Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 01:18:52 Player: MarKhan Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (22) 110 Value Destroyed (375) 375 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8965 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 202/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Drone Bay (2/2) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Experimental Signal Interpreter Terrain Scan Processor Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Kinetic Spear > --- INVENTORY -------- Energy Well Advanced Weight Redist. System Advanced Weight Redist. System Transmission Jammer ECM Suite [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion None Utility Melee Analysis Suite Device Improved Terrain Scanner Storage Energy Well Processor Melee Analysis Suite Hackware Hacking Suite Protection Backup Plating III Weapon Kinetic Spear Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . 4 . . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . 2 2 . . . 4 . . 2 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 105 | 2 1 1 1 . 11 10 11 . 10 3 2 19 4 3 4 8 15 Power 6 | . . . . . . . 1 . . . . 5 . . . . . Engine 5 | . . . . . . . 1 . . . . 4 . . . . . Core 1 | . . . . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 73 | 1 1 1 1 . 5 7 9 . 7 3 1 10 4 3 4 7 9 Device 38 | 1 1 1 1 . 3 4 6 . 2 1 1 6 1 2 . 2 6 Storage 2 | . . . . . . . . . . . . . . 1 . . 1 Processor 21 | . . . . . 1 3 3 . 4 1 . 2 . . . 5 2 Hackware 9 | . . . . . 1 . . . 1 . . 1 2 . 4 . . Protection 3 | . . . . . . . . . . 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 26 | 1 . . . . 6 3 1 . 3 . 1 4 . . . 1 6 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . . . . . 6 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . . 1 . . . . . Impact Weapon 8 | . . . . . 6 2 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . 1 1 . 2 . 1 3 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . . . 2 . . . 1 . Parts Lost 28 | . . . . . 3 . 1 1 . . . 2 7 1 1 7 5 Power 3 | . . . . . . . . 1 . . . 1 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 24 | . . . . . 3 . 1 . . . . 1 6 1 1 6 5 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 7 | . . . . . 2 . 1 1 . . . 2 7 1 1 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 53 | . 28 28 26 22 22 30 65 61 66 73 76 83 64 52 51 54 13 Device 12 | . 28 28 26 22 8 7 12 15 17 17 17 15 9 9 . 1 3 Processor 24 | . . . . . 5 18 43 38 33 35 35 37 30 23 21 25 4 Hackware 6 | . . . . . . . . . 5 5 5 7 9 9 24 23 4 Protection 1 | . . . . . . . . . . 2 5 5 3 . . . . Piercing Weapon 4 | . . . . . . 1 6 7 7 11 11 8 5 4 4 3 . Peak Build Rating 73 | 2 4 12 13 5 18 25 32 22 30 44 37 65 59 47 51 73 34 Average Rating 32 | 1 3 8 8 4 10 15 28 21 24 41 37 55 49 44 45 56 20 On Entrance 21 | . 2 4 12 5 4 7 22 22 21 29 44 37 51 32 38 48 12 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 15 | 3 3 2 3 2 6 4 9 8 5 8 8 15 12 8 2 3 14 Greatest Support 12 | 3 3 3 3 3 3 3 9 9 9 9 9 12 12 12 3 3 12 Greatest Overweight (x) 4 | . . . . . 1 1 2 . 1 2 2 2 . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 Average Carried 4 | 1 4 4 4 5 4 4 4 5 4 4 5 4 4 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 4 5 5 5 5 5 5 5 5 2 4 5 3 Class Distribution -------------------- 39% | Mutant 25% | Scout 9% | Wizard-Mutant 8% | Hacker-Scout 5% | Assassin 4% | Hacker-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scout | -7/Recycling Scout | -7/Scraptown Gladiator | -5/Factory Gladiator | -5/Waste Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Mutant | -3/DSF Wizard-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Matter Collected 1021 | 232 . . . . 65 145 41 . 139 . . 183 . . . 77 139 Remotely 139 | . . . . . . . . . . . . . . . . . 139 Salvage Created 1182 | 98 . . . . 97 170 148 . . . . 350 . . . 180 139 Parts 59 | 9 . . . . 3 4 8 . . . . 21 . . . 9 5 Haulers Intercepted 6 | . . . . . 1 . 2 . . . . 2 . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 4 | . . . . . 1 . . . . . . 