Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 17:57:13 Player: Jahimaih Green Turtle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2316) 2316 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7426 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 85/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Authchip [Propulsion] Authchip [Storage] Authchip [Armor] Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Signal Interpreter Makeshift Transmission Jammer ECM Suite > --- WEAPON ----------- Improved EM Shotgun Heavy Beamcaster Phasing Sabre Phasing Sabre > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Improved Treads Authchip [R/Combat] Authchip [Propulsion] Authchip [Storage] Authchip [Armor] Authchip [Weapon] Hacking Drone Bay Improved Assault Rifle [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Backup Plating III Weapon Phasing Sabre Energy Gun Improved EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . . . 1 . 1 Utility 4 | . . 1 . . . 3 . . Weapon 2 | . . . . . . 2 . . Parts Attached 76 | 7 10 21 1 2 4 4 9 18 Power 9 | 1 2 2 . . . . 1 3 Engine 5 | 1 1 1 . . . . . 2 Core 4 | . 1 1 . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 30 | 2 4 11 . . 3 . 5 5 Treads 10 | . 2 6 . . . . 1 1 Leg 17 | 2 2 5 . . 3 . 1 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . . 3 . Utility 15 | 2 1 4 . 1 . 2 . 5 Device 8 | 1 1 2 . . . 2 . 2 Storage 2 | 1 . 1 . . . . . . Processor 4 | . . 1 . 1 . . . 2 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 3 4 1 1 1 2 3 5 Energy Gun 7 | 2 1 1 . . 1 1 1 . Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 2 | . . 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . 1 . 1 . . . . 3 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon 3 | . 1 . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 48 | . 8 4 . . 3 . 14 19 Power 5 | . 2 . . . . . 1 2 Propulsion 18 | . 2 2 . . 2 . 5 7 Utility 9 | . 2 . . . . . 3 4 Weapon 16 | . 2 2 . . 1 . 5 6 Highest Loss Streak 13 | . 4 1 . . 3 . 13 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 96 89 100 100 99 86 74 30 Engine 7 | . 7 2 11 11 11 6 2 . Core 2 | . 3 7 . . . . 2 2 Treads 18 | . 12 12 33 33 14 . . 1 Leg 9 | . 14 15 . . 17 20 17 3 Device 11 | . 13 10 11 11 11 20 15 1 Storage 10 | . 14 11 11 11 11 6 6 . Processor 8 | . . 11 11 11 11 6 6 10 Energy Gun 6 | . 21 6 . . 5 13 8 . Launcher 4 | . 2 . 11 11 4 . . . Impact Weapon 4 | . . 10 11 1 . . . . Slashing Weapon 4 | . 4 . . 9 11 13 9 . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 14 36 34 35 39 52 52 38 Greatest Support 69 | 20 40 69 69 69 69 49 64 46 Greatest Overweight (x) 15 | . . 10 . . 2 1 15 8 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 14 15 15 15 15 14 5 Most Carried 15 | 5 8 15 15 15 15 12 10 5 Average Carried 10 | 3 5 8 14 14 13 9 8 4 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 Final Carried 15 | 4 7 14 14 15 13 9 5 4 Class Distribution -------------------- 75% | Mutant 13% | Scavenger-Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 999 | 258 185 211 40 20 100 . 117 68 Remotely . | . . . . . . . . . Salvage Created 2694 | 42 590 827 115 . 334 . 350 436 Parts 136 | 5 28 43 10 . 18 . 16 16 Haulers Intercepted 6 | . 1 5 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 58 | . 11 17 6 . 10 . 6 8 Melee 19 | . 2 6 . . 4 . 6 1 Guns 10 | . 4 6 . . . . . . Cannons 2 | . . . . . . . . 2 AOE 19 | . 5 . 4 . 6 . . 4 Classes Destroyed 14 | 1 8 1 . . 1 . 1 2 Worker 3 | . 1 2 . . . . . . Builder 3 | . 