Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.28 @ 16:16:43 Player: VikingFarmer Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (27) 135 Value Destroyed (867) 867 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1275) 1275 TOTAL SCORE: 6797 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 676 Met Imprinter 300 Was Imprinted 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/1000 Matter 189/300 Energy 76/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Tesla Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Enhanced Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Makeshift Transmission Jammer Makeshift ECM Suite Hacking Suite Makeshift System Shield > --- WEAPON ----------- Mini Smartbomb Launcher > --- INVENTORY -------- Wheel [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Makeshift Flight Unit Utility Visual Processing Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Makeshift Sword Energy Gun Lightning Gun Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . . . . . 1 . . 1 Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 . . . 3 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 60 | 6 6 2 3 5 5 11 3 1 18 Power 11 | 1 . . . . 2 3 1 . 4 Engine 5 | 1 . . . . 1 3 . . . Core 6 | . . . . . 1 . 1 . 4 Reactor . | . . . . . . . . . . Propulsion 14 | 2 3 . . 2 1 2 . 1 3 Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover 7 | . 3 . . . 1 1 . . 2 Flight 4 | . . . . 2 . 1 . 1 . Utility 19 | 1 2 . 3 1 1 4 1 . 6 Device 9 | . . . 2 . . 3 . . 4 Storage 1 | 1 . . . . . . . . . Processor 3 | . 1 . . . . . . . 2 Hackware 2 | . . . . . 1 . 1 . . Protection 4 | . 1 . 1 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 1 2 . 2 1 2 1 . 5 Energy Gun 2 | . . . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . 1 . . 1 . . . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 2 | . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Parts Lost 27 | . 1 2 . . 8 . . 1 15 Power 6 | . . . . . 2 . . 1 3 Propulsion 8 | . 1 . . . 2 . . . 5 Utility 7 | . . . . . 2 . . . 5 Weapon 6 | . . 2 . . 2 . . . 2 Highest Loss Streak 6 | . 1 2 . . 4 . . 1 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 73 | . 72 61 66 92 92 43 73 79 42 Engine 5 | . 14 11 11 11 2 . 6 1 . Core 2 | . . . . . 6 . 1 6 3 Hover 13 | . 8 22 22 22 19 2 6 6 4 Flight 7 | . . . . 5 11 12 13 17 2 Device 9 | . . . 2 11 10 6 13 13 11 Processor 8 | . 1 11 11 11 11 6 6 6 4 Hackware 4 | . . . . . . 6 12 13 10 Protection 6 | . . . 9 11 10 . 6 6 . Ballistic Gun 4 | . 21 11 11 5 . . . 6 . Launcher 4 | . 3 6 . 9 8 . . . 1 Slashing Weapon 3 | . . . . 5 11 6 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 11 11 9 10 17 21 18 23 23 37 Greatest Support 49 | 20 20 12 18 18 24 23 23 27 49 Greatest Overweight (x) 4 | . 2 . . . 2 . . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 4 4 5 5 5 5 5 5 Average Carried 3 | . 1 3 3 3 4 3 2 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 3 3 4 4 3 5 4 2 Class Distribution -------------------- 32% | Mutant 31% | Derelict-Mutant 18% | Scavenger-Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 914 | 231 32 98 33 103 69 66 63 36 183 Remotely . | . . . . . . . . . . Salvage Created 607 | . 50 60 . . 59 . . . 438 Parts 41 | . 12 4 . . 2 . . . 23 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 1 . . 15 . Prevented 2 | . . . . . 1 . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 19 | . 4 1 . . 1 . . . 13 Guns 3 | . 1 1 . . . . . . 1 AOE 16 | . 3 . . . 1 . . . 12 Classes Destroyed 7 | . 3 . . . . . . . 4 Worker 2 | . . . . . . . . . 2 Builder 1 | . . . . . . . . . 1 Recycler 1 | . . . . . . . . . 1 Watcher 4 | . 1 1 . . . . . . 2 Swarmer 15 | . 3 . . . . . . . 12 Grunt 3 | . 1 1 . . 1 . . . . Hunter 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 5 1 . . 1 . . . 8 Combat Bots Only 5 | . 4 1 . . 1 . . . 5 Max Kills in Single Turn 3 | . 2 1 . . 1 . . . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . . . 1 . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Damage Taken 3153 | . 156 114 47 . 610 . . 75 2151 Core 1293 | . 78 12 15 . 148 . . 29 1011 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 68 . . . 56 . . 96 . Volleys Fired 44 | . 5 12 . 1 2 . . 5 19 Largest 2 | . 