Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 16:14:27 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (601) 3005 Value Destroyed (23617) 23617 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (12852) 12852 TOTAL SCORE: 48694 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5575 Follower Combat Kills 2352 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4924 Friendly Fire -3399 Cogmind --------- Core Integrity 0/1150 Matter 77/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Myomer Leg Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Improved Weapon Cycler Makeshift Ablative Armor Improved Energy Mantle > --- WEAPON ----------- Heavy Phase Cannon Heavy Gauss Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Myomer Leg Myomer Leg Advanced Energy Well Matter Compressor Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Component Analysis Suite Long-range Tractor Beam Improved Trap Extractor Hacking Drone Bay Experimental Thermic Cannon Enhanced Nova Cannon BFG-9k Vortex Edition Magnetic Acceleration Cannon Enhanced Gauss Cannon Compact Tesla Bomb Launcher Improved Datajack Makeshift Hammer [Rating: 159] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Electron Diverter Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Special Weapon Plasma Flamer Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . 2 . . . . . Utility 6 | . . . 1 . 1 . 2 . . . . . . 1 . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 605 | 2 12 9 44 4 52 33 16 12 47 15 13 11 22 62 20 29 1 42 47 7 13 25 18 49 Power 30 | . 2 1 3 . 2 1 . 1 2 . . . 1 4 1 4 . 3 1 . . 1 . 3 Engine 20 | . 2 1 3 . 2 1 . 1 2 . . . 1 3 1 2 . 1 . . . . . . Core 6 | . . . . . . . . . . . . . . . . 2 . 1 1 . . . . 2 Reactor 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . 1 Propulsion 99 | 2 2 2 12 . 16 7 . 2 4 2 2 . 4 9 . 6 . 7 4 . . 6 1 11 Treads 66 | 2 2 . 12 . 16 7 . 2 2 2 2 . 4 4 . 5 . 4 2 . . . . . Leg 21 | . . . . . . . . . . . . . . . . . . 3 2 . . 4 1 11 Wheel 10 | . . 2 . . . . . . 2 . . . . 5 . 1 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 235 | . 4 5 14 . 11 4 8 5 19 7 11 4 10 23 10 8 . 20 24 5 4 14 11 14 Device 170 | . 1 3 10 . 5 3 4 2 16 7 9 3 9 16 9 4 . 7 22 5 3 12 11 9 Storage 8 | . 1 . . . . . 1 . 1 . . . . 1 . 1 . 1 1 . . . . 1 Processor 14 | . . . 1 . . . . 1 1 . 2 1 . 1 1 2 . . 1 . 1 1 . 1 Hackware 4 | . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . Protection 39 | . 2 2 3 . 5 1 2 2 . . . . 1 4 . 1 . 12 . . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 241 | . 4 1 15 4 23 21 8 4 22 6 . 7 7 26 9 11 1 12 18 2 9 4 6 21 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cannon 66 | . 3 1 10 2 12 . 6 2 8 3 . 3 1 1 . . . . 2 1 3 1 3 4 Ballistic Gun 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon 64 | . . . . . 3 8 . . 4 . . . 3 14 3 5 . 7 7 . . 1 . 9 Launcher 71 | . . . 2 2 8 10 1 2 8 3 . . 2 6 1 2 1 4 4 1 3 1 3 7 Special Weapon 5 | . 1 . . . . . . . . . . . . . 3 . . . . . . 1 . . Impact Weapon 11 | . . . . . . 1 1 . 1 . . . . 4 . . . . 3 . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . 2 1 . 1 2 . 1 2 . . . . 1 Special Melee Weapon 12 | . . . 3 . . 2 . . . . . 2 . 1 1 1 . . . . 2 . . . Unidentified Prototypes 20 | . . . 2 . . 2 . . 5 . . 1 . 1 1 1 . . . . . 7 . . Corrupted Parts 12 | . . . . . . 2 . . . . . . 1 . . . . 6 . . . 1 1 1 System Corruption 78 | . . . . . . 15 . . . . . . 1 . . . . 40 . . . 2 10 10 Parts Lost 87 | . 1 . . . 4 . 6 . 1 1 1 . . 16 . 12 . 12 5 . . 1 . 27 Power 12 | . 1 . . . 1 . 1 . . . . . . 2 . 2 . 2 1 . . . . 2 Propulsion 30 | . . . . . 1 . 2 . . 1 . . . 7 . 6 . 5 1 . . . . 7 Utility 31 | . . . . . 2 . 2 . 1 . 1 . . 4 . 4 . 4 2 . . . . 11 Weapon 14 | . . . . . . . 1 . . . . . . 3 . . . 1 1 . . 1 . 7 Highest Loss Streak 25 | . 1 . . . 3 . 3 . 1 1 1 . . 6 . 10 . 4 2 . . 1 . 25 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 100 100 93 80 85 65 76 84 91 91 98 96 90 74 81 75 96 94 94 93 93 88 Engine 8 | . 13 14 11 11 8 8 6 7 7 7 7 7 7 9 12 10 12 6 5 5 5 2 . . Core 1 | . . . . . . . . . . . . . . . . 4 6 1 5 11 11 8 5 4 Treads 21 | . 27 15 32 33 36 36 29 16 14 7 15 15 27 16 6 15 18 13 9 5 5 . . . Leg 3 | . . . . . . . . . . . . . . . . . . . 19 27 27 32 33 28 Wheel 2 | . . 12 . . . . . . . 7 7 7 1 8 19 2 . . . . . . . . Device 12 | . . . 11 11 14 9 14 10 13 23 22 29 15 13 19 9 6 5 11 16 16 17 15 13 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 7 | . . . . . . . . . 7 7 7 7 15 13 12 17 18 18 11 11 11 11 11 13 Protection 6 | . 11 13 10 11 9 9 7 7 6 . . . 6 9 6 . . 9 9 5 5 3 5 4 Energy Cannon 7 | . 14 28 21 21 12 . 7 13 10 14 15 7 7 . . . . . . . 1 . 4 4 Ballistic Cannon 3 | . . . . . 2 5 3 . 4 . . . 5 10 4 1 6 10 9 . . . 5 8 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 192 | 12 54 54 62 62 83 81 88 110 131 109 110 110 120 138 127 137 137 165 175 155 159 180 180 192 Greatest Support 151 | 40 40 40 60 60 80 80 80 140 140 16 16 16 92 92 36 126 126 126 116 116 116 141 146 151 Greatest Overweight (x) 20 | . 1 5 3 20 1 1 1 1 6 6 6 6 7 8 3 3 1 4 2 1 1 1 1 5 Average Overweight (x) 1 | . . 4 . 2 . . . . . 6 6 6 2 2 3 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 19 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 21 25 25 25 25 25 25 25 Average Carried 21 | 6 18 19 19 20 19 19 19 19 23 24 24 24 24 23 24 22 21 23 21 24 24 24 24 23 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 20 20 20 20 20 20 19 19 25 25 25 25 25 25 25 21 21 19 25 24 25 24 25 . Class Distribution -------------------- 68% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 16553 | 220 314 90 492 83 837 1796 249 164 987 488 173 84 376 1622 407 2155 . 