Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 16:21:00

Player: my balls icht

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (73)      365
Value Destroyed (2571)     2571
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-837)               -837
              TOTAL SCORE: 6019

 Bonus
-------
High Alert Combat Kills    39
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1476

 Cogmind 
---------
Core Integrity             0/850
Matter                     281/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (66)
Movement                   Core (200) Ox3
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (3) --------
   Zionite Light DM Reactor
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           0b10 Decoder Chip [Scout]
           Target Analyzer
  Improved Target Analyzer
           Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
      Makeshift Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Targeting Computer
                Core Analyzer
        Layered Medium Armor Plating
                Mobile Refinery Mk. CCLXVII
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
                Greatsword
>               --- INVENTORY --------
       Improved Medium Treads
                Cesium-ion Thruster
                Cesium-ion Thruster
      Makeshift Flight Unit
                0b10 Decoder Chip [Scout]
                Target Analyzer
       Improved Target Analyzer
                Hacking Suite
          Heavy Battle Rifle
          Heavy Flak Cannon
[Rating: 63]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Core Analyzer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Proton Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   .   
  Power                    2    | .   .   1   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  3    | .   .   1   1   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             98   | 7   4   11  8   19  12  22  5   2   8   
  Power                    20   | 1   2   3   1   5   1   6   .   .   1   
    Engine                 8    | 1   2   2   .   1   .   2   .   .   .   
    Core                   11   | .   .   1   1   4   1   4   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               24   | 2   .   2   1   5   3   5   2   .   4   
    Treads                 8    | 2   .   2   .   1   .   2   .   .   1   
    Leg                    6    | .   .   .   .   .   1   3   2   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   4   2   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   3   
  Utility                  22   | 2   1   1   1   5   5   2   2   2   1   
    Device                 8    | 1   .   .   .   1   2   1   1   2   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   2   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   1   1   2   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   5   5   4   3   9   1   .   2   
    Energy Gun             2    | .   .   1   .   .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          23   | 2   .   3   5   2   3   7   .   .   1   
    Ballistic Cannon       4    | .   1   1   .   1   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   1   .   .   .   1   2   
Parts Lost                 55   | .   2   5   2   10  7   10  .   .   19  
  Power                    13   | .   1   2   .   3   1   3   .   .   3   
  Propulsion               18   | .   .   2   .   3   3   2   .   .   8   
  Utility                  12   | .   1   .   2   1   2   2   .   .   4   
  Weapon                   12   | .   .   1   .   3   1   3   .   .   4   
  Highest Loss Streak      19   | .   2   2   1   4   5   8   .   .   19  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   100 81  92  79  85  94  95  93  80  
  Engine                   8    | .   14  9   4   7   .   9   13  13  10  
  Core                     8    | .   .   3   13  8   17  9   6   6   5   
  Treads                   7    | .   28  20  18  4   .   8   3   .   .   
  Leg                      9    | .   .   .   .   .   1   12  22  26  22  
  Hover                    3    | .   .   .   .   8   17  .   .   .   .   
  Device                   4    | .   11  .   .   1   3   7   6   6   5   
  Storage                  6    | .   14  11  9   7   3   6   6   6   5   
  Processor                11   | .   .   .   .   8   13  18  15  13  12  
  Protection               6    | .   2   15  20  8   7   .   3   6   5   
  Energy Cannon            1    | .   .   .   .   .   .   3   2   .   .   
  Ballistic Gun            13   | .   18  13  16  19  14  13  8   6   5   
  Ballistic Cannon         1    | .   9   5   .   2   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 11  17  25  28  45  50  49  51  51  51  
  Greatest Support         71   | 40  40  40  16  26  35  53  71  71  71  
  Greatest Overweight (x)  10   | .   .   .   1   7   10  2   2   .   5   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  
  Average Capacity         8    | 7   8   8   8   8   7   10  10  10  9   
  Most Carried             10   | 3   6   6   8   8   6   8   10  10  10  
  Average Carried          6    | 2   4   5   6   7   4   5   9   10  8   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  5   
  Final Carried            10   | 3   4   6   8   7   5   8   10  10  4   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 21% | Scavenger-Gladiator
 13% | Scavenger-Mutant
 12% | Mutant
  5% | Tank
  3% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
    Scavenger-Mutant | -8/Materials
    Scavenger-Gunner | -7/Factory
    Scavenger-Gunner | -6/Factory
    Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Zion
 Scavenger-Gladiator | -6/Deep Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Matter Collected           2765 | 260 118 427 234 777 412 428 94  15  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3036 | 49  171 646 540 882 435 313 .   .   .   
