Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.21 @ 13:25:18

Player: Velynash

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (181)     905
Value Destroyed (6754)     6754
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (197)                197
              TOTAL SCORE: 13336

 Bonus
-------
High Alert Combat Kills    703
Friendly Fire              -506

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
           Launcher Guidance Computer
  Advanced Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
    Cooled Fission Core
           Antimatter Reactor
           Particle Reactor
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
           Matter Compressor
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
  Advanced Targeting Computer
           Launcher Guidance Computer
  Advanced Target Analyzer
>          --- WEAPON -----------
           Gamma Rifle
           Gamma Rifle
           Quantum Rifle
           Quantum Rifle
>          --- INVENTORY --------
     Small Battery
[Rating: 111]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Quantum Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   .   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   1   1   .   
  Utility                  7    | .   .   1   1   1   2   1   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   
Parts Attached             121  | 6   7   13  13  15  16  13  12  24  2   
  Power                    18   | 1   1   1   3   1   3   1   1   5   1   
    Engine                 6    | 1   1   .   2   1   1   .   .   .   .   
    Core                   8    | .   .   1   1   .   2   1   1   2   .   
    Reactor                4    | .   .   .   .   .   .   .   .   3   1   
  Propulsion               22   | 2   3   4   4   3   1   2   1   2   .   
    Treads                 16   | .   .   3   4   3   1   2   1   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   
    Hover                  3    | .   2   1   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   1   3   3   3   8   4   4   10  .   
    Device                 10   | .   1   1   .   .   3   .   1   4   .   
    Storage                6    | 1   .   1   .   1   1   .   .   2   .   
    Processor              7    | .   .   .   1   1   .   1   .   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   1   2   1   4   3   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   5   3   8   4   6   6   7   1   
    Energy Gun             17   | 2   1   .   2   2   1   .   2   6   1   
    Energy Cannon          6    | .   .   .   .   1   1   3   1   .   .   
    Ballistic Gun          7    | .   .   3   1   2   .   .   .   1   .   
    Ballistic Cannon       6    | .   1   .   .   1   1   2   1   .   .   
    Launcher               7    | .   .   1   .   2   1   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   2   .   1   2   1   1   1   
Parts Lost                 56   | .   1   4   3   1   6   4   19  10  8   
  Power                    8    | .   .   1   .   .   1   .   2   1   3   
  Propulsion               12   | .   .   2   1   1   .   2   4   2   .   
  Utility                  19   | .   .   1   1   .   4   .   6   3   4   
  Weapon                   17   | .   1   .   1   .   1   2   7   4   1   
  Highest Loss Streak      11   | .   1   2   1   1   2   1   11  6   8   
Average Slot Usage (%)     86   | .   98  90  96  89  94  93  87  58  54  
  Engine                   6    | .   14  4   10  15  8   .   .   .   .   
  Core                     5    | .   .   6   7   .   4   10  14  3   3   
  Treads                   16   | .   .   15  27  22  20  15  16  6   .   
  Hover                    1    | .   9   9   .   .   .   .   .   .   .   
  Device                   6    | .   12  10  5   .   8   5   4   5   8   
  Storage                  6    | .   14  11  9   7   7   5   5   3   3   
  Processor                12   | .   .   .   9   15  13  11  15  14  27  
  Protection               8    | .   .   10  9   7   11  17  9   .   .   
  Energy Gun               4    | .   19  2   .   4   2   .   4   11  3   
  Energy Cannon            3    | .   .   .   .   2   6   12  3   .   .   
  Ballistic Gun            2    | .   .   9   9   7   .   .   .   2   .   
  Ballistic Cannon         1    | .   8   3   .   .   .   3   5   .   .   
  Launcher                 5    | .   .   6   8   5   9   5   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 11  17  25  45  60  68  98  114 80  61  
  Greatest Support         107  | 26  26  60  60  71  79  84  107 56  3   
  Greatest Overweight (x)  20   | .   .   2   .   1   .   3   11  14  20  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   6   
Largest Inventory Capacity 8    | 6   6   8   8   8   8   8   8   8   4   
  Average Capacity         7    | 5   6   7   8   8   8   8   8   4   4   
  Most Carried             8    | 4   6   8   8   8   8   8   8   4   1   
  Average Carried          5    | 1   5   6   6   6   6   7   7   .   .   