1755 1007 94 402 1257 355 1146 Remotely 2241 | . . . . . . . . . 101 . . . . 350 . . . 252 373 . . 1010 . 155 Salvage Created 24080 | 66 645 360 2256 397 2366 2686 614 762 1454 409 101 . 119 2085 154 784 . 815 811 103 320 1113 828 4832 Parts 1063 | 10 38 13 155 26 121 129 18 10 79 18 7 . 4 72 3 25 . 34 47 3 9 39 27 176 Haulers Intercepted 22 | . 2 . 6 . 6 5 . . 2 . . . . . . . . . . . . . . 1 Recyclers Shooed 20 | . 1 . 5 . . 3 1 . . . . . . 6 . . . . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . . . . 15 6 . 7 . . 9 . 46 . 1 11 . 9 . Prevented 27 | . . . . . . . . . . . . . 2 . . . . 8 . . 2 . 15 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 466 | . 11 6 51 13 49 55 12 . 29 10 1 . 2 36 1 7 . 27 18 4 11 43 15 65 Melee 9 | . . . . . . 1 1 . . . . . . 4 . . . 2 1 . . . . . Guns 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . Cannons 194 | . 3 4 42 7 32 26 8 . 11 1 1 . . 17 1 2 . 10 10 1 . 1 4 13 AOE 209 | . . . 8 5 15 19 2 . 18 9 . . 2 13 . 4 . 13 7 3 10 42 6 33 Classes Destroyed 27 | 1 7 . 5 1 2 . 1 . . 1 . . . . 4 1 . 3 . . . 1 . . Worker 31 | . . . 5 3 3 7 . . 3 . . . . 3 . . . . 2 . . . . 5 Builder 22 | . . . 1 . 3 2 . . 3 . . . . 6 . . . . 2 . . . . 5 Tunneler 6 | 4 . . . . . . . . 2 . . . . . . . . . . . . . . . Hauler 22 | . 2 . 6 . 6 5 . . 2 . . . . . . . . . . . . . . 1 Recycler 21 | . 1 1 1 . 2 1 1 . 4 . . . . 9 . . . . 1 . . . . . Minesweeper 4 | . . . . . . . . . . . . . . . 1 3 . . . . . . . . Mechanic 7 | . 1 . . . . 1 1 . 2 . . . . 1 . . . . . . . . . 1 Operator 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Drone 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Watcher 22 | . 2 . 4 . 4 2 . . 4 . . . . 3 . . . . 1 . . . . 2 Swarmer 79 | . 2 . 13 4 8 4 . . 7 4 . . . 8 . 4 . 6 4 . 2 5 4 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Grunt 210 | . 9 6 25 7 23 28 7 . 8 1 . . 2 18 . 2 . 7 2 3 6 18 7 31 Brawler 22 | . . . . 2 3 2 1 . . . . . . 1 . . . 2 . 1 2 2 . 6 Duelist 16 | . . . 2 . 1 3 1 . . . . . . . . . . 3 . . . 2 . 4 Protector 14 | . . . 1 . 1 4 1 . 1 . . . . . . . . . . . . 3 . 3 Researcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 39 | . . . 10 . 9 12 . . 3 . . . . 1 . . . 1 1 . 1 . . 1 Specialist 4 | . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Hunter 28 | . . . . . 3 2 1 . 2 . . . . 4 . . . 2 2 . . 4 . 8 Programmer 37 | . . . . . . . 1 . 8 . 1 . . 3 . . . 1 9 . . 6 2 6 Heavy 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 4 | . . . . . . . . . . 1 . . . . . 3 . . . . . . . . Samaritan 6 | . . . . . . . . . . . . . . . 1 5 . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Mutant 5 | . . . . . . . . . . 2 1 . 1 . . 1 . . . . . . . . Best Kill Streak 24 | 2 2 2 8 6 5 7 4 . 17 5 1 . 2 24 1 4 . 6 7 4 7 15 4 14 Combat Bots Only 15 | . 2 2 5 3 5 5 4 . 9 5 1 . 2 5 1 4 . 6 4 4 7 15 4 13 Max Kills in Single Turn 5 | 1 1 1 3 5 3 3 2 . 5 3 1 . 1 4 1 2 . 4 3 2 3 5 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 2 3 3 2 . 3 3 . . 1 2 . 2 . 4 3 2 3 5 3 3 Melee 1 | . . . . . . 1 1 . . . . . . 1 . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 2115 | . 57 26 124 32 176 182 148 . 203 7 6 . 13 285 5 67 . 150 97 . 10 45 22 460 Missed 640 | . 14 9 32 8 60 56 39 . 64 2 1 . 4 106 2 15 . 31 21 . 7 18 6 145 Damage Taken 23330 | . 505 220 693 206 1719 1892 1901 . 1686 81 101 . 183 2817 25 946 . 2052 1300 . 53 589 200 6161 Core 2856 | . 123 16 84 53 197 129 118 . 107 13 . . . 197 . 129 . 197 102 . 19 173 20 1179 Absorbed by Shields 4998 | . . . 275 87 329 . 176 . 309 22 27 . 66 263 9 242 . 589 482 . . 218 189 1715 Reduced by Siege Mode 199 | . . . . . . . . . 155 . . . . . . . . 44 . . . . . . Ignored by Resistances 211 | . . . 88 16 87 . . . . . . . . 20 . . . . . . . . . . Regen/Repaired (Parts) 1442 | . 185 . 11 . 85 484 109 . . . . . . . . . . . 156 . . 139 . 273 Core Remaining (%) 60 | 100 . 44 . 65 . 40 . . . . . . 66 . . . . 38 . . . . 68 . Volleys Fired 1149 | 12 63 22 115 20 140 173 52 22 67 14 7 1 11 91 22 19 . 53 51 9 20 41 23 101 Largest 3 | 2 2 2 2 2 2 1 2 2 2 2 2 1 2 2 1 1 . 2 2 1 1 2 2 3 Hottest 204 | 100 120 120 136 136 160 60 160 160 160 150 150 75 123 120 100 60 . 106 120 120 120 143 143 204 Shots Fired 1780 | 24 114 39 210 37 242 174 77 46 123 24 15 1 12 151 23 19 . 92 81 9 20 43 30 174 Gun 99 | 24 75 . . . . . . . . . . . . . . . . . . . . . . . Cannon 1399 | . 29 39 203 34 231 137 74 45 101 18 15 1 4 130 11 15 . 76 75 6 11 4 16 124 Launcher 257 | . . . 7 3 11 37 3 1 22 6 . . 8 21 . 4 . 16 6 3 9 36 14 50 Special 25 | . 10 . . . . . . . . . . . . . 12 . . . . . . 3 . . Kinetic 578 | . . . . . 26 137 11 . 18 . . . 3 121 11 15 . 76 65 . . 2 8 85 Thermal 942 | 24 114 39 203 34 205 . 63 45 83 18 15 1 1 9 12 . . . 10 6 11 2 8 39 Explosive 153 | . . . 7 3 11 2 3 1 22 6 . . 8 21 . 4 . 11 6 3 9 36 . . Electromagnetic 104 | . . . . . . 35 . . . . . . . . . . . 5 . . . . 14 50 Robot Hit Streak 23 | 4 10 6 12 9 16 21 16 12 23 10 13 . 6 9 9 10 . 10 7 5 9 12 13 8 Robot Miss Streak 8 | 3 3 4 3 2 3 3 2 1 3 1 1 . 2 4 2 1 . 3 3 1 . . 3 8 Penetration Max 1 | . . . . . 1 1 1 . . . . . . 1 . 1 . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1115 | 12 66 21 136 19 155 119 62 35 83 16 9 2 6 92 20 40 1 60 43 5 6 5 14 88 Core Hits 1016 | 5 28 8 77 16 95 103 32 7 83 22 3 . 11 101 6 21 . 49 41 7 19 108 19 155 Critical Kills 6 | . . 2 1 1 2 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . Critical Strikes 78 | . 4 2 1 1 4 11 4 . 2 . . . . 13 4 6 . 9 3 2 2 . 1 9 Burn 11 | . 4 . . . . . . . . . . . . . 3 . . . . 2 2 . . . Meltdown 6 | . . 2 1 1 2 . . . . . . . . . . . . . . . . . . . Blast 52 | . . . . . 2 11 3 . 2 . . . . 10 1 2 . 9 2 . . . 1 9 Smash 5 | . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . Impale 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Melee Attacks 127 | . . . . . . 5 1 . 1 . . 2 2 35 4 47 1 1 16 . 2 8 . 2 Impact 56 | . . . . . . 1 1 . 1 . . . . 34 . . . . 13 . . 6 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 59 | . . . . . . . . . . . . . 2 . 4 47 . 1 3 . . . . 2 Sneak Attacks 35 | . . . . . . 4 . . . . . 2 . 2 4 17 1 . 1 . 2 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 71823 | 187 980 389 4003 919 5982 9601 2210 1008 5376 1100 241 . 1084 6399 766 2472 . 3304 2844 681 1669 8004 1481 11123 Guns 829 | 187 642 . . . . . . . . . . . . . . . . . . . . . . . Cannons 28742 | . 322 389 3037 367 3965 5745 1764 1008 1948 300 241 . 52 2200 327 549 . 1560 1365 174 141 101 415 2772 Explosions 38912 | . . . 932 533 1949 3774 367 . 3341 800 . . 1032 3576 . 270 . 1718 1283 507 1528 7903 1066 8333 Melee 2744 | . . . . . . 47 33 . . . . . . 577 305 1653 . . 129 . . . . . Ramming 462 | . 16 . 34 19 68 35 46 . 87 . . . . 46 . . . 26 67 . . . . 18 Kinetic 15791 | . . . . . 1118 5745 461 . 356 . . . 27 1989 327 549 . 1560 1365 . . 68 206 2020 Thermal 17655 | 187 964 389 3037 367 3365 357 1303 1008 1835 300 241 . 25 211 134 . . . 140 174 141 33 209 3235 Explosive 25693 | . . . 932 533 1431 360 367 . 3098 800 . . 1032 3576 . 270 . 1410 1143 507 1528 7903 . 803 Electromagnetic 9478 | . . . . . . 3057 . . . . . . . . . . . 308 . . . . 1066 5047 Impact 689 | . . . . . . 47 33 . . . . . . 577 . . . . 32 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2055 | . . . . . . . . . . . . . . . 305 1653 . . 97 . . . . . Highest Corruption 34 | . . . . . . 15 7 7 19 19 19 19 1 1 1 . . 34 10 10 3 3 13 34 Average Corruption 6 | . . . . . . 7 4 7 9 19 19 19 1 1 1 . . 1 7 4 3 1 3 5 Corruption Purged 12 | . . . . . . 1 4 . . . . . . . . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 355 | . . . . . . 4 9 20 70 62 32 4 . 7 7 . . 20 20 24 29 3 19 25 Message Errors 95 | . . . . . . 1 2 4 20 18 9 1 . 2 1 . . 3 4 9 9 . 5 7 Matter Fused 81 | . . . . . . . 2 4 12 15 7 2 . 2 1 . . 5 4 6 12 1 3 5 Heat Flow Errors 37 | . . . . . . . 1 2 8 5 4 1 . 1 2 . . 1 3 2 2 . 1 4 Energy Discharges 44 | . . . . . . 1 1 2 8 7 4 . . 1 . . . 5 2 3 2 1 4 3 Parts Rejected 4 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 44 | . . . . . . 1 1 1 11 7 1 . . 1 2 . . 2 5 3 3 1 4 1 Data Loss (major) 17 | . . . . . . . 2 . 4 7 1 . . . . . . . 1 1 1 . . . Misfires 13 | . . . . . . 1 . 3 2 2 2 . . . 1 . . 2 . . . . . . Alerts 6 | . . . . . . . . 3 . 1 . . . . . . . . 1 . . . 1 . Misdirections 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Weapon Failures 8 | . . . . . . . . 1 4 . 1 . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3001 | . . . 130 6 211 335 50 5 333 31 5 . 37 360 103 400 . 61 271 . 85 158 19 401 Projectiles 1010 | . . . 76 6 97 294 17 5 94 20 5 . 2 55 63 77 . 42 46 . . . 19 92 Explosions 1250 | . . . 54 . 114 41 . . 218 11 . . 35 80 . . . 19 126 . 85 158 . 309 Melee 741 | . . . . . . . 33 . 21 . . . . 225 40 323 . . 99 . . . . . Knockbacks 99 | . . . . . 7 12 1 . 2 . . . . 26 3 2 . 10 11 . . 1 3 21 Impact 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 95 | . . . . . 7 12 1 . 2 . . . . 24 3 2 . 10 11 . . 1 3 19 Secondary 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Self-Inflicted Damage 1719 | . . . 1 33 . . 32 . 185 . . . 78 35 . . . 121 193 . . . 74 967 Shots 50 | . . . 1 1 . . 1 . 5 . . . 3 2 . . . 3 4 . . . 3 27 Rammed 41 | . 3 . 5 2 9 4 6 . 5 . . . . 2 . . . 5 . . . . . . Targets Rammed 58 | . 4 . 6 2 12 5 8 . 5 . . . . 5 . . . 6 5 . . . . . Kicked 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . Crushed 12 | . 1 . 1 . 3 1 2 . . . . . . 3 . . . 1 . . . . . . Highest Temperature 359 | 156 246 333 315 280 270 28 299 248 239 198 201 146 . 182 168 . . 327 311 223 190 48 72 359 Average Temperature 86 | 71 89 129 96 117 70 8 79 67 68 68 78 92 . 75 28 . . 87 99 84 78 30 31 112 Received Heat Transfer 4372 | . 192 126 262 40 417 774 439 . 270 27 . . 42 493 . 135 . 152 24 . 9 29 22 919 Effects 10 | . 2 1 . 1 . . . . . . . . . . . . . . 5 . . . . 1 Energy Bleed 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Interference 6 | . 2 . . . . . . . . . . . . . . . . . 3 . . . . 1 Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations 9 | . . . . . . . . . 8 . . . . . . . . 1 . . . . . . Total Turns 170 | . . . . . . . . . 121 . . . . . . . . 49 . . . . . . Longest Duration 49 | . . . . . . . . . 36 . . . . . . . . 49 . . . . . . Robots Corrupted 33 | . . . . . . 9 . . . . . . . . . . . 1 . . . . 5 18 Combat Hostiles 33 | . . . . . . 9 . . . . . . . . . . . 1 . . . . 5 18 Parts Fried 96 | . . . . . . 22 1 . . . . . . 3 . . . . 1 . . . 13 56 Impact Corruptions 13 | . . . . . . . 2 . 2 . . . . 8 . . . . 1 . . . . . Robots Melted 9 | . 1 2 1 1 3 . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 8 | . 1 2 1 1 2 . . . . . . . . . . . . . . . 1 . . . Parts Melted 49 | . 3 6 7 1 21 . 4 . 2 . . . . 3 . . . . 1 1 . . . . Heat Transferred 28728 | 555 2775 814 5328 629 5110 312 2156 1950 2634 444 333 . 37 480 1280 . . . 50 720 640 37 185 2259 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . 5 . . . . . . . . . . . . . . . . 1 8 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 2317 | 20 283 177 709 466 947 2118 1127 367 784 . . . . 851 . . . . 659 . . . . 2317 Initial 1100 | . 13 77 1 270 65 397 1100 359 116 . . . . . . . . . 76 . . . . 171 Average 545 | 8 134 47 344 285 501 971 1054 292 384 . . . . 440 . . . . 230 . . . . 1123 Maximum Alert Level 5 | . 1 . 3 2 3 5 4 1 3 . . . . 3 . . . . 2 . . . . 5 Low Security (%) 26 | 100 80 100 30 17 19 . . 37 9 . . . . 31 . . . . 64 . . . . 