  Parts                    166  | 4   11  33  30  52  20  16  .   .   .   
Haulers Intercepted        2    | .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   .   3   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   13  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Combat Hostiles Destroyed  56   | .   5   14  9   14  8   6   .   .   .   
  Guns                     47   | .   3   7   9   14  8   6   .   .   .   
  Cannons                  9    | .   2   7   .   .   .   .   .   .   .   
Classes Destroyed          14   | 1   4   2   2   2   2   1   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   
  Recycler                 6    | .   1   1   1   2   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   1   .   1   .   .   .   .   .   
  Swarmer                  12   | .   3   .   3   3   3   .   .   .   .   
  Grunt                    24   | .   2   8   3   6   3   2   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   11   | .   .   6   2   2   .   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   2   2   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   1   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   5   
  Thief                    1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 1   3   5   8   5   3   2   .   .   5   
  Combat Bots Only         5    | .   3   4   5   3   3   2   .   .   .   
Max Kills in Single Turn   6    | 1   1   1   2   1   1   1   .   .   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        577  | .    18   95   46   107  79   121  .    .    111  
  Missed                   156  | .    8    21   12   20   8    41   .    .    46   
Damage Taken               7740 | .    266  1037 358  1141 1271 1191 .    .    2476 
  Core                     1236 | .    16   177  40   131  156  173  .    .    543  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    4    37   9    .    .    .    .    .    .    
  Regen/Repaired (Parts)   300  | .    .    .    .    .    300  .    .    .    .    
Core Remaining (%)         84   | 100  93   55   92   81   .    .    .    .    .    
Volleys Fired              237  | 11   18   57   31   61   31   25   .    .    3    
  Largest                  3    | 2    2    2    2    3    3    3    .    .    3    
  Hottest                  119  | 40   55   68   50   85   81   103  .    .    119  
Shots Fired                511  | 22   36   103  62   143  71   67   .    .    7    
  Gun                      461  | 22   18   75   62   141  71   67   .    .    5    
  Cannon                   50   | .    18   28   .    2    .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  503  | 22   36   98   62   143  71   64   .    .    7    
  Thermal                  3    | .    .    .    .    .    .    3    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    5    .    .    .    .    .    .    .    
  Robot Hit Streak         29   | 4    7    29   6    10   11   10   .    .    7    
  Robot Miss Streak        9    | 4    4    4    6    9    7    4    .    .    9    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        4    | .    .    .    1    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           341  | 12   15   86   33   83   58   50   .    1    3    
  Core Hits                191  | 5    9    35   20   36   60   18   .    .    8    
  Critical Kills           2    | .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    1    2    .    1    .    
    Destroy                3    | .    .    .    .    .    1    2    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              13   | .    .    .    .    .    .    .    .    13   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    .    .    .    .    13   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8539 | 99   329  1270 637  1515 1105 821  .    106  2657 
  Guns                     4995 | 99   78   879  637  1492 965  821  .    .    24   
  Cannons                  541  | .    138  377  .    18   .    .    .    .    8    
  Explosions               2847 | .    104  .    .    .    121  .    .    .    2622 
  Melee                    106  | .    .    .    .    .    .    .    .    106  .    
  Ramming                  50   | .    9    14   .    5    19   .    .    .    3    
  Kinetic                  5401 | 99   216  1182 637  1510 965  760  .    .    32   
  Thermal                  2908 | .    104  .    .    .    121  61   .    .    2622 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          74   | .    .    74   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 106  | .    .    .    .    .    .    .    .    106  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    7    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    2    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            619  | .    113  .    .    .    .    .    .    .    506  
  Projectiles              4    | .    4    .    .    .    .    .    .    .    .    
