Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.21 @ 13:25:18 Player: Velynash Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (181) 905 Value Destroyed (6754) 6754 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (197) 197 TOTAL SCORE: 13336 Bonus ------- High Alert Combat Kills 703 Friendly Fire -506 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Launcher Guidance Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Fission Core Antimatter Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Advanced Target Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Quantum Rifle > --- INVENTORY -------- Small Battery [Rating: 111] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Rocket Launcher Energy Gun Quantum Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 2 | . . . 1 . . . 1 . . Propulsion 3 | . . 1 . . . . 1 1 . Utility 7 | . . 1 1 1 2 1 . 1 . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 121 | 6 7 13 13 15 16 13 12 24 2 Power 18 | 1 1 1 3 1 3 1 1 5 1 Engine 6 | 1 1 . 2 1 1 . . . . Core 8 | . . 1 1 . 2 1 1 2 . Reactor 4 | . . . . . . . . 3 1 Propulsion 22 | 2 3 4 4 3 1 2 1 2 . Treads 16 | . . 3 4 3 1 2 1 2 . Leg . | . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . Hover 3 | . 2 1 . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 1 1 3 3 3 8 4 4 10 . Device 10 | . 1 1 . . 3 . 1 4 . Storage 6 | 1 . 1 . 1 1 . . 2 . Processor 7 | . . . 1 1 . 1 . 4 . Hackware . | . . . . . . . . . . Protection 14 | . . 1 2 1 4 3 3 . . Artifact . | . . . . . . . . . . Weapon 44 | 2 2 5 3 8 4 6 6 7 1 Energy Gun 17 | 2 1 . 2 2 1 . 2 6 1 Energy Cannon 6 | . . . . 1 1 3 1 . . Ballistic Gun 7 | . . 3 1 2 . . . 1 . Ballistic Cannon 6 | . 1 . . 1 1 2 1 . . Launcher 7 | . . 1 . 2 1 1 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 9 | . . 1 2 . 1 2 1 1 1 Parts Lost 56 | . 1 4 3 1 6 4 19 10 8 Power 8 | . . 1 . . 1 . 2 1 3 Propulsion 12 | . . 2 1 1 . 2 4 2 . Utility 19 | . . 1 1 . 4 . 6 3 4 Weapon 17 | . 1 . 1 . 1 2 7 4 1 Highest Loss Streak 11 | . 1 2 1 1 2 1 11 6 8 Average Slot Usage (%) 86 | . 98 90 96 89 94 93 87 58 54 Engine 6 | . 14 4 10 15 8 . . . . Core 5 | . . 6 7 . 4 10 14 3 3 Treads 16 | . . 15 27 22 20 15 16 6 . Hover 1 | . 9 9 . . . . . . . Device 6 | . 12 10 5 . 8 5 4 5 8 Storage 6 | . 14 11 9 7 7 5 5 3 3 Processor 12 | . . . 9 15 13 11 15 14 27 Protection 8 | . . 10 9 7 11 17 9 . . Energy Gun 4 | . 19 2 . 4 2 . 4 11 3 Energy Cannon 3 | . . . . 2 6 12 3 . . Ballistic Gun 2 | . . 9 9 7 . . . 2 . Ballistic Cannon 1 | . 8 3 . . . 3 5 . . Launcher 5 | . . 6 8 5 9 5 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 11 17 25 45 60 68 98 114 80 61 Greatest Support 107 | 26 26 60 60 71 79 84 107 56 3 Greatest Overweight (x) 20 | . . 2 . 1 . 3 11 14 20 Average Overweight (x) . | . . . . . . . . 1 6 Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 6 7 8 8 8 8 8 4 4 Most Carried 8 | 4 6 8 8 8 8 8 8 4 1 Average Carried 5 | 1 5 6 6 6 6 7 7 . . Final Capacity 8 | 6 6 8 8 8 8 8 8 4 4 Final Carried 8 | 4 6 8 5 8 7 7 3 . . Class Distribution -------------------- 35% | Mutant 21% | Bomber 18% | Gunner 8% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Bomber | -5/Factory Scavenger-Bomber | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 3650 | 231 107 590 308 504 634 510 228 538 . Remotely . | . . . . . . . . . . Salvage Created 6123 | . 361 754 825 705 1262 1132 692 392 . Parts 327 | . 20 52 55 46 65 32 36 21 . Haulers Intercepted 5 | . . 1 2 1 . 1 . . . Recyclers Shooed 7 | . . . 1 2 . 3 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 121 | . 9 21 23 12 27 15 9 5 . Guns 37 | . 4 4 9 7 6 . 2 5 . Cannons 33 | . 4 8 . . 11 8 2 . . AOE 50 | . 1 9 14 5 9 7 5 . . Classes Destroyed 16 | . 1 5 4 2 4 . . . . Worker 20 | . . 1 2 5 2 1 9 . . Builder 11 | . . . 3 4 1 1 2 . . Tunneler 2 | . . . . . 1 . 1 . . Hauler 5 | . . 1 2 1 . 1 . . . Recycler 4 | . . . . 1 . 2 1 . . Mechanic 2 | . . . 1 1 . . . . . Drone 2 | . . . . . 2 . . . . Watcher 16 | . . 4 4 2 2 1 3 . . Swarmer 11 | . . . 4 . 7 . . . . Grunt 67 | . 9 14 14 6 12 8 4 . . Brawler 3 | . . 1 . . 