Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 19:13:41 Player: chai Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (785) 785 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 3497 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Medium Treads > --- UTILITY (4) ------ Medium Storage Unit 0b10 Decoder Chip [Generic] Experimental Target Analyzer > --- WEAPON (2) ------- Improved Datajack Ripper > --- INVENTORY (10) --- Light Antimatter Reactor Improved Flight Unit Improved Melee Analysis Suite Precision Matter Filter Relay Coupler [Specialist] (37) Relay Coupler [Hunter] (27) Relay Coupler [Behemoth] (21) Barrage Gun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Target Analyzer > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Light Deuterium Engine Light Antimatter Reactor Improved Flight Unit Makeshift Medium Armor Plating Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Behemoth] Improved Datajack Ripper CR-A16's Pointy Stick [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Makeshift Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Heavy Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 70 | 6 5 10 16 3 17 13 Power 9 | 1 1 3 . 1 2 1 Engine 8 | 1 1 2 . 1 2 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 19 | 2 2 3 6 . 2 4 Treads 5 | 1 . . . . . 4 Leg 2 | . . . . . 2 . Wheel 2 | 1 . 1 . . . . Hover 4 | . . 1 3 . . . Flight 6 | . 2 1 3 . . . Utility 22 | 1 2 2 3 . 10 4 Device 6 | . 1 . 1 . 2 2 Storage 5 | 1 1 1 2 . . . Processor 7 | . . . . . 6 1 Hackware . | . . . . . . . Protection 4 | . . 1 . . 2 1 Artifact . | . . . . . . . Weapon 20 | 2 . 2 7 2 3 4 Energy Gun 7 | 2 . . 3 . . 2 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 4 | . . 2 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 7 | . . . 2 . 4 1 Parts Lost 20 | . . 6 . 5 . 9 Power 4 | . . 2 . 1 . 1 Propulsion 6 | . . 2 . 2 . 2 Utility 3 | . . . . 1 . 2 Weapon 7 | . . 2 . 1 . 4 Highest Loss Streak 5 | . . 2 . 5 . 5 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 6 7 8 8 7 9 Power . | . 1 1 1 . . 1 Propulsion 1 | 2 4 4 3 3 1 1 Utility 1 | . . 1 . . 1 4 Weapon 2 | . 1 1 3 3 2 2 Tool/Special . | . . . . . . . Unused Backups 16 | . 1 2 4 . 3 6 Power 3 | . 1 1 . . . 1 Propulsion 3 | . . . 3 . . . Utility 4 | . . . . . . 4 Weapon 6 | . . 1 1 . 3 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 92 92 90 83 99 93 Engine 9 | . 14 10 . 6 10 10 Core 1 | . . 1 11 2 . . Treads 3 | . 10 . . . . 14 Hover 2 | . . 8 18 6 . . Flight 14 | . 6 13 . 13 21 3 Device 8 | . 7 5 4 11 11 3 Storage 13 | . 14 14 19 22 13 11 Processor 12 | . . . . . 11 27 Protection 5 | . . 8 11 2 6 . Energy Gun 4 | . 28 5 10 3 . 6 Ballistic Gun 3 | . . 21 5 . . 4 Launcher 2 | . . . . 5 3 . Impact Weapon 1 | . . . . 9 2 . Slashing Weapon 4 | . . . . . 8 1 Piercing Weapon 3 | . . . . . 7 . Special Melee Weapon 1 | . . . 1 . . 5 Peak Build Rating 47 | 6 8 16 24 23 43 47 Average Rating 29 | 5 7 11 19 16 32 42 On Entrance 15 | . 6 8 16 22 16 43 Avg Prop Armor Cover (%) 7 | 14 13 3 3 . . 1 Naked Turns . | . . . . . . . Heaviest Build 40 | 11 11 15 29 25 28 40 Greatest Support 56 | 16 22 18 16 14 20 56 Greatest Overweight (x) 13 | . 1 1 5 4 5 13 Average Overweight (x) 1 | . . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 6 7 8 10 10 10 10 Average Carried 8 | 3 6 7 8 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 6 7 8 10 7 10 9 Class Distribution -------------------- 59% | Mutant 28% | Derelict-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1299 | 211 50 255 222 54 150 357 Remotely . | . . . . . . . Salvage Created 1172 | . 142 207 279 113 . 431 Parts 69 | . 16 7 18 4 . 24 Haulers Intercepted 4 | . 1 . 2 . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 31 | . . . . . 