Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 21:16:25 Player: ClassActJerk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2635) 2635 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6085 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 48/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Nuclear Core Carbon-fiber Leg Wheel Advanced Visual Processing Unit Shock Absorption System Field Recycling Unit (16) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Advanced Visual Processing Unit Improved Power Shielding Hardened Light Armor Plating System Shield > --- WEAPON ----------- Arc Projector Great Axe Great Axe > --- INVENTORY -------- Light Ion Engine Nuclear Core Carbon-fiber Leg Wheel Advanced Visual Processing Unit Advanced ECM Suite Improved Light Armor Plating Shock Absorption System Field Recycling Unit Heavy Laser [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Improved Power Shielding Device Cryofiber Web Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon Flak Cannon Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 93 | 7 7 7 13 36 23 Power 11 | 1 1 1 2 3 3 Engine 6 | 1 1 1 1 1 1 Core 5 | . . . 1 2 2 Reactor . | . . . . . . Propulsion 30 | 2 . 2 2 12 12 Treads 8 | 2 . 2 2 2 . Leg 7 | . . . . 4 3 Wheel 7 | . . . . 3 4 Hover 4 | . . . . 1 3 Flight 4 | . . . . 2 2 Utility 26 | 1 3 2 4 12 4 Device 7 | . . . 1 4 2 Storage 7 | 1 1 1 2 2 . Processor 2 | . . . . 2 . Hackware 1 | . . . . 1 . Protection 9 | . 2 1 1 3 2 Artifact . | . . . . . . Weapon 26 | 3 3 2 5 9 4 Energy Gun 6 | 3 . . . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | . 2 1 1 2 1 Ballistic Cannon 10 | . 1 1 4 3 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 40 | . . 1 . 14 25 Power 4 | . . 1 . . 3 Propulsion 15 | . . . . 5 10 Utility 8 | . . . . 3 5 Weapon 13 | . . . . 6 7 Highest Loss Streak 10 | . . 1 . 4 10 To Critical Strikes 1 | . . . . . 1 Average Backups 8 | 3 2 4 12 10 8 Power 1 | 1 . . 1 1 1 Propulsion . | 1 . 2 . . 1 Utility 3 | . 1 . 5 4 4 Weapon 2 | . . 1 5 3 1 Tool/Special . | . . . . . . Unused Backups 20 | . 2 2 3 9 4 Power 4 | . 1 . . 2 1 Propulsion 4 | . 1 2 . . 1 Utility 7 | . . . 2 3 2 Weapon 5 | . . . 1 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 93 99 99 88 86 Engine 4 | . 14 10 4 . . Core 5 | . . . 4 6 11 Treads 15 | . 28 22 26 8 . Leg 2 | . . . . 5 4 Wheel 1 | . . . . 1 5 Flight 1 | . . . . 2 4 Device 5 | . . . . 14 2 Storage 12 | . 14 11 18 7 13 Processor 2 | . . . . 2 6 Hackware 1 | . . . . . 6 Protection 14 | . 12 21 17 15 8 Energy Gun 1 | . 4 . . . 4 Ballistic Gun 5 | . 7 21 2 3 . Ballistic Cannon 12 | . 11 11 24 12 1 Slashing Weapon 3 | . . . . 4 10 Peak Build Rating 50 | 6 8 14 29 40 50 Average Rating 25 | 2 7 11 23 32 39 On Entrance 16 | . 6 8 14 29 40 Avg Prop Armor Cover (%) 11 | . . . . 12 11 Naked Turns 16 | . . . . 16 . Heaviest Build 56 | 12 22 38 52 56 45 Greatest Support 68 | 40 40 40 60 68 45 Greatest Overweight (x) 13 | 1 . . . 13 9 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 10 Average Capacity 12 | 5 9 13 15 13 10 Most Carried 15 | 5 5 12 15 15 10 Average Carried 8 | 3 2 4 12 10 8 Final Capacity 15 | 8 10 15 15 10 10 Final Carried 15 | 1 5 9 15 9 6 Class Distribution -------------------- 46% | Scavenger-Tank 30% | Mutant 13% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2237 | 160 366 139 299 981 292 Remotely . | . . . . . . Salvage Created 2539 | . 468 317 241 887 626 Parts 170 | . 30 26 23 62 29 Haulers Intercepted 3 | . 1 1 . 