2 2 . 1 1 . . 1 2 Hottest 80 | . 53 53 . 39 39 . . 25 80 Shots Fired 51 | . 7 15 . 1 2 . . 5 21 Gun 35 | . 5 12 . . . . . 5 13 Cannon . | . . . . . . . . . . Launcher 16 | . 2 3 . 1 2 . . . 8 Special . | . . . . . . . . . . Kinetic 33 | . 5 12 . . . . . 5 11 Thermal . | . . . . . . . . . . Explosive 14 | . 2 3 . 1 2 . . . 6 Electromagnetic 4 | . . . . . . . . . 4 Robot Hit Streak 8 | . 3 4 . . . . . 3 8 Robot Miss Streak 3 | . 1 3 . . 2 . . 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 30 | . 4 8 . . . 1 . 4 13 Core Hits 57 | . 7 5 . . 5 . . 2 38 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2677 | . 228 149 7 . 196 53 . 76 1968 Guns 259 | . 28 81 . . . . . 76 74 Cannons . | . . . . . . . . . . Explosions 2249 | . 200 68 . . 196 . . . 1785 Melee 53 | . . . . . . 53 . . . Ramming 116 | . . . 7 . . . . . 109 Kinetic 259 | . 28 81 . . . . . 76 74 Thermal 113 | . . . . . . . . . 113 Explosive 1494 | . 200 68 . . 196 . . . 1030 Electromagnetic 642 | . . . . . . . . . 642 Impact . | . . . . . . . . . . Slashing 53 | . . . . . . 53 . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 110 | . . 8 . . . 18 . . 84 Projectiles . | . . . . . . . . . . Explosions 92 | . . 8 . . . . . . 84 Melee 18 | . . . . . . 18 . . . Knockbacks 2 | . . . . . . . . . 2 Impact 2 | . . . . . . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 147 | . 24 60 3 . . . . . 60 Shots 5 | . 1 2 . . . . . . 2 Rammed 15 | . . . 1 . . . . . 14 Targets Rammed 15 | . . . 1 . . . . . 14 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 40 | . 18 . 4 6 23 . . 11 40 Average Temperature 11 | . 7 . 4 4 10 . . 6 18 Received Heat Transfer 366 | . 18 30 18 . 228 . . . 72 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 975 | . 165 135 67 . . 183 . . 975 Initial 199 | . . 69 52 . . 28 . . 199 Average 329 | . 33 94 60 . . 84 . . 556 Maximum Alert Level 3 | . . . . . . . . . 3 Low Security (%) 49 | 100 100 100 100 . . 100 . . 6 Level 1 11 | . . . . . . . . . 21 Level 2 23 | . . . . . . . . . 44 Level 3 15 | . . . . . . . . . 28 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 2 . . . . . . 7 Investigation 1 | . . . . . . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 5 | . 1 2 . . . . . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 4 | . 2 . . . . . . . 2 Communications Jammed 24 | . . . . . . . . . 24 Distress Signals 7 | . . . . . . . . . 7 Times Spotted 86 | . 8 5 2 . 10 4 . 7 50 Peak Tracking Total 7 | . 6 2 2 . 7 2 . 4 6 Tactical Retreats 14 | . . . . . 2 . . . 12 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 2 | . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 23 | . 1 . . . . . . . 22 Max in Single Turn 9 | . 1 . . . . . . . 9 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 6 | . . 2 1 . . . 1 . 2 Terminals 2 | . . 1 . . . . . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . 4 1 . . . 1 . 3 Successful 8 | . . 3 1 . . . 1 . 3 Failed 1 | . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . . . . . . 9 . . 21 Terminals 2 | . . 1 . . . . . . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 3 | . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . 1 1 . . . 1 . 1 Open Door 2 | . . . 1 . . . 1 . . Open DSF 1 | . . . . . . . . . 1 Locate Traps 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 39 | . . . . 14 . . . . 25 Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 169 | . . . . . . . . . 169 Total Part Build Rating 6 | . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 12 | . . . . 4 . 5 . . 3 Largest Group 4 | . . . . 4 4 4 4 4 3 Highest-Rated Group 306 | . . . . 153 153 306 306 300 230 Highest-Rated Ally 96 | . . . . 42 42 96 96 96 96 Zionite Dispatches 3 | . . . . . . 1 . . 2 Heavy 1 | . . . . . . . . . 1 Light 1 | . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 106 | . . . . . 18 23 . 27 38 Total Damage 2747 | . . . . . 315 544 . 643 1245 Kills 22 | . . . . . 1 4 . 8 9 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 3 . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 3 Branch Access 1 | . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 3937 | 55 196 186 149 959 720 157 329 309 877 Spaces Moved 6455 | 45 195 278 254 1680 1167 292 675 459 1410 Core 400 | 14 2 . . . 