Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 14:28:19

Player: Bob

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (102)     510
Value Destroyed (4350)     4350
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2392)               2392
              TOTAL SCORE: 12812

 Bonus
-------
Follower Combat Kills      122
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      670

 Cogmind 
---------
Core Integrity             897/1000
Matter                     300/300
Energy                     487/510
System Corruption          1%
Temperature                Cool (-56)
Movement                   Treading (160)
Location                   -5/Warlord

 Parts 
-------
>          --- POWER (2) --------
     Light Fission Core
>          --- PROPULSION (3) ---
    Medium Treads
    Medium Treads
>          --- UTILITY (9) ------
  Improved Cryofiber Web
  Advanced Cooling System
    Medium Storage Unit
           Energy Well
  Advanced Targeting Computer
  Improved Target Analyzer
           Core Analyzer
>          --- WEAPON (3) -------
           Beamcaster
     Heavy Phase Cannon
>          --- INVENTORY (10) ---
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Phase Shifter
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
           Neutrino Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Cryofiber Web
  Advanced Cooling System
    Medium Storage Unit
           Energy Well
  Advanced Targeting Computer
  Improved Target Analyzer
           Core Analyzer
  Improved Heavy Armor Plating
>          --- WEAPON -----------
           Beamcaster
     Heavy Phase Cannon
     Heavy Phase Cannon
>          --- INVENTORY --------
  Advanced Sensor Array
  Improved Signal Interpreter
           Missile Launcher
[Rating: 81]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Core Analyzer
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Protection               Improved Heavy Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   1   2   1   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             90   | 6   .   2   9   7   14  16  11  .   4   2   3   4   4   6   2   
  Power                    13   | 1   .   .   2   1   .   3   1   .   .   .   .   .   2   1   2   
    Engine                 5    | 1   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   2   1   .   .   .   .   .   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   1   3   1   4   4   2   .   1   2   2   .   .   1   .   
    Treads                 16   | .   .   .   .   .   4   4   2   .   1   2   2   .   .   1   .   
    Leg                    6    | 2   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   .   1   1   .   5   7   7   .   3   .   1   4   2   1   .   
    Device                 15   | .   .   .   1   .   1   5   1   .   3   .   1   3   .   .   .   
    Storage                6    | 1   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   
    Processor              5    | .   .   1   .   .   1   .   1   .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   2   2   2   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   .   3   5   5   2   1   .   .   .   .   .   .   3   .   
    Energy Gun             8    | 1   .   .   1   1   2   1   1   .   .   .   .   .   .   1   .   
    Energy Cannon          4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          5    | 1   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   .   1   .   .   .   .   1   1   2   3   5   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  7    | .   .   .   .   .   .   1   .   .   .   .   1   1   2   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      5    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   85  92  98  82  85  100 97  93  93  93  92  93  93  88  93  
  Engine                   2    | .   14  14  11  11  9   4   .   .   .   .   .   .   .   .   .   
  Core                     9    | .   .   .   .   .   .   2   12  13  13  13  13  11  11  10  10  
  Treads                   16   | .   .   .   .   .   8   23  19  20  20  20  20  17  17  16  17  
  Leg                      2    | .   28  28  22  20  .   .   .   .   .   .   .   .   .   .   .   
  Device                   18   | .   .   .   10  11  5   24  24  20  20  20  19  22  18  15  11  
  Storage                  7    | .   14  14  11  11  12  1   5   6   6   6   6   11  11  11  11  
  Processor                7    | .   .   6   11  11  9   7   6   6   6   6   6   5   8   11  17  
  Protection               5    | .   .   .   .   .   7   11  6   6   6   6   6   5   4   5   5   
  Energy Gun               14   | .   14  14  11  3   9   11  16  20  20  20  20  17  17  14  5   
  Energy Cannon            1    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   11  
  Ballistic Gun            3    | .   14  14  21  4   11  8   .   .   .   .   .   .   .   .   .   
