Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 22:37:39 Player: Lia Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (216) 1080 Value Destroyed (8285) 8285 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2855) 2855 TOTAL SCORE: 20140 Bonus ------- High Alert Combat Kills 1336 Follower Combat Kills 756 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -437 Cogmind --------- Core Integrity 0/1600 Matter 253/300 Energy 100/100 System Corruption 14% Temperature Hot (272) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Compact Battery (200) Layered Medium Armor Plating Layered Medium Armor Plating Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Signal Interpreter Seismic Detector Advanced Melee Analysis Suite Quantum Capacitor Improved Transmission Jammer Advanced Reaction Control System Layered Medium Armor Plating Improved Thermal Shield Experimental Force Field Mini Drone Bay > --- WEAPON ----------- Tesla Rifle Heavy Mace Heavy Mace Heavy Mace > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Compact Battery Layered Medium Armor Plating Gamma Bomb Array [Rating: 144] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Improved Trap Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Gamma Bomb Array Special Weapon Mining Laser Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Slots Evolved 18 | . . 2 2 . . . 4 . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 1 1 . . . . . . . 1 . . 1 2 Utility 9 | . . 1 . . . . 2 . . 2 1 2 . 1 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . Parts Attached 358 | . 6 7 19 27 10 8 78 16 7 52 82 . 9 10 27 Power 30 | . . . 2 4 . 1 8 . 2 6 5 . . 1 1 Engine 11 | . . . 1 2 . . 5 . 1 2 . . . . . Core 16 | . . . 1 2 . 1 3 . 1 4 4 . . . . Reactor 3 | . . . . . . . . . . . 1 . . 1 1 Propulsion 66 | . . 3 6 10 1 . 7 . 1 7 19 . 5 4 3 Treads 32 | . . . 4 9 1 . 7 . 1 . 10 . . . . Leg 8 | . . 3 2 . . . . . . 1 1 . . 1 . Wheel 12 | . . . . . . . . . . 4 6 . 2 . . Hover 6 | . . . . 1 . . . . . 2 2 . 1 . . Flight 8 | . . . . . . . . . . . . . 2 3 3 Utility 179 | . 1 2 5 7 9 4 41 11 3 31 40 . 4 1 20 Device 125 | . . 1 4 5 9 2 23 7 2 24 31 . 2 1 14 Storage 12 | . . 1 . 2 . . 3 . . 3 1 . 2 . . Processor 9 | . 1 . 1 . . . . . . . 4 . . . 3 Hackware 4 | . . . . . . . 2 . . 1 1 . . . . Protection 29 | . . . . . . 2 13 4 1 3 3 . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 83 | . 5 2 6 6 . 3 22 5 1 8 18 . . 4 3 Energy Gun 15 | . 3 . 2 1 . 1 . 1 . . 5 . . 1 1 Energy Cannon 10 | . . 1 1 2 . . . . . 1 5 . . . . Ballistic Gun 30 | . 1 . 3 3 . 2 12 2 . 5 2 . . . . Ballistic Cannon 6 | . . . . . . . 2 1 . . 3 . . . . Launcher 6 | . . . . . . . 2 1 . . 2 . . . 1 Special Weapon 3 | . 1 1 . . . . 1 . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . 3 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . 3 . 1 2 1 . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . . . . . . Unidentified Prototypes 14 | . . 1 3 1 . . 1 . . 3 4 . . . 1 Corrupted Parts 11 | . . . 1 . . . . . . 4 5 . . . 1 System Corruption 49 | . . . 1 . . . . . . 17 27 . . . 4 Parts Lost 74 | . . . 2 2 . . 5 3 4 3 43 . 3 . 9 Power 10 | . . . 1 1 . . 2 . 2 . 3 . 1 . . Propulsion 22 | . . . 1 . . . 2 1 1 2 10 . 1 . 4 Utility 21 | . . . . . . . . . . 1 16 . 1 . 3 Weapon 21 | . . . . 1 . . 1 2 1 . 14 . . . 2 Highest Loss Streak 25 | . . . 1 2 . . 2 3 3 1 25 . 3 . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 92 95 98 99 100 100 94 96 95 90 80 33 28 40 67 Engine 3 | . 14 11 3 3 . . 5 11 6 6 . . . . . Core 5 | . . . 5 5 9 9 7 . 4 3 7 4 4 . . Treads 16 | . . . 9 36 36 36 22 24 24 5 9 . . . . Leg 2 | . 28 30 26 . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 9 6 . 1 . . Flight 1 | . . . . . . . . . . . . . . 10 15 Device 13 | . . 8 9 9 9 9 9 10 10 19 22 14 6 5 20 Storage 5 | . 14 11 9 9 9 9 6 6 6 5 4 . 