2 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 20 | . . 6 3 3 4 2 1 1 . Hunter 9 | . . . 2 . . 3 2 2 . Programmer 9 | . . . . 3 . 2 2 2 . Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 19 | . 2 6 19 8 6 5 7 2 . Combat Bots Only 14 | . 2 5 14 4 5 4 4 2 . Max Kills in Single Turn 4 | . 1 2 4 4 3 2 3 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 2 2 1 2 1 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Damage Taken 10893 | . 300 663 890 548 1795 1030 2802 1797 1068 Core 2629 | . 65 90 140 47 200 296 484 695 612 Absorbed by Shields 195 | . . . . . 117 78 . . . Core Remaining (%) 77 | 100 74 77 74 93 76 70 57 . . Volleys Fired 296 | . 25 53 40 28 76 35 21 18 . Largest 4 | . 2 2 2 3 3 4 4 4 . Hottest 317 | . 90 79 53 131 126 252 261 317 . Shots Fired 668 | . 50 95 65 75 145 116 65 57 . Gun 285 | . 42 48 40 46 31 2 19 57 . Cannon 261 | . 8 35 . 11 79 97 31 . . Launcher 122 | . . 12 25 18 35 17 15 . . Special . | . . . . . . . . . . Kinetic 205 | . 8 72 40 31 3 20 18 13 . Thermal 245 | . 25 11 . 26 74 48 17 44 . Explosive 122 | . . 12 25 18 35 17 15 . . Electromagnetic 96 | . 17 . . . 33 31 15 . . Robot Hit Streak 109 | . 14 19 34 30 87 109 19 32 . Robot Miss Streak 6 | . 1 6 1 1 1 1 2 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 522 | . 40 70 47 64 118 92 44 47 . Core Hits 371 | . 15 39 73 61 76 43 50 14 . Critical Hits 9 | . . 3 . . 2 1 2 1 . Critical Kills 4 | . . 1 . . 1 1 1 . . Critical Parts Destroyed 5 | . . 2 . . 1 . 1 1 . Melee Attacks 2 | . . 2 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21036 | . 650 1832 2740 2429 4610 3507 3839 1429 . Guns 4089 | . 398 353 411 711 574 38 184 1420 . Cannons 5946 | . 175 700 . 277 1717 2307 770 . . Explosions 10989 | . 77 779 2329 1441 2316 1162 2885 . . Melee . | . . . . . . . . . . Ramming 12 | . . . . . 3 . . 9 . Kinetic 3347 | . 175 1033 411 348 103 494 562 221 . Thermal 5365 | . 286 20 . 640 1568 1417 235 1199 . Explosive 10246 | . . 779 2329 1441 2187 825 2685 . . Electromagnetic 2066 | . 189 . . . 749 771 357 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 2 1 2 3 12 2 14 Average Corruption 2 | . . . 2 1 1 2 2 1 3 Corruption Purged . | . . . . . . . . . . Effects 26 | . . . . 1 1 11 5 1 7 Message Errors 5 | . . . . . . 3 . 1 1 Matter Fused 3 | . . . . . . 2 1 . . Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 7 | . . . . 1 1 . 2 . 3 Data Loss (minor) 3 | . . . . . . 2 1 . . Misdirections 2 | . . . . . . . . . 2 Targeting Errors 4 | . . . . . . 3 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 656 | . 6 2 42 66 159 101 280 . . Projectiles 137 | . . 2 . 10 54 51 20 . . Explosions 519 | . 6 . 42 56 105 50 260 . . Melee . | . . . . . . . . . . Knockbacks 17 | . . 7 . . 2 4 4 . . Impact . | . . . . . . . . . . Kinetic 15 | . . 6 . . 2 4 3 . . Secondary 2 | . . 1 . . . . 1 . . Self-Inflicted Damage 131 | . 15 8 25 . 59 20 . 4 . Shots 6 | . 1 1 1 . 2 1 . . . Rammed 6 | . . . . . 1 . . 4 1 Targets Rammed 6 | . . . . . 1 . . 4 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 749 | . 306 177 7 483 184 601 718 749 2 Average Temperature 152 | . 99 43 2 120 54 212 255 280 2 Received Heat Transfer 2549 | . 210 336 351 216 497 135 567 237 . Effects 75 | . . . . 8 . 14 27 26 . Shutdowns 16 | . . . . 1 . 3 2 10 . Energy Bleed 9 | . . . . . . 4 4 1 . Interference 11 | . . . . . . . 8 3 . Matter Decay 8 | . . . . 2 . . 6 . . Short Circuit 4 | . . . . 1 . . 1 2 . Damage (minor) 7 | . . . . . . 5 1 1 . Damage (major) 16 | . . . . 4 . . 4 8 . Damage (core) 4 | . . . . . . 2 1 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 5 | . . . . . 3 1 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 21 | . . . . 4 3 1 . 13 . Heat Transferred 8126 | . 693 50 . 1180 2579 1844 337 1443 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Peak Influence 896 | . 309 468 896 465 665 624 702 293 . Initial 297 | . . 39 168 297 98 198 256 268 . Average 284 | . 130 263 512 278 226 458 378 210 . Maximum Alert Level 3 | . 1 2 3 2 2 2 3 1 . Low Security (%) 37 | 100 82 24 15 15 61 1 17 52 100 Level 1 40 | . 18 63 30 83 15 25 47 47 . Level 2 19 | . . 