Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 22:17:49

Player: sormi

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (109)     545
Value Destroyed (4184)     4184
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (650)                650
              TOTAL SCORE: 11839

 Bonus
-------
High Alert Combat Kills    150
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     84/300
Energy                     99/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Enhanced Optical Array
  Experimental ECM Suite
      Enhanced Quantum Rifle
         Heavy Plasma Cannon
               Railgun

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Micro Fission Core
               Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
       Armored Leg
       Armored Leg
       Armored Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Improved Sensor Array
               Signal Interpreter
      Advanced Targeting Computer
      Advanced Transmission Jammer
  Experimental ECM Suite
               Graphene Brace
               Hardlight Generator
>              --- WEAPON -----------
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
         Heavy Gauss Cannon
>              --- INVENTORY --------
         Light Antimatter Reactor
      Improved Heat Sink
      Enhanced Optical Array
               Armor Integrity Analyzer
      Advanced ECM Suite
               Dynamic Insulation System
               Variable Charge Gun
         Heavy Plasma Cannon
               Railgun
               Railgun
               Railgun
         Heavy Missile Launcher
         Heavy Missile Launcher
               Flail
[Rating: 111]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Improved Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   2   2   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   1   1   1   1   2   
  Utility                  7    | .   .   .   2   .   1   2   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             129  | .   6   1   9   3   17  6   9   26  5   33  10  4   
  Power                    20   | .   .   .   .   1   4   .   1   3   1   7   2   1   
    Engine                 8    | .   .   .   .   1   3   .   .   2   1   1   .   .   
    Core                   8    | .   .   .   .   .   1   .   1   1   .   4   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   2   1   1   
  Propulsion               21   | .   3   .   2   .   2   .   2   5   1   3   .   3   
    Treads                 5    | .   1   .   .   .   2   .   2   .   .   .   .   .   
    Leg                    11   | .   .   .   2   .   .   .   .   4   1   3   .   1   
    Wheel                  3    | .   2   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  34   | .   1   1   3   .   4   3   3   3   1   10  5   .   
    Device                 20   | .   .   .   1   .   1   1   3   2   .   8   4   .   
    Storage                5    | .   1   1   1   .   1   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   2   1   .   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   2   .   4   2   7   3   3   15  2   13  3   .   
    Energy Gun             8    | .   1   .   1   .   .   1   .   1   .   3   1   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   1   .   2   .   .   
    Ballistic Gun          20   | .   .   .   3   1   4   2   1   5   1   2   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   1   1   3   .   .   
    Launcher               13   | .   1   .   .   1   3   .   1   4   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   1   .   .   .   .   1   .   
Parts Lost                 46   | .   .   .   .   2   5   .   5   3   1   11  15  4   
  Power                    13   | .   .   .   .   1   1   .   1   2   .   3   4   1   
  Propulsion               14   | .   .   .   .   .   1   .   2   1   .   2   5   3   
  Utility                  11   | .   .   .   .   .   2   .   2   .   .   4   3   .   
  Weapon                   8    | .   .   .   .   1   1   .   .   .   1   2   3   .   
  Highest Loss Streak      9    | .   .   .   .   1   2   .   4   2   1   4   9   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  92  96  99  99  100 96  93  95  98  62  5   
  Engine                   8    | .   14  14  11  10  16  15  9   9   5   3   .   .   
  Core                     2    | .   .   .   .   .   1   .   4   2   5   3   7   .   
  Treads                   3    | .   .   .   .   .   4   15  13  7   .   .   .   .   
  Leg                      11   | .   .   .   14  22  12  .   .   6   18  24  6   1   
  Wheel                    2    | .   27  28  7   .   .   .   .   .   .   .   .   .   
  Device                   18   | .   .   .   9   11  12  23  26  26  23  25  19  .   
  Storage                  10   | .   14  21  22  22  14  7   7   6   5   5   3   .   
  Processor                10   | .   .   .   9   11  9   15  15  13  11  10  11  .   
