Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.18 @ 19:00:36 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (178) 890 Value Destroyed (6316) 6316 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 12174 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 193 Cogmind --------- Core Integrity 884/1150 Matter 18/450 Energy 290/290 System Corruption 3% Temperature Cool (102) Movement Walking (152) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Improved Titanium Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit Large Matter Pod Terrain Scan Processor Weapon Cycler > --- WEAPON (5) ------- Autogun Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (18) --- Light Nuclear Core Heavy Deuterium Engine Improved Titanium Leg Large Storage Unit Large Storage Unit Kinecellerator System Backup Module Particle Gun Improved Spread Laser Heavy Particle Cannon Enhanced Autogun Assault Cannon Assault Cannon Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Improved Terrain Scanner Terrain Scan Processor Weapon Cycler Improved Weapon Shielding > --- WEAPON ----------- Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Improved Titanium Leg Improved Titanium Leg Large Storage Unit Large Storage Unit Kinecellerator System Backup Module Particle Gun Improved Spread Laser Heavy Particle Cannon Assault Cannon Assault Cannon Assault Cannon Advanced Assault Cannon Gauss Cannon [Rating: 72] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Target Analyzer Protection Utility Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 . 2 2 2 Power 1 | . 1 . . . . . . . Propulsion 3 | . . . . . . 1 . 2 Utility 6 | . . 2 2 2 . . . . Weapon 3 | . . . . . . 1 2 . Parts Attached 157 | 7 16 22 42 23 26 10 6 5 Power 31 | 1 3 4 10 5 6 2 . . Engine 19 | 1 1 . 6 4 5 2 . . Core 12 | . 2 4 4 1 1 . . . Reactor . | . . . . . . . . . Propulsion 39 | 2 5 4 10 1 9 4 1 3 Treads . | . . . . . . . . . Leg 39 | 2 5 4 10 1 9 4 1 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 2 2 5 9 9 9 1 2 . Device 13 | . . 3 . 4 6 . . . Storage 12 | 1 2 . 3 3 3 . . . Processor 5 | . . 2 2 . . . 1 . Hackware . | . . . . . . . . . Protection 9 | 1 . . 4 2 . 1 1 . Artifact . | . . . . . . . . . Weapon 48 | 2 6 9 13 8 2 3 3 2 Energy Gun 5 | 1 2 . 2 . . . . . Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 25 | 1 1 8 8 . 2 3 2 . Ballistic Cannon 11 | . 1 1 1 5 . . 1 2 Launcher . | . . . . . . . . . Special Weapon 4 | . 2 . . 2 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . Parts Lost 35 | . . . 10 7 7 5 3 3 Power 8 | . . . 3 2 . 2 . 1 Propulsion 5 | . . . 2 1 2 . . . Utility 14 | . . . . 4 5 1 2 2 Weapon 8 | . . . 5 . . 2 1 . Highest Loss Streak 4 | . . . 4 3 2 2 2 3 Average Slot Usage (%) 95 | . 99 94 87 96 93 99 99 94 Engine 9 | . 2 . 5 12 12 11 11 8 Core 4 | . 22 18 7 1 1 . . . Leg 16 | . 24 18 13 13 13 18 16 25 Device 10 | . . 8 2 7 21 14 11 9 Storage 18 | . 12 10 16 16 20 25 22 18 Processor 6 | . . 10 6 7 7 6 7 5 Protection 10 | . 12 10 18 22 1 3 3 3 Energy Gun 1 | . 9 . 2 1 . . . . Ballistic Gun 11 | . 10 13 7 . 13 17 26 18 Ballistic Cannon 3 | . . 4 1 10 . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 134 | 16 32 35 43 102 114 124 132 134 Greatest Support 84 | 20 20 20 26 23 40 58 48 84 Greatest Overweight (x) 11 | 5 3 10 11 6 9 6 2 1 Average Overweight (x) 2 | 1 . 