Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 17:17:56 Player: Venar246 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (3228) 3228 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 8331 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 220 Cogmind --------- Core Integrity 0/1150 Matter 204/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Advanced System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Core Analyzer Improved Light Armor Plating Improved Medium Armor Plating Medium Insulated Plating System Restoration Module System Restoration Module Trap Extractor Recalibrator Field Laser Coil Gun Heavy Gauss Cannon Heavy Gauss Cannon Proton Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Backup Plating VII Weapon Field Laser Energy Gun Field Laser Ballistic Gun Minigun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . 1 . 1 . Propulsion 3 | . . 1 1 . . . 1 Utility 7 | . . 1 1 1 2 1 1 Weapon . | . . . . . . . . Parts Attached 150 | 6 8 29 27 42 25 1 12 Power 15 | 1 1 4 1 6 1 . 1 Engine 11 | 1 . 4 . 4 1 . 1 Core 4 | . 1 . 1 2 . . . Reactor . | . . . . . . . . Propulsion 34 | 2 . 10 12 5 3 . 2 Treads 4 | . . 3 1 . . . . Leg 29 | 2 . 7 11 5 3 . 1 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 51 | 1 3 5 7 19 11 . 5 Device 25 | . 2 1 4 11 3 . 4 Storage 5 | 1 1 1 . 1 . . 1 Processor 8 | . . 1 2 3 2 . . Hackware . | . . . . . . . . Protection 13 | . . 2 1 4 6 . . Artifact . | . . . . . . . . Weapon 50 | 2 4 10 7 12 10 1 4 Energy Gun 17 | 2 2 2 . 7 1 . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 14 | . 2 6 3 1 . 1 1 Ballistic Cannon 5 | . . . . . 5 . . Launcher 12 | . . 2 2 4 4 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 3 | . . . . 1 . . 2 System Corruption 11 | . . . . 3 . . 8 Parts Lost 55 | . 2 11 3 10 18 1 10 Power 8 | . . 4 . 1 2 . 1 Propulsion 16 | . . 6 . 3 5 . 2 Utility 19 | . 1 1 2 4 8 . 3 Weapon 12 | . 1 . 1 2 3 1 4 Highest Loss Streak 12 | . 2 4 1 2 12 1 10 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 87 | . 93 88 93 98 93 . 11 Engine 6 | . 11 7 7 9 . . . Core 4 | . 2 1 1 4 11 . . Treads 2 | . . 4 14 . . . . Leg 22 | . 28 20 17 29 23 . . Device 10 | . 8 9 16 15 5 . 1 Storage 7 | . 14 11 9 7 5 . 1 Processor 8 | . . 8 4 6 22 . . Protection 5 | . . 2 4 7 8 . . Energy Gun 5 | . 12 5 . 7 6 . 6 Ballistic Gun 5 | . 15 16 13 . . . . Ballistic Cannon 1 | . . . . . 5 . . Launcher 2 | . . . 1 5 . . . Naked Turns 395 | . . . . . 7 283 105 Heaviest Build 75 | 13 22 27 30 57 75 5 64 Greatest Support 80 | 20 20 60 80 60 55 3 16 Greatest Overweight (x) 13 | . 1 5 1 1 13 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 5 20 Average Capacity 11 | 6 8 10 10 11 14 5 8 Most Carried 15 | 1 10 10 10 14 15 5 5 Average Carried 9 | . 7 8 9 10 14 4 3 Final Capacity 15 | 8 10 10 10 15 5 5 5 Final Carried 14 | 1 10 10 10 14 5 4 2 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2665 | 159 277 665 415 625 241 19 264 Remotely . | . . . . . . . . Salvage Created 3196 | . 336 855 534 955 269 . 247 Parts 205 | . 28 61 42 49 17 . 8 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 76 | . 9 25 17 17 6 . 2 Melee 6 | . . . 3 3 . . . Guns 52 | . 9 23 10 9 1 . . Cannons 2 | . . . . . 2 . . AOE 14 | . . 2 4 4 2 . 2 Classes Destroyed 13 | . 3 2 . 5 2 . 1 Worker 2 | . . . . . 1 . 1 Builder 3 | . . . . 1 2 . . Hauler 1 | . . . . 1 . . . Recycler 2 | . . . . 1 . . 1 Mechanic 1 | . . . . . 1 . . Watcher 6 | . 2 1 . 3 . . . Swarmer 21 | . 3 9 8 1 . . . Grunt 29 | . 6 9 5 7 2 . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . 1 . . . . . Sentry 17 | . . 6 4 4 3 . . Hunter 1 | . . . . . . . 1 Programmer 6 | . . . . 4 1 . 1 Best Kill Streak 6 | . 3 4 4 6 6 . 2 Combat Bots Only 4 | . 3 4 4 4 3 . 