Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 21:34:04 Player: Olga Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (23) 115 Value Destroyed (700) 700 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (1350) 1350 TOTAL SCORE: 9665 Bonus ------- Follower Combat Kills 750 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 187/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Spectral Analyzer 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Long-range Sensor Array Improved Terrain Scanner Advanced Hardlight Generator Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Antigrav Array VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Makeshift Cloaking Device Graphene Brace Advanced Hardlight Generator Advanced System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Micro Fission Core Q-thruster Advanced Terrain Scanner Long-range Terrain Scanner [Rating: 106] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Reaction Control System Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Slots Evolved 14 | . . . 2 2 2 2 . . . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . . . . . . 1 . . 1 . . . . Utility 8 | . . . 1 1 2 2 . . . . 1 . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Parts Attached 135 | . 13 5 15 1 2 7 12 4 1 . 14 7 . 17 7 . 16 14 Power 19 | . 1 1 4 . . . 1 1 . . 1 2 . 3 . . 4 1 Engine 12 | . 1 1 4 . . . 1 1 . . 1 1 . 1 . . 1 . Core 6 | . . . . . . . . . . . . 1 . 2 . . 2 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 33 | . 5 2 6 . . 1 3 . . . 1 1 . 5 2 . 4 3 Treads . | . . . . . . . . . . . . . . . . . . . Leg 9 | . 5 2 1 . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 1 . 4 . . 2 2 Flight 15 | . . . 5 . . 1 3 . . . 1 . . . 2 . 2 1 Utility 62 | . 2 1 4 1 2 4 6 1 . . 10 3 . 8 4 . 7 9 Device 33 | . 1 . 2 . . 3 3 1 . . 2 2 . 7 4 . 4 4 Storage 2 | . . . . . . . 1 . . . . . . . . . . 1 Processor 14 | . 1 . . 1 . 1 . . . . 5 1 . . . . 2 3 Hackware 5 | . . . 1 . 2 . 1 . . . . . . . . . 1 . Protection 8 | . . 1 1 . . . 1 . . . 3 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 21 | . 5 1 1 . . 2 2 2 1 . 2 1 . 1 1 . 1 1 Energy Gun 4 | . 4 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 2 | . 1 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 2 1 1 1 . 1 1 . 1 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon 3 | . . . . . . . 1 1 . . 1 . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . . . . 2 1 . . . . 1 5 Parts Lost 57 | . . 4 5 . . 2 3 . . . 1 8 2 3 6 . 16 7 Power 9 | . . 1 2 . . . . . . . 1 1 . . . . 3 1 Propulsion 23 | . . 1 2 . . 1 1 . . . . 3 2 2 3 . 4 4 Utility 21 | . . 1 . . . 1 2 . . . . 4 . 1 2 . 8 2 Weapon 4 | . . 1 1 . . . . . . . . . . . 1 . 1 . Highest Loss Streak 9 | . . 4 2 . . 1 2 . . . 1 3 2 1 4 . 9 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 95 96 84 72 76 77 78 93 93 93 93 60 36 44 55 42 48 36 Engine 5 | . 14 13 8 9 7 6 6 6 6 6 5 1 . . . . . . Leg 6 | . 28 27 21 . . . . . . . . . . 4 4 . . . Hover 1 | . . . . . . . . . . . . 2 2 5 7 5 7 3 Flight 12 | . . . 8 27 23 22 25 26 26 26 28 16 6 . 2 5 3 6 Device 9 | . 6 11 7 9 7 7 5 13 13 13 15 8 5 11 14 15 11 . Storage 5 | . 14 14 11 9 7 6 5 6 6 6 5 1 . . . . . 1 Processor 10 | . 3 . . 9 7 11 6 6 6 6 15 19 17 15 15 15 15 16 Hackware 6 | . . . 3 9 23 20 20 20 20 20 4 . . . . . 1 . Protection 3 | . . . 10 . . . 5 6 6 6 8 1 . 1 2 . . 2 Energy Gun 4 | . 26 24 2 . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 3 7 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 1 . 5 6 5 2 . 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 12 17 17 20 15 15 19 20 20 20 20 27 26 9 38 22 3 41 15 Greatest Support 48 | 20 20 25 35 15 15 21 20 20 20 20 27 27 10 44 22 4 48 15 Greatest Overweight (x) 2 | . . 