3 . . . . . Melee 3 | . . . . . . . . . . . . 3 . . . . . Classes Destroyed 7 | 2 . . . . 2 1 . . . . . 2 . . . . . Worker 2 | . . . . . . . . . . . . 1 . . . 1 . Tunneler 2 | 1 . . . . . . . . . . . . . . . 1 . Hauler 6 | . . . . . 1 . 2 . . . . 2 . . . 1 . Recycler 5 | 1 . . . . . 2 1 . . . . . . . . . 1 Watcher 3 | . . . . . . 1 . . . . . 1 . . . 1 . Cutter 3 | . . . . . . . . . . . . 3 . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 3 | 2 . . . . 1 2 3 . . . . 3 . . . 1 1 Combat Bots Only 3 | . . . . . 1 . . . . . . 3 . . . . . Max Kills in Single Turn 1 | 1 . . . . 1 1 1 . . . . 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Hostile Shots Fired 508 | . . . 29 19 74 . 24 36 . . 1 14 83 4 5 66 153 Missed 212 | . . . 14 12 24 . 8 19 . . 1 4 40 2 2 20 66 Damage Taken 5840 | . . . 199 51 704 . 247 128 . . . 234 812 36 138 1294 1997 Core 4305 | . . . 184 51 486 . 51 99 . . . 46 504 22 128 1129 1605 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 47 | . . . . . . . . . . . . . . . . 47 . Core Remaining (%) 65 | 100 . 100 . 41 11 . . . 78 . . 95 56 . 88 22 . Volleys Fired 36 | 4 . . . . . . . . . . . 24 . . . . 8 Largest 1 | 1 . . . . . . . . . . . 1 . . . . 1 Hottest 120 | 20 . . . . . . . . . . . 20 . . . . 120 Shots Fired 36 | 4 . . . . . . . . . . . 24 . . . . 8 Gun 4 | 4 . . . . . . . . . . . . . . . . . Cannon 8 | . . . . . . . . . . . . . . . . . 8 Launcher . | . . . . . . . . . . . . . . . . . . Special 24 | . . . . . . . . . . . . 24 . . . . . Kinetic 4 | 4 . . . . . . . . . . . . . . . . . Thermal 32 | . . . . . . . . . . . . 24 . . . . 8 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | 3 . . . . . . . . . . . . . . . . 1 Robot Miss Streak 1 | 1 . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 36 | 3 . . . . 9 3 4 . . . . 9 . . . 7 1 Core Hits 15 | 2 . . . . 1 1 2 . . . . 6 . . . 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . 1 . . . . . 2 . . . 1 . Impale 4 | . . . . . . 1 . . . . . 2 . . . 1 . Melee Attacks 104 | . . . . . 11 8 15 . . 10 . 31 5 . . 24 . Impact 16 | . . . . . 11 5 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 88 | . . . . . . 3 15 . . 10 . 31 5 . . 24 . Sneak Attacks 15 | . . . . . 1 2 4 . . . . 5 . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . 2 . . . . . . 4 . . . . . Damage Inflicted 2016 | 44 . . 7 . 407 163 256 . . . . 583 3 . . 494 59 Guns 44 | 44 . . . . . . . . . . . . . . . . . Cannons 43 | . . . . . . . . . . . . . . . . . 43 Explosions . | . . . . . . . . . . . . . . . . . . Melee 1893 | . . . . . 407 163 256 . . . . 583 . . . 484 . Ramming 36 | . . . 7 . . . . . . . . . 3 . . 10 16 Kinetic 44 | 44 . . . . . . . . . . . . . . . . . Thermal 43 | . . . . . . . . . . . . . . . . . 43 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 434 | . . . . . 407 27 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1459 | . . . . . . 136 256 . . . . 583 . . . 484 . Highest Corruption 9 | . . . . . . . 1 1 1 . 9 9 3 . . 5 2 Average Corruption 5 | . . . . . . . 1 1 1 . 9 9 1 . . 5 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . 1 . 4 22 . . . 1 . Message Errors 7 | . . . . . . . . . . . 1 5 . . . 1 . Matter Fused 5 | . . . . . . . . . . . . 5 . . . . . Heat Flow Errors 4 | . . . . . . . . . . . 1 3 . . . . . Energy Discharges 3 | . . . . . . . . . . . . 3 . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . . . . . 1 . 1 3 . . . . . Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 570 | . . . . . 28 123 42 . . . . 122 . . . 255 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 570 | . . . . . 28 123 42 . . . . 122 . . . 255 . Knockbacks 2 | . . . . . 2 . . . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . 3 . . . . . . . . . 1 . . 5 6 Shots . | . . . . . . . . . . . . . . . . . . Rammed 11 | . . . 3 . . . . . . . . . 1 . . 1 6 Targets Rammed 11 | . . . 3 . . . . . . . . . 1 . . 1 6 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 227 | . . . . . 7 . . . . . 227 199 . . . . 32 Average Temperature 63 | . . . . . 7 . . . . . 129 94 . . . . 