Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.02 @ 23:57:36 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2954) 2954 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1201) 1201 TOTAL SCORE: 6925 Bonus ------- High Alert Combat Kills 434 Follower Combat Kills 67 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Core Analyzer Hacking Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Large Storage Unit Structural Scanner Improved Sensor Array Melee Analysis Suite Weapon Shielding Hardlight Generator Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Structural Scanner Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Flight Unit Large Storage Unit Improved Sensor Array Core Analyzer Weapon Shielding Hardlight Generator Improved EM Shotgun Advanced Beam Cannon EMP Blaster Mining Laser [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 3 | . . . 1 . 2 . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 102 | 7 4 7 15 19 32 18 Power 8 | 1 1 . 1 1 3 1 Engine 6 | 1 1 . 1 1 2 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 28 | 2 1 2 1 7 8 7 Treads 4 | 2 1 . . 1 . . Leg 15 | . . 2 1 3 2 7 Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight 8 | . . . . 3 5 . Utility 13 | 2 . . 4 4 1 2 Device 3 | 1 . . 1 . 1 . Storage 4 | 1 . . 2 . . 1 Processor 1 | . . . . . . 1 Hackware 2 | . . . . 2 . . Protection 3 | . . . 1 2 . . Artifact . | . . . . . . . Weapon 53 | 2 2 5 9 7 20 8 Energy Gun 17 | 1 1 2 4 1 4 4 Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 13 | 1 . 1 1 1 7 2 Ballistic Cannon . | . . . . . . . Launcher 9 | . . 2 1 3 3 . Special Weapon 10 | . 1 . 3 1 5 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 3 3 . Parts Lost 29 | . . . 3 4 4 18 Power 3 | . . . . . 1 2 Propulsion 12 | . . . 1 . 1 10 Utility 3 | . . . . 3 . . Weapon 11 | . . . 2 1 2 6 Highest Loss Streak 8 | . . . 2 2 3 8 Average Slot Usage (%) 96 | . 99 99 93 92 98 91 Engine 9 | . 14 14 11 11 7 . Core 1 | . . . . . 1 8 Treads 8 | . 27 20 . 2 . . Leg 12 | . . 7 27 16 2 30 Flight 12 | . . . . 10 42 8 Device 9 | . 14 14 19 2 4 3 Storage 11 | . 14 14 11 11 9 9 Hackware 4 | . . . . 7 9 9 Protection 2 | . . . 2 8 4 . Energy Gun 8 | . 13 13 12 . 1 9 Energy Cannon 1 | . . . . 4 1 3 Ballistic Gun 7 | . 7 8 5 6 9 3 Launcher 2 | . . 2 2 10 . . Special Weapon 2 | . 6 2 1 . 4 . Naked Turns . | . . . . . . . Heaviest Build 36 | 13 14 16 34 36 36 29 Greatest Support 53 | 40 40 40 30 30 28 53 Greatest Overweight (x) 6 | . . 1 1 5 4 6 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 7 | 4 6 6 6 10 10 10 Most Carried 10 | 6 6 6 9 10 10 10 Average Carried 7 | 3 5 5 6 9 9 9 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 6 6 6 9 10 10 9 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Sto Mat Gar Matter Collected 1836 | 255 76 160 170 360 482 333 Remotely . | . . . . . . . Salvage Created 3325 | 128 92 180 275 989 1073 588 Parts 196 | 10 4 10 21 58 66 27 Haulers Intercepted 3 | . . . 1 2 . . Recyclers Shooed 6 | . . . . 6 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Combat Hostiles Destroyed 68 | . 2 5 9 15 23 14 Melee 1 | . . . . . . 1 Guns 33 | . 2 3 5 5 12 6 Cannons 12 | . . . . 6 1 5 AOE 22 | . . 2 4 4 10 2 Classes Destroyed 12 | 3 1 . 5 2 . 1 Worker 2 | 1 . . . . 1 . Builder 5 | . . . . 1 4 . Tunneler 2 | 2 . . . . . . Hauler 3 | . . . 1 2 . . Recycler 3 | 1 . . . 1 1 . Operator 4 | . . . 1 1 2 . Watcher 3 | . . . 1 1 1 . Swarmer 18 | . . . 5 . 10 3 Grunt 33 | . 2 5 2 8 7 9 Brawler 2 | . . . . 1 1 . Duelist 1 | . . . . . . 