1 . . . . . . . . . . . 2 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 8 8 7 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 7 7 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 6 | 6 7 7 7 6 6 6 7 6 7 8 7 5 5 4 4 4 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 7 7 7 8 8 6 8 8 8 5 5 5 4 5 4 5 Class Distribution -------------------- 42% | Mutant 20% | Hacker-Sprinter 12% | Scavenger-Mutant 6% | Hacker-Mutant 5% | Ninja 4% | Sprinter 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Ninja | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Infiltrator-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Sprinter | -3/Testing Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Matter Collected 1370 | 198 140 68 98 . . . 237 3 52 54 22 188 . 63 54 23 161 9 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 672 | . 261 66 137 . . . . . . . 48 130 . . . . 30 . Parts 42 | . 17 2 10 . . . . . . . 5 4 . . . . 4 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 11 . . 2 . . . Prevented 7 | . . . . . . . . . . 3 . 4 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Combat Hostiles Destroyed 17 | . 7 3 5 . . . . . . . . 2 . . . . . . Melee 2 | . . . . . . . . . . . . 2 . . . . . . Guns 13 | . 6 3 4 . . . . . . . . . . . . . . . Cannons 1 | . . . 1 . . . . . . . . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . . . . . Classes Destroyed 8 | . 4 1 2 . . . . . . . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . . . . . . . 2 . . . . . 1 . Swarmer 7 | . 3 . 3 . . . . . . . . 1 . . . . . . Grunt 7 | . 4 2 1 . . . . . . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 4 | . 4 3 3 . . . . . . . 1 1 . . . . 1 . Combat Bots Only 3 | . 3 3 3 . . . . . . . . 1 . . . . . . Max Kills in Single Turn 2 | . 2 1 1 . . . . . . . 1 1 . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Damage Taken 7049 | . 512 501 486 . . 135 263 . . . 58 863 116 498 1063 . 1424 1130 Core 2654 | . 81 120 131 . . 61 118 . . . . 239 18 77 498 . 550 761 Absorbed by Shields 56 | . . . . . . . . . . . . . . . . . 56 . Redirected to Shielding 122 | . . . . . . . 16 . . . 6 . . . . . . 100 Core Remaining (%) 73 | 100 . 19 67 100 100 . . . . 78 . . 74 . . 50 . . Volleys Fired 60 | . 25 12 23 . . . . . . . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . . . . . . . Hottest 130 | . 130 130 85 . . . . . . . . . . . . . . . Shots Fired 99 | . 37 24 38 . . . . . . . . . . . . . . . Gun 87 | . 37 24 26 . . . . . . . . . . . . . . . Cannon 12 | . . . 12 . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 47 | . 13 11 23 . . . . . . . . . . . . . . . Thermal 40 | . 24 13 3 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 12 | . . . 12 . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 14 5 5 . . . . . . . . . . . . . . . Robot Miss Streak 10 | . 5 10 4 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 107 | . 35 20 23 . . . 5 . . . 3 8 . 1 2 . 9 1 Core Hits 69 | . 35 13 13 . . . 1 . . . 1 2 . . 1 . 3 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . 2 . . . . 1 . Sever 2 | . . . . . . . . . . . . 2 . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 62 | . . . . . . 1 10 . 1 1 9 14 . 8 3 . 13 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . 1 10 . 1 1 9 14 . 8 3 . . . Piercing 15 | . . . . . . . . . . . . . . . . . 13 2 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 2510 | . 533 261 409 . . . 159 . . . 163 474 . 49 90 . 319 53 Guns 841 | . 376 261 204 . . . . . . . . . . . . . . . Cannons 172 | . . . 172 . . . . . . . . . . . . . . . Explosions 186 | . 