Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 21:40:32 Player: KN-OKO Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (6373) 6373 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 13519 Bonus ------- High Alert Combat Kills 296 Cogmind --------- Core Integrity 0/1450 Matter 243/300 Energy 545/600 System Corruption 65% Temperature Cool (2) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (12) ----- Advanced Energy Well Improved Terrain Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- Spear Lance > --- INVENTORY (5) ---- Compact Wheel Matter Compressor (250) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Armored Heavy Treads Compact Wheel High-density Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Phase Shifter Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Power Sword Power Sword Power Sword > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Compact Wheel Advanced Energy Well Advanced Energy Well Matter Compressor Advanced Sensor Array Improved Terrain Scanner Layered Light Armor Plating Layered Light Armor Plating Force Field Advanced Component Analysis Suite Enhanced Nova Cannon Enhanced Nova Cannon Spear Lance Lance [Rating: 143] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Utility Improved Melee Analysis Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 2 1 . . Utility 10 | . . 1 2 1 2 . 1 2 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 217 | 7 9 7 24 9 8 21 34 12 86 Power 23 | 1 1 1 2 1 . 1 3 1 12 Engine 4 | 1 . . 1 1 . . 1 . . Core 4 | . 1 1 1 . . . 1 . . Reactor 15 | . . . . . . 1 1 1 12 Propulsion 51 | 2 2 1 6 1 2 4 12 5 16 Treads 30 | 2 2 1 6 1 2 4 1 3 8 Leg 5 | . . . . . . . . . 5 Wheel 16 | . . . . . . . 11 2 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 84 | 2 2 3 6 4 6 11 10 3 37 Device 35 | 1 . 2 2 2 . 3 2 1 22 Storage 6 | 1 2 . . . . 1 . . 2 Processor 13 | . . 1 2 2 2 3 . . 3 Hackware 3 | . . . . . . . . 2 1 Protection 27 | . . . 2 . 4 4 8 . 9 Artifact . | . . . . . . . . . . Weapon 59 | 2 4 2 10 3 . 5 9 3 21 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 12 | . . . 2 1 . 2 2 1 4 Ballistic Gun 5 | 1 2 . 2 . . . . . . Ballistic Cannon 4 | . 2 . 1 . . . . . 1 Launcher 5 | . . . . . . . 1 . 4 Special Weapon . | . . . . . . . . . . Impact Weapon 10 | . . 2 4 1 . 1 2 . . Slashing Weapon 15 | . . . 1 1 . 1 2 2 8 Piercing Weapon 7 | . . . . . . 1 2 . 4 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . 1 Parts Lost 72 | . . . 2 . . 13 5 . 52 Power 10 | . . . 1 . . . 1 . 8 Propulsion 26 | . . . . . . 6 2 . 18 Utility 28 | . . . 1 . . 7 2 . 18 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 17 | . . . 1 . . 10 3 . 17 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 99 99 98 78 94 88 Engine 1 | . 5 . 1 1 6 3 . . . Core 3 | . 8 10 7 5 . . 3 . . Reactor 2 | . . . . . . 1 1 4 7 Treads 20 | . 27 33 27 23 20 28 4 9 13 Wheel 4 | . . . . . . . 11 17 9 Device 11 | . 14 20 14 15 13 7 7 10 8 Storage 6 | . 14 11 9 7 6 5 5 4 4 Processor 14 | . . 1 10 15 19 22 15 14 17 Hackware 1 | . . . . . . . . 8 3 Protection 7 | . . . 10 7 12 8 12 7 8 Energy Cannon 2 | . . . 3 6 6 5 1 . . Ballistic Gun 1 | . 11 . 1 . . . . . . Ballistic Cannon 2 | . 15 14 . . . . . . . Impact Weapon 3 | . . 7 11 7 6 2 3 . . Slashing Weapon 5 | . . . 1 7 6 5 6 6 11 Piercing Weapon 1 | . . . . . . 1 3 4 1 Peak Build Rating 143 | 8 12 17 26 37 55 81 77 104 143 Average Rating 65 | 5 9 15 22 33 48 71 68 97 124 On Entrance 37 | . 