Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.11 @ 03:55:50 // Halloween2019/Abominations Player: Trione Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (5468) 5468 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12173 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 14/300 Energy 39/100 System Corruption 27% Temperature Cool (672) Movement Immobile (Siege) Location -1/Lair Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Spectral Analyzer Improved Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Utility Shielding Medium Insulated Plating > --- WEAPON (3) ------- Improved KE Penetrator Power Sword Ionic Axe > --- INVENTORY (4) ---- Linear Accelerator Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Combat Gravmag System Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Coolant Injector Large Storage Unit Spectral Analyzer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Maneuvering Thrusters Improved Medium Armor Plating Layered Medium Armor Plating Powered Armor Experimental Thermal Shield Antimissile System > --- WEAPON ----------- Enhanced Coil Gun Railgun Heavy Flak Cannon > --- INVENTORY -------- Antigrav System Improved Linear Gravjet Advanced Heat Sink Medium Matter Pod Medium Matter Pod Compact Matter Pod Hypervelocity Gauss Rifle Flak Cannon Bore Cannon Power Sword [Rating: 145] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Gravmag System Treads Medium Treads Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 1 . 1 . . . Utility 10 | . . 1 1 1 1 2 1 2 1 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 240 | 6 10 14 24 25 25 10 9 52 27 38 Power 8 | 1 . 1 1 1 2 . 1 . 1 . Engine 5 | 1 . 1 1 . 2 . . . . . Core 1 | . . . . 1 . . . . . . Reactor 2 | . . . . . . . 1 . 1 . Propulsion 60 | 2 2 9 8 10 12 . 1 6 . 10 Treads 9 | . . . . . 3 . . . . 6 Leg . | . . . . . . . . . . . Wheel 16 | 2 2 6 . 3 3 . . . . . Hover 35 | . . 3 8 7 6 . 1 6 . 4 Flight . | . . . . . . . . . . . Utility 68 | 1 4 1 7 3 5 5 2 12 12 16 Device 20 | . . . . 1 1 1 . 6 4 7 Storage 14 | 1 4 . 1 . 2 1 1 2 2 . Processor 12 | . . . 1 1 . 3 . . 2 5 Hackware . | . . . . . . . . . . . Protection 22 | . . 1 5 1 2 . 1 4 4 4 Artifact . | . . . . . . . . . . . Weapon 104 | 2 4 3 8 11 6 5 5 34 14 12 Energy Gun 6 | 2 4 . . . . . . . . . Energy Cannon 23 | . . 1 2 2 3 4 1 7 1 2 Ballistic Gun 23 | . . . . . 1 . 2 13 3 4 Ballistic Cannon 34 | . . 2 6 7 2 1 2 6 4 4 Launcher 2 | . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 15 | . . . . . . . . 8 5 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . 1 . . 3 3 4 Parts Lost 47 | . 2 1 . 9 3 1 . 4 1 26 Power 4 | . 1 . . 1 . . . . . 2 Propulsion 15 | . . 1 . 3 2 . . 1 . 8 Utility 19 | . . . . 3 1 1 . 2 1 11 Weapon 9 | . 1 . . 2 . . . 1 . 5 Highest Loss Streak 26 | . 1 1 . 3 2 1 . 4 1 26 Average Slot Usage (%) 88 | . 89 98 97 80 86 93 94 89 89 58 Engine 2 | . 5 10 9 1 2 5 1 . . . Reactor 2 | . . . . . . . 3 4 8 2 Wheel 6 | . 28 32 4 3 7 . . . . . Hover 15 | . . . 22 19 13 23 26 19 17 8 Device 6 | . . . . 1 4 7 5 10 12 8 Storage 12 | . 27 22 11 7 9 7 10 11 12 2 Processor 11 | . . . 9 10 10 17 21 16 12 18 Protection 10 | . . 10 15 13 11 11 10 11 13 4 Energy Gun 2 | . 28 1 . . . . . . . . Energy Cannon 3 | . . 5 9 5 5 4 5 1 1 . Ballistic Gun 3 | . . . . . 1 5 4 8 6 2 Ballistic Cannon 6 | . . 14 17 14 11 5 5 . 1 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 101 | 10 40 41 48 51 61 61 67 81 96 101 Greatest Support 200 | 26 26 36 36 44 61 61 77 94 102 200 Greatest Overweight (x) 5 | . 