Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.23 @ 19:00:40 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (7643) 7643 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2147) 2147 TOTAL SCORE: 15630 Bonus ------- High Alert Combat Kills 568 Follower Combat Kills 186 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -707 Cogmind --------- Core Integrity 619/1000 Matter 265/300 Energy 500/500 System Corruption 21% Temperature Cool (0) Movement Walking (200) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Layered Heavy Armor Plating Relay Coupler [NC] (13) Relay Coupler [Grunt] (3) Relay Coupler [Duelist] (15) > --- WEAPON (3) ------- Improved Remote Datajack Scythe Falx > --- INVENTORY (20) --- Neutrino Core Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Cooling System Improved Matter Compressor (300) Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Microactuators Disruptor Cannon Heavy Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Long-range Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Layered Heavy Armor Plating Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Behemoth] > --- WEAPON ----------- Scythe Falx Ionic Axe > --- INVENTORY -------- Neutrino Core Armored Medium Treads Advanced Heat Sink Advanced Cooling System Improved Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Microactuators Relay Coupler [Grunt] Disruptor Cannon Heavy Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Long-range Missile Launcher Improved Remote Datajack Improved Remote Datajack [Rating: 86] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Melee Analysis Suite Device Improved Transmission Jammer Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Electrolaser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Slots Evolved 10 | . . 2 2 . . 2 . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 7 | . . 2 . . . 2 . . . 2 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 238 | 7 5 13 3 12 30 14 20 12 26 50 46 Power 17 | 1 1 1 . 1 2 . 2 1 3 3 2 Engine 14 | 1 1 1 . 1 1 . 1 1 3 2 2 Core 3 | . . . . . 1 . 1 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 43 | 2 . 3 1 2 10 4 . 1 3 5 12 Treads 11 | 2 . 3 1 1 . . . . . . 4 Leg 32 | . . . . 1 10 4 . 1 3 5 8 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 67 | 2 3 5 . 3 7 3 4 3 6 19 12 Device 18 | 1 1 2 . 2 . 1 . . 1 8 2 Storage 7 | 1 1 1 . . 2 . . 1 . 1 . Processor 8 | . . 1 . . 2 1 . . . 3 1 Hackware 15 | . . . . . . 1 3 1 1 5 4 Protection 19 | . 1 1 . 1 3 . 1 1 4 2 5 Artifact . | . . . . . . . . . . . . Weapon 111 | 2 1 4 2 6 11 7 14 7 14 23 20 Energy Gun 9 | 1 . 1 2 1 1 . 1 . 2 . . Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 18 | 1 1 2 . 1 8 . 4 . 1 . . Ballistic Cannon 3 | . . . . . . . . . 2 1 . Launcher 11 | . . 1 . 2 1 . 2 1 1 1 2 Special Weapon 19 | . . . . . . . . 1 1 10 7 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 41 | . . . . 2 1 4 4 3 7 11 9 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 8 | . . . . . . 3 3 2 . . . Unidentified Prototypes 6 | . . . . . 1 . . 1 . 3 1 Parts Lost 40 | . 1 6 . 3 1 . . . 7 5 17 Power 4 | . . 1 . . . . . . 1 . 2 Propulsion 16 | . . 2 . 1 . . . . 3 2 8 Utility 10 | . . . . 1 1 . . . 2 2 4 Weapon 10 | . 1 3 . 1 . . . . 1 1 3 Highest Loss Streak 6 | . 1 2 . 2 1 . . . 3 1 6 Average Slot Usage (%) 98 | . 