 6 | . . . . 3 . 2 . . . . . . . . . . . . . 1 Garrison 4 | . . . . 1 . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 15 | . . . 4 2 2 1 . . . . 2 . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 321 | . 13 4 30 45 28 38 1 2 . 10 33 . 4 . 1 16 21 28 13 34 Peak Tracking Total 14 | . 4 2 6 7 4 6 1 1 . 7 4 . 4 . 1 7 4 14 10 13 Tactical Retreats 24 | . 2 . 5 3 1 . . 1 . . 1 . . . . . 1 1 2 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 41 | . 3 . 1 6 6 3 . . . . 12 . . . . 1 3 5 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 16 | . 1 . 2 3 3 4 . . . . 2 . . . . . . 1 . . Max in Single Turn 2 | . 1 . 1 1 2 1 . . . . 1 . . . . . . 1 . . Garrison Access 8 | . . . . . . 2 . . . . 3 . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 127 | . 8 . 1 12 5 20 . . . . 32 . . 1 . 4 20 8 7 9 Terminals 60 | . 5 . . 8 3 8 . . . . 13 . . . . 1 9 5 5 3 Fabricators 10 | . . . . . . 2 . . . . 5 . . . . 1 1 . . 1 Repair Stations 19 | . 1 . 1 2 2 1 . . . . 5 . . . . 1 2 1 . 3 Recycling Units 13 | . 2 . . 2 . 3 . . . . 3 . . . . 1 2 . . . Scanalyzers 13 | . . . . . . 3 . . . . 3 . . . . . 3 2 1 1 Garrison Access 11 | . . . . . . 3 . . . . 3 . . . . . 3 . 1 1 Total Hacks 326 | . 24 . 2 22 12 51 . . . . 67 . . 11 . 9 62 38 14 14 Successful 190 | . 10 . 1 14 9 24 . . . . 37 . . 11 . 4 43 23 6 8 Failed 136 | . 14 . 1 8 3 27 . . . . 30 . . . . 5 19 15 8 6 Catastrophic 14 | . 2 . . . . 3 . . . . 6 . . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 4 . . 4 3 5 . . . . 9 . . . . . 10 6 2 . Terminals 129 | . 13 . . 13 6 21 . . . . 26 . . . . 2 19 15 9 5 Fabricators 25 | . . . . . . 6 . . . . 11 . . . . 2 4 . . 2 Repair Stations 44 | . 5 . 2 4 6 4 . . . . 11 . . . . 2 4 2 . 4 Recycling Units 28 | . 6 . . 5 . 3 . . . . 7 . . . . 3 4 . . . Scanalyzers 72 | . . . . . . 13 . . . . 8 . . . . . 25 21 4 1 Garrison Access 17 | . . . . . . 4 . . . . 4 . . . . . 6 . 1 2 Terminal Hacks 58 | . 6 . . 7 2 6 . . . . 10 . . 11 . . 5 4 4 3 Record 1 | . . . . . . . . . . . . . . . . . . . 1 . Part Schematic 9 | . 1 . . . . . . . . . . . . 8 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . Open Door 6 | . . . . 5 . . . . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 4 | . . . . . . 1 . . . . 2 . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 16 | . 2 . . 2 2 4 . . . . 2 . . . . . 1 1 1 1 Patrol Status 3 | . . . . . . . . . . . 2 . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . 1 . . . Registered Components 3 | . 1 . . . . . . . . . 1 . . . . . 1 . . . Zone Layout 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 17 | . . . . . . 5 . . . . 5 . . . . 2 3 . . 2 Load Schematic 8 | . . . . . . 2 . . . . 3 . . . . 1 1 . . 1 Build 9 | . . . . . . 3 . . . . 2 . . . . 1 2 . . 1 Repair Station Hacks 29 | . 4 . 1 4 6 1 . . . . 7 . . . . 1 1 2 . 2 Scan Component 18 | . 2 . 1 2 3 1 . . . . 5 . . . . 1 1 1 . 1 Repair 11 | . 2 . . 2 3 . . . . . 2 . . . . . . 1 . 1 Recycling Unit Hacks 14 | . . . . 2 . 2 . . . . 6 . . . . 1 3 . . . Recycle Component 1 | . . . . . . . . . . . . . . . . . 1 . . . Process 5 | . . . . . . 1 . . . . 3 . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . . . . . Retrieve Components 5 | . . . . 2 . 1 . . . . . . . . . . 2 . . . Scanalyzer 52 | . . . . . . 7 . . . . 4 . . . . . 23 16 1 1 Insert Component 30 | . . . . . . 5 . . . . 3 . . . . . 12 8 1 1 Analyze 22 | . . . . . . 2 . . . . 1 . . . . . 11 8 . . Garrison Access Hacks 8 | . . . . . . 2 . . . . 3 . . . . . 3 . . . Seal Access 8 | . . . . . . 2 . . . . 3 . . . . . 3 . . . Unauthorized Hacks 12 | . . . . 1 1 1 . . . . 2 . . . . . 5 1 1 . Terminals 11 | . . . . 1 1 1 . . . . 2 . . . . . 4 1 1 . Assimilate 4 | . . . . . . . . . . . 1 . . . . . 3 . . . Botnet 7 | . . . . 1 1 1 . . . . 1 . . . . . 1 1 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 102 | . 6 . 1 9 4 15 . . . . 25 . . . . 4 16 8 7 7 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 1 . . . . 