153 . 33 . . . . . . . . . . . . . . . Melee 1306 | . . . . . . . 159 . . . 163 474 . 49 89 . 319 53 Ramming 5 | . 4 . . . . . . . . . . . . . 1 . . . Kinetic 389 | . 106 114 169 . . . . . . . . . . . . . . . Thermal 485 | . 270 147 68 . . . . . . . . . . . . . . . Explosive 153 | . 153 . . . . . . . . . . . . . . . . . Electromagnetic 172 | . . . 172 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 934 | . . . . . . . 159 . . . 163 474 . 49 89 . . . Piercing 372 | . . . . . . . . . . . . . . . . . 319 53 Highest Corruption 13 | . . . . . . . . . . . . . . 2 2 2 4 13 Average Corruption 2 | . . . . . . . . . . . . . . 1 2 2 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . 6 . . . . . . Effects 15 | . . . . . . . . . . . . . . 5 4 . 1 5 Message Errors 1 | . . . . . . . . . . . . . . 1 . . . . Matter Fused 6 | . . . . . . . . . . . . . . 1 3 . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . 1 . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 155 | . . . 10 . . . 16 . . . 26 91 . . 12 . . . Projectiles 10 | . . . 10 . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 145 | . . . . . . . 16 . . . 26 91 . . 12 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 151 | . 114 . 37 . . . . . . . . . . . . . . . Shots 2 | . 1 . 1 . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 . . . Targets Rammed 2 | . 1 . . . . . . . . . . . . . 1 . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 572 | . 327 192 126 . . . 9 . . . 30 . . 147 5 . . 572 Average Temperature 125 | . 170 62 68 . . . 9 . . . 14 . . 83 5 . . 274 Received Heat Transfer 1269 | . 213 186 138 . . 30 54 . . . 27 69 57 48 126 . 141 180 Effects 6 | . . . . . . . . . . . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 625 | . 345 185 95 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Peak Influence 474 | . 329 66 181 35 70 82 . . . . 232 . . 474 . . 420 331 Initial 236 | . . 8 19 8 15 34 . . . . . . . 217 . . 143 236 Average 139 | . 157 23 52 17 53 37 . . . . 132 . . 277 . . 204 264 Maximum Alert Level 2 | . 1 . . . . . . . . . 1 . . 2 . . 2 1 Low Security (%) 62 | 100 50 100 100 100 100 100 . . . . 92 . . . . . 44 . Level 1 36 | . 49 . . . . . . . . . 7 . . 92 . . 53 100 Level 2 1 | . . . . . . . . . . . . . . 7 . . 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 5 . 1 2 . . . . . . . 4 . . 5 3 Investigation 7 | . . . 3 . . . . . . . . . . . . . 2 2 Extermination 5 | . . . . . 1 . . . . . . . . 2 . . 1 1 Reinforcement 8 | . . . 2 . . 2 . . . . . . . 2 . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Distress Signals 8 | . 1 . 1 2 . . . . . . . . . 3 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 200 | . 11 6 26 3 1 6 11 . . 4 14 28 9 18 10 . 36 17 Peak Tracking Total 20 | . 3 4 15 6 1 3 6 . . 3 9 7 9 7 5 . 20 13 Tactical Retreats 34 | . . . 1 . . 1 4 . . 1 2 11 2 1 4 . 6 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Traps Triggered 4 | . 1 . 1 . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Machines Disabled 5 | . 2 . . . . . . . . . . 1 . 2 . . . . Max in Single Turn 2 | . 2 . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Machines Accessed 26 | . 6 . 4 3 3 3 . . . . 3 1 . . . . 2 1 Terminals 20 | . 6 . 4 3 3 3 . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . . . . . . 1 Total Hacks 61 | . 10 . 8 8 10 8 . . . . 9 1 . . . . 4 3 Successful 26 | . 4 . 3 4 4 5 . . . . 3 1 . . . . 2 . Failed 35 | . 6 . 5 4 6 3 . . . . 6 . . . . . 2 3 Catastrophic 8 | . 4 . . 1 . 2 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 58 | . 8 . 2 5 1 7 . . . . 17 . . 6 . . 2 10 Terminals 47 | . 10 . 8 8 10 8 . . . . . . . . . . 