Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 22:53:00 // AFD2020/Player2 Player: Demo Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2691) 2691 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2958) 2958 TOTAL SCORE: 9529 Bonus ------- High Alert Combat Kills 420 Follower Combat Kills 1473 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -335 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 147/150 System Corruption 23% Temperature Cool (0) Movement Rolling (116) Ox2 Location -7/Storage Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Wheel Wheel Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Improved Utility Shielding Hacking Suite Hacking Suite Relay Coupler [NC] (22) > --- WEAPON (3) ------- Cooled Particle Cannon Precision Assault Rifle Mini Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Wheel Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield Relay Coupler [NC] (29) Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Precision Assault Rifle Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Utility Shielding Hacking Suite Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- Cooled Particle Cannon Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Wheel Wheel Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield Relay Coupler [NC] Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Precision Assault Rifle Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Plasma Cutter [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Hacking Suite Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Slots Evolved 6 | . . 2 2 . . . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . 1 1 . . . . 2 . Weapon 1 | . . 1 . . . . . . . Parts Attached 99 | 6 1 16 6 3 7 9 9 24 18 Power 8 | . 1 . 1 . 1 1 1 2 1 Engine 4 | . 1 . . . . 1 1 1 . Core 4 | . . . 1 . 1 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 2 2 . 2 1 . 6 7 Treads 2 | 1 . 1 . . . . . . . Leg . | . . . . . . . . . . Wheel 18 | 1 . 1 2 . 2 1 . 6 5 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 Utility 18 | 2 . 3 1 2 1 2 1 4 2 Device 8 | 1 . 1 1 1 1 1 . 1 1 Storage 3 | 1 . 1 . . . . . 1 . Processor 1 | . . . . . . . 1 . . Hackware 4 | . . . . 1 . 1 . 2 . Protection 2 | . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 51 | 2 . 11 2 1 3 5 7 12 8 Energy Gun 23 | 1 . 5 2 1 2 1 4 5 2 Energy Cannon 4 | . . . . . . . . 1 3 Ballistic Gun 13 | 1 . 3 . . . 3 1 4 1 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 6 | . . 2 . . 1 1 1 1 . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 . Unidentified Prototypes 10 | . . 2 . 1 . . . 3 4 Parts Lost 24 | . . 3 2 2 1 3 1 7 5 Power 6 | . . 1 . . . 1 1 2 1 Propulsion 8 | . . 1 . 1 1 . . 3 2 Utility 5 | . . 1 . 1 . 2 . . 1 Weapon 5 | . . . 2 . . . . 2 1 Highest Loss Streak 3 | . . 3 2 2 1 2 1 3 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 88 81 90 91 97 86 99 96 92 Engine 3 | . 2 1 . . . 5 8 5 . Core 2 | . . . 8 9 9 1 . . 6 Treads 2 | . 14 11 . . . . . . . Wheel 19 | . 14 11 27 19 25 27 27 19 15 Device 8 | . 14 10 10 20 18 4 . 5 7 Storage 8 | . 14 11 9 9 9 9 9 7 7 Processor 1 | . . . . . . . 8 1 . Hackware 13 | . . . . 4 9 11 18 29 28 Protection 1 | . . 5 9 1 . . . . 1 Energy Gun 16 | . 14 20 18 27 26 13 15 15 2 Ballistic Gun 8 | . 14 9 8 . . 13 11 6 7 Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 10 13 94 99 99 96 96 94 101 104 Greatest Support 38 | 10 10 10 30 30 36 36 36 38 38 Greatest Overweight (x) 9 | . 1 9 3 4 4 2 2 4 3 Average Overweight (x) 2 | . . 