8 10 15 26 35 55 45 77 104 Naked Turns . | . . . . . . . . . . Heaviest Build 172 | 13 32 33 43 48 61 95 107 105 172 Greatest Support 118 | 40 40 60 60 60 64 118 80 80 100 Greatest Overweight (x) 6 | . . . . . 1 3 5 1 6 Average Overweight (x) 1 | . . . . . . . 2 1 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 25 Average Capacity 18 | 7 10 15 15 15 15 18 20 20 24 Most Carried 25 | 8 10 15 15 15 15 18 20 20 25 Average Carried 15 | 5 9 13 14 14 14 16 15 19 19 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 5 Final Carried 20 | 8 10 15 15 15 15 15 20 20 3 Class Distribution -------------------- 42% | Scavenger-Gladiator 22% | Gladiator 20% | Mutant 7% | Scavenger-Mutant 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Gladiator | -6/Factory Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 3699 | 257 803 273 241 100 123 223 628 110 941 Remotely . | . . . . . . . . . . Salvage Created 7922 | 72 651 368 941 37 278 684 1407 263 3221 Parts 365 | 12 45 14 42 1 2 29 59 8 153 Haulers Intercepted 7 | . 2 1 2 1 . . 1 . . Recyclers Shooed 4 | . 1 . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 100 | . 13 8 10 . 1 15 11 1 41 Melee 57 | . . 2 6 . . 12 7 1 29 Guns 9 | . 9 . . . . . . . . Cannons 10 | . 4 5 1 . . . . . . AOE 10 | . . . . . . . 4 . 6 Classes Destroyed 15 | 1 7 1 2 . . 1 2 . 1 Worker 3 | . 1 . 1 . . . . . 1 Builder 1 | . . . . . . . 1 . . Tunneler 8 | 4 1 . . . . . . . 3 Hauler 7 | . 2 1 2 1 . . 1 . . Recycler 15 | . 3 . 4 . 2 1 4 1 . Operator 4 | . 1 . 2 . . 1 . . . Watcher 12 | . 2 2 3 . . 1 1 . 3 Swarmer 18 | . 6 . . . . 9 . . 3 Grunt 36 | . 7 4 6 . . 1 3 . 15 Brawler 2 | . . . . . . . 1 . 1 Duelist 1 | . . . 1 . . . . . . Sentry 13 | . . 4 2 . . 1 2 1 3 Specialist 2 | . . . . . . . . . 2 Hunter 2 | . . . 1 . 1 . . . . Programmer 26 | . . . . . . 4 5 . 17 Best Kill Streak 8 | 2 5 3 5 1 1 4 4 1 8 Combat Bots Only 5 | . 5 2 3 . 1 3 4 1 5 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 3 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 2 Melee 2 | . . 1 1 . . 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 1121 | . 76 22 35 6 6 283 88 8 597 Missed 322 | . 29 4 5 1 4 92 23 1 163 Damage Taken 17035 | . 512 205 445 27 22 3664 1572 268 10320 Core 2148 | . 69 21 44 . . 412 133 . 1469 Absorbed by Shields 1225 | . . . . . . . . . 1225 Redirected to Shielding 112 | . . . . . . . . . 112 Regen/Repaired (Parts) 512 | . 170 46 . . . . . . 296 Core Remaining (%) 89 | 100 72 94 92 100 100 58 88 100 . Volleys Fired 145 | 12 57 19 5 . . 16 5 2 29 Largest 2 | 2 2 2 2 . . 1 1 1 1 Hottest 120 | 60 70 70 110 . . 113 113 113 120 Shots Fired 235 | 24 113 38 9 . . 16 5 2 28 Gun 89 | 24 63 . 2 . . . . . . Cannon 125 | . 50 38 7 . . 16 1 2 11 Launcher 21 | . . . . . . . 4 . 17 Special . | . . . . . . . . . . Kinetic 168 | 12 113 38 4 . . . . . 1 Thermal 46 | 12 . . 5 . . 16 1 2 10 Explosive 3 | . . . . . . . . . 3 Electromagnetic 18 | . . . . . . . 4 . 14 Robot Hit Streak 16 | 8 16 8 6 . . 7 2 . 3 Robot Miss Streak 6 | 1 5 2 . . . 2 2 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 470 | 18 78 34 42 2 5 61 40 10 180 Core Hits 214 | 7 35 12 14 1 . 10 24 5 106 Critical Kills 2 | . 1 . . . . 1 . . . Critical Parts Destroyed 20 | . . 4 6 . 2 7 1 . . Critical Strikes 76 | . 3 5 6 . 2 12 4 1 43 Meltdown 1 | . . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . Blast 3 | . 2 1 . . . . . . . Smash 20 | . . 4 6 . 2 7 1 . . Sever 50 | . . . . . . 4 2 1 43 Impale 1 | . . . . . . . 