99 99 90 96 99 99 98 100 99 98 97 Engine 6 | . 14 11 9 9 4 . 2 7 7 6 5 Core 1 | . . . . . 4 7 4 . . . . Treads 5 | . 28 22 27 30 4 . . . . . 3 Leg 21 | . . . . 2 31 30 30 30 29 25 18 Device 5 | . 5 11 9 9 5 1 . . 4 9 6 Storage 7 | . 14 11 9 9 9 7 7 7 7 6 5 Processor 15 | . . 10 9 9 12 22 19 15 15 17 16 Hackware 8 | . . . . . . 5 9 15 9 12 13 Protection 7 | . 7 11 9 9 8 7 7 7 7 6 6 Energy Gun 1 | . 2 1 6 14 2 . . . . . . Ballistic Gun 3 | . 25 20 12 . 12 . 1 . . . . Special Weapon 1 | . . . . . . . . . . 3 3 Slashing Weapon 7 | . . . . 3 2 8 8 13 11 8 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 15 19 33 37 42 59 53 61 62 74 70 83 Greatest Support 80 | 40 40 40 60 80 60 80 80 80 80 80 80 Greatest Overweight (x) 2 | . . . . . 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 15 15 16 20 20 20 20 20 20 Most Carried 20 | 2 10 15 14 15 20 20 20 20 20 20 20 Average Carried 17 | 1 7 9 14 14 15 19 19 19 19 19 18 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 2 10 15 14 15 20 20 20 20 20 20 17 Class Distribution -------------------- 56% | Bothacker-Mutant 19% | Mutant 16% | Scavenger-Mutant 7% | Bothacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Matter Collected 4218 | 260 132 292 . 202 593 143 349 110 389 730 1018 Remotely 119 | 77 42 . . . . . . . . . . Salvage Created 6999 | 63 288 700 . 460 868 55 491 442 683 1116 1833 Parts 374 | 1 13 43 . 35 65 1 18 28 36 50 84 Haulers Intercepted 2 | . . . . . 2 . . . . . . Recyclers Shooed 6 | . . 1 . . 2 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 146 | . 7 21 . 17 16 1 12 9 17 14 32 Melee 59 | . . . . . 2 1 5 9 11 14 17 Guns 48 | . 7 18 . 10 13 . . . . . . Cannons 8 | . . . . . . . . . 2 . 6 AOE 29 | . . 3 . 6 1 . 7 . 4 . 8 Classes Destroyed 15 | 1 2 3 . 1 4 . 1 1 . . 2 Worker 6 | . . 1 . . 1 . . 2 . 1 1 Builder 1 | . . . . . . . . . . . 1 Tunneler 1 | . . . . . 1 . . . . . . Hauler 2 | . . . . . 2 . . . . . . Recycler 10 | 1 1 1 . . . . . 1 . 3 3 Operator 2 | . . . . . 1 1 . . . . . Watcher 2 | . . 1 . . . . . 1 . . . Swarmer 48 | . 3 11 . 10 2 . 3 5 4 . 10 Grunt 43 | . 4 7 . 5 4 1 8 1 7 2 4 Brawler 3 | . . . . . . . 1 . 2 . . Duelist 1 | . . . . . 1 . . . . . . Sentry 24 | . . 3 . 1 7 . 1 . 3 5 4 Hunter 8 | . . . . 1 2 . 1 . 1 2 1 Programmer 20 | . . . . . . . . 3 . 5 12 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | 1 3 7 . 5 5 1 4 4 4 2 7 Combat Bots Only 5 | . 3 5 . 5 3 1 4 3 4 1 5 Max Kills in Single Turn 4 | 1 1 3 . 3 2 1 4 1 2 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 . 3 1 . 4 . 2 . 3 Melee 1 | . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Damage Taken 10866 | . 233 852 . 630 787 148 372 508 1411 1454 4471 Core 1247 | . 43 138 . 18 49 20 35 113 181 269 381 Absorbed by Shields 34 | . . . . . . . . . 34 . . Core Remaining (%) 75 | 100 82 65 . . 87 . . . 50 68 . Volleys Fired 237 | 2 20 54 . 30 24 . 13 1 20 25 48 Largest 2 | 2 2 2 . 2 2 . 2 1 2 1 2 Hottest 180 | 70 70 70 . 126 91 . 97 30 96 48 180 Shots Fired 385 | 4 40 106 . 54 48 . 14 1 26 25 67 Gun 258 | 4 40 104 . 52 47 . 9 . 2 . . Cannon 57 | . . . . . . . . . 12 7 38 Launcher 18 | . . 2 . 2 1 . 5 . 3 . 5 Special 52 | . . . . . . . . 1 9 18 24 Kinetic 212 | 2 36 94 . 5 46 . 8 . 14 7 . Thermal 103 | 2 4 10 . 47 1 . 1 . . . 38 Explosive 18 | . . 2 . 2 1 . 5 . 3 . 