1 . . Processor 7 | . 6 11 9 9 9 9 6 6 6 5 5 9 9 8 11 Protection 3 | . . . . . . . 7 8 8 6 2 . . . 2 Energy Gun 2 | . 11 8 6 4 . 3 1 1 6 1 2 . . . 1 Energy Cannon 2 | . . 3 9 6 9 5 . . . 1 4 . . . . Ballistic Gun 13 | . 15 7 9 15 18 18 20 20 18 16 5 . . . . Ballistic Cannon 1 | . . . . . . . 2 4 . . 4 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 12 11 Naked Turns 60 | . . . . . . . . . . . 2 . . . 58 Heaviest Build 143 | 14 14 22 30 33 31 30 94 99 88 124 143 12 32 37 55 Greatest Support 151 | 20 20 30 80 80 80 80 120 120 110 80 151 10 30 43 57 Greatest Overweight (x) 5 | . . . . . . . 1 . 1 4 5 1 1 . . Average Overweight (x) . | . . . . . . . . . . 1 . 1 . . . Largest Inventory Capacity 25 | 8 8 10 10 25 10 10 25 20 20 20 20 5 15 5 5 Average Capacity 13 | 8 8 9 10 10 10 10 13 20 20 17 19 5 8 5 5 Most Carried 20 | 6 6 10 10 11 10 10 20 20 18 20 20 4 5 5 5 Average Carried 11 | 6 4 7 9 9 9 9 12 19 14 13 17 4 3 4 4 Final Capacity 20 | 8 8 10 10 10 10 10 20 20 20 20 5 5 5 5 5 Final Carried 20 | 6 6 10 10 10 10 10 20 18 12 20 4 4 5 5 5 Class Distribution -------------------- 36% | Scavenger-Gunner 18% | Scavenger-Tank 14% | Tank 9% | Gunner 4% | Mutant 4% | Sprinter 3% | Gladiator 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/DSF Gladiator | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Matter Collected 6493 | 200 27 148 304 675 307 114 1488 314 83 800 1469 . . 161 403 Remotely 447 | . . . . . . . . . . 33 414 . . . . Salvage Created 10426 | . 27 227 939 1060 426 85 1918 303 118 1783 3226 . . 161 153 Parts 507 | . 3 18 56 69 23 1 87 9 11 93 133 . . . 4 Haulers Intercepted 16 | . . 2 2 4 . . 3 . . 1 3 . . 1 . Recyclers Shooed 28 | . . . . 3 . . 5 . . 9 11 . . . . Parts Field Recycled 167 | . . . . . . . 90 7 . 37 33 . . . . Retrieved Matter 2019 | . . . . . . . 1115 55 . 322 527 . . . . Parts Self-Destructed 25 | . . . . . . . . 13 12 . . . . . . Prevented 3 | . . . . . . . . 1 2 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 146 | . . 3 17 14 11 2 25 9 4 19 42 . . . . Melee 1 | . . . . . . . 1 . . . . . . . . Guns 88 | . . 3 9 9 5 2 18 7 4 16 15 . . . . Cannons 43 | . . . 6 4 5 . 5 . . 3 20 . . . . AOE 9 | . . . 2 1 . . 1 2 . . 3 . . . . Classes Destroyed 17 | . 1 3 5 1 . 1 4 . . . 1 . . . 1 Worker 12 | . . . 2 1 . . 2 . . 4 2 . . . 1 Builder 7 | . . . . 1 . . 1 . . . 4 . . 1 . Tunneler 1 | . . . . . . . 1 . . . . . . . . Hauler 16 | . . 2 2 4 . . 3 . . 1 3 . . 1 . Recycler 16 | . . . 2 2 . . 2 . . 5 5 . . . . Operator 4 | . . . . . . . 2 . . 1 . . . 1 . Drone 1 | . . . . . . . . . . . . . . . 1 Watcher 13 | . 1 . . 1 . . 4 . . . 4 . . . 3 Swarmer 42 | . . . 7 4 3 . 3 4 3 9 9 . . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 38 | . . 2 2 2 6 . 10 2 . 4 10 . . . . Brawler 2 | . . . 1 . . . . 1 . . . . . . . Duelist 4 | . . . 1 1 1 . . . . . 1 . . . . Sentry 28 | . . 1 6 7 1 1 4 2 . 1 5 . . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . Hunter 11 | . . . . . . . 4 . . 1 6 . . . . Programmer 20 | . . . . . . . 4 . 1 5 10 . . . . Best Kill Streak 12 | . 1 2 8 6 3 1 4 6 3 7 12 . . 1 1 Combat Bots Only 10 | . . 2 6 4 3 1 3 6 3 5 10 . . . . Max Kills in Single Turn 3 | . 1 1 2 2 1 1 2 2 2 3 3 . . 1 1 Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . Exploded 2 | . . . 1 1 . . 1 2 . . 1 . . . . Melee 1 | . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Hostile Shots Fired 1478 | . . 16 70 60 64 . 192 62 32 78 501 . 34 22 347 Missed 560 | . . 4 14 14 20 . 56 16 10 14 168 . 19 16 209 Damage Taken 17345 | . 14 144 673 754 619 58 1967 769 537 1224 6784 . 464 132 3206 Core 3207 | . . . 102 55 39 . 86 31 25 114 919 . 189 30 1617 Absorbed by Shields 231 | . . . . . . 9 . . . 110 112 . . . . Reduced by Siege Mode 378 | . . . . . . . . . . . 378 . . . . Ignored by Resistances 796 | . . . . . . . 134 60 16 77 388 . . . 