3 Level 1 20 | . 19 . 26 74 24 1 . 62 43 . . . . 16 . . . . 7 . . . . 9 Level 2 25 | . . . 42 7 25 35 . . 37 . . . . 21 . . . . 27 . . . . 21 Level 3 17 | . . . . . 30 29 61 . 8 . . . . 31 . . . . . . . . . 21 Level 4 7 | . . . . . . 20 38 . . . . . . . . . . . . . . . . 21 Level 5 2 | . . . . . . 10 . . . . . . . . . . . . . . . . . 5 High Security 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . 17 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . Squads Dispatched 94 | . 3 . 10 . 9 16 7 . 7 . . . . 15 . . . 1 7 . 1 . . 18 Investigation 26 | . 2 . 7 . 5 3 2 . 2 . . . . 1 . . . . 3 . . . . 1 Extermination 12 | . . . . . . . 2 . 2 . . . . 3 . . . . 3 . . . . 2 Reinforcement 22 | . 1 . 2 . 2 4 1 . 3 . . . . 6 . . . . 1 . . . . 2 Assault 32 | . . . 1 . 2 9 2 . . . . . . 3 . . . 1 . . 1 . . 13 Garrison 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 3 . . 1 . . . . 2 . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 32 | . 2 . 8 . 5 5 1 . 5 . . . . 3 . . . . . . . . . 3 Communications Jammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Distress Signals 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Times Spotted 701 | . 28 6 61 17 81 111 25 . 45 7 2 . 9 64 2 8 . 35 30 1 6 47 14 102 Peak Tracking Total 15 | . 4 2 6 4 6 9 6 . 10 5 1 . 4 8 2 4 . 10 6 3 5 14 4 15 Tactical Retreats 27 | . 2 . 1 2 3 5 1 . 2 . . . . 1 . . . 5 1 . . 2 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 12 | . 1 . . . . 2 1 . 3 . 1 . . 2 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 19 | . . . 8 . . . . . 11 . . . . . . . . . . . . . . . Reused 4 | . . . 1 . . . . . 3 . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . 1 1 . 1 . . 3 2 . . . 2 1 1 . . . . . 6 . . Most Traps Carried 6 | . . . . . . . . . . 2 2 2 2 2 6 6 6 6 6 6 6 6 6 6 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 97 | . 1 . 4 . 6 10 . . 18 . . . 1 11 . . . 3 5 . 1 . . 37 Max in Single Turn 14 | . 1 . 1 . 2 1 . . 14 . . . 1 2 . . . 1 1 . 1 . . 8 Garrison Access 5 | . . . . . 1 1 1 . 1 . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 111 | . 10 . 14 1 19 17 7 . 13 . 2 1 1 5 1 3 3 . 8 . . 1 . 5 Terminals 52 | . 7 . 9 1 12 12 3 . 5 . 1 . 1 . . 1 . . . . . . . . Fabricators 5 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 Repair Stations 12 | . 1 . 1 . 2 2 . . 1 . . . . 1 . . . . 1 . . . . 3 Recycling Units 19 | . 2 . 2 . 2 2 1 . 2 . . . . 3 . . . . 5 . . . . . Scanalyzers 8 | . . . 2 . 2 . 1 . 2 . . . . . . . . . . . . . . 1 Garrison Access 6 | . . . . . 1 1 2 . 1 . . . . 1 . . . . . . . . . . Total Hacks 318 | . 34 . 39 2 61 36 23 . 37 . 4 6 1 11 1 3 26 . 21 . . 1 . 12 Successful 172 | . 15 . 20 1 30 17 8 . 17 . 4 6 1 5 1 3 26 . 11 . . 1 . 6 Failed 145 | . 18 . 19 1 31 19 15 . 20 . . . . 6 . . . . 10 . . . . 6 Catastrophic 27 | . 3 . 5 1 4 2 2 . 4 . . . . . . . . . 5 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 135 | . 23 . 17 2 33 11 4 . 17 . . . . 9 . . . 1 9 . . . . 9 Terminals 145 | . 22 . 26 2 41 24 7 . 18 . 3 . 1 . . 1 . . . . . . . . Fabricators 13 | . . . . . . . . . 4 . . . . . . . . . 6 . . . . 3 Repair Stations 34 | . 4 . 3 . 5 7 . . 2 . . . . 2 . . . . 4 . . . . 7 Recycling Units 48 | . 8 . 5 . 6 2 2 . 6 . . . . 8 . . . . 11 . . . . . Scanalyzers 28 | . . . 5 . 8 . 8 . 5 . . . . . . . . . . . . . . 2 Garrison Access 13 | . . . . . 1 3 6 . 2 . . . . 1 . . . . . . . . . . Terminal Hacks 79 | . 5 . 7 1 11 9 . . 4 . 4 6 1 . 1 3 26 . . . . 1 . . Record 11 | . . . . . . . . . . . 3 . 1 . . 1 6 . . . . . . . Part Schematic 19 | . . . 1 . . . . . . . . 6 . . . . 12 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 10 | . 3 . 1 1 5 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . . . . . . . 3 . . . . . . . Open Door 11 | . . . . . . 6 . . . . 1 . . . 1 2 . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 2 . 2 1 . . 1 . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 2 . 1 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Station Hacks 23 | . 4 . 2 . 4 4 . . 1 . . . . . . . . . 3 . . . . 5 Scan Component 13 | . 2 . 1 . 2 2 . . 1 . . . . . . . . . 2 . . . . 3 Repair 10 | . 2 . 1 . 2 2 . . . . . . . . . . . . 1 . . . . 2 Recycling Unit Hacks 11 | . 2 . 1 . 1 . 1 . 1 . . . . 1 . . . . 4 . . . . . Process 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Report Inventory 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 6 | . 2 . . . . . 1 . 1 . . . . . . . . . 2 . . . . . Scanalyzer 19 | . . . 3 . 6 . 4 . 5 . . . . . . . . . . . . . . 1 Insert Component 11 | . . . 2 . 4 . 2 . 2 . . . . . . . . . . . . . . 1 Analyze 8 | . . . 1 . 2 . 2 . 3 . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 1 . 1 . . . . 1 . . . . . . . . . . Seal Access 5 | . . . . . 1 1 1 . 1 . . . . 1 . . . . . . . . . . Unauthorized Hacks 31 | . 4 . 7 . 7 3 2 . 3 . . . . 3 . . . . 2 . . . . . Terminals 14 | . 2 . 5 . 5 1 1 . . . . . . . . . . . . . . . . . Track 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 1 . 3 1 . . . . . . . . . . . . . . . . . . Disrupt 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Liberate 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 2 . 2 . 2 1 1 . 2 . . . . 3 . . . . 1 . . . . . Reject 10 | . . . 2 . 2 . 1 . 2 . . . . 2 . . . . 1 . . . . . Mask 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 87 | . 8 . 14 1 18 12 6 . 12 . . . 1 4 . . . . 7 . . . . 4 Full Trace Events 25 | . . . 6 . 8 3 2 . 2 . . . . . . . . . 3 . . . . 1 Feedback Events 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Corruption 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 4 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . 1 . 2 . 1 . 2 . . 20 . . . . 