Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 14:28:19 Player: Bob Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (102) 510 Value Destroyed (4350) 4350 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2392) 2392 TOTAL SCORE: 12812 Bonus ------- Follower Combat Kills 122 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 670 Cogmind --------- Core Integrity 897/1000 Matter 300/300 Energy 487/510 System Corruption 1% Temperature Cool (-56) Movement Treading (160) Location -5/Warlord Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (9) ------ Improved Cryofiber Web Advanced Cooling System Medium Storage Unit Energy Well Advanced Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- Beamcaster Heavy Phase Cannon > --- INVENTORY (10) --- Advanced Sensor Array Improved Signal Interpreter Improved Phase Shifter Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System Medium Storage Unit Energy Well Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Beamcaster Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Advanced Sensor Array Improved Signal Interpreter Missile Launcher [Rating: 81] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Core Analyzer Device Improved Cooling System Storage Medium Storage Unit Processor Core Analyzer Protection Improved Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . Utility 7 | . . . 1 . 1 2 1 . . . . 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 90 | 6 . 2 9 7 14 16 11 . 4 2 3 4 4 6 2 Power 13 | 1 . . 2 1 . 3 1 . . . . . 2 1 2 Engine 5 | 1 . . 2 1 . 1 . . . . . . . . . Core 8 | . . . . . . 2 1 . . . . . 2 1 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 23 | 2 . 1 3 1 4 4 2 . 1 2 2 . . 1 . Treads 16 | . . . . . 4 4 2 . 1 2 2 . . 1 . Leg 6 | 2 . 1 3 . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 33 | 1 . 1 1 . 5 7 7 . 3 . 1 4 2 1 . Device 15 | . . . 1 . 1 5 1 . 3 . 1 3 . . . Storage 6 | 1 . . . . 1 . 3 . . . . 1 . . . Processor 5 | . . 1 . . 1 . 1 . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 7 | . . . . . 2 2 2 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 21 | 2 . . 3 5 5 2 1 . . . . . . 3 . Energy Gun 8 | 1 . . 1 1 2 1 1 . . . . . . 1 . Energy Cannon 4 | . . . . 2 . . . . . . . . . 2 . Ballistic Gun 5 | 1 . . 2 . 2 . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . . . . . . . Parts Lost 13 | . . . . . . 1 . . . . 1 1 2 3 5 Power 2 | . . . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . . . . . . . 1 1 Utility 7 | . . . . . . 1 . . . . 1 1 2 1 1 Weapon 2 | . . . . . . . . . . . . . . 1 1 Highest Loss Streak 5 | . . . . . . 1 . . . . 1 1 1 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 92 98 82 85 100 97 93 93 93 92 93 93 88 93 Engine 2 | . 14 14 11 11 9 4 . . . . . . . . . Core 9 | . . . . . . 2 12 13 13 13 13 11 11 10 10 Treads 16 | . . . . . 8 23 19 20 20 20 20 17 17 16 17 Leg 2 | . 28 28 22 20 . . . . . . . . . . . Device 18 | . . . 10 11 5 24 24 20 20 20 19 22 18 15 11 Storage 7 | . 14 14 11 11 12 1 5 6 6 6 6 11 11 11 11 Processor 7 | . . 6 11 11 9 7 6 6 6 6 6 5 8 11 17 Protection 5 | . . . . . 7 11 6 6 6 6 6 5 4 5 5 Energy Gun 14 | . 14 14 11 3 9 11 16 20 20 20 20 17 17 14 5 Energy Cannon 1 | . . . . 1 3 . . . . . . . . . 11 Ballistic Gun 3 | . 14 14 21 4 11 8 . . . . . . . . . Peak Build Rating 81 | 6 6 7 15 25 37 52 63 63 66 67 68 80 80 81 81 Average Rating 57 | 3 6 6 13 12 32 47 61 63 65 66 66 77 78 74 80 On Entrance 44 | . 