2 . . . . . . 1 Tunneler 4 | 2 . . 1 . . . . 1 Hauler 6 | . 1 5 . . . . . . Recycler 2 | . 1 . . . . . . 1 Operator 1 | . 1 . . . . . . . Watcher 5 | . 2 3 . . . . . . Swarmer 22 | . 3 9 4 . 5 . 1 . Grunt 22 | . 8 3 2 . 3 . . 6 Brawler 1 | . . . . . . . . 1 Sentry 7 | . . 5 . . 1 . 1 . Specialist 4 | . . . . . . . 4 . Programmer 1 | . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 7 | 2 7 7 5 . 6 . 4 6 Combat Bots Only 6 | . 4 6 4 . 6 . 4 4 Max Kills in Single Turn 3 | 1 3 2 2 . 2 . 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 2 . 2 . . 1 Melee 1 | . 1 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 589 | . 88 122 11 . 53 . 170 145 Missed 164 | . 24 32 4 . 9 . 56 39 Damage Taken 7509 | . 1041 1012 66 . 849 . 1847 2694 Core 1963 | . 198 170 . . 147 . 435 1013 Absorbed by Shields 168 | . . . . . . . 78 90 Regen/Repaired (Parts) 474 | . . 213 . 261 . . . . Core Remaining (%) 47 | 100 20 . . . 20 . 48 . Volleys Fired 152 | 3 68 16 3 . 7 . 18 37 Largest 2 | 2 2 1 1 . 1 . 2 1 Hottest 126 | 90 90 45 30 . 30 . 126 90 Shots Fired 203 | 6 111 16 3 . 7 . 24 36 Gun 152 | 6 106 16 . . . . 24 . Cannon 19 | . . . . . . . . 19 Launcher 25 | . 5 . 3 . 7 . . 10 Special 7 | . . . . . . . . 7 Kinetic 6 | . . 2 . . . . 4 . Thermal 151 | 6 106 . . . . . 13 26 Explosive 25 | . 5 . 3 . 7 . . 10 Electromagnetic 21 | . . 14 . . . . 7 . Robot Hit Streak 15 | 3 11 9 . . 4 . 15 10 Robot Miss Streak 6 | 1 3 6 2 . . . 3 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 220 | 3 72 54 3 . 21 . 33 34 Core Hits 110 | 2 30 16 5 . 19 . 15 23 Critical Kills 3 | . . 3 . . . . . . Critical Parts Destroyed 11 | . . 10 1 . . . . . Critical Strikes 26 | 1 7 13 1 . 3 . . 1 Burn 8 | 1 7 . . . . . . . Smash 14 | . . 13 1 . . . . . Sever 4 | . . . . . 3 . . 1 Melee Attacks 128 | . 34 52 4 . 20 . 13 5 Impact 56 | . . 52 4 . . . . . Slashing 72 | . 34 . . . 20 . 13 5 Piercing . | . . . . . . . . . Sneak Attacks 10 | . 2 8 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7944 | 47 1513 2000 361 . 1129 . 898 1996 Guns 1300 | 47 729 162 . . . . 362 . Cannons 551 | . . . . . . . . 551 Explosions 2601 | . 575 30 241 . 440 . . 1315 Melee 3474 | . 209 1808 120 . 689 . 536 112 Ramming . | . . . . . . . . . Kinetic 48 | . . . . . . . 48 . Thermal 2123 | 47 729 30 . . . . 228 1089 Explosive 2051 | . 575 . 241 . 440 . . 795 Electromagnetic 248 | . . 162 . . . . 86 . Impact 1928 | . . 1808 120 . . . . . Slashing 1546 | . 209 . . . 689 . 536 112 Piercing . | . . . . . . . . . Highest Corruption 17 | . 1 . . . . . 4 17 Average Corruption 3 | . 1 . . . . . 3 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . 8 . . . . . 6 13 Message Errors 5 | . 3 . . . . . 2 . Matter Fused 9 | . 3 . . . . . 1 5 Heat Flow Errors 4 | . 1 . . . . . 2 1 Energy Discharges 3 | . . . . . . . 1 2 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . 3 Alerts 1 | . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 892 | . 102 585 40 . 10 . . 155 Projectiles 44 | . . 19 . . . . . 25 Explosions 216 | . 86 . . . . . . 130 Melee 632 | . 16 566 40 . 10 . . . Knockbacks 8 | . . 6 2 . . . . . Impact 6 | . . 4 2 . . . . . Kinetic . | . . . . . . . . . Secondary 2 | . . 2 . . . . . . Self-Inflicted Damage 363 | . 100 14 . . 8 . . 241 Shots 8 | . 1 1 . . 1 . . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 348 | 60 300 33 . . 2 . 148 348 Average Temperature 93 | 26 89 11 . . 1 . 68 154 Received Heat Transfer 1696 | . 369 234 21 . 243 . 