1 1 3 1 5 . . 1 . 3 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 7 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 7 9 9 7 8 9 9 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 5 10 10 10 7 10 10 10 10 10 1 Class Distribution -------------------- 39% | Mutant 32% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Matter Collected 6436 | 260 240 285 508 865 531 402 155 1965 824 401 Remotely . | . . . . . . . . . . . Salvage Created 4564 | 69 314 360 322 349 255 616 467 1301 511 . Parts 242 | 2 32 23 11 14 16 18 20 84 22 . Haulers Intercepted 2 | . . . . . 1 . . . 1 . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Combat Hostiles Destroyed 76 | . 6 8 6 12 3 9 7 19 6 . Melee 3 | . . . . . . . . 2 1 . Guns 24 | . 6 . . . . . 5 11 2 . Cannons 46 | . . 8 6 9 3 9 2 6 3 . AOE 3 | . . . . 3 . . . . . . Classes Destroyed 14 | 1 1 1 1 5 1 1 . 2 1 . Worker 5 | . . . . 5 . . . . . . Builder 2 | . . . . 1 . . . 1 . . Hauler 2 | . . . . . 1 . . . 1 . Recycler 4 | 1 . 1 1 . . . . 1 . . Watcher 1 | . . . . . . . . 1 . . Swarmer 3 | . . . . 1 . . 2 . . . Grunt 6 | . . . 1 2 . . 2 1 . . Duelist 1 | . . . . 1 . . . . . . Sentry 4 | . . 1 1 . . . 1 1 . . Hunter 4 | . . . . 1 . . 2 . 1 . Programmer 1 | . . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . . Abomination 56 | . 6 7 4 7 3 9 . 16 4 . Anomaly 3 | . . . . . . 1 . 2 . . Best Kill Streak 9 | 1 2 7 2 9 1 4 7 3 4 . Combat Bots Only 7 | . 2 7 2 3 1 4 7 3 4 . Max Kills in Single Turn 3 | 1 1 2 1 3 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Damage Taken 23232 | . 259 224 200 2287 770 1165 320 3862 2651 11494 Core 2483 | . 38 24 32 365 33 122 55 238 218 1358 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 1018 | . . . . . . . . . . 1018 Core Remaining (%) 86 | 100 84 94 94 47 96 87 95 81 . . Volleys Fired 446 | 5 16 26 24 66 32 61 11 131 32 42 Largest 3 | 1 2 2 3 3 3 3 3 3 3 3 Hottest 208 | 50 100 104 148 148 157 107 104 120 140 208 Shots Fired 921 | 5 32 47 47 108 65 113 16 319 86 83 Gun 400 | 5 32 . . . 11 29 7 222 56 38 Cannon 516 | . . 47 47 103 54 84 9 97 30 45 Launcher 5 | . . . . 5 . . . . . . Special . | . . . . . . . . . . . Kinetic 661 | . . 25 26 77 50 56 12 262 81 72 Thermal 255 | 5 32 22 21 26 15 57 4 57 5 11 Explosive 5 | . . . . 5 . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 30 | 5 9 7 12 17 10 15 21 21 9 30 Robot Miss Streak 13 | . 2 5 4 13 4 3 2 5 7 8 Penetration Max 3 | . . . . . . 1 3 2 1 1 Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 653 | 5 23 31 32 84 48 60 14 219 55 82 Core Hits 387 | 2 10 32 26 68 20 45 19 91 27 47 Critical Hits 107 | . . . . . 2 11 11 56 12 15 Critical Kills 15 | . . . . . . 1 4 9 1 . Critical Parts Destroyed 60 | . . . . . 1 8 6 28 8 9 Melee Attacks 85 | . . . . . . . . 39 32 14 Impact . | . . . . . . . . . . . Slashing 85 | . . . . . . . . 39 32 14 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 16257 | 64 354 833 673 2750 1259 1279 262 5169 1363 2251 Guns 4165 | 64 354 . . . 32 148 117 2340 633 477 Cannons 9687 | . . 833 673 1727 1087 1131 145 2336 563 1192 Explosions 1163 | . . . . 1023 140 . . . . . Melee 1242 | . . . . . . . . 493 167 582 Ramming . | . . . . . . . . . . . Kinetic 9623 | . . 491 460 1256 900 639 179 3392 1066 1240 Thermal 4764 | 64 354 342 213 866 359 640 83 1284 130 429 Explosive 628 | . . . . 628 . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1242 | . . . . . . . . 