2 Max Kills in Single Turn 3 | . 1 1 3 2 3 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 3 2 1 . 2 Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1115 | . 55 150 100 254 332 65 159 Missed 375 | . 22 40 28 99 107 23 56 Damage Taken 10055 | . 363 1390 882 2004 2652 760 2004 Core 3157 | . 43 243 129 245 738 606 1153 Absorbed by Shields 963 | . . . . 605 358 . . Redirected to Shielding 17 | . . 12 5 . . . . Ignored by Resistances 62 | . . . . . 62 . . Core Remaining (%) 59 | 100 82 39 76 65 13 39 . Volleys Fired 237 | . 27 76 40 42 28 4 20 Largest 2 | . 2 2 2 2 2 1 2 Hottest 160 | . 105 112 58 160 126 30 134 Shots Fired 421 | . 50 142 78 78 47 4 22 Gun 383 | . 50 140 76 71 20 4 22 Cannon 24 | . . . . . 24 . . Launcher 14 | . . 2 2 7 3 . . Special . | . . . . . . . . Kinetic 223 | . 24 78 76 14 24 4 3 Thermal 152 | . 11 62 . 57 20 . 2 Explosive 13 | . . 2 2 6 3 . . Electromagnetic 33 | . 15 . . 1 . . 17 Robot Hit Streak 20 | . 5 10 11 15 20 1 11 Robot Miss Streak 6 | . 6 5 6 4 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 296 | . 33 83 50 75 35 1 19 Core Hits 177 | . 20 38 23 64 23 2 7 Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 13 | . . 5 2 2 4 . . Burn 6 | . . 4 . 1 1 . . Destroy 3 | . . 1 2 . . . . Blast 3 | . . . . . 3 . . Impale 1 | . . . . 1 . . . Melee Attacks 53 | . . . 11 42 . . . Impact 1 | . . . 1 . . . . Slashing . | . . . . . . . . Piercing 52 | . . . 10 42 . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8198 | . 469 1583 1160 2414 1616 43 913 Guns 4173 | . 437 1329 693 1122 273 25 294 Cannons 691 | . . . . . 691 . . Explosions 2290 | . 32 234 235 529 647 . 613 Melee 871 | . . . 232 639 . . . Ramming 173 | . . 20 . 124 5 18 6 Kinetic 2802 | . 259 789 693 298 691 25 47 Thermal 2676 | . 76 589 . 925 435 . 651 Explosive 1168 | . . 150 235 298 485 . . Electromagnetic 508 | . 134 35 . 130 . . 209 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 871 | . . . 232 639 . . . Highest Corruption 37 | . . . . 13 37 1 14 Average Corruption 5 | . . . . 6 6 1 7 Corruption Purged 14 | . . . . 14 . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . . . 42 20 2 6 Message Errors 18 | . . . . 11 4 1 2 Matter Fused 21 | . . . . 11 8 1 1 Heat Flow Errors 6 | . . . . 6 . . . Energy Discharges 4 | . . . . 3 . . 1 Parts Rejected 3 | . . . . . 2 . 1 Data Loss (minor) 7 | . . . . 5 2 . . Data Loss (major) 4 | . . . . 2 2 . . Misfires 1 | . . . . . 1 . . Alerts 3 | . . . . 2 . . 1 Misdirections 2 | . . . . 1 1 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 413 | . . . . 161 46 . 206 Projectiles 5 | . . . . . 5 . . Explosions 351 | . . . . 104 41 . 206 Melee 57 | . . . . 57 . . . Knockbacks 2 | . . . . 1 1 . . Impact 1 | . . . . 1 . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 967 | . . 26 . 518 171 8 244 Shots 18 | . . 1 . 10 3 . 4 Rammed 7 | . . . . . . 4 3 Targets Rammed 23 | . . 3 . 12 1 4 3 Kicked 16 | . . 3 . 12 1 . . Crushed . | . . . . . . . . Highest Temperature 570 | . 180 570 21 483 325 . 37 Average Temperature 127 | . 65 150 8 149 100 . 10 Received Heat Transfer 1453 | . 135 459 315 268 237 9 30 Effects 39 | . . 23 . 14 2 . . Shutdowns 10 | . . 2 . 7 1 . . Energy Bleed 6 | . . 3 . 2 1 . . Interference 5 | . . 2 . 3 . . . Matter Decay 2 | . . 2 . . . . . Short Circuit 4 | . . 3 . 1 . . . Damage (minor) 2 | . . 1 . 1 . . . Damage (major) 10 | . . 10 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 1 | . . . . 1 . . . Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 13 | . . 6 . 4 3 . . Heat Transferred 4976 | . 162 1715 . 1859 766 . 474 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 479 | . 169 267 349 479 279 94 149 Initial 234 | . . 29 112 151 234 . 45 Average 160 | . 