60 769 Effects 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 15 | . . 13 2 . . . . . Impact Corruptions 25 | . . 22 3 . . . . . Robots Melted 2 | . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | 1 4 . . . . . . 3 Heat Transferred 4064 | 198 2429 . . . . . 370 1067 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 345 | 10 258 293 177 . . . 68 345 Initial 89 | . 6 29 89 . . . 3 25 Average 101 | 3 84 123 86 . . . 44 160 Maximum Alert Level 1 | . 1 1 . . . . . 1 Low Security (%) 86 | 100 92 72 100 . . 100 100 88 Level 1 13 | . 7 27 . . . . . 11 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 5 1 . . . . 3 2 Investigation 5 | . 3 1 . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . . . . . 3 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 3 | . 1 1 . . . . . 1 Communications Jammed 6 | . . . . . . . 6 . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 23 35 7 . 20 . 20 13 Peak Tracking Total 7 | . 4 5 4 . 7 . 6 4 Tactical Retreats 21 | . 3 4 3 . 6 . 5 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 5 | . 4 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 10 | . 2 1 . . 1 . . 6 Max in Single Turn 4 | . 2 1 . . 1 . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 21 | . 6 11 . 1 1 1 . 1 Terminals 13 | . 3 7 . . 1 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 2 . . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 13 37 . 7 7 1 . 2 Successful 44 | . 5 24 . 7 7 1 . . Failed 23 | . 8 13 . . . . . 2 Catastrophic 3 | . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 40 | . 10 20 . . 7 1 . 2 Fabricators . | . . . . . . . . . Repair Stations 13 | . 1 12 . . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 4 13 . 7 7 1 . . Record 7 | . . . . . 7 . . . Part Schematic 7 | . . . . 7 . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 2 | . 1 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 4 | . 1 3 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 3 | . . 3 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 8 . . . . . . Scan Component 4 | . . 4 . . . . . . Repair 4 | . . 4 . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 7 . . . . . 1 Full Trace Events 2 | . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 21 | . . . . 21 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 4 . . . . . . Time 122 | . . 122 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 1 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 8128 | 96 1499 2033 762 1845 968 14 436 475 Spaces Moved 4522 | 66 840 986 452 1142 664 6 119 247 Core 84 | 13 . 1 . . . . 4 66 Treads 2585 | . 323 410 452 1142 236 . 10 12 Legs 1754 | 53 517 575 . . 428 6 74 101 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 99 | . . . . . . . 31 68 Fastest Speed 50 | 50 120 120 160 160 120 190 52 50 Average Speed 149 | 106 135 162 160 160 134 190 162 128 Slowest Speed 800 | 120 160 550 160 160 260 190 800 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 58 | 4 93 74 78 78 70 . 57 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 1 3 . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 7 | . . . 1 2 4 . . . Spaces Dug 4 | . 4 . . . . . . . Terrain Destroyed 195 | . 37 2 42 . 50 . . 64 Melee 4 | . 4 . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 189 | . 33 2 42 . 50 . . 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 5461 | 85 1025 1324 483 1161 702 9 318 354 Wait 454 | . 55 190 14 9 2 . 149 35 Move 4513 | 65 839 985 451 1141 663 5 118 246 Hop . | . . . . . . . . . Pick Up 91 | 10 14 38 5 5 3 . 