1 30 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 4 11 3 3 . 9 Melee 3 | . . . . 1 . 2 Guns 24 | . 4 11 2 . . 7 Cannons 1 | . . . 1 . . . Classes Destroyed 8 | . 3 1 1 1 . 2 Hauler 4 | . 1 . 2 . . 1 Drone 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 8 | . 3 2 . . . 3 Grunt 12 | . 1 2 3 2 . 4 Duelist 1 | . . . . 1 . . Sentry 1 | . . . . . . 1 Assembled 7 | . . 7 . . . . Best Kill Streak 3 | . 3 3 2 2 . 3 Combat Bots Only 3 | . 3 3 2 3 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 236 | . 24 70 11 19 . 112 Missed 65 | . 9 20 1 7 . 28 Hits 171 | . 15 50 10 12 . 84 Melee 9 | . . . . 4 . 5 Projectile 162 | . 15 50 10 8 . 79 AOE 2 | . . 2 . . . . Critical Strikes 4 | . . . . . . 4 Part Disruptions 1 | . . 1 . . . . Damage Taken 2684 | . 152 680 149 218 . 1485 Core 648 | . 19 220 11 45 . 353 Absorbed by Shields 72 | . . . . . . 72 Regen/Repaired (Parts) 130 | . . . . . 130 . Core Remaining (%) 52 | 100 . 4 . . . . Volleys Fired 88 | . 14 43 13 2 . 16 Largest 2 | . 2 2 2 1 . 2 Hottest 114 | . 80 60 108 45 . 114 Shots Fired 166 | . 28 85 26 2 . 25 Gun 157 | . 28 85 19 2 . 23 Cannon 7 | . . . 7 . . . Launcher . | . . . . . . . Special 2 | . . . . . . 2 Kinetic 68 | . . 55 4 . . 9 Thermal 57 | . 14 30 2 . . 11 Explosive . | . . . . . . . Electromagnetic 41 | . 14 . 20 2 . 5 Robot Hit Streak 8 | . 4 8 8 3 . 8 Robot Miss Streak 3 | . 3 3 1 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 129 | . 16 54 25 10 . 24 Core Hits 68 | . 7 28 13 3 . 17 Critical Kills 3 | . . . . 1 . 2 Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 7 | . . . . 3 . 4 Destroy 2 | . . . . . . 2 Smash 3 | . . . . 3 . . Sever 2 | . . . . . . 2 Melee Attacks 22 | . . . 3 10 . 9 Impact 10 | . . . . 10 . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks 4 | . . . 3 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2051 | . 197 504 396 317 . 637 Guns 1366 | . 197 504 296 25 . 344 Cannons 53 | . . . 53 . . . Explosions 47 | . . . 47 . . . Melee 562 | . . . . 292 . 270 Ramming . | . . . . . . . Kinetic 463 | . . 278 60 . . 125 Thermal 540 | . 67 226 87 . . 160 Explosive . | . . . . . . . Electromagnetic 486 | . 130 . 249 25 . 82 Impact 292 | . . . . 292 . . Slashing 270 | . . . . . . 270 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 75 | . . . . 75 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 75 | . . . . 75 . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 571 | . 170 87 112 . . 571 Average Temperature 87 | . 69 37 41 . . 191 Received Heat Transfer 875 | . 48 203 57 48 . 519 Effects 18 | . . . . . . 18 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 2 | . . . . . . 2 Damage (major) 8 | . . . . . . 8 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried . | . . . . . . . Impact Corruptions 4 | . . . . 4 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1131 | . 150 525 74 . . 382 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 110 | . 100 110 40 50 . . Initial 25 | . . 25 5 . . . Average 17 | . 31 26 6 13 . . Influence Increases 862 | . 158 195 122 70 . 317 Destroy 0b10 Robot/C 520 | . 80 80 60 60 . 240 Destroy 0b10 Robot/NC 35 | . 5 . 15 . . 15 Destroy Leader 78 | . 22 10 26 10 . 10 Allied During Kill 37 | . . . . . . 37 Successful Hack 37 | . 21 . 16 . . . Destroy Structure 5 | . . . 5 . . . Lose Combat Pursuer 150 | . 30 105 . . . 15 Influence Decreases 839 | . 93 244 138 70 . 294 Entered New Map 51 | . . 40 11 . . . Time Decay 608 | . 93 154 127 60 . 174 Lost Part 140 | . . 50 . 10 . 80 Lost Ally 40 | . . . . . . 40 Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 10 33 14 3 . 20 Peak Tracking Total 18 | . 3 18 5 3 . 5 Tactical Retreats 5 | . 1 3 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 . 3 . . . Terminals 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 7 . 