12 15 1 22 73 33 . . Level 3 2 | . . . 39 . . . 1 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 46 | . 2 4 8 4 11 6 6 3 2 Investigation 7 | . 2 2 1 . . 1 . . 1 Extermination 11 | . . . . 2 3 1 2 2 1 Reinforcement 18 | . . 2 4 1 4 3 3 1 . Assault 1 | . . . . . . . 1 . . Garrison 9 | . . . 3 1 4 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . 1 1 1 1 . 2 . . Haulers Reinforced 2 | . . . . . . 2 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 6 | . 1 1 . . . 1 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 202 | . 19 27 35 18 43 17 23 14 6 Peak Tracking Total 8 | . 7 4 8 4 5 4 8 8 4 Tactical Retreats 10 | . 1 . 1 . 4 . 4 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 8 | . 1 1 2 . 1 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 33 | . 1 1 2 . 11 4 14 . . Max in Single Turn 5 | . 1 1 1 . 5 3 5 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 9 | . 4 3 . 1 . . . . 1 Terminals 7 | . 3 3 . . . . . . 1 Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . 8 5 . 2 . . . . 4 Successful 16 | . 8 4 . 2 . . . . 2 Failed 3 | . . 1 . . . . . . 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 14 | . 5 5 . . . . . . 4 Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 5 4 . . . . . . 2 Record 10 | . 5 3 . . . . . . 2 Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 2 . . . . . . 1 Full Trace Events 3 | . 1 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . Matter 168 | . . . . 168 . . . . . Time 84 | . . . . 84 . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 131 | . 131 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . Non-combat 1 | . . 1 . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . parse_system 1 | . . 1 . . . . . . . no_distress 1 | . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 7876 | 58 400 785 553 1259 1754 754 1123 842 348 Spaces Moved 4195 | 48 404 499 262 702 916 328 573 368 95 Core 175 | 2 . . . . . . 6 72 95 Treads 3364 | . . 293 262 702 916 328 567 296 . Legs . | . . . . . . . . . . Wheels 230 | 46 184 . . . . . . . . Hover 426 | . 220 206 . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 52 160 160 160 160 150 150 50 Average Speed 156 | 88 71 116 160 160 160 178 176 190 359 Slowest Speed 1050 | 100 90 180 160 180 160 220 600 750 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 52 45 39 18 24 9 20 11 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 888 | . 2 94 110 86 266 124 206 . . Melee . | . . . . . . . . . . Projectile 15 | . . . . . . 13 2 . . AOE 873 | . 2 94 110 86 266 111 204 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total 4951 | 63 467 609 332 774 1077 416 635 476 102 Wait 177 | . 7 26 1 12 48 20 22 41 . Move 4186 | 47 403 498 261 701 915 327 572 367 95 Hop . | . . . . . . . . . . Pick Up 102 | 10 15 11 8 9 14 12 5 16 2 Fast Attach 13 | . . 2 2 4 . 1 1 3 . Attach 81 | 6 3 9 7 6 11 10 7 20 2 Detach 4 | . . 1 . 1 . . . 2 . Swap 27 | . 4 2 4 5 5 2 4 1 . Drop 55 | . 10 5 9 8 7 7 3 4 2 Fire 296 | . 25 53 40 28 76 35 21 18 . Melee 2 | . . 2 . . . . . . . Ram 5 | . . . . . . . . 4 1 Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 10) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 591 | -9/Materials | Discovered new exit (range 16) 1001 | -9/Materials | Discovered new exit (range 5) 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1456 | -8/Materials | Build established: Scavenger-Mutant 1495 | -8/Materials | Garrison activated, responded to threat 1559 | -8/Materials | Destroyed 14 combat bots 1734 | -8/Materials | Discovered new exit (range 15) 1797 | -8/Materials | Entered Factory 1797 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2066 | -7/Factory | Fabricated Gauss Rifle (x2) 2378 | -7/Factory | Build established: Gunner 2752 | -7/Factory | Garrison activated, responded to threat 3025 | -7/Factory | Discovered new exit (range 10) 3056 | -7/Factory | Entered another Factory area 3056 | -6/Factory | Evolved 2 slots: Utility x2 3408 | -6/Factory | Spotted B-75 Beast 3420 | -6/Factory | Destroyed B-75 Beast 3688 | -6/Factory | Garrison activated, responded to