12 . . . . . . . Parts Built 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 164 | . . . . . . . . . 25 . . . . . . . . . 139 . . . . . Total Part Build Rating 10 | . . . . . . . . . 1 . . . . . . . . . 9 . . . . . Parts Repaired 10 | . 2 . 1 . 2 2 . . . . . . . . . . . . 1 . . . . 2 Time 579 | . 52 . 136 . 93 95 . . . . . . . . . . . . 35 . . . . 168 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 325 | . . . 278 . . . . . . . . . . . . . . . 47 . . . . . Retrieved Matter 47 | . . . . . . . . . . . . . . . . . . . 47 . . . . . Retrieved Components 32 | . 19 . . . . . 2 . 10 . . . . . . . . . 1 . . . . . Parts Scanalyzed 6 | . . . 1 . 1 . 2 . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 2 . 1 . 2 . . . . . . . . . . . . . . . Parts Damaged 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . 1 . . . . . 2 . 1 . . 1 . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . 1 . . . . . 2 . 1 . . 1 . . . . 2 . . Robot Hacks Applied 7 | . . . . . . 1 . . . . . 2 . 1 . . 1 . . . . 2 . . parse_system 7 | . . . . . . 1 . . . . . 2 . 1 . . 1 . . . . 2 . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 1 . . . 2 . . . . . . . 2 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 27 | . . . . 4 . 2 1 . . 2 . 4 . 1 . . . 4 4 . 2 . . 3 Largest Group 4 | . . . . 3 3 2 2 1 1 2 1 4 4 1 . . . 2 4 . 2 1 . 3 Highest-Rated Group 154 | . . . . 40 40 112 112 24 24 56 25 154 154 106 . . . 128 112 . 59 26 . 117 Highest-Rated Ally 106 | . . . . 31 16 100 86 24 24 31 25 40 40 106 . . . 99 28 . 30 26 . 39 Zionite Dispatches 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Hero 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 25 | . . . . . . 5 6 2 10 . . . . . . . . . 1 . . . . 1 STAY 9 | . . . . . . 1 2 1 5 . . . . . . . . . . . . . . . FOLLOW 11 | . . . . . . 2 3 1 5 . . . . . . . . . . . . . . . AID 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Ally Attacks 255 | . . . . 5 39 50 . . . 12 6 . 28 14 . . . 45 15 . 4 16 . 21 Total Damage 7177 | . . . . 40 277 2355 . . . 235 152 . 872 604 . . . 1776 245 . 78 143 . 400 Kills 70 | . . . . 1 3 25 . . . 3 1 . 9 7 . . . 12 3 . 1 . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total 10 | . 3 . 1 1 5 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 3 . . . . . . 1 2 2 . 2 1 . 2 . 1 2 . 1 . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . 9 . . . . . . . . . . Patrols 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Guards 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 54407 | 123 2370 1247 4380 1939 4951 7328 1026 636 1905 1391 719 2505 2280 1904 1473 7364 214 2830 1629 1012 1380 1235 1170 1396 Spaces Moved 21930 | 48 804 689 1337 584 2221 2329 354 277 929 682 351 1303 875 780 877 3171 89 806 572 517 690 530 582 533 Core 62 | . . . . 51 . . . . . . . . . . . . . . . . . . . 11 Treads 13330 | 48 804 51 1291 533 2221 2329 354 277 922 . . . 672 321 . 2622 89 796 . . . . . . Legs 3423 | . . . . . . . . . . . . . . . . . . 10 572 517 690 530 582 522 Wheels 5115 | . . 638 46 . . . . . 7 682 351 1303 203 459 877 549 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 145 145 240 160 165 165 160 160 190 190 190 190 116 131 123 240 240 190 190 190 186 186 50 Average Speed 203 | 160 237 160 220 310 183 215 224 177 160 190 190 190 231 178 131 209 240 300 221 190 190 188 186 180 Slowest Speed 1050 | 160 240 240 240 1050 245 245 250 250 240 190 190 190 241 325 131 245 240 480 260 190 190 190 186 470 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 3 97 98 96 96 98 96 11 94 28 81 59 90 95 21 66 99 74 77 22 58 69 64 66 18 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 10 | . 2 1 . 1 . 1 . . . . . 1 . . . . 1 1 . 1 1 . . . Known Exits Taken 16 | . . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . . . . . 1 2 3 3 . . 4 . . . 1 4 . 4 . Spaces Dug 218 | . . . 27 . 22 . . . 32 . . . 12 8 1 20 . 57 16 . 7 2 5 9 Terrain Destroyed 1508 | . 1 . 38 36 128 85 17 13 126 38 . . 88 112 7 43 . 97 118 32 112 161 9 247 Melee 18 | . . . . . . . . . . . . . . 4 . 9 . . 3 . . 2 . . Projectile 183 | . 1 . . . 13 41 4 . 4 . . . . 26 7 6 . 11 30 1 7 . 4 28 AOE 1307 | . . . 38 36 115 44 13 13 122 38 . . 88 82 . 28 . 86 85 31 105 159 5 219 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 29706 | 69 1130 786 2563 668 2843 4409 496 380 1205 749 388 1330 1106 1098 1160 3808 90 1103 818 541 747 736 642 841 Wait 5165 | 7 208 58 994 57 342 1813 46 55 117 24 9 2 180 78 220 483 . 116 98 7 7 94 16 134 Move 21907 | 47 803 688 1336 583 2220 2328 354 276 928 681 350 1302 874 779 876 3170 88 805 571 516 689 529 581 533 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 236 | 1 25 4 21 1 29 15 10 4 11 3 1 5 7 24 3 23 . 10 17 . 4 9 1 8 Fast Attach 145 | . 5 1 6 . 5 8 2 4 17 1 7 3 3 15 9 12 . 16 6 1 3 7 3 11 Attach 119 | . 1 . 2 . 9 15 7 3 3 1 1 1 3 14 7 11 . 10 5 2 5 7 . 12 Detach 75 | . 1 . 2 . 2 6 2 2 10 . 5 . 1 6 5 7 . 1 4 1 3 12 . 5 Swap 343 | 2 6 8 36 4 38 10 7 5 27 13 5 7 16 34 5 6 1 16 36 4 5 11 15 26 Drop 290 | . 14 5 35 1 46 28 7 9 19 1 3 7 9 17 9 30 . 4 9 1 6 18 3 9 Fire 1149 | 12 63 22 115 20 140 173 52 22 67 14 7 1 11 91 22 19 . 53 51 9 20 41 23 101 Melee 127 | . . . . . . 5 1 . 1 . . 2 2 35 4 47 1 1 16 . 2 8 . 2 Ram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . Crush 52 | . 4 . 6 2 12 5 8 . 5 . . . . 4 . . . 6 . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Rewire 80 | . . . . . . 1 . . . 11 . . . . . . . 65 . . 