1 . . Melee Attacks 491 | . . 14 53 11 12 88 50 28 235 Impact 118 | . . 14 44 3 8 41 7 1 . Slashing 322 | . . . 9 8 4 40 24 26 211 Piercing 51 | . . . . . . 7 19 1 24 Sneak Attacks 33 | . . 2 9 1 3 1 9 2 6 Combat Hostiles 2 | . . . . . . . . . 2 Follow-up Attacks 78 | . . 2 3 1 1 9 7 . 55 Damage Inflicted 19694 | 181 1167 845 1598 143 347 2868 2303 546 9696 Guns 794 | 181 613 . . . . . . . . Cannons 1213 | . 554 367 118 . . 42 . 39 93 Explosions 2592 | . . . . . . 73 520 . 1999 Melee 15095 | . . 478 1480 143 347 2753 1783 507 7604 Ramming . | . . . . . . . . . . Kinetic 1666 | 73 1167 367 18 . . . . . 41 Thermal 713 | 108 . . 100 . . 115 172 39 179 Explosive 672 | . . . . . . . . . 672 Electromagnetic 1548 | . . . . . . . 348 . 1200 Impact 3731 | . . 478 1116 106 310 1435 286 . . Slashing 10075 | . . . 364 37 37 1219 865 507 7046 Piercing 1289 | . . . . . . 99 632 . 558 Highest Corruption 65 | . . . . . . 3 11 . 65 Average Corruption 21 | . . . . . . 2 6 . 32 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 143 | . . . . . . 11 21 . 111 Message Errors 39 | . . . . . . 4 7 . 28 Matter Fused 38 | . . . . . . 5 5 . 28 Heat Flow Errors 13 | . . . . . . . 1 . 12 Energy Discharges 18 | . . . . . . . 6 . 12 Parts Rejected 6 | . . . . . . . 1 . 5 Parts Fused 2 | . . . . . . . . . 2 Data Loss (minor) 14 | . . . . . . 2 1 . 11 Data Loss (major) 4 | . . . . . . . . . 4 Alerts 3 | . . . . . . . . . 3 Misdirections 5 | . . . . . . . . . 5 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 2224 | . 10 175 306 86 245 654 270 52 426 Projectiles 23 | . 10 13 . . . . . . . Explosions 107 | . . . . . . 63 14 . 30 Melee 2094 | . . 162 306 86 245 591 256 52 396 Knockbacks 27 | . 6 5 4 . 1 10 1 . . Impact 17 | . . 1 4 . 1 10 1 . . Kinetic 10 | . 6 4 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 175 | . . . . . . 171 . . 4 Shots 3 | . . . . . . 2 . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 350 | 40 123 54 99 . . 350 258 62 286 Average Temperature 79 | 18 21 13 38 . . 130 80 35 96 Received Heat Transfer 1959 | . 210 102 234 . . 600 102 27 684 Effects 6 | . . . . . . 2 1 . 3 Energy Bleed 4 | . . . . . . 1 1 . 2 Interference 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 21 | . . 2 7 . 1 3 2 . 6 Combat Hostiles 13 | . . 1 3 . 1 2 . . 6 Parts Fried 43 | . . 2 12 . 4 7 6 . 12 Impact Corruptions 52 | . . 7 15 1 6 20 3 . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 3 | . . . . . . 3 . . . Heat Transferred 809 | 250 . . 148 . . 87 150 37 137 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . 2 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 652 | 20 306 269 320 107 77 362 310 100 652 Initial 95 | . 13 . 68 91 10 2 95 7 16 Average 156 | 10 87 144 132 73 36 149 105 30 316 Maximum Alert Level 2 | . 1 1 1 . . 1 1 . 2 Low Security (%) 69 | 100 94 76 74 100 100 63 73 100 32 Level 1 22 | . 5 23 25 . . 36 26 . 37 Level 2 7 | . . . . . . . . . 30 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 2 2 3 . 1 4 1 2 13 Investigation 1 | . . . . . . 1 . . . Extermination 12 | . . . . . . 2 1 1 8 Reinforcement 13 | . 2 2 2 . 1 1 . 1 4 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 9 | . 1 1 2 . . . . . 5 Communications Jammed 5 | . . . . . . . 5 . . Distress Signals 5 | . . . . . . . 5 . . Times Spotted 184 | . 25 13 18 1 2 35 17 5 68 Peak Tracking Total 7 | . 5 2 4 1 1 7 4 2 7 Tactical Retreats 12 | . 2 1 . . . 5 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 3 | . . . . . 