Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 13:12:52 Player: RNGesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (136) 680 Value Destroyed (3348) 3348 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 7376 Bonus ------- High Alert Combat Kills 488 Cogmind --------- Core Integrity 663/700 Matter 300/300 Energy 158/160 System Corruption 10% Temperature Cool (6) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Cooled VTOL Module > --- UTILITY (7) ------ Small Storage Unit Improved Sensor Array Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Light Deuterium Engine Enhanced Nuclear Core Improved Flight Unit Microactuators Layered Light Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Katana > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Flight Unit Layered Light Armor Plating Hacking Suite System Shield Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 . 2 2 Weapon . | . . . . . . . Parts Attached 90 | 6 2 1 38 2 22 19 Power 14 | 1 1 1 3 1 2 5 Engine 7 | 1 1 . 3 1 . 1 Core 7 | . . 1 . . 2 4 Reactor . | . . . . . . . Propulsion 29 | 2 . . 12 1 10 4 Treads 17 | 2 . . 6 . 9 . Leg 2 | . . . 2 . . . Wheel 5 | . . . 4 1 . . Hover . | . . . . . . . Flight 5 | . . . . . 1 4 Utility 29 | 1 . . 13 . 6 9 Device 8 | . . . 4 . 3 1 Storage 4 | 1 . . 2 . . 1 Processor 1 | . . . . . 1 . Hackware 7 | . . . . . . 7 Protection 9 | . . . 7 . 2 . Artifact . | . . . . . . . Weapon 18 | 2 1 . 10 . 4 1 Energy Gun 10 | 1 . . 6 . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 1 . 4 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 2 Parts Lost 31 | . 2 1 12 2 10 4 Power 6 | . 1 1 1 1 2 . Propulsion 11 | . . . 6 1 4 . Utility 12 | . . . 5 . 3 4 Weapon 2 | . 1 . . . 1 . Highest Loss Streak 6 | . 1 1 6 1 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 85 84 87 97 88 90 Engine 7 | . 14 7 9 9 3 3 Core 3 | . . 6 1 . 5 3 Treads 18 | . 28 28 14 11 25 . Wheel 5 | . . . 10 22 1 . Flight 2 | . . . . . . 22 Device 7 | . . . 7 11 19 7 Storage 11 | . 14 14 11 11 9 7 Hackware 3 | . . . . . . 29 Protection 4 | . . . 8 11 5 . Energy Gun 9 | . 3 . 11 22 17 . Ballistic Gun 11 | . 24 28 10 . . . Naked Turns . | . . . . . . . Heaviest Build 47 | 12 12 14 36 36 47 13 Greatest Support 67 | 40 40 40 60 20 67 15 Greatest Overweight (x) 10 | 3 . . 10 3 3 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 10 | 7 8 8 9 15 15 8 Most Carried 15 | 4 4 6 15 14 15 15 Average Carried 8 | 1 3 4 8 13 14 5 Final Capacity 15 | 8 8 8 15 15 15 8 Final Carried 14 | 4 3 6 14 13 14 6 Class Distribution -------------------- 60% | Mutant 27% | Scavenger-Mutant 7% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1927 | 260 185 213 800 73 226 170 Remotely . | . . . . . . . Salvage Created 4620 | . 381 187 2057 278 1500 217 Parts 292 | . 29 9 137 13 83 21 Haulers Intercepted 12 | . 1 . 6 . 3 2 Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 95 | . 9 5 36 10 35 . Guns 85 | . 8 5 34 10 28 . AOE 6 | . 1 . . . 5 . Classes Destroyed 13 | . 5 2 5 . 1 . Worker 7 | . . 2 4 . . 1 Builder 6 | . 2 . 3 . . 1 Tunneler 2 | . . 1 1 . . . Hauler 12 | . 1 . 6 . 3 2 Recycler 1 | . . . 1 . . . Operator 8 | . 1 . 4 . 2 1 Watcher 5 | . . . 2 . 1 2 Swarmer 32 | . 3 3 9 6 11 . Grunt 44 | . 6 2 14 4 18 . Brawler 1 | . . . . . 1 . Duelist 2 | . . . 2 . . . Protector 2 | . . . 1 . 1 . Sentry 14 | . . . 10 . 4 . Best Kill Streak 8 | . 6 4 8 3 6 2 Combat Bots Only 5 | . 4 3 5 3 5 . Max Kills in Single Turn 3 | . 2 1 2 2 3 1 Gunslinging 1 | . 1 . 1 1 1 . Exploded 3 | . 1 . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 4556 | . 471 309 1772 308 1410 286 Core 541 | . 120 48 189 71 76 37 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . . . 7 . . . Core Remaining (%) 63 | 100 . 32 . 35 86 . Volleys Fired 310 | . 36 26 146 21 81 . Largest 2 | . 2 2 2 2 2 . Hottest 122 | . 60 40 122 122 122 . Shots Fired 613 | . 73 52 286 42 160 . Gun 611 | . 73 52 286 42 158 . Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 256 | . 60 52 144 . . . Thermal 342 | . . . 142 42 158 . Explosive 2 | . . . . . 