  Protection               2    | .   .   .   .   .   8   7   1   .   4   4   .   .   
  Energy Gun               3    | .   15  14  6   .   .   4   .   2   5   4   7   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   6   4   .   3   .   .   
  Ballistic Gun            8    | .   .   .   15  22  17  9   5   7   5   2   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   1   4   4   1   .   
  Launcher                 1    | .   12  14  .   .   .   .   1   1   .   .   .   .   
Peak Build Rating          111  | .   8   9   19  19  29  37  40  58  63  100 111 25  
  Average Rating           43   | .   7   8   15  18  25  34  36  48  59  84  69  12  
  On Entrance              29   | 6   6   8   9   19  18  22  37  40  56  63  100 3   
Naked Turns                129  | .   .   .   .   .   .   .   .   .   .   .   116 13  
Heaviest Build             98   | 14  31  33  35  35  52  54  59  69  64  97  98  15  
  Greatest Support         88   | 20  20  20  30  30  46  46  46  48  63  88  88  11  
  Greatest Overweight (x)  22   | .   1   1   2   1   1   1   2   4   1   1   22  1   
  Average Overweight (x)   1    | .   .   1   1   1   .   1   1   1   1   .   2   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | .   13  15  15  15  15  15  15  15  15  15  13  5   
  Most Carried             15   | .   13  12  15  15  15  14  15  15  15  15  15  5   
  Average Carried          13   | .   10  12  14  14  14  12  14  14  13  13  10  5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 6   12  12  15  14  15  14  14  14  15  15  5   5   

 Class Distribution 
--------------------
 54% | Mutant
 20% | Scavenger-Tank
 13% | Gunner
  5% | Infiltrator-Gunner
  5% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/DSF
             Gunner | -6/Factory
     Scavenger-Tank | -5/Factory
     Scavenger-Tank | -4/Factory
 Infiltrator-Gunner | -3/Research
             Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Matter Collected           3040 | 200 100 .   152 181 652 .   332 493 259 565 71  35  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3581 | .   108 .   184 114 849 .   473 813 147 827 66  .   
  Parts                    195  | .   18  .   13  11  49  .   28  45  3   24  4   .   
Haulers Intercepted        3    | .   .   .   .   .   1   .   .   2   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   2   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Combat Hostiles Destroyed  93   | .   8   .   8   6   22  .   9   18  3   17  2   .   
  Guns                     43   | .   2   .   8   6   14  .   1   4   2   4   2   .   
  Cannons                  20   | .   .   .   .   .   .   .   4   8   1   7   .   .   
  AOE                      27   | .   6   .   .   .   8   .   4   5   .   4   .   .   
Classes Destroyed          13   | .   3   .   1   1   4   .   2   1   .   1   .   .   
  Worker                   5    | .   1   .   .   .   1   .   .   2   .   1   .   .   
  Builder                  5    | .   .   .   .   .   3   .   .   1   .   1   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   .   2   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  27   | .   6   .   3   4   4   .   .   8   .   .   2   .   
  Grunt                    34   | .   2   .   4   1   12  .   4   3   2   6   .   .   
  Brawler                  3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   1   .   .   1   1   .   .   .   
  Sentry                   9    | .   .   .   1   .   3   .   .   2   .   3   .   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   3   .   8   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Best Kill Streak           9    | .   3   .   3   4   9   .   3   7   3   5   2   .   
  Combat Bots Only         8    | .   3   .   3   4   8   .   3   5   3   4   2   .   
Max Kills in Single Turn   4    | .   2   .   1   1   3   .   2   4   1   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   3   .   1   2   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -4   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  
Hostile Shots Fired        816   | .    15   .    44   34   105  .    70   103  10   161  171  103  
  Missed                   264   | .    4    .    12   14   35   .    12   35   3    57   52   40   
Damage Taken               10314 | .    131  .    350  231  1112 .    1041 908  153  1919 2643 1826 
  Core                     3457  | .    49   .    100  30   118  .    161  156  16   101  1258 1468 
  Absorbed by Shields      796   | .    .    .    .    .    .    .    84   236  20   248  208  .    
