Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.15 @ 11:20:15

Player: Marco

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (2061)     2061
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (109)                109
              TOTAL SCORE: 5595

 Bonus
-------
High Alert Combat Kills    109

 Cogmind 
---------
Core Integrity             0/850
Matter                     256/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Treads
           Carbon-fiber Leg
  Improved Heat Sink
           Gauss Cannon

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
      Light Fission Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
      Light Treads
>           --- UTILITY ----------
      Large Storage Unit
   Improved Maneuvering Thrusters
   Improved Light Armor Plating
   Improved Medium Armor Plating
            Recalibrator
>           --- WEAPON -----------
            Proton Cannon
     Cooled Plasma Cannon
  Precision Assault Rifle
            Gauss Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
      Light Fission Core
      Light Treads
   Improved Heat Sink
            Arc Projector
            Gatling Laser
            Gatling Laser
            Gauss Cannon
[Rating: 52]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             109  | 7   11  18  41  7   25  
  Power                    12   | 1   1   1   4   1   4   
    Engine                 5    | 1   1   .   1   .   2   
    Core                   7    | .   .   1   3   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               32   | 3   4   5   14  2   4   
    Treads                 6    | 2   .   .   .   .   4   
    Leg                    26   | 1   4   5   14  2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 1   2   3   8   2   6   
    Device                 10   | .   1   .   5   1   3   
    Storage                3    | 1   1   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   2   3   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   43   | 2   4   9   15  2   11  
    Energy Gun             17   | 1   1   3   8   .   4   
    Energy Cannon          4    | .   .   1   .   .   3   
    Ballistic Gun          12   | 1   1   4   3   2   1   
    Ballistic Cannon       7    | .   .   1   3   .   3   
    Launcher               2    | .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   3   .   2   
Parts Lost                 20   | .   3   1   7   1   8   
  Power                    3    | .   1   .   .   .   2   
  Propulsion               5    | .   .   .   2   1   2   
  Utility                  5    | .   1   .   1   .   3   
  Weapon                   7    | .   1   1   4   .   1   
  Highest Loss Streak      7    | .   3   1   3   1   7   
Average Slot Usage (%)     92   | .   87  93  96  97  88  
  Engine                   3    | .   11  1   3   .   3   
  Core                     5    | .   .   9   5   7   5   
  Treads                   6    | .   .   .   .   .   22  
  Leg                      23   | .   24  32  35  30  .   
  Device                   8    | .   7   .   11  12  9   
  Storage                  9    | .   14  11  9   7   5   
  Protection               7    | .   .   9   5   7   12  
  Energy Gun               7    | .   8   4   6   12  6   
  Energy Cannon            3    | .   .   7   .   .   6   
  Ballistic Gun            9    | .   6   13  10  9   6   
  Ballistic Cannon         3    | .   .   1   7   .   2   
  Launcher                 2    | .   5   2   .   7   .   
  Impact Weapon            1    | .   7   .   .   .   .   
Naked Turns                39   | .   .   .   .   .   39  
Heaviest Build             74   | 10  15  37  46  51  74  
  Greatest Support         80   | 40  40  45  66  53  80  
  Greatest Overweight (x)  3    | 1   3   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  
  Average Capacity         9    | 5   6   9   10  10  9   
  Most Carried             10   | 6   6   8   9   10  10  
  Average Carried          5    | 3   5   6   4   6   6   
  Final Capacity           10   | 6   8   10  10  10  4   
  Final Carried            10   | 3   4   5   6   10  4   