121 Regen/Repaired (Parts) 138 | . . . 46 20 . . 72 . . . . . . . . Core Remaining (%) 81 | 100 100 100 . . . 64 . . 83 88 20 . 85 97 . Volleys Fired 448 | . 4 19 37 50 33 4 87 14 5 56 135 . . 1 3 Largest 4 | . 2 2 3 3 3 3 4 4 4 4 4 . . 1 1 Hottest 297 | . 100 168 191 175 123 123 146 164 164 179 297 . . 65 65 Shots Fired 1358 | . 6 38 97 141 101 14 309 56 21 185 384 . . 1 5 Gun 975 | . 5 36 60 103 68 12 272 47 21 173 172 . . 1 5 Cannon 373 | . . 1 36 38 33 2 33 8 . 12 210 . . . . Launcher 4 | . . . . . . . 1 1 . . 2 . . . . Special 6 | . 1 1 1 . . . 3 . . . . . . . . Kinetic 937 | . 3 18 31 75 68 10 269 53 16 156 238 . . . . Thermal 317 | . 3 20 56 38 33 4 36 2 5 29 90 . . 1 . Explosive 4 | . . . . . . . 1 1 . . 2 . . . . Electromagnetic 97 | . . . 10 28 . . . . . . 54 . . . 5 Robot Hit Streak 31 | . 1 15 9 16 9 6 23 8 4 13 31 . . . 2 Robot Miss Streak 6 | . 2 2 3 6 4 2 5 6 3 5 5 . . . 4 Penetration Max 2 | . . . . . . . 1 1 . 2 2 . . . . Secondary Targets 11 | . . . . 4 . . 1 1 2 3 . . . . . Max Gunslinging Chain 2 | . . . . 2 . . 1 1 1 1 . . . . . Capacitor 4 | . . . . . . . . . . . . . . . 4 Shots Hit Robots 887 | . 2 30 61 101 41 10 211 35 13 102 260 . . 5 16 Core Hits 426 | . 2 10 32 35 17 3 116 27 9 59 111 . . 1 4 Critical Kills 12 | . . . . . 1 . 1 . . 4 6 . . . . Critical Parts Destroyed 24 | . . . . . . . 4 1 . 11 7 . . . 1 Critical Strikes 52 | . . 2 1 . 1 . 7 1 . 16 23 . . . 1 Burn 5 | . . 2 1 . . . 1 . . . 1 . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . Destroy 35 | . . . . . . . 5 1 . 16 13 . . . . Blast 8 | . . . . . . . . . . . 8 . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . Smash 1 | . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 150 | . . . . . . . 15 . 1 4 3 . . 30 97 Impact 127 | . . . . . . . . . . . . . . 30 97 Slashing . | . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . 4 . 1 4 3 . . . . Sneak Attacks 11 | . . . . . . . 6 . . . . . . 3 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . 2 3 Damage Inflicted 23512 | . 22 388 1362 2240 871 183 4069 979 246 2457 9257 . . 439 999 Guns 12324 | . 22 380 655 1337 496 158 3437 624 246 1998 2882 . . . 89 Cannons 7689 | . . . 533 725 375 25 597 115 . 299 5020 . . . . Explosions 2070 | . . . 174 178 . . . 240 . 155 1323 . . . . Melee 1377 | . . . . . . . 28 . . . . . . 439 910 Ramming 52 | . . 8 . . . . 7 . . 5 32 . . . . Kinetic 12665 | . 22 190 292 867 496 125 3566 691 190 1742 4484 . . . . Thermal 6139 | . . 190 949 903 375 58 468 48 56 710 2382 . . . . Explosive 1251 | . . . . . . . . 240 . . 1011 . . . . Electromagnetic 2028 | . . . 121 470 . . . . . . 1348 . . . 89 Impact 1349 | . . . . . . . . . . . . . . 439 910 Slashing . | . . . . . . . . . . . . . . . . Piercing 28 | . . . . . . . 28 . . . . . . . . Highest Corruption 42 | . . . 4 4 4 4 1 4 5 14 42 . 4 . 14 Average Corruption 7 | . . . 2 4 4 4 1 1 4 12 16 . 1 . 7 Corruption Purged 12 | . . . . . . . . . . 6 6 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 230 | . . . 4 23 16 16 9 4 7 48 77 . . . 26 Message Errors 54 | . . . 2 2 4 5 2 1 2 15 17 . . . 4 Matter Fused 38 | . . . . 5 1 3 1 1 2 7 14 . . . 4 Heat Flow Errors 31 | . . . . 4 1 4 . . 1 6 10 . . . 5 Energy Discharges 24 | . . . . 4 3 1 2 1 . 4 7 . . . 2 Parts Rejected 3 | . . . . . . . 1 1 . . . . . . 1 Parts Fused 2 | . . . . . . . . . . 1 1 . . . . Data Loss (minor) 21 | . . . 1 2 2 . . . . 5 8 . . . 3 Data Loss (major) 13 | . . . . 3 1 . . . . 6 3 . . . . Misfires 11 | . . . 1 . 3 2 . . 1 2 . . . . 2 Alerts 7 | . . . . 2 . 1 2 . 1 . . . . . 1 Misdirections 8 | . . . . . . . . . . . 4 . . . 4 Weapon Failures 18 | . . . . 1 1 . 1 . . 2 13 . . . . Overload Shots 1 | . . . . . . . . . . . 1 . . . . Overflow Damage 915 | . . . 1 . . . . . . 66 345 . . 208 295 Projectiles 268 | . . . 1 . . . . . . . 