  Explosions               615  | .    109  .    .    .    .    .    .    .    506  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    2    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    2    2    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      719  | .    157  .    .    2    109  .    .    .    451  
  Shots                    4    | .    2    .    .    .    1    .    .    .    1    
  Rammed                   6    | .    1    1    .    1    1    .    .    .    2    
Targets Rammed             7    | .    1    2    .    1    1    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    
Highest Temperature        486  | .    53   153  297  486  462  28   .    .    177  
  Average Temperature      108  | .    18   30   131  118  152  9    .    .    71   
  Received Heat Transfer   1662 | .    45   444  126  276  144  42   .    .    585  
  Effects                  19   | .    .    .    .    8    11   .    .    .    .    
    Shutdowns              10   | .    .    .    .    4    6    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    .    
    Interference           4    | .    .    .    .    4    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         311  | .    100  .    .    .    100  111  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Peak Influence             469  | 10  250 462 469 263 277 .   .   .   .   
  Initial                  208  | .   6   105 146 208 91  .   .   .   .   
  Average                  163  | 3   72  271 264 148 138 .   .   .   .   
Maximum Alert Level        2    | .   1   2   2   1   1   .   .   .   .   
  Low Security (%)         66   | 100 79  26  43  75  79  .   .   .   .   
  Level 1                  32   | .   20  68  45  24  20  .   .   .   .   
  Level 2                  1    | .   .   5   11  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   .   5   4   .   .   .   .   
  Investigation            4    | .   .   1   .   2   1   .   .   .   .   
  Extermination            3    | .   .   .   .   3   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Distress Signals           3    | .   2   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   8   20  14  21  12  8   .   .   11  
  Peak Tracking Total      11   | .   4   7   4   3   4   3   .   .   11  
  Tactical Retreats        2    | .   .   1   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Traps Triggered            5    | .   .   2   .   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Machines Disabled          14   | .   8   1   1   .   2   .   .   .   2   
  Max in Single Turn       6    | .   6   1   1   .   2   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Machines Accessed          12   | .   1   3   3   3   2   .   .   .   .   
  Terminals                6    | .   .   3   3   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                29   | .   1   7   5   7   9   .   .   .   .   
  Successful               19   | .   1   3   4   5   6   .   .   .   .   
  Failed                   10   | .   .   4   1   2   3   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   2   .   
  Terminals                12   | .   .   7   5   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   5   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   8   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             7    | .   .   3   4   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   3   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   2   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   1   3   2   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   1   .   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   134 .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   
  Time                     124  | .   .   .   .   .   124 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Total Allies               6    | .   .   .   .   .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   6   3   
  Highest-Rated Group      345  | .   .   .   .   .   .   .   .   345 223 
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   11  
  Total Damage             43   | .   .   .   .   .   .   .   .   .   43  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Turns Passed               7397 | 164  382  652  292  1569 564  1900 611  1017 246  
Spaces Moved               3985 | 85   200  288  179  829  232  776  422  784  190  
  Core                     53   | 12   .    .    .    11   1    .    .    .    29   
  Treads                   904  | 73   200  288  .    303  .    38   .    .    2    
  Legs                     2156 | .    .    .    .    .    54   738  422  784  158  
  Wheels                   242  | .    .    .    179  63   .    .    .    .    .    
  Hover                    629  | .    .    .    .    452  177  .    .    .    .    
  Flight                   1    | .    .    .    .    .    .    .    .    .    1    
  Fastest Speed            50   | 50   160  160  115  108  105  120  125  125  50   
  Average Speed            159  | 144  160  160  115  164  142  228  138  125  118  
  Slowest Speed            550  | 160  160  160  115  400  550  260  260  125  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 6    39   24   20   24   7    83   55   90   44   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    2    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             17   | .    .    .    .    .    .    5    11   1    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    4    .    