22 . . . 362 Treads . | . . . . . . . . . . Legs 117 | 31 86 . . . . . . . . Wheels 1 | . . . . . . . . . 1 Hover 4089 | . 107 278 254 1680 1092 . . . 678 Flight 1848 | . . . . . 53 292 675 459 369 Fastest Speed 37 | 50 56 56 56 56 50 44 44 37 37 Average Speed 54 | 98 87 56 56 56 60 44 44 39 53 Slowest Speed 250 | 120 150 56 56 56 150 55 44 44 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 2 26 29 58 89 91 7 75 44 31 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . Scrap Searched 12 | . . . 1 5 4 . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 83 | . 8 29 . 9 14 . . . 23 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 83 | . 8 29 . 9 14 . . . 23 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Total 6831 | 56 217 293 260 1699 1181 321 705 581 1518 Wait 169 | . . . . . . 4 24 115 26 Move 6442 | 44 194 277 253 1679 1166 291 672 458 1408 Hop 2 | . . . . . . . 1 . 1 Pick Up 53 | 6 6 1 2 8 5 7 4 1 13 Fast Attach 1 | . . . . . . . . . 1 Attach 59 | 6 6 2 3 5 5 11 3 1 17 Detach 22 | . 5 . 1 1 1 5 1 . 8 Swap . | . . . . . . . . . . Drop 23 | . 1 1 . 5 2 2 . 1 11 Fire 44 | . 5 12 . 1 2 . . 5 19 Melee 1 | . . . . . . 1 . . . Ram 15 | . . . 1 . . . . . 14 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: Fac / Upp x2 / Ext x2) History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 15) 56 | -11/Junkyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 17) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 423 | -9/Materials | Discovered new exit (range 8) 438 | -9/Materials | Entered Mines 445 | -9/Mines | Found the Drone Emporium 451 | -9/Mines | Found Prototype Device 455 | -9/Mines | Identified Sensor Drone Bay 465 | -9/Mines | Met a Derelict bent on vengeance 539 | -9/Mines | Learned location of 2 exits from Materials 577 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 587 | -9/Mines | Entered Zion 775 | -7/Zion | Found GAL Module 999 | -7/Zion | Learned Factory security intel 1176 | -7/Zion | Learned location of Recycling (-7) 1268 | -7/Zion | Imprinted 1270 | -7/Zion | Declared Zion's savior 1371 | -7/Zion | Build established: Derelict-Mutant 1419 | -7/Zion | Given A8's code to call for help 1488 | -7/Zion | Found CR-A16's Pointy Stick 1513 | -7/Zion | Discovered new exit (range 11) 1546 | -7/Zion | Entered Proximity Caves 1546 | -6/Proximity Caves | Accompanied by 4 allies 1708 | -6/Proximity Caves | Learned 8 Factory zone layouts 1888 | -6/Proximity Caves | Identified exit to Factory 2046 | -6/Proximity Caves | Spotted B-75 Beast 2228 | -6/Proximity Caves | Learned location of 1 exit from Factory 2253 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 2266 | -6/Proximity Caves | Entered Factory 2266 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2267 | -6/Factory | Identified exit to Factory 2292 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2299 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2315 | -6/Factory | Zion Light squad teleported in 2380 | -6/Factory | Discovered new exit (range 12) 2423 | -6/Factory | Entered Lower Caves 2423 | -6/Lower Caves | Accompanied by 4 allies 2612 | -6/Lower Caves | Discovered new exit (range 15) 2612 | -6/Lower Caves | Learned 4 Factory zone layouts 2668 | -6/Lower Caves | Encountered a Warlord checkpoint 2729 | -6/Lower Caves | Build established: Scavenger-Mutant 2752 | -6/Lower Caves | Entered another Lower Caves area 2752 | -6/Lower Caves | Accompanied by 4 allies 2820 | -6/Lower Caves | Discovered exit to Factory (range 14) 3061 | -6/Lower Caves | Entered Factory 3061 | -5/Factory | Accompanied by 3 allies 3061 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3062 | -5/Factory | Identified exit to Factory 3118 | -5/Factory | Garrison activated, responded to threat 3176 | -5/Factory | Lost 3 parts (1p2n) 3228 | -5/Factory | Zion Heavy squad teleported in 3313 | -5/Factory | Retrieved Zion intel report: Branch Access 3313 | -5/Factory | Identified exit to Upper Caves 3313 | -5/Factory | Identified exit to Extension 3391 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3395 | -5/Factory | Zion Explosive Resupply teleported in 3441 | -5/Factory | Build established: Hacker-Mutant 3491 | -5/Factory | Found Mni. Smartbomb Launcher 3619 | -5/Factory | Retrieved Zion intel report: Component Schematics 3716 | -5/Factory | Lost 3 parts (1p1n1u) 3727 | -5/Factory | Fabricated Cld. Gravmag System? 