  Redirected to Shielding  113   | .    .    .    .    .    .    .    .    .    .    113  .    .    
  Ignored by Resistances   106   | .    .    .    .    .    86   .    20   .    .    .    .    .    
Core Remaining (%)         75    | 100  .    80   .    67   78   .    77   81   98   91   3    .    
Volleys Fired              230   | .    12   .    24   12   50   .    28   38   8    47   11   .    
  Largest                  3     | .    2    .    2    2    2    .    2    3    3    3    3    .    
  Hottest                  216   | .    95   .    130  50   61   .    114  195  158  216  191  .    
Shots Fired                526   | .    22   .    48   24   95   .    56   105  23   128  25   .    
  Gun                      355   | .    12   .    48   24   89   .    24   60   16   61   21   .    
  Cannon                   129   | .    .    .    .    .    .    .    23   36   7    60   3    .    
  Launcher                 42    | .    10   .    .    .    6    .    9    9    .    7    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  306   | .    .    .    29   24   89   .    19   54   15   72   4    .    
  Thermal                  170   | .    9    .    19   .    .    .    28   42   8    44   20   .    
  Explosive                42    | .    10   .    .    .    6    .    9    9    .    7    1    .    
  Electromagnetic          8     | .    3    .    .    .    .    .    .    .    .    5    .    .    
  Robot Hit Streak         14    | .    3    .    9    3    9    .    14   12   9    12   4    .    
  Robot Miss Streak        12    | .    12   .    6    5    4    .    2    3    2    6    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    1    .    .    
  Secondary Targets        5     | .    .    .    1    3    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           361   | .    15   .    39   14   66   .    45   68   18   83   13   .    
  Core Hits                243   | .    23   .    20   8    59   .    25   45   11   46   6    .    
  Critical Kills           5     | .    .    .    .    .    .    .    .    2    1    2    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    .    .    .    1    1    .    .    4    1    5    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    1    .    2    .    .    
    Destroy                5     | .    .    .    .    1    1    .    .    1    1    1    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    2    .    2    .    .    
Melee Attacks              14    | .    .    .    .    .    .    .    .    10   .    4    .    .    
  Impact                   13    | .    .    .    .    .    .    .    .    9    .    4    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12059 | .    434  .    626  301  1986 .    1680 2865 397  3400 370  .    
  Guns                     5447  | .    108  .    620  291  1185 .    383  1036 310  1272 242  .    
  Cannons                  2533  | .    .    .    .    .    .    .    475  633  87   1299 39   .    
  Explosions               4063  | .    326  .    .    .    801  .    822  1196 .    829  89   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16    | .    .    .    6    10   .    .    .    .    .    .    .    .    
  Kinetic                  4813  | .    .    .    464  291  1185 .    305  790  236  1503 39   .    
  Thermal                  3530  | .    83   .    156  .    .    .    553  1344 161  991  242  .    
  Explosive                3598  | .    326  .    .    .    801  .    822  731  .    829  89   .    
  Electromagnetic          102   | .    25   .    .    .    .    .    .    .    .    77   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    .    .    1    .    6    10   16   
  Average Corruption       5     | .    .    .    .    .    .    .    .    1    .    5    7    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37    | .    .    .    .    .    .    .    .    2    .    26   4    5    
    Message Errors         12    | .    .    .    .    .    .    .    .    .    .    8    2    2    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    8    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    1    .    3    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    1    1    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    4    1    .    
    Misfires               2     | .    .    .    .    .    .    .    .    1    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            193   | .    .    .    .    .    8    .    20   50   .    105  10   .    
  Projectiles              120   | .    .    .    .    .    .    .    20   32   .    68   .    .    
  Explosions               73    | .    .    .    .    .    8    .    .    18   .    37   10   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    .    .    2    11   1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    .    .    .    2    10   1    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      287   | .    41   .    3    .    92   .    .    22   .    81   48   .    