5 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 24 | 3 10 24 . 24 14 . 7 8 9 9 21 Robot Miss Streak 4 | 1 4 3 . 1 2 . . . 2 2 2 Penetration Max 1 | . . . . . 1 . 1 . . . . Secondary Targets 6 | . . 4 . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . Shots Hit Robots 520 | 3 26 82 . 40 51 7 23 37 52 69 130 Core Hits 241 | 2 15 41 . 22 29 2 19 14 24 21 52 Critical Hits 20 | . 1 . . . 1 1 1 3 6 1 6 Critical Kills 7 | . . . . . 1 . . 2 2 . 2 Critical Parts Destroyed 12 | . 1 . . . . 1 1 1 3 1 4 Melee Attacks 355 | . . . . 2 20 11 29 49 60 70 114 Impact . | . . . . . . . . . . . . Slashing 343 | . . . . 2 20 7 25 45 60 70 114 Piercing . | . . . . . . . . . . . . Sneak Attacks 46 | . . . . . 4 5 6 5 4 12 10 Combat Hostiles 13 | . . . . . . . 2 . 4 4 3 Follow-up Attacks 27 | . . . . . . . . 6 2 3 16 Damage Inflicted 19266 | 25 274 1071 . 903 1429 184 1727 1240 2466 3206 6741 Guns 2736 | 25 274 866 . 668 751 . 152 . . . . Cannons 1530 | . . . . . . . . . 192 131 1207 Explosions 2913 | . . 203 . 235 133 . 773 . 598 . 971 Melee 12058 | . . . . . 539 184 802 1240 1676 3054 4563 Ramming 29 | . . 2 . . 6 . . . . 21 . Kinetic 2302 | 13 237 780 . 83 733 . 133 . 192 131 . Thermal 1964 | 12 37 86 . 585 18 . 19 . . . 1207 Explosive 2913 | . . 203 . 235 133 . 773 . 598 . 971 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 12058 | . . . . . 539 184 802 1240 1676 3054 4563 Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . 2 . . . . . 3 3 7 21 Average Corruption 6 | . . 1 . . . . . 1 3 3 13 Corruption Purged . | . . . . . . . . . . . . Effects 137 | . . 1 . . . . . 4 24 26 82 Message Errors 40 | . . 1 . . . . . 2 8 7 22 Matter Fused 27 | . . . . . . . . . 5 4 18 Heat Flow Errors 18 | . . . . . . . . . 5 3 10 Energy Discharges 13 | . . . . . . . . . 2 4 7 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 24 | . . . . . . . . 2 4 5 13 Data Loss (major) 5 | . . . . . . . . . . 3 2 Alerts 4 | . . . . . . . . . . . 4 Misdirections 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1451 | . . . . . 63 . 157 43 67 582 539 Projectiles 52 | . . . . . . . . . . . 52 Explosions 167 | . . . . . . . . . 57 . 110 Melee 1232 | . . . . . 63 . 157 43 10 582 377 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 133 | . . 11 . 54 . . . . 37 . 31 Shots 6 | . . 1 . 2 . . . . 2 . 1 Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 4 | . . 2 . . 1 . . . . 1 . Kicked 2 | . . . . . 1 . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 269 | 18 66 . . 226 6 . 21 5 269 218 253 Average Temperature 57 | 10 36 . . 73 3 . 9 5 74 59 49 Received Heat Transfer 2112 | . 87 273 . 225 126 81 126 45 450 243 456 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . 1 Parts Melted 8 | . . . . 3 . . . 1 . . 4 Heat Transferred 3118 | 37 111 259 . 1258 37 . 37 . . . 1379 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Peak Influence 709 | 5 249 467 92 646 680 416 624 484 709 464 592 Initial 371 | . 3 35 92 62 314 309 65 327 219 371 100 Average 270 | 1 96 244 92 406 452 265 356 345 433 169 186 Maximum Alert Level 3 | . 1 2 . 2 2 2 2 2 3 2 2 Low Security (%) 38 | 100 87 25 100 15 . 14 19 . . 68 65 Level 1 33 | . 12 55 . 21 35 76 42 77 43 24 13 Level 2 26 | . . 18 . 63 64 9 38 22 51 6 20 Level 3 . | . . . . . . . . . 3 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . 1 . . 