1 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 8 | . . 1 . 1 . 4 1 . 1 Max in Single Turn 4 | . . 1 . 1 . 4 1 . 1 Garrison Access 2 | . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 50 | . 7 3 7 4 4 5 6 4 10 Terminals 31 | . 6 2 7 . 3 2 6 1 4 Fabricators 4 | . . . . . . 1 . 1 2 Repair Stations 3 | . 1 1 . . . . . . 1 Recycling Units 6 | . . . . 3 . 1 . . 2 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 5 | . . . . 1 1 1 . 1 1 Total Hacks 127 | . 25 9 29 8 8 9 10 6 23 Successful 55 | . 13 4 11 4 1 3 3 3 13 Failed 72 | . 12 5 18 4 7 6 7 3 10 Catastrophic 22 | . 2 3 2 . 2 4 4 1 4 Database Lockouts . | . . . . . . . . . . Manual 20 | . 2 5 10 . . . . . 3 Terminals 85 | . 20 6 29 . 6 3 10 1 10 Fabricators 8 | . . . . . . 3 . 2 3 Repair Stations 14 | . 5 3 . . . . . . 6 Recycling Units 11 | . . . . 7 . 1 . . 3 Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 7 | . . . . 1 2 2 . 1 1 Terminal Hacks 32 | . 9 2 11 . 1 1 3 . 5 Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 4 | . 3 . . . . . . . 1 Branch Access Points 5 | . 1 . 1 . . 1 1 . 1 Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . . 1 . . . . . . 1 Alert Level 6 | . . . 3 . . . 1 . 2 Unreport Threat 3 | . 2 . . . . . 1 . . Locate Traps 4 | . . . 3 . 1 . . . . Zone Layout 5 | . 1 1 3 . . . . . . Fabricator Hacks 4 | . . . . . . 1 . 1 2 Network Status 3 | . . . . . . . . 1 2 Build 1 | . . . . . . 1 . . . Repair Station Hacks 10 | . 4 2 . . . . . . 4 Scan Component 5 | . 2 1 . . . . . . 2 Repair 5 | . 2 1 . . . . . . 2 Recycling Unit Hacks 6 | . . . . 3 . 1 . . 2 Report Inventory 6 | . . . . 3 . 1 . . 2 Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Seal Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 42 | . 6 2 7 2 4 4 6 3 8 Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 64 | . . . . . . 64 . . . Total Part Build Rating 16 | . . . . . . 16 . . . Parts Repaired 5 | . 2 1 . . . . . . 2 Time 178 | . 52 38 . . . . . . 88 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 10265 | 223 1233 672 960 518 662 1686 1018 657 2636 Spaces Moved 4688 | 105 557 292 411 240 313 817 524 403 1026 Core 2 | 2 . . . . . . . . . Treads 2765 | 103 557 292 411 240 313 817 32 . . Legs 11 | . . . . . . . . . 11 Wheels 1910 | . . . . . . . 492 403 1015 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 148 110 115 115 Average Speed 153 | 157 160 160 160 160 179 150 151 115 152 Slowest Speed 480 | 160 160 160 160 160 240 400 480 115 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 6 76 26 43 9 11 25 14 12 30 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 81 | . . . 5 1 4 26 5 14 26 Terrain Destroyed 157 | . . . 5 1 4 52 12 14 69 Melee 58 | . . . 4 1 4 14 4 13 18 Projectile 25 | . . . 1 . . 13 1 1 9 AOE 74 | . . . . . . 25 7 . 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 6916 | 138 798 439 626 362 399 1127 676 564 1787 Wait 1245 | 4 142 98 107 89 60 186 33 104 422 Move 4679 | 104 556 291 410 239 312 816 523 402 1026 Hop . | . . . . . . . . . . Pick Up 127 | 10 14 10 13 6 5 7 20 7 35 Fast Attach 53 | 6 5 1 3 2 1 4 10 3 18 Attach 61 | 1 . 2 4 2 2 8 7 2 33 Detach 12 | . 2 . 1 1 . 4 2 1 1 Swap 103 | . 4 4 17 5 5 9 17 7 35 Drop 115 | 1 18 3 18 9 6 5 19 12 24 Fire 145 | 12 57 19 5 . . 16 5 2 29 Melee 376 | . . 