3 . . . Trap 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 124 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 10) 707 | -10/Materials | Discovered new exit (range 7) 890 | -10/Materials | Central database locked down 1221 | -10/Materials | Discovered new exit (range 10) 1488 | -10/Materials | Discovered new exit (range 11) 2024 | -10/Materials | Discovered new exit (range 14) 2151 | -10/Materials | Repaired Lgt. Treads 2179 | -10/Materials | Repaired Lgt. Treads 2494 | -10/Materials | Entered Mines 2504 | -10/Mines | Met a Derelict bent on vengeance 2533 | -10/Mines | Discovered new exit (range 12) 2625 | -10/Mines | Core integrity fell below 50% 2684 | -10/Mines | Discovered new exit (range 5) 3158 | -10/Mines | Discovered new exit (range 8) 3237 | -10/Mines | Learned location of Zion (-7) 3254 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3258 | -10/Mines | Found Prototype Device 3382 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3382 | -10/Mines | Discovered new exit (range 5) 3741 | -10/Mines | Entered Materials 3741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4532 | -9/Materials | Discovered new exit (range 12) 5190 | -9/Materials | Identified Exp. Sensor Array 5816 | -9/Materials | Discovered new exit (range 16) 6141 | -9/Materials | First assault squad dispatched 6517 | -9/Materials | Discovered new exit (range 11) 6676 | -9/Materials | Discovered new exit (range 10) 7470 | -9/Materials | Repaired Broken Exp. Sensor Array? 7722 | -9/Materials | Sterilization system engaged 7722 | -9/Materials | Non-combat units ordered to evacuate 7822 | -9/Materials | Combat units ordered to evacuate 8022 | -9/Materials | Ambient heat levels rising (+10) 8121 | -9/Materials | Entered Mines 8122 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8326 | -9/Mines | Assembled infested the area 8502 | -9/Mines | Learned Materials emergency access door positions 8741 | -9/Mines | Discovered new exit (range 8) 8944 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 9124 | -9/Mines | Received a Mining Laser from a helpful Derelict 9445 | -9/Mines | Discovered new exit (range 11) 10034 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 10060 | -9/Mines | Entered Materials 10060 | -8/Materials | Accompanied by 3 allies 10060 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10061 | -8/Materials | Identified exit to Storage 10362 | -8/Materials | Build established: Scavenger-Mutant 10446 | -8/Materials | Lost 3 allies 10790 | -8/Materials | Repaired Broken Exp. Sensor Array 11944 | -8/Materials | Discovered new exit (range 16) 12050 | -8/Materials | Discovered exit to Storage (range 9) 12233 | -8/Materials | Repaired Cld. Ion Engine? 12492 | -8/Materials | Discovered new exit (range 16) 13260 | -8/Materials | Discovered new exit (range 16) 13311 | -8/Materials | Lost 3 parts (1p1n1u) 13660 | -8/Materials | First assault squad dispatched 14848 | -8/Materials | Sterilization system engaged 14848 | -8/Materials | Non-combat units ordered to evacuate 14948 | -8/Materials | Combat units ordered to evacuate 15011 | -8/Materials | Entered Storage 15521 | -8/Storage | Repaired Cld. Ion Engine 16500 | -8/Storage | Discovered new exit (range 5) 17288 | -8/Storage | Repaired Hrd. Heavy Armor Plating 17411 | -8/Storage | First assault squad dispatched 17413 | -8/Storage | Discovered new exit (range 12) 18749 | -8/Storage | Met 01-MTF 20645 | -8/Storage | Core integrity fell below 50% 22217 | -8/Storage | High security lockdown imminent 22224 | -8/Storage | Sterilization system engaged 22224 | -8/Storage | Non-combat units ordered to evacuate 22305 | -8/Storage | System corruption reached 10% 22324 | -8/Storage | Combat units ordered to evacuate 22339 | -8/Storage | Entered Factory 22339 | -7/Factory | Accompanied by 2 allies (01-MTF) 22339 | -7/Factory | Evolved 2 slots: Utility x2 22344 | -7/Factory | 01-MTF left 22739 | -7/Factory | First assault squad dispatched 22867 | -7/Factory | Lost 3 parts (1p1u1w) 23365 | -7/Factory | Sucked down chute 23365 | -7/Factory | Entered Waste 23365 | -7/Waste | The area was eerily silent 23385 | -7/Waste | 1 allies followed down the chute 23506 | -7/Waste | Found Damper Plating 23690 | -7/Waste | Discovered new exit (range 13) 23995 | -7/Waste | Identified exit to Factory 24001 | -7/Waste | Entered Factory 24001 | -7/Factory | Accompanied by 1 ally 24084 | -7/Factory | Fabricated Huge Storage Unit (x1) 24265 | -7/Factory | Identified exit to Lower Caves 25380 | -7/Factory | Build established: Mutant 25616 | -7/Factory | Cargo convoy interrupted 25616 | -7/Factory | P-60 Hacker assimilated allied Administrator 4b 25620 | -7/Factory | System corruption reached 10% 25668 | -7/Factory | Found Prototype Energy Cannon 25668 | -7/Factory | Identified Exp. Thermic Cannon 25672 | -7/Factory | Destroyed 9 combat bots 25672 | -7/Factory | Found Prototype Launcher 25672 | -7/Factory | Identified Com. Tesla Bomb Launcher 25906 | -7/Factory | Entered Lower Caves 25936 | -7/Lower Caves | Encountered a Warlord checkpoint 26966 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 27103 | -7/Lower Caves | Discovered new exit (range 16) 27295 | -7/Lower Caves | Identified exit to Lower Caves 27297 | -7/Lower Caves | Entered another Lower Caves area 27297 | -7/Lower Caves | Accompanied by 2 allies 27498 | -7/Lower Caves | Encountered a Warlord checkpoint 27768 | -7/Lower Caves | Identified exit to Zion 28016 | -7/Lower Caves | Entered Zion 28092 | -7/Zion | System corruption cleaned by Quarantine Array 28175 | -7/Zion | Given the Hacking Drone Bay 28176 | -7/Zion | Found Prototype Device 28177 | -7/Zion | Identified Hacking Drone Bay 28291 | -7/Zion | Discovered new exit (range 15) 28571 | -7/Zion | Learned location of 1 exit from Factory 29241 | -7/Zion | Learned Factory emergency access door positions 29386 | -7/Zion | Found Unknown Piercing Weapon 29388 | -7/Zion | Identified CR-A16's