Terrain Destroyed          85   | .    28   .    .    .    31   .    .    4    22   
  Melee                    4    | .    .    .    .    .    .    .    .    4    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      81   | .    28   .    .    .    31   .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee 
Total                      4633 | 106 230 378 228 974 412 847 451 803 204 
  Wait                     215  | .   1   13  .   44  131 13  10  3   .   
  Move                     3976 | 84  199 287 178 828 231 775 421 783 190 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | 4   4   3   4   10  3   9   5   .   .   
  Fast Attach              59   | 6   2   10  7   10  6   10  4   2   2   
  Attach                   33   | 1   2   1   1   8   5   8   1   .   6   
  Detach                   6    | .   .   1   .   1   .   1   3   .   .   
  Swap                     6    | .   .   .   .   1   1   4   .   .   .   
  Drop                     37   | .   3   4   7   8   3   2   7   2   1   
  Fire                     237  | 11  18  57  31  61  31  25  .   .   3   
  Melee                    13   | .   .   .   .   .   .   .   .   13  .   
  Ram                      4    | .   .   .   .   1   1   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   1   2   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   2   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
  165 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  430 | -10/Materials  | Discovered new exit (range 8)
  514 | -10/Materials  | Discovered new exit (range 15)
  547 | -10/Materials  | Entered another Materials area
  547 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
 1184 | -9/Materials   | Discovered new exit (range 7)
 1199 | -9/Materials   | Entered another Materials area
 1199 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1276 | -8/Materials   | Build established: Scavenger-Mutant
 1481 | -8/Materials   | Discovered new exit (range 9)
 1491 | -8/Materials   | Entered Factory
 1491 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 1576 | -7/Factory     | Lost 4 parts (2p1n1u)
 1922 | -7/Factory     | Build established: Tank
 3045 | -7/Factory     | Discovered new exit (range 7)
 3060 | -7/Factory     | Entered another Factory area
 3060 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3210 | -6/Factory     | Repaired Enh. Autogun
 3249 | -6/Factory     | Repaired Imp. Light Armor Plating
 3449 | -6/Factory     | Garrison activated, responded to threat
 3478 | -6/Factory     | Lost 5 parts (2n2u1w)
 3534 | -6/Factory     | Build established: Scavenger-Gunner
 3565 | -6/Factory     | Discovered new exit (range 15)
 3624 | -6/Factory     | Entered Lower Caves
 3653 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3851 | -6/Lower Caves | Learned Factory stockpile data
 3992 | -6/Lower Caves | Lost 8 parts (2p2n2u2w)
 4443 | -6/Lower Caves | Learned Factory security intel
 5332 | -6/Lower Caves | Discovered new exit (range 11)
 5524 | -6/Lower Caves | Entered another Lower Caves area
 5784 | -6/Lower Caves | Learned location of Zion (-6)
 5796 | -6/Lower Caves | Encountered a Warlord checkpoint
 6045 | -6/Lower Caves | Build established: Scavenger-Gladiator
 6129 | -6/Lower Caves | Discovered new exit (range 5)
 6130 | -6/Lower Caves | Learned location of Extension (-5)
 6135 | -6/Lower Caves | Entered Zion
 6160 | -6/Zion        | Given A8's code to call for help
 6183 | -6/Zion        | Discovered new exit (range 14)
 6340 | -6/Zion        | Learned location of Quarantine (-3)
 6639 | -6/Zion        | Imprinted
 6642 | -6/Zion        | Declared Zion's savior
 6865 | -6/Zion        | Found Prototype Device
 6865 | -6/Zion        | Identified Mobile Refinery Mk. CCLXVII
 6963 | -6/Zion        | Received a hallucinogenic algorithm
 6966 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 6971 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 7138 | -6/Zion        | Discovered new exit (range 4)
 7141 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 7152 | -6/Zion        | Entered Deep Caves
 7152 | -6/Deep Caves  | Accompanied by 6 allies
 7324 | -6/Deep Caves  | Z-Facility disabled
 7334 | -6/Deep Caves  | Attacked by Z-Imprinter
 7349 | -6/Deep Caves  | Core integrity fell below 50%
 7387 | -6/Deep Caves  | Found Prototype Protection
 7387 | -6/Deep Caves  | Identified Zio. Heavy Carapace
 7396 | -6/Deep Caves  | Core integrity fell below 20%
 7398 | -6/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
Hyp. Gauss Rifle destroyed.