Peak Build Rating          81   | 6   6   7   15  25  37  52  63  63  66  67  68  80  80  81  81  
  Average Rating           57   | 3   6   6   13  12  32  47  61  63  65  66  66  77  78  74  80  
  On Entrance              44   | .   6   6   7   15  25  37  52  63  63  66  67  68  80  78  81  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 14  14  14  23  26  31  34  56  56  59  59  59  68  68  79  79  
  Greatest Support         86   | 20  20  20  20  28  64  70  68  68  78  86  86  86  86  86  86  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   5   25  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 6   8   8   8   8   7   5   9   10  10  10  10  10  10  10  10  
  Most Carried             11   | 1   4   7   8   8   8   5   11  10  10  10  10  10  10  8   4   
  Average Carried          7    | .   2   5   7   7   7   4   8   10  9   10  9   8   8   6   3   
  Final Capacity           10   | 8   8   8   8   8   5   5   10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 1   4   6   8   8   5   5   10  10  10  10  10  10  7   3   4   

 Class Distribution 
--------------------
 63% | Tank
 13% | Scavenger-Gunner
  7% | Gunner
  7% | Skirmisher
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
           Mutant | -9/Mines
           Gunner | -8/Materials
             Tank | -7/Factory
             Tank | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Lower Caves
             Tank | -6/Zion
             Tank | -5/Proximity Caves
           Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Warlord

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Matter Collected           1740 | 191  .    100  247  128  379  265  91   104  40   20   30   25   40   20   60   
  Remotely                 502  | .    .    .    .    .    207  265  30   .    .    .    .    .    .    .    .    
Salvage Created            4370 | .    .    79   512  127  345  463  1105 179  133  .    549  107  230  258  283  
  Parts                    211  | .    .    2    33   3    15   24   64   9    7    .    17   3    13   12   9    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    .    .    .    .    .    .    9    6    .    17   .    16   11   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Combat Hostiles Destroyed  97   | .   .   2   10  6   5   10  22  6   2   .   17  2   4   5   6   
  Guns                     78   | .   .   2   10  3   4   10  17  6   2   .   13  1   4   5   1   
  Cannons                  9    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   5   
  AOE                      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   .   1   4   1   3   2   .   .   1   .   .   .   .   1   1   
  Worker                   3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   .   .   .   .   .   3   6   4   .   .   11  .   .   2   3   
  Grunt                    31   | .   .   2   5   2   3   5   8   1   .   .   4   .   .   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   10   | .   .   .   4   .   1   1   3   .   .   .   .   .   .   1   .   
  Hunter                   10   | .   .   .   .   .   1   .   1   .   1   .   .   2   4   .   1   
  Programmer               7    | .   .   .   .   .   .   1   4   1   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   2   4   2   2   3   5   4   1   .   5   2   2   5   4   
  Combat Bots Only         5    | .   .   2   3   2   2   3   5   4   1   .   5   2   2   5   4   
Max Kills in Single Turn   3    | .   .   1   1   1   1   2   3   1   1   .   2   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Hostile Shots Fired        709   | .    .    12   46   27   20   75   144  23   24   .    122  12   63   27   114  
  Missed                   218   | .    .    3    13   11   6    26   47   6    7    .    45   4    14   4    32   
Damage Taken               5439  | .    .    82   382  161  184  645  825  154  162  .    562  47   476  531  1228 
  Core                     343   | .    .    24   81   .    25   21   55   .    16   .    18   5    26   .    72   
  Absorbed by Shields      1137  | .    .    .    .    .    .    13   301  59   101  .    450  48   165  .    .    
  Ignored by Resistances   1862  | .    .    24   108  48   52   187  326  62   75   .    290  27   187  142  334  
  Regen/Repaired (Parts)   88    | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    69   
Core Remaining (%)         91    | 100  .    90   .    79   95   97   .    .    .    .    89   .    .    .    .    
Volleys Fired              223   | .    .    7    25   15   17   23   52   10   7    .    27   5    9    11   15   
  Largest                  3     | .    .    2    3    3    3    3    3    3    3    .    3    3    3    2    3    
  Hottest                  255   | .    .    70   102  102  164  147  202  202  202  .    202  202  202  122  255  
Shots Fired                583   | .    .    14   75   30   51   64   113  30   21   .    77   15   26   22   45   
  Gun                      525   | .    .    14   75   21   33   64   112  30   21   .    77   15   26   22   15   
  Cannon                   57    | .    .    .    .    9    18   .    .    .    .    .    .    .    .    .    30   
  Launcher                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  126   | .    .    7    50   18   25   26   .    .    .    .    .    .    .    .    .    