493 167 582 Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . 1 1 3 . . . 13 15 27 Average Corruption 7 | . . 1 1 2 . . . 7 8 19 Corruption Purged . | . . . . . . . . . . . Effects 138 | . . . 2 10 . . . 52 33 41 Message Errors 24 | . . . 1 5 . . . 10 5 3 Matter Fused 13 | . . . . . . . . 5 6 2 Heat Flow Errors 13 | . . . . 1 . . . 6 1 5 Energy Discharges 6 | . . . . 2 . . . 3 . 1 Parts Rejected 4 | . . . . . . . . . 1 3 Data Loss (minor) 11 | . . . . . . . . 5 4 2 Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . 1 1 Misdirections 11 | . . . . . . . . 3 7 1 Targeting Errors 42 | . . . 1 1 . . . 17 6 17 Weapon Failures 9 | . . . . 1 . . . 3 1 4 Overload Shots 7 | . . . . . . 1 . 6 . . Overflow Damage 258 | . . 6 9 79 13 32 . 70 49 . Projectiles 107 | . . 6 9 16 7 32 . 37 . . Explosions 69 | . . . . 63 6 . . . . . Melee 82 | . . . . . . . . 33 49 . Knockbacks 60 | . . 10 6 13 1 4 . 7 19 . Impact . | . . . . . . . . . . . Kinetic 60 | . . 10 6 13 1 4 . 7 19 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . . 51 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 977 | 50 135 132 279 516 195 210 66 461 464 977 Average Temperature 121 | 26 56 50 107 156 67 92 30 101 104 255 Received Heat Transfer 3348 | . 45 57 108 192 207 231 . 735 180 1593 Effects 34 | . . . . 1 . . . 4 1 28 Shutdowns 4 | . . . . . . . . . 1 3 Energy Bleed 5 | . . . . 1 . . . . . 4 Interference 9 | . . . . . . . . 3 . 6 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . 1 . 3 Damage (minor) 4 | . . . . . . . . . . 4 Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 38 | . . . . . . . . . . 38 Longest Duration 38 | . . . . . . . . . . 38 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . 2 . . . 3 . . Heat Transferred 2056 | 185 207 108 156 447 75 264 111 435 36 32 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted 8 | . . . . . . . . 3 . 5 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Peak Influence 329 | 5 23 74 71 314 44 62 224 329 131 15 Initial 117 | . 3 . 1 . . 21 4 117 6 . Average 60 | 3 7 35 21 113 20 28 83 107 62 1 Maximum Alert Level 1 | . . . . 1 . . 1 1 . . Low Security (%) 90 | 100 100 100 100 67 100 100 88 77 100 100 Level 1 9 | . . . . 32 . . 11 22 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 174 | . 1 4 9 29 25 20 9 50 27 . Investigation 20 | . 1 . 3 3 3 2 2 4 2 . Extermination . | . . . . . . . . . . . Reinforcement 39 | . . 2 1 8 6 5 3 10 4 . Assault 44 | . . 2 3 5 8 5 1 12 8 . Garrison 71 | . . . 2 13 8 8 3 24 13 . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . Haulers Reinforced 16 | . . . . 3 3 2 2 4 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Distress Signals 83 | . . 5 10 12 6 6 5 21 18 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 166 | . 7 13 7 25 3 14 13 45 33 6 Peak Tracking Total 18 | . 3 4 2 8 2 3 9 9 18 8 Tactical Retreats 35 | . 1 2 . 4 . 2 2 8 15 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Traps Triggered 11 | . . . 6 . . 2 . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Disabled 9 | . . 1 . 7 1 . . . . . Max in Single Turn 6 | . . 1 . 6 1 . . . . . Garrison Access 6 | . . . . . 2 1 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Accessed 31 | . 4 3 4 2 4 3 . 8 3 . Terminals 25 | . 4 3 4 2 2 2 . 7 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 3 | . . . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . Total Hacks 62 | . 8 7 12 4 7 6 . 