  Shots                    7     | .    2    .    .    .    2    .    .    1    .    1    1    .    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    1    1    .    .    .    .    .    .    1    .    
  Kicked                   2     | .    .    .    .    1    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        488   | .    132  .    405  .    269  .    488  177  139  180  215  265  
  Average Temperature      83    | .    48   .    156  .    72   .    201  61   56   52   99   148  
  Received Heat Transfer   1656  | .    6    .    156  48   594  .    268  105  35   262  146  36   
  Effects                  16    | .    .    .    6    .    2    .    8    .    .    .    .    .    
    Shutdowns              3     | .    .    .    1    .    .    .    2    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    2    .    5    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    2    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    1    .    2    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    1    .    2    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    1    2    .    5    .    .    
  Heat Transferred         5382  | .    105  .    200  .    .    .    851  1818 375  1737 296  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Peak Influence             506  | .   315 44  148 165 498 149 325 372 265 506 268 208 
  Initial                  182  | .   .   44  16  45  .   149 104 170 182 129 171 118 
  Average                  190  | .   130 44  102 44  213 149 245 230 214 355 109 149 
Maximum Alert Level        2    | .   1   .   .   .   2   .   1   1   1   2   1   1   
  Low Security (%)         62   | .   68  100 100 100 61  100 28  50  62  9   89  95  
  Level 1                  26   | .   31  .   .   .   15  .   71  49  37  40  10  4   
  Level 2                  10   | .   .   .   .   .   23  .   .   .   .   50  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          26   | .   2   .   2   .   1   .   2   4   1   8   4   2   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   1   1   .   
  Extermination            7    | .   .   .   .   .   .   .   .   3   .   2   2   .   
  Reinforcement            13   | .   1   .   2   .   1   .   2   1   1   2   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Distress Signals           12   | .   .   .   4   .   6   .   .   .   .   1   .   1   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   .   15  .   .   
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   .   15  .   .   
Times Spotted              202  | .   15  12  16  7   39  .   9   21  4   31  29  19  
  Peak Tracking Total      15   | .   5   12  6   4   11  .   3   5   3   6   12  15  
  Tactical Retreats        21   | .   .   1   1   1   6   .   .   1   1   2   5   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Traps Triggered            6    | .   1   .   .   .   .   .   1   1   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Machines Disabled          12   | .   1   .   .   .   2   .   .   5   .   2   2   .   
  Max in Single Turn       3    | .   1   .   .   .   1   .   .   3   .   2   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Machines Accessed          23   | .   3   .   3   .   3   3   .   3   .   6   2   .   
  Terminals                17   | .   3   .   1   .   3   2   .   2   .   5   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                49   | .   5   .   8   .   6   5   .   5   .   17  3   .   
  Successful               18   | .   1   .   3   .   3   2   .   3   .   6   .   .   
  Failed                   31   | .   4   .   5   .   3   3   .   2   .   11  3   .   
    Catastrophic           8    | .   2   .   .   .   1   2   .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   3   .   .   .   2   .   .   .   .   4   .   .   
  Terminals                35   | .   5   .   3   .   6   2   .   3   .   15  1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   2   .   
Terminal Hacks             12   | .   1   .   .   .   3   1   .   2   .   5   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   1   .   2   3   .   2   .   5   2   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   69  .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   18  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  
Turns Passed               7668 | .    414  117  525  1009 826  313  392  1576 274  1276 757  189  
Spaces Moved               3754 | 1    385  122  266  504  309  127  119  580  125  599  359  258  
  Core                     288  | .    .    .    .    .    .    .    .    .    .    .    261  27   
  Treads                   708  | .    1    .    .    .    84   127  119  377  .    .    .    .    
  Legs                     1903 | 1    3    .    145  504  225  .    .    203  125  599  98   .    
  Wheels                   624  | .    381  122  121  .    .    .    .    .    .    .    .    .    