8 3 3 2 2 2 2 2 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 24 25 25 25 25 25 25 25 Most Carried 25 | 5 7 19 22 19 17 22 25 25 25 Average Carried 18 | 1 6 15 20 15 16 18 24 23 24 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Final Carried 25 | 5 7 19 20 15 16 22 25 25 23 Class Distribution -------------------- 27% | Hacker-Gunner 25% | Scavenger-Gunner 16% | Gunner 9% | Scavenger-Tank 9% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Matter Collected 2324 | 233 169 176 148 20 20 145 186 185 1042 Remotely . | . . . . . . . . . . Salvage Created 2666 | 164 226 239 449 152 189 69 324 203 651 Parts 151 | 19 12 14 23 7 7 9 25 9 26 Haulers Intercepted 3 | . . 1 . . . . 1 1 . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Combat Hostiles Destroyed 54 | . 6 3 8 4 5 4 5 4 15 Guns 38 | . 6 3 8 4 5 1 4 3 4 Cannons 11 | . . . . . . . . . 11 AOE 5 | . . . . . . 3 1 1 . Classes Destroyed 15 | 2 3 4 1 1 1 . 1 . 2 Worker 2 | . . . . . . . 2 . . Builder 3 | . . 1 1 . . . . . 1 Tunneler 5 | 5 . . . . . . . . . Hauler 3 | . . 1 . . . . 1 1 . Recycler 2 | 1 1 . . . . . . . . Operator 5 | . 1 . 1 . . . 2 1 . Watcher 2 | . . 1 . . . . . . 1 Swarmer 13 | . 5 . . 1 2 4 . . 1 Grunt 23 | . 1 1 5 2 2 . 2 3 7 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . Protector 1 | . . . . . . . . . 1 Sentry 11 | . . 2 2 . . . 3 1 3 Hunter 3 | . . . . 1 . . . . 2 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | 6 3 1 6 2 2 3 3 2 4 Combat Bots Only 6 | . 3 1 6 2 2 3 1 2 3 Max Kills in Single Turn 3 | 1 1 1 2 1 1 3 2 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . . . . 3 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Hostile Shots Fired 299 | . 29 14 38 13 21 11 15 76 82 Missed 93 | . 11 2 9 2 6 7 5 25 26 Damage Taken 3202 | . 168 262 450 197 172 141 199 688 925 Core 613 | . 38 27 118 70 30 14 14 97 205 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 14 | . . . . . . . . . 14 Regen/Repaired (Parts) 39 | . . . . . . . . 39 . Core Remaining (%) 73 | 100 82 79 . . . . 31 . . Volleys Fired 228 | 15 23 25 21 14 11 35 16 18 50 Largest 3 | 2 2 3 3 3 3 3 3 3 3 Hottest 210 | 70 70 135 168 167 167 167 134 210 156 Shots Fired 538 | 30 39 54 55 32 27 77 40 43 141 Gun 432 | 30 39 46 55 32 26 76 37 40 51 Cannon 90 | . . . . . . . . . 90 Launcher 10 | . . 2 . . 1 1 3 3 . Special 6 | . . 6 . . . . . . . Kinetic 224 | 15 23 17 19 . . 24 18 12 96 Thermal 278 | 15 16 35 36 32 26 52 17 23 26 Explosive 10 | . . 2 . . 1 1 3 3 . Electromagnetic 26 | . . . . . . . 2 5 19 Robot Hit Streak 23 | 2 7 9 6 5 4 11 5 23 14 Robot Miss Streak 5 | 2 2 2 4 3 4 2 2 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 1 2 1 1 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 . Shots Hit Robots 299 | 10 25 31 36 14 14 24 20 35 90 Core Hits 139 | 7 10 11 19 8 6 10 16 19 33 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . 1 2 2 . 1 . . . 4 Burn 6 | . 1 2 2 . 1 . . . . Blast 3 | . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . 1 4 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6565 | 131 312 485 668 289 296 563 580 972 2269 Guns 4284 | 131 312 465 653 289 296 310 327 725 776 Cannons 1493 | . . . . . . . . . 1493 Explosions 753 | . . . . . . 253 253 247 . Melee . | . . . . . . . . . . Ramming 15 | . . . 15 . . . . . . Kinetic 2369 | 58 188 157 211 . . 88 67 115 1485 Thermal 3129 | 73 124 328 442 289 296 222 218 598 539 Explosive 691 | . . . . . . 253 253 185 . Electromagnetic 361 | . . . . . . . 42 74 245 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . . . . . . 11 23 Average Corruption 12 | . . . . . . . . 7 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 45 | . . . . . . . . 15 30 Message Errors 11 | . . . . . . . . 4 7 Matter Fused 10 | . . . . . . . . 3 7 Heat Flow Errors 8 | . . . . . . . . 4 4 Energy Discharges 5 | . . . . . . . . 1 4 Data Loss (minor) 3 | . . . . . . . . 2 1 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 45 | . . . . . . 12 . . 