  Final Capacity           8    | 6   6   8   8   8   8   8   8   4   4   
  Final Carried            8    | 4   6   8   5   8   7   7   3   .   .   

 Class Distribution 
--------------------
 35% | Mutant
 21% | Bomber
 18% | Gunner
  8% | Scavenger-Mutant
  8% | Scavenger-Gunner
  6% | Scavenger-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -6/Factory
           Bomber | -5/Factory
 Scavenger-Bomber | -4/Factory
 Scavenger-Gunner | -3/Research
           Mutant | -3/Quarantine

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Qua  
Matter Collected           3650 | 231  107  590  308  504  634  510  228  538  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6123 | .    361  754  825  705  1262 1132 692  392  .    
  Parts                    327  | .    20   52   55   46   65   32   36   21   .    
Haulers Intercepted        5    | .    .    1    2    1    .    1    .    .    .    
Recyclers Shooed           7    | .    .    .    1    2    .    3    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Combat Hostiles Destroyed  121  | .   9   21  23  12  27  15  9   5   .   
  Guns                     37   | .   4   4   9   7   6   .   2   5   .   
  Cannons                  33   | .   4   8   .   .   11  8   2   .   .   
  AOE                      50   | .   1   9   14  5   9   7   5   .   .   
Classes Destroyed          16   | .   1   5   4   2   4   .   .   .   .   
  Worker                   20   | .   .   1   2   5   2   1   9   .   .   
  Builder                  11   | .   .   .   3   4   1   1   2   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   1   .   .   
  Hauler                   5    | .   .   1   2   1   .   1   .   .   .   
  Recycler                 4    | .   .   .   .   1   .   2   1   .   .   
  Mechanic                 2    | .   .   .   1   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   2   .   .   .   .   
  Watcher                  16   | .   .   4   4   2   2   1   3   .   .   
  Swarmer                  11   | .   .   .   4   .   7   .   .   .   .   
  Grunt                    67   | .   9   14  14  6   12  8   4   .   .   
  Brawler                  3    | .   .   1   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   20   | .   .   6   3   3   4   2   1   1   .   
  Hunter                   9    | .   .   .   2   .   .   3   2   2   .   
  Programmer               9    | .   .   .   .   3   .   2   2   2   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           19   | .   2   6   19  8   6   5   7   2   .   
  Combat Bots Only         14   | .   2   5   14  4   5   4   4   2   .   
Max Kills in Single Turn   4    | .   1   2   4   4   3   2   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   1   2   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Qua  
Damage Taken               10893 | .    300  663  890  548  1795 1030 2802 1797 1068 
  Core                     2629  | .    65   90   140  47   200  296  484  695  612  
  Absorbed by Shields      195   | .    .    .    .    .    117  78   .    .    .    
Core Remaining (%)         77    | 100  74   77   74   93   76   70   57   .    .    
Volleys Fired              296   | .    25   53   40   28   76   35   21   18   .    
  Largest                  4     | .    2    2    2    3    3    4    4    4    .    
  Hottest                  317   | .    90   79   53   131  126  252  261  317  .    
Shots Fired                668   | .    50   95   65   75   145  116  65   57   .    
  Gun                      285   | .    42   48   40   46   31   2    19   57   .    
  Cannon                   261   | .    8    35   .    11   79   97   31   .    .    
  Launcher                 122   | .    .    12   25   18   35   17   15   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  205   | .    8    72   40   31   3    20   18   13   .    
  Thermal                  245   | .    25   11   .    26   74   48   17   44   .    
  Explosive                122   | .    .    12   25   18   35   17   15   .    .    
  Electromagnetic          96    | .    17   .    .    .    33   31   15   .    .    
  Robot Hit Streak         109   | .    14   19   34   30   87   109  19   32   .    
  Robot Miss Streak        6     | .    1    6    1    1    1    1    2    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           522   | .    40   70   47   64   118  92   44   47   .    
  Core Hits                371   | .    15   39   73   61   76   43   50   14   .    