2 . . . . 1 . . 8 . . 10 7 . . Parts Built 12 | . . . . . . 2 . . . . 4 . . . . 1 4 . . 1 Matter 1270 | . . . . . . 204 . . . . 248 . . . . 285 248 . . 285 Time 414 | . . . . . . 102 . . . . 124 . . . . 76 62 . . 50 Total Part Build Rating 28 | . . . . . . 2 . . . . 8 . . . . 5 8 . . 5 Parts Repaired 11 | . 2 . . 2 3 . . . . . 2 . . . . . . 1 . 1 Time 272 | . 52 . . 42 90 . . . . . 60 . . . . . . 14 . 14 Parts Recycled 1 | . . . . . . . . . . . . . . . . . 1 . . . Recycled Matter 546 | . . . . . . . . . . . 262 . . . . 284 . . . . Retrieved Matter 410 | . . . . . . . . . . . 410 . . . . . . . . . Retrieved Components 29 | . . . . 19 . 3 . . . . . . . . . . 7 . . . Parts Scanalyzed 22 | . . . . . . 3 . . . . 3 . . . . . 9 6 1 . Part Schematics Acquired 20 | . . . . . . 2 . . . . 1 . . . . . 10 7 . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 11 | . . . . 2 . . . . 6 . 1 . . . 1 . 1 . . . Largest Group 6 | . . . . 2 . . . . 6 5 1 . . . 1 1 1 . . . Highest-Rated Group 169 | . . . . 62 . . . . 169 147 10 . . . 94 94 26 . . . Highest-Rated Ally 94 | . . . . 31 . . . . 42 42 10 . . . 94 94 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . 18 . . . . . 18 . . . . 5 4 . . . . Total Damage 1548 | . . . . 271 . . . . . 992 . . . . 194 91 . . . . Kills 13 | . . . . 7 . . . . . 4 . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 3 1 . 1 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 21056 | 56 547 355 803 1165 1161 3365 761 685 554 949 4411 346 545 90 426 875 2248 755 377 582 Spaces Moved 17401 | 47 424 314 541 629 739 2486 664 554 478 732 3038 302 470 77 352 580 1692 1014 918 1350 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 14247 | 43 424 314 541 629 739 2486 664 554 478 732 3038 302 470 77 352 580 1692 132 . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3150 | . . . . . . . . . . . . . . . . . . 882 918 1350 Fastest Speed 22 | 50 80 90 100 100 110 100 110 110 110 110 106 110 110 110 110 110 103 34 25 22 Average Speed 92 | 77 87 90 102 109 110 105 110 110 110 110 109 110 110 110 110 111 107 43 26 22 Slowest Speed 150 | 80 90 90 110 150 150 110 110 110 110 110 130 110 120 120 120 120 113 130 27 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . . . . . . 5 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 73 67 40 95 60 60 86 80 71 88 79 57 61 73 65 17 52 33 34 43 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 3 | . . . . 1 . . . . 1 . . 1 . . . . . . . . Known Exits Taken 17 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 2 . . . . 3 1 3 2 . 3 1 . 2 . . . . . Spaces Dug 457 | . . . . 9 23 31 1 12 . 16 98 . . . . 26 46 116 50 29 Terrain Destroyed 686 | . . . . 78 67 44 31 15 . 19 117 . 29 . . 37 47 122 50 30 Melee 235 | . . . . . 4 23 . . . . 74 . . . . 20 45 34 23 12 Projectile 99 | . . . . 3 . 12 1 4 . 19 32 . 1 . . 7 2 . . 18 AOE 352 | . . . . 75 63 9 30 11 . . 11 . 28 . . 10 . 88 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total 20490 | 59 550 351 699 932 990 3007 688 594 506 811 3697 309 485 81 383 715 1940 1182 979 1532 Wait 1213 | . 67 4 64 97 128 253 11 15 27 24 225 1 3 . 24 60 86 25 8 91 Move 17349 | 46 423 313 540 628 738 2485 663 553 477 731 3037 301 469 76 351 579 1691 1014 907 1327 Hop 15 | . . . . . . . . . . . . . . . . . . . 5 10 Pick Up 150 | 5 12 3 12 15 12 24 2 1 1 4 27 . . . . . 9 13 6 4 Fast Attach 104 | 5 6 . 5 9 16 10 . 1 . . 17 . . 2 . 1 8 11 4 9 Attach 63 | 1 2 . 5 4 3 6 . . . 2 7 . . . . 3 5 12 7 6 Detach 62 | . 1 . 4 6 10 4 . . . . 8 . . . . 1 9 5 3 11 Swap 325 | . 7 8 7 35 23 57 5 8 . 7 75 4 7 1 6 24 22 12 3 14 Drop 174 | . 7 4 10 25 18 35 2 1 1 2 30 . . 2 . . 12 11 5 9 Fire 548 | 2 25 18 52 83 38 82 5 15 . 41 131 . 3 . 2 17 2 7 2 23 Melee 410 | . . . . . 4 47 . . . . 108 3 3 . . 30 88 70 29 28 Ram 6 | . . . . . . 4 . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . 30 . . . . . . 32 . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / *Ext x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 5) 157 | -10/Materials | Discovered new exit (range 15) 342 | -10/Materials | Build established: Mutant 513 | -10/Materials | Repaired Wheel 540 | -10/Materials | Repaired Wheel 545 | -10/Materials | Discovered new exit (range 12) 604 | -10/Materials | Entered Mines 662 | -10/Mines | Met a Derelict bent on vengeance 749 | -10/Mines | Found a hidden stash of uninstalled traps 801 | -10/Mines | Discovered new exit (range 8) 911 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 915 | -10/Mines | Found Prototype Device 959 | -10/Mines | Entered Materials 959 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1238 | -9/Materials | Build established: Scavenger-Gunner 1365 | -9/Materials | Lost 3 parts (1n2w) 1614 | -9/Materials | Discovered new exit (range 11) 1744 | -9/Materials | Identified exit to Storage 1762 | -9/Materials | Entered Storage 1924 | -9/Storage | Repaired EM Pulse Gun 1998 | -9/Storage | Core integrity fell below 50% 2108 | -9/Storage | Repaired Hvy. Assault Rifle 2218 | -9/Storage | Used back door to open Recycling access 2218 | -9/Storage | Discovered new exit (range 5) 2284 | -9/Storage | Garrison activated, responded to threat 2464 | -9/Storage | Learned location of Armory (-4) 2562 | -9/Storage | First assault squad dispatched 2566 | -9/Storage | Met a pair of Derelict thieves 2870 | -9/Storage | Discovered new exit (range 16) 2926 | -9/Storage | Identified exit to Materials 2927 | -9/Storage | Entered Materials 2927 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3069 | -8/Materials | Repaired Hvy. Assault Rifle 3103 | -8/Materials | Repaired Rnf. Ion Engine 3150 | -8/Materials | Repaired Wheel? 3181 | -8/Materials | Build established: Scavenger-Tank 4083 | -8/Materials | Discovered new exit (range 5) 4087 | -8/Materials | Identified exit to Factory 4088 | -8/Materials | Entered Factory 4088 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4676 | -7/Factory | Build established: Scavenger-Mutant 4721 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4779 | -7/Factory | Fabricated Hcp. Storage Unit? 4892 | -7/Factory | Local fabrication network quarantined 4909 | -7/Factory | Discovered new exit (range 4) 4911 | -7/Factory | Identified exit to Factory 5424 | -7/Factory | Build established: Mutant 5425 | -7/Factory | Identified Exp. Sensor Array 5688 | -7/Factory | First assault squad dispatched 5781 | -7/Factory | Destroyed 7 combat bots 5879 | -7/Factory | Discovered new exit (range 4) 5924 | -7/Factory | Identified exit to Lower Caves 5961 | -7/Factory | Lost 6 parts (1u5w) 6116 | -7/Factory | Discovered exit to Factory (range 4) 6211 | -7/Factory | Discovered exit to Factory (range 15) 7453 | -7/Factory | Entered Lower Caves 7970 | -7/Lower Caves | Learned Factory stockpile data 8041 | -7/Lower Caves | Learned location of 1 exit from Factory 8126 | -7/Lower Caves | Learned Factory terminal intel 8201 | -7/Lower Caves | Discovered new exit (range 12) 8212 | -7/Lower Caves | Identified exit to Lower Caves 8214 | -7/Lower Caves | Entered another Lower Caves area 8215 | -7/Lower Caves | Encountered a Warlord checkpoint 8282 | -7/Lower Caves | Discovered exit to Factory (range 6) 8831 | -7/Lower Caves | Identified exit to Zion 8899 | -7/Lower Caves | Entered Zion 8936 | -7/Zion | Given A8's code to call for help 8961 | -7/Zion | Build established: Skirmisher 8964 | -7/Zion | Received a visual enhancement algorithm 8985 | -7/Zion | Discovered new exit (range 17) 9055 | -7/Zion | Identified exit to Proximity Caves 9086 | -7/Zion | System corruption cleaned by Quarantine Array 9158 | -7/Zion | Gained Derelict followers 9187 | -7/Zion | Learned location of Warlord (-5) 9224 | -7/Zion | Gained Derelict followers 9453 | -7/Zion | Entered Proximity Caves 9453 | -6/Proximity Caves | Accompanied by 6 