267 . . . . Explosions 144 | . . . . . . . . . . 66 78 . . . . Melee 503 | . . . . . . . . . . . . . . 208 295 Knockbacks 32 | . . . . . . . 5 4 . . 16 . . 1 6 Impact 9 | . . . . . . . . . . . 2 . . 1 6 Kinetic 22 | . . . . . . . 5 4 . . 13 . . . . Secondary 1 | . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 520 | . . . 23 45 . . . 64 . 153 235 . . . . Shots 12 | . . . 1 1 . . . 3 . 3 4 . . . . Rammed 11 | . . . . . . . . . . 2 9 . . . . Targets Rammed 14 | . . 2 . . . . 1 . . 2 9 . . . . Kicked 2 | . . 2 . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . Highest Temperature 610 | . 20 17 298 303 216 239 495 369 356 610 609 . . 5 198 Average Temperature 116 | . 8 7 98 98 68 93 120 150 168 110 143 . . 4 76 Received Heat Transfer 2183 | . . 48 180 243 273 . 321 144 21 105 794 . . 9 45 Effects 34 | . . . 3 3 . . 7 . . 7 14 . . . . Shutdowns 9 | . . . . . . . 2 . . 2 5 . . . . Energy Bleed 6 | . . . . 1 . . 2 . . . 3 . . . . Interference 13 | . . . 3 2 . . 2 . . 4 2 . . . . Matter Decay 2 | . . . . . . . 1 . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . . . 2 . . . . Damage (major) 2 | . . . . . . . . . . . 2 . . . . Siege Activations 9 | . . . . . . . . . . . 9 . . . . Total Turns 201 | . . . . . . . . . . . 201 . . . . Longest Duration 53 | . . . . . . . . . . . 53 . . . . Robots Corrupted 5 | . . . . . . . . . . . 5 . . . . Combat Hostiles 4 | . . . . . . . . . . . 4 . . . . Parts Fried 23 | . . . . 1 . . . . . 5 9 . . 5 3 Impact Corruptions 19 | . . . . . . . . . . . . . . 6 13 Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 8 | . . . 2 . 2 1 1 . . . 2 . . . . Heat Transferred 8740 | . . 703 1543 1273 555 111 1073 74 74 766 2568 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 2 . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Peak Influence 1217 | . 8 113 494 739 1193 527 379 . . 619 1217 610 476 491 1142 Initial 610 | . . 3 47 173 480 527 147 . . 119 269 610 461 250 294 Average 411 | . 4 82 214 413 954 461 222 . . 258 706 610 461 328 506 Maximum Alert Level 4 | . . . 2 3 4 2 1 . . 2 4 2 2 2 4 Low Security (%) 23 | 100 100 100 43 11 . . 42 . . 35 . . . . . Level 1 39 | . . . 50 27 . 29 57 . . 55 20 . . 87 49 Level 2 21 | . . . 6 60 22 70 . . . 9 33 100 100 12 29 Level 3 8 | . . . . 1 36 . . . . . 26 . . . 20 Level 4 6 | . . . . . 41 . . . . . 20 . . . 1 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 55 | . . . 3 4 . . 9 . . 10 14 . 1 1 13 Investigation 8 | . . . . 1 . . 2 . . 3 . . . . 2 Extermination 14 | . . . . . . . 3 . . 2 5 . . 1 3 Reinforcement 17 | . . . . 3 . . 1 . . 2 5 . 1 . 5 Assault 2 | . . . . . . . . . . . 2 . . . . Garrison 14 | . . . 3 . . . 3 . . 3 2 . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . . . . . 2 . . . . Haulers Reinforced 4 | . . . . . . . 1 . . . 2 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Distress Signals 12 | . . . 1 3 . . 1 . . . 3 . . . 4 Communications Jammed 5 | . . . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . . . 5 Times Spotted 346 | . 2 7 19 26 23 2 36 10 6 40 72 . 7 8 88 Peak Tracking Total 19 | . 1 4 5 6 4 1 5 6 5 6 10 . 7 6 19 Tactical Retreats 46 | . . . 1 1 . . 4 1 . 7 7 . 1 1 23 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Traps Triggered 11 | . 1 . 2 1 1 . 2 . 1 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 2 1 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Machines Disabled 25 | . . . 4 3 2 . 1 . . 5 9 . . 1 . Max in Single Turn 4 | . . . 4 1 1 . 1 . . 4 4 . . 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Garrison Relay 2 | . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Machines Accessed 51 | . . 3 3 5 2 8 8 1 . 6 3 1 . 3 8 Terminals 31 | . . 3 . 3 2 5 4 . . 4 3 1 . 2 4 Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 4 | . . . 1 1 . . 1 . . . . . . . 1 Recycling Units 7 | . . . 1 . . 3 1 . . 