Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.15 @ 17:51:08 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (168) 840 Value Destroyed (5998) 5998 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2132) 2132 TOTAL SCORE: 12670 Bonus ------- High Alert Combat Kills 692 Follower Combat Kills 40 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 411/700 Matter 240/300 Energy 360/360 System Corruption 3% Temperature Cool (0) Movement Walking (125) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (4) ------ Coolant Injector High-capacity Storage Unit Compact Battery Reflective Plating > --- WEAPON (3) ------- Cooled Pulse Rifle Gauss Rifle Flak Gun > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Improved Titanium Leg Flexi-carbon Leg Advanced Heat Sink Coolant Injector Coolant Injector Coolant Injector Improved Light Armor Plating Relay Coupler [NC] (28) Gatling Laser Cooled Pulse Rifle Improved Spread Laser Improved Spread Laser Improved EM Pulse Cannon Gauss Rifle Advanced EMP Blaster Improved Datajack Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit Reflective Plating > --- WEAPON ----------- Cooled Pulse Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Titanium Leg Coolant Injector Coolant Injector Coolant Injector Compact Battery Compact Battery Improved Light Armor Plating Relay Coupler [NC] Gatling Laser Cooled Pulse Rifle Improved Spread Laser Improved Spread Laser Improved EM Pulse Cannon Gauss Rifle Advanced EMP Blaster Improved Datajack Remote Datajack Powered Hammer [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Utility Coolant Injector Device Coolant Injector Storage High-capacity Storage Unit Hackware Relay Coupler [Brawler] Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Slots Evolved 6 | . . 2 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . . . Utility 2 | . . . 2 . . . . . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 148 | 7 12 20 24 2 37 7 20 14 2 3 Power 17 | 1 1 2 2 . 4 2 3 1 . 1 Engine 10 | 1 1 2 1 . 4 . 1 . . . Core 7 | . . . 1 . . 2 2 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 55 | 2 3 13 6 1 14 1 8 6 . 1 Treads 24 | 2 . . 6 1 13 1 1 . . . Leg 31 | . 3 13 . . 1 . 7 6 . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 2 4 . 5 . 10 2 4 3 2 1 Device 15 | 1 2 . 1 . 5 . 4 1 1 . Storage 6 | 1 2 . 1 . 1 . . . . 1 Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 11 | . . . 3 . 4 2 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 43 | 2 4 5 11 1 9 2 5 4 . . Energy Gun 22 | . 4 1 4 1 5 2 4 1 . . Energy Cannon 13 | . . 4 6 . 3 . . . . . Ballistic Gun 4 | 2 . . . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 8 | . 1 2 2 . 3 . . . . . Parts Lost 23 | . 4 2 . 2 1 5 2 7 . . Power 4 | . 1 . . . . 2 . 1 . . Propulsion 8 | . . 1 . . 1 1 1 4 . . Utility 7 | . 1 . . 2 . 2 1 1 . . Weapon 4 | . 2 1 . . . . . 1 . . Highest Loss Streak 7 | . 3 1 . 2 1 3 1 7 . . Average Slot Usage (%) 98 | . 99 99 99 97 99 99 98 92 100 100 Engine 6 | . 14 11 7 . 8 4 . . . . Core 2 | . . . 1 9 . 4 7 7 7 7 Treads 19 | . 18 . 34 36 35 35 3 . . . Leg 16 | . 9 43 1 . . . 32 33 38 38 Device 16 | . 13 11 17 16 17 18 20 15 15 11 Storage 9 | . 14 11 9 9 9 9 7 7 7 10 Protection 4 | . . . 9 7 8 8 2 2 . 7 Energy Gun 13 | . 8 11 6 17 17 15 22 12 7 7 Energy Cannon 3 | . . 9 11 . . 2 . . . . Ballistic Gun 3 | . 19 . . . . . . 