allies 9453 | -6/Proximity Caves | Spotted B-75 Beast 9481 | -6/Proximity Caves | Destroyed B-75 Beast 9648 | -6/Proximity Caves | Learned location of 1 exit from Factory 9791 | -6/Proximity Caves | Build established: Mutant 10375 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10400 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10402 | -6/Proximity Caves | Entered Factory 10402 | -6/Factory | Evolved 2 slots: Utility x2 10403 | -6/Factory | Identified exit to Factory 10405 | -6/Factory | Loaded intel: 19 terminal locations 10881 | -6/Factory | Build established: Assassin 10888 | -6/Factory | Discovered exit to Factory (range 4) 11055 | -6/Factory | Lost 3 parts (1p1n1w) 11236 | -6/Factory | Fabricated Arm. Wheel (x2) 11302 | -6/Factory | Local fabrication network quarantined 11305 | -6/Factory | Fabricated Arm. Wheel? 12179 | -6/Factory | Discovered new exit (range 7) 12185 | -6/Factory | Identified exit to Lower Caves 12453 | -6/Factory | Build established: Hauler-Assassin 12929 | -6/Factory | Repaired Broken Rnf. Deuterium Engine 12942 | -6/Factory | Discovered exit to Factory (range 12) 13719 | -6/Factory | Repaired Broken Arm. Huge Wheel 14651 | -6/Factory | Spotted B-75 Beast 14813 | -6/Factory | Entered Lower Caves 15101 | -6/Lower Caves | Discovered new exit (range 16) 15102 | -6/Lower Caves | Encountered a Warlord checkpoint 15115 | -6/Lower Caves | Identified exit to Lower Caves 15159 | -6/Lower Caves | Entered another Lower Caves area 15404 | -6/Lower Caves | Discovered exit to Factory (range 6) 15687 | -6/Lower Caves | Discovered new exit (range 17) 15692 | -6/Lower Caves | Encountered a Warlord checkpoint 15703 | -6/Lower Caves | Identified exit to Data Miner 15704 | -6/Lower Caves | Entered Data Miner 15704 | -6/Data Miner | Discovered new exit (range 6) 15709 | -6/Data Miner | Identified exit to Proximity Caves 15720 | -6/Data Miner | Met Data Miner 15760 | -6/Data Miner | Received God Mode back door access code from Data Miner 15794 | -6/Data Miner | Entered Proximity Caves 16174 | -5/Proximity Caves | Escorted by Enhanced Grunt 16203 | -5/Proximity Caves | Discovered exit to Factory (range 16) 16220 | -5/Proximity Caves | Entered Factory 16220 | -5/Factory | Accompanied by 1 ally 16220 | -5/Factory | Evolved 2 slots: Utility x2 16324 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 16868 | -5/Factory | Discovered new exit (range 21) 17044 | -5/Factory | Incoming investigation squad redirected 17094 | -5/Factory | Identified exit to Factory 17095 | -5/Factory | Entered another Factory area 17095 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 17096 | -4/Factory | Identified exit to Armory 17112 | -4/Factory | Discovered new exit (range 21) 17170 | -4/Factory | Identified exit to Upper Caves 17582 | -4/Factory | Discovered new exit (range 14) 17605 | -4/Factory | Build established: Machinist-Assassin 17802 | -4/Factory | Discovered exit to Upper Caves (range 15) 17971 | -4/Factory | Discovered new exit (range 24) 18237 | -4/Factory | Discovered new exit (range 24) 18834 | -4/Factory | Discovered new exit (range 20) 18888 | -4/Factory | Identified exit to Extension 18940 | -4/Factory | Build established: Hacker-Assassin 19278 | -4/Factory | Fabricated Arm. Wheel (x2) 19313 | -4/Factory | Fabricated Arm. Wheel? 19342 | -4/Factory | Identified exit to Research 19343 | -4/Factory | Entered Research 19343 | -3/Research | Evolved 2 slots: Propulsion x2 19372 | -3/Research | Repaired Greatsword 19548 | -3/Research | Identified exit to Research 19632 | -3/Research | Lost 11 parts (2p4n3u2w) 19652 | -3/Research | Found Exp. Signal Interpreter 19915 | -3/Research | Build established: Scout 20056 | -3/Research | Spotted B-86 Titan 20073 | -3/Research | System corruption reached 10% 20098 | -3/Research | Entered another Research area 20098 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20172 | -2/Research | Discovered new exit (range 18) 20363 | -2/Research | Spotted B-90 Cyclops 20444 | -2/Research | Identified exit to Access 20475 | -2/Research | Entered Access 20475 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20660 | -1/Access | Fabricated Lgt. Regenerative Plating (x1) 20746 | -1/Access | Build established: Generator-Scout 20894 | -1/Access | Repaired Greatsword? 