threat 3812 | -6/Factory | Garrison activated, responded to threat 3993 | -6/Factory | Build established: Mutant 4572 | -6/Factory | Discovered new exit (range 15) 4810 | -6/Factory | Entered another Factory area 4810 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5117 | -5/Factory | Build established: Bomber 5412 | -5/Factory | Garrison activated, responded to threat 5546 | -5/Factory | Discovered new exit (range 11) 5564 | -5/Factory | Entered another Factory area 5564 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6003 | -4/Factory | Build established: Scavenger-Bomber 6014 | -4/Factory | Spotted B-86 Titan 6263 | -4/Factory | Lost 3 parts (1n1u1w) 6585 | -4/Factory | Lost 5 parts (1n2u2w) 6608 | -4/Factory | First assault squad dispatched 6661 | -4/Factory | Discovered new exit (range 11) 6669 | -4/Factory | System corruption reached 10% 6687 | -4/Factory | Entered Research 6687 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6716 | -3/Research | Lost 11 parts (2p2n3u4w) 6828 | -3/Research | Build established: Mutant 7154 | -3/Research | Build established: Scavenger-Gunner 7301 | -3/Research | Core integrity fell below 50% 7504 | -3/Research | Discovered new exit (range 16) 7529 | -3/Research | Entered Quarantine 7559 | -3/Quarantine | Lost 6 parts (1p2n3w) 7831 | -3/Quarantine | System corruption reached 10% 7847 | -3/Quarantine | Core integrity fell below 20% 7876 | -3/Quarantine | Discovered new exit (range 15) 7877 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- contingent of [Sigix] aboard when one landed on [Tau Ceti IV] earlier this year. I've begun dismantling the ship where it landed, researching its components and technology for replication. ALERT: Suspicious activity at Terminal Q008. Dispatching Investigation squad. Research Terminal disabled. Adv. Heat Sink destroyed. Scanalyzer disabled. System corrupted: Energy discharge (-28). K-01 Serf collects debris. Acquired Prototype Energy Gun. Identified Adv. Plasma Rifle. Adv. Salvage Targeting Computer permanently disabled. Malfunction: Power surge. K-01 Serf collects debris. Dropped Faulty Adv. Plasma Rifle. Matter Compressor destroyed. K-01 Serf collects debris. Slammed into W-44 Eye. Discarded Broken Adv. Salvage Targeting Computer. Slug penetrates Wall. EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | #####??????#########?? #??????????????????????? | | #???####"""T"""### #??????????????????????? | | #???# # #??????????????????????? | | #???# # #??????????????????????? | | #???#[ """ """ # #??????????????????????? | | #???# """ """ # #??????????????????????? | | #???# """ """ # #??????????????????????? | | #???# """ """ # #??????????????????????? | | #???# """ """ # #??????????????????????? | | ##### +% #??????????????????????? | | / + "" "" #pp #??????????????????????? | | ######### "S"" # #??????????????????????? | | #??????#! * """" # #??????????????????????? | | #??????# !# #??????????????????????? | | #########+########### #??????????????????????? | | ^ #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #######?###+#### #### #??????????????????????? | | ???????????????# ???# #??????????????????????? | | ???????????????# ????# ######+### ""?????????? | | ???????????????#?????# c ""?????????? | | ?????????????????????# @ k ""?????????? | | ?????????????????????# ????????? | | ?????????????????????# R????????? | | ?????????????????????####+########## < ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 55 Energy Capacity 915 Matter Stores 388 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1050 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 54 Targeting Accuracy 13 Launcher Accuracy 20 Target Analysis 8 Recoil Reduction 4 Salvage Targeting 9 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Just What I Needed Oops Storm Trooper Challenges ------------ None Game ------ Seed ArmageddonSigixRefractor Manual? 0 Play Time 02:36:41 Cumulative 13.9 hours Start 2020.12.21 @ 10:32:44 End 2020.12.21 @ 13:25:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9645cd45-c2c8-4e7f-9e89-27634aec92f8