Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.26 @ 15:36:15 Player: Glogmind Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (3470) 3470 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (876) 876 TOTAL SCORE: 9421 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 289/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Cooling System Advanced Cooling System Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating Medium Reactive Plating Force Field > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Medium Treads Medium Treads Graphene Brace Improved Grenade Launcher Power Maul [Rating: 82] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . . 1 Utility 7 | . . 1 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 139 | 4 10 19 30 24 7 1 5 6 12 21 Power 13 | . 1 1 5 1 1 . . . 2 2 Engine 6 | . 1 1 2 . . . . . 1 1 Core 5 | . . . 3 1 . . . . . 1 Reactor 2 | . . . . . 1 . . . 1 . Propulsion 38 | 2 3 10 9 4 . . 1 2 . 7 Treads 35 | 2 3 10 7 3 . . 1 2 . 7 Leg . | . . . . . . . . . . . Wheel 2 | . . . 1 1 . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 51 | 1 4 4 10 13 4 . 2 3 4 6 Device 28 | 1 1 1 3 10 2 . 2 2 3 3 Storage 3 | . 3 . . . . . . . . . Processor 6 | . . 1 2 1 . . . . 1 1 Hackware . | . . . . . . . . . . . Protection 14 | . . 2 5 2 2 . . 1 . 2 Artifact . | . . . . . . . . . . . Weapon 37 | 1 2 4 6 6 2 1 2 1 6 6 Energy Gun 16 | . . . 1 5 1 . 1 . 6 2 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 13 | 1 2 4 3 . . . 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . 2 1 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . 3 . Corrupted Parts 3 | . . . . . . . . 3 . . System Corruption 24 | . . . . . . . . 24 . . Parts Lost 48 | . . 2 15 9 1 . . . . 21 Power 5 | . . 1 1 1 . . . . . 2 Propulsion 15 | . . 1 4 3 1 . . . . 6 Utility 19 | . . . 7 4 . . . . . 8 Weapon 9 | . . . 3 1 . . . . . 5 Highest Loss Streak 18 | . . 2 11 5 1 . . . . 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 84 84 95 92 97 100 96 82 Engine 3 | . 14 10 6 . . . . . . 2 Core 1 | . . . 2 6 4 . . . . 1 Reactor 2 | . . . . . 2 7 7 7 5 3 Treads 20 | . 28 32 23 10 18 15 20 23 20 17 Device 20 | . 14 10 9 27 23 23 23 23 26 22 Storage 3 | . 14 11 8 . . . . . . . Processor 7 | . . 5 9 8 7 7 7 7 9 11 Protection 14 | . . 5 9 9 21 23 23 23 20 10 Energy Gun 6 | . 8 . . 13 14 7 7 1 3 7 Ballistic Gun 7 | . 19 22 14 . . . 4 7 2 1 Peak Build Rating 82 | 7 7 22 32 45 49 49 50 60 72 82 Average Rating 39 | 6 6 16 24 38 47 48 49 57 67 66 On Entrance 35 | 6 7 7 22 26 45 49 48 50 60 71 Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 12 29 39 46 44 58 60 60 67 72 78 Greatest Support 116 | 40 40 66 66 70 70 50 70 88 88 116 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 . . . Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 20 15 15 5 5 5 5 5 5 5 Average Capacity 7 | 8 13 15 13 5 5 5 5 5 5 5 Most Carried 15 | 7 8 15 15 5 5 5 5 5 5 5 Average Carried 6 | 5 5 13 12 4 5 5 5 5 4 4 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 2 7 15 5 5 5 5 5 5 5 1 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2734 | 261 193 464 430 521 180 121 50 110 109 295 Remotely . | . . . . . . . . . . . Salvage Created 3789 | 145 345 625 1039 582 48 16 134 74 . 781 Parts 217 | 9 33 51 59 28 . 2 2 3 . 30 Haulers Intercepted 4 | . 1 3 . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 2 6 1 7 . . Prevented 7 | . . . . . . . . 7 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 79 | . 10 13 23 12 3 3 . 1 . 14 Melee 1 | . . . . . . . . . . 