21021 | -1/Access | First assault squad dispatched 21038 | -1/Access | Incoming assault squad redirected 21056 | -1/Access | Discovered new exit (range 5) 21057 | -1/Access | Identified exit to Surface 21057 | *** | Escaped! Last Messages --------------- 21016_ Slug penetrates Wall. 21017_ Penetrated by Slug. 21018_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 21019_ Penetrated by Slug. 21019_ Slug penetrates Wall. 21021_ ALERT: Significant disruption in Zone 8S, assault force dispatched. 21021_ Slug penetrates Wall. 21029_ P-80 Master resets P-80 Master, system corruption cleaned. 21033_ W-44 Eye sends out distress signal. 21033_ Slug penetrates Wall. 21038_ ALERT: Higher priority target reported, redirecting assault. 21047_ Slug penetrates Wall. 21053_ Connecting with Terminal... >>Open Sealed Barrier opened. 21056_ K-01 Serf cleans the Terminal. 21056_ The Access Shell folds into the floor. 21056_ EXIT=FOUND 21057_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ####### #???????????????????????????? ? | | ] #?????????????????????????????#####? | | ! #??????????????????????????????????? | | ####### !#??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ??????????# #????#####??????????????????????????? | | ??????????# #??? " #??????????????????????????? | | ?######???# #???""" #??????????????????????????? | | ?# ??# #??""" #??????????????????????????? | | ?# ??# #?? " #??????????????????????????? | | ?# ?# #? #??????????????????????????? | | ?# ?# #? #??????????????????????????? | | ?# # # #??????????????????????????? | | ?# " # # #??????????????????????????? | | ?# """ + + #??????????????????????????? | | ?# """ # ##########??????????????????????????? | | ?# " # #???????????????????????????????????? | | ?########?# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# k####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????#t @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 100 Energy Generation 62 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 72 Targeting Accuracy 5 Matter Filtering 30 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Rocket Launcher | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Hacking Suite | -4/Factory | Scanalyzed Imp. Propulsion Shielding | -4/Factory | Scanalyzed Nuclear Pulse Array | -4/Factory | Scanalyzed Field Propulsion Array | -4/Factory | Scanalyzed Hardcell Cannon | -4/Factory | Scanalyzed Micro-nuke Launcher | -4/Factory | Scanalyzed Coil Gun | -4/Factory | Scanalyzed Adv. Plasma Cannon | -4/Factory | Scanalyzed Field Propulsion Drive | -4/Factory | Scanalyzed Rnf. Deuterium Engine | -4/Factory | Scanalyzed Greatsword | -3/Research | Scanalyzed Lgt. Antimatter Reactor | -3/Research | Scanalyzed Q-thruster | -3/Research | Scanalyzed Railgun | -3/Research | Scanalyzed Power Sword | -3/Research | Scanalyzed Linear Accelerator | -3/Research | Scanalyzed Imp. Medium Armor Plating | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -6/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Arm. Wheel | x2 | -4/Factory Arm. Wheel | x2 | -4/Factory Lgt. Regenerative Plating | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperMetafieldNeutralizer Manual? 0 Play Time 09:17:23 Cumulative 445.4 hours Start 2021.05.07 @ 19:01:22 End 2021.05.18 @ 22:26:37 Sessions 28 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 125 Adventurer 36 Explorer 0 Win Type 0 Total 13 Types 13/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 24386895-aa13-403a-8496-586f581a23e3