  Thermal                  444   | .    .    7    25   9    17   38   112  30   21   .    77   15   26   22   45   
  Explosive                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Electromagnetic          12    | .    .    .    .    3    9    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | .    .    13   13   8    17   9    23   11   13   .    24   27   16   34   35   
  Robot Miss Streak        3     | .    .    .    1    3    1    2    3    2    2    .    3    1    2    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        16    | .    .    .    1    1    .    2    3    1    .    .    5    .    1    2    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    1    1    .    .    1    .    1    1    .    
Shots Hit Robots           434   | .    .    13   51   14   41   42   91   22   19   .    61   10   19   21   30   
  Core Hits                219   | .    .    5    22   8    14   20   59   10   10   .    37   5    10   10   9    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    .    .    4    1    .    3    6    1    2    .    7    1    .    .    .    
    Burn                   24    | .    .    .    3    1    .    3    6    1    2    .    7    1    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9635  | .    .    165  871  230  822  857  2166 349  439  .    1473 277  456  496  1034 
  Guns                     8106  | .    .    165  871  119  466  857  1948 349  439  .    1473 277  456  496  190  
  Cannons                  1275  | .    .    .    .    110  321  .    .    .    .    .    .    .    .    .    844  
  Explosions               253   | .    .    .    .    .    35   .    218  .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1482  | .    .    91   609  127  323  332  .    .    .    .    .    .    .    .    .    
  Thermal                  7691  | .    .    74   262  57   301  525  1948 349  439  .    1473 277  456  496  1034 
  Explosive                218   | .    .    .    .    .    .    .    218  .    .    .    .    .    .    .    .    
  Electromagnetic          243   | .    .    .    .    45   198  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    2    2    2    .    1    .    .    .    1    
  Average Corruption       1     | .    .    .    .    .    .    .    1    2    1    .    1    .    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    .    .    .    .    15   8    .    .    6    .    .    .    .    
    Message Errors         8     | .    .    .    .    .    .    .    4    2    .    .    2    .    .    .    .    
    Matter Fused           8     | .    .    .    .    .    .    .    6    2    .    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            82    | .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    51   
  Projectiles              82    | .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    51   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372   | .    .    123  146  109  306  334  188  165  308  .    253  38   .    .    372  
  Average Temperature      86    | .    .    71   50   28   113  166  45   65   128  .    79   25   .    .    174  
  Received Heat Transfer   1272  | .    .    60   237  86   90   417  247  24   9    .    54   .    .    36   12   
  Effects                  6     | .    .    .    .    .    1    2    .    .    3    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    1    2    .    .    3    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    2    .    .    .    4    1    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    2    .    .    .    4    1    .    .    .    
  Parts Melted             50    | .    .    .    2    .    .    .    19   3    4    .    5    6    6    1    4    
  Heat Transferred         15622 | .    .    222  925  222  568  1184 4027 744  992  .    3349 596  795  777  1221 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Peak Influence             326  | .   .   50  326 73  177 173 279 .   .   .   .   72  .   .   .   
  Initial                  58   | .   .   .   16  58  19  10  .   .   .   .   .   .   .   .   .   
  Average                  69   | .   .   47  180 58  68  50  63  .   .   .   .   48  .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         94   | 100 100 100 54  100 100 100 97  .   .   .   .   100 .   .   .   
  Level 1                  5    | .   .   .   45  .   .   .   2   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   1   1   2   6   .   .   .   .   .   .   1   .   
  Investigation            3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Distress Signals           5    | .   1   .   1   .   .   1   2   .   .   .   .   .   .   .   .   
Communications Jammed      25   | .   .   .   .   .   .   15  10  .   .   .   .   .   .   .   .   
  Distress Signals         24   | .   .   .   .   .   .   14  10  .   .   .   .   .   .   .   .   