1 . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . 1 1 . . 1 . . 1 . . . . 2 Total Hacks 114 | . . 10 8 14 3 19 17 1 . 15 6 2 . 5 14 Successful 55 | . . 4 4 7 1 11 9 1 . 7 3 1 . 3 4 Failed 59 | . . 6 4 7 2 8 8 . . 8 3 1 . 2 10 Catastrophic 8 | . . . . . 2 1 . . . . 1 . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 21 | . . . . 2 2 2 . . . 11 1 . . 1 2 Terminals 73 | . . 10 . 11 3 10 8 . . 12 6 2 . 3 8 Fabricators 2 | . . . . . . . 2 . . . . . . . . Repair Stations 9 | . . . 3 2 . . 2 . . . . . . . 2 Recycling Units 18 | . . . 3 . . 9 3 . . 2 . . . . 1 Scanalyzers 2 | . . . . . . . . . . . . . . 2 . Garrison Access 9 | . . . 2 1 . . 2 . . 1 . . . . 3 Terminal Hacks 25 | . . 4 . 4 1 5 2 1 . 2 3 1 . 1 1 Record 3 | . . . . . . . . . . 1 1 . . . 1 Part Schematic 2 | . . . . . . 2 . . . . . . . . . Prototype ID Bank 3 | . . 2 . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Open DSF 4 | . . . . . . . . . . 1 1 1 . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 7 | . . . 2 2 . . 2 . . . . . . . 1 Scan Component 3 | . . . 1 1 . . 1 . . . . . . . . Repair 3 | . . . 1 1 . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 11 | . . . 2 . . 6 1 . . 2 . . . . . Report Inventory 6 | . . . 1 . . 3 1 . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . Retrieve Components 4 | . . . 1 . . 2 . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . 1 . . 2 . . . . . . . 1 Unlock Access 1 | . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . 1 Coupler Status 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . 3 . . . . 1 Terminals 2 | . . . . . . . . . . 2 . . . . . Botnet 2 | . . . . . . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Reprogram 2 | . . . . . . . . . . 1 . . . . 1 Data Cores Recovered 2 | . . . . . . . 1 . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 40 | . . 2 2 3 2 5 7 . . 4 3 1 . 3 8 Full Trace Events 5 | . . . . 1 . . 2 . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 . . . . . . . 1 . Parts Built 2 | . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . Parts Repaired 3 | . . . 1 1 . . 1 . . . . . . . . Time 102 | . . . 26 32 . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . 10 . . 10 . . . 2 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . Robots Hacked 8 | . . . . . . . 8 . . . . . . . . Non-combat 4 | . . . . . . . 4 . . . . . . . . Combat 4 | . . . . . . . 4 . . . . . . . . Robot Hacks Applied 12 | . . . . . . . 12 . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . ignore_repairs 1 | . . . . . . . 1 . . . . . . . . drop_inventory 1 | . . . . . . . 1 . . . . . . . . locate_stockpiles 1 | . . . . . . . 1 . . . . . . . . find_recycling 1 | . . . . . . . 1 . . . . . . . . ignore_parts 1 | . . . . . . . 1 . . . . . . . . find_garrison 1 | . . . . . . . 1 . . . . . . . . disrupt_area 1 | . . . . . . . 1 . . . . . . . . amplify_resonance 1 | . . . . . . . 1 . . . . . . . . go_dormant 1 | . . . . . . . 1 . . . . . . . . overwrite_iff 1 | . . . . . . . 1 . . . . . . . . formatsys_low 1 | . . . . . . . 1 . . . . . . . . Relay Couplers Released 15 | . . . . . 9 . 3 . . 3 . . . . . Machine Destruction 9 | . . . . . 9 . . . . . . . . . . Programmers 6 | . . . . . . . 3 . . 3 . . . . . Attached 2 | . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 5 . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Total Allies 22 | . . . . 10 . 5 2 2 . 1 . . . . 2 Largest Group 10 | . . . . 10 7 5 2 2 2 1 . . . . 2 Highest-Rated Group 173 | . . . . 173 125 96 34 58 58 83 . . . . 138 Highest-Rated Ally 83 | . . . . 29 29 27 29 29 29 83 . . . . 69 Total Orders 19 | . . . . . . . 6 4 2 . . . . . 7 ROAM 2 | . . . . . . . 1 . . . . . . . 1 EXPLORE 15 | . . . . . . . 4 4 2 . . . . . 5 RETURN 2 | . . . . . . . 1 . . . . . . . 1 Ally Attacks 221 | . . . . 56 107 6 6 . 4 20 . . . . 