6 15 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 12 23 28 43 43 66 66 62 67 63 65 Greatest Support 112 | 40 40 43 112 104 96 80 90 78 93 93 Greatest Overweight (x) 4 | . 4 . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 Average Capacity 15 | 7 8 10 11 15 17 20 20 20 20 20 Most Carried 20 | 4 10 10 15 15 20 20 20 20 20 20 Average Carried 14 | 2 7 9 11 14 17 19 18 18 20 19 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 Final Carried 20 | 4 10 10 15 15 20 20 20 20 20 20 Class Distribution -------------------- 65% | Mutant 14% | Scavenger-Mutant 7% | Gunner 5% | Scavenger-Gunner 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Tank | -7/Zion Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Matter Collected 1884 | 282 236 256 238 20 332 95 208 163 54 . Remotely 113 | 81 32 . . . . . . . . . Salvage Created 7398 | 86 673 1441 1518 216 1784 692 630 324 34 . Parts 310 | 2 34 59 71 4 72 29 22 14 3 . Haulers Intercepted 9 | . 1 2 3 . 3 . . . . . Recyclers Shooed 12 | . 1 2 3 . 6 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 32 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 136 | . 12 28 22 6 30 19 12 6 1 . Guns 101 | . 12 15 5 5 30 16 11 6 1 . Cannons 29 | . . 11 15 . . 3 . . . . Classes Destroyed 14 | 1 4 3 4 . . . 2 . . . Worker 7 | . . . 4 . 2 . 1 . . . Builder 3 | . 1 1 . . . . 1 . . . Tunneler 1 | . . . . . . . 1 . . . Hauler 9 | . 1 2 3 . 3 . . . . . Recycler 8 | 1 1 . 3 . 3 . . . . . Operator 3 | . 2 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 15 | . . . 2 3 6 3 . 1 . . Grunt 69 | . 12 18 10 3 11 8 6 1 . . Brawler 8 | . . 1 1 . 2 3 1 . . . Duelist 7 | . . 2 1 . 1 . . 3 . . Sentry 28 | . . 7 6 . 9 3 2 1 . . Hunter 5 | . . . 2 . 1 2 . . . . Programmer 4 | . . . . . . . 3 . 1 . Best Kill Streak 6 | 1 3 3 5 3 5 6 4 2 1 . Combat Bots Only 6 | . 3 3 3 3 4 6 4 2 1 . Max Kills in Single Turn 3 | 1 1 1 2 1 2 2 3 1 1 . Gunslinging 1 | . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Damage Taken 8131 | . 635 1070 1031 686 1811 733 733 1373 59 . Core 814 | . 46 116 63 64 147 89 60 214 15 . Absorbed by Shields 48 | . . . . 48 . . . . . . Core Remaining (%) 71 | 100 81 71 . . . 34 . . . . Volleys Fired 446 | 3 65 83 70 22 109 35 32 22 5 . Largest 3 | 2 2 2 2 2 2 2 3 3 3 . Hottest 170 | 40 115 136 136 110 110 150 170 123 76 . Shots Fired 924 | 6 127 164 140 41 218 68 89 56 15 . Gun 753 | 6 127 98 46 41 218 57 89 56 15 . Cannon 171 | . . 66 94 . . 11 . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 108 | 6 80 . . . . . . 12 10 . Thermal 805 | . 47 164 140 41 218 57 89 44 5 . Explosive . | . . . . . . . . . . . Electromagnetic 11 | . . . . . . 11 . . . . Robot Hit Streak 25 | 5 16 25 9 16 18 12 20 13 14 . Robot Miss Streak 14 | . 2 3 3 3 5 14 2 2 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets 15 | . . 2 . 3 6 2 1 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 1 . . Shots Hit Robots 671 | 5 104 119 94 27 142 57 75 38 10 . Core Hits 324 | 3 37 37 46 8 56 73 46 14 4 . Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 32 | . 4 10 4 1 6 . 4 3 . . Burn 29 | . 3 9 3 1 6 . 4 3 . . Meltdown 2 | . . 1 1 . . . . . . . Destroy 1 | . 1 . . . . . . . . . Melee Attacks 14 | . . . 3 . . . 10 1 . . Impact 10 | . . . . . . . 10 . . . Slashing 3 | . . . 3 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13389 | 54 1308 2303 2157 504 2923 1318 1814 770 238 . Guns 10635 | 53 1305 1362 687 504 2903 1183 1630 770 238 . Cannons 2400 | . . 922 1343 . . 135 . . . . Explosions 161 | . . . . . . . 