2 1 . 2 . 7 4 Investigation . | . . . . . . . . . . . . Extermination 11 | . . . . . . . . 2 . 5 4 Reinforcement 5 | . . 1 . . 2 1 . . . 1 . Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Distress Signals 9 | . . 2 . . 4 1 . . . 1 1 Communications Jammed 14 | . . . . . . . . . . 4 10 Distress Signals 14 | . . . . . . . . . . 4 10 Times Spotted 262 | . 14 25 . 17 28 10 29 22 25 35 57 Peak Tracking Total 7 | . 4 7 . 3 4 6 6 5 7 5 6 Tactical Retreats 17 | . 2 . . 1 . 1 3 2 4 2 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Traps Triggered 12 | . 1 2 . . . . 2 . 6 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 12 | . 6 . . . . . . . . . 6 Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Machines Disabled 12 | . . 2 . 2 2 . 2 . 3 . 1 Max in Single Turn 2 | . . 2 . 1 1 . 1 . 1 . . Garrison Access 4 | . . . . . . 1 . . . 2 1 Garrison Relay 7 | . . . . 2 . . 2 . 3 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Machines Accessed 46 | . 7 4 1 . 4 4 . 5 . 13 8 Terminals 27 | . 5 3 . . 3 . . 2 . 8 6 Fabricators 3 | . . . . . . 1 . . . 1 1 Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 6 | . 2 1 . . . 1 . 1 . 1 . Scanalyzers 2 | . . . . . 1 . . 1 . . . Garrison Access 7 | . . . 1 . . 2 . 1 . 2 1 Total Hacks 116 | . 17 9 1 . 11 8 . 10 . 33 27 Successful 66 | . 10 5 1 . 7 5 . 6 . 18 14 Failed 50 | . 7 4 . . 4 3 . 4 . 15 13 Catastrophic 7 | . . . . . . 1 . . . 4 2 Database Lockouts . | . . . . . . . . . . . . Manual 60 | . 10 6 . . 7 1 . 3 . 13 20 Terminals 83 | . 15 8 . . 9 . . 5 . 23 23 Fabricators 6 | . . . . . . 3 . . . 1 2 Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units 7 | . 2 1 . . . 1 . 1 . 2 . Scanalyzers 4 | . . . . . 2 . . 2 . . . Garrison Access 14 | . . . 1 . . 4 . 2 . 5 2 Terminal Hacks 23 | . 6 3 . . 2 . . . . 6 6 Part Schematic 2 | . 2 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . 1 Prototype ID Bank 2 | . 1 . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . 1 1 Terminal Index 2 | . . 1 . . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Unreport Threat 3 | . . 1 . . . . . . . 2 . Locate Traps 4 | . . . . . . . . . . 2 2 Disarm Traps 2 | . 1 . . . . . . . . . 1 Hauler Manifests 2 | . 1 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . 2 . . . . 1 . 1 . 2 . Report Inventory 5 | . 2 . . . . 1 . 1 . 1 . Retrieve Matter 1 | . . . . . . . . . . 1 . Scanalyzer 3 | . . . . . 2 . . 1 . . . Insert Component 2 | . . . . . 1 . . 1 . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 12 | . . . 1 . . 3 . 2 . 4 2 Unlock Access 3 | . . . 1 . . 1 . 1 . . . Seal Access 4 | . . . . . . 1 . . . 2 1 Coupler Status 5 | . . . . . . 1 . 1 . 2 1 Unauthorized Hacks 18 | . 2 2 . . 3 . . 2 . 3 6 Terminals 18 | . 2 2 . . 3 . . 2 . 3 6 Track 5 | . . . . . . . . . . 1 4 Assimilate 1 | . . . . . . . . 1 . . . Botnet 12 | . 2 2 . . 3 . . 1 . 2 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 4 4 1 . 3 2 . 4 . 13 7 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . 2 . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . 1 . Matter 212 | . . . . . . . . . . 212 . Time 106 | . . . . . . . . . . 106 . Total Part Build Rating 6 | . . . . . . . . . . 6 . Parts Repaired 1 | . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 46 | . . . . . . . . . . 46 . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Used RIF Installer 3 | . . . . 