Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 00:14:10 Player: Zedx Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (704) 704 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2414 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 70/300 Energy 56/265 System Corruption 0% Temperature Critical (599) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Beam Rifle Particle Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Improved Weapon Shielding Shield Generator Faulty Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Improved Weapon Shielding Shield Generator Improved Assault Rifle [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 25 | 6 1 14 4 Power 6 | 1 . 4 1 Engine 5 | 1 . 3 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads 2 | . . 1 1 Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device 2 | . 1 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | 2 . 5 2 Energy Gun 5 | . . 4 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 2 10 3 Power 4 | . 1 2 1 Propulsion 4 | . 1 3 . Utility 4 | . . 2 2 Weapon 3 | . . 3 . Highest Loss Streak 8 | . 1 8 3 To Critical Strikes . | . . . . Average Slot Usage (%) 68 | . 78 65 75 Engine 9 | . 11 8 11 Core 6 | . . 7 5 Treads 1 | . . 2 2 Leg 7 | . 22 4 9 Device 2 | . 1 3 . Storage 11 | . 14 11 6 Protection 5 | . . 7 4 Energy Gun 10 | . . 12 18 Ballistic Gun 12 | . 28 9 18 Naked Turns . | . . . . Heaviest Build 31 | 13 13 25 31 Greatest Support 20 | 20 20 20 10 Greatest Overweight (x) 8 | . 1 8 3 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 5 5 8 5 Average Carried 4 | 1 2 4 3 Final Capacity 8 | 8 8 8 5 Final Carried 6 | 2 5 6 3 Class Distribution -------------------- 59% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 604 | 238 138 185 43 Remotely . | . . . . Salvage Created 826 | . 213 466 147 Parts 51 | . 16 31 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 6 12 3 Guns 21 | . 6 12 3 Classes Destroyed 5 | . 2 2 1 Watcher 1 | . . 1 . Swarmer 5 | . 1 4 . Grunt 10 | . 5 3 2 Duelist 1 | . . . 1 Sentry 5 | . . 5 . Best Kill Streak 5 | . 5 3 2 Combat Bots Only 5 | . 5 3 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 213 | . 77 109 27 Missed 58 | . 22 28 8 Damage Taken 2371 | . 554 1042 775 Core 897 | . 128 211 558 Absorbed by Shields . | . . . . Redirected to Shielding 105 | . . 52 53 Core Remaining (%) 65 | 100 48 47 . Volleys Fired 88 | . 29 45 14 Largest 4 | . 2 2 4 Hottest 167 | . 40 80 167 Shots Fired 183 | . 58 81 44 Gun 183 | . 58 81 44 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 107 | . 58 29 20 Thermal 75 | . . 51 24 Explosive . | . . . . Electromagnetic 1 | . . 1 . Robot Hit Streak 9 | . 8 9 5 Robot Miss Streak 9 | . 9 7 3 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 99 | . 31 48 20 Core Hits 47 | . 15 24 8 Critical Kills . | . . . . Critical Parts Destroyed 3 | . 1 1 1 Critical Strikes 4 | . 1 2 1 Burn 1 | . . 1 . Destroy 3 | . 1 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1292 | . 323 638 331 Guns 1281 | . 323 627 331 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 11 | . . 11 . Kinetic 687 | . 323 187 177 Thermal 582 | . . 428 154 Explosive . | . . . . Electromagnetic 12 | . . 12 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . 1 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 2 | . . 2 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 782 | . 24 168 782 Average Temperature 163 | . 10 54 546 Received Heat Transfer 801 | . 222 390 189 Effects 41 | . . . 41 Shutdowns 5 | . . . 5 Energy Bleed 3 | . . . 3 Interference 2 | . . . 2 Matter Decay 7 | . . . 7 Short Circuit 3 | . . . 3 Damage (minor) 4 | . . . 4 Damage (major) 11 | . . . 11 Damage (core) 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 3 1 Heat Transferred 1498 | . . 1128 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 180 | . 180 169 100 Initial 76 | . . 76 50 Average 64 | . 70 66 70 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 3 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 16 21 3 Peak Tracking Total 7 | . 7 5 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . . 6 . Successful 4 | . . 4 . Failed 2 | . . 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 6 | . . 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Record 2 | . . 2 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1318 | 59 204 980 75 Spaces Moved 467 | 46 90 323 8 Core 114 | 14 . 100 . Treads 102 | . . 102 . Legs 251 | 32 90 121 8 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 100 190 Average Speed 214 | 98 130 251 303 Slowest Speed 450 | 120 190 450 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 4 18 33 2 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 617 | 59 124 407 27 Wait 7 | . 1 6 . Move 464 | 45 89 322 8 Hop . | . . . . Pick Up 28 | 8 4 15 1 Fast Attach . | . . . . Attach 25 | 6 1 14 4 Detach 1 | . . 1 . Swap . | . . . . Drop 2 | . . 2 . Fire 88 | . 29 45 14 Melee . | . . . . Ram 1 | . . 1 . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 3) 263 | -10/Materials | Core integrity fell below 50% 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 303 | -9/Materials | Build established: Mutant 380 | -9/Materials | Lost 8 parts (2p2n1u3w) 1174 | -9/Materials | Core integrity fell below 50% 1216 | -9/Materials | Discovered new exit (range 12) 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Weapon x2 1298 | -8/Materials | Core integrity fell below 50% 1314 | -8/Materials | Core integrity fell below 20% 1320 | -8/Materials | Core destroyed Last Messages --------------- 01312_ Overheating: Lgt. Treads damaged (-14). 01312_ Overheating: Broken Aluminum Leg damaged (-1). 01313_ Overheating: Matter decay (-18). 01313_ G-47 Trooper heat damages Aluminum Leg. 01314_ Overheating: Core damaged (-104). 01315_ Power failure, Imp. Ion Engine shutdown. 01315_ Overheating: Energy bleed (-14). 01315_ G-47 Trooper heat short circuits Particle Gun. 01316_ Overheating: Matter decay (-10). 01317_ Overheating: Hvy. Assault Rifle damaged (-1). 01317_ Overheating: Beam Rifle damaged (-1). 01317_ Overheating: Hvy. Assault Rifle damaged (-6). 01317_ Lgt. Nuclear Core melted. 01317_ G-47 Trooper destroyed. 01318_ R-06 Scavenger collects Katana. 01320_ Overheating: Core damaged (-82). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????#######???????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????####;###############??????????? | | ???????????????????# [ ???????? | | ???????????????????# @ % % ???????? | | ???????????????????# r m ???????? | | ???????????????????######+############ #???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeFrostFlightbrick Manual? 0 Play Time 00:12:24 Cumulative 4.5 hours Start 2024.04.10 @ 23:57:46 End 2024.04.11 @ 00:14:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cd84e33-0616-4bd6-b529-92fcc6f62c1f