161 . . . Melee 82 | . . . 82 . . . . . . . Ramming 111 | 1 3 19 45 . 20 . 23 . . . Kinetic 1072 | 53 723 . . . . . . 150 146 . Thermal 11828 | . 582 2284 2030 504 2903 1183 1630 620 92 . Explosive 161 | . . . . . . . 161 . . . Electromagnetic 135 | . . . . . . 135 . . . . Impact . | . . . . . . . . . . . Slashing 82 | . . . 82 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . 3 1 1 1 7 3 3 3 3 Average Corruption 1 | . . 2 1 1 1 1 2 3 3 3 Corruption Purged . | . . . . . . . . . . . Effects 60 | . . 16 4 1 8 3 2 12 10 4 Message Errors 25 | . . 6 1 . 5 1 . 7 4 1 Matter Fused 9 | . . 4 . . . 1 1 1 1 1 Heat Flow Errors 7 | . . 2 . . . . . 3 1 1 Energy Discharges 7 | . . 1 3 . . . . 1 2 . Data Loss (minor) 9 | . . 1 . . 3 1 1 . 2 1 Weapon Failures 3 | . . 2 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 14 | 1 1 . 10 . 2 . . . . . Targets Rammed 22 | 1 1 3 12 . 2 . 3 . . . Kicked 6 | . . 3 . . . . 3 . . . Crushed 2 | . . . 2 . . . . . . . Highest Temperature 199 | . 103 148 147 24 195 199 197 188 146 94 Average Temperature 57 | . 26 21 23 7 68 105 111 75 80 56 Received Heat Transfer 2694 | . 351 381 459 123 873 243 201 63 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . 2 3 1 . . 1 . . . Combat Hostiles 6 | . . 2 2 1 . . 1 . . . Parts Melted 62 | . 1 19 17 4 9 1 9 2 . . Heat Transferred 23003 | . 1739 5143 3848 1073 5994 970 2733 1355 148 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Peak Influence 753 | 5 214 547 702 646 521 753 524 . . . Initial 456 | . 3 89 230 456 314 338 394 . . . Average 330 | 3 116 214 394 552 357 542 388 . . . Maximum Alert Level 3 | . 1 2 3 2 2 3 2 . . . Low Security (%) 23 | 100 80 64 8 . . . . . . . Level 1 39 | . 19 15 43 . 67 13 58 . . . Level 2 34 | . . 20 46 100 31 73 41 . . . Level 3 1 | . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 4 3 5 . 3 . 2 . . . Investigation 6 | . 2 2 1 . 1 . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 6 | . 2 1 1 . 1 . 1 . . . Assault 1 | . . . . . 1 . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Distress Signals 9 | . 1 4 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 241 | . 38 49 39 14 51 19 16 14 1 . Peak Tracking Total 7 | . 5 6 5 6 5 7 4 7 1 . Tactical Retreats 15 | . 5 1 3 2 . 2 2 . . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Traps Triggered 8 | . . 2 4 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Machines Disabled 9 | . . 1 . 1 1 1 4 1 . . Max in Single Turn 2 | . . 1 . 1 1 1 2 1 . . Garrison Access 1 | . . . . . . . 1 . . . Garrison Relay 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Machines Accessed 35 | . 4 9 6 . 8 . 7 . 1 . Terminals 17 | . 1 5 4 . 4 . 3 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 7 | . 1 2 . . 2 . 2 . . . Recycling Units 3 | . 2 1 . . . . . . . . Scanalyzers 3 | . . 1 1 . 1 . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . Total Hacks 80 | . 7 28 7 . 18 . 19 . 1 . Successful 44 | . 5 14 3 . 11 . 10 . 1 . Failed 35 | . 2 13 4 . 7 . 9 . . . Catastrophic 4 | . . . 2 . 1 . 1 . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 34 | . 5 16 3 . 5 . 5 . . . Terminals 42 | . 3 15 5 . 9 . 10 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 21 | . 2 8 . . 6 . 5 . . . Recycling Units 4 | . 2 2 . . . . . . . . Scanalyzers 6 | . . 3 1 . 2 . . . . . Garrison Access 4 | . . . 1 . 1 . 2 . . . Terminal Hacks 14 | . 1 3 1 . 4 . 4 . 1 . Part Schematic 2 | . . 1 . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . Unreport Threat 3 | . . 1 . . 1 . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . Zone Layout 4 | . . 1 1 . 1 . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 14 | . 2 7 . . 4 . 1 . . . Scan Component 8 | . 1 4 . . 2 . 1 . . . Repair 6 | . 1 3 . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . Unlock Access 2 | . . . 1 . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 9 | . 2 4 1 . . . 2 . . . Terminals 3 | . . 2 . . . . 1 . . . Botnet 3 | . . 2 . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . Tunnel 3 | . 2 1 . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . Extract 2 | . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Restock 1 | . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 1 7 4 . 5 . 7 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . 2 6 . 2 . . . . . Parts Built 2 | . . . . . . . 2 . . . Matter 168 | . . . . . . . 168 . . . Time 42 | . . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . . 8 . . . Parts Repaired 6 | . 1 3 . . 2 . . . . . Time 217 | . 26 109 . . 82 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Used RIF Installer 2 | . . . . 1 . 1 . . . . Zone Cloak 1 | . . . . . . 1 . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . 1 . . overwrite_iff 1 | . . . . . . . . 1 . . Relay Couplers Released 6 | . . . . 3 . . 3 . . . Machine Destruction 3 | . . . . 3 . . . . . . Programmers 3 | . . . . . . . 3 . . . Attached 1 | . . . . . . . . 1 . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Total Allies 3 | . . . . . . . . 3 . . Largest Group 2 | . . . . . . . . 2 . . Highest-Rated Group 48 | . . . . . . . . 48 . . Highest-Rated Ally 32 | . . . . . . . . 32 . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 . . Total Damage 179 | . . . . . . . . 179 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Turns Passed 10515 | 113 1150 1492 1407 339 2633 747 1111 606 688 229 Spaces Moved 5517 | 62 521 780 658 166 1233 354 649 388 529 177 Core 10 | 9 1 . . . . . . . . . Treads 2809 | 53 375 . 628 166 1233 354 . . . . Legs 2698 | . 145 780 30 . . . 649 388 529 177 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 162 163 167 125 125 126 125 Average Speed 144 | 144 160 120 158 163 165 167 125 126 126 125 Slowest Speed 250 | 160 250 120 200 165 167 170 126 127 127 126 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 5 60 70 51 33 89 69 18 47 63 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 5 | . 2 1 . . . . . . 1 1 Known Exits Taken 3 | . . . 1 . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . Scrap Searched 4 | . . . . . . . . 2 2 . Spaces Dug 2 | . . . 2 . . . . . . . Terrain Destroyed 47 | . . . 5 . . . 42 . . . Melee 2 | . . . 2 . . . . . . . Projectile 3 | . . . 3 . . . . . . . AOE 42 | . . . . . . . 42 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Low Zio Total 7163 | 76 720 1182 878 191 1629 443 869 452 539 184 Wait 758 | . 98 253 58 . 175 38 127 9 . . Move 5508 | 61 520 779 658 165 1233 352 648 387 528 177 Hop . | . . . . . . . . . . . Pick Up 114 | 4 14 18 21 1 27 7 13 7 1 1 Fast Attach 57 | 7 4 7 14 . 15 2 1 4 2 1 Attach 32 | . 5 5 1 . 4 3 8 6 . . Detach 2 | . . . . . 1 . 1 . . . Swap 59 | . 3 8 9 2 18 2 11 4 . 2 Drop 140 | . 10 26 32 1 45 4 15 1 3 3 Fire 446 | 3 65 83 70 22 109 35 32 22 5 . Melee 14 | . . . 3 . . . 10 1 . . Ram . | . . . . . . . . . . . Kick 6 | . . 3 . . . . 3 . . . Crush 16 | 1 1 . 12 . 