1 . . 1 . 1 . . Command Fork 1 | . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . 1 . . . . Robots Hacked 44 | . . . . . . 4 4 3 6 13 14 Non-combat 23 | . . . . . . 4 . 2 . 7 10 Combat 21 | . . . . . . . 4 1 6 6 4 Robot Hacks Applied 49 | . . . . . . 4 4 4 6 15 16 parse_system 1 | . . . . . . . . 1 . . . no_distress 2 | . . . . . . . . . . 1 1 start_evac 1 | . . . . . . . . . . 1 . find_chute 1 | . . . . . . . . . . 1 . deconstruct_machine 1 | . . . . . . . . . . 1 . map_walls 3 | . . . . . . . . . . 2 1 drop_inventory 7 | . . . . . . 2 . 1 . 1 3 ignore_parts 1 | . . . . . . . . . . . 1 purge_threat 1 | . . . . . . 1 . . . . . map_route 1 | . . . . . . . . . . 1 . find_garrison 2 | . . . . . . . . 1 . 1 . disrupt_area 1 | . . . . . . . . . 1 . . overload_power 4 | . . . . . . 1 . . 1 1 1 amplify_resonance 5 | . . . . . . . . . 1 1 3 reboot_system 1 | . . . . . . . . . . 1 . overwrite_iff 16 | . . . . . . . 4 1 3 3 5 streamctrl_low 1 | . . . . . . . . . . . 1 Relay Couplers Released 36 | . . . . 8 . . 8 3 10 4 3 Machine Destruction 30 | . . . . 8 . . 8 . 10 4 . Programmers 6 | . . . . . . . . 3 . . 3 Attached 15 | . . . . . . 1 3 1 1 5 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Total Allies 19 | . . . . . . . 4 2 3 4 6 Largest Group 2 | . . . . . . . 1 2 2 2 2 Highest-Rated Group 81 | . . . . . . . 32 38 40 76 81 Highest-Rated Ally 81 | . . . . . . . 32 29 29 47 81 Total Orders 1 | . . . . . . . . . . . 1 AID 1 | . . . . . . . . . . . 1 Ally Attacks 56 | . . . . . . . 15 4 11 12 14 Total Damage 1186 | . . . . . . . 284 60 178 267 397 Kills 6 | . . . . . . . 3 . . 1 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Turns Passed 12616 | 114 544 695 27 761 1126 735 814 958 1307 2645 2890 Spaces Moved 6857 | 65 276 301 14 379 615 528 467 565 786 1660 1201 Core 7 | 7 . . . . . . . . . . . Treads 1121 | 58 276 301 14 379 92 . . . . . 1 Legs 5729 | . . . . . 523 528 467 565 786 1660 1200 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 130 130 130 125 122 Average Speed 140 | 148 160 160 160 160 126 127 130 130 130 125 173 Slowest Speed 280 | 160 160 160 160 160 200 130 130 130 130 130 280 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 7 48 34 4 66 62 11 55 21 82 43 42 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 95 | . . 4 . 9 . 4 17 4 8 13 36 Terrain Destroyed 196 | . . 47 . 10 23 4 23 4 9 15 61 Melee 36 | . . . . . . 4 . 4 . 13 15 Projectile 12 | . . . . 1 4 . . . . 2 5 AOE 148 | . . 47 . 9 19 . 23 . 9 . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Fac Total 9033 | 75 343 416 17 478 887 577 617 735 978 2110 1800 Wait 1092 | . 28 32 . 39 134 6 72 102 61 250 368 Move 6845 | 64 275 300 14 377 614 528 465 564 784 1659 1201 Hop . | . . . . . . . . . . . . Pick Up 147 | 2 10 11 . 9 25 8 7 7 14 27 27 Fast Attach 49 | 7 1 3 . 2 13 . 2 2 2 11 6 Attach 56 | . 1 7 1 2 2 2 1 2 7 9 22 Detach 14 | . 1 1 . . 1 . 2 . 1 3 5 Swap 133 | . 3 3 2 8 15 12 17 8 17 30 18 Drop 138 | . 4 3 . 9 38 10 8 12 9 31 14 Fire 237 | 2 20 54 . 30 24 . 13 1 20 25 48 Melee 306 | . . . . 2 20 11 28 37 53 64 91 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . 1 . . . . 1 . Crush 2 | . . 2 . . . . . . . . . Escape Stasis 12 | . . . . . . . 2 . 