11 48 9 8 72 40 24 164 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 224 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 9) 916 | -10/Materials | Repaired Lgt. Treads 944 | -10/Materials | Repaired Lgt. Treads 1064 | -10/Materials | Discovered new exit (range 12) 1319 | -10/Materials | Discovered new exit (range 14) 1322 | -10/Materials | Identified exit to Mines 1457 | -10/Materials | Entered another Materials area 1457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -9/Materials | Discovered new exit (range 10) 1967 | -9/Materials | Discovered new exit (range 16) 2039 | -9/Materials | Repaired Lgt. Nuclear Core 2061 | -9/Materials | Identified exit to Materials 2129 | -9/Materials | Entered another Materials area 2129 | -8/Materials | Evolved 2 slots: Utility x2 2412 | -8/Materials | Build established: Scavenger-Mutant 2520 | -8/Materials | Garrison activated, responded to threat 3043 | -8/Materials | Discovered new exit (range 20) 3088 | -8/Materials | Identified exit to Factory 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3208 | -7/Factory | Build established: Scavenger-Assassin 3463 | -7/Factory | Found Prototype Processor 3463 | -7/Factory | Identified Exp. Targeting Computer 3578 | -7/Factory | Discovered new exit (range 11) 3605 | -7/Factory | Identified exit to Factory 3607 | -7/Factory | Entered another Factory area 3607 | -6/Factory | Evolved 2 slots: Utility x2 3921 | -6/Factory | Build established: Scavenger-Gladiator 4090 | -6/Factory | Discovered new exit (range 19) 4166 | -6/Factory | Identified exit to Factory 4269 | -6/Factory | Entered another Factory area 4269 | -5/Factory | Evolved 2 slots: Propulsion x2 4329 | -5/Factory | Build established: Gladiator 4538 | -5/Factory | Fabricated Nova Cannon (x2) 5415 | -5/Factory | Discovered new exit (range 11) 5429 | -5/Factory | Identified exit to Upper Caves 5921 | -5/Factory | Discovered new exit (range 9) 5951 | -5/Factory | Identified exit to Factory 5955 | -5/Factory | Entered another Factory area 5955 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5981 | -4/Factory | Lost 10 parts (5n5u) 6312 | -4/Factory | Identified exit to Upper Caves 6440 | -4/Factory | Build established: Scavenger-Gladiator 6605 | -4/Factory | Lost 3 parts (2n1u) 6633 | -4/Factory | System corruption reached 10% 6741 | -4/Factory | Spotted B-86 Titan 6831 | -4/Factory | Discovered new exit (range 16) 6857 | -4/Factory | Identified exit to Research 6973 | -4/Factory | Entered Research 6973 | -3/Research | Evolved 2 slots: Utility x2 7479 | -3/Research | Found Fusion Bomb Launcher 7612 | -3/Research | Discovered new exit (range 8) 7616 | -3/Research | Identified exit to Research 7630 | -3/Research | Entered another Research area 7630 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7676 | -2/Research | Identified exit to Testing 7983 | -2/Research | System corruption reached 10% 8041 | -2/Research | Lost 6 parts (1n4u1w) 8544 | -2/Research | Found Prototype Device 8599 | -2/Research | Identified Beam Splitter 8733 | -2/Research | Lost 4 parts (1p2n1u) 8771 | -2/Research | Found Gamma Bomb Array 8792 | -2/Research | Repaired Hvy. Armor Plating 8843 | -2/Research | Repaired Force Field 8958 | -2/Research | System corruption reached 30% 9095 | -2/Research | Found Prototype Processor 9106 | -2/Research | Identified Spectral Analyzer 9613 | -2/Research | Lost 5 parts (3n2w) 9913 | -2/Research | First assault squad dispatched 10109 | -2/Research | Lost 14 parts (3p4n4u3w) 10233 | -2/Research | Core integrity fell below 50% 10254 | -2/Research | Core integrity fell below 20% 10266 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10251_ Knocked back. 10251_ P-80 Master resets P-80 Master, system corruption cleaned. 