1 . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled 33 | . . . 31 2 . Retrieved Matter 337 | . . . 324 13 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 66 | . 16 6 10 22 12 Melee 18 | . . . . 7 11 Guns 13 | . 7 3 2 . 1 Cannons 35 | . 9 3 8 15 . Classes Destroyed 12 | . 4 3 2 3 . Worker 8 | . . 1 . 5 2 Builder 3 | . . 1 1 1 . Hauler 3 | . 1 1 . 1 . Recycler 1 | . 1 . . . . Watcher 1 | . . . . 1 . Swarmer 21 | . 9 . 3 6 3 Grunt 22 | . 7 4 . 6 5 Duelist 1 | . . . . 1 . Sentry 9 | . . 2 3 3 1 Specialist 2 | . . . 2 . . Hunter 3 | . . . 2 1 . Programmer 8 | . . . . 5 3 Best Kill Streak 5 | . 5 5 3 5 3 Combat Bots Only 5 | . 5 3 3 4 3 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 693 | . 72 30 84 243 264 Missed 172 | . 13 4 32 64 59 Hits 521 | . 59 26 52 179 205 Melee 6 | . . . . 6 . Projectile 515 | . 59 26 52 173 205 Critical Strikes 15 | . 1 . 2 7 5 Part Disruptions 1 | . . . . 1 . Damage Taken 7112 | . 568 348 645 2579 2972 Core 1557 | . 105 28 42 519 863 Absorbed by Shields . | . . . . . . Redirected to Shielding 162 | . . . 10 66 86 Regen/Repaired (Parts) 64 | . 64 . . . . Core Remaining (%) 73 | 100 58 93 92 25 . Volleys Fired 151 | . 45 14 24 47 21 Largest 3 | . 2 3 3 3 2 Hottest 111 | . 100 70 107 111 92 Shots Fired 344 | . 76 42 72 125 29 Gun 121 | . 36 28 14 15 28 Cannon 223 | . 40 14 58 110 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 306 | . 66 42 72 118 8 Thermal 22 | . 10 . . . 12 Explosive . | . . . . . . Electromagnetic 16 | . . . . 7 9 Robot Hit Streak 20 | . 8 20 9 16 6 Robot Miss Streak 15 | . 10 2 7 15 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 300 | . 45 31 48 126 50 Core Hits 171 | . 26 18 27 81 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 2 . . 5 3 Burn 1 | . . . . . 1 Blast 2 | . 2 . . . . Sever 7 | . . . . 5 2 Melee Attacks 80 | . . . . 32 48 Impact . | . . . . . . Slashing 80 | . . . . 32 48 Piercing . | . . . . . . Sneak Attacks 8 | . . . . 8 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 6 | . . . . 3 3 Damage Inflicted 5653 | . 641 353 764 2444 1451 Guns 840 | . 251 199 67 58 265 Cannons 2321 | . 390 154 693 1084 . Explosions . | . . . . . . Melee 2488 | . . . . 1302 1186 Ramming 4 | . . . 4 . . Kinetic 2842 | . 529 353 760 1128 72 Thermal 266 | . 112 . . . 154 Explosive . | . . . . . . Electromagnetic 53 | . . . . 14 39 Impact . | . . . . . . Slashing 2488 | . . . . 1302 1186 Piercing . | . . . . . . Highest Corruption 8 | . . . 1 8 6 Average Corruption 4 | . . . 1 4 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 73 | . . . . 45 28 Message Errors 10 | . . . . 7 3 Matter Fused 19 | . . . . 12 7 Heat Flow Errors 9 | . . . . 6 3 Energy Discharges 9 | . . . . 3 6 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 11 | . . . . 6 5 Data Loss (major) 5 | . . . . 4 1 Misfires 6 | . . . . 4 2 Alerts 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 148 | . . . . 109 39 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 148 | . . . . 109 39 Knockbacks 55 | . 4 1 14 36 . Impact . | . . . . . . Kinetic 54 | . 4 1 13 36 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 70 | . . . . 70 . Shots 2 | . . . . 2 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | . 324 284 125 298 232 Average Temperature 75 | . 76 100 43 102 43 Received Heat Transfer 993 | . 210 153 36 306 288 Effects 4 | . 2 2 . . . Interference 3 | . 1 2 . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 666 | . 333 . . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 100 97 100 Level 1 . | . . . . 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 203 | . 182 108 85 203 92 Initial 92 | . . 44 11 . 92 Average 30 | . 54 22 17 43 12 Influence Increases 1861 | . 401 179 292 679 310 Destroy 0b10 Robot/C 1320 | . 320 120 200 440 240 Destroy 0b10 Robot/NC 80 | . 10 15 5 40 10 Destroy Leader 348 | . 52 42 70 124 60 Successful Hack 3 | . 3 . . . . Disable Machine 45 | . . . 15 30 . Destroy Structure 5 | . 1 2 2 . . Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 30 | . 15 . . 15 . Influence Decreases 1861 | . 294 258 320 490 499 Entered New Map 177 | . . 63 17 . 97 Time Decay 1516 | . 294 185 303 420 314 Lost Part 168 | . . 10 . 70 88 Squads Dispatched 16 | . 3 . 2 6 5 Investigation 3 | . 2 . . . 1 Extermination 9 | . . . . 5 4 Reinforcement 4 | . 1 . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 1 3 2 1 Communications Jammed 15 | . . . . 15 . Distress Signals 14 | . . . . 14 . Times Spotted 111 | . 25 13 20 33 20 Peak Tracking Total 5 | . 5 3 4 5 5 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 12 | . 6 . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 1 2 . Max in Single Turn 2 | . . . 1 2 . Garrison Access 4 | . . . 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 3 . 3 2 2 Terminals 4 | . 2 . 1 . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 1 2 1 Total Hacks 24 | . 10 . 6 3 5 Successful 12 | . 5 . 3 2 2 Failed 12 | . 5 . 3 1 3 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 8 | . 3 . 2 . 3 Terminals 10 | . 5 . 2 . 3 Fabricators . | . . . . . . Repair Stations 8 | . 5 . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 6 | . . . 1 3 2 Terminal Hacks 3 | . 2 . 1 . . Disarm Traps 2 | . 1 . 1 . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . 1 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 4 | . . . 1 2 1 Seal Access 4 | . . . 1 2 1 Unauthorized Hacks 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Assimilate 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 . 1 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 32 | . 32 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4533 | . . . . 2649 1884 Optics 2286 | . . . . 402 1884 Sensors 2247 | . . . . 2247 . Jamming 1053 | . . . . 1053 . ECM 239 | . . . . . 239 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 9563 | 56 1287 1037 2163 3135 1885 Spaces Moved 3519 | 50 509 402 926 1079 553 Core 119 | 44 . . . 61 14 Treads 2289 | 6 509 402 926 446 . Legs 422 | . . . . 230 192 Wheels 359 | . . . . 160 199 Hover 7 | . . . . . 7 Flight 323 | . . . . 182 141 Fastest Speed 50 | 50 160 160 160 50 95 Average Speed 172 | 86 160 160 160 185 200 Slowest Speed 700 | 160 160 160 160 700 675 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 71 28 39 19 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6612 | 62 913 773 1559 2079 1226 Wait 2620 | . 333 329 555 843 560 Move 3514 | 49 508 401 925 1078 553 Hop . | . . . . . . Pick Up 89 | 5 13 14 20 26 11 Fast Attach 28 | 3 . . 2 14 9 Attach 62 | 4 4 7 10 23 14 Detach . | . . . . . . Swap 15 | . 3 1 7 2 2 Drop 61 | 1 7 7 15 20 11 Fire 151 | . 45 14 24 47 21 Melee 71 | . . . . 