Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 14:20:55 Player: parasect Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (154) 770 Value Destroyed (3681) 3681 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 8103 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 850/850 Matter 147/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (115) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Layered Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Improved Assault Rifle Flak Gun > --- INVENTORY (20) --- Aluminum Leg Cooling System High-capacity Matter Pod (200) Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator High-powered Tractor Beam Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Rocket Launcher Mini Grenade Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Experimental Sensor Array Hardlight Generator Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Enhanced Autogun Katana > --- INVENTORY -------- Enhanced Nuclear Core Aluminum Leg High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Rocket Launcher Mini Grenade Launcher Improved Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Aerolev Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . 1 1 Utility 4 | . . . 1 . 1 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 75 | 4 13 1 25 3 14 15 . Power 5 | . 1 . 3 . . 1 . Engine 3 | . 1 . 2 . . . . Core 2 | . . . 1 . . 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 2 . 4 . 5 5 . Treads 12 | 2 2 . 3 . 5 . . Leg 5 | . . . . . . 5 . Wheel . | . . . . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 25 | 1 3 . 10 2 3 6 . Device 5 | 1 1 . . 1 1 1 . Storage 2 | . 1 . . . . 1 . Processor 5 | . . . 3 . 1 1 . Hackware 1 | . . . . . . 1 . Protection 12 | . 1 . 7 1 1 2 . Artifact . | . . . . . . . . Weapon 27 | 1 7 1 8 1 6 3 . Energy Gun 6 | 1 1 . 3 . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | . 3 . 3 . 3 2 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . 1 . 2 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 2 | . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . . 1 . Unidentified Prototypes 8 | . . . 4 1 2 1 . Parts Lost 19 | . 2 . 11 . 3 3 . Power 3 | . . . 2 . . 1 . Propulsion 5 | . 1 . 2 . 2 . . Utility 4 | . . . 3 . 1 . . Weapon 7 | . 1 . 4 . . 2 . Highest Loss Streak 4 | . 1 . 4 . 2 1 . To Critical Strikes . | . . . . . . . . Average Backups 20 | 6 16 22 21 22 23 17 . Power . | 1 1 1 1 . . . . Propulsion 6 | 4 5 6 5 9 9 1 . Utility 6 | . 5 8 6 4 5 7 . Weapon 6 | 1 3 6 6 8 7 6 . Tool/Special . | . . . . . . . . Unused Backups 47 | . 6 . 17 1 6 6 11 Power 4 | . 2 . 2 . . . . Propulsion 17 | . 2 . 9 . 1 5 . Utility 15 | . 1 . 5 . 1 . 8 Weapon 11 | . 1 . 1 1 4 1 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 99 100 95 88 88 94 . Engine 11 | . 14 14 10 11 9 3 . Treads 27 | . 27 28 32 33 26 . . Leg 2 | . . . . . . 29 . Device 6 | . 14 1 6 . 2 14 . Storage 11 | . 14 14 11 11 9 7 . Processor 1 | . . . . . 6 2 . Protection 7 | . . 12 11 11 8 3 . Energy Gun 6 | . 6 . 6 11 9 3 . Ballistic Gun 14 | . 18 14 12 10 16 14 . Impact Weapon 1 | . . 9 1 . . . . Peak Build Rating 49 | 7 9 10 24 25 36 49 . Average Rating 18 | 6 8 9 18 22 29 42 . On Entrance 18 | 6 7 9 10 22 23 30 44 Avg Prop Armor Cover (%) 8 | . . . 8 . . . . Naked Turns . | . . . . . . . . Heaviest Build 114 | 15 90 92 111 109 114 71 . Greatest Support 68 | 40 40 40 60 60 63 68 . Greatest Overweight (x) 2 | . 2 2 2 1 2 1 . Average Overweight (x) 1 | . 