22 Total Damage 3834 | . . . . 744 1388 107 89 . 56 545 . . . . 905 Kills 35 | . . . . 10 14 . . . 1 3 . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . . . . Drone Launches 19 | . . . . . . . 4 4 2 . . . . . 9 Drone Recoveries 9 | . . . . . . . 2 3 1 . . . . . 3 Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Turns Passed 11833 | 3 189 272 558 1018 753 569 2624 638 330 1689 1784 3 88 333 982 Spaces Moved 7706 | 3 135 146 232 443 364 312 1107 338 173 842 751 3 118 617 2122 Core 189 | . . . . . . . . . . . 73 . . . 116 Treads 3304 | . . . 47 443 364 312 1107 338 173 231 289 . . . . Legs 469 | 3 135 146 185 . . . . . . . . . . . . Wheels 968 | . . . . . . . . . . 610 339 . 19 . . Hover 136 | . . . . . . . . . . 1 50 3 82 . . Flight 2640 | . . . . . . . . . . . . . 17 617 2006 Fastest Speed 28 | 120 120 120 120 160 160 160 160 160 160 115 40 120 37 34 28 Average Speed 109 | 120 120 120 128 160 160 160 176 160 163 144 136 120 51 36 31 Slowest Speed 330 | 120 120 120 160 160 160 160 240 160 240 330 249 120 115 40 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . . 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 25 13 26 72 69 63 29 87 40 23 21 . 85 16 64 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . . 1 . . . . . 1 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . . . . . . Spaces Dug 77 | . 1 1 . . . . 3 . 1 2 4 . . 14 51 Terrain Destroyed 368 | . 1 1 10 35 . 1 13 44 3 34 161 . . 14 51 Melee 74 | . . . . . . . 3 . 1 2 3 . . 14 51 Projectile 80 | . 1 1 8 6 . 1 . 5 2 3 53 . . . . AOE 209 | . . . 2 29 . . 10 39 . 26 103 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Fac Res DSF Res Acc Total 10012 | 2 154 203 424 673 472 375 1600 397 207 1173 1210 2 151 686 2283 Wait 931 | . 1 19 93 117 61 7 231 3 19 167 164 . . 14 35 Move 7665 | 2 134 145 231 443 363 311 1106 337 172 841 750 2 117 616 2095 Hop 13 | . . . . . . . . . . . . . . . 13 Pick Up 164 | . 4 5 20 11 2 3 40 3 . 21 25 . 10 11 9 Fast Attach 92 | . 1 3 8 3 . 2 9 . . 13 25 . 3 6 19 Attach 78 | . 1 . 3 3 . . 10 2 5 9 30 . 6 4 5 Detach 42 | . 1 1 1 2 . 1 2 . 1 7 15 . 5 1 5 Swap 188 | . 4 4 8 21 10 6 59 14 2 30 27 . . . 3 Drop 190 | . 4 5 23 21 3 6 36 3 2 23 27 . 10 11 16 Fire 448 | . 4 19 37 50 33 4 87 14 5 56 135 . . 1 3 Melee 115 | . . . . . . . 15 . 1 4 3 . . 22 70 Ram 7 | . . . . . . . . . . . 7 . . . . Kick 2 | . . 2 . . . . . . . . . . . . . Crush 5 | . . . . . . . 1 . . 2 2 . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . 10 Rewire 62 | . . . . 2 . 35 4 21 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 7) 186 | -10/Materials | Discovered new exit (range 5) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Discovered new exit (range 17) 465 | -9/Materials | Entered another Materials area 465 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 513 | -8/Materials | Repaired Ion Engine 656 | -8/Materials | Garrison activated, responded to threat 977 | -8/Materials | Discovered new exit (range 16) 1023 | -8/Materials | Entered Storage 1171 | -8/Storage | Build established: Scavenger-Gunner 1682 | -8/Storage | Repaired Disposable Heat Sink 1816 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2035 | -8/Storage | Identified exit to Garrison 2041 | -8/Storage | Entered Garrison 2041 | -8/Garrison | Accompanied by 7 allies 2073 | -8/Garrison | Triggered checkpoint 2105 | -8/Garrison | Garrison Relay disabled 2203 | -8/Garrison | Triggered checkpoint 2209 | -8/Garrison | Triggered checkpoint 2288 | -8/Garrison | Discovered new exit (range 10) 2329 | -8/Garrison | Triggered checkpoint 2366 | -8/Garrison | Garrison Relay disabled 2443 | -8/Garrison | Triggered checkpoint 2475 | -8/Garrison | Triggered checkpoint 2623 | -8/Garrison | Triggered checkpoint 2697 | -8/Garrison | Installed Relay Interface Framework 2725 | -8/Garrison | Discovered new exit (range 3) 2764 | -8/Garrison | Spotted B-75 Beast 2794 | -8/Garrison | Entered Recycling 2962 | -8/Recycling | Lost 3 allies 3313 | -8/Recycling | Discovered new exit (range 16) 3363 | -8/Recycling | Entered Factory 3363 | -6/Factory | Accompanied by 2 allies 3363 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3556 | -6/Factory | Garrison activated, responded to threat 3934 | -6/Factory | Fabricated Lyr. Light Armor Plating? 