2 . Electromagnetic 13 | . 13 . . . . . Robot Hit Streak 15 | . 5 8 11 7 15 . Robot Miss Streak 7 | . 3 2 7 3 3 . Penetration Max . | . . . . . . . Secondary Targets 12 | . 2 . 5 2 3 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 387 | . 43 38 160 26 105 15 Core Hits 183 | . 22 12 73 12 57 7 Critical Kills 3 | . . . 3 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 32 | . . . 14 4 14 . Burn 29 | . . . 11 4 14 . Destroy 3 | . . . 3 . . . Melee Attacks 39 | . . . . . . 39 Impact . | . . . . . . . Slashing 39 | . . . . . . 39 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7897 | . 602 491 2985 520 2598 701 Guns 6648 | . 561 491 2976 520 2100 . Cannons . | . . . . . . . Explosions 548 | . 41 . 9 . 498 . Melee 701 | . . . . . . 701 Ramming . | . . . . . . . Kinetic 2102 | . 455 491 1156 . . . Thermal 4481 | . 41 . 1820 520 2100 . Explosive 507 | . . . 9 . 498 . Electromagnetic 106 | . 106 . . . . . Impact . | . . . . . . . Slashing 701 | . . . . . . 701 Piercing . | . . . . . . . Highest Corruption 10 | . 2 2 3 3 . 10 Average Corruption 2 | . 2 2 1 3 . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . 4 13 3 7 . 3 Message Errors 10 | . 2 2 1 4 . 1 Matter Fused 8 | . . 6 1 1 . . Energy Discharges 4 | . . 2 . 1 . 1 Data Loss (minor) 3 | . . 1 1 . . 1 Data Loss (major) 4 | . 1 2 . 1 . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 44 | . . . . . 6 38 Projectiles . | . . . . . . . Explosions 6 | . . . . . 6 . Melee 38 | . . . . . . 38 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . . . . 5 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 414 | . 24 2 414 12 13 11 Average Temperature 91 | . 7 2 113 6 9 11 Received Heat Transfer 1725 | . 237 138 534 81 648 87 Effects 6 | . . . 6 . . . Shutdowns 1 | . . . 1 . . . Interference 4 | . . . 4 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 2 . 2 . Combat Hostiles 4 | . . . 2 . 2 . Parts Melted 22 | . . . 10 1 11 . Heat Transferred 10360 | . . . 4181 1258 4921 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 779 | . 353 111 762 517 779 552 Initial 354 | . . 61 1 297 201 354 Average 326 | . 207 38 395 439 532 379 Maximum Alert Level 3 | . 1 . 3 2 3 2 Low Security (%) 30 | 100 48 100 13 . . . Level 1 29 | . 51 . 39 19 17 69 Level 2 31 | . . . 34 80 61 30 Level 3 8 | . . . 12 . 21 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . 4 . 4 3 Investigation 2 | . . . . . 1 1 Extermination . | . . . . . . . Reinforcement 8 | . 1 . 3 . 2 2 Assault 2 | . . . 1 . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 14 | . 4 . 7 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 18 5 70 10 47 31 Peak Tracking Total 11 | . 4 3 11 3 7 9 Tactical Retreats 11 | . . . 3 . . 8 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 9 | . 2 . 3 . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 10 | . 2 . 4 . 3 1 Max in Single Turn 2 | . 1 . 2 . 1 1 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 14 | . 1 . 4 . 1 8 Terminals 10 | . 1 . 3 . 1 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . . . . 3 Total Hacks 39 | . 7 . 9 . 3 20 Successful 22 | . 2 . 6 . 1 13 Failed 17 | . 5 . 3 . 2 7 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 25 | . 6 . 4 . 3 12 Terminals 31 | . 7 . 5 . 3 16 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 11 | . 1 . 2 . . 8 Part Schematic 1 | . . . . . . 1 Prototype ID Bank 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Machine Index 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Transport Status 3 | . . . 1 . . 2 Recall Reinforcements 1 | . . . . . . 1 Hauler Manifests 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 6 | . 1 . 1 . 1 3 Terminals 6 | . 1 . 1 . 1 3 Botnet 2 | . . . . . . 2 Operators 4 | . 1 . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 2 . 1 6 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 5567 | 97 429 1160 1865 330 1044 642 Spaces Moved 4072 | 54 196 669 991 270 486 1406 Core 26 | 25 . . 1 . . . Treads 1719 | 29 196 669 392 . 433 . Legs 34 | . . . 34 . . . Wheels 887 | . . . 