85 147 263 204 101 40 61 Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 63 | 100 100 74 23 49 76 100 100 Level 1 31 | . . 25 76 37 23 . . Level 2 4 | . . . . 13 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . 2 4 7 3 3 1 Investigation . | . . . . . . . . Extermination 9 | . . . . 5 2 1 1 Reinforcement 8 | . . 2 1 2 1 2 . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . 2 1 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 11 38 26 32 11 11 13 Peak Tracking Total 10 | . 3 5 6 6 5 6 10 Tactical Retreats 4 | . 1 . 1 . . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . . . . 2 4 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 26 | . . 6 2 10 5 . 3 Max in Single Turn 5 | . . 1 1 5 2 . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 9 | . 1 3 1 2 . 2 . Terminals 3 | . 1 2 . . . . . Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . 1 1 1 . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 18 | . 2 5 1 3 . 7 . Successful 6 | . 1 3 . . . 2 . Failed 12 | . 1 2 1 3 . 5 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 5 | . . 1 3 . . 1 . Terminals 5 | . 2 3 . . . . . Fabricators 2 | . . . . 2 . . . Repair Stations 4 | . . 2 1 1 . . . Recycling Units 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 3 | . 1 2 . . . . . Record 2 | . 1 1 . . . . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 2 1 2 . 2 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 53 | . . . . 53 . . . Total Damage 829 | . . . . 829 . . . Kills 9 | . . . . 9 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 8974 | 84 567 1664 1151 3097 1700 330 381 Spaces Moved 5769 | 65 338 960 595 1989 915 558 349 Core 899 | 4 . 2 . . 23 558 312 Treads 396 | . . 138 258 . . . . Legs 4437 | 61 338 820 337 1989 892 . . Wheels 37 | . . . . . . . 37 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 50 50 50 Average Speed 129 | 115 135 144 151 124 168 53 88 Slowest Speed 700 | 120 190 300 180 186 700 100 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 29 | 4 39 66 40 43 20 16 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . 1 2 . . . Terrain Destroyed 221 | . 6 17 19 104 51 1 23 Melee 3 | . . . 1 2 . . . Projectile 11 | . . . . . 10 1 . AOE 207 | . 6 17 18 102 41 . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 6857 | 71 398 1100 776 2504 1026 587 395 Wait 414 | . 3 9 54 319 22 . 7 Move 5762 | 64 337 959 594 1988 914 557 349 Hop . | . . . . . . . . Pick Up 98 | 1 16 12 19 27 17 3 3 Fast Attach 68 | 6 3 11 16 20 5 . 7 Attach 47 | . 1 9 7 12 12 1 5 Detach 8 | . . 1 1 3 3 . . Swap 35 | . 4 9 4 10 8 . . Drop 96 | . 7 11 30 29 15 3 1 Fire 237 | . 27 76 40 42 28 4 20 Melee 53 | . . . 11 42 . . . Ram 8 | . . . . . 1 4 3 Kick 16 | . . 3 . 12 1 . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -5/Factory (discovered 2 exits: [*Fac] / Gar) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 3) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1069 | -9/Materials | Lost 4 parts (1p3n) 1403 | -9/Materials | Build established: Scavenger-Mutant 1466 | -9/Materials | Discovered new exit (range 8) 1590 | -9/Materials | Lost 3 parts (1p2n) 1787 | -9/Materials | Discovered new exit (range 7) 1840 | -9/Materials | Build established: Mutant 2038 | -9/Materials | Core integrity fell below 50% 2065 | -9/Materials | Lost 3 parts (1p1n1u) 2221 | -9/Materials | Discovered new exit (range 12) 2316 | -9/Materials | Entered another Materials area 2316 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2389 | -8/Materials | Build established: Scavenger-Mutant 2488 | -8/Materials | Garrison activated, responded to threat 3088 | -8/Materials | Build established: Mutant 3420 | -8/Materials | Discovered new exit (range 11) 3467 | -8/Materials | Entered Factory 3467 