  Critical Hits            9     | .    .    3    .    .    2    1    2    1    .    
  Critical Kills           4     | .    .    1    .    .    1    1    1    .    .    
  Critical Parts Destroyed 5     | .    .    2    .    .    1    .    1    1    .    
Melee Attacks              2     | .    .    2    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21036 | .    650  1832 2740 2429 4610 3507 3839 1429 .    
  Guns                     4089  | .    398  353  411  711  574  38   184  1420 .    
  Cannons                  5946  | .    175  700  .    277  1717 2307 770  .    .    
  Explosions               10989 | .    77   779  2329 1441 2316 1162 2885 .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  12    | .    .    .    .    .    3    .    .    9    .    
  Kinetic                  3347  | .    175  1033 411  348  103  494  562  221  .    
  Thermal                  5365  | .    286  20   .    640  1568 1417 235  1199 .    
  Explosive                10246 | .    .    779  2329 1441 2187 825  2685 .    .    
  Electromagnetic          2066  | .    189  .    .    .    749  771  357  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    2    1    2    3    12   2    14   
  Average Corruption       2     | .    .    .    2    1    1    2    2    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    1    1    11   5    1    7    
    Message Errors         5     | .    .    .    .    .    .    3    .    1    1    
    Matter Fused           3     | .    .    .    .    .    .    2    1    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    1    .    .    1    
    Energy Discharges      7     | .    .    .    .    1    1    .    2    .    3    
    Data Loss (minor)      3     | .    .    .    .    .    .    2    1    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       4     | .    .    .    .    .    .    3    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            656   | .    6    2    42   66   159  101  280  .    .    
  Projectiles              137   | .    .    2    .    10   54   51   20   .    .    
  Explosions               519   | .    6    .    42   56   105  50   260  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    7    .    .    2    4    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    6    .    .    2    4    3    .    .    
  Secondary                2     | .    .    1    .    .    .    .    1    .    .    
Self-Inflicted Damage      131   | .    15   8    25   .    59   20   .    4    .    
  Shots                    6     | .    1    1    1    .    2    1    .    .    .    
  Rammed                   6     | .    .    .    .    .    1    .    .    4    1    
Targets Rammed             6     | .    .    .    .    .    1    .    .    4    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        749   | .    306  177  7    483  184  601  718  749  2    
  Average Temperature      152   | .    99   43   2    120  54   212  255  280  2    
  Received Heat Transfer   2549  | .    210  336  351  216  497  135  567  237  .    
  Effects                  75    | .    .    .    .    8    .    14   27   26   .    
    Shutdowns              16    | .    .    .    .    1    .    3    2    10   .    
    Energy Bleed           9     | .    .    .    .    .    .    4    4    1    .    
    Interference           11    | .    .    .    .    .    .    .    8    3    .    
    Matter Decay           8     | .    .    .    .    2    .    .    6    .    .    
    Short Circuit          4     | .    .    .    .    1    .    .    1    2    .    
    Damage (minor)         7     | .    .    .    .    .    .    5    1    1    .    
    Damage (major)         16    | .    .    .    .    4    .    .    4    8    .    
    Damage (core)          4     | .    .    .    .    .    .    2    1    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    3    1    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             21    | .    .    .    .    4    3    1    .    13   .    
  Heat Transferred         8126  | .    693  50   .    1180 2579 1844 337  1443 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Peak Influence             896  | .   309 468 896 465 665 624 702 293 .   
  Initial                  297  | .   .   39  168 297 98  198 256 268 .   
  Average                  284  | .   130 263 512 278 226 458 378 210 .   
Maximum Alert Level        3    | .   1   2   3   2   2   2   3   1   .   
  Low Security (%)         37   | 100 82  24  15  15  61  1   17  52  100 
  Level 1                  40   | .   18  63  30  83  15  25  47  47  .   
  Level 2                  19   | .   .   12  15  1   22  73  33  .   .   