1 1 2 3 1 2 1 Largest Inventory Capacity 26 | 8 10 10 10 20 26 26 26 26 Average Capacity 17 | 7 9 10 10 13 21 26 26 23 Most Carried 26 | 3 10 10 10 12 25 26 23 17 Average Carried 14 | 1 7 8 7 9 17 24 21 15 Final Capacity 26 | 8 10 10 10 20 26 26 26 18 Final Carried 25 | 3 10 9 6 11 25 24 18 15 Class Distribution -------------------- 51% | Hacker-Mutant 19% | Hauler-Gunner 14% | Scavenger-Mutant 7% | Hauler-Mutant 6% | Hauler-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hauler-Gunner | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 5579 | 177 374 377 1098 823 1393 622 603 112 Remotely . | . . . . . . . . . Salvage Created 7846 | . 454 346 1765 884 1975 1249 918 255 Parts 383 | . 24 24 87 58 99 57 25 9 Haulers Intercepted 10 | . 1 . 4 1 4 . . . Recyclers Shooed 7 | . . . 2 2 . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 121 | . 6 7 26 12 33 19 13 5 Guns 87 | . 6 3 17 . 28 19 12 2 Cannons 34 | . . 4 9 12 5 . 1 3 Classes Destroyed 14 | . 4 1 6 1 1 . . 1 Worker 12 | . . . 5 2 3 2 . . Builder 10 | . 1 . 2 3 4 . . . Hauler 10 | . 1 . 4 1 4 . . . Recycler 10 | . . . 3 5 1 . 1 . Operator 2 | . . . 1 1 . . . . Watcher 13 | . 3 1 2 2 2 3 . . Swarmer 11 | . . . 3 2 6 . . . Grunt 70 | . 6 4 17 4 13 15 10 1 Brawler 4 | . . . 1 1 1 . 1 . Duelist 2 | . . . 1 . . 1 . . Sentry 17 | . . 3 4 2 5 2 . 1 Hunter 6 | . . . . . 4 . 2 . Programmer 10 | . . . . 3 4 1 . 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 3 6 6 8 3 5 3 Combat Bots Only 6 | . 2 3 6 4 4 3 5 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 6527 | . 163 250 1482 860 1536 592 608 1036 Core 1408 | . 61 32 360 74 310 25 280 266 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 75 92 34 . 45 97 72 . Volleys Fired 517 | . 39 25 127 59 151 66 27 23 Largest 5 | . 2 2 2 2 2 3 5 5 Hottest 200 | . 200 59 140 120 96 75 142 169 Shots Fired 1186 | . 76 50 223 106 299 191 133 108 Gun 946 | . 64 38 171 2 275 191 128 77 Cannon 219 | . . 12 52 95 24 . 5 31 Launcher . | . . . . . . . . . Special 21 | . 12 . . 9 . . . . Kinetic 1083 | . 32 50 177 93 299 191 133 108 Thermal 62 | . 12 . 39 11 . . . . Explosive . | . . . . . . . . . Electromagnetic 41 | . 32 . 7 2 . . . . Robot Hit Streak 67 | . 22 22 67 41 27 35 22 24 Robot Miss Streak 3 | . 2 1 2 1 2 2 2 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 12 | . . . 3 . 3 3 3 . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . Shots Hit Robots 945 | . 52 45 197 80 242 152 100 77 Core Hits 365 | . 17 16 83 36 88 66 39 20 Critical Hits 58 | . . 1 7 14 19 11 6 . Critical Kills 25 | . . 1 3 8 7 3 3 . Critical Parts Destroyed 32 | . . . 4 6 11 8 3 . Melee Attacks 7 | . . . . 7 . . . . Impact . | . . . . . . . . . Slashing 7 | . . . . 7 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16556 | . 804 685 3277 2061 4122 2637 1511 1459 Guns 12098 | . 732 506 2216 8 3626 2637 1461 912 Cannons 4251 | . . 179 926 2053 496 . 50 547 Explosions 134 | . . . 134 . . . . . Melee . | . . . . . . . . . Ramming 1 | . . . 1 . . . . . Kinetic 15000 | . 315 685 2280 1991 4122 2637 1511 1459 Thermal 951 | . 72 . 817 62 . . . . Explosive . | . . . . . . . . . Electromagnetic 604 | . 417 . 179 8 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 3 3 . 8 . . 3 Average Corruption 5 | . . 2 3 . 6 . . 3 Corruption Purged . | . . . . . . . . . Effects 87 | . . 5 11 . 66 . . 5 Message Errors 15 | . . 2 3 . 9 . . 1 Matter Fused 18 | . . 2 4 . 11 . . 1 Heat Flow Errors 8 | . . . . . 8 . . . Energy Discharges 11 | . . . 1 . 8 . . 2 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 6 | . . . 3 . 3 . . . Data Loss (major) 4 | . . . . . 