1 Guns 65 | . 10 13 20 8 2 1 . 1 . 10 AOE 12 | . . . 3 4 1 2 . . . 2 Classes Destroyed 17 | 2 4 1 5 4 . . . 1 . . Worker 1 | . . . 1 . . . . . . . Builder 4 | . . . 2 1 . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . Hauler 4 | . 1 3 . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 4 | . 1 3 . . . . . . . . Swarmer 17 | . 3 5 6 . . 3 . . . . Grunt 37 | . 7 4 10 7 2 . . 1 . 6 Brawler 3 | . . . . 2 1 . . . . . Sentry 9 | . . 4 2 1 . . . . . 2 Specialist 1 | . . . 1 . . . . . . . Hunter 6 | . . . 3 . . . . . . 3 Programmer 5 | . . . . 2 . . . . . 3 Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 7 | 2 6 6 7 4 3 3 . 1 . 4 Combat Bots Only 6 | . 6 6 6 4 3 3 . 1 . 3 Max Kills in Single Turn 3 | 1 1 1 3 1 1 2 . 1 . 2 Gunslinging 1 | . . . 1 . . . . . . 1 Exploded 2 | . . . 2 1 1 2 . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 809 | . 40 93 190 119 12 16 . 20 6 313 Missed 191 | . 9 26 36 28 4 5 . 6 2 75 Damage Taken 8430 | . 313 726 2378 1103 92 79 . 145 46 3548 Core 1670 | . 75 94 253 229 6 . . 13 . 1000 Absorbed by Shields 888 | . . 82 133 . 37 32 . 56 15 533 Ignored by Resistances 461 | . . 23 78 . 16 56 . 58 . 230 Regen/Repaired (Parts) 53 | . . . . 53 . . . . . . Core Remaining (%) 77 | 100 70 76 54 . . . . 64 100 . Volleys Fired 337 | 7 37 54 85 50 13 6 6 14 4 61 Largest 2 | 2 2 2 2 2 1 2 1 2 2 2 Hottest 159 | 60 60 46 59 138 69 138 69 118 159 95 Shots Fired 583 | 14 73 108 141 87 14 9 6 28 7 96 Gun 552 | 14 73 108 137 81 9 7 6 20 3 94 Cannon 12 | . . . . . . . . 8 4 . Launcher 19 | . . . 4 6 5 2 . . . 2 Special . | . . . . . . . . . . . Kinetic 332 | 7 39 108 137 . . . . 15 . 26 Thermal 232 | 7 34 . . 81 9 7 6 13 7 68 Explosive 19 | . . . 4 6 5 2 . . . 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 27 | 5 11 27 14 15 3 4 10 21 1 19 Robot Miss Streak 6 | 2 2 3 6 6 1 2 . 2 5 4 Penetration Max 1 | . . . 1 . . . . . . 1 Secondary Targets 8 | . 1 1 4 . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . 1 Shots Hit Robots 431 | 10 53 78 109 58 8 5 6 21 2 81 Core Hits 199 | 4 21 30 56 32 7 4 3 4 1 37 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 6 | 1 . . 1 . . . . . . 4 Critical Strikes 16 | 1 . . 1 4 1 . 1 1 . 7 Burn 10 | . . . . 4 1 . 1 1 . 3 Destroy 3 | 1 . . 1 . . . . . . 1 Smash 3 | . . . . . . . . . . 3 Melee Attacks 10 | . . . . . . . . . . 10 Impact 10 | . . . . . . . . . . 10 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9706 | 117 665 1115 2032 1789 618 398 113 469 63 2327 Guns 6998 | 117 665 1091 1719 1157 111 55 113 342 25 1603 Cannons 165 | . . . . . . . . 127 38 . Explosions 2100 | . . . 298 611 507 343 . . . 341 Melee 333 | . . . . . . . . . . 333 Ramming 110 | . . 24 15 21 . . . . . 50 Kinetic 3936 | 61 364 1091 1719 . . . . 235 . 466 Thermal 3327 | 56 301 . . 1257 111 55 113 234 63 1137 Explosive 2000 | . . . 298 511 507 343 . . . 341 Electromagnetic . | . . . . . . . . . . . Impact 333 | . . . . . . . . . . 333 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . 1 14 9 6 6 24 1 12 Average Corruption 7 | . . . 1 11 6 6 6 23 1 2 Corruption Purged 8 | . . . . 5 3 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 106 | . . . 6 23 29 14 . 22 2 10 Message Errors 26 | . . . 1 4 13 5 . 2 . 1 Matter Fused 24 | . . . 2 6 5 3 . 6 . 2 Heat Flow Errors 13 | . . . . 4 3 2 . 4 . . Energy Discharges 10 | . . . . 2 3 . . 3 . 2 Parts Rejected 3 | . . . . 1 . . . 1 . 1 Parts Fused 2 | . . . . . . . . 2 . . Data Loss (minor) 10 | . . . 2 2 1 1 . 2 1 1 Data Loss (major) 6 | . . . . 