Times Spotted              154  | .   1   2   20  15  11  15  29  6   2   .   19  4   4   5   21  
  Peak Tracking Total      10   | .   2   2   7   8   3   5   5   2   1   .   5   3   2   5   10  
  Tactical Retreats        7    | .   .   .   .   1   .   1   1   .   .   .   1   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Traps Triggered            6    | .   1   .   1   .   .   2   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Machines Disabled          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Machines Accessed          16   | .   1   .   3   2   2   3   1   .   .   .   .   .   .   .   4   
  Terminals                9    | .   1   .   3   .   2   2   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   1   .   3   2   3   9   1   .   .   .   .   .   .   .   5   
  Successful               17   | .   1   .   1   2   1   6   1   .   .   .   .   .   .   .   5   
  Failed                   7    | .   .   .   2   .   2   3   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   1   .   3   .   3   7   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   .   1   2   1   4   1   .   .   .   .   .   .   .   5   
  Record                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Open Door                3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   1   .   1   1   1   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Total Allies               7    | .   .   2   .   .   .   .   .   .   .   4   .   .   .   1   .   
  Largest Group            4    | .   .   2   1   .   .   .   .   .   .   4   4   .   .   1   1   
  Highest-Rated Group      156  | .   .   42  11  .   .   .   .   .   .   156 156 .   .   49  49  
  Highest-Rated Ally       49   | .   .   31  11  .   .   .   .   .   .   42  42  .   .   49  49  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   6   .   .   .   .   .   .   .   18  .   .   .   3   
  Total Damage             630  | .   .   .   103 .   .   .   .   .   .   .   431 .   .   .   96  
  Kills                    5    | .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   1   .   .   .   1   2   1   2   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Turns Passed               12201 | 62   99   214  565  537  622  1278 2078 868  846  1441 1417 298  383  280  1213 
Spaces Moved               7066  | 43   81   156  261  361  436  649  1114 503  497  895  821  168  208  149  724  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5859  | .    .    .    .    .    131  649  1114 503  497  895  821  168  208  149  724  
  Legs                     876   | 41   81   156  261  337  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   329   | .    .    .    .    24   305  .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  100  100  153  166  166  163  160  160  160  160  160  160  
  Average Speed            156   | 116  120  120  167  126  123  162  166  166  163  160  160  160  160  160  160  
  Slowest Speed            190   | 120  120  120  190  190  157  170  166  166  166  163  160  160  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 3    22   40   38   80   26   18   26   74   53   87   95   5    44   28   84   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        5     | .    .    1    1    1    .    .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    .    .    .    1    1    .    1    1    1    1    .    1    1    .    
Scrap Searched             18    | .    .    1    .    2    .    .    .    3    3    3    3    .    1    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          18    | .    .    .    .    .    6    .    6    .    .    .    .    .    .    .    6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    
  AOE                      11    | .    .    .    .    .    5    .    6    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Total                      7747 | 55   83   169  336  421  491  830  1239 512  512  901  863  185  237  170  743  
  Wait                     207  | .    .    .    14   13   .    118  34   .    .    3    7    4    14   .    .    
  Move                     7051 | 42   80   155  260  360  435  648  1113 502  496  894  820  167  207  148  724  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 7    3    4    14   11   10   12   16   .    3    .    3    4    1    2    2    
  Fast Attach              12   | .    .    .    1    .    5    4    2    .    .    .    .    .    .    .    .    
  Attach                   42   | 6    .    1    2    6    6    5    3    .    .    .    1    3    2    6    1    
  Detach                   3    | .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    
  Swap                     36   | .    .    1    6    1    3    7    6    .    4    2    2    1    2    .    1    
  Drop                     78   | .    .    1    13   12   15   13   12   .    2    2    3    1    2    2    .    
