Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 09:34:10 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1089) 1089 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2944 Bonus ------- None Cogmind --------- Core Integrity 375/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Mining Claw Mining Claw > --- INVENTORY (15) --- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Structural Scanner Signal Interpreter Seismic Detector Light EM Pulse Cannon Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Heat Sink Large Storage Unit Melee Analysis Suite > --- WEAPON ----------- Mining Claw Mining Claw > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Structural Scanner Signal Interpreter Seismic Detector Light EM Pulse Cannon Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Mining Claw Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 61 | . 17 18 26 Power 3 | . 1 1 1 Engine 3 | . 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | . 4 6 10 Treads . | . . . . Leg 20 | . 4 6 10 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 23 | . 3 9 11 Device 15 | . 2 6 7 Storage 2 | . 1 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 15 | . 9 2 4 Energy Gun . | . . . . Energy Cannon 3 | . 2 . 1 Ballistic Gun 5 | . 5 . . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 5 | . 1 2 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . . 5 7 Power 2 | . . 1 1 Propulsion 5 | . . 3 2 Utility 5 | . . 1 4 Weapon . | . . . . Highest Loss Streak 5 | . . 5 5 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 96 93 96 Engine 11 | . 14 11 8 Leg 31 | . 27 32 35 Device 13 | . 11 16 15 Storage 11 | . 14 11 9 Protection 2 | . . . 8 Energy Gun 2 | . 3 . . Ballistic Gun 7 | . 13 2 . Slashing Weapon 13 | . 9 19 17 Naked Turns . | . . . . Heaviest Build 39 | 11 31 33 39 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 2 | . 2 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 15 15 15 Average Capacity 14 | . 14 15 15 Most Carried 15 | . 15 15 15 Average Carried 13 | . 13 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 15 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 800 | 200 234 136 230 Remotely . | . . . . Salvage Created 1566 | . 677 261 628 Parts 109 | . 55 12 42 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 12 5 13 Melee 17 | . 2 5 10 Guns 5 | . 5 . . AOE 7 | . 4 . 3 Classes Destroyed 10 | . 7 1 2 Worker 3 | . 1 . 2 Builder 4 | . 4 . . Tunneler 4 | . 4 . . Hauler 3 | . 2 . 1 Recycler 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 9 | . 6 . 3 Grunt 15 | . 6 3 6 Sentry 5 | . . 2 3 Hunter 1 | . . . 1 Best Kill Streak 7 | . 7 4 5 Combat Bots Only 5 | . 5 4 3 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging . | . . . . Exploded 3 | . 1 . 3 Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2244 | . 346 667 1231 Core 393 | . 52 166 175 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 178 | . 52 94 32 Core Remaining (%) 79 | 100 79 58 . Volleys Fired 39 | . 37 . 2 Largest 2 | . 2 . 1 Hottest 96 | . 96 . 56 Shots Fired 68 | . 66 . 2 Gun 60 | . 60 . . Cannon 4 | . 3 . 1 Launcher 4 | . 3 . 1 Special . | . . . . Kinetic 32 | . 32 . . Thermal . | . . . . Explosive 4 | . 3 . 1 Electromagnetic 32 | . 31 . 1 Robot Hit Streak 10 | . 10 . 2 Robot Miss Streak 3 | . 3 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 131 | . 62 16 53 Core Hits 62 | . 30 7 25 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 145 | . 25 30 90 Impact . | . . . . Slashing 145 | . 25 30 90 Piercing . | . . . . Sneak Attacks 21 | . 12 3 6 Combat Hostiles . | . . . . Follow-up Attacks 16 | . . 2 14 Damage Inflicted 3335 | . 1488 452 1395 Guns 463 | . 463 . . Cannons 47 | . 25 . 22 Explosions 353 | . 273 . 80 Melee 2445 | . 727 432 1286 Ramming 27 | . . 20 7 Kinetic 166 | . 166 . . Thermal 91 | . 91 . . Explosive 262 | . 182 . 80 Electromagnetic 344 | . 322 . 22 Impact . | . . . . Slashing 2445 | . 727 432 1286 Piercing . | . . . . Highest Corruption 5 | . 1 . 5 Average Corruption 1 | . 1 . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 4 . 1 Matter Fused 1 | . 1 . . Heat Flow Errors 2 | . 1 . 1 Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 113 | . 45 46 22 Projectiles . | . . . . Explosions 10 | . 10 . . Melee 103 | . 35 46 22 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 35 | . 35 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed 9 | . . 6 3 Kicked 9 | . . 6 3 Crushed . | . . . . Highest Temperature 213 | . 109 . 213 Average Temperature 52 | . 47 . 116 Received Heat Transfer 990 | . 111 276 603 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 150 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 194 | . 180 114 194 Initial 45 | . . 45 12 Average 78 | . 75 55 93 Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 18 7 29 Peak Tracking Total 8 | . 4 4 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 4 1 6 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations 4 | . 1 1 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 34 | . 13 4 17 Successful 18 | . 5 4 9 Failed 16 | . 8 . 8 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 11 | . 7 . 4 Terminals 17 | . 7 . 10 Fabricators . | . . . . Repair Stations 16 | . 6 4 6 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 6 | . 1 . 5 Part Schematic 3 | . 1 . 2 Robot Analysis 1 | . . . 1 Locate Traps 1 | . . . 