6 6 7 15 25 37 52 63 63 66 67 68 80 78 81 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 79 | 14 14 14 23 26 31 34 56 56 59 59 59 68 68 79 79 Greatest Support 86 | 20 20 20 20 28 64 70 68 68 78 86 86 86 86 86 86 Greatest Overweight (x) 1 | . . . 1 1 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 5 25 10 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 7 5 9 10 10 10 10 10 10 10 10 Most Carried 11 | 1 4 7 8 8 8 5 11 10 10 10 10 10 10 8 4 Average Carried 7 | . 2 5 7 7 7 4 8 10 9 10 9 8 8 6 3 Final Capacity 10 | 8 8 8 8 8 5 5 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 6 8 8 5 5 10 10 10 10 10 10 7 3 4 Class Distribution -------------------- 63% | Tank 13% | Scavenger-Gunner 7% | Gunner 7% | Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 1740 | 191 . 100 247 128 379 265 91 104 40 20 30 25 40 20 60 Remotely 502 | . . . . . 207 265 30 . . . . . . . . Salvage Created 4370 | . . 79 512 127 345 463 1105 179 133 . 549 107 230 258 283 Parts 211 | . . 2 33 3 15 24 64 9 7 . 17 3 13 12 9 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 9 6 . 17 . 16 11 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 97 | . . 2 10 6 5 10 22 6 2 . 17 2 4 5 6 Guns 78 | . . 2 10 3 4 10 17 6 2 . 13 1 4 5 1 Cannons 9 | . . . . 3 1 . . . . . . . . . 5 AOE 3 | . . . . . . . 3 . . . . . . . . Classes Destroyed 14 | . . 1 4 1 3 2 . . 1 . . . . 1 1 Worker 3 | . . . 1 . . . 2 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Operator 3 | . . . 1 . . . 2 . . . . . . . . Watcher 2 | . . . . . 1 . 1 . . . . . . . . Swarmer 29 | . . . . . . 3 6 4 . . 11 . . 2 3 Grunt 31 | . . 2 5 2 3 5 8 1 . . 4 . . . 1 Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . 2 . Sentry 10 | . . . 4 . 1 1 3 . . . . . . 1 . Hunter 10 | . . . . . 1 . 1 . 1 . . 2 4 . 1 Programmer 7 | . . . . . . 1 4 1 . . 1 . . . . Behemoth 2 | . . . . . . . . . 1 . 1 . . . . Striker 1 | . . . . . . . . . . . . . . . 1 Assembled 4 | . . . . 4 . . . . . . . . . . . Best Kill Streak 5 | . . 2 4 2 2 3 5 4 1 . 5 2 2 5 4 Combat Bots Only 5 | . . 2 3 2 2 3 5 4 1 . 5 2 2 5 4 Max Kills in Single Turn 3 | . . 1 1 1 1 2 3 1 1 . 2 1 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . 1 1 . Exploded 3 | . . . . . . . 3 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Hostile Shots Fired 709 | . . 12 46 27 20 75 144 23 24 . 122 12 63 27 114 Missed 218 | . . 3 13 11 6 26 47 6 7 . 45 4 14 4 32 Damage Taken 5439 | . . 82 382 161 184 645 825 154 162 . 562 47 476 531 1228 Core 343 | . . 24 81 . 25 21 55 . 16 . 18 5 26 . 72 Absorbed by Shields 1137 | . . . . . . 13 301 59 101 . 450 48 165 . . Ignored by Resistances 1862 | . . 24 108 48 52 187 326 62 75 . 290 27 187 142 334 Regen/Repaired (Parts) 88 | . . . . . . . . . . 19 . . . . 69 Core Remaining (%) 91 | 100 . 90 . 79 95 97 . . . . 89 . . . . Volleys Fired 223 | . . 7 25 15 17 23 52 10 7 . 27 5 9 11 15 Largest 3 | . . 2 3 3 3 3 3 3 3 . 3 3 3 2 3 Hottest 255 | . . 70 102 102 164 147 202 202 202 . 202 202 202 122 255 Shots Fired 583 | . . 14 75 30 51 64 113 30 21 . 77 15 26 22 45 Gun 525 | . . 14 75 21 33 64 112 30 21 . 77 15 26 22 15 Cannon 57 | . . . . 9 18 . . . . . . . . . 30 Launcher 1 | . . . . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 126 | . . 7 50 18 25 26 . . . . . . . . . Thermal 444 | . . 7 25 9 17 38 112 30 21 . 77 15 26 22 45 Explosive 1 | . . . . . . . 1 . . . . . . . . Electromagnetic 12 | . . . . 3 9 . . . . . . . . . . Robot Hit Streak 35 | . . 13 13 8 17 9 23 11 13 . 24 27 16 34 35 Robot Miss Streak 3 | . . . 1 3 1 2 3 2 2 . 