Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 15:04:35 Player: Projekt154 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2608) 2608 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 5158 Bonus ------- High Alert Combat Kills 270 Friendly Fire -30 Cogmind --------- Core Integrity 0/550 Matter 134/300 Energy 265/265 System Corruption 4% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Improved Treads Heat Sink Improved Heat Sink Faulty Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Gun Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Improved Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Improved Treads Heat Sink Improved Heat Sink Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Gun Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Light Cannon Mining Laser [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 90 | 5 4 33 1 47 Power 15 | 1 . 4 1 9 Engine 13 | 1 . 4 1 7 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 22 | 2 . 10 . 10 Treads 4 | . . 2 . 2 Leg 10 | . . 6 . 4 Wheel 6 | 2 . . . 4 Hover 1 | . . 1 . . Flight 1 | . . 1 . . Utility 12 | . 2 6 . 4 Device 4 | . . 1 . 3 Storage 3 | . 1 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . 1 3 . 1 Artifact . | . . . . . Weapon 41 | 2 2 13 . 24 Energy Gun 14 | . 1 6 . 7 Energy Cannon 3 | . . . . 3 Ballistic Gun 15 | 2 . 5 . 8 Ballistic Cannon 3 | . 1 . . 2 Launcher 4 | . . 2 . 2 Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 40 | . . 15 1 24 Power 11 | . . 2 1 8 Propulsion 12 | . . 5 . 7 Utility 6 | . . 3 . 3 Weapon 11 | . . 5 . 6 Highest Loss Streak 6 | . . 5 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 97 83 98 81 Engine 11 | . 14 10 9 13 Treads 1 | . . 1 . 2 Leg 11 | . . 11 22 12 Wheel 4 | . 28 1 . 3 Hover 1 | . . 2 . . Device 4 | . . 5 . 5 Storage 10 | . 13 11 11 9 Protection 8 | . 11 6 22 7 Energy Gun 13 | . 6 17 22 8 Ballistic Gun 9 | . 15 10 . 9 Ballistic Cannon 1 | . 5 1 . 2 Launcher 2 | . . 1 11 2 Peak Build Rating 23 | 5 7 16 17 23 Average Rating 13 | 3 6 11 16 16 On Entrance 9 | . 5 7 16 17 Naked Turns . | . . . . . Heaviest Build 68 | 6 19 58 62 68 Greatest Support 40 | 20 20 40 20 40 Greatest Overweight (x) 17 | . . 13 3 17 Average Overweight (x) 1 | . . 2 2 3 Largest Inventory Capacity 20 | 5 10 20 20 20 Average Capacity 17 | 5 9 15 20 20 Most Carried 16 | 3 9 12 10 16 Average Carried 8 | . 3 8 8 10 Final Capacity 20 | 5 10 20 20 20 Final Carried 15 | 1 8 8 10 15 Class Distribution -------------------- 21% | Scavenger-Tank 19% | Tank 17% | Mutant 16% | Scavenger-Skirmisher 8% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1745 | 248 152 488 67 790 Remotely . | . . . . . Salvage Created 2598 | . 218 870 187 1323 Parts 174 | . 18 62 17 77 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 77 | . 7 22 13 35 Guns 44 | . 4 18 1 21 Cannons 16 | . 3 2 . 11 AOE 17 | . . 2 12 3 Classes Destroyed 10 | . 3 3 1 3 Worker 3 | . . . . 3 Builder 4 | . . 2 . 2 Recycler 2 | . . 1 . 1 Mechanic 1 | . . . . 1 Watcher 7 | . 1 5 . 1 Swarmer 29 | . 3 8 7 11 Grunt 36 | . 4 8 5 19 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 10 | . . 6 . 4 Best Kill Streak 9 | . 4 5 9 5 Combat Bots Only 9 | . 4 5 9 4 Max Kills in Single Turn 6 | . 1 2 6 2 Gunslinging . | . . . . . Exploded 6 | . . 1 6 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 511 | . 27 214 18 252 Missed 118 | . 8 50 6 54 Damage Taken 5382 | . 199 1932 176 3075 Core 916 | . 43 274 32 567 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . 30 20 . . Core Remaining (%) 68 | 100 82 . 23 . Volleys Fired 196 | . 22 75 5 94 Largest 3 | . 2 3 3 3 Hottest 173 | . 60 141 140 173 Shots Fired 484 | . 44 191 13 236 Gun 380 | . 33 168 7 172 Cannon 83 | . 11 15 . 57 Launcher 21 | . . 8 6 7 Special . | . . . . . Kinetic 282 | . 33 119 . 130 Thermal 128 | . . 62 5 61 Explosive 21 | . . 8 6 7 Electromagnetic 53 | . 11 2 2 38 Robot Hit Streak 10 | . 6 7 4 10 Robot Miss Streak 7 | . 5 5 5 7 Penetration Max . | . . . . . Secondary Targets 8 | . 2 2 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 304 | . 26 114 9 155 Core Hits 207 | . 10 59 26 112 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 1 | . . 1 . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5903 | . 355 1605 715 3228 Guns 3099 | . 234 1174 67 1624 Cannons 1080 | . 121 139 . 820 Explosions 1721 | . . 289 648 784 Melee . | . . . . . Ramming 3 | . . 3 . . Kinetic 2116 | . 244 771 . 1101 Thermal 1954 | . . 683 58 1213 Explosive 1129 | . . 132 648 349 Electromagnetic 701 | . 111 16 9 565 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 2 2 4 Average Corruption 2 | . . 