10253_ Dropped Adv. Energy Well. 10253_ Penetrated by Slug. 10253_ Knocked back. 10253_ Dropped Adv. Component Analysis Suite. 10254_ Acquired 3 matter. 10254_ Dropped Huge Storage Unit. 10254_ Adv. Sensor Array destroyed. 10255_ Enh. Nova Cannon destroyed. 10255_ Myomer Leg destroyed. 10255_ Penetrated by Slug. 10255_ Myomer Leg destroyed. 10255_ Knocked back. 10257_ 2CRXOESLB77ZEPX<<2Y=L#F 10263_ P-80 Master resets X-87 Electro, system corruption cleaned. 10265_ P-80 Master resets K-01 Serf, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | ???#????##???#???#???????????????????????????????? | | ?#?#?#?#??##???#?????????????????????????????????? | | ?#??##???#??????#????????????????????????????????? | | #?#????????#?????????????????????????????????????? | | ?????#?#?????????#???????????????????????????????? | | ##??##???#???#???#???????????????????????????????? | | #?????#??##?#????????????????????????????????????? | | #?#????#??????????#??????????????????????????????? | | #?????????#??????????????????????????????????????? | | ####?#???#??#???##???????????????????????????????? | | #??##????????#??#?#??????????????????????????????? | | #???#????#???##?#?????#??????????????????????????? | | #?#?##?????#??#????#?????????????????????????????? | | ??##?????#??????#????????????????????????????????? | | ?##??###? ??? ????? ??????????????????????????? | | ##?#??#?? ??? ?? ????#???????????????????????????? | | ##?????# ? ????????#???????????????????????????? | | ?????????? ??"?? ????????????????????????????????? | | ???#???? ????"???????????????????????????????????? | | ??#?#??? ????? ??????????????????????????????????? | | #????#???? ??? ???#??????????????????????????????? | | #??#????? ?? ? #?????????????#?????????????????? | | ############+#############+;########?????????????? | | [=%* p @ ????????? | | ##= x ????????? | | ?# %kx ????????? | | ?# H!p! ?????????? | | ## =###"";+####################+######?????????? | | ## %"" ! #?????#????????????????????????????? | | ?# #% #?????#????????????????????????????? | | ?# ##% #????????????#?????????????????????? | | ## #??????????????????????????????????? | | ## ## ##?????????????????????????????????? | | ## ## #???#??????????????????????????????? | | ?#### ## #??????????????????????????????????? | | ????# ## #??#???????????????????????????????? | | ????? ## #??????????#???????????????????????? | | ????? ## #??????????????????????????????????? | | #???? ## #??????#???????????????????????????? | | ????? ?# #?#????????????????????????????????? | | ????? ?# #??????????????????????????????????? | | ????? ?########??#???????????????????????????????? | | ? ??? ??????? ???????????????????????????????????? | | ?? ????????????????#?????????????????????????????? | | ?? ??>???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Resistance: TH 30 Core Shielding 30 Phase Shifting 15 Evasion (%) 55 Melee Accuracy 22 Target Analysis 12 Recoil Reduction 5 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertFrostCycler Manual? 0 Play Time 01:23:48 Cumulative 444.5 hours Start 2024.10.19 @ 20:17:17 End 2024.10.19 @ 21:40:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 309 Adventurer 0 Explorer 0 Win Type - Total 40 Types 34/0/4/2/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fed7163-f1d7-413b-bf39-00395d5deefe