1 Sentry 14 | . . . 2 6 5 1 Best Kill Streak 10 | 1 1 3 5 10 9 6 Combat Bots Only 8 | . 1 3 4 8 7 6 Max Kills in Single Turn 3 | 1 1 1 3 2 3 1 Gunslinging 1 | . . . . . 1 . Exploded 3 | . . 1 2 1 3 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Damage Taken 4051 | . 182 254 407 666 1020 1522 Core 808 | . 43 42 52 117 217 337 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 66 . 57 . . Volleys Fired 319 | 7 18 12 49 69 103 61 Largest 2 | 2 2 2 2 2 2 2 Hottest 133 | 60 100 85 100 101 131 133 Shots Fired 410 | 14 28 21 50 76 137 84 Gun 272 | 14 24 18 34 25 89 68 Cannon 52 | . . . . 28 8 16 Launcher 38 | . . 3 3 22 10 . Special 48 | . 4 . 13 1 30 . Kinetic 174 | 7 10 9 13 25 84 26 Thermal 174 | 7 18 9 20 29 39 52 Explosive 6 | . . 3 3 . . . Electromagnetic 56 | . . . 14 22 14 6 Robot Hit Streak 23 | 4 23 6 9 12 12 14 Robot Miss Streak 4 | 1 1 2 3 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 244 | 9 21 13 30 48 68 55 Core Hits 148 | 5 5 8 26 30 47 27 Critical Hits 10 | . . . . 5 1 4 Critical Kills 3 | . . . . 1 . 2 Critical Parts Destroyed 7 | . . . . 4 1 2 Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6098 | 103 259 394 908 1296 1944 1194 Guns 2931 | 103 259 162 439 266 1008 694 Cannons 840 | . . . . 430 123 287 Explosions 2246 | . . 232 468 600 761 185 Melee 28 | . . . . . . 28 Ramming 5 | . . . 1 . 4 . Kinetic 1825 | 22 109 56 138 266 936 298 Thermal 2154 | 81 150 106 113 430 498 776 Explosive 700 | . . 232 468 . . . Electromagnetic 1386 | . . . 188 600 506 92 Impact . | . . . . . . . Slashing 28 | . . . . . . 28 Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Effects 2 | . . . . 2 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 54 | . . 2 27 5 12 8 Projectiles 11 | . . . . . 11 . Explosions 43 | . . 2 27 5 1 8 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 294 | . . . . 116 53 125 Shots 13 | . . . . 7 3 3 Rammed 2 | . . . 1 . 1 . Targets Rammed 4 | . . . 2 . 2 . Kicked 2 | . . . 1 . 1 . Crushed . | . . . . . . . Highest Temperature 316 | . 171 90 184 150 243 316 Average Temperature 55 | . 59 41 28 50 33 101 Received Heat Transfer 1593 | . 96 144 135 255 288 675 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 3 1 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . . 1 Heat Transferred 3880 | 175 444 259 145 777 709 1371 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 2 4 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Peak Influence 978 | 20 63 105 198 562 710 978 Initial 461 | . 13 5 11 83 214 461 Average 254 | 8 41 22 65 312 444 703 Maximum Alert Level 3 | . . . . 2 3 3 Low Security (%) 56 | 100 100 100 100 38 . . Level 1 15 | . . . . 14 62 . Level 2 15 | . . . . 47 21 38 Level 3 12 | . . . . . 16 61 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 3 4 4 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 10 | . . . 3 4 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Distress Signals 6 | . . . 3 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 5 5 19 24 40 25 Peak Tracking Total 9 | . 2 3 5 9 9 5 Tactical Retreats 16 | . . . 2 4 4 6 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . . 6 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Sto Mat Gar Machines Disabled 10 | . . . . 4 3 3 Max in Single Turn 2 | . . . . 1 1 2 Garrison Relay 2 | . . . . . . 2 Phase Generator 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Machines Accessed 17 | . 4 . 4 . 9 . Terminals 14 | . 2 . 4 . 8 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 58 | . 9 . 13 . 36 . Successful 39 | . 