  Fire                     223  | .    .    7    25   15   17   23   52   10   7    .    27   5    9    11   15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Low)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    63 | -11/Scrapyard      | Entered Materials
   140 | -10/Materials      | Discovered new exit (range 14)
   162 | -10/Materials      | Entered Mines
   243 | -10/Mines          | Discovered new exit (range 11)
   251 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   285 | -10/Mines          | Identified exit to Materials
   310 | -10/Mines          | Build established: Mutant
   376 | -10/Mines          | Entered Materials
   376 | -9/Materials       | Accompanied by 1 ally
   376 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   691 | -9/Materials       | Build established: Skirmisher
   906 | -9/Materials       | Discovered new exit (range 11)
   937 | -9/Materials       | Identified exit to Mines
   941 | -9/Materials       | Entered Mines
   945 | -9/Mines           | Met a Derelict bent on vengeance
   967 | -9/Mines           | Assembled infested the area
   972 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1290 | -9/Mines           | Discovered new exit (range 7)
  1302 | -9/Mines           | Identified exit to Materials
  1310 | -9/Mines           | Build established: Mutant
  1325 | -9/Mines           | Learned location of Storage (-7)
  1363 | -9/Mines           | Found the Drone Emporium
  1369 | -9/Mines           | Found Prototype Device
  1408 | -9/Mines           | Discovered exit to Materials (range 8)
  1420 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1478 | -9/Mines           | Entered Materials
  1478 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1731 | -8/Materials       | Build established: Skirmisher
  1773 | -8/Materials       | Discovered new exit (range 13)
  2035 | -8/Materials       | Build established: Gunner
  2100 | -8/Materials       | Entered Factory
  2100 | -7/Factory         | Evolved 2 slots: Utility x2
  2101 | -7/Factory         | Identified exit to Lower Caves
  2299 | -7/Factory         | Identified exit to DSF
  2923 | -7/Factory         | Build established: Tank
  3363 | -7/Factory         | Discovered new exit (range 6)
  3378 | -7/Factory         | Entered another Factory area
  3378 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  5171 | -6/Factory         | Identified exit to Lower Caves
  5171 | -6/Factory         | Identified exit to Extension
  5456 | -6/Factory         | Entered Lower Caves
  5681 | -6/Lower Caves     | Learned 4 Factory zone layouts
  5815 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6296 | -6/Lower Caves     | Discovered new exit (range 11)
  6324 | -6/Lower Caves     | Entered another Lower Caves area
  6349 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6470 | -6/Lower Caves     | Spotted B-75 Beast
  6487 | -6/Lower Caves     | Destroyed B-75 Beast
  6515 | -6/Lower Caves     | Learned Factory trap positions
  7132 | -6/Lower Caves     | Discovered new exit (range 11)
  7170 | -6/Lower Caves     | Entered Zion
  7485 | -6/Zion            | Received a hallucinogenic algorithm
  7836 | -6/Zion            | Given A8's code to call for help
  7971 | -6/Zion            | Met Imprinter
  7995 | -6/Zion            | Imprinted
  7998 | -6/Zion            | Declared Zion's savior
  8192 | -6/Zion            | Identified exit to Deep Caves
  8595 | -6/Zion            | Discovered new exit (range 10)
  8611 | -6/Zion            | Entered Proximity Caves
  8611 | -5/Proximity Caves | Accompanied by 4 allies
  8852 | -5/Proximity Caves | Learned Factory emergency access door positions
  9424 | -5/Proximity Caves | Lost 3 allies
  9428 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  9705 | -5/Proximity Caves | Spotted B-75 Beast
  9774 | -5/Proximity Caves | Destroyed B-75 Beast
  9991 | -5/Proximity Caves | Discovered new exit (range 14)
 10027 | -5/Proximity Caves | Learned location of Armory (-4)
 10028 | -5/Proximity Caves | Entered Factory
 10028 | -5/Factory         | Evolved 2 slots: Utility x2
 10029 | -5/Factory         | Identified exit to Upper Caves
 10030 | -5/Factory         | Identified exit to Factory
 10031 | -5/Factory         | Loaded intel: 116 trap records
 10326 | -5/Factory         | Entered Upper Caves
 10420 | -5/Upper Caves     | Build established: Gunner
 10688 | -5/Upper Caves     | Learned location of Warlord (-5)
 10694 | -5/Upper Caves     | Discovered new exit (range 10)
 10709 | -5/Upper Caves     | Entered another Upper Caves area
 10755 | -5/Upper Caves     | Build established: Scavenger-Gunner
 10869 | -5/Upper Caves     | Discovered new exit (range 8)
 10882 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10951 | -5/Upper Caves     | Learned Factory terminal intel
 10989 | -5/Upper Caves     | Entered Warlord
 10989 | -5/Warlord         | Accompanied by 1 ally
 11761 | -5/Warlord         | Rebuked by Warlord
 11786 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11793 | -5/Warlord         | Learned Armory stockpile data
 11793 | -5/Warlord         | Learned Quarantine stockpile data
 11794 | -5/Warlord         | Learned 4 Armory zone layouts
 11796 | -5/Warlord         | Learned Factory scanalyzer intel
 12093 | -5/Warlord         | Opened side exit
 12122 | -5/Warlord         | Spotted Striker
 12136 | -5/Warlord         | Warlord forces counterattacked
 12159 | -5/Warlord         | Spotted Striker
 12187 | -5/Warlord         | Destroyed Striker
 12198 | -5/Warlord         | Spotted Striker
 12202 | -5/Warlord         | Self-destructed

 Last Messages 
---------------
12151_ Acquired 24 matter.