4 . . . Misfires 2 | . . . . . 2 . . . Targeting Errors 20 | . . 1 . . 18 . . 1 Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 119 | . . . 60 45 14 . . . Projectiles 74 | . . . 15 45 14 . . . Explosions 45 | . . . 45 . . . . . Melee . | . . . . . . . . . Knockbacks 35 | . . 2 2 24 7 . . . Impact . | . . . . . . . . . Kinetic 32 | . . 2 2 22 6 . . . Secondary 3 | . . . . 2 1 . . . Self-Inflicted Damage 31 | . . . 31 . . . . . Shots 1 | . . . 1 . . . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 739 | . 573 108 578 143 297 534 739 729 Average Temperature 140 | . 143 30 164 46 74 141 288 308 Received Heat Transfer 2349 | . 120 171 810 252 489 294 150 63 Effects 107 | . 12 . 20 . 1 10 33 31 Shutdowns 31 | . 5 . 8 . . 2 10 6 Energy Bleed 12 | . 1 . 3 . . 3 1 4 Interference 22 | . 2 . . . 1 3 8 8 Matter Decay 4 | . 1 . . . . . 2 1 Short Circuit 7 | . 1 . 3 . . . 1 2 Damage (minor) 7 | . 1 . 1 . . . . 5 Damage (major) 19 | . . . 4 . . 2 9 4 Damage (core) 5 | . 1 . 1 . . . 2 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 1521 | . 150 . 1297 74 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 408 | . 124 222 264 225 408 307 218 126 Initial 74 | . . 3 . 51 74 48 25 24 Average 91 | . 72 84 113 46 152 85 93 42 Maximum Alert Level 2 | . . 1 1 1 2 1 1 . Low Security (%) 86 | 100 100 84 80 96 72 87 78 100 Level 1 13 | . . 15 19 3 27 12 21 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . . 1 7 4 10 7 4 2 Investigation 16 | . . . 1 1 6 4 3 1 Extermination 10 | . . . . 3 4 2 . 1 Reinforcement 9 | . . 1 6 . . 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 5 | . . 1 3 . 1 . . . Communications Jammed 9 | . . . . 5 4 . . . Distress Signals 9 | . . . . 5 4 . . . Times Spotted 179 | . 13 9 52 17 42 27 13 6 Peak Tracking Total 8 | . 2 3 8 3 4 4 3 3 Tactical Retreats 7 | . 2 . 4 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 23 | . 1 11 6 1 3 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 13 | . . . . . 1 6 . 6 Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 6 | . 1 . . 3 2 . . . Max in Single Turn 1 | . 1 . . 1 1 . . . Garrison Access 3 | . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 38 | . 5 4 2 4 12 7 3 1 Terminals 29 | . 5 3 1 3 9 4 3 1 Fabricators 2 | . . . . . . 2 . . Repair Stations 4 | . . 1 1 . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . Total Hacks 102 | . 11 13 6 10 30 20 9 3 Successful 70 | . 10 11 6 7 19 11 4 2 Failed 32 | . 1 2 . 3 11 9 5 1 Catastrophic 3 | . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 10 | . 5 2 1 2 . . . . Terminals 79 | . 11 11 2 9 22 12 9 3 Fabricators 6 | . . . . . . 6 . . Repair Stations 13 | . . 2 4 . 7 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 1 2 . . Terminal Hacks 44 | . 5 7 1 5 13 7 4 2 Record 3 | . . 1 . . . 2 . . Part Schematic 2 | . . . . . 2 . . . Robot Schematic 2 | . . . . . 1 . 1 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 3 | . . . . . 3 . . . Branch Access Points 3 | . 1 . . 1 . 1 . . Emergency Access Points 2 | . 1 . . . . . 1 . Terminal Index 1 | . . . . . . 1 . . Alert Level 3 | . . 1 . 2 . . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 6 | . . . . 1 3 1 . 1 Reprogram Traps 3 | . . . . . 1 1 . 1 Transport Status 1 | . . 1 . . . . . . Zone Layout 11 | . 2 2 1 1 3 1 1 . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 11 | . . 2 4 . 5 . . . Scan Component 6 | . . 1 2 . 3 . . . Repair 5 | . . 1 2 . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . Seal Access 3 | . . . . 