10 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 9) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Utility x2 1280 | -9/Materials | Discovered new exit (range 11) 1354 | -9/Materials | Entered another Materials area 1354 | -8/Materials | Evolved 2 slots: Propulsion x2 1381 | -8/Materials | Identified exit to Garrison 1381 | -8/Materials | Entered Garrison 1484 | -8/Garrison | Triggered checkpoint 1678 | -8/Garrison | Triggered checkpoint 1743 | -8/Garrison | Discovered new exit (range 10) 1768 | -8/Garrison | Installed Relay Interface Framework 1808 | -8/Garrison | Triggered checkpoint 1820 | -8/Garrison | Build established: Scavenger-Mutant 1892 | -8/Garrison | Garrison Relay disabled 2040 | -8/Garrison | Triggered checkpoint 2068 | -8/Garrison | Garrison Relay disabled 2134 | -8/Garrison | Discovered new exit (range 3) 2142 | -8/Garrison | Entered Materials 2734 | -8/Materials | Discovered new exit (range 13) 2761 | -8/Materials | Discovered new exit (range 11) 3238 | -8/Materials | Discovered new exit (range 15) 3268 | -8/Materials | Entered Factory 3268 | -7/Factory | Evolved 2 slots: Utility x2 3753 | -7/Factory | Build established: Mutant 4003 | -7/Factory | Identified exit to Garrison 4003 | -7/Factory | Entered Garrison 4008 | -7/Garrison | Triggered checkpoint 4120 | -7/Garrison | Triggered checkpoint 4348 | -7/Garrison | Triggered checkpoint 4368 | -7/Garrison | Garrison Relay disabled 4430 | -7/Garrison | Triggered checkpoint 4644 | -7/Garrison | Discovered new exit (range 10) 4675 | -7/Garrison | Build established: Bothacker-Mutant 4678 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 4702 | -7/Garrison | Triggered checkpoint 4767 | -7/Garrison | Garrison Relay disabled 4817 | -7/Garrison | Entered Factory 5774 | -7/Factory | Identified exit to Garrison 5775 | -7/Factory | Entered Garrison 5800 | -7/Garrison | Triggered checkpoint 5856 | -7/Garrison | Lost 3 parts (1p2n) 5903 | -7/Garrison | Lost 3 parts (1n1u1w) 5903 | -7/Garrison | Garrison Relay disabled 6048 | -7/Garrison | Triggered checkpoint 6244 | -7/Garrison | Discovered new exit (range 10) 6318 | -7/Garrison | Triggered checkpoint 6398 | -7/Garrison | Garrison Relay disabled 6615 | -7/Garrison | Discovered new exit (range 9) 6766 | -7/Garrison | Triggered checkpoint 6876 | -7/Garrison | Discovered new exit (range 10) 6894 | -7/Garrison | Expanded RIF knowledge: Command Fork 6924 | -7/Garrison | Triggered checkpoint 7036 | -7/Garrison | Garrison Relay disabled 7082 | -7/Garrison | Entered Factory 7082 | -6/Factory | Evolved 2 slots: Utility x2 7432 | -6/Factory | First assault squad dispatched 8014 | -6/Factory | Fabricated Imp. Shock Absorption System (x1) 8160 | -6/Factory | Found Prototype Launcher 8160 | -6/Factory | Identified Rocket Array 8819 | -6/Factory | Found Launcher Loader 9171 | -6/Factory | Identified exit to Lower Caves 9235 | -6/Factory | Repaired Imp. Titanium Leg 9656 | -6/Factory | Build established: Bothacker-Gladiator 9679 | -6/Factory | Discovered new exit (range 16) 9727 | -6/Factory | Entered another Factory area 9727 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9785 | -5/Factory | Discovered new exit (range 25) 10219 | -5/Factory | Discovered new exit (range 25) 10323 | -5/Factory | Identified exit to Upper Caves 10534 | -5/Factory | Lost 6 parts (1p3n1u1w) 10753 | -5/Factory | Build established: Bothacker-Mutant 10805 | -5/Factory | System corruption reached 10% 11103 | -5/Factory | P-70 Sage assimilated allied Smith 6a 12198 | -5/Factory | Identified exit to Factory 12436 | -5/Factory | Spotted B-75 Beast 12487 | -5/Factory | Destroyed B-75 Beast 12498 | -5/Factory | Lost 4 parts (2u2w) 12617 | -5/Factory | Self-destructed Last Messages --------------- 12596_ R-10 Processor collects Carbon-fiber Leg. 12597_ U-05 Engineer lays Concrete. 