26 45 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 9) 437 | -10/Materials | Discovered new exit (range 15) 516 | -10/Materials | Discovered new exit (range 13) 544 | -10/Materials | Discovered new exit (range 13) 656 | -10/Materials | Repaired Hrd. Light Armor Plating 1263 | -10/Materials | Discovered new exit (range 8) 1344 | -10/Materials | Entered another Materials area 1344 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2015 | -9/Materials | Build established: Tank 2359 | -9/Materials | Discovered new exit (range 10) 2381 | -9/Materials | Entered another Materials area 2381 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2458 | -8/Materials | Build established: Scavenger-Tank 4520 | -8/Materials | Discovered new exit (range 16) 4544 | -8/Materials | Entered Factory 4544 | -7/Factory | Evolved 2 slots: Utility x2 5670 | -7/Factory | Lost 4 parts (2n1u1w) 6766 | -7/Factory | Build established: Scavenger-Gunner 6820 | -7/Factory | Core integrity fell below 50% 6863 | -7/Factory | Lost 4 parts (2n2w) 7120 | -7/Factory | Build established: Mutant 7556 | -7/Factory | Discovered new exit (range 14) 7679 | -7/Factory | Entered another Factory area 7679 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8555 | -6/Factory | Build established: Scavenger-Mutant 8755 | -6/Factory | Lost 3 parts (2n1w) 9222 | -6/Factory | Core integrity fell below 50% 9279 | -6/Factory | Lost 10 parts (1p4n2u3w) 9558 | -6/Factory | Core integrity fell below 20% 9564 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09549_ M-28 Smith repairs H-66 Slayer. 09550_ Destroyed Gravmag System. 09551_ Lgt. Ion Engine destroyed. 09551_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 09552_ Critical hit (Destroy). 09552_ Imp. Light Armor Plating destroyed. 09554_ VTOL Module destroyed. 09555_ Penetrated by Slug. 09555_ Autogun destroyed. 09557_ Penetrated by Slug. 09557_ Hvy. Laser destroyed. 09557_ Slug penetrates Manufacturing Mainframe. 09558_ Penetrated by Slug. 09560_ Adv. ECM Suite destroyed. 09562_ Slug penetrates Wall. 09562_ Dropped Med. Matter Pod. 09563_ Discarded Adv. Visual Processing Unit. 09564_ Discarded System Shield. 09564_ Penetrated by Slug. 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"????????????????? | | ????????????????????????????# ""??? #?????????? | | ???????????????????########?# ""?" ??????????? | | ???????????????????# !#?# ???????????? | | ???????????????????#"" ### """" ????????????? | | ???????????????????#"" @/ m """" ????????????? | | ???????????????????#"" p# """" ????????????? | | ???????????????????#""" ; """" #?????????? | | ???????????????????# h """" ?????????? | | ???????????????????#####+## """" ?? ?????? | | ???????????????????????# ## """" ? #????? | | ?????????????###########+## #????? | | ?????????????# # """" ???? | | ?????????????# """" "" # """" ????? | | ?????????????# """" ""%# """" """???? | | ?????????????# """" T"^# """" "" ???? | | ?????????????# """" "" + """" "" "" | | ?????????????# "" # """" | | ?????????????# """" # """" | | ?????????????# """" # | | ?????????????# """" # """ | | ############## """" # """ " " " " | | # # # """ " " " ??? | | # # # "" " " "???? | | # ############## "" " " "???? | | # #???# #?# " " "???? | | # #???# """" #?# " " "???? | | # #???# """" #?# " " "???? | | # #???# """" #?# """" " " " ??? | | # ! #???# """" #?# """" " " " ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 210 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 300 Power Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 64% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed BlastBoreUnit Manual? 0 Play Time 00:55:43 Cumulative 35.8 hours Start 2025.11.24 @ 20:23:05 End 2025.11.24 @ 21:16:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca96c79-c7a9-4650-b975-1e06c5a5fd25