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3663 | -7/Factory | Discovered new exit (range 14) 4783 | -7/Factory | Allied Derelicts emerged from ambush trap array 5658 | -7/Factory | Crushed by falling debris 6101 | -7/Factory | System corruption reached 10% 6261 | -7/Factory | Discovered new exit (range 8) 6564 | -7/Factory | Entered another Factory area 6564 | -6/Factory | Evolved 2 slots: Utility x2 7868 | -6/Factory | Discovered new exit (range 13) 7909 | -6/Factory | Identified exit to Factory 8111 | -6/Factory | Lost 5 parts (1p1n2u1w) 8139 | -6/Factory | System corruption reached 10% 8228 | -6/Factory | System corruption reached 30% 8236 | -6/Factory | Core integrity fell below 50% 8263 | -6/Factory | Core integrity fell below 20% 8264 | -6/Factory | Entered another Factory area 8264 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8283 | -5/Factory | Lost 12 parts (1p3n6u2w) 8377 | -5/Factory | Identified exit to Garrison 8561 | -5/Factory | Core integrity fell below 50% 8592 | -5/Factory | Discovered new exit (range 4) 8594 | -5/Factory | Entered another Factory area 8594 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8912 | -4/Factory | System corruption reached 10% 8928 | -4/Factory | Core integrity fell below 50% 8955 | -4/Factory | Lost 10 parts (1p2n3u4w) 8969 | -4/Factory | Core integrity fell below 20% 8975 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- B-60 Warrior emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-67 Veteran emerges from a hatch in the floor. U-05 Engineer lays Concrete. W-44 Eye sends out distress signal. System corrupted: IFF burst signal emitted. Slammed into S-27 Virus. Destabilizing: Core damaged (-46). Slammed into S-27 Virus. Destabilizing: System corrupted (+1). Slammed into S-27 Virus. Destabilizing: System corrupted (+1). Penetrated by Slug. Slug penetrates Fusion Modulator. Penetrated by Slug. Slug penetrates Wall. Slug penetrates H-77 Assassin. H-77 Assassin suffers critical hit (Destroy). Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """""""#######??????""" """ #??????????????? | | + "# ####???????????#""F #??????????????? | | # #####??????????????#"" """ #??????????????? | | # #??????????????????#""" """ #??????????????? | | # #???????????????????""" """ #??????????????? | | # #????????????????????? ????????????????? | | # ########################+####??????????????? | | # """"""""""" #??????????????? | | # """"T"""" #??????????????? | | # """ """ #??????????????? | | # """ """ #??????????????? | | # """ """ #??????????????? | | ######## #??????????????? | | ???????# """ """ """ """ """ #??????????????? | | ???????# """ """ """ """ """ #??????????????? | | ???????# """ """ """ """ """ #??????????????? | | ???????# #??????????????? | | ???????# #??????????????? | | ???????# [ #??????????????? | | ???????# ############/#########??????????????? | | ???????# #??# """ """p""" """ ???????????????? | | ??????? ???# """ """w""" """ #??????????????? | | ??????? ????# """ """h""" """ #??????????????? | | ??????? ????# g hgh #??????????????? | | ????????? ??????# b h #??????????????? | | ????????????????#s @ #??????????????? | | ????????????????# #??????????????? | | ????????????????###################??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 450 Resistance: EM 20 Core Shielding 20 Point Defense Rating 160 Melee Speed Boost 40 Evasion (%) 61 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Serviceable Loadout Streaker Challenges ------------ None Game ------ Seed SniperAlphaBeam Manual? 0 Play Time 01:31:34 Cumulative 5.6 hours Start 2024.07.09 @ 15:21:46 End 2024.07.09 @ 17:17:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7f3d8228-0387-44ef-88a3-9bb886eff60e