33 Projectiles 33 | . . . . . . . . . 33 Explosions 12 | . . . . . . 12 . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 177 | . . 57 7 . . 33 32 48 . Shots 5 | . . 2 . . . 1 1 1 . Rammed 2 | . . . 2 . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 302 | . 43 60 302 117 69 54 60 223 215 Average Temperature 48 | . 30 20 119 44 27 13 25 77 39 Received Heat Transfer 975 | . 54 108 216 72 45 . 81 204 195 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | 1 . 2 4 . 3 . . 3 . Heat Transferred 6851 | 222 444 971 1147 572 666 444 444 1200 741 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Peak Influence 1110 | 30 296 398 306 513 525 612 820 663 1110 Initial 373 | . 19 124 126 198 249 341 298 373 301 Average 423 | 12 202 237 169 341 343 519 570 518 688 Maximum Alert Level 4 | . 1 1 1 2 2 2 3 2 4 Low Security (%) 14 | 100 39 24 70 17 . . . . . Level 1 36 | . 60 75 29 58 76 16 19 19 18 Level 2 39 | . . . . 24 23 83 51 80 26 Level 3 9 | . . . . . . . 29 . 53 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 . 1 . 2 5 8 Investigation 3 | . . . . . . . 1 2 . Extermination 2 | . . . . . . . . 1 1 Reinforcement 6 | . 1 . . . . . 1 2 2 Assault 4 | . . . . . . . . . 4 Garrison 3 | . . . 1 . 1 . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Distress Signals 4 | . 2 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 11 9 9 10 8 7 14 12 36 Peak Tracking Total 8 | . 6 4 3 4 4 4 3 4 8 Tactical Retreats 1 | . . . . . . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Traps Triggered 11 | . . . . . 1 2 . 1 7 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Machines Disabled 16 | . . 2 1 . . 4 2 4 3 Max in Single Turn 2 | . . 1 . . . 1 2 . 1 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Machines Accessed 22 | . 3 3 2 2 2 . 3 6 1 Terminals 18 | . 3 3 1 2 1 . 3 4 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 54 | . 8 6 5 7 2 . 8 16 2 Successful 23 | . 1 4 2 1 1 . 2 11 1 Failed 30 | . 7 1 3 6 1 . 6 5 1 Catastrophic 3 | . 1 1 . . 1 . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 27 | . 7 3 3 . 1 . 8 5 . Terminals 46 | . 8 6 3 7 1 . 8 11 2 Fabricators 3 | . . . . . . . . 3 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 2 . 1 . . . . Terminal Hacks 16 | . 1 4 1 1 . . 2 6 1 Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 5 | . 1 1 . . . . 1 2 . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 3 | . . 1 . . . . 1 1 . Locate Traps 3 | . . 2 . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . 1 . Garrison Registry 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Unlock Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 3 2 2 1 . 3 6 1 Full Trace Events 6 | . 1 . 1 1 . . 1 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . 73 . Total Part Build Rating 3 | . . . . . . . . 3 . Parts Repaired 1 | . . . . . . . . 1 . Time 26 | . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Used RIF Installer 2 | . . . . 1 . 1 . . . Watcher Feeds 1 | . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . . 2 . Non-combat 2 | . . . . . . . . 2 . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . parse_system 1 | . . . . . . . . 1 . find_station 1 | . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . 3 . . 1 Machine Destruction 4 | . . . . . . 3 . . 1 Attached 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . 3 . 3 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Total Allies 9 | . 1 . . 3 . 3 . . 2 Largest Group 5 | . 1 1 1 4 2 5 5 3 3 Highest-Rated Group 148 | . 56 64 69 88 78 124 124 107 148 Highest-Rated Ally 92 | . 56 64 69 73 73 73 73 85 92 Total Orders . | . . . . . . . . . . Ally Attacks 238 | . 16 31 7 26 21 4 35 23 75 Total Damage 6083 | . 183 406 411 389 292 290 548 913 2651 Kills 58 | . 4 8 . 