7 . 7 . 25 . Failed 19 | . 2 . 6 . 11 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 26 | . 6 . 5 . 15 . Terminals 54 | . 6 . 13 . 35 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 17 | . . . 4 . 13 . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Terminal Index 2 | . . . 1 . 1 . Alert Level 1 | . . . 1 . . . Locate Traps 4 | . . . 1 . 3 . Reprogram Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Investigation Status 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 18 | . 4 . 3 . 11 . Terminals 18 | . 4 . 3 . 11 . Track 4 | . . . 1 . 3 . Assimilate 2 | . 1 . . . 1 . Botnet 9 | . 2 . 1 . 6 . Operators 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 . 4 . 6 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Sto Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Machine Destruction 7 | . . . . . . 7 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Total Allies 2 | . 1 1 . . . . Largest Group 2 | . 1 2 2 . . . Highest-Rated Group 41 | . 10 41 41 . . . Highest-Rated Ally 31 | . 10 31 31 . . . Total Orders 6 | . . 6 . . . . STAY 3 | . . 3 . . . . FOLLOW 3 | . . 3 . . . . Ally Attacks 17 | . . . 17 . . . Total Damage 247 | . . . 247 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Sto Mat Gar Turns Passed 5016 | 270 520 1123 704 522 1163 714 Spaces Moved 2238 | 148 210 576 299 234 391 380 Core 7 | 3 . . . . . 4 Treads 695 | 145 210 340 . . . . Legs 1116 | . . 236 299 127 78 376 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 420 | . . . . 107 313 . Fastest Speed 24 | 50 160 120 120 99 24 120 Average Speed 135 | 157 160 143 136 130 105 131 Slowest Speed 395 | 160 160 160 150 395 315 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 10 32 89 39 46 41 64 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 46 | . 4 . 13 1 28 . Terrain Destroyed 183 | . 4 21 41 1 36 80 Melee . | . . . . . . . Projectile 48 | . 4 . 13 1 28 2 AOE 135 | . . 21 28 . 8 78 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Total 3698 | 167 359 849 516 374 936 497 Wait 943 | . 122 250 136 29 390 16 Move 2233 | 147 209 575 298 233 391 380 Hop . | . . . . . . . Pick Up 36 | 6 2 1 8 8 7 4 Fast Attach 45 | 7 2 2 4 10 10 10 Attach 14 | . . . 3 4 3 4 Detach 5 | . . . 1 3 . 1 Swap 43 | . 2 5 8 5 19 4 Drop 42 | . 4 4 7 13 12 2 Fire 319 | 7 18 12 49 69 103 61 Melee 5 | . . . . . . 5 Ram . | . . . . . . . Kick 3 | . . . 2 . 1 . Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 271 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 711 | -10/Materials | Discovered new exit (range 4) 767 | -10/Materials | Repaired Lgt. Treads 791 | -10/Materials | Entered Mines 791 | -10/Mines | Accompanied by 1 ally 803 | -10/Mines | Met a Derelict bent on vengeance 888 | -10/Mines | Discovered new exit (range 4) 912 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1493 | -10/Mines | Discovered new exit (range 3) 1640 | -10/Mines | Learned location of 1 exit from Materials 1699 | -10/Mines | Escorted by a lone wolf Derelict 1907 | -10/Mines | Build established: Scavenger-Mutant 1914 | -10/Mines | Entered Materials 1914 | -9/Materials | Accompanied by 2 allies 1914 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1915 | -9/Materials | Identified exit to Mines 2549 | -9/Materials | Discovered new exit (range 8) 2570 | -9/Materials | Build established: Mutant 2618 | -9/Materials | Entered Storage 2882 | -9/Storage | Destroyed 8 combat bots 3104 | -9/Storage | Discovered new exit (range 16) 3140 | -9/Storage | Entered Materials 3140 | -8/Materials | Evolved 2 slots: Propulsion x2 3911 | -8/Materials | Destroyed 7 combat bots 4139 | -8/Materials | Lost 3 parts (1p2w) 4292 | -8/Materials | Identified exit to Garrison 4303 | -8/Materials | Entered Garrison 4448 | -8/Garrison | Build established: Scavenger-Mutant 4451 | -8/Garrison | Garrison Relay disabled 4466 | -8/Garrison | Triggered checkpoint 4561 | -8/Garrison | Core integrity fell below 50% 4614 | -8/Garrison | Lost 8 parts (1p5n2w) 4628 | -8/Garrison | Triggered checkpoint 4678 | -8/Garrison | Triggered checkpoint 4750 | -8/Garrison | Garrison Relay disabled 4796 | -8/Garrison | Discovered new exit (range 12) 4819 | -8/Garrison | Installed Relay Interface Framework 4884 | -8/Garrison | Phase Generator disabled 4885 | -8/Garrison | Core integrity fell below 20% 4966 | -8/Garrison | Triggered checkpoint 5017 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04968_ S-10 Pest destroyed. 04968_ Switching to secondary target: S-10 Pest. 04968_ Slug penetrates Reinforced Barrier. 04969_ S-10 Pest destroyed. 04975_ Slug penetrates Reinforced Barrier. 04982_ Flight Unit melted. 04982_ S-10 Pest destroyed. 04986_ Slug penetrates Reinforced Barrier. 04989_ Slug penetrates S-10 Pest. 04989_ Destroyed Flight Unit. 04991_ Particle Gun destroyed. 04992_ Slug penetrates S-10 Pest. 04992_ S-10 Pest destroyed. Garrison Door activated. 05004_ Lgt. Nuclear Core destroyed. 05005_ Y-45 Defender destroyed. 05007_ Aluminum Leg destroyed. 05009_ Imp. Aluminum Leg destroyed. 05012_ Gauss Rifle destroyed. 05016_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????? ?????????????? | | ???????????????????????# #??????# ?????????????? | | ???????????????????????# #??????# ?????????????? | | ???????????????????????# #??????# ?????????????? | | ???????????????????????# #??????# ????????????? | | ???????????????????????# #??##### #????????????? | | ???????????????????????# ^#? ## #????????????? | | ??????????????????????## ^## ## ##???????????? | | ????????????????????### ####????????? | | ????????????????????? [Y ?????????? | | ??????????????????????# =%! ??????????? | | ??????????????????????# @## ## #???????????? | | ????????????????????###g ## ## ###?????????? | | ????????????????????# %= #?????????? | | ????????????????????#%= gg % #?????????? | | ????????????????????#[[* #?????????? | | ????????????????????#%%= !% #?????????? | | ????????????????????### ## ## ###?????????? | | ??????????????######### ## ## ############# | | ???????????? ! % | | ???????????????????#### *% #### | | ##############????????# ! #### ## #??? | | # % #????????## ## ## ##?????# #??? | | # #### ### #?????????# ## ## #??????# #??? | | #!#??# #?# ########### ######## #??????# #### | | ! #??#####?# #??????# #??????# # | | * #????????# ##### ##### #??????# #??????# #### | | #????????# #???# #???# #??????# #??????# #??? | | #!#????????# #???# #???# #??????# #??????# #??? | | #[#???# #### ##### ##### #??????# ######## #??? | | ###???# #??????# #### | | ????????# #??????# | | ????????# ####### ########??????########### #### | | ????????# #?????# #???????????????????????# #??? | | ????????# #?????# #???????????????????????# #??? | | ????????# #?????# #???????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 65 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeCloakingReconstructor Manual? 0 Play Time 00:55:58 Cumulative 88.9 hours Start 2021.03.02 @ 23:00:33 End 2021.03.02 @ 23:57:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a208563-e9ac-4b4a-92be-6063073eb1d7