13 5 . Successful 31 | . 6 6 6 1 2 3 . 5 2 . Failed 31 | . 2 1 6 3 5 3 . 8 3 . Catastrophic 4 | . . . . . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . Manual 43 | . 7 7 10 4 2 5 . 8 . . Terminals 53 | . 8 7 12 4 3 4 . 12 3 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 6 | . . . . . 4 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . Terminal Hacks 10 | . 2 2 2 1 2 . . . 1 . Level Access Points 2 | . . . . . 1 . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . Zone Layout 5 | . 2 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . 1 1 . Unauthorized Hacks 18 | . 4 4 4 . . 2 . 4 . . Terminals 18 | . 4 4 4 . . 2 . 4 . . Track 12 | . 3 3 3 . . 1 . 2 . . Botnet 6 | . 1 1 1 . . 1 . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 3 . 4 2 3 2 . 7 2 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 15 | . . . . . 4 2 2 3 4 . Machine Destruction 8 | . . . . . 4 2 2 . . . Programmers 7 | . . . . . . . . 3 4 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total Allies 3 | . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . 3 . . Highest-Rated Group 138 | . . . . . . . . 138 . . Highest-Rated Ally 46 | . . . . . . . . 46 . . Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . 34 . . Total Damage 404 | . . . . . . . . 404 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Turns Passed 6609 | 74 547 451 448 808 604 607 79 1743 891 357 Spaces Moved 6889 | 56 465 330 296 569 533 797 71 2293 1277 202 Core 113 | 2 . . . . . . . . . 111 Treads 3 | . . . . . . . . . . 3 Legs . | . . . . . . . . . . . Wheels 1498 | 54 465 330 63 306 280 . . . . . Hover 5275 | . . . 233 263 253 797 71 2293 1277 88 Flight . | . . . . . . . . . . . Fastest Speed 40 | 50 90 80 52 48 48 48 44 40 48 48 Average Speed 62 | 88 90 93 108 94 82 48 46 46 48 61 Slowest Speed 240 | 90 100 96 240 116 191 48 48 106 48 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 83 55 30 14 19 26 3 39 36 100 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 78 | . . 1 1 . 2 8 . 35 31 . Terrain Destroyed 212 | . . 3 8 44 36 17 . 62 34 8 Melee 55 | . . . . . . . . 25 30 . Projectile 81 | . . 3 8 1 3 17 . 37 4 8 AOE 76 | . . . . 43 33 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total 8072 | 72 533 423 379 723 632 904 101 2583 1388 334 Wait 217 | . 20 36 17 43 13 14 . 40 12 22 Move 6879 | 55 464 329 295 568 532 796 70 2292 1276 202 Hop . | . . . . . . . . . . . Pick Up 86 | 6 12 9 8 8 15 5 6 12 3 2 Fast Attach 87 | 5 4 2 18 3 7 3 . 11 11 23 Attach 55 | 1 1 3 3 16 6 3 3 6 4 9 Detach 21 | . 1 . 1 7 2 . 1 3 1 5 Swap 98 | . 5 9 3 6 12 4 6 35 12 6 Drop 86 | . 10 9 10 6 13 5 4 14 5 10 Fire 446 | 5 16 26 24 66 32 61 11 131 32 42 Melee 84 | . . . . . . . . 39 32 13 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research -1/Lair History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 449 | -10/Materials | Discovered new exit (range 16) 509 | -10/Materials | Discovered new exit (range 4) 622 | -10/Materials | Entered another Materials area 622 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 837 | -9/Materials | Discovered new exit (range 7) 881 | -9/Materials | Destroyed 7 combat bots 993 | -9/Materials | Discovered new exit (range 15) 1073 | -9/Materials | Entered another Materials area 1073 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1166 | -8/Materials | Garrison activated, responded to threat 1435 | -8/Materials | Discovered new exit (range 5) 1478 | -8/Materials | Garrison activated, responded to threat 1521 | -8/Materials | Entered Factory 1521 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1556 | -7/Factory | Garrison activated, responded to threat 1594 | -7/Factory | Garrison activated, responded to threat 1699 | -7/Factory | Garrison activated, responded to threat 1740 | -7/Factory | Garrison activated, responded to threat 1807 | -7/Factory | Garrison activated, responded to threat 1885 | -7/Factory | Lost 3 parts (1p1n1u) 1954 | -7/Factory | Garrison activated, responded to threat 1979 | -7/Factory | Lost 3 parts (1n1u1w) 2004 | -7/Factory | Garrison activated, responded to threat 2203 | -7/Factory | Garrison activated, responded to threat 2216 | -7/Factory | Core integrity fell below 50% 2238 | -7/Factory | Discovered new exit (range 16) 2281 | -7/Factory | Garrison activated, responded to threat 2329 | -7/Factory | Entered another Factory area 2329 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2352 | -6/Factory | Garrison activated, responded to threat 2369 | -6/Factory | Garrison activated, responded to threat 2462 | -6/Factory | Garrison activated, responded to threat 2485 | -6/Factory | Garrison activated, responded to threat 2551 | -6/Factory | Garrison activated, responded to threat 2678 | -6/Factory | Garrison activated, responded to threat 2789 | -6/Factory | Garrison activated, responded to threat 2867 | -6/Factory | Identified exit to Factory 2933 | -6/Factory | Entered another Factory area 2933 | -5/Factory | Evolved 2 slots: Utility x2 2940 | -5/Factory | Garrison activated, responded to threat 2979 | -5/Factory | Garrison activated, responded to threat 2993 | -5/Factory | Garrison activated, responded to threat 3321 | -5/Factory | Discovered new exit (range 6) 3422 | -5/Factory | Garrison activated, responded to threat 3531 | -5/Factory | Discovered new exit (range 6) 3540 | -5/Factory | Entered another Factory area 3540 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3557 | -4/Factory | Garrison activated, responded to threat 3567 | -4/Factory | Garrison activated, responded to threat 3570 | -4/Factory | Discovered new exit (range 9) 3588 | -4/Factory | Garrison activated, responded to threat 3619 | -4/Factory | Destroyed 7 combat bots 3619 | -4/Factory | Entered Research 3619 | -3/Research | Evolved 2 slots: Utility x2 3646 | -3/Research | Found Antimissile System 3682 | -3/Research | Garrison activated, responded to threat 3698 | -3/Research | Garrison activated, responded to threat 3789 | -3/Research | Found Prototype Device 3789 | -3/Research | Identified Exp. Thermal Shield 3832 | -3/Research | Garrison activated, responded to threat 3924 | -3/Research | Discovered new exit (range 16) 3926 | -3/Research | Garrison activated, responded to threat 4011 | -3/Research | Garrison activated, responded to threat 4095 | -3/Research | Build established: Scavenger-Mutant 4118 | -3/Research | Garrison activated, responded to threat 4197 | -3/Research | Garrison activated, responded to threat 4345 | -3/Research | Garrison activated, responded to threat 4353 | -3/Research | Allied Derelicts emerged from ambush trap array 4588 | -3/Research | Garrison activated, responded to threat 4670 | -3/Research | Lost 4 parts (1n2u1w) 4728 | -3/Research | Spotted UI-M53(B) 4762 | -3/Research | Spotted B-75 Beast 4803 | -3/Research | Garrison activated, responded to threat 4808 | -3/Research | Garrison