1 2 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 . Average Capacity 24 | 8 23 25 25 25 25 20 . Most Carried 25 | 6 22 24 25 25 25 25 . Average Carried 21 | 6 16 22 22 24 24 17 . Final Capacity 25 | 8 25 25 25 25 25 20 20 Final Carried 25 | 6 21 24 25 25 25 19 19 Class Distribution -------------------- 70% | Mutant 16% | Tank 12% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 3555 | 261 280 314 1021 246 1006 427 . Remotely . | . . . . . . . . Salvage Created 4927 | 99 763 258 1431 423 1347 606 . Parts 275 | 3 41 4 99 25 65 38 . Haulers Intercepted 15 | . 2 . 6 . 5 2 . Recyclers Shooed 10 | . 3 . 2 3 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 98 | . 11 2 40 10 22 13 . Guns 50 | . 8 1 13 2 17 9 . AOE 48 | . 3 1 27 8 5 4 . Classes Destroyed 14 | 2 6 1 3 . 1 1 . Worker 9 | . 1 2 1 3 1 1 . Builder 6 | . . 1 4 . . 1 . Tunneler 3 | 1 . 1 . 1 . . . Hauler 15 | . 2 . 6 . 5 2 . Recycler 13 | 1 2 2 2 3 2 1 . Operator 5 | . 1 . 2 . 2 . . Watcher 5 | . 3 . 2 . . . . Swarmer 28 | . 3 . 14 4 3 4 . Grunt 53 | . 8 2 17 5 15 6 . Brawler 3 | . . . . . 2 1 . Duelist 4 | . . . 2 1 1 . . Protector 1 | . . . 1 . . . . Sentry 8 | . . . 6 . 1 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 13 | 2 3 4 13 5 5 5 . Combat Bots Only 7 | . 3 2 7 4 3 5 . Max Kills in Single Turn 4 | 1 2 1 4 3 3 3 . Gunslinging . | . . . . . . . . Exploded 4 | . 2 1 4 3 3 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 545 | . 67 10 221 29 110 108 . Missed 145 | . 13 4 57 9 31 31 . Hits 400 | . 54 6 164 20 79 77 . Melee 12 | . . . 3 1 6 2 . Projectile 388 | . 54 6 161 19 73 75 . Critical Strikes 18 | . 2 . 5 . 7 4 . Actively Blocked 1 | . . . 1 . . . . Damage Taken 5521 | . 669 139 2055 246 1401 1011 . Core 578 | . 91 . 183 . 134 170 . Absorbed by Shields 120 | . . . . . . 120 . Redirected to Shielding 385 | . . . 385 . . . . Regen/Repaired (Parts) 199 | . 104 . 95 . . . . Core Remaining (%) 73 | 100 . 63 . 54 75 75 . Volleys Fired 330 | 7 57 8 117 26 79 36 . Largest 3 | 2 2 2 2 2 3 3 . Hottest 140 | 70 70 50 79 76 140 109 . Shots Fired 669 | 14 108 12 196 41 204 94 . Gun 604 | 14 104 4 164 31 196 91 . Cannon . | . . . . . . . . Launcher 65 | . 4 8 32 10 8 3 . Special . | . . . . . . . . Kinetic 408 | 7 61 4 119 16 132 69 . Thermal 182 | 7 39 . 35 15 64 22 . Explosive 65 | . 4 8 32 10 8 3 . Electromagnetic 14 | . 4 . 10 . . . . Robot Hit Streak 21 | 2 11 4 21 6 18 20 . Robot Miss Streak 5 | 3 3 2 5 2 4 2 . Penetration Max . | . . . . . . . . Secondary Targets 9 | . . . 2 . 5 2 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 463 | 8 69 16 139 23 138 70 . Core Hits 261 | 3 34 4 98 25 61 36 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 12 | 2 3 1 3 . 1 2 . Burn 10 | 2 2 . 3 . 1 2 . Destroy 1 | . 1 . . . . . . Smash 1 | . . 1 . . . . . Melee Attacks 42 | . 13 9 4 . 1 15 . Impact 11 | . . 9 2 . . . . Slashing 27 | . 13 . . . 1 13 . Piercing . | . . . . . . . . Sneak Attacks 14 | . . 8 3 . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11630 | 102 1052 687 4010 896 2965 1918 . Guns 5988 | 102 904 25 1395 263 2219 1080 . Cannons . | . . . . . . . . Explosions 4819 | . 145 234 2499 583 698 660 . Melee 639 | . . 428 70 . . 141 . Ramming 184 | . 3 . 46 50 48 37 . Kinetic 3571 | 39 457 25 857 96 1351 746 . Thermal 2333 | 63 401 50 450 167 868 334 . Explosive 4769 | . 145 184 2499 583 698 660 . Electromagnetic 134 | . 46 . 88 . . . . Impact 498 | . . 428 70 . . . . Slashing 141 | . . . . . . 141 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 4 . Average Corruption 4 | . . . . . 4 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . . 24 14 . Message Errors 10 | . . . . . 8 2 . Matter Fused 7 | . . . . . 3 4 . Heat Flow Errors 3 | . . . . . 2 1 . Energy Discharges 5 | . . . . . 3 2 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 3 1 . Data Loss (major) 3 | . . . . . 