7 9 Fast Attach 11 | 1 . 1 . . 1 . . 8 Attach 61 | 6 10 19 . 1 3 4 8 10 Detach 2 | . 1 1 . . . . . . Swap 4 | . . 1 1 1 . . 1 . Drop 42 | . 4 21 5 4 3 . 2 3 Fire 152 | 3 68 16 3 . 7 . 18 37 Melee 128 | . 34 52 4 . 20 . 13 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . 2 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 495 | -10/Materials | Lost 4 parts (1p1n1u1w) 501 | -10/Materials | Discovered new exit (range 4) 784 | -10/Materials | Discovered new exit (range 14) 1108 | -10/Materials | Core integrity fell below 50% 1221 | -10/Materials | Discovered new exit (range 5) 1481 | -10/Materials | Identified exit to Mines 1596 | -10/Materials | Entered another Materials area 1596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1904 | -9/Materials | Build established: Scavenger-Mutant 2152 | -9/Materials | Discovered new exit (range 11) 2283 | -9/Materials | Repaired Mni. Grenade Launcher 2310 | -9/Materials | Repaired Aluminum Leg 2402 | -9/Materials | Repaired Lgt. Nuclear Core 2429 | -9/Materials | Repaired Aluminum Leg 2438 | -9/Materials | Discovered new exit (range 20) 2625 | -9/Materials | Discovered new exit (range 16) 2722 | -9/Materials | Identified exit to Materials 3103 | -9/Materials | Build established: Mutant 3239 | -9/Materials | Discovered exit to Materials (range 14) 3300 | -9/Materials | Identified exit to Mines 3629 | -9/Materials | Entered Mines 3630 | -9/Mines | Learned location of Storage (-8) 3681 | -9/Mines | Found a hidden stash of uninstalled traps 3966 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3966 | -9/Mines | Discovered new exit (range 5) 3973 | -9/Mines | Identified exit to Exiles 4067 | -9/Mines | Discovered exit to Materials (range 5) 4302 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4367 | -9/Mines | Identified exit to Zion 4380 | -9/Mines | Discovered exit to Materials (range 7) 4391 | -9/Mines | Entered Zion 4650 | -7/Zion | Learned Factory repair station intel 4703 | -7/Zion | Given the Hacking Drone Bay 4703 | -7/Zion | Found Prototype Device 4836 | -7/Zion | Learned Factory stockpile data 5404 | -7/Zion | Discovered new exit (range 16) 5428 | -7/Zion | Identified exit to Proximity Caves 5625 | -7/Zion | Visited the Megawrench Repair Shop 5625 | -7/Zion | Megawrench repaired 5 parts 6236 | -7/Zion | Entered Proximity Caves 6609 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6619 | -6/Proximity Caves | Core integrity fell below 50% 6642 | -6/Proximity Caves | Learned location of Extension (-4) 6642 | -6/Proximity Caves | Learned location of 1 exit from Factory 6642 | -6/Proximity Caves | Learned Armory trap positions 6642 | -6/Proximity Caves | Learned Armory emergency access door positions 6707 | -6/Proximity Caves | Lost 3 parts (2n1w) 6745 | -6/Proximity Caves | Discovered new exit (range 6) 6750 | -6/Proximity Caves | Identified exit to Factory 6978 | -6/Proximity Caves | Build established: Derelict-Mutant 7005 | -6/Proximity Caves | Spotted B-75 Beast 7204 | -6/Proximity Caves | Entered Factory 7204 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 7205 | -6/Factory | Identified exit to Factory 7207 | -6/Factory | Loaded intel: 6 repair station locations 7218 | -6/Factory | Identified exit to DSF 7218 | -6/Factory | Entered DSF 7256 | -6/DSF | Additional patrols routed to DSF 7602 | -6/DSF | Lost 13 parts (1p4n3u5w) 7641 | -6/DSF | Discovered exit to Factory (range 16) 7654 | -6/DSF | Core integrity fell below 50% 7654 | -6/DSF | Entered Factory 7654 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7750 | -5/Factory | Lost 5 parts (1p3n1w) 7873 | -5/Factory | Build established: Mutant 8002 | -5/Factory | Lost 4 parts (1n1u2w) 8005 | -5/Factory | Spotted B-75 Beast 8025 | -5/Factory | Core integrity fell below 50% 8044 | -5/Factory | Destroyed B-75 Beast 8088 | -5/Factory | Crushed by falling debris 8089 | -5/Factory | System corruption reached 10% 8117 | -5/Factory | Core integrity fell below 20% 8129 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Targeting Computer destroyed. System corrupted by crushing effect (+4). Terrain Scan Processor destroyed. System corrupted by crushing effect (+1). [Achievement: System Compromised] U-05 Engineer lays Concrete. Lgt. Ion Engine destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Arm. Leg destroyed. The unstable cave ceiling collapses. G-67 Veteran crushed by falling debris. System corrupted: Component data lost. The unstable cave ceiling collapses. G-50 Soldier crushed by falling debris. The unstable cave ceiling collapses. G-50 Soldier crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ???????????????????# ?????###????????????? | | ?????????????????" # ???? ??????????? | | ???????????????"?" / ???? ????????? | | ???????????????" " ## ##### ????????? | | ???????????????? # ????????? | | ????????????????? # ?????????? | | ?????????????????? ## " ""?????????? | | ????????????######+# ""?????????? | | ????????????+ ^""?????????? | | ????????????# ""?????????? | | ?????####+### ^ """????????? | | ?????# "" "" """""??????? | | ?????# "F " ????? | | ??#### "" = % ????? | | ??+ = != ??? ? | | ??# ! ! ??? | | ??# ################ ??? | | ??# # #g ##% ??????? ??? | | ????#####+##### ###g### ?? ????? | | ???????? ??# # g@# # """""" + ??? | | ???????? ?# ####### """""" # ? | | ????????""""" # ^ #???????"""""" # ? | | ????????""""" # #???????"""""??# ? | | ????????""""" + #??????? ?????# ####### | | ????????""""" #+##### #??????? ?????# # | | ??????? ?# ## #???????? ?????# # | | ????? ??# ## #??????????????# / | | ?????#####????# ##+################ # """ | | ??????????????# ## # # """ | | ??????????????+ ## """ """ # # """ | | ??????????????# ## """ """ # # "" | | ??????????????# ##"" """ """ # " "" | | ??????????????# ##"" " # | | ??????????????# ##"T """ """ %/ # ! | | ??????????????#######"" """ """ *=# + | | ????????????????????#"" """ """ # ####### | | ????????????????????# + #?????? | | ????????????????????###/################+#+#?????? | | ??????????????????????# #?????????????? ????? | | ??????????????????????# #????????????? [ ??? | | ??????????????????????# #??????????? #?? | | ??????????????????????# #????????? #?? | | ??????????????????????# ?????????# #?? | | ?????????????????????? ?????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Armor Coverage 80 Evasion (%) 59 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 6 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Lrn. Missile Launcher | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Fission Core | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite Serviceable Loadout System Compromised Tourist Challenges ------------ None Game ------ Seed TerrainSignalMonowheel Manual? 0 Play Time 01:34:17 Cumulative 7.9 hours Start 2024.05.19 @ 16:23:27 End 2024.05.19 @ 17:57:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db1f1ff9-71fa-4320-a4be-c7cb435517d4