2 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . 6 6 9 Message Errors 3 | . . 2 . 1 Matter Fused 8 | . . 1 4 3 Heat Flow Errors 4 | . . 1 1 2 Energy Discharges 2 | . . 1 . 1 Parts Rejected 1 | . . . . 1 Misfires 3 | . . 1 1 1 Overload Shots . | . . . . . Overflow Damage 283 | . . 118 5 160 Projectiles 6 | . . 1 . 5 Explosions 277 | . . 117 5 155 Melee . | . . . . . Knockbacks 4 | . . 1 . 3 Impact . | . . . . . Kinetic 4 | . . 1 . 3 Secondary . | . . . . . Self-Inflicted Damage 508 | . . 232 48 228 Shots 14 | . . 5 3 6 Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 477 | . 22 465 173 477 Average Temperature 134 | . 14 111 84 170 Received Heat Transfer 1950 | . 84 399 45 1422 Effects 30 | . . 5 . 25 Shutdowns 12 | . . 1 . 11 Energy Bleed 2 | . . . . 2 Interference 8 | . . 4 . 4 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 . 2 Heat Transferred 3356 | . . 1388 80 1888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 . 3 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 635 | . 223 557 475 635 Initial 135 | . . 93 135 107 Average 377 | . 84 375 417 455 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 15 | 100 90 7 . 8 Level 1 35 | . 9 53 22 23 Level 2 49 | . . 38 77 67 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . . 7 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 6 | . 1 . . 5 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | . 10 34 16 57 Peak Tracking Total 9 | . 3 9 9 7 Tactical Retreats 8 | . . 4 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 9 | . . 2 1 6 Max in Single Turn 3 | . . 2 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 1 3 . 3 Terminals 5 | . 1 2 . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 1 3 . 4 Successful 3 | . . 1 . 2 Failed 5 | . 1 2 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 1 2 . 2 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 . 1 Record 1 | . . 1 . . Alert Level 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 1 | . . . . 1 Total Damage 21 | . . . . 21 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3746 | 52 323 1657 407 1307 Spaces Moved 1325 | 58 296 512 120 339 Core 36 | 16 . . . 20 Treads 80 | . . 22 . 58 Legs 635 | . . 345 120 170 Wheels 538 | 42 296 109 . 91 Hover 14 | . . 14 . . Flight 22 | . . 22 . . Fastest Speed 50 | 50 80 80 260 105 Average Speed 217 | 71 80 260 309 264 Slowest Speed 1080 | 80 80 1080 330 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 6 57 48 33 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 232 | . . 77 35 120 Melee . | . . . . . Projectile . | . . . . . AOE 232 | . . 77 35 120 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1801 | 68 337 682 147 567 Wait 69 | . 4 17 19 29 Move 1321 | 57 295 511 119 339 Hop . | . . . . . Pick Up 87 | 6 11 28 3 39 Fast Attach 4 | . . 4 . . Attach 71 | 5 3 24 1 38 Detach 8 | . . 2 . 6 Swap 15 | . 1 5 . 9 Drop 28 | . 1 15 . 12 Fire 196 | . 22 75 5 94 Melee . | . . . . . Ram 2 | . . 1 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 53 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 12) 270 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 433 | -9/Materials | Discovered new exit (range 4) 580 | -9/Materials | Lost 5 parts (1p1n2u1w) 1041 | -9/Materials | Core integrity fell below 50% 1994 | -9/Materials | Discovered new exit (range 15) 2033 | -9/Materials | Entered Mines 2038 | -9/Mines | Met a Derelict bent on vengeance 2131 | -9/Mines | Build established: Tank 2140 | -9/Mines | Destroyed 9 combat bots 2406 | -9/Mines | Discovered new exit (range 8) 2416 | -9/Mines | Received a Mining Laser from a helpful Derelict 2440 | -9/Mines | Entered Materials 2440 | -8/Materials | Accompanied by 1 ally 2440 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2730 | -8/Materials | Lost 6 parts (2p2n1u1w) 3010 | -8/Materials | Lost 3 parts (2n1u) 3027 | -8/Materials | Core integrity fell below 50% 3061 | -8/Materials | Lost 4 parts (1p2n1w) 3432 | -8/Materials | Core integrity fell below 20% 3640 | -8/Materials | First assault squad dispatched 3747 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. Acquired Hvy. Assault Rifle. U-05 Engineer lays Concrete. K-01 Serf destroyed. U-05 Engineer builds a Wall. Aluminum Leg destroyed. Dropped Imp. Grenade Launcher. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. Lgt. Armor Plating destroyed. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. L-31 Rogue destroyed. Switching to secondary target: G-50 Soldier. U-05 Engineer builds a Wall. Hpw. Shotgun destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. 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