  Level 3                  2    | .   .   .   39  .   .   .   1   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          46   | .   2   4   8   4   11  6   6   3   2   
  Investigation            7    | .   2   2   1   .   .   1   .   .   1   
  Extermination            11   | .   .   .   .   2   3   1   2   2   1   
  Reinforcement            18   | .   .   2   4   1   4   3   3   1   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 9    | .   .   .   3   1   4   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   1   1   1   1   .   2   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Distress Signals           6    | .   1   1   .   .   .   1   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   19  27  35  18  43  17  23  14  6   
  Peak Tracking Total      8    | .   7   4   8   4   5   4   8   8   4   
  Tactical Retreats        10   | .   1   .   1   .   4   .   4   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Traps Triggered            8    | .   1   1   2   .   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Machines Disabled          33   | .   1   1   2   .   11  4   14  .   .   
  Max in Single Turn       5    | .   1   1   1   .   5   3   5   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Machines Accessed          9    | .   4   3   .   1   .   .   .   .   1   
  Terminals                7    | .   3   3   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   8   5   .   2   .   .   .   .   4   
  Successful               16   | .   8   4   .   2   .   .   .   .   2   
  Failed                   3    | .   .   1   .   .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   5   5   .   .   .   .   .   .   4   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   5   4   .   .   .   .   .   .   2   
  Record                   10   | .   5   3   .   .   .   .   .   .   2   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   2   .   .   .   .   .   .   1   
  Full Trace Events        3    | .   1   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   
    Matter                 168  | .   .   .   .   168 .   .   .   .   .   
    Time                   84   | .   .   .   .   84  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   8   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   
  Recycled Matter          131  | .   131 .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   .   .   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   .   .   .   
  no_distress              1    | .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Qua  
Turns Passed               7876 | 58   400  785  553  1259 1754 754  1123 842  348  
Spaces Moved               4195 | 48   404  499  262  702  916  328  573  368  95   
  Core                     175  | 2    .    .    .    .    .    .    6    72   95   
  Treads                   3364 | .    .    293  262  702  916  328  567  296  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   230  | 46   184  .    .    .    .    .    .    .    .    
  Hover                    426  | .    220  206  .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   52   160  160  160  160  150  150  50   
  Average Speed            156  | 88   71   116  160  160  160  178  176  190  359  
  Slowest Speed            1050 | 100  90   180  160  180  160  220  600  750  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    52   45   39   18   24   9    20   11   21   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          888  | .    2    94   110  86   266  124  206  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    13   2    .    .    
  AOE                      873  | .    2    94   110  86   266  111  204  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Qua  
Total                      4951 | 63   467  609  332  774  1077 416  635  476  102  
  Wait                     177  | .    7    26   1    12   48   20   22   41   .    
  Move                     4186 | 47   403  498  261  701  915  327  572  367  95   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 10   15   11   8    9    14   12   5    16   2    
  Fast Attach              13   | .    .    2    2    4    .    1    1    3    .    
  Attach                   81   | 6    3    9    7    6    11   10   7    20   2    
  Detach                   4    | .    .    1    .    1    .    .    .    2    .    
  Swap                     27   | .    4    2    4    5    5    2    4    1    .    
  Drop                     55   | .    10   5    9    8    7    7    3    4    2    
  Fire                     296  | .    25   53   40   28   76   35   21   18   .    