activated, responded to threat 4913 | -3/Research | Garrison activated, responded to threat 4921 | -3/Research | Found Powered Armor 5019 | -3/Research | System corruption reached 10% 5047 | -3/Research | Garrison activated, responded to threat 5168 | -3/Research | Build established: Mutant 5278 | -3/Research | Garrison activated, responded to threat 5355 | -3/Research | Discovered new exit (range 5) 5362 | -3/Research | Entered another Research area 5362 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5413 | -2/Research | Garrison activated, responded to threat 5428 | -2/Research | Garrison activated, responded to threat 5430 | -2/Research | Garrison activated, responded to threat 5449 | -2/Research | Detected disturbance from likely dimensional gate 5924 | -2/Research | Build established: Scavenger-Mutant 5966 | -2/Research | Found Prototype Processor 5966 | -2/Research | Identified Spectral Analyzer 6031 | -2/Research | Garrison activated, responded to threat 6075 | -2/Research | System corruption reached 10% 6191 | -2/Research | Discovered exit to Lair (range 21) 6253 | -2/Research | Entered Lair 6269 | -1/Lair | Found Prototype Processor 6269 | -1/Lair | Identified Exp. Signal Interpreter 6456 | -1/Lair | Core integrity fell below 50% 6492 | -1/Lair | Lost 26 parts (2p8n11u5w) 6575 | -1/Lair | Core integrity fell below 20% 6611 | -1/Lair | Core destroyed Last Messages --------------- 06600_ Overheating: Imp. Utility Shielding damaged (-105). 06601_ Overheating: System interference. 06601_ Ionic Axe temporarily disabled. 06601_ Unstable Anomaly suddenly flashes brightly. 06601_ The unstable cave ceiling collapses. 06602_ Overheating: Spectral Analyzer damaged (-25). 06604_ Parts repaired by Paradox Anomaly. 06604_ Slug penetrates Paradox Anomaly. 06605_ Unstable Anomaly suddenly flashes brightly. 06606_ Overheating: Ionic Axe damaged (-31). 06606_ Overheating: Arm. Heavy Treads damaged (-437). 06606_ Overheating: Adv. Heat Sink damaged (-13). 06606_ System corrupted: Heat flow error (+222). 06606_ Slug penetrates Major Abomination. 06610_ Overheating: System interference. 06610_ Power Sword temporarily disabled. 06610_ Slug penetrates Final Abomination. 06610_ Final Abomination suffers critical hit. 06610_ Destroyed Disruptor Cannon. 06611_ Overheating: Core damaged (-145). Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????????????????? | | #######???????????????????????????????????????? | | # ##??????????????????????????????????????? | | ##?????????????????????############?????? | | ! ####????????????????#### =!=]!==##????? | | #######???#??#######! !!!! != ##???? | | ! ######## [!!!=! /! % ##??? | | ! !!=!!| ! !=!! ! 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[ = [!=|! |!! ########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 37 Energy Capacity 1395 Matter Stores 550 Matter Capacity 550 Sight Range 24 Terrain Scan Density 85 Armor Coverage 850 Resistance: TH 30 Resistance: EM 20 Utility Shielding 66 Point Defense Rating 240 Evasion (%) 61 Targeting Accuracy 11 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatMasterRay Manual? 0 Play Time 02:55:24 Cumulative 1195.8 hours Start 2022.01.11 @ 00:52:50 End 2022.01.11 @ 03:55:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 437 Rogue 437 Adventurer 0 Explorer 0 Win Type - Total 26 Types 13/2/7/0/0/0/4/0/0 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46caccb0-4d55-4eab-ab4c-38b26fd0d5f4