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 11 | . . . . . . . . 11 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -8/Garrison -8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 16) 943 | -10/Materials | Lost 3 parts (1u2w) 1041 | -10/Materials | Discovered new exit (range 16) 1253 | -10/Materials | Repaired Aluminum Leg 1264 | -10/Materials | Entered another Materials area 1264 | -9/Materials | Evolved 2 slots: Propulsion x2 1667 | -9/Materials | Discovered new exit (range 15) 2122 | -9/Materials | Repaired Aluminum Leg 2124 | -9/Materials | Discovered new exit (range 11) 2183 | -9/Materials | Central database locked down 2412 | -9/Materials | Build established: Scavenger-Mutant 2430 | -9/Materials | Discovered new exit (range 15) 2623 | -9/Materials | Repaired Imp. Aluminum Leg 2680 | -9/Materials | Repaired Adv. Beam Cannon 2756 | -9/Materials | Entered another Materials area 2756 | -8/Materials | Evolved 2 slots: Utility x2 3091 | -8/Materials | Build established: Mutant 3676 | -8/Materials | Discovered new exit (range 16) 3711 | -8/Materials | Discovered new exit (range 15) 3941 | -8/Materials | Garrison activated, responded to threat 3982 | -8/Materials | Discovered new exit (range 16) 4163 | -8/Materials | Identified exit to Garrison 4163 | -8/Materials | Entered Garrison 4172 | -8/Garrison | Installed Relay Interface Framework 4254 | -8/Garrison | Triggered checkpoint 4279 | -8/Garrison | Garrison Relay disabled 4372 | -8/Garrison | Triggered checkpoint 4491 | -8/Garrison | Discovered new exit (range 8) 4502 | -8/Garrison | Entered Materials 4800 | -8/Materials | Discovered new exit (range 7) 5267 | -8/Materials | Discovered new exit (range 13) 5520 | -8/Materials | Repaired Coolant Injector 6286 | -8/Materials | Repaired Imp. Heat Sink 6695 | -8/Materials | Discovered new exit (range 4) 6882 | -8/Materials | Build established: Scavenger-Mutant 6884 | -8/Materials | Discovered new exit (range 3) 6902 | -8/Materials | First assault squad dispatched 7135 | -8/Materials | Identified exit to Garrison 7135 | -8/Materials | Entered Garrison 7209 | -8/Garrison | Triggered checkpoint 7265 | -8/Garrison | Core integrity fell below 50% 7370 | -8/Garrison | Discovered new exit (range 10) 7373 | -8/Garrison | Build established: Mutant 7479 | -8/Garrison | Triggered checkpoint 7599 | -8/Garrison | Discovered new exit (range 15) 7692 | -8/Garrison | Triggered checkpoint 7827 | -8/Garrison | Lost 3 parts (1p1n1u) 7847 | -8/Garrison | Discovered new exit (range 10) 7874 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 7882 | -8/Garrison | Entered Factory 7882 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7966 | -7/Factory | Identified exit to Lower Caves 8089 | -7/Factory | Fabricated Coolant Injector (x2) 8191 | -7/Factory | Build established: Scavenger-Tank 8993 | -7/Factory | Entered Lower Caves 9070 | -7/Lower Caves | Spotted B-75 Beast 9147 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9252 | -7/Lower Caves | Lost 7 parts (1p4n1u1w) 9368 | -7/Lower Caves | Encountered a Warlord checkpoint 9410 | -7/Lower Caves | Build established: Mutant 9544 | -7/Lower Caves | Discovered new exit (range 14) 9599 | -7/Lower Caves | Entered another Lower Caves area 9645 | -7/Lower Caves | Discovered new exit (range 13) 9649 | -7/Lower Caves | Learned location of Extension (-4) 9754 | -7/Lower Caves | Build established: Gunner 10250 | -7/Lower Caves | Discovered