  Melee                    2    | .    .    2    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    4    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Quarantine (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 14)
  314 | -10/Materials | Build established: Mutant
  451 | -10/Materials | Discovered new exit (range 10)
  459 | -10/Materials | Entered another Materials area
  459 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  591 | -9/Materials  | Discovered new exit (range 16)
 1001 | -9/Materials  | Discovered new exit (range 5)
 1244 | -9/Materials  | Entered another Materials area
 1244 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1456 | -8/Materials  | Build established: Scavenger-Mutant
 1495 | -8/Materials  | Garrison activated, responded to threat
 1559 | -8/Materials  | Destroyed 14 combat bots
 1734 | -8/Materials  | Discovered new exit (range 15)
 1797 | -8/Materials  | Entered Factory
 1797 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2066 | -7/Factory    | Fabricated Gauss Rifle (x2)
 2378 | -7/Factory    | Build established: Gunner
 2752 | -7/Factory    | Garrison activated, responded to threat
 3025 | -7/Factory    | Discovered new exit (range 10)
 3056 | -7/Factory    | Entered another Factory area
 3056 | -6/Factory    | Evolved 2 slots: Utility x2
 3408 | -6/Factory    | Spotted B-75 Beast
 3420 | -6/Factory    | Destroyed B-75 Beast
 3688 | -6/Factory    | Garrison activated, responded to threat
 3812 | -6/Factory    | Garrison activated, responded to threat
 3993 | -6/Factory    | Build established: Mutant
 4572 | -6/Factory    | Discovered new exit (range 15)
 4810 | -6/Factory    | Entered another Factory area
 4810 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5117 | -5/Factory    | Build established: Bomber
 5412 | -5/Factory    | Garrison activated, responded to threat
 5546 | -5/Factory    | Discovered new exit (range 11)
 5564 | -5/Factory    | Entered another Factory area
 5564 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6003 | -4/Factory    | Build established: Scavenger-Bomber
 6014 | -4/Factory    | Spotted B-86 Titan
 6263 | -4/Factory    | Lost 3 parts (1n1u1w)
 6585 | -4/Factory    | Lost 5 parts (1n2u2w)
 6608 | -4/Factory    | First assault squad dispatched
 6661 | -4/Factory    | Discovered new exit (range 11)
 6669 | -4/Factory    | System corruption reached 10%
 6687 | -4/Factory    | Entered Research
 6687 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6716 | -3/Research   | Lost 11 parts (2p2n3u4w)
 6828 | -3/Research   | Build established: Mutant
 7154 | -3/Research   | Build established: Scavenger-Gunner
 7301 | -3/Research   | Core integrity fell below 50%
 7504 | -3/Research   | Discovered new exit (range 16)
 7529 | -3/Research   | Entered Quarantine
 7559 | -3/Quarantine | Lost 6 parts (1p2n3w)
 7831 | -3/Quarantine | System corruption reached 10%
 7847 | -3/Quarantine | Core integrity fell below 20%
 7876 | -3/Quarantine | Discovered new exit (range 15)
 7877 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
  contingent of [Sigix] aboard when one landed on [Tau Ceti IV] earlier this year. I've begun dismantling the
  ship where it landed, researching its components and technology for replication.
ALERT: Suspicious activity at Terminal Q008. Dispatching Investigation squad.
Research Terminal disabled.
Adv. Heat Sink destroyed.
Scanalyzer disabled.
System corrupted: Energy discharge (-28).
K-01 Serf collects debris.
Acquired Prototype Energy Gun.
Identified Adv. Plasma Rifle.
Adv. Salvage Targeting Computer permanently disabled.
Malfunction: Power surge.
K-01 Serf collects debris.
Dropped Faulty Adv. Plasma Rifle.
Matter Compressor destroyed.
K-01 Serf collects debris.
Slammed into W-44 Eye.
Discarded Broken Adv. Salvage Targeting Computer.
Slug penetrates Wall.
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|     #???#  """ """   #    #??????????????????????? |
|     #???#  """ """   #    #??????????????????????? |
|     #####            +%   #??????????????????????? |
|     /   +      "" "" #pp  #??????????????????????? |
| #########       "S"" #    #??????????????????????? |
|  #??????#! *   """"  #    #??????????????????????? |
|  #??????#           !#    #??????????????????????? |
|  #########+###########    #??????????????????????? |
|                ^          #??????????????????????? |
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| ???????????????# ????#    ######+###  ""?????????? |
| ???????????????#?????#      c         ""?????????? |
| ?????????????????????#   @  k         ""?????????? |
| ?????????????????????#                   ????????? |
| ?????????????????????#                  R????????? |
| ?????????????????????####+##########  < ?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          55
Energy Capacity            915
Matter Stores              388
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             1050
Resistance: KI             20
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                54
Targeting Accuracy         13
Launcher Accuracy          20
Target Analysis            8
Recoil Reduction           4
Salvage Targeting          9
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gauss Rifle | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Just What I Needed
Oops
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonSigixRefractor
  Manual?         0
Play Time         02:36:41
  Cumulative      13.9 hours
  Start           2020.12.21 @ 10:32:44
  End             2020.12.21 @ 13:25:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           4
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          112x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9645cd45-c2c8-4e7f-9e89-27634aec92f8