4030 | -6/Factory | Build established: Scavenger-Tank 4279 | -6/Factory | Assembled infested ambush trap array 4522 | -6/Factory | Build established: Scavenger-Gunner 5475 | -6/Factory | Repaired Hvy. Rocket Launcher 5618 | -6/Factory | Build established: Tank 5794 | -6/Factory | Found Prototype Launcher 5794 | -6/Factory | Identified Rocket Array 5833 | -6/Factory | Spotted B-75 Beast 5927 | -6/Factory | Discovered new exit (range 15) 5937 | -6/Factory | Discovered new exit (range 34) 5987 | -6/Factory | Entered Lower Caves 5989 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6140 | -6/Lower Caves | Encountered a Warlord checkpoint 6148 | -6/Lower Caves | Learned location of 1 exit from Factory 6471 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6523 | -6/Lower Caves | Lost 3 parts (1n2w) 6601 | -6/Lower Caves | Discovered new exit (range 15) 6625 | -6/Lower Caves | Entered another Lower Caves area 6625 | -6/Lower Caves | Accompanied by 2 allies 6680 | -6/Lower Caves | Discovered new exit (range 24) 6713 | -6/Lower Caves | Build established: Scavenger-Tank 6852 | -6/Lower Caves | Spotted B-75 Beast 6924 | -6/Lower Caves | Lost 3 parts (1p1n1w) 6955 | -6/Lower Caves | Entered Factory 6955 | -5/Factory | Evolved 2 slots: Utility x2 6956 | -5/Factory | Identified exit to Factory 7416 | -5/Factory | System corruption reached 10% 8024 | -5/Factory | Garrison activated, responded to threat 8217 | -5/Factory | Discovered new exit (range 8) 8644 | -5/Factory | Entered another Factory area 8644 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8778 | -4/Factory | Found Prototype Processor 8778 | -4/Factory | Identified Exp. Signal Interpreter 9005 | -4/Factory | Lost 3 parts (1n2w) 9031 | -4/Factory | Destroyed 8 combat bots 9307 | -4/Factory | Lost 3 parts (3u) 9586 | -4/Factory | System corruption reached 10% 9997 | -4/Factory | System corruption reached 30% 10033 | -4/Factory | Lost 4 parts (1n3u) 10036 | -4/Factory | Destroyed 10 combat bots 10169 | -4/Factory | First assault squad dispatched 10255 | -4/Factory | Garrison activated, responded to threat 10340 | -4/Factory | Released all parts (4) 10352 | -4/Factory | Core integrity fell below 50% 10371 | -4/Factory | Lost 25 parts (3p7n6u9w) 10383 | -4/Factory | Found Prototype Processor 10383 | -4/Factory | Identified Exp. Terrain Scan Processor 10421 | -4/Factory | Discovered new exit (range 5) 10427 | -4/Factory | Identified exit to Research 10428 | -4/Factory | Entered Research 10428 | -3/Research | Evolved 2 slots: Utility x2 10431 | -3/Research | Identified exit to DSF 10431 | -3/Research | Entered DSF 10463 | -3/DSF | Additional patrols routed to DSF 10515 | -3/DSF | Discovered new exit (range 11) 10519 | -3/DSF | Identified exit to Research 10519 | -3/DSF | Entered Research 10519 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10544 | -2/Research | Lost 3 parts (1p1n1u) 10682 | -2/Research | Build established: Gladiator 10847 | -2/Research | Discovered new exit (range 15) 10852 | -2/Research | Identified exit to Access 10852 | -2/Research | Entered Access 10852 | -1/Access | Evolved 2 slots: Propulsion x2 10904 | -1/Access | Found Gamma Bomb Array 11007 | -1/Access | Found Quantum Capacitor 11038 | -1/Access | Spotted B-99 Colossus 11102 | -1/Access | Search patrols dispatched 11152 | -1/Access | Build established: Sprinter 11335 | -1/Access | Found Prototype Device 11335 | -1/Access | Identified Exp. Force Field 11602 | -1/Access | Search patrols dispatched 11604 | -1/Access | Garrison activated, responded to threat 11652 | -1/Access | System corruption reached 10% 11667 | -1/Access | Spotted B-99 Colossus 11703 | -1/Access | Build established: Infiltrator-Sprinter 11763 | -1/Access | Spotted B-99 Colossus 11776 | -1/Access | Released all parts (13) 11793 | -1/Access | Core integrity fell below 50% 11807 | -1/Access | Lost 5 parts (3n1u1w) 11823 | -1/Access | Core integrity fell below 20% 11831 | -1/Access | Spotted B-99 Colossus 11834 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11776_ Released Impulse Thruster. 11785_ |/DA>>O7D:JD&8 OYVWTX0 11786_ Knocked back. 11786_ C-30 ARC bursts open, deploying its payload. 11786_ H-88 Terminator unfolds itself. 11786_ Penetrated by Slug. 11786_ Acquired 4 matter. 11789_ Slug penetrates Wall. 11789_ Penetrated by Slug. 11790_ Knocked back. 11790_ U-05 Engineer builds a Wall. 11792_ Penetrated by Slug. 11796_ Drone sends a signal. 11797_ U-05 Engineer builds a Wall. 11810_ System corrupted: Energy discharge (-40). 11827_ ALERT: Rogue bot located, Programmers report to Access Zone 3D. 11830_ Slug penetrates Wall. 11834_ System corrupted: Heat flow error (+272). [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | #????????????# + #????????????????? | | #??######?#??# # #????????????????? | | #? " #??# # #????????????????? | | #? """ #??# #?######????????????????? | | # """ #??# #???????????????????????? | | # " #### #???????????????????????? | | / + #???????????????????????? | | # [ ###### #???????????????????????? | | # #?# "" #???????????????????????? | | #? #?#""" #???????????????????????? | | #?#########?#"T #??#######??????????????? | | #???????????#""" #? ???????????????? | | #???????????# "" #? ????????????????? | | #???????????#### ss # """" ????????????????? | | #??????????##### # ""R"" ???????????????? | | #??????????+ + "" "" ???????????????? | | ##?????????######+## # #?????????????? | | #??????????# # # #?????????????? | | " #??????????#= / #? #?????????????? | | " +??????????# ###p ############# #????????? | | #??????????# #?# s !???????? | | ##??????????# #?# ???????? | | #???????????# #?# ???????? | | #???????????# #?# !] ???????? | | #???????????# #?# !] ???????? | | #???????????# #?# @######### ????????? | | #???????????# #?# #?????????? ?????????? | | #???????????# #?# #???????????? ?????????? | | #???????????# = #?# #??????????????????????? | | #???????????# #? ??????????????????????? | | #???????????######## ??????????????????????? | | +??????????????????# ??????????????????????? | | #??????????????????# ??????????????????????? | | ?#??????????????????# = ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????## #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 50 Energy Generation 35 Energy Capacity 565 Matter Stores 365 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 30 Armor Coverage 1950 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Phase Shifting 10 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 22 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Authchip Count 1 Item Schematics ----------------- Mic. Nuclear Core | -8/Recycling | Hacked Lyr. Light Armor Plating | -8/Recycling | Hacked Field Propulsion Array | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lyr. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Deadly Force Denied? Dodgeball, But With Guns Error 47 Part-time Excavator True Hacker Challenges ------------ None Game ------ Seed SpreadEfficiencySabre Manual? 0 Play Time 06:37:52 Cumulative 36.1 hours Start 2024.04.19 @ 11:17:35 End 2024.04.21 @ 22:37:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80a494ed-0def-4736-8398-543b84c4b5a7