Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 11:29:27 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (1906) 1906 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 5071 Bonus ------- High Alert Combat Kills 205 Cogmind --------- Core Integrity 549/700 Matter 281/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite Melee Analysis Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aerolev Unit Advanced Targeting Computer Advanced ECM Suite Heavy EM Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Melee Analysis Suite Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Shock Rifle Shock Rifle Chainsword > --- INVENTORY -------- Wheel Backup Propulsion I Aerolev Unit Heat Sink Medium Storage Unit Structural Scanner Improved Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Advanced Targeting Computer Melee Analysis Suite Recoil Stabilizer Weapon Shielding Reflective Plating Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher Improved Datajack Mace Great Maul [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Melee Analysis Suite Device Recoil Stabilizer Storage Huge Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Propulsion Shielding Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . 1 . Parts Attached 82 | . 8 31 34 7 2 Power 9 | . 1 4 3 1 . Engine 8 | . 1 4 2 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 30 | . 2 15 10 2 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 17 | . 2 2 10 2 1 Hover 7 | . . 7 . . . Flight 6 | . . 6 . . . Utility 16 | . 2 3 8 2 1 Device 5 | . . 1 3 1 . Storage 1 | . . . 1 . . Processor 5 | . . 1 3 . 1 Hackware 1 | . . . . 1 . Protection 4 | . 2 1 1 . . Artifact . | . . . . . . Weapon 27 | . 3 9 13 2 . Energy Gun 5 | . . 1 4 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . 1 . . Ballistic Cannon 2 | . . 2 . . . Launcher 7 | . 2 3 2 . . Special Weapon . | . . . . . . Impact Weapon 6 | . . 2 4 . . Slashing Weapon 4 | . . 1 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 2 | . . 1 . 1 . System Corruption 5 | . . 3 . 2 . Parts Lost 23 | . 1 7 8 3 4 Power 7 | . . 3 3 1 . Propulsion 10 | . . 4 3 1 2 Utility 2 | . . . 1 . 1 Weapon 4 | . 1 . 1 1 1 Highest Loss Streak 5 | . 1 3 5 3 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 98 67 90 88 85 Engine 8 | . 14 5 8 6 6 Leg 1 | . 9 . . . . Wheel 18 | . 17 12 20 21 20 Hover 3 | . . 6 4 . . Flight 1 | . . 7 . . . Device 2 | . . 2 3 5 3 Storage 9 | . 14 11 9 7 6 Processor 13 | . . . 21 23 26 Protection 5 | . 13 5 5 . . Energy Gun 6 | . 20 2 3 12 5 Ballistic Gun 2 | . 4 3 . . . Ballistic Cannon 1 | . . . 3 . . Launcher 2 | . 1 4 1 . . Impact Weapon 2 | . . 4 3 . . Slashing Weapon 2 | . . . 3 5 7 Naked Turns . | . . . . . . Heaviest Build 99 | 12 23 28 96 99 99 Greatest Support 42 | 20 26 42 38 34 34 Greatest Overweight (x) 9 | . . 1 9 4 2 Average Overweight (x) 1 | . . . 2 2 2 Largest Inventory Capacity 25 | . 8 8 25 25 25 Average Capacity 17 | . 8 8 23 25 23 Most Carried 25 | . 8 8 25 25 25 Average Carried 15 | . 7 7 18 24 23 Final Capacity 25 | 8 8 8 25 25 5 Final Carried 25 | 6 7 8 25 25 5 Class Distribution -------------------- 76% | Mutant 12% | Scavenger-Gladiator 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1400 | 200 26 455 608 111 . Remotely . | . . . . . . Salvage Created 2165 | . 327 654 1007 177 . Parts 144 | . 27 40 66 11 . Haulers Intercepted 5 | . 1 1 3 . . Recyclers Shooed 3 | . . . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 52 | . 8 20 22 2 . Melee 13 | . . 3 9 1 . Guns 11 | . 4 3 3 1 . Cannons 2 | . . . 2 . . AOE 25 | . 4 13 8 . . Classes Destroyed 10 | . 7 2 1 . . Worker 11 | . 2 2 5 2 . Builder 8 | . 1 3 4 . . Hauler 5 | . 1 1 3 . . Recycler 1 | . . . 1 . . Operator 4 | . 1 1 1 1 . Watcher 7 | . 3 1 3 . . Swarmer 19 | . 3 5 11 . . Grunt 23 | . 5 10 7 1 . Duelist 1 | . . 1 . . . Sentry 9 | . . 4 4 1 . Best Kill Streak 16 | . 10 10 16 1 . Combat Bots Only 9 | . 6 7 9 1 . Max Kills in Single Turn 3 | . 3 3 3 1 . Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 2 2 . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 312 | . 20 121 104 64 3 Missed 99 | . 3 43 22 31 . Damage Taken 3010 | . 303 1193 1060 318 136 Core 668 | . 8 308 201 60 91 Absorbed by Shields . | . . . . . . Redirected to Shielding 66 | . 15 . 51 . . Regen/Repaired (Parts) 145 | . . . 