1 2 1 . 1 1 . Misfires 6 | . . . 1 2 1 1 . 1 . . Alerts 5 | . . . . 1 1 1 . . . 2 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 333 | . . . . 76 6 26 . 30 . 195 Projectiles 30 | . . . . . . . . 30 . . Explosions 114 | . . . . 76 6 26 . . . 6 Melee 189 | . . . . . . . . . . 189 Knockbacks 2 | . . . . 1 . . . . . 1 Impact 2 | . . . . 1 . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 132 | . . . 40 41 18 . . . . 33 Shots 5 | . . . 2 1 1 . . . . 1 Rammed 22 | . . 4 3 3 . . . . . 12 Targets Rammed 22 | . . 4 3 3 . . . . . 12 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 251 | . 76 19 113 186 242 169 . 194 . 251 Average Temperature 48 | . 28 4 46 33 115 73 . 102 . 109 Received Heat Transfer 1531 | . 150 215 507 270 48 . . 30 . 311 Effects 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 5 | . . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . . 4 . 1 . . . 7 Heat Transferred 6940 | 125 650 . . 2455 296 111 296 459 87 2461 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 472 | 15 255 192 472 400 . . . . 73 206 Initial 153 | . 9 26 27 153 . . . . . 35 Average 153 | 7 104 64 285 255 . . . . 32 103 Maximum Alert Level 2 | . 1 . 2 2 . . . . . 1 Low Security (%) 65 | 100 79 100 18 21 . . . . 100 97 Level 1 33 | . 20 . 70 78 . . . . . 2 Level 2 1 | . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 2 2 10 6 . . . . . 5 Investigation 5 | . 1 . 1 2 . . . . . 1 Extermination 3 | . . . . 2 . . . . . 1 Reinforcement 11 | . 1 2 3 2 . . . . . 3 Assault . | . . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . . 1 3 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 16 26 37 21 3 3 . 6 6 25 Peak Tracking Total 11 | . 8 5 6 5 3 3 . 4 3 11 Tactical Retreats 10 | . . 1 5 2 . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . 3 . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 4 | . . . 1 3 . . . . . . Max in Single Turn 3 | . . . 1 3 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 22 | . 4 4 5 5 1 . . . . 3 Terminals 14 | . 4 4 2 4 . . . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 3 | . . . 1 1 . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 51 | . 11 9 12 12 1 . . . . 6 Successful 16 | . 4 4 4 2 1 . . . . 1 Failed 35 | . 7 5 8 10 . . . . . 5 Catastrophic 7 | . 2 . . 4 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 16 | . 7 5 . . . . . . 2 2 Terminals 33 | . 11 9 4 9 . . . . . . Fabricators 5 | . . . . . . . . . . 5 Repair Stations 6 | . . . 2 3 . . . . . 1 Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . Terminal Hacks 11 | . 4 4 2 . 1 . . . . . Robot Analysis 4 | . 3 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . 2 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Refit 1 | . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 3 4 3 5 . . . . . 3 Full Trace Events 4 | . . . 1 2 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 5 | . . . . . . . 4 . 1 . Largest Group 4 | . . . . . . . 4 4 4 2 Highest-Rated Group 154 | . . . . . . . 154 154 144 76 Highest-Rated Ally 40 | . . . . . . . 40 40 39 39 Zionite Dispatches 1 | . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . 1 . DROP 1 | . . . . . . . . . 1 . Ally Attacks 82 | . . . . . . . . 55 12 15 Total Damage 1517 | . . . . . . . . 1020 199 298 Kills 6 | . . . . . . . . 4 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 4 | . 3 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8164 | 93 517 1223 810 1215 1009 567 1042 553 372 763 Spaces Moved 3953 | 36 223 603 386 599 440 238 584 307 200 337 Core 123 | . . . 