14 Received Heat Transfer 630 | . . . 63 . 279 . 90 36 . . . 27 . . . 90 45 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . . . . . Impact Corruptions 4 | . . . . . 3 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Peak Influence 624 | 10 21 7 47 18 93 164 110 39 . 32 25 138 174 90 75 257 624 Initial 90 | . 6 7 2 18 6 37 74 39 . . 11 10 51 90 60 36 33 Average 78 | 3 6 7 26 18 27 110 76 29 . 20 9 57 94 87 62 120 167 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . 1 2 Low Security (%) 91 | 100 100 100 100 100 100 100 100 100 . 100 100 100 100 100 100 72 67 Level 1 6 | . . . . . . . . . . . . . . . . 27 22 Level 2 1 | . . . . . . . . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 2 . . . 1 . . . . 3 2 . 1 4 3 Investigation 2 | . . . 1 . . . . . . . . . . . . 1 . Extermination 3 | . . . . . . . . . . . . 1 . . . 1 1 Reinforcement 11 | . . . 1 . . . 1 . . . . 2 2 . 1 2 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Distress Signals 8 | . 1 . . . . . 2 . . . . . 3 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 175 | . 2 . 8 5 8 8 14 3 . 1 6 16 24 1 2 20 57 Peak Tracking Total 26 | . 3 . 8 5 6 4 7 3 . . 6 6 17 2 1 10 26 Tactical Retreats 23 | . . . . . . 1 3 . . . 1 1 4 . 1 5 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Traps Triggered 4 | . . . . . . . . . . 1 . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Machines Disabled 2 | . . . . . . . . . . 2 . . . . . . . Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Machines Accessed 31 | . 1 . 1 . 2 1 4 . 1 . . 6 4 1 . 8 2 Terminals 24 | . . . 1 . 2 1 4 . . . . 4 3 1 . 6 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . 1 . Recycling Units 3 | . 1 . . . . . . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 84 | . 1 . 3 . 4 2 6 . 9 . . 16 11 1 . 27 4 Successful 59 | . 1 . 1 . 1 2 4 . 9 . . 12 4 1 . 22 2 Failed 25 | . . . 2 . 3 . 2 . . . . 4 7 . . 5 2 Catastrophic 4 | . . . . . 2 . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 30 | . 1 . 2 . 4 1 3 . . . . 5 5 . . 9 . Terminals 61 | . . . 3 . 4 2 6 . . . . 13 8 1 . 20 4 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations 6 | . . . . . . . . . . . . . 3 . . 3 . Recycling Units 6 | . 1 . . . . . . . . . . 1 . . . 4 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 41 | . . . . . 1 1 3 . 9 . . 10 3 1 . 11 2 Record 11 | . . . . . . . . . 9 . . . . . . 2 . Open Door 1 | . . . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 5 | . . . . . 1 . . . . . . 1 1 . . 1 1 Branch Access Points 3 | . . . . . . . 1 . . . . 1 1 . . . . Emergency Access Points 2 | . . . . . . . . . . . . 2 . . . . . Terminal Index 3 | . . . . . . . . . . . . 1 . . . 1 1 Alert Level 1 | . . . . . . . . . . . . 1 . . . . . Locate Traps 4 | . . . . . . 1 1 . . . . 2 . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . Zone Layout 6 | . . . . . . . . . . . . 2 1 . . 3 . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . 1 . . 2 . Scan Component 2 | . . . . . . . . . . . . . 1 . . 1 . Repair 1 | . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 . 1 . . 1 1 . . . . 1 . . . 8 . Terminals 8 | . . . 1 . . 1 1 . . . . . . . . 5 . Track 1 | . . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . Botnet 3 | . . . 1 . . 1 . . . . . . . . . 1 . Disrupt 1 | . . . . . . . . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . 1 . Skim 1 | . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . . . . 1 . . . 3 . Monitor 1 | . . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . 1 . Recyclers 3 | . 1 . . . . . . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . . . 1 . 2 1 4 . . . . 5 4 . . 7 2 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . Time 29 | . . . . . . . . . . . . . . . . 29 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Total Allies 2 | . . . . . . . . . . 1 1 . . . . . . Largest Group 2 | . . . . . . . . . . 1 2 . . . . . . Highest-Rated Group 73 | . . . . . . . . . . 42 73 . . . . . . Highest-Rated Ally 42 | . . . . . . . . . . 42 42 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 Ally Attacks 5 | . . . . . . . . . . . 