8 . . . Successful 7 | . 2 . 5 . . . Failed 8 | . 5 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 7 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 5 . . . Prototype ID Bank 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Registered Components 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . 2 . . 1 Non-combat 2 | . . . 2 . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 3 | . . . 2 . . 1 parse_system 1 | . . . . . . 1 no_distress 1 | . . . 1 . . . find_station 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . 1 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . 1 . 4 . Largest Group 4 | . . . 1 . 4 4 Highest-Rated Group 157 | . . . 15 . 157 157 Highest-Rated Ally 42 | . . . 15 . 42 42 Total Orders . | . . . . . . . Ally Attacks 33 | . . . 1 . . 32 Total Damage 454 | . . . 13 . . 441 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3009 | . . . . . 1606 1403 Optics 7 | . . . . . 7 . Decoding 3009 | . . . . . 1606 1403 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6908 | 75 296 585 613 229 3659 1451 Spaces Moved 4121 | 61 346 508 381 121 2007 697 Core 8 | 1 1 . . 2 . 4 Treads 584 | . . . . . . 584 Legs 3 | . . . . . 3 . Wheels 373 | 60 157 68 88 . . . Hover 463 | . . 146 284 33 . . Flight 2690 | . 188 294 9 86 2004 109 Fastest Speed 37 | 50 37 37 100 107 107 160 Average Speed 150 | 99 66 78 123 155 176 191 Slowest Speed 700 | 100 120 150 390 250 400 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 3 60 72 35 30 92 74 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 8 | . . . . 2 5 1 Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 8 | . . 1 . . 4 3 Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . 4 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . . 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4615 | 72 384 621 495 139 2133 771 Wait 193 | . 11 50 46 . 69 17 Move 4113 | 60 345 505 380 120 2006 697 Hop 1 | . . 1 . . . . Pick Up 40 | 6 2 5 10 1 11 5 Fast Attach 48 | 6 5 6 7 . 17 7 Attach 11 | . . 3 1 4 . 3 Detach 1 | . . . 1 . . . Swap 35 | . 1 2 15 2 4 11 Drop 59 | . 6 6 15 . 26 6 Fire 88 | . 14 43 13 2 . 16 Melee 22 | . . . 3 10 . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . 4 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 356 | -10/Materials | Discovered new exit (range 4) 361 | -10/Materials | Discovered new exit (range 15) 372 | -10/Materials | Entered Mines 419 | -10/Mines | Met a Derelict bent on vengeance 430 | -10/Mines | Discovered new exit (range 7) 440 | -10/Mines | Assembled infested the area 556 | -10/Mines | Core integrity fell below 50% 589 | -10/Mines | Core integrity fell below 20% 909 | -10/Mines | Build established: Scavenger-Mutant 910 | -10/Mines | Learned 8 Materials zone layouts 925 | -10/Mines | Discovered new exit (range 8) 957 | -10/Mines | Entered Materials 957 | -9/Materials | Evolved 2 slots: Utility x2 958 | -9/Materials | Identified exit to Materials 1446 | -9/Materials | Build established: Mutant 1464 | -9/Materials | Discovered new exit (range 13) 1570 | -9/Materials | Entered Mines 1571 | -9/Mines | Learned location of Storage (-7) 1671 | -9/Mines | Lost 5 parts (1p2n1u1w) 1728 | -9/Mines | Discovered exit to Materials (range 6) 1732 | -9/Mines | Learned location of Zion (-7) 1782 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1799 | -9/Mines | Entered Zion 1929 | -7/Zion | Given A8's code to call for help 1952 | -7/Zion | Learned location of Warlord (-5) 2121 | -7/Zion | Learned location of Quarantine (-3) 2321 | -7/Zion | Learned location of Extension (-5) 2335 | -7/Zion | Found Prototype Energy Gun 2737 | -7/Zion | Learned location of Data Miner (-6) 2989 | -7/Zion | Build established: Derelict-Mutant 3028 | -7/Zion | Found CR-A16's Pointy Stick 3114 | -7/Zion | Met Imprinter 3157 | -7/Zion | Imprinted 3160 | -7/Zion | Declared Zion's savior 3903 | -7/Zion | Found Prototype Processor 3903 | -7/Zion | Identified Exp. Targeting Computer 3914 | -7/Zion | Found Prototype Processor 3914 | -7/Zion | Identified Exp. Terrain Scan Processor 3918 | -7/Zion | Found Prototype Processor 3918 | -7/Zion | Identified Exp. Target Analyzer 4612 | -7/Zion | Discovered new exit (range 13) 4650 | -7/Zion | Identified exit to Proximity Caves 4950 | -7/Zion | Build established: Mutant 5385 | -7/Zion | Visited the Megawrench Repair Shop 5385 | -7/Zion | Megawrench repaired 4 parts 5458 | -7/Zion | Entered Proximity Caves 5458 | -6/Proximity Caves | Accompanied by 4 allies 5461 | -6/Proximity Caves | Spotter reported a threat 5659 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5731 | -6/Proximity Caves | Spotter reported a threat 6216 | -6/Proximity Caves | Core integrity fell below 50% 6244 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 6402 | -6/Proximity Caves | Discovered new exit (range 13) 6898 | -6/Proximity Caves | Core integrity fell below 20% 6909 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06776_ Autogun fries itself beyond repair. 06776_ Acquired Med. Treads. 06777_ VTOL Module self-destruct mechanism malfunctions. 06779_ VTOL Module fries itself beyond repair. 06779_ Acquired Barrage Gun. 06780_ Acquired 10 matter. 06782_ Autogun fries itself beyond repair. 06880_ Critical hit (Burn: +37). 06887_ Riot Gun destroyed. 06892_ Jacked L-41 Fighter... >>parse_system Reading system data... 06892_ Arm. Treads severed. 06895_ Angular Momentum Engine destroyed. 06897_ L-41 Fighter Carbon-fiber Leg severed. 06897_ Critical hit (Burn: +37). 06899_ L-41 Fighter Imp. Deuterium Engine severed. Map ----- +----------------------------------------------------+ | #######???????????###????????????????????????????? | | # #??????????## ##????##########???####??????? | | / #?????????### ###### #??## ##?????? | | %#????????## ## #??## #?????? | | #????????# #?## #?????? | | ## #??????## #?# #?????? | | ?## #?????## ### " #??????? | | ??#####????## #??# !%!<% #???###?? | | ###???????## ##??# ##! " #??## #?? | | ##???#### #### ### #### #?? | | #???# ## #### ## #?# | | ##??# #### ## ### | | #### ## | | ###### ### | | ###### ##?# ## | | ##??## ### | | # ## #????## #?#### | | ## #### ###### #????# ##???## # | | ?### ####?######??#####????# #????## ### | | ???## #????#!! ##???####??## #?????# ##?? | | ????####????# ! #??## #### ##?????# #??? | | ????????????##%!!##### #??????# ####? | | ?????????????##%%# ##??????## ### ## | | ???????####??## %# ##???????## ## # | | ????#### ####! #????????# %% # | | ????# ## @ #### #??# % # | | ????# *= l #?##=% | | ??##### g =## ### | | ### g ### ########## | | ### ######### ## #### ##?## | | ####?## ##?????######??##?# ### | | #### #???## ##???????????????# | | ???## #??## #???????###????## | | #######?## ### #??????## ###### | | # #### #####?### #??????# ## | | ?# #???????#####??????# | | ?## ##??????????????????## ## # | | ??# ###????????????????????# ######## ## | | ?## ###??????????????????????########??????####? | | ?# ##??????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | ?## #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ?? #???????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 50 Energy Generation 18 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Target Analysis 10 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed SwordLayeredBuckler Manual? 0 Play Time 01:32:52 Cumulative 58.2 hours Start 2026.07.03 @ 19:09:29 End 2026.07.04 @ 19:13:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a97a825-0aac-4f0f-b3ee-ea900287e135