564 270 53 . Hover . | . . . . . . . Flight 1406 | . . . . . . 1406 Fastest Speed 32 | 50 160 160 80 95 95 32 Average Speed 103 | 157 160 160 131 95 148 33 Slowest Speed 550 | 200 160 160 550 125 160 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 49 | 4 40 85 87 37 46 44 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 21 | . . . . . . 21 Terrain Destroyed 59 | . . . 28 . 10 21 Melee 21 | . . . . . . 21 Projectile . | . . . . . . . AOE 38 | . . . 28 . 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 4777 | 63 240 707 1287 300 652 1528 Wait 140 | . 6 8 47 8 33 38 Move 4064 | 53 195 668 990 269 485 1404 Hop 1 | . . . . . . 1 Pick Up 58 | 4 1 4 28 . 15 6 Fast Attach 39 | 6 . . 20 1 8 4 Attach 31 | . 2 1 7 1 5 15 Detach 16 | . . . 6 . 1 9 Swap 20 | . . . 11 . 9 . Drop 59 | . . . 32 . 15 12 Fire 310 | . 36 26 146 21 81 . Melee 39 | . . . . . . 39 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 6) 527 | -10/Materials | Entered Mines 543 | -10/Mines | Met a Derelict bent on vengeance 558 | -10/Mines | Learned Materials terminal intel 641 | -10/Mines | Found a hidden stash of uninstalled traps 779 | -10/Mines | Core integrity fell below 50% 829 | -10/Mines | Discovered new exit (range 11) 916 | -10/Mines | Discovered new exit (range 9) 919 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1687 | -10/Mines | Entered Materials 1687 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1688 | -9/Materials | Loaded intel: 12 terminal locations 1980 | -9/Materials | Discovered new exit (range 13) 2092 | -9/Materials | Lost 6 parts (1p2n3u) 2246 | -9/Materials | Discovered new exit (range 8) 2792 | -9/Materials | Discovered new exit (range 15) 2887 | -9/Materials | First assault squad dispatched 2892 | -9/Materials | Discovered new exit (range 6) 3298 | -9/Materials | Discovered new exit (range 15) 3552 | -9/Materials | Entered Mines 3591 | -9/Mines | Build established: Scavenger-Mutant 3602 | -9/Mines | Core integrity fell below 50% 3718 | -9/Mines | Discovered new exit (range 7) 3817 | -9/Mines | Assembled infested the area 3882 | -9/Mines | Entered Materials 3882 | -8/Materials | Evolved 2 slots: Utility x2 4682 | -8/Materials | First assault squad dispatched 4693 | -8/Materials | Discovered new exit (range 4) 4762 | -8/Materials | Build established: Mutant 4925 | -8/Materials | Identified exit to Factory 4926 | -8/Materials | Entered Factory 4926 | -7/Factory | Evolved 2 slots: Utility x2 4951 | -7/Factory | Lost 3 parts (1p1n1u) 5221 | -7/Factory | Build established: Hacker-Mutant 5226 | -7/Factory | Discovered new exit (range 12) 5301 | -7/Factory | Discovered new exit (range 13) 5305 | -7/Factory | Identified exit to Factory 5508 | -7/Factory | Crushed by falling debris 5508 | -7/Factory | System corruption reached 10% 5539 | -7/Factory | Lost 3 parts (3u) 5568 | -7/Factory | Self-destructed Last Messages --------------- 05513_ U-05 Engineer destroyed. 05514_ Acquired 17 matter. 05515_ System corrupted: Energy discharge (-51). 05516_ Destroyed Imp. Sensor Array. 05517_ W-25 Informer destroyed. 05521_ K-01 Serf cleans the Power Conduit. 05536_ System corrupted: Component data lost. 05541_ Triggered Ambush Trap. 05541_ B-48 Gladiator emerges from a hatch in the floor. 05541_ G-47 Trooper emerges from a hatch in the floor. 05543_ Critical hit (Burn: +37). 05548_ Sneak attack on K-01 Serf. 05548_ K-01 Serf destroyed. 05550_ Acquired 12 matter. 05551_ Extracted 11 matter. 05554_ KPRKQDJIAVY8KUF R|UPBR&CJF3= /R C: AW 05563_ W-25 Informer destroyed. 05563_ K-01 Serf collects debris. 05565_ Acquired 23 matter. 05566_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??????????""" !# # ! 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Light Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictGravitonPick Manual? 0 Play Time 00:44:55 Cumulative 277.4 hours Start 2022.03.20 @ 00:52:26 End 2022.03.20 @ 13:12:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 427 Rogue 427 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bb1ce92-e7ad-4fb9-9e30-96bb2c29abd5