3779 | -5/Factory | Lost 6 parts (1p2n2u1w) 3779 | -5/Factory | Core integrity fell below 50% 3879 | -5/Factory | Spotted B-75 Beast 3886 | -5/Factory | Core integrity fell below 20% 3938 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03769_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 03807_ Slammed into O-16 Technician. 03807_ O-16 Technician knocked back. 03809_ Slammed into O-16 Technician. 03809_ Mak. System Shield destroyed. 03809_ System corrupted by crushing effect (+2). 03809_ Imp. Signal Interpreter broken. 03809_ Destabilizing: Short circuit. 03830_ System corrupted: Energy discharge (-39). 03834_ Detecting system override signal. 03855_ Discarded Broken Imp. Signal Interpreter. 03865_ Detecting system override signal. 03873_ Acquired Tesla Rifle. 03877_ Terminal disabled. 03885_ Knocked back. 03888_ System corrupted: Matter fused (-10). 03888_ Nuclear Reactor explodes. 03890_ S-27 Virus destroyed. 03932_ System corrupted: Energy discharge (-40). Map ----- +----------------------------------------------------+ | ???????????????# #######??????????# """ #?????? | | ???????????????# #??????????# """ #?????? | | ???????????????# #???????????? ??? #?????? | | ???????????????# #???????????? ???? #?????? | | ???????????????+ #???????????? ???? ??????? | | ???????????????# #???????????? ???????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# ##########????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ####???????????# #????????????????? | | ! ############# #????????????????? | | + ! #????????????????? | | # #????????????????? | | " # ##### #????????????????? | | " + """"""""" #???# #????????????????? | | Y # #???# #????????????????? | | " # """"""""" #???# #????????????????? | | " # #???# #????????????????? | | # #???# #????????????????? | | #### """ """ #???# #????????????????? | | ???# """T""" #???# #????????????????? | | ???# ############## #???#@ #????????????????? | | ???# #????????????? #???# #????????????????? | | ???# #????????????? #???# #????????????????? | | ???# #????????????? #???# ???????????#### | | ???# #????????????? #???# Y ??????? | | ???# #????????????? ????# !?????? | | ???# #??????????????????# ????? | | ???# #??????????????????# [ k ???? | | ???# #??????????????????# ???? | | ####/###????????????????# ?????#### | | #??????????# #???#### ##### ????????? | | """""" #??????? #??????#+#????## ????????? | | """""" #??????? #??????????????? ?????????? | | """""" #??????? #???????????????? ???????????? | | """""" #??????# #????????????????????????????? | | #??????# #????????????????????????????? | | """""" #??????# #????????????????????????????? | | """""" ####+### #?????????????????????????#### | | """""" # #??????????????? ?? ??? | | """""" # #??????????????? ?? ??? | | / % #??????????????? ?? ??? | | """""" # #??????????????# ?? ??? | | """""" # #??????????????# "?" "?" """ | | """""" ##### """#??????????????# "?" "?" | | """""" #???# R"#??????????????" "" "?" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 62 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Beamcaster | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Prc. Matter Filter | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Remote Force Field | -5/Factory | Z-intel Imp. Power Shielding | -5/Factory | Z-intel System Guard | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Shock Absorption System | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Hacking Suite | -5/Factory | Z-intel Flexi-carbon Leg | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Imp. Cooling System | -5/Factory | Z-intel Adv. System Restoration Module | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Cld. Gravmag System | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Just What I Needed The One Total Silence Challenges ------------ None Game ------ Seed PowerDynamicChainsword Manual? 0 Play Time 01:43:17 Cumulative 15.9 hours Start 2024.01.27 @ 21:22:38 End 2024.01.28 @ 16:16:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89794225-4572-4a60-936e-01340d05abd5