1 1 1 . . Unauthorized Hacks 9 | . 5 2 1 1 . . . . Terminals 9 | . 5 2 1 1 . . . . Track 9 | . 5 2 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 3 3 1 2 9 7 3 1 Full Trace Events 17 | . 1 . 1 1 6 4 3 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 . 1 . Robots Built 2 | . . . . . . 2 . . Matter 252 | . . . . . . 252 . . Time 134 | . . . . . . 134 . . Total Robot Build Rating 8 | . . . . . . 8 . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 1 2 . 2 . . . Time 148 | . . 38 58 . 52 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 2 . Highest-Rated Group 64 | . . . . . . 64 64 . Highest-Rated Ally 32 | . . . . . . 32 32 . Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . . . 20 7 . Total Damage 872 | . . . . . . 677 195 . Kills 5 | . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 9390 | 84 935 477 1428 1926 1941 1591 557 451 Spaces Moved 3725 | 48 415 194 502 817 659 750 237 103 Core 70 | 20 . 11 39 . . . . . Treads . | . . . . . . . . . Legs 3655 | 28 415 183 463 817 659 750 237 103 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 180 156 180 150 Average Speed 185 | 141 148 169 179 191 223 182 180 150 Slowest Speed 600 | 300 210 550 600 300 390 310 180 152 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 30 | 4 66 18 49 19 80 25 6 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . 8 . . 1 . . . 1 Terrain Destroyed 36 | . 8 . 11 7 6 . 1 3 Melee . | . . . . . . . . . Projectile 30 | . 8 . 5 7 6 . 1 3 AOE 6 | . . . 6 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 5390 | 60 631 286 795 1034 938 926 348 372 Wait 899 | 3 145 39 111 115 81 88 78 239 Move 3717 | 47 414 193 501 816 658 749 236 103 Hop . | . . . . . . . . . Pick Up 43 | 3 8 1 3 7 13 8 . . Fast Attach 71 | 7 5 14 24 6 15 . . . Attach 36 | . 1 3 9 5 3 7 5 3 Detach 2 | . 1 . . . 1 . . . Swap 50 | . 10 5 9 12 8 3 1 2 Drop 46 | . 8 6 9 7 8 5 1 2 Fire 517 | . 39 25 127 59 151 66 27 23 Melee 7 | . . . . 7 . . . . Ram 2 | . . . 2 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Power x1 253 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Hacker-Mutant 437 | -10/Materials | Identified exit to Materials 437 | -10/Materials | Discovered exit to Materials (range 14) 631 | -10/Materials | Discovered exit to Materials (range 6) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Utility x2 1098 | -9/Materials | Repaired Lgt. Nuclear Core 1390 | -9/Materials | Build established: Scavenger-Mutant 1405 | -9/Materials | Identified exit to Materials 1405 | -9/Materials | Discovered exit to Materials (range 10) 1497 | -9/Materials | Entered another Materials area 1497 | -8/Materials | Evolved 2 slots: Utility x2 2109 | -8/Materials | Lost 3 parts (1p2w) 2241 | -8/Materials | Build established: Hacker-Mutant 2282 | -8/Materials | Core integrity fell below 50% 2305 | -8/Materials | Lost 4 parts (2p1n1w) 2649 | -8/Materials | Repaired Lgt. Ion Engine 2683 | -8/Materials | Repaired Imp. Aluminum Leg 2894 | -8/Materials | Identified exit to Factory 2894 | -8/Materials | Discovered exit to Factory (range 14) 2925 | -8/Materials | Entered Factory 2925 | -7/Factory | Evolved 2 slots: Utility x2 4114 | -7/Factory | Identified exit to Storage 4114 | -7/Factory | Identified exit to Lower Caves 4253 | -7/Factory | Lost 3 parts (1p1n1u) 4851 | -7/Factory | Entered Storage 5691 | -7/Storage | Repaired Terrain Scanner 5719 | -7/Storage | Repaired Aluminum Leg 6311 | -7/Storage | Identified exit to Recycling 6311 | -7/Storage | Discovered exit to Recycling (range 14) 6393 | -7/Storage | Core integrity fell below 50% 6446 | -7/Storage | Build established: Hauler-Mutant 6683 | -7/Storage | Identified exit to Factory 6683 | -7/Storage | Discovered exit to Factory (range 16) 6792 | -7/Storage | Entered Factory 6792 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7091 | -6/Factory | Build established: Hauler-Gunner 7197 | -6/Factory | Identified exit to Lower Caves 7805 | -6/Factory | Fabricated Y-54 Guardian? 8343 | -6/Factory | Identified exit to Factory 8343 | -6/Factory | Discovered exit to Factory (range 15) 8383 | -6/Factory | Entered another Factory area 8383 | -5/Factory | Accompanied by 2 allies 8383 | -5/Factory | Evolved 2 slots: Weapon x2 8911 | -5/Factory | Identified exit to Factory 8911 | -5/Factory | Discovered exit to Factory (range 15) 8940 | -5/Factory | Entered another Factory area 8940 | -4/Factory | Evolved 2 slots: Propulsion x2 8962 | -4/Factory | Build established: Hauler-Skirmisher 9250 | -4/Factory | Spotted B-86 Titan 9264 | -4/Factory | Crushed by falling debris 9274 | -4/Factory | Destroyed B-86 Titan 9297 | -4/Factory | Lost 3 parts (1p2u) 9391 | -4/Factory | Self-destructed Last Messages --------------- Map updated. >>Traps(Reprogram) Reprogrammed 6 Alarm Traps. 09286_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 09288_ Overheating: Arm. Leg damaged (-93). 09309_ System corrupted: Matter fused (-10). 09311_ Dropped Broken Imp. Terrain Scanner. 09312_ Dropped Broken Arm. Leg. 09313_ K-01 Serf collects debris. 09326_ R-10 Processor collects Broken Arm. Leg. 09327_ K-01 Serf collects debris. 09329_ System corrupted: Energy discharge (-63). 09330_ R-10 Processor collects Broken Imp. Terrain Scanner. 09363_ System corrupted: Enh. Autogun targeting data glitched. 09368_ G-67 Veteran destroyed. 09371_ U-05 Engineer lays Concrete. 09378_ |C6CTSRAYUZXN WT||NNTXITBOOR/UQ&USA 09381_ R-10 Processor collects Flexi-carbon Leg. 09386_ R-10 Processor collects Lgt. Antimatter Reactor. 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""""T"""" ^^ #????? | | ?? ##### """"""""""" ##+#+#####? | | ?????????############### # #? | | ???????????????????????### ### """""" #? | | ?????????????????????????# #?# """""" #? | | ?????????????????????????# #?# """""" #? | | ?????????????????????????# #?# """""" #? | | ????????????????????????## ### #? | | ????????????????????????#@ ## #? | | ????????????????????????# ###########? | | ????????????????????????# ???????? | | ????????????????????????# #####??????? | | ????????????????????????# R #??????????? | | ????????????????????????###g###??????????? | | ??????????????????????????" #????????????? | | ??????????????????????????"u#????????????? | | ?????????????????????????? #????????????? | | ??????????????????????????###????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Flexi-carbon Leg | -7/Storage | Hacked Adv. Assault Cannon | -7/Storage | Hacked Robot Schematics ------------------ Y-54 Guardian | -7/Storage | Hacked B-60 Warrior | -5/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialExplosiveCharger Manual? 0 Play Time 01:16:04 Cumulative 932.7 hours Start 2021.03.18 @ 16:09:42 End 2021.03.18 @ 19:00:36 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 701 Rogue 62 Adventurer 0 Explorer 639 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a1262ff-cb06-497e-a3d4-1eb4f2d9dfcf