  Hover                    189  | .    .    .    .    .    .    .    .    .    .    .    .    189  
  Flight                   42   | .    .    .    .    .    .    .    .    .    .    .    .    42   
  Fastest Speed            40   | 120  80   95   95   190  160  240  240  190  190  120  50   40   
  Average Speed            173  | 120  91   95   147  190  202  240  240  238  190  165  195  68   
  Slowest Speed            1150 | 120  160  95   260  190  240  240  320  400  190  190  1150 120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    53   27   27   95   29   2    90   19   3    20   14   15   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    .    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 24   | .    .    .    .    .    .    .    .    5    .    19   .    .    
Terrain Destroyed          433  | .    63   .    .    .    73   .    50   123  3    105  16   .    
  Melee                    7    | .    .    .    .    .    .    .    .    5    .    2    .    .    
  Projectile               35   | .    .    .    .    .    .    .    1    8    3    21   2    .    
  AOE                      391  | .    63   .    .    .    73   .    49   110  .    82   14   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Res 
Total                      4383 | .   423 122 351 530 417 135 167 669 143 767 390 269 
  Wait                     139  | .   5   .   40  10  8   .   .   .   .   63  8   5   
  Move                     3742 | .   384 121 265 503 308 126 118 579 124 598 358 258 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  77   | .   10  .   7   1   19  3   7   8   4   15  2   1   
  Fast Attach              17   | .   1   1   2   .   .   .   1   2   1   5   .   4   
  Attach                   38   | .   .   .   .   2   5   4   4   4   2   10  7   .   
  Detach                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     74   | .   5   .   7   1   12  2   4   20  2   18  3   .   
  Drop                     46   | .   5   .   5   .   15  .   3   8   2   7   .   1   
  Fire                     230  | .   12  .   24  12  50  .   28  38  8   47  11  .   
  Melee                    14   | .   .   .   .   .   .   .   .   10  .   4   .   .   
  Ram                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Discovered new exit (range 11)
  260 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Entered Mines
  496 | -10/Mines     | Assembled infested the area
  521 | -10/Mines     | Discovered new exit (range 12)
  532 | -10/Mines     | Entered Materials
  532 | -9/Materials  | Evolved 2 slots: Utility x2
  916 | -9/Materials  | Discovered new exit (range 16)
  986 | -9/Materials  | Identified exit to Mines
 1057 | -9/Materials  | Entered Mines
 1294 | -9/Mines      | Discovered new exit (range 10)
 1313 | -9/Mines      | Identified exit to Materials
 1642 | -9/Mines      | Found a hidden stash of uninstalled traps
 1830 | -9/Mines      | Learned Materials terminal intel
 1838 | -9/Mines      | Discovered exit to Materials (range 13)
 2066 | -9/Mines      | Entered Materials
 2066 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2067 | -8/Materials  | Loaded intel: 12 terminal locations
 2610 | -8/Materials  | Destroyed 8 combat bots
 2865 | -8/Materials  | Discovered new exit (range 13)
 2890 | -8/Materials  | Identified exit to Factory
 2892 | -8/Materials  | Entered Factory
 2892 | -7/Factory    | Evolved 2 slots: Utility x2
 3202 | -7/Factory    | Identified exit to DSF
 3205 | -7/Factory    | Entered DSF
 3295 | -7/DSF        | Additional patrols routed to DSF
 3338 | -7/DSF        | Lost 4 parts (1p1n2u)
 3462 | -7/DSF        | Sterilization system engaged
 3482 | -7/DSF        | Ambient heat levels rising (+10)
 3497 | -7/DSF        | Ambient heat levels rising (+10)
 3512 | -7/DSF        | Ambient heat levels rising (+10)
 3527 | -7/DSF        | Ambient heat levels rising (+10)
 3542 | -7/DSF        | Ambient heat levels rising (+10)
 3557 | -7/DSF        | Ambient heat levels rising (+10)