1 Recall Investigation 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 11 | . 4 4 3 Scan Component 6 | . 2 2 2 Repair 5 | . 2 2 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 1 5 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . 1 . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 2 2 1 Time 150 | . 72 52 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3475 | . 1831 529 1115 Spaces Moved 1583 | 1 844 234 504 Core . | . . . . Treads . | . . . . Legs 1583 | 1 844 234 504 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 154 | 120 178 145 120 Slowest Speed 260 | 120 260 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 2 97 20 52 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 18 | . 6 3 9 Terrain Destroyed 28 | . 12 3 13 Melee 13 | . 1 3 9 Projectile . | . . . . AOE 15 | . 11 . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2290 | . 1069 362 859 Wait 406 | . 96 68 242 Move 1580 | . 843 233 504 Hop . | . . . . Pick Up 33 | . 27 5 1 Fast Attach 16 | . 5 6 5 Attach 9 | . . 5 4 Detach 2 | . . . 2 Swap 36 | . 12 7 17 Drop 38 | . 24 5 9 Fire 39 | . 37 . 2 Melee 122 | . 25 27 70 Ram . | . . . . Kick 9 | . . 6 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 7) 322 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 10) 917 | -10/Materials | Build established: Scavenger-Mutant 1091 | -10/Materials | Repaired Corrupted Aluminum Leg 1128 | -10/Materials | Repaired Corrupted Aluminum Leg 1277 | -10/Materials | Discovered new exit (range 6) 1804 | -10/Materials | Discovered new exit (range 16) 1832 | -10/Materials | Entered another Materials area 1832 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -9/Materials | Discovered new exit (range 13) 2127 | -9/Materials | Lost 5 parts (1p3n1u) 2166 | -9/Materials | Repaired Mining Claw 2193 | -9/Materials | Repaired Aluminum Leg 2361 | -9/Materials | Entered another Materials area 2361 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2424 | -8/Materials | Repaired Aluminum Leg 2989 | -8/Materials | Discovered new exit (range 4) 3476 | -8/Materials | Self-destructed Last Messages --------------- 03433_ Knocked back. 03436_ Mining Claw follow-up attack on G-47 Trooper. 03440_ Knocked back. 03442_ B-36 Bruiser destroyed. 03444_ Mining Claw follow-up attack on G-47 Trooper. 03447_ System corrupted: Heat flow error (+243). 03447_ Aluminum Leg destroyed. 03447_ Kicked G-47 Trooper out of the way. 03448_ Cld. Ion Engine destroyed. 03449_ Kicked G-47 Trooper. 03450_ Kicked G-47 Trooper out of the way. 03460_ R-06 Scavenger collects Aluminum Leg. 03461_ G-47 Trooper Aluminum Leg ripped off. 03464_ Mining Claw follow-up attack on G-47 Trooper. 03465_ R-06 Scavenger collects Sml. Matter Pod. 03470_ R-06 Scavenger collects Particle Gun. 03470_ G-47 Trooper destroyed. 03470_ Aluminum Leg destroyed. 03473_ R-06 Scavenger collects Particle Gun. 03476_ Heat Sink destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????## = """ " | | T" #?????????????????????## [ | | ""%= #?????????????????????## !% | | ##+####?????????????????????## #######+#### | | #[! #??????????????########### ##### # | | # #??????????????# "" # ##?## # | | # #??????????????# ""S """ # ##?## """ # | | + ##?????????????# "" """ # ##?## """ # | | # T#?????????????# """ # ##?## """ # | | # ##?????????????# [ # ##### # | | # #??????????????# [ # ############ | | # #??????????????# # # ## | | # #??????????????# # # ## | | # ######################+### + ## | | # *! # ! ## | | # !%! # ## | | # !!= """ # """ """ ## | | # ##################### "T" """ # """ """ ## | | # ##############?????## """ # """ """ ## | | # # #?????## """ ############ | | # """ / " "" ########r ############ | | / """ "R"" # ! = !# ##?######### | | # """ """" # g%# """ """ ##?## # | | # ! # rg#* """ """ ##?## """# | | ############## "T" rg% """ """ ##?## """# | | #?????# """ %#@ ##?## """# | | #?????# # %= ##?## # | | ############## """ w""" ##### # | | ##+###### % % """ """ ########+### | | # % """ """ | | """ + | | """"" ## ! o | | """"" #####+########## #####+###### ### | | """"" #?? ????######+###### ### [## # | | """ # """#???# ##%### ## # | | ? # = """#???# """"" ##%### == ## # | | [# """#???# """"" ## ### =! ## # | | # #???# """"" ## ### ## # | | #""T""### """ #???# ## ### ## # | | #"""""??# "Y #???# ## ########### # | | ??####??# """ ????# ?# ########### # | | ????????# ?????# ??# #???????######## | | ???????????#####?????#######????# #????????####### | | ????????????????????????????????# #?????????????## | | ????????????????????????????????# #?????????????## | | ????????????????????????????????# #?????????????## | | ????????????????????????????????# #?????????????## | | ????????????????????????????????# #?????????????## | | ????????????????????????????????# #??#######????## | | ????????????????????????????????# #??# ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Melee Accuracy 5 Target Analysis 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Titanium Leg | -8/Materials | Hacked Katana | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoSniperTreads Manual? 0 Play Time 00:24:22 Cumulative 765.0 hours Start 2023.02.12 @ 08:57:07 End 2023.02.12 @ 09:34:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1188 Rogue 1188 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bbf502e-7445-4ae1-a813-6a842edf3e64