7 3 2 8 9 17 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Robot Analysis Total 5 | . 1 1 . . . . 1 2 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Turns Passed 4176 | 108 190 781 227 370 155 648 396 775 526 Spaces Moved 2283 | 62 145 299 113 163 90 405 249 527 230 Core 1 | 1 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2282 | 61 145 299 113 163 90 405 249 527 230 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 125 125 116 116 116 116 116 Average Speed 128 | 79 84 205 125 139 120 116 116 122 120 Slowest Speed 215 | 80 95 215 125 140 140 116 116 140 145 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 35 32 16 30 14 28 27 15 39 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 10 | . . . . . 8 . . . 2 Terrain Destroyed 108 | . . 25 . . 8 5 22 27 21 Melee . | . . . . . . . . . . Projectile 21 | . . . . . . . . . 21 AOE 87 | . . 25 . . 8 5 22 27 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Total 3065 | 87 173 409 153 283 111 520 331 617 381 Wait 287 | . 3 55 7 82 . 49 34 18 39 Move 2275 | 61 144 298 113 161 90 404 248 526 230 Hop . | . . . . . . . . . . Pick Up 75 | 5 2 9 4 3 2 6 12 14 18 Fast Attach 39 | 6 1 7 2 1 4 1 2 8 7 Attach 26 | . . 1 3 1 1 2 1 11 6 Detach 6 | . . 3 . . . 1 . 1 1 Swap 34 | . . 8 1 1 2 6 6 5 5 Drop 59 | . . 3 . 8 1 . 11 12 24 Fire 228 | 15 23 25 21 14 11 35 16 18 50 Melee 5 | . . . . . . . 1 4 . Ram 3 | . . . 2 . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 28 | . . . . 12 . 16 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 328 | -9/Materials | Build established: Mutant 419 | -9/Materials | Lost 3 parts (1p1n1u) 705 | -9/Materials | Central database locked down 744 | -9/Materials | Discovered new exit (range 15) 970 | -9/Materials | Build established: Scavenger-Tank 1038 | -9/Materials | Discovered new exit (range 15) 1080 | -9/Materials | Entered another Materials area 1080 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1208 | -8/Materials | Garrison activated, responded to threat 1305 | -8/Materials | Identified exit to Garrison 1307 | -8/Materials | Entered Garrison 1344 | -8/Garrison | Triggered checkpoint 1405 | -8/Garrison | Discovered new exit (range 5) 1500 | -8/Garrison | Discovered new exit (range 43) 1500 | -8/Garrison | Discovered new exit (range 57) 1500 | -8/Garrison | Discovered new exit (range 48) 1500 | -8/Garrison | Discovered new exit (range 33) 1506 | -8/Garrison | Triggered checkpoint 1534 | -8/Garrison | Core integrity fell below 50% 1540 | -8/Garrison | Triggered checkpoint 1630 | -8/Garrison | Installed Relay Interface Framework 1672 | -8/Garrison | Build established: Gunner 1677 | -8/Garrison | Entered Materials 1677 | -8/Materials | Accompanied by 1 ally 1770 | -8/Materials | Garrison activated, responded to threat 1832 | -8/Materials | Identified exit to Garrison 1832 | -8/Materials | Entered Garrison 1832 | -8/Garrison | Accompanied by 1 ally 1844 | -8/Garrison | Triggered checkpoint 2050 | -8/Garrison | Triggered checkpoint 2099 | -8/Garrison | Build established: Scavenger-Gunner 2124 | -8/Garrison | Discovered new exit (range 5) 2261 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 2297 | -8/Garrison | Garrison Relay disabled 2480 | -8/Garrison | Entered Materials 2480 | -8/Materials | Accompanied by 4 allies 2599 | -8/Materials | Discovered new exit (range 20) 2789 | -8/Materials | Identified exit to Factory 2876 | -8/Materials | Entered Factory 2876 | -7/Factory | Accompanied by 2 allies 2876 | -7/Factory | Evolved 2 slots: Utility x2 3020 | -7/Factory | Repaired Wheel? 3033 | -7/Factory | Fabricated Hacking Suite? 