new exit (range 7) 10287 | -7/Lower Caves | Entered Zion 10359 | -7/Zion | Discovered new exit (range 13) 10374 | -7/Zion | Given A8's code to call for help 10413 | -7/Zion | Learned location of Warlord (-5) 10516 | -7/Zion | Self-destructed Last Messages --------------- Unaware construction in your travels? One thing's for sure, their designs are changing rapidly with the introduction of new technology, and older models are being funneled down into the less important lower levels of the complex, or out into the caves. I used to work for Warlord, but damn if I'll ever go back there again. Nothing but crunch, crunch, crunch, all to keep up with MAIN.C. Where's the free time for personal projects! If you stop by HQ, say hi to all those poor bastards in the research wing for me! World map updated: -5/Warlord. 10413_ Dropped Lgt. Nuclear Core. 10418_ Acquired Lgt. Fission Core. 10421_ Dropped Imp. Carbon-fiber Leg. 10427_ Dropped Com. Battery. 10428_ Acquired Flexi-carbon Leg. 10429_ Extracted 63 energy. 10440_ System corrupted: Matter fused (-10). 10445_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????### #??????????????? | | ?????????????????????????????# #?????????????? | | ????????????????????????????? < #?????????????? | | ????????????????????????????? ??????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ???????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????# #???????????????? | | ?????????????????????####?????# #???????????????? | | ????????????????###### ###???# #???????????????? | | ???????????????## ##??# #????#####??????? | | ??????????????## #### ##??## ##?????? | | ?????????????##<< ##?# #?????? | | ?????????????#<< @ ### #?##???? | | ?????????????##<< ## ## #???? | | ??????????????### #### # #???? | | ????????????????# ### #?## ######### #???? | | ????????????????# #### #?###???????### #???? | | ??????????????#### #?#####???????##????## #???? | | ??????????????# ?## #?????????????# ###??# #???? | | ????????""""??# #?# ##??????##?????# #### #???? | | ?????""""""""?# ## #??????# #?????# #???? | | ???? ## ##????# #?????# #???? | | ???? ##### #####?# ##???? | | ???? ## #?# #????? | | ???? # ## #### #????? | | ?????"""""""?# #### ## ##???? | | ?????????????## ### ### #???? | | ??????????????## ## ### #### #???? | | ???????????????## ## ##### ## ##???? | | ????????????????### ####????? | | ?????????????######### #???????? | | ?????????????# ### #### #?????? | | ?????????????#== ##?## #????? | | ?????????????# #??## ###????? | | ?????????????##! * ## #???####??????? | | ??????????????# ## ####### #?????????????? | | ??????????????#### #?????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Resistance: EM 20 Evasion (%) 55 Recoil Reduction 4 Relay Coupler Types 15 Relay Coupler Value 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Shotgun | -9/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Katana | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Mni. Grenade Launcher | -8/Materials | Extracted Hvy. Flail | -8/Materials | Extracted Mining Claw | -8/Materials | Extracted Coolant Injector | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Coolant Injector | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightChipFemtoactuators Manual? 0 Play Time 01:57:02 Cumulative 248.6 hours Start 2021.06.14 @ 18:51:16 End 2021.06.15 @ 17:51:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78978e70-c8d6-485c-af5b-a1b2305923de