 Class Distribution 
--------------------
 26% | Tank
 26% | Mutant
 15% | Scavenger-Tank
 12% | Gunner
 12% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2175 | 236  141  400  901  180  317  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2475 | .    281  528  1241 122  303  
  Parts                    144  | .    18   31   75   7    13   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  47   | .   6   10  24  2   5   
  Guns                     24   | .   1   3   17  2   1   
  Cannons                  18   | .   .   7   7   .   4   
  AOE                      4    | .   4   .   .   .   .   
Classes Destroyed          11   | .   4   2   5   .   .   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  4    | .   2   .   2   .   .   
  Recycler                 5    | .   1   1   3   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  2    | .   .   1   .   1   .   
  Swarmer                  6    | .   .   .   6   .   .   
  Grunt                    26   | .   6   8   10  .   2   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  2    | .   .   .   1   .   1   
  Sentry                   11   | .   .   2   5   2   2   
  Hunter                   1    | .   .   .   1   .   .   
Best Kill Streak           10   | .   5   3   10  2   2   
  Combat Bots Only         7    | .   2   2   7   1   2   
Max Kills in Single Turn   2    | .   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               6399 | 4    507  312  2248 800  2528 
  Core                     1338 | 4    96   52   264  66   856  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 98   60   87   52   90   .    
Volleys Fired              142  | .    20   27   76   6    13   
  Largest                  4    | .    2    3    3    4    4    
  Hottest                  258  | .    95   141  174  186  258  
Shots Fired                369  | .    29   66   201  24   49   
  Gun                      237  | .    16   39   142  18   22   
  Cannon                   113  | .    .    27   59   .    27   
  Launcher                 19   | .    13   .    .    6    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  229  | .    7    29   162  9    22   
  Thermal                  100  | .    4    37   39   6    14   
  Explosive                19   | .    13   .    .    6    .    
  Electromagnetic          21   | .    5    .    .    3    13   
  Robot Hit Streak         18   | .    10   9    18   13   18   
  Robot Miss Streak        5    | .    2    5    5    4    2    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           260  | .    33   39   131  20   37   
  Core Hits                123  | .    22   17   53   16   15   
  Critical Hits            4    | .    .    1    2    1    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    2    1    .    
Melee Attacks              9    | .    9    .    .    .    .    
  Impact                   9    | .    9    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5570 | 9    972  600  2535 579  875  
  Guns                     2769 | .    136  223  1885 252  273  
  Cannons                  1529 | .    .    367  569  .    593  
  Explosions               944  | .    617  .    .    327  .    
  Melee                    218  | .    218  .    .    .    .    
  Ramming                  110  | 9    1    10   81   .    9    
  Kinetic                  2568 | .    46   151  1981 73   317  
  Thermal                  1390 | .    27   439  473  130  321  
  Explosive                944  | .    617  .    .    327  .    
  Electromagnetic          340  | .    63   .    .    49   228  
  Impact                   218  | .    218  .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    4    5    2    .    .    
  Average Corruption       3    | .    3    5    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    4    1    4    .    .    
    Matter Fused           3    | .    2    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Energy Discharges      2    | .    1    .    1    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    
    Targeting Errors       2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            61   | .    22   .    21   18   .    
  Projectiles              21   | .    .    .    21   .    .    
  Explosions               37   | .    19   .    .    18   .    
  Melee                    3    | .    3    .    .    .    .    
Knockbacks                 9    | .    1    .    4    .    4    
  Impact                   2    | .    1    .    .    .    1    
  Kinetic                  7    | .    .    .    4    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      299  | 4    57   3    5    226  4    
  Shots                    8    | .    2    .    .    6    .    
  Rammed                   10   | 3    .    1    4    .    2    
Targets Rammed             22   | 3    1    3    13   .    2    
  Kicked                   12   | .    1    2    9    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        627  | .    81   418  418  376  627  
  Average Temperature      161  | .    29   134  161  141  262  
  Received Heat Transfer   1749 | .    252  183  576  126  612  
  Effects                  21   | .    .    3    4    1    13   
    Shutdowns              5    | .    .    1    .    1    3    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           6    | .    .    .    3    .    3    
    Matter Decay           2    | .    .    1    .    .    1    
    Short Circuit          6    | .    .    1    .    .    5    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    1    .    .    1    4    
  Impact Corruptions       1    | .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         2812 | .    74   852  1036 300  550  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             696  | .   225 252 696 367 503 
  Initial                  247  | .   .   10  52  247 179 
  Average                  203  | .   73  95  360 271 186 
Maximum Alert Level        2    | .   1   1   2   1   2   
  Low Security (%)         53   | 100 82  94  20  .   56  
  Level 1                  36   | .   17  5   44  100 41  