3177 | -7/Factory | Lost 3 parts (2n1w) 3310 | -7/Factory | Identified exit to Storage 3310 | -7/Factory | Identified exit to Lower Caves 3336 | -7/Factory | Build established: Hacker-Gunner 3585 | -7/Factory | System corruption reached 10% 3651 | -7/Factory | Entered Storage 3659 | -7/Storage | Met a pair of Derelict thieves 4051 | -7/Storage | First assault squad dispatched 4060 | -7/Storage | Core integrity fell below 50% 4069 | -7/Storage | Garrison activated, responded to threat 4156 | -7/Storage | Core integrity fell below 20% 4177 | -7/Storage | Core destroyed Last Messages --------------- 04158_ U-05 Engineer lays Concrete. 04159_ K-01 Serf collects debris. 04159_ G-47 Trooper destroyed. 04160_ U-05 Engineer builds a Wall. 04163_ K-01 Serf collects debris. 04163_ G-47 Trooper destroyed. 04166_ Player 2 removes Imp. Heat Sink. 04166_ Player 2 drops Imp. Heat Sink. 04166_ Acquired 39 matter. 04167_ Player 2 removes Imp. Heat Sink. 04167_ Player 2 drops Imp. Heat Sink. 04167_ K-01 Serf collects debris. 04168_ System corrupted: Substantial component data lost. 04168_ Player 2 removes Cld. Particle Cannon. 04168_ U-05 Engineer builds a Wall. 04170_ K-01 Serf collects debris. 04173_ Acquired 3 matter. 04175_ Acquired 6 matter. 04177_ Acquired 40 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????###??????????????????????? | | ?????????????##### ##?????????????????????? | | ?????????????# ###???????????????????? | | ?????????????# "" !""#???????????????????? | | ?????????????# G %T"#??????##???????????? | | ?????????????# ""%*""??????#"##??????????? | | ?????????????# #?????? ???????????? | | ??????# ?????# = ###### """???????????? | | ??????##+######"*;;### # """?#?????????? | | ??????# = o% % + """ #?????????? | | ??????# % % # #?????????? | | ??????+ %% # #?????????? | | ??????# *[= %%"###+#???????????? | | ??????+ ##+##+##= %% *= #???????????? | | ??????# ??# #!#!#%/##### #???????????? | | ??????# ???# #@##!! #??# #???????????? | | ???????????# / #!Y# #??# #???????????? | | ???????????# #@; ! t#??# #???????????? | | ???????????# #%#% #??# ############# | | ???????????# #=## /#??# + | | ???????????# #%########?#[##### """! | | ???????????####### # #?#%#???# " ""!!! | | ????????????####T# # #?#=#???# "]!" "% | | ????????????# ]" #%# ] #?#=#???# "!"" " | | ????????????#[[] + + #?#!#???# " """"% | | ????????????#][" # # ###!##??# """?? | | ????????????###### # ! !## #??# ??? | | ?????????????????# ##/###### #??###??#### | | ?????????????????#;## #????# #??????????? | | ????????????????? ## #######+#####???????? | | ?????????????????" # ### #???????? | | ?????????????????" ## + #???????? | | ?????????????????" ?##### #???????? | | ????????????????? ?????# #???????? | | ?????????????????" ?????###########???????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ??????????????????#???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Offensive Hacking 30 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Slots Evolved 6 | . 2 2 . . . . 2 . . Power 2 | . . . . . . . 2 . . Propulsion 2 | . 1 1 . . . . . . . Utility 1 | . 1 . . . . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 71 | . 7 8 12 9 1 . 3 9 22 Parts Lost 25 | . . . 9 . . . . . 16 Damage Taken 3385 | . 44 250 409 118 26 30 128 222 2158 Core 591 | . 7 55 111 12 8 . . 17 381 Player 2/Cogmind (%) 49 | . 15 67 48 14 21 . . 14 65 Absorbed by Shields . | . . . . . . . . . . Damage Inflicted 5084 | . 183 406 411 302 202 274 313 867 2126 Player 2/Cogmind (%) 43 | . 36 45 38 51 40 32 35 47 48 Combat Hostiles Destroyed 39 | . 2 6 . 4 3 1 2 7 14 Player 2/Cogmind (%) 41 | . 25 66 . 50 37 20 28 63 48 Game ------ Seed ColdTargetingGuard Manual? 0 Play Time 00:42:58 Cumulative 78.7 hours Start 2024.04.11 @ 22:10:10 End 2024.04.11 @ 22:53:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8c2856c-e577-411d-8d2d-30cb0b4725d2