Lgt. Deuterium Engine destroyed.
Cesium-ion Thruster destroyed.
Flexi-carbon Leg destroyed.
Cesium-ion Thruster destroyed.
Hvy. Flak Cannon destroyed.
Microactuators destroyed.
Targeting Computer destroyed.
Mak. Flight Unit destroyed.
Dropped Med. Storage Unit.
Mic. Nuclear Core destroyed.
Arm. Leg destroyed.
Imp. Medium Treads destroyed.
Acquired Prototype Protection.
Identified Zio. Heavy Carapace.
Acquired Prototype Reactor.
Identified Zio. Light DM Reactor.
Zio. Heavy Carapace destroyed.
Slammed into Z-Imprinter.
Slammed into 3N-706(z).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ??????????????????????????# ?????????????????????? |
| ??????????????????????????# ###?????###??????????? |
| ???????????????????????????   ######   #?????????? |
| ???????????????????????????      #       ????????? |
| ???????????????????????????              ????????? |
| ???????????????????????????               ???????? |
| ???????????????????????????               ???????? |
| ??????????????????????????##               ??????? |
| ??????????????????????????#                ??????? |
| ???????????????????????####                ??????? |
| ?????????????????????### z#z                ?????? |
| ?????????????????????#; I@z                  ????? |
| ?????????????????????##zz#z                  ????? |
| ??????????????????????#####zzz                ???? |
| ?????????????????????????## z                  ??? |
| ?????????????????????????#                      "? |
| ?????????????????????????##                     "? |
| ???????????????????????##?#                     "" |
| ??????????????????????##  #                      " |
| ??????????????????????#                          " |
| ??????????????????????#                          " |
| ??????????????????????#                          " |
| ??????????????????????##                           |
| ???????????????????????###                         |
| ?????????????????????????#                         |
| ?????????????????????????##                        |
| ??????????????????????????#                        |
| ??????????????????????????##                       |
| ???????????????????????????#                       |
| ???????????????????????????#                       |
| ???????????????????????????#                       |
| ?????????????????????????                          |
| ????????????????????????                           |
| ???????????????????????                            |
| ???????????????????????                            |
| ???????????????????????                            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          41
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             1200
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         13
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
                  Cld. Airjet | -7/Factory | Scanalyzed
    Adv. Field Recycling Unit | -6/Zion    | Archive
              Mak. Hover Unit | -6/Zion    | Archive
        Adv. Shield Generator | -6/Zion    | Archive
                  Power Sword | -6/Zion    | Archive
               Adv. Heat Sink | -6/Zion    | Archive
    0b10 Decoder Chip [Scout] | -6/Zion    | Archive
 Imp. Shock Absorption System | -6/Zion    | Archive
                  HERF Cannon | -6/Zion    | Archive
                KE Penetrator | -6/Zion    | Archive
             Hpw. Shock Rifle | -6/Zion    | Archive
                Neutrino Core | -6/Zion    | Archive
       Nuclear Pulse Thruster | -6/Zion    | Archive
            Hyp. Gauss Cannon | -6/Zion    | Archive
 Imp. Reaction Control System | -6/Zion    | Archive
        Adv. Coolant Injector | -6/Zion    | Archive
      Tiamat Missile Launcher | -6/Zion    | Archive

 Robot Schematics 
------------------
 R-10 Processor | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage

 Challenges 
------------
None

 Game 
------
Seed              ImpactCryofiberPick
  Manual?         0
Play Time         00:55:05
  Cumulative      16.9 hours
  Start           2024.05.15 @ 15:11:39
  End             2024.05.17 @ 16:21:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d7b3b0e-2bc3-42c5-bcb6-bfceb72497cc