145 . . Core Remaining (%) 70 | 100 96 23 63 . . Volleys Fired 74 | . 21 25 21 7 . Largest 2 | . 2 2 2 2 . Hottest 100 | . 90 83 100 100 . Shots Fired 132 | . 33 46 39 14 . Gun 94 | . 26 33 21 14 . Cannon 6 | . . . 6 . . Launcher 32 | . 7 13 12 . . Special . | . . . . . . Kinetic 42 | . 10 15 17 . . Thermal 24 | . 6 18 . . . Explosive 32 | . 7 13 12 . . Electromagnetic 34 | . 10 . 10 14 . Robot Hit Streak 14 | . 5 9 14 6 . Robot Miss Streak 4 | . 3 4 4 3 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 137 | . 17 55 52 13 . Core Hits 104 | . 25 30 42 7 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 7 | . . 2 5 . . Critical Strikes 13 | . . 5 8 . . Burn 2 | . . 2 . . . Destroy 1 | . . 1 . . . Blast 1 | . . . 1 . . Smash 7 | . . 1 6 . . Sever 2 | . . 1 1 . . Melee Attacks 73 | . . 29 36 7 1 Impact 44 | . . 20 24 . . Slashing 28 | . . 9 12 6 1 Piercing . | . . . . . . Sneak Attacks 16 | . . 7 6 3 . Combat Hostiles 2 | . . 1 . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 6700 | . 922 2656 2724 398 . Guns 839 | . 175 292 236 136 . Cannons 129 | . . . 129 . . Explosions 3025 | . 747 1297 948 33 . Melee 2707 | . . 1067 1411 229 . Ramming . | . . . . . . Kinetic 437 | . 70 120 247 . . Thermal 332 | . 98 172 29 33 . Explosive 2903 | . 687 1297 919 . . Electromagnetic 321 | . 67 . 118 136 . Impact 1914 | . . 809 1105 . . Slashing 793 | . . 258 306 229 . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . 2 2 Average Corruption 2 | . . 3 . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 970 | . 31 427 512 . . Projectiles . | . . . . . . Explosions 188 | . 31 83 74 . . Melee 782 | . . 344 438 . . Knockbacks 5 | . . 1 4 . . Impact 5 | . . 1 4 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 258 | . 30 188 . 40 . Shots 8 | . 1 6 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 246 | . 146 246 48 43 . Average Temperature 52 | . 58 72 15 18 . Received Heat Transfer 993 | . 90 429 378 96 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 18 | . . 6 12 . . Impact Corruptions 24 | . . 9 15 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1027 | . 261 666 50 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . 2 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 798 | . 365 798 689 342 134 Initial 272 | . . 154 256 272 119 Average 370 | . 128 482 426 306 122 Maximum Alert Level 3 | . 1 3 2 1 . Low Security (%) 17 | . 64 18 . . 100 Level 1 48 | . 35 20 57 100 . Level 2 29 | . . 42 42 . . Level 3 4 | . . 18 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 3 1 . Investigation 3 | . . 1 1 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . 2 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 15 21 26 4 4 Peak Tracking Total 6 | . 4 6 4 1 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . 2 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 3 | . . 3 . . . Exploded 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . 2 4 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 10 | . 2 4 2 2 . Terminals 7 | . 2 3 . 2 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 40 | . 12 10 11 7 . Successful 16 | . 4 2 9 1 . Failed 24 | . 8 8 2 6 . Catastrophic 6 | . 2 . . 4 . Database Lockouts . | . . . . . . Manual 16 | . 8 5 . 3 . Terminals 26 | . 12 7 . 7 . Fabricators . | . . . . . . Repair Stations 9 | . . 3 6 . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Part Schematic 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 5 . . Insert Component 1 | . . . 1 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 2 . 1 . Terminals 5 | . 2 2 . 1 . Assimilate 1 | . 1 . . . . Detonate 1 | . . 1 . . . Operators 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 10 | . 2 4 2 2 . Full Trace Events 7 | . 1 3 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 64 | . . . 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 2 | . 1 . . 1 . Largest Group 1 | . 1 1 . 1 . Highest-Rated Group 16 | . 10 10 . 16 . Highest-Rated Ally 16 | . 10 10 . 16 . Total Orders . | . . . . . . Ally Attacks 8 | . . . . 8 . Total Damage 111 | . . . . 111 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2091 | . 316 480 1002 217 76 Spaces Moved 1313 | 1 226 375 515 136 60 Core . | . . . . . . Treads . | . . . . . . Legs 84 | 1 83 . . . . Wheels 924 | . 