3 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . 6 . . . . . . 3 Terminal Hacks 18 | . 4 . 1 4 3 4 . . . . . 1 . . . . 1 . Record 1 | . . . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . 1 . . 1 . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 . . 2 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . . . . . . . Seal Access 2 | . . . . . . . . . . . 2 . . . . . . . Unauthorized Hacks 4 | . . . 2 . 1 1 . . . . . . . . . . . . Terminals 4 | . . . 2 . 1 1 . . . . . . . . . . . . Assimilate 2 | . . . . . 1 1 . . . . . . . . . . . . Sabotage 2 | . . . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 5 . 2 3 3 3 . . . . 1 . . . . . 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 27 | . . . . . . . . . . . . . . . . . 27 . Total Robot Build Rating 1 | . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 16 | . . . . . . . . . 16 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Total Allies 29 | . . 3 . . 1 1 2 . 9 . 4 . . 6 . . 3 . Largest Group 9 | . . 3 . . 1 1 2 . 9 9 4 3 . 6 . . 2 2 Highest-Rated Group 362 | . . 40 . . 26 26 40 . 298 298 180 153 . 362 . . 206 206 Highest-Rated Ally 103 | . . 16 . . 26 26 20 . 41 41 51 51 . 103 . . 103 103 Zionite Dispatches 6 | . . . . . . . . . . . 2 . . 3 . . 1 . Heavy 2 | . . . . . . . . . . . . . . 1 . . 1 . Recon 1 | . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . 1 . . . . . . . Total Orders 9 | . . . . . . . . . . . 2 1 . 3 . 2 1 . STAY 1 | . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . . . EXPLORE 6 | . . . . . . . . . . . . 1 . 3 . 1 1 . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . Ally Attacks 76 | . . 12 . . . . . . . 25 . 15 . 24 . . . . Total Damage 3018 | . . 93 . . . . . . . 749 . 1107 . 1069 . . . . Kills 23 | . . 2 . . . . . . . 4 . 7 . 10 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 3 1 . . . 1 2 . 1 . . . Drone Launches 6 | . . . . . . . . . . . . 1 . 3 1 . 1 . Drone Recoveries 5 | . . . . . . . . . . . . 1 . 2 . 1 1 . Decoded 0b10 Intel 32 | . . . . . . . . . . . . . . 16 . . 9 7 Traps 2 | . . . . . . . . . . . . . . 1 . . 1 . Emergency Access 5 | . . . . . . . . . . . . . . 5 . . . . Items 18 | . . . . . . . . . . . . . . 6 . . 6 6 Machines 2 | . . . . . . . . . . . . . . . . . 1 1 Patrols 4 | . . . . . . . . . . . . . . 4 . . . . Guards 1 | . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 6 | . . . . . . . . . . . 4 . . . . . . 2 Main Access 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Turns Passed 5819 | 3 570 319 539 119 308 115 306 60 434 303 379 729 124 551 335 45 314 266 Spaces Moved 9134 | 3 377 226 414 290 650 280 800 183 787 361 997 1294 292 552 455 103 476 594 Core 223 | . . . . . . . . . . . . . 102 93 . . . 28 Treads . | . . . . . . . . . . . . . . . . . . . Legs 1009 | 3 377 226 207 . . . . . . . . . . 196 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 871 | . . . . . . . . . . . . 122 . 263 372 . 109 5 Flight 7031 | . . . 207 290 650 280 800 183 787 361 997 1172 190 . 83 103 367 561 Fastest Speed 28 | 120 120 120 34 34 34 31 28 29 29 29 28 28 37 50 35 35 35 32 Average Speed 45 | 120 120 120 77 34 34 32 29 29 29 29 28 35 41 87 67 35 43 36 Slowest Speed 190 | 120 120 190 120 34 34 34 34 29 29 29 29 60 50 150 80 35 61 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . 9 1 3 2 2 4 1 . 3 . 6 . 1 . 14 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 58 57 32 36 15 10 72 41 83 59 27 90 43 15 74 20 16 66 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . . . 1 . 5 1 . . . . . . Known Exits Taken 11 | . 1 . . 1 1 1 1 1 1 1 1 . 1 . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 . . . . . . . . 1 . 