Pointy Stick 30210 | -7/Zion | Imprinted 30212 | -7/Zion | Declared Zion's savior 30517 | -7/Zion | Identified exit to Proximity Caves 30521 | -7/Zion | Entered Proximity Caves 30521 | -6/Proximity Caves | Accompanied by 4 allies 30588 | -6/Proximity Caves | Spotted B-75 Beast 30607 | -6/Proximity Caves | Allies destroyed B-75 Beast 30681 | -6/Proximity Caves | Learned Factory stockpile data 30915 | -6/Proximity Caves | Build established: Scavenger-Mutant 31942 | -6/Proximity Caves | Discovered new exit (range 9) 32105 | -6/Proximity Caves | Learned Factory stockpile data 32724 | -6/Proximity Caves | Found Alien Artifact 32792 | -6/Proximity Caves | Identified exit to Factory 32801 | -6/Proximity Caves | Entered Factory 32801 | -6/Factory | Accompanied by 1 ally 32801 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 32802 | -6/Factory | Identified exit to Lower Caves 33008 | -6/Factory | Garrison activated, responded to threat 33162 | -6/Factory | Zion hero teleported in (12-ASH) 33395 | -6/Factory | Cargo convoy interrupted 33870 | -6/Factory | Lost 6 parts (1p3n1u1w) 33910 | -6/Factory | Lost 3 parts (1p1n1w) 34145 | -6/Factory | Terminal network hard line cut 34201 | -6/Factory | First assault squad dispatched 34256 | -6/Factory | Lost 4 parts (1n2u1w) 34257 | -6/Factory | Identified Dimensional Node Initializer 34257 | -6/Factory | Initialized slip node 34705 | -6/Factory | Entered Lower Caves 35109 | -6/Lower Caves | Learned Factory interactive machine intel 35569 | -6/Lower Caves | Found Alien Artifact 35569 | -6/Lower Caves | Identified Core Expander 35569 | -6/Lower Caves | Installed Core Expander, added new Power slot 35778 | -6/Lower Caves | Discovered new exit (range 5) 35851 | -6/Lower Caves | Identified exit to Lower Caves 36178 | -6/Lower Caves | Entered another Lower Caves area 36213 | -6/Lower Caves | Discovered new exit (range 9) 36351 | -6/Lower Caves | Encountered a Warlord checkpoint 37133 | -6/Lower Caves | Spotted B-75 Beast 37168 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 37171 | -6/Lower Caves | Destroyed B-75 Beast 37199 | -6/Lower Caves | Lost 10 parts (2p5n3u) 37646 | -6/Lower Caves | Discovered new exit (range 7) 38604 | -6/Lower Caves | Identified exit to Factory 39067 | -6/Lower Caves | Murdered Warlord Statue 39944 | -6/Lower Caves | Identified exit to Data Miner 40659 | -6/Lower Caves | Found Prototype Device 40659 | -6/Lower Caves | Identified Heart of Steel 43542 | -6/Lower Caves | Entered Data Miner 43542 | -6/Data Miner | Discovered new exit (range 6) 43588 | -6/Data Miner | Met Data Miner 43663 | -6/Data Miner | Learned location of Section 7 (-3) 43663 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 43696 | -6/Data Miner | Received God Mode back door access code from Data Miner 43751 | -6/Data Miner | Identified exit to Proximity Caves 43756 | -6/Data Miner | Entered Proximity Caves 43817 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 43834 | -5/Proximity Caves | Found Prototype Special Weapon 44188 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 44314 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 44315 | -5/Proximity Caves | Escorted by Enhanced Grunt 44342 | -5/Proximity Caves | Core integrity fell below 50% 44365 | -5/Proximity Caves | Lost 4 parts (2p1n1u) 44618 | -5/Proximity Caves | Heart of Steel transformed into Warbot 45641 | -5/Proximity Caves | Discovered exit to Factory (range 4) 45708 | -5/Proximity Caves | Spotted B-75 Beast 45743 | -5/Proximity Caves | Destroyed B-75 Beast 46552 | -5/Proximity Caves | System corruption reached 10% 46555 | -5/Proximity Caves | System corruption reached 30% 46586 | -5/Proximity Caves | Entered Factory 46586 | -5/Factory | Evolved 2 slots: Propulsion x2 46587 | -5/Factory | Identified exit to Upper Caves 46589 | -5/Factory | Loaded intel: 51 interactive machine locations 46890 | -5/Factory | Zion Fire squad teleported in 47023 | -5/Factory | Repaired Broken Magnetic Acceleration Cannon 47048 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 47179 | -5/Factory | Lost 4 allies 47360 | -5/Factory | Identified Molecular Deconstructor 47891 | -5/Factory | System corruption reached 10% 48007 | -5/Factory | Terminal network hard line cut 48215 | -5/Factory | Entered Upper Caves 49104 | -5/Upper Caves | Discovered new exit (range 13) 49127 | -5/Upper Caves | Identified exit to Upper Caves 49227 | -5/Upper Caves | Entered another Upper Caves area 49228 | -5/Upper Caves | Encountered a Warlord checkpoint 49445 | -5/Upper Caves | Discovered new exit (range 14) 49949 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 49977 | -5/Upper Caves | Destroyed 7 combat bots 50201 | -5/Upper Caves | Learned location of 1 exit from Factory 50267 | -5/Upper Caves | Discovered new exit (range 14) 50296 | -5/Upper Caves | Identified exit to Warlord 50607 | -5/Upper Caves | Entered Warlord 50607 | -5/Warlord | Accompanied by 1 ally 50672 | -5/Warlord | System corruption cleaned by Quarantine Array 50696 | -5/Warlord | System corruption cleaned by Quarantine Array 51262 | -5/Warlord | Found Prototype Reactor 51262 | -5/Warlord | Identified Vortex Chain Reactor 51298 | -5/Warlord | Found Prototype Processor 51298 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 51302 | -5/Warlord | Found Prototype Device 51302 | -5/Warlord | Identified Exp. Focal Shield 51442 | -5/Warlord | Visited the Vortex Lab 51453 | -5/Warlord | Warlord's base attacked by MAIN.C 51463 | -5/Warlord | Met EX-DEC 51470 | -5/Warlord | Found Prototype Energy Cannon 51649 | -5/Warlord | Lost 3 allies 51658 | -5/Warlord | Destroyed 15 combat bots 51731 | -5/Warlord | Warlord forces counterattacked 51750 | -5/Warlord | Destroyed 8 combat bots 51767 | -5/Warlord | Spotted Executioner 51771 | -5/Warlord | Spotted Executioner 51782 | -5/Warlord | Destroyed Executioner 51803 | -5/Warlord | Destroyed 13 combat bots 51803 | -5/Warlord | Found Exp. Core Analyzer 51812 | -5/Warlord | Lost 3 allies 51815 | -5/Warlord | Discovered new exit (range 14) 51839 | -5/Warlord | Identified exit to Proximity Caves 51842 | -5/Warlord | Entered Proximity Caves 52124 | -4/Proximity Caves | Spotter reported a threat 52651 | -4/Proximity Caves | Discovered new exit (range 13) 53010 | -4/Proximity Caves | Identified exit to Factory 53012 | -4/Proximity Caves | Entered Factory 53012 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 53013 | -4/Factory | Identified exit to Research 53235 | -4/Factory | Destroyed 8 combat bots 53312 | -4/Factory | Build established: Scavenger-Gunner 53327 | -4/Factory | Destroyed 11 combat bots 53512 | -4/Factory | First assault squad dispatched 53564 | -4/Factory | Retrieved Zion intel report: Active Terminals 53565 | -4/Factory | Zion Fire squad teleported in 53583 | -4/Factory | Identified BFG-9k Vortex Edition 53613 | -4/Factory | Repaired Corrupted Enh. Armored Leg? 53708 | -4/Factory | Lost 3 allies 54080 | -4/Factory | Repaired Broken Enh. Armored Leg 54125 | -4/Factory | Destroyed 9 combat bots 54160 | -4/Factory | High security lockdown imminent 54178 | -4/Factory | Spotted B-86 Titan 54240 | -4/Factory | High security lockdown engaged 54247 | -4/Factory | Destroyed B-86 Titan 54248 | -4/Factory | System corruption reached 10% 54330 | -4/Factory | Destroyed 13 combat bots 54338 | -4/Factory | System corruption reached 30% 54379 | -4/Factory | Core integrity fell below 50% 54404 | -4/Factory | Core integrity fell below 20% 54408 | -4/Factory | Core destroyed Last Messages --------------- 54396_ G-73 Enforcer unfolds itself. 54396_ G-67 Veteran unfolds itself. 54396_ B-60 Warrior unfolds itself. 54396_ M-36 Artificer unfolds itself. 54397_ C-30 ARC bursts open, deploying its payload. 54397_ P-70 Sage unfolds itself. 54397_ H-77 Assassin unfolds itself. 54397_ I-47 Archangel unfolds itself. 54400_ Dropped Huge Storage Unit. 54400_ G-67 Veteran misfires. 54401_ Enh. Nova Cannon destroyed. 54402_ Myomer Leg destroyed. 54402_ Penetrated by Slug. 54403_ M-36 Artificer repairs I-47 Archangel. 54403_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 54405_ M-36 Artificer repairs G-67 Veteran. 54406_ Slug penetrates G-73 Enforcer. 54408_ Slammed into Neutrino Reactor. 54408_ Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | ????????????????????????????????????# "" # % # | | ????????????????????????????????????# """ # [ | | ????????????????????????????????????# R" + *%! | | ????????????????????????????????????# """ # [ | | ????????????????????????????????????#! # | | ????????????????????????????????????######## # | | ????????????????????????????????????????# | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# "F" | | ????????????????????????????????????????# " | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ ! | | ????????????????????????????????????????# [=% | | ????????????????????????????????????????# ! | | ?????????????????????????????????????? #""""#"#" | | ???????????????????????????????????? ##""" "## | | ???????????????????????????????????? " *!%[%" | | ??????????????????????????????????? " [=%==" | | ??????????????????????????????????? ! " | | ????????????????????###+########### | | ??????????????????? ! # | | ??????????????????? # | | ??????????????????""" """g""" """ # # | | ????????????????? """ """ """ """ # # | | ????????????????# """ """ """b""" # + | | ????????????????# @% # # # | | ????????????????# # " # | | ????????????????#########/#/####### # ! # | | ??????????????????? ?#%p b ! #######/# | | ???????????????????""" #% g #?????#!# | | ?????????????????""""" #b ! " "" #?????#%# | | ???????????????? """ /ig!! " #????##%#= | | ??????????????# ;% p!/ #????#[%=% | | ??????????????# #im]!!! ##???#[[=[ | | ???????????????! = ! #% !!!!! "#####!%! | | ??????????????? ?# ]//] ! | | ????????????????#######?# *[ # | | ????????????????????????# [%= " | | ????????????????????????# !!= % " | | ????????????????????????# *%!%* % % # | | ????????????? ?????????# =!!= %/ ## | | ??????????????"" ??????## =/ #? | | ??????????????T"" ????# =%[ %% """""# #? | | ??????????? "" "" ??# != %/%!= !]!"""##+## | | ??????????# ! # !% = %=! = % | | ??????????# / =% " = | | ??????????# ! # " % | | ??????????? """ """ # " | | ??????????????? """ ?# " | | ????????????????"?" ??###"### "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 69 Energy Capacity 915 Matter Stores 502 Matter Capacity 550 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 1600 Resistance: KI 25 Resistance: TH 10 Resistance: EM 90 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Hvy. Treads | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Angular Momentum Engine | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Mass Driver | -7/Zion | Archive Energy Filter | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ D-83 Annihilator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Enh. Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaAlloyPropulsion Manual? 0 Play Time 03:54:24 Cumulative 1503.5 hours Start 2024.03.16 @ 17:54:32 End 2024.03.17 @ 16:14:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1040 Rogue 1036 Adventurer 4 Explorer 0 Win Type - Total 184 Types 135/11/12/8/2/1/3/8/4 Lore% 95 Gallery% 99 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83f3e1b0-2099-4444-843e-7264dc715b0a