52 . . . . . . 71 Treads 3528 | 36 223 603 259 372 440 238 584 307 200 266 Legs . | . . . . . . . . . . . Wheels 256 | . . . 29 227 . . . . . . Hover 3 | . . . 3 . . . . . . . Flight 43 | . . . 43 . . . . . . . Fastest Speed 35 | 160 160 160 35 95 155 232 155 155 160 50 Average Speed 161 | 160 160 160 126 136 196 232 174 159 160 138 Slowest Speed 232 | 160 160 160 165 232 232 232 232 160 160 165 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 40 40 47 15 62 48 68 53 5 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . 4 1 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 176 | . . . 24 82 35 13 . 4 3 15 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . . . 4 3 . AOE 169 | . . . 24 82 35 13 . . . 15 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 5129 | 59 309 768 567 902 573 245 600 347 245 514 Wait 517 | 6 28 38 36 212 102 1 3 16 19 56 Move 3943 | 35 222 602 385 598 439 237 583 306 199 337 Hop . | . . . . . . . . . . . Pick Up 59 | 1 6 25 11 7 3 . . . 1 5 Fast Attach 63 | 1 4 5 9 14 4 . 4 2 10 10 Attach 30 | 1 . 4 14 4 . . . . 2 5 Detach 4 | 1 . 1 . . 1 . . . 1 . Swap 46 | 2 6 10 7 6 3 1 1 4 . 6 Drop 96 | 5 6 25 17 8 6 . 3 5 9 12 Fire 337 | 7 37 54 85 50 13 6 6 14 4 61 Melee 10 | . . . . . . . . . . 10 Ram 9 | . . . 1 . . . . . . 8 Kick . | . . . . . . . . . . . Crush 13 | . . 4 2 3 . . . . . 4 Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 94 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 10) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1073 | -9/Materials | Build established: Scavenger-Mutant 1519 | -9/Materials | Build established: Mutant 1819 | -9/Materials | Discovered new exit (range 3) 1834 | -9/Materials | Entered another Materials area 1834 | -8/Materials | Evolved 2 slots: Utility x2 1886 | -8/Materials | Garrison activated, responded to threat 2170 | -8/Materials | Garrison activated, responded to threat 2414 | -8/Materials | Lost 11 parts (1p3n5u2w) 2543 | -8/Materials | Garrison activated, responded to threat 2585 | -8/Materials | Lost 3 parts (1n1u1w) 2634 | -8/Materials | Discovered new exit (range 11) 2644 | -8/Materials | Entered Factory 2644 | -7/Factory | Evolved 2 slots: Utility x2 2706 | -7/Factory | Build established: Scavenger-Mutant 3053 | -7/Factory | Lost 5 parts (1p1n2u1w) 3136 | -7/Factory | System corruption reached 10% 3166 | -7/Factory | Lost 3 parts (1n2u) 3566 | -7/Factory | Repaired Imp. Grenade Launcher 3846 | -7/Factory | Discovered new exit (range 3) 3849 | -7/Factory | Identified exit to Lower Caves 3859 | -7/Factory | Entered Lower Caves 4306 | -7/Lower Caves | Build established: Mutant 4478 | -7/Lower Caves | Discovered new exit (range 5) 4485 | -7/Lower Caves | Identified exit to Lower Caves 4868 | -7/Lower Caves | Entered another Lower Caves area 5007 | -7/Lower Caves | Encountered a Warlord checkpoint 5333 | -7/Lower Caves | Discovered new exit (range 16) 5365 | -7/Lower Caves | Identified exit to Zion 5435 | -7/Lower Caves | Entered Zion 5528 | -7/Zion | System corruption cleaned by Quarantine Array 5907 | -7/Zion | Learned location of Armory (-3) 6130 | -7/Zion | Met Imprinter 6155 | -7/Zion | Imprinted 6158 | -7/Zion | Declared Zion's savior 6252 | -7/Zion | Learned Factory security intel 6463 | -7/Zion | Discovered new exit (range 9) 6476 | -7/Zion | Identified exit to Proximity Caves 6477 | -7/Zion | Entered Proximity Caves 6477 | -6/Proximity Caves | Accompanied by 4 allies 6533 | -6/Proximity