1 1 . 1 . Scrap Searched 22 | . . . . . . . 13 . 1 . . 4 . . 3 1 . . Spaces Dug 17 | . . . . . . 1 . . . 1 3 1 . 7 . . 3 1 Terrain Destroyed 42 | . 22 . 3 . . 1 . . . 1 3 1 . 7 . . 3 1 Melee 17 | . . . . . . 1 . . . 1 3 1 . 7 . . 3 1 Projectile . | . . . . . . . . . . . . . . . . . . . AOE 25 | . 22 . 3 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Total 10503 | 2 463 248 587 308 733 299 855 185 989 557 1080 1552 289 604 477 111 541 623 Wait 1032 | . 30 4 121 18 83 9 20 . 200 196 41 222 2 19 6 8 41 12 Move 8999 | 2 376 225 395 287 643 275 795 174 784 360 991 1293 279 551 452 102 451 564 Hop 54 | . . . 9 1 3 2 2 4 1 . 2 . 6 . 1 . 10 13 Pick Up 60 | . 5 2 10 1 2 1 7 1 2 . 9 3 . 4 1 1 6 5 Fast Attach 53 | . 3 . 7 . . 3 5 . . . 6 2 . 10 3 . 7 7 Attach 59 | . 1 4 6 1 2 4 3 3 . . 5 6 . 5 4 . 8 7 Detach 24 | . 1 . 1 . . 4 2 1 . . 2 5 . 2 2 . 1 3 Swap 25 | . 9 1 2 . . . 4 1 1 . 4 . . 2 . . 1 . Drop 66 | . 12 . 13 . . . 7 1 . . 11 7 2 2 4 . 3 4 Fire 60 | . 25 12 23 . . . . . . . . . . . . . . . Melee 62 | . . . . . . 1 10 . 1 1 9 14 . 8 3 . 13 2 Ram 1 | . . . . . . . . . . . . . . . 1 . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . 1 . . . 6 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 418 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Entered Mines 580 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 607 | -10/Mines | Learned Materials stockpile data 619 | -10/Mines | Met a Derelict bent on vengeance 651 | -10/Mines | Build established: Mutant 805 | -10/Mines | Assembled infested the area 812 | -10/Mines | Discovered new exit (range 10) 817 | -10/Mines | Core integrity fell below 50% 821 | -10/Mines | Received a Mining Laser from a helpful Derelict 855 | -10/Mines | Core integrity fell below 20% 868 | -10/Mines | Lost 4 parts (1p1n1u1w) 893 | -10/Mines | Entered Materials 893 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -9/Materials | Build established: Scavenger-Mutant 1258 | -9/Materials | Discovered new exit (range 11) 1268 | -9/Materials | Identified exit to Mines 1432 | -9/Materials | Entered another Materials area 1432 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -8/Materials | Discovered new exit (range 11) 1550 | -8/Materials | Identified exit to Factory 1551 | -8/Materials | Entered Factory 1551 | -7/Factory | Evolved 2 slots: Utility x2 1624 | -7/Factory | Discovered new exit (range 13) 1629 | -7/Factory | Identified exit to Factory 1858 | -7/Factory | Build established: Hacker-Mutant 1859 | -7/Factory | Entered another Factory area 1859 | -6/Factory | Accompanied by 1 ally 1859 | -6/Factory | Evolved 2 slots: Utility x2 1882 | -6/Factory | Identified exit to Lower Caves 1882 | -6/Factory | Identified exit to Extension 1882 | -6/Factory | Identified exit to Factory 1974 | -6/Factory | Entered Lower Caves 1976 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2164 | -6/Lower Caves | Learned Factory emergency access door positions 2187 | -6/Lower Caves | A Commander dispatched an escort 2236 | -6/Lower Caves | Encountered a Warlord checkpoint 2250 | -6/Lower Caves | Discovered new exit (range 2) 2251 | -6/Lower Caves | Identified exit to Lower Caves 2254 | -6/Lower Caves | Learned 4 Factory zone layouts 2254 | -6/Lower Caves | Learned Factory trap positions 2280 | -6/Lower Caves | Entered another Lower Caves area 2304 | -6/Lower Caves | Identified exit to Zion 2329 | -6/Lower Caves | Build established: Hacker-Sprinter 2331 | -6/Lower Caves | Encountered a Warlord checkpoint 2340 | -6/Lower Caves | Entered Zion 2361 | -6/Zion | Discovered new exit (range 16) 2398 | -6/Zion | Gained Derelict followers 2438 | -6/Zion | Given the Hacking Drone Bay 2438 | -6/Zion | Found Prototype Device 2528 | -6/Zion | Imprinted 2530 | -6/Zion | Declared Zion's savior 2573 | -6/Zion | Identified exit to Proximity Caves 2774 | -6/Zion | Entered Proximity Caves 2774 | -5/Proximity Caves | Accompanied by 9 allies 2776 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2808 | -5/Proximity Caves | Spotted B-75 Beast 2942 | -5/Proximity Caves | Discovered exit to Factory (range 8) 3077 | -5/Proximity Caves | Entered Factory 3077 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3079 | -5/Factory | Loaded intel: 88 trap records 3175 | -5/Factory | Identified Hacking Drone Bay 3188 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3238 | -5/Factory | Retrieved Zion intel report: Main Access 3238 | -5/Factory | Identified exit to Factory 3239 | -5/Factory | Zion Hacker squad teleported in 3295 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3400 | -5/Factory | Retrieved Zion intel report: Branch Access 3400 | -5/Factory | Identified exit to Upper Caves 3401 | -5/Factory | Zion Hacking Resupply teleported in 3456 | -5/Factory | Entered Upper Caves 3456 | -5/Upper Caves | Accompanied by 3 allies 3468 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3499 | -5/Upper Caves | Encountered a Warlord checkpoint 3578 | -5/Upper Caves | Spotted B-75 Beast 3630 | -5/Upper Caves | Build established: Ninja 3689 | -5/Upper Caves | Lost 3 parts (1p1n1u) 3694 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3744 | -5/Upper Caves | Lost 3 parts (2n1u) 3754 | -5/Upper Caves | Found Alien Artifact 3755 | -5/Upper Caves | Identified Dimensional Node Initializer 3755 | -5/Upper Caves | Initialized slip node 3993 | -5/Upper Caves | Build established: Mutant 4182 | -5/Upper Caves | Discovered new exit (range 8) 4185 | -5/Upper Caves | Entered another Upper Caves area 4207 | -5/Upper Caves | Learned 4 Factory zone layouts 4219 | -5/Upper Caves | Learned Factory terminal intel 4303 | -5/Upper Caves | Discovered exit to Factory (range 13) 4309 | -5/Upper Caves | Entered Factory 4309 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4310 | -4/Factory | Identified exit to Research 4311 | -4/Factory | Loaded intel: 26 terminal locations 4352 | -4/Factory | Zion Recon squad teleported in 4657 | -4/Factory | Zion Heavy squad teleported in 4720 | -4/Factory | Zion Fire squad teleported in 4848 | -4/Factory | Discovered new exit (range 8) 4860 | -4/Factory | Entered Upper Caves 4863 | -4/Upper Caves | Encountered a Warlord checkpoint 5041 | -4/Upper Caves | Spotted B-86 Titan 5052 | -4/Upper Caves | Lost 4 parts (2n2u) 5186 | -4/Upper Caves | Discovered new exit (range 15) 5195 | -4/Upper Caves | Entered another Upper Caves area 5195 | -4/Upper Caves | Accompanied by 1 ally 5223 | -4/Upper Caves | Discovered exit to Research (range 3) 5240 | -4/Upper Caves | Entered Research 5240 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5288 | -3/Research | Fabricated T-07 Excavator? 5454 | -3/Research | Lost 9 parts (1p2n5u1w) 5521 | -3/Research | Lost 6 parts (1p2n3u) 5534 | -3/Research | Discovered new exit (range 20) 5536 | -3/Research | Zion Heavy squad teleported in 5554 | -3/Research | Entered Testing 5554 | -3/Testing | Accompanied by 2 allies 5666 | -3/Testing | Found Prototype Processor 5666 | -3/Testing | Identified Spectral Analyzer 5669 | -3/Testing | Found Enh. Force Lance 5692 | -3/Testing | Retrieved Zion intel report: Emergency Access 5697 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 5714 | -3/Testing | Found Prototype Processor 5714 | -3/Testing | Identified Exp. Target Analyzer 5720 | -3/Testing | Found Prototype Device 5720 | -3/Testing | Identified Exp. Shield Generator 5778 | -3/Testing | Core integrity fell below 50% 5778 | -3/Testing | Spotted PH-KCXNJRCLKL 5807 | -3/Testing | System corruption reached 10% 5813 | -3/Testing | Core integrity fell below 20% 5820 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05723_ Adv. Signal Interpreter temporarily disabled. 