143 141 444 136 60 Hover 180 | . . 109 71 . . Flight 125 | . . 125 . . . Fastest Speed 32 | 120 90 32 65 116 116 Average Speed 108 | 120 101 72 133 120 116 Slowest Speed 636 | 120 120 120 636 150 116 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 2 52 29 40 6 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 12 | . 11 . 1 . . Terrain Destroyed 215 | . 48 84 80 3 . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE 214 | . 48 84 79 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1722 | . 284 486 722 166 64 Wait 111 | . 11 3 91 6 . Move 1309 | . 225 374 514 136 60 Hop . | . . . . . . Pick Up 28 | . 8 6 13 1 . Fast Attach 42 | . 2 18 17 4 1 Attach 14 | . 3 7 2 2 . Detach 17 | . 3 5 8 1 . Swap 26 | . 3 6 15 1 1 Drop 29 | . 8 13 6 1 1 Fire 74 | . 21 25 21 7 . Melee 72 | . . 29 35 7 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Accompanied by 1 ally 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 528 | -9/Materials | Destroyed 7 combat bots 537 | -9/Materials | Discovered new exit (range 12) 637 | -9/Materials | Discovered new exit (range 8) 641 | -9/Materials | Core integrity fell below 50% 697 | -9/Materials | Lost 3 parts (1p2n) 797 | -9/Materials | Entered another Materials area 797 | -8/Materials | Evolved 2 slots: Utility x2 1509 | -8/Materials | Destroyed 9 combat bots 1641 | -8/Materials | Lost 5 parts (2p1n1u1w) 1666 | -8/Materials | Discovered new exit (range 17) 1754 | -8/Materials | Repaired Rocket Launcher 1787 | -8/Materials | Repaired Mace 1799 | -8/Materials | Entered Factory 1799 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1979 | -7/Factory | Lost 3 parts (1p1n1w) 2016 | -7/Factory | Sucked down chute 2016 | -7/Factory | Entered Waste 2050 | -7/Waste | Spotted C-40 Crusher 2053 | -7/Waste | Spotted C-40 Crusher 2076 | -7/Waste | Spotted C-40 Crusher 2076 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2077 | -7/Waste | Spotted C-40 Crusher 2087 | -7/Waste | Spotted C-40 Crusher 2088 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2091 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2092 | -7/Waste | Self-destructed Last Messages --------------- 02076_ Shock Rifle crushed. 02076_ Arm. Wheel crushed. 02077_ Acquired Arm. Wheel. 02088_ Arm. Wheel crushed. 02088_ Wheel crushed. 02088_ Huge Storage Unit crushed. 02088_ Arm. Wheel destroyed. 02089_ Dropped Imp. Deuterium Engine. 02090_ System corrupted: Substantial component data lost. 02090_ Weapon Shielding crushed. 02090_ Imp. Signal Interpreter crushed. 02090_ Great Maul crushed. 02090_ Med. Storage Unit crushed. 02091_ Backup Propulsion I crushed. 02091_ Huge Storage Unit crushed. 02091_ Rocket Launcher crushed. 02091_ Structural Scanner crushed. 02091_ Melee Analysis Suite crushed. 02091_ Adv. Visual Processing Unit crushed. 02091_ Chainsword crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????######?????????????????????????? | | ??????????????????#! #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ????????????????### #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????? ! #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ????############??# #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????#= #### #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #### #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????# #??# #???????????#?????????????? | | ????############??# #????????? #?????????????? | | ????????????????### /######## ! #####?????????? | | ????????????????# !@*]CC ????? | | ????????????????# CCCCCC ????? | | ????????????????# CC/CCCC C ????? | | ????????????????# CC *!! ?????? | | ????????????????### ######## ######## ?????? | | ??????????????????# #???????? #?????????????? | | ??????????????????# #????????? #?????????????? | | ??????????????????# #???????????#?????????????? | | ??????????????????# #?????????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????##########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 15 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedSeismicBiocell Manual? 0 Play Time 00:16:08 Cumulative 729.3 hours Start 2024.05.11 @ 11:13:13 End 2024.05.11 @ 11:29:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 790 Rogue 515 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34cde827-b979-4227-8d69-55932287a8fb