3 1 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 16 | . . . 1 1 . 2 3 1 . . 5 . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . . 1 . 1 1 . Shots Hit Robots 434 | . . 13 51 14 41 42 91 22 19 . 61 10 19 21 30 Core Hits 219 | . . 5 22 8 14 20 59 10 10 . 37 5 10 10 9 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 25 | . . . 4 1 . 3 6 1 2 . 7 1 . . . Burn 24 | . . . 3 1 . 3 6 1 2 . 7 1 . . . Destroy 1 | . . . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9635 | . . 165 871 230 822 857 2166 349 439 . 1473 277 456 496 1034 Guns 8106 | . . 165 871 119 466 857 1948 349 439 . 1473 277 456 496 190 Cannons 1275 | . . . . 110 321 . . . . . . . . . 844 Explosions 253 | . . . . . 35 . 218 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 1 | . . . . 1 . . . . . . . . . . . Kinetic 1482 | . . 91 609 127 323 332 . . . . . . . . . Thermal 7691 | . . 74 262 57 301 525 1948 349 439 . 1473 277 456 496 1034 Explosive 218 | . . . . . . . 218 . . . . . . . . Electromagnetic 243 | . . . . 45 198 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 . 1 . . . 1 Average Corruption 1 | . . . . . . . 1 2 1 . 1 . . . 1 Corruption Purged 2 | . . . . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . 15 8 . . 6 . . . . Message Errors 8 | . . . . . . . 4 2 . . 2 . . . . Matter Fused 8 | . . . . . . . 6 2 . . . . . . . Heat Flow Errors 3 | . . . . . . . 1 1 . . 1 . . . . Energy Discharges 3 | . . . . . . . . 1 . . 2 . . . . Parts Fused 2 | . . . . . . . 2 . . . . . . . . Data Loss (minor) 3 | . . . . . . . . 2 . . 1 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 82 | . . . . . 31 . . . . . . . . . 51 Projectiles 82 | . . . . . 31 . . . . . . . . . 51 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . . . . . . Kicked 2 | . . . 1 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 372 | . . 123 146 109 306 334 188 165 308 . 253 38 . . 372 Average Temperature 86 | . . 71 50 28 113 166 45 65 128 . 79 25 . . 174 Received Heat Transfer 1272 | . . 60 237 86 90 417 247 24 9 . 54 . . 36 12 Effects 6 | . . . . . 1 2 . . 3 . . . . . . Interference 6 | . . . . . 1 2 . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . 2 . . . 4 1 . . . Combat Hostiles 7 | . . . . . . . 2 . . . 4 1 . . . Parts Melted 50 | . . . 2 . . . 19 3 4 . 5 6 6 1 4 Heat Transferred 15622 | . . 222 925 222 568 1184 4027 744 992 . 3349 596 795 777 1221 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 326 | . . 50 326 73 177 173 279 . . . . 72 . . . Initial 58 | . . . 16 58 19 10 . . . . . . . . . Average 69 | . . 47 180 58 68 50 63 . . . . 48 . . . Maximum Alert Level 1 | . . . 1 . . . 1 . . . . . . . . Low Security (%) 94 | 100 100 100 54 100 100 100 97 . . . . 100 . . . Level 1 5 | . . . 45 . . . 2 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . 1 1 2 6 . . . . . . 1 . Investigation 3 | . 1 . . 1 1 . . . . . . . . . . Extermination 6 | . . . . . . 2 4 . . . . . . . . Reinforcement 2 | . . . . . . . 2 . . . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 5 | . 1 . 1 . . 1 2 . . . . . . . . Communications Jammed 25 | . . . . . . 15 10 . . . . . . . . Distress Signals 24 | . . . . . . 14 10 . . . . . . . . Times Spotted 154 | . 1 2 20 15 11 15 29 6 2 . 19 4 4 5 21 Peak Tracking Total 10 | . 2 2 7 8 3 5 5 2 1 . 5 3 2 5 10 Tactical Retreats 7 | . . . . 1 . 1 1 . . . 1 . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 6 | . 1 . 1 . . 2 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . 9 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 2 | . . . . 1 . . 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 16 | . 1 . 3 2 2 3 1 . . . . . . . 4 Terminals 9 | . 1 . 3 . 2 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 24 | . 1 . 3 2 3 9 1 . . . . . . . 5 Successful 17 | . 1 . 1 2 1 6 1 . . . . . . . 5 Failed 7 | . . . 2 . 2 3 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 15 | . 1 . 3 . 3 7 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 15 | . 1 . 1 2 1 4 1 . . . . . . . 5 Record 5 | . . . . . . 1 . . . . . . . . 4 Open Door 3 | . . . . 2 . . . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . 1 1 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total Allies 7 | . . 2 . . . . . . . 4 . . . 1 . Largest Group 4 | . . 2 1 . . . . . . 4 4 . . 1 1 Highest-Rated Group 156 | . . 42 11 . . . . . . 156 156 . . 49 49 Highest-Rated Ally 49 | . . 31 11 . . . . . . 42 42 . . 49 49 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . 6 . . . . . . . 18 . . . 3 Total Damage 630 | . . . 103 . . . . . . . 431 . . . 96 Kills 5 | . . . 3 . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . 1 2 1 2 . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 12201 | 62 99 214 565 537 622 1278 2078 868 846 1441 1417 298 383 280 1213 Spaces Moved 7066 | 43 81 156 261 361 436 649 1114 503 497 895 821 168 208 149 724 Core 2 | 2 . . . . . . . . . . . . . . . Treads 5859 | . . . . . 131 649 1114 503 497 895 821 168 208 149 724 Legs 876 | 41 81 156 261 337 . . . . . . . . . . . Wheels 329 | . . . . 24 305 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 153 166 166 163 160 160 160 160 160 160 Average Speed 156 | 116 120 120 167 126 123 162 166 166 163 160 160 160 160 160 160 Slowest Speed 190 | 120 120 120 190 190 157 170 166 166 166 163 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 22 40 38 80 26 18 26 74 53 87 95 5 44 28 84 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 3 | . . . . 1 . . . . . . 1 . 1 . . Known Exits Taken 5 | . . 1 1 1 . . 1 . . . . 1 . . . Unknown Exits Taken 10 | 1 1 . . . 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 18 | . . 1 . 2 . . . 3 3 3 3 . 1 2 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 18 | . . . . . 6 . 6 . . . . . . . 6 Melee . | . . . . . . . . . . . . . . . . Projectile 7 | . . . . . 1 . . . . . . . . . 6 AOE 11 | . . . . . 5 . 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total 7747 | 55 83 169 336 421 491 830 1239 512 512 901 863 185 237 170 743 Wait 207 | . . . 14 13 . 118 34 . . 3 7 4 14 . . Move 7051 | 42 80 155 260 360 435 648 1113 502 496 894 820 167 207 148 724 Hop . | . . . . . . . . . . . . . . . . Pick Up 92 | 7 3 4 14 11 10 12 16 . 3 . 3 4 1 2 2 Fast Attach 12 | . . . 1 . 5 4 2 . . . . . . . . Attach 42 | 6 . 1 2 6 6 5 3 . . . 1 3 2 6 1 Detach 3 | . . . . 2 . . 1 . . . . . . . . Swap 36 | . . 1 6 1 3 7 6 . 4 2 2 1 2 . 1 Drop 78 | . . 1 13 12 15 13 12 . 2 2 3 1 2 2 . Fire 223 | . . 7 25 15 17 23 52 10 7 . 27 5 9 11 15 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . . 1 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 14) 162 | -10/Materials | Entered Mines 243 | -10/Mines | Discovered new exit (range 11) 251 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 285 | -10/Mines | Identified exit to Materials 310 | -10/Mines | Build established: Mutant 376 | -10/Mines | Entered Materials 376 | -9/Materials | Accompanied by 1 ally 376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 691 | -9/Materials | Build established: Skirmisher 906 | -9/Materials | Discovered new exit (range 11) 937 | -9/Materials | Identified exit to Mines 941 | -9/Materials | Entered Mines 945 | -9/Mines | Met a Derelict bent on vengeance 967 | -9/Mines | Assembled infested the area 972 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1290 | -9/Mines | Discovered new exit (range 7) 1302 | -9/Mines | Identified exit to Materials 1310 | -9/Mines | Build established: Mutant 1325 | -9/Mines | Learned location of Storage (-7) 1363 | -9/Mines | Found the Drone Emporium 1369 | -9/Mines | Found Prototype Device 1408 | -9/Mines | Discovered exit to Materials (range 8) 1420 | -9/Mines | Met a Derelict shopkeep closing up shop 1478 | -9/Mines | Entered Materials 1478 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1731 | -8/Materials | Build established: Skirmisher 1773 | -8/Materials | Discovered new exit (range 13) 2035 | -8/Materials | Build established: Gunner 2100 | -8/Materials | Entered Factory 2100 | -7/Factory | Evolved 2 slots: Utility x2 2101 | -7/Factory | Identified exit to Lower Caves 2299 | -7/Factory | Identified exit to DSF 2923 | -7/Factory | Build established: Tank 3363 | -7/Factory | Discovered new exit (range 6) 3378 | -7/Factory | Entered another Factory area 3378 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5171 | -6/Factory | Identified exit to Lower Caves 5171 | -6/Factory | Identified exit to Extension 5456 | -6/Factory | Entered Lower Caves 5681 | -6/Lower Caves | Learned 4 Factory zone layouts 5815 | -6/Lower Caves | Encountered a Warlord checkpoint 6296 | -6/Lower Caves | Discovered new exit (range 11) 6324 | -6/Lower Caves | Entered another Lower Caves area 6349 | -6/Lower Caves | Encountered a Warlord checkpoint 6470 | -6/Lower Caves | Spotted B-75 Beast 6487 | -6/Lower Caves | Destroyed B-75 Beast 6515 | -6/Lower Caves | Learned Factory trap positions 7132 | -6/Lower Caves | Discovered new exit (range 11) 7170 | -6/Lower Caves | Entered Zion 7485 | -6/Zion | Received a hallucinogenic algorithm 7836 | -6/Zion | Given A8's code to call for help 7971 | -6/Zion | Met Imprinter 7995 | -6/Zion | Imprinted 7998 | -6/Zion | Declared Zion's savior 8192 | -6/Zion | Identified exit to Deep Caves 8595 | -6/Zion | Discovered new exit (range 10) 8611 | -6/Zion | Entered Proximity Caves 8611 | -5/Proximity Caves | Accompanied by 4 allies 8852 | -5/Proximity Caves | Learned Factory emergency access door positions 9424 | -5/Proximity Caves | Lost 3 allies 9428 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9705 | -5/Proximity Caves | Spotted B-75 Beast 9774 | -5/Proximity Caves | Destroyed B-75 Beast 9991 | -5/Proximity Caves | Discovered new exit (range 14) 10027 | -5/Proximity Caves | Learned location of Armory (-4) 10028 | -5/Proximity Caves | Entered Factory 10028 | -5/Factory | Evolved 2 slots: Utility x2 10029 | -5/Factory | Identified exit to Upper Caves 10030 | -5/Factory | Identified exit to Factory 10031 | -5/Factory | Loaded intel: 116 trap records 10326 | -5/Factory | Entered Upper Caves 10420 | -5/Upper Caves | Build established: Gunner 10688 | -5/Upper Caves | Learned location of Warlord (-5) 10694 | -5/Upper Caves | Discovered new exit (range 10) 10709 | -5/Upper Caves | Entered another Upper Caves area 10755 | -5/Upper Caves | Build established: Scavenger-Gunner 10869 | -5/Upper Caves | Discovered new exit (range 8) 10882 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10951 | -5/Upper