 3562 | -7/DSF        | Discovered new exit (range 15)
 3572 | -7/DSF        | Ambient heat levels rising (+10)
 3587 | -7/DSF        | Ambient heat levels rising (+10)
 3597 | -7/DSF        | Entered Factory
 3597 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3879 | -6/Factory    | Build established: Gunner
 5142 | -6/Factory    | Discovered new exit (range 8)
 5170 | -6/Factory    | Identified exit to Factory
 5173 | -6/Factory    | Entered another Factory area
 5173 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5294 | -5/Factory    | Discovered new exit (range 15)
 5321 | -5/Factory    | Identified exit to Factory
 5447 | -5/Factory    | Entered another Factory area
 5447 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5469 | -4/Factory    | Build established: Scavenger-Tank
 5852 | -4/Factory    | Lost 3 parts (1p1n1u)
 5903 | -4/Factory    | Lost 3 parts (2u1w)
 6043 | -4/Factory    | Lost 4 parts (2p1n1u)
 6209 | -4/Factory    | Found Prototype Device
 6385 | -4/Factory    | Fabricated Enh. Quantum Rifle (x2)
 6708 | -4/Factory    | Discovered new exit (range 9)
 6721 | -4/Factory    | Identified exit to Research
 6723 | -4/Factory    | Entered Research
 6723 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 6847 | -3/Research   | Identified Exp. ECM Suite
 6906 | -3/Research   | Spotted B-86 Titan
 6990 | -3/Research   | Lost 9 parts (2p4n1u2w)
 7267 | -3/Research   | Build established: Infiltrator-Gunner
 7363 | -3/Research   | Released all parts (11)
 7387 | -3/Research   | Lost 3 parts (2p1u)
 7415 | -3/Research   | Core integrity fell below 50%
 7427 | -3/Research   | Core integrity fell below 20%
 7427 | -3/Research   | System corruption reached 10%
 7476 | -3/Research   | Discovered new exit (range 6)
 7480 | -3/Research   | Entered another Research area
 7480 | -2/Research   | Evolved 2 slots: Propulsion x2
 7524 | -2/Research   | Spotted B-90 Cyclops
 7607 | -2/Research   | System corruption reached 10%
 7629 | -2/Research   | Core integrity fell below 50%
 7659 | -2/Research   | Core integrity fell below 20%
 7669 | -2/Research   | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
07600_ System corrupted: Heat flow error (+298).
07609_ Lgt. Quantum Reactor destroyed.
07610_ Myomer Leg destroyed.
07616_ K-01 Serf destroyed.
07630_ P-80 Master resets K-01 Serf, system corruption cleaned.
07638_ H-81 Overseer calls for reinforcements.
07638_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
07638_ Knocked back.
07639_ Acquired 11 matter.
07640_ Knocked back.
07651_ P-80 Master resets R-10 Processor, system corruption cleaned.
07658_ Penetrated by Slug.
07660_  NC<XZ6ED3TSXMOMTL&|,SA/VBZIAWEV6OPDV
07665_ P-80 Master knocked back. <x2>
07666_ Knocked back.
07666_ K-01 Serf destroyed.
07666_ Knocked back.
07667_ Gyrokinetic Inverter destroyed.
07668_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ########   R        %*  c     #??????????????????? |
|                         [ ]   #??????????????????? |
|                      cc       #??????????????????? |
|                     c         #??????????????????? |
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| ########    ##   #    ##?????   ?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          45
Energy Capacity            590
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
EM Shielding               2
Armor Coverage             225
Resistance: TH             10
Power Shielding            66
Evasion (%)                63
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
 Lgt. Armor Plating | -10/Materials | Hacked
   Grenade Launcher | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Quantum Rifle | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              ArcGravityInverter
  Manual?         0
Play Time         01:34:10
  Cumulative      38.9 hours
  Start           2024.09.17 @ 20:34:53
  End             2024.09.17 @ 22:17:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0754052-a6a0-4765-baf4-a2bfefcb5f36