12597_ K-01 Serf collects debris. 12597_ U-05 Engineer builds a Wall. 12598_ U-05 Engineer lays Concrete. 12599_ R-10 Processor collects Imp. Treads. 12600_ K-01 Serf collects debris. 12602_ U-05 Engineer builds a Wall. 12603_ R-10 Processor collects Adv. Heat Sink. 12603_ K-01 Serf collects debris. 12604_ U-05 Engineer lays Concrete. 12606_ Arm. Leg destroyed. 12606_ U-05 Engineer builds a Wall. 12606_ U-05 Engineer lays Concrete. 12607_ R-10 Processor collects Carbon-fiber Leg. 12607_ K-01 Serf collects debris. 12608_ Scythe follow-up attack on P-80 Master. 12610_ K-01 Serf collects debris. 12614_ P-80 Master destroyed. 12614_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??? """???????????????????????? ! #?????? | | #?? """??????????????????????? #?????? | | #?? ^ """ ???????????????????? #?????? | | #? ??????????????????"""" ! #?????? | | #? """ """??????????????#?"""""" #?????? | | # """ """??????????????# #?????? | | # """ """ #???????????# """""" #?????? | | + #???????????# """""" #?????? | | ############?????????????# """""" #?????? | | #????????????????????????# """""" | #?????? | | #????????????????????????# #?????? | | ###############################+############# | | ^ | | | | """ """ | | """ """ | | !"%" """ | | % | | t"" """ | | +####### ###################### """ """ | | ## #????????????????##### ^ %%" """ | | ## #?????????????????# # | | ##k ################### # """ """ | | + ^ """ """ """ | | # ^ ""F"" """ """ | | + ^ !!@ k | | #### ### =%! ! %"" """ | | #??# #?# """ """ != == % """ """ | | #??# #?# """ """ = %!= u %"" """ | | #??# #?# """ """ %[! | | #??# #?# """ """ =% """ """ | | #??# #?# ^ R !%= ^ """ """ | | #######??# #?# """ ^""" """ | | ?????????#+#?# ^""" | | ?????????????# """ !%* !w= | | ?????????????# """ """ [! u | | ?????????????+ Y" u | | ?????????????# """ ! u | | ?????????????# ### | | ?????????????# u t | | ?????????????# ####/####### ######## | | ???????????? ?? ?????# #??????# | | ???????????? # ?? "?????# #??????# | | ????????????? #### ????""?????# #?????## | | ?????????????######??# ????""?????# #?????# | | ?????????????????????#????????????# #?????# | | ??????????????????????????????????# #?????# | | ??????????????????????????????????# #?????######## | | ??????????????????????????????????# #????????????? | | ?????????????????????????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 5 Melee Accuracy 20 Recoil Reduction 4 Relay Coupler Types 57 Relay Coupler Value 3 Item Schematics ----------------- Datajack | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Shock Absorption System | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightFocalRegulator Manual? 0 Play Time 04:19:24 Cumulative 185.6 hours Start 2021.02.21 @ 12:25:29 End 2021.02.23 @ 19:00:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9d7ef42-8e0c-4442-aa3f-aac2775aff99