12155_ Acquired Neutrino Core.
12157_ Acquired 26 matter.
12164_ S-27 Virus destroyed. <x2>
12176_ Power failure averted by Imp. Cryofiber Web.
12176_ ANNOUNCEMENT: MAIN.C reinforcements
  approaching through caves, arriving soon.
12179_ Critical hit (Impale).
12179_ Neutrino Core destroyed.
12182_ Destroyed Prototype Device.
12185_ Acquired 10 matter.
12186_ ANNOUNCEMENT: Detected 1 Swarmer squad, 1
  Programmer squad, 1 Grunt squad, 1 Melee squad,
  with prototype support.
12187_ Striker destroyed.
12189_ Neutrino Core destroyed.
12191_ Acquired Imp. Phase Shifter.
12201_ Imp. Heavy Armor Plating destroyed.
12202_ Hvy. Phase Cannon destroyed.
12202_ Imp. Medium Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ?????###???????????????????????????????            |
| ######X#############???????????????????            |
|                    #???????????????????            |
|                    #???????????????????            |
| #################  #???????????????????            |
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| ????????????????#  #???????????????????            |
| ????????????????#  #???????????????????            |
| ????????????????#  #???????????????????            |
| ???????????????##  ##??????????????????            |
| ??????????????##    #??????????????????            |
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| ??????????????#     ##?????????????????            |
| ??????????????##     #?????????????##??            |
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| ?????????????????## * #????????g ;; ???            |
| ??????????????????##%=####??? g ;#?????            |
| ???????????????????# %##=## pxg #??????            |
| ???????????????????#[%![%@p       ;#???            |
| ???????????????????##ss%#;Kp=;;#    #??            |
| ????????????????????#[%=  [%;###???????            |
| ????????????????????#### %!%;;#????????            |
| ???""??????????????????; =   ; #???????            |
| ??#""#?????????????????#;    ;##???????            |
| ??#""#?????????????????##;     #????##?            |
| ###""#####??????????????#;;    #???  #?            |
|    ""   "############???##;#   ;#?  #??            |
|    ""   """"""""""""#?????##;   ;  #???            |
|    ""   """"""""""""#?####??;     "????            |
| ^                   ###  ###   %* "????            |
|                     +         ;;   ????            |
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|    ""   """"""""""""#???#   #????   ???            |
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| ?????????????????????#  ##??????  #????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          32
Energy Capacity            850
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Core Analysis              6
Recoil Reduction           3
Energy Filtering           30
Particle Charging          20
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The One

 Challenges 
------------
None

 Game 
------
Seed              PlasmaSapperClaymores
  Manual?         0
Play Time         01:46:58
  Cumulative      178.4 hours
  Start           2024.08.06 @ 16:06:08
  End             2024.08.08 @ 14:28:19
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          278
  Rogue           241
  Adventurer      37
  Explorer        0
Win Type          -
  Total           4
  Types           1/1/0/2/0/0/0/0/0
Lore%             28
Gallery%          54
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74885bc9-8c64-4fd8-8c44-090f5a991b0e