05723_ Spectral Analyzer temporarily disabled. 05747_ K-01 Serf collects debris. 05750_ Acquired 9 matter. 05751_ K-01 Serf collects debris. 05756_ System corrupted: Matter fused (-7). 05759_ >> DECODED: Prototype Energy Cannon location. 05780_ Attempting to rewire PH-KCXNJRCLKL. 05790_ Imp. Propulsion Shielding destroyed. 05791_ P-80 Master resets P-80 Master, system corruption cleaned. 05800_ >> DECODED: Prototype Device location. 05802_ Diametric Drive destroyed. 05802_ Mic. Fission Core destroyed. 05804_ System corrupted: Substantial component data lost. 05804_ ALERT: Rogue bot located, Programmers report to Testing Zone 9Y. 05805_ Machine disabled. 05805_ Imp. Antigrav System destroyed. 05806_ Q-thruster destroyed. 05809_ Adv. Signal Interpreter destroyed. 05814_ Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | !####????# ?# #????????????????????????????????? | | ####???????# ?# #????????????????????????????????? | | ???????????# ##+#####????????????????????????????? | | ???????????# # #????????????????????????????? | | ???????????# # ] #????????????????????????????? | | ????????##?# / #????????????????????????????? | | ????????# # #????????????????????????????? | | ????????# # #????????????????????????????? | | ????????# + #????????????????????????????? | | ????????#### ##+#####????????????????????########? | | ???????????# #?????????????????????# #? | | ???????????# #?????????????????????# ## | | ???????????#### #?????????????????????# """ # | | ??????????????# ####?????????????????????# """ # | | ??????????????# #????????###########?????#= """ / | | ??????????????# #????????# #?????# # | | ??????????????# ########## """ #??######/##/# | | ??????????????# / """ #??# # | | ?????+??????###+########## """ #??# # | | ????????????# #??# """ "" #??# ## | | ????????????# #??# """ """#??# #? | | ????????????# #??# S"#??# """ #? | | ????????????# #??# #??# """ #? | | ???????##+####################+######## """ # | | ?? kc R k kR u px g # | | ?? u ww @ pp + | | ????????????#########################+########### | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #?????? | | ????????????????????????????????????# " #?????? | | ????????????????????????????????????# """ #?????? | | ????????????????????????????????????#""""""#?????? | | ????????????????????????????????????#""""""#?????? | | ????????????????????????????????????########?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????+????+?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 34 Energy Capacity 370 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Cloak Strength 3 Corruption Containment 8 Armor Coverage 300 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 74 Melee Accuracy 8 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Fission Core | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Wave Gun | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive E-15 Imp | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ T-07 Excavator | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedHellfireAnalyzer Manual? 0 Play Time 01:58:09 Cumulative 96.1 hours Start 2022.04.23 @ 19:36:35 End 2022.04.23 @ 21:34:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21edd916-345e-4ba8-a704-b250e42cc955