Caves | Learned Factory terminal intel 10989 | -5/Upper Caves | Entered Warlord 10989 | -5/Warlord | Accompanied by 1 ally 11761 | -5/Warlord | Rebuked by Warlord 11786 | -5/Warlord | Warlord's base attacked by MAIN.C 11793 | -5/Warlord | Learned Armory stockpile data 11793 | -5/Warlord | Learned Quarantine stockpile data 11794 | -5/Warlord | Learned 4 Armory zone layouts 11796 | -5/Warlord | Learned Factory scanalyzer intel 12093 | -5/Warlord | Opened side exit 12122 | -5/Warlord | Spotted Striker 12136 | -5/Warlord | Warlord forces counterattacked 12159 | -5/Warlord | Spotted Striker 12187 | -5/Warlord | Destroyed Striker 12198 | -5/Warlord | Spotted Striker 12202 | -5/Warlord | Self-destructed Last Messages --------------- 12151_ Acquired 24 matter. 12155_ Acquired Neutrino Core. 12157_ Acquired 26 matter. 12164_ S-27 Virus destroyed. 12176_ Power failure averted by Imp. Cryofiber Web. 12176_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 12179_ Critical hit (Impale). 12179_ Neutrino Core destroyed. 12182_ Destroyed Prototype Device. 12185_ Acquired 10 matter. 12186_ ANNOUNCEMENT: Detected 1 Swarmer squad, 1 Programmer squad, 1 Grunt squad, 1 Melee squad, with prototype support. 12187_ Striker destroyed. 12189_ Neutrino Core destroyed. 12191_ Acquired Imp. Phase Shifter. 12201_ Imp. Heavy Armor Plating destroyed. 12202_ Hvy. Phase Cannon destroyed. 12202_ Imp. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????###??????????????????????????????? | | ######X#############??????????????????? | | #??????????????????? | | #??????????????????? | | ################# #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ???????????????## ##?????????????????? | | ??????????????## #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# ##?????????????????? | | ??????????????# #?????????????????? | | ??????????????# ##????????????????? | | ??????????????## #?????????????##?? | | ???????????????### ##??????????%; #?? | | ?????????????????## * #????????g ;; ??? | | ??????????????????##%=####??? g ;#????? | | ???????????????????# %##=## pxg #?????? | | ???????????????????#[%![%@p ;#??? | | ???????????????????##ss%#;Kp=;;# #?? | | ????????????????????#[%= [%;###??????? | | ????????????????????#### %!%;;#???????? | | ???""??????????????????; = ; #??????? | | ??#""#?????????????????#; ;##??????? | | ??#""#?????????????????##; #????##? | | ###""#####??????????????#;; #??? #? | | "" "############???##;# ;#? #?? | | "" """"""""""""#?????##; ; #??? | | "" """"""""""""#?####??; "???? | | ^ ### ### %* "???? | | + ;; ???? | | ^+ ##;;?????? | | ^ #### ##????????? | | "" """"""""""""#??## #???? #??? | | "" """"""""""""#???# #???? ??? | | "" "############???# ##???? ??? | | ###""#####?????????????## #????? ??? | | ??#""#????????????????## #???? ???? | | ??#""#????????????????# ##???? ???? | | ???""????????????????## ##????? ???? | | ?????????????????????# #?????? #???? | | ?????????????????????# #?????? #???? | | ?????????????????????# ##?????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 850 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed PlasmaSapperClaymores Manual? 0 Play Time 01:46:58 Cumulative 178.4 hours Start 2024.08.06 @ 16:06:08 End 2024.08.08 @ 14:28:19 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 278 Rogue 241 Adventurer 37 Explorer 0 Win Type - Total 4 Types 1/1/0/2/0/0/0/0/0 Lore% 28 Gallery% 54 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74885bc9-8c64-4fd8-8c44-090f5a991b0e