Caves | Spotted B-75 Beast 6571 | -6/Proximity Caves | Allies destroyed B-75 Beast 6872 | -6/Proximity Caves | Build established: Scavenger-Mutant 6981 | -6/Proximity Caves | Discovered new exit (range 10) 6990 | -6/Proximity Caves | Identified exit to Factory 7030 | -6/Proximity Caves | Entered Factory 7030 | -6/Factory | Accompanied by 3 allies 7030 | -6/Factory | Evolved 2 slots: Utility x2 7105 | -6/Factory | Zion Thermal Resupply teleported in 7225 | -6/Factory | Discovered new exit (range 8) 7233 | -6/Factory | Identified exit to Factory 7402 | -6/Factory | Entered another Factory area 7402 | -5/Factory | Accompanied by 2 allies 7402 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8089 | -5/Factory | Core integrity fell below 50% 8112 | -5/Factory | System corruption reached 10% 8125 | -5/Factory | Core integrity fell below 20% 8129 | -5/Factory | Lost 18 parts (2p6n6u4w) 8165 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 40 matter. R-10 Processor collects Lgt. Ion Engine. Slammed into P-70 Sage. Destabilizing: System interference. Core Analyzer temporarily disabled. Slammed into P-70 Sage. System corrupted: Matter fused (-10). Acquired 5 matter. Slammed into G-50 Soldier. Imp. Signal Interpreter broken. Destabilizing: Short circuit. System corrupted: Matter fused (-10). Connecting with Fabricator... >>Trojan(Liberate) Trojan loaded successfully. Testing... Ready to liberate! Construction Platform disabled. Penetrated by Slug. R,5Q|XZ&YQQIPPD2AWGHQC,DKF%5AS9CQOKCAZ Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#+?? | | ????????????????????????????????????????????? # | | ????????????????????????????????????????????? # | | ????????????????????????????????????????????? # | | ????????????????????????????????????????????? = # | | ????????????????????????????##???????????? # | | ????????????????????????????+ ???????????#""" # | | ????????????????????????????# #??????????#""" # | | ????????????????????????????# #??????????#""" # | | ????????????????????????????+ #####??????# ? | | ????????????????????????????# ######## ?? | | ????????????????????????????# # ??? | | ????????????????????????????+ #### ###/##??? | | ????????????????????????????# #??# ## #### | | ????????????????????????????# """ !#??# | | ????????????????????????????# """ #??#### #### | | ????????????????????????????# """ #?????## ##??? | | ????????????????????????????# #??????# #?### | | ????????????????????????????# #??????# ##### | | ??????????#################?# ##+####?????##% | | ??????????# #?# #???????######+##### | | ??????????# """" "" #?# #???????# % | | ??????????# """" F" #?# #???????# [ | | ??????????# """ "@### #???????# ==% | | ??????????# """"p""gp #???????# |% | | ??????????# """" #####???????# *% | | ??????????+ ]] """" #???????????# | | ??????????# ]] """" #???????????# | | ??????????# ]] #???????????# | | ??????????# #???????????# | | ??????????## ##############???????????# | | ???????????##?????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????############ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????#* | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#| | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Resistance: TH 15 Evasion (%) 63 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryPersonalRipper Manual? 0 Play Time 01:05:33 Cumulative 60.3 hours Start 2025.04.26 @ 14:32:01 End 2025.04.26 @ 15:36:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: da206559-ddfe-410e-bbf8-cb5ae6d88342