5 . . . . . . Total Damage 282 | . . . . . . . . . . . 282 . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches 26 | . . . . . . . 16 . . . . . . . . . 10 Drone Recoveries 6 | . . . . . . . 2 . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Turns Passed 3469 | 35 65 139 70 18 213 247 247 33 542 117 112 588 188 19 52 401 383 Spaces Moved 4717 | 42 69 251 119 33 286 406 230 66 804 111 173 631 334 32 86 591 453 Core 4717 | 42 69 251 119 33 286 406 230 66 804 111 173 631 334 32 86 591 453 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 56 | 50 50 50 50 50 58 50 68 50 61 58 62 51 50 50 50 50 70 Slowest Speed 250 | 50 50 50 50 50 100 100 150 50 100 150 150 150 50 50 50 50 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 29 | 4 25 48 18 9 25 14 49 18 57 3 100 19 15 1 91 18 15 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 . . . . 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . . . . . . . Scrap Searched 9 | . . . . . . . . . 9 . . . . . . . . Spaces Dug 53 | . . . . . 1 . 10 . . 1 . 14 5 . . 17 5 Terrain Destroyed 55 | . . . . . 1 . 10 . . 1 . 14 5 . . 17 7 Melee 48 | . . . . . 1 . 10 . . 1 . 14 5 . . 17 . Projectile 7 | . . . . . . . . . . . . . . . . . 7 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Res DSF Res Acc Total 5308 | 50 99 263 129 34 317 436 294 65 849 155 174 805 346 34 93 656 509 Wait 245 | . 27 10 6 . . 3 27 . 24 28 . 83 . . . 29 8 Move 4701 | 41 68 250 118 32 285 405 229 65 803 111 172 630 333 31 85 590 453 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 27 | 3 2 1 . . 3 2 . . 3 3 . 5 . . 1 2 2 Fast Attach 61 | 2 . . . . 4 5 7 . 8 2 1 12 2 . 4 7 7 Attach 29 | . 1 . 1 . 5 5 1 . . 1 . 2 2 3 . 1 7 Detach 39 | . 1 . 1 1 4 6 4 . 4 . . 4 2 . 2 1 9 Swap 15 | . . 1 . . 2 . 3 . 2 . 1 5 . . . . 1 Drop 39 | . . 1 . 1 5 2 1 . 5 2 . 15 . . 1 1 5 Fire 36 | 4 . . . . . . . . . . . 24 . . . . 8 Melee 93 | . . . . . 9 8 15 . . 7 . 25 5 . . 24 . Ram 11 | . . . 3 . . . . . . . . . 1 . . 1 6 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 1 . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . 7 . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -7/Scraptown -5/Factory -5/Waste -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 6) 101 | -10/Materials | Entered Mines 102 | -10/Mines | Learned location of Storage (-7) 161 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 163 | -10/Mines | Found Prototype Device 164 | -10/Mines | Identified Exp. Sensor Array 181 | -10/Mines | Discovered new exit (range 10) 240 | -10/Mines | Entered Materials 240 | -9/Materials | Evolved 2 slots: Utility x2 243 | -9/Materials | Discovered new exit (range 10) 310 | -9/Materials | Entered Mines 310 | -9/Mines | Discovered new exit (range 10) 318 | -9/Mines | Core integrity fell below 50% 328 | -9/Mines | Entered Materials 328 | -8/Materials | Evolved 2 slots: Utility x2 457 | -8/Materials | Core integrity fell below 50% 469 | -8/Materials | Core integrity fell below 20% 528 | -8/Materials | Identified exit to Factory 541 | -8/Materials | Entered Factory 541 | -7/Factory | Evolved 2 slots: Utility x2 542 | -7/Factory | Identified exit to Storage 564 | -7/Factory | Build established: Mutant 788 | -7/Factory | Entered Storage 868 | -7/Storage | Identified exit to Recycling 1015 | -7/Storage | Lost 12 allies 1034 | -7/Storage | Used back door to open Recycling access 1035 | -7/Storage | Entered Recycling 1055 | -7/Recycling | Scanned before Scraplab entrance 1062 | -7/Recycling | Entered Scraplab 1067 | -7/Recycling | Discovered new exit (range 3) 1068 | -7/Recycling | Entered Scraptown 1092 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1132 | -7/Scraptown | Visited IN-MT5's Study 1137 | -7/Scraptown | Visited Red Mages 1160 | -7/Scraptown | Visited CPS Storage 1163 | -7/Scraptown | Visited Bundlers 1288 | -7/Scraptown | Discovered new exit (range 11) 1451 | -7/Scraptown | Visited UFD Registry 1460 | -7/Scraptown | Visited Assassins FH 1610 | -7/Scraptown | Entered Factory 1610 | -5/Factory | Evolved 4 slots: Utility x4 1727 | -5/Factory | Sucked down chute 1727 | -5/Factory | Entered Waste 1728 | -5/Waste | Met a frightened Derelict 1732 | -5/Waste | 1 allies followed down the chute 1742 | -5/Waste | EMP discharged 1744 | -5/Waste | Spotted C-40 Crusher 1744 | -5/Waste | Spotted C-40 Crusher 1744 | -5/Waste | Spotted C-40 Crusher 1791 | -5/Waste | Spotted C-40 Crusher 1791 | -5/Waste | Spotted C-40 Crusher 1793 | -5/Waste | Spotted C-40 Crusher 1821 | -5/Waste | Discovered new exit (range 12) 1839 | -5/Waste | Entered Factory 2119 | -5/Factory | Build established: Scout 2382 | -5/Factory | Identified exit to Factory 2382 | -5/Factory | Identified exit to Upper Caves 2382 | -5/Factory | Identified exit to Extension 2427 | -5/Factory | Entered another Factory area 2427 | -4/Factory | Evolved 2 slots: Utility x2 2437 | -4/Factory | Identified exit to Research 2521 | -4/Factory | Identified exit to Upper Caves 2615 | -4/Factory | Entered Research 2615 | -3/Research | Evolved 2 slots: Utility x2 2622 | -3/Research | Lost 7 parts (1p6u) 2634 | -3/Research | Identified exit to DSF 2634 | -3/Research | Entered DSF 2649 | -3/DSF | Additional patrols routed to DSF 2678 | -3/DSF | Discovered new exit (range 16) 2686 | -3/DSF | Entered Research 2686 | -2/Research | Evolved 2 slots: Utility x2 2791 | -2/Research | Found Prototype Processor 2791 | -2/Research | Identified Exp. Signal Interpreter 2825 | -2/Research | Repaired Kinetic Spear 2872 | -2/Research | Identified exit to Access 2885 | -2/Research | Build established: Wizard-Mutant 2889 | -2/Research | Spotted B-90 Cyclops 3041 | -2/Research | Crushed by falling debris 3072 | -2/Research | Core integrity fell below 50% 3087 | -2/Research | Entered Access 3087 | -1/Access | Evolved 2 slots: Utility x2 3106 | -1/Access | Lost 6 parts (5u1w) 3415 | -1/Access | Lost 5 allies 3416 | -1/Access | Build established: Mutant 3425 | -1/Access | Core integrity fell below 50% 3441 | -1/Access | Identified exit to Surface 3450 | -1/Access | Core integrity fell below 20% 3470 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03441_ Connecting with Terminal... 03444_ Slammed into S-43 Plague. 03446_ S-43 Plague suffers critical hit (Destroy). 03446_ S-43 Plague destroyed. 03447_ Lrn. Sensor Array destroyed. 03452_ Slug penetrates Wall. 03456_ Imp. Target Analyzer destroyed. 03456_ Slug penetrates Wall. 03458_ Dropped Energy Well. 03459_ Extracted 15 energy. 03460_ Extracted 31 energy. 03462_ Extracted 5 energy. 03465_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03469_ Slammed into U-05 Engineer. 03469_ Adv. Signal Interpreter broken. 03469_ Destabilizing: Short circuit. 03470_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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""T"" #??# #### | | ?????????????????????????# """ #??# | | ????????????????##########"############??# ##### # | | ????????????????# ! s! #??????????#???# # | | ????????????????# = #??????????????# # | | ????????????????# s #????????????###+# | | ????????????????# " s #????????????# | | ????????????????# """ s #????????????# | | ????????????????# """ s"" "" #????????????# | | ????????????????# " ""S"" #????????????# | | ????????????????# """" #????????????# === | | ????????????????# s #????????????# === | | ????????????????# @ #????????????# === | | ????????????????######+#+########????????????##### | | ?????????????????????? ????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????H????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 185 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Corruption Block 6 Armor Coverage 160 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 17 Target Analysis 6 Offensive Hacking 58 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeRefinerySpoofer Manual? 0 Play Time 01:33:17 Cumulative 79.5 hours Start 2024.11.09 @ 23:18:21 End 2024.11.10 @ 01:18:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0f33cf7-a699-4ffd-af6f-4a8c2f84191a