  Level 2                  10   | .   .   .   35  .   1   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   2   1   6   2   3   
  Investigation            2    | .   .   1   .   .   1   
  Extermination            2    | .   .   .   .   1   1   
  Reinforcement            6    | .   2   .   3   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   3   1   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           6    | .   .   1   4   1   .   
Communications Jammed      35   | .   .   .   35  .   .   
  Distress Signals         35   | .   .   .   35  .   .   
Times Spotted              87   | .   12  14  42  7   12  
  Peak Tracking Total      8    | .   3   4   8   4   6   
  Tactical Retreats        5    | .   .   1   4   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          7    | .   4   .   3   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          9    | .   .   5   1   .   3   
  Terminals                5    | .   .   3   .   .   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   .   15  6   .   5   
  Successful               18   | .   .   9   6   .   3   
  Failed                   8    | .   .   6   .   .   2   
    Catastrophic           2    | .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                10   | .   .   6   .   .   4   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          7    | .   .   7   .   .   .   
  Recycling Units          8    | .   .   2   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   .   4   .   .   2   
  Record                   3    | .   .   2   .   .   1   
  Emergency Access Points  2    | .   .   1   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   3   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       8    | .   .   2   6   .   .   
  Recycle Component        3    | .   .   1   2   .   .   
  Process                  3    | .   .   1   2   .   .   
  Retrieve Matter          2    | .   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   3   .   .   3   
  Full Trace Events        3    | .   .   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   
    Matter                 190  | .   .   .   .   .   190 
    Time                   47   | .   .   .   .   .   47  
  Total Part Build Rating  10   | .   .   .   .   .   10  
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     38   | .   .   38  .   .   .   
Parts Recycled             3    | .   .   1   2   .   .   
  Recycled Matter          95   | .   .   31  64  .   .   
  Retrieved Matter         64   | .   .   .   64  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               3149 | 76  452 628 857 311 825 
Spaces Moved               1674 | 66  262 327 405 185 429 
  Core                     121  | 45  5   .   .   .   71  
  Treads                   377  | 17  2   .   .   .   358 
  Legs                     1176 | 4   255 327 405 185 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 122 50  
  Average Speed            129  | 88  121 120 123 138 147 
  Slowest Speed            200  | 160 200 150 150 153 180 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   39  28  41  5   12  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          115  | .   44  .   15  53  3   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               18   | .   .   .   15  .   3   
  AOE                      97   | .   44  .   .   53  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2358 | 82  355 504 594 223 600 
  Wait                     251  | .   36  106 12  14  83  
  Move                     1669 | 65  261 326 404 184 429 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  74   | 6   9   12  24  7   16  
  Fast Attach              33   | 4   2   7   12  2   6   
  Attach                   52   | 3   6   6   14  4   19  
  Detach                   4    | .   1   .   .   1   2   
  Swap                     24   | .   3   5   15  1   .   
  Drop                     77   | 1   7   12  24  3   30  
  Fire                     142  | .   20  27  76  6   13  
  Melee                    9    | .   9   .   .   .   .   
  Ram                      5    | 3   .   .   .   .   2   
  Kick                     17   | .   1   3   13  .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Lost 3 parts (1p1u1w)
  416 | -10/Materials | Discovered new exit (range 4)
  529 | -10/Materials | Entered another Materials area
  529 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1044 | -9/Materials  | Repaired Carbon-fiber Leg
 1144 | -9/Materials  | Discovered new exit (range 3)
 1157 | -9/Materials  | Entered another Materials area
 1157 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1271 | -8/Materials  | Build established: Tank
 1498 | -8/Materials  | Lost 3 parts (1n2w)
 1590 | -8/Materials  | Destroyed 7 combat bots
 1811 | -8/Materials  | Garrison activated, responded to threat
 1955 | -8/Materials  | Discovered new exit (range 7)
 2014 | -8/Materials  | Entered Factory
 2014 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2171 | -7/Factory    | Build established: Scavenger-Gunner
 2287 | -7/Factory    | Discovered new exit (range 8)
 2301 | -7/Factory    | Garrison activated, responded to threat
 2325 | -7/Factory    | Entered another Factory area
 2325 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2855 | -6/Factory    | Build established: Scavenger-Tank
 2997 | -6/Factory    | Fabricated Imp. System Backup Module (x2)
 3109 | -6/Factory    | Local fabrication network quarantined
 3123 | -6/Factory    | Core integrity fell below 50%
 3131 | -6/Factory    | Core integrity fell below 20%
 3139 | -6/Factory    | Lost 7 parts (2p2n2u1w)
 3150 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03102_ Dropped Lgt. Treads. <x2>
03106_ U-05 Engineer lays Concrete.
03106_ Dropped Lrg. Storage Unit.
03107_ Dropped Imp. Particle Charger.
03107_ U-05 Engineer lays Concrete.
03108_ Imp. Light Armor Plating destroyed.
03109_ ALERT: Fabrication network compromised, local systems quarantined.
03109_ U-05 Engineer lays Concrete. <x2>
03110_