2 1 . Misfires 3 | . . . . . . 3 . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 349 | . 3 192 69 . 9 76 . Projectiles . | . . . . . . . . Explosions 169 | . 3 16 65 . 9 76 . Melee 180 | . . 176 4 . . . . Knockbacks 6 | . . 4 2 . . . . Impact 6 | . . 4 2 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 430 | . . 43 121 26 127 113 . Shots 13 | . . 1 5 1 5 1 . Rammed 14 | . 1 . 6 2 5 . . Targets Rammed 17 | . 1 . 6 4 5 1 . Kicked 1 | . . . . . . 1 . Crushed 2 | . . . . 2 . . . Highest Temperature 356 | 63 222 48 190 126 269 356 . Average Temperature 78 | 32 99 24 55 40 91 128 . Received Heat Transfer 2137 | . 360 54 702 72 639 310 . Effects 6 | . . . . . 6 . . Energy Bleed 1 | . . . . . 1 . . Interference 5 | . . . . . 5 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 7 | . . 5 2 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 13 | . . 7 6 . . . . Impact Corruptions 10 | . . 9 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 4 . 1 1 . Heat Transferred 5970 | 333 1295 50 1184 370 1887 851 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 3 | . . . 3 1 . . . Low Security (%) 80 | 100 100 100 29 61 100 100 . Level 1 15 | . . . 49 38 . . . Level 2 1 | . . . 6 . . . . Level 3 2 | . . . 14 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 729 | 5 84 106 729 355 178 152 . Initial 278 | . . 22 . 278 . 62 71 Average 99 | 2 12 9 301 170 54 56 . Influence Increases 3328 | 10 472 134 1286 313 707 406 . Destroy 0b10 Robot/C 1940 | . 220 40 780 200 440 260 . Destroy 0b10 Robot/NC 290 | 10 50 30 90 35 50 25 . Destroy Leader 418 | . 60 10 186 30 80 52 . Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 53 | . 18 . 12 . 23 . . Select Force Hacks 90 | . 60 . 30 . . . . Disable Machine 135 | . 15 30 60 . 15 15 . Destroy Structure 287 | . 24 24 113 48 39 39 . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 90 | . 15 . 15 . 45 15 . Influence Decreases 3257 | 10 415 191 571 1028 570 397 75 Entered New Map 622 | . . 35 . 437 . 75 75 Time Decay 2226 | 10 377 156 461 530 400 292 . Lost Part 179 | . 19 . 110 . 20 30 . Purge Threat 230 | . 19 . . 61 150 . . Squads Dispatched 16 | . 3 . 6 . 3 4 . Investigation 5 | . 3 . 1 . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 9 | . . . 4 . 3 2 . Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . 2 . 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 20 2 45 8 36 19 . Peak Tracking Total 8 | . 3 2 8 4 5 5 . Tactical Retreats 5 | . 1 . 1 . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts 28 | . 18 . 10 . . . . Triggered . | . . . . . . . . Disarmed 2 | . . . 2 . . . . Reprogrammed 1 | . 1 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Most Traps Carried 1 | . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 9 | . 1 2 4 . 1 1 . Max in Single Turn 2 | . 1 2 1 . 1 1 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 26 | . 7 . 7 1 5 6 . Terminals 15 | . 4 . 5 1 3 2 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . 1 . 1 . . 1 . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 62 | . 14 . 14 2 21 11 . Successful 35 | . 9 . 6 1 14 5 . Failed 25 | . 4 . 7 1 7 6 . Catastrophic 6 | . . . 1 . 1 4 . Database Lockouts 2 | . 1 . 1 . . . . Manual 30 | . 8 . 12 2 7 1 . Terminals 39 | . 10 . 9 2 13 5 . Fabricators 3 | . . . . . . 3 . Repair Stations 7 | . 2 . 3 . . 2 . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 8 | . . . . . 8 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 12 | . 4 . 2 1 5 . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 5 | . 1 . 1 . 3 . . Unreport Threat 3 | . 1 . . 1 1 . . Locate Traps 3 | . 2 . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 6 | . 2 . 2 . . 2 . Scan Component 3 | . 1 . 1 . . 1 . Repair 3 | . 1 . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . . . 8 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Retrieve Study 4 | . . . . . 4 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 3 . 2 . 1 1 . Terminals 3 | . 1 . 1 . 1 . . Botnet 2 | . . . 1 . 1 . . Operators 1 | . 1 . . . . . . Fabricators 1 | . . . . . . 1 . Liberate 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Tunnel 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 . 5 1 5 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . Parts Repaired 3 | . 1 . 1 . . 1 . Time 115 | . 26 . 36 . . 53 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . find_chute 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 2682 | 24 591 262 431 1 1178 195 . Optics 1178 | . . . . . 1178 . . Sensors 196 | . . . . 1 . 195 . Seismic 1307 | 24 591 262 430 . . . . T.N.C. 1 | . . . 1 . . . . Robot Analysis Total 5 | . 1 . 1 . 3 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 10627 | 63 2489 1933 1917 1754 1580 891 . Spaces Moved 3549 | 23 701 550 560 650 527 538 . Core . | . . . . . . . . Treads 3011 | 23 701 550 560 650 527 . . Legs 538 | . . . . . . 538 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 115 | 160 160 320 240 240 219 115 . Average Speed 248 | 160 308 320 243 240 236 127 . Slowest Speed 320 | 160 320 320 320 240 320 186 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 3 93 94 63 98 51 21 1 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . 2 . 1 1 . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 13 | . 4 . . . 1 8 . Terrain Destroyed 361 | . 25 67 121 64 48 36 . Melee 13 | . 4 . . . 1 8 . Projectile . | . . . . . . . . AOE 348 | . 21 67 121 64 47 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 4693 | 33 891 696 924 797 696 656 . Wait 395 | . 52 121 87 100 25 10 . Move 3542 | 22 700 549 559 649 526 537 . Hop . | . . . . . . . . Pick Up 109 | . 24 4 45 4 18 14 . Fast Attach 8 | 1 . . 3 1 2 1 . Attach 39 | . 3 . 18 2 6 10 . Detach 11 | . . . 7 1 1 2 . Swap 97 | 3 15 4 35 6 19 15 . Drop 75 | . 8 1 33 4 14 15 . Fire 330 | 7 57 8 117 26 79 36 . Melee 42 | . 13 9 4 . 1 15 . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush 16 | . 1 . 6 4 5 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 28 | . 18 . 10 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 3) 64 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Lgt. Treads 479 | -10/Materials | Discovered new exit (range 5) 1025 | -10/Materials | Discovered new exit (range 12) 1434 | -10/Materials | Discovered new exit (range 14) 1470 | -10/Materials | Build established: Scavenger-Mutant 1991 | -10/Materials | Discovered new exit (range 15) 2553 | -10/Materials | Entered Mines 2598 | -10/Mines | Assembled infested the area 2640 | -10/Mines | Met a Derelict bent on vengeance 2836 | -10/Mines | Learned Materials emergency access door positions 2893 | -10/Mines | Build established: Mutant 3148 | -10/Mines | Learned location of 2 exits from Materials 3315 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3428 | -10/Mines | Discovered new exit (range 7) 3917 | -10/Mines | Discovered new exit (range 5) 4223 | -10/Mines | Discovered new exit (range 9) 4486 | -10/Mines | Entered Materials 4486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4487 | -9/Materials | Identified exit to Storage 4487 | -9/Materials | Identified exit to Mines 4997 | -9/Materials | Lost 4 parts (1n1u2w) 5092 | -9/Materials | Destroyed 7 combat bots 5151 | -9/Materials | Lost 4 parts (2u2w) 5283 | -9/Materials | Repaired Broken Lgt. Treads 5361 | -9/Materials | Discovered new exit (range 15) 5383 | -9/Materials | Central database locked down 5964 | -9/Materials | Discovered new exit (range 16) 6086 | -9/Materials | First assault squad dispatched 6403 | -9/Materials | Entered Mines 6533 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6538 | -9/Mines | Found Prototype Device 6544 | -9/Mines | Identified Exp. Sensor Array 6892 | -9/Mines | Learned Materials stockpile data 7065 | -9/Mines | Discovered new exit (range 5) 7082 | -9/Mines | Found a hidden stash of uninstalled traps 7277 | -9/Mines | Discovered new exit (range 9) 7442 | -9/Mines | Learned location of Storage (-9) 7966 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8157 | -9/Mines | Entered Materials 8157 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8158 | -8/Materials | Identified exit to Factory 8449 | -8/Materials | Build established: Tank 9412 | -8/Materials | Discovered exit to Factory (range 12) 9737 | -8/Materials | Entered Factory 9737 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9914 | -7/Factory | Repaired Broken Titanium Leg+ 10485 | -7/Factory | Build established: Mutant 10610 | -7/Factory | Discovered new exit (range 16) 10628 | -7/Factory | Entered another Factory area 10628 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10628 | -6/Factory | Self-destructed Last Messages --------------- dispatching reinforcements to area. 10589_ U-05 Engineer builds a Wall. 10590_ U-05 Engineer lays Concrete. 10594_ A-02 Transporter destroyed. 10596_ R-06 Scavenger collects Lgt. Treads. 10597_ Nuclear Reactor explodes. 10597_ R-06 Scavenger destroyed. 10597_ Acquired 41 matter. 10598_ K-01 Serf collects debris. 10602_ U-05 Engineer builds a Wall. 10603_ K-01 Serf collects debris. 10605_ The unstable cave ceiling collapses. 10605_ U-05 Engineer builds a Wall. 10607_ K-01 Serf collects debris. 10608_ U-05 Engineer lays Concrete. 10610_ EXIT=FOUND 10628_ System corrupted: Matter fused (-9). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ?????????????????? !]] ??????????????????? | | ?????????????????" !] ??????????????????? | | ???????????????? " !] ??????????????????? | | ???????????????" " ??????????????????? | | ????????????? " " ??????????????????? | | ????????????? ###???????????????? | | ????????????# #???????????????? | | ????????????# #???????????????? | | ????????????# #???????????????? | | ????????????# !!! #???????????????? | | ????????????# !!! #???????????????? | | ????????????# !!= #???????????????? | | ????????????# #???????????????? | | ????????????# @ +???????????????? | | ????????????+ ##### #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ?????????????? | | ??????????????????????# """ ?????????????? | | ??????????????????????# """ ]????????????? | | ??????????????????????# """ ]!???????????? | | ??????????????????????# ??????????? | | ??????????????????????# ??? ??????????? | | ??????????????????????# ????#####?????????? | | ??????????????????????# ??????????????????? | | ??????????????????????###??????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 25% | -10/Materials Lgt. Treads | 32% | -9/Materials | Broken Titanium Leg | 99% | -7/Factory | Broken Studied --------- Titanium Leg | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreCommAirjet Manual? 0 Play Time 00:58:54 Cumulative 138.6 hours Start 2026.03.03 @ 13:22:00 End 2026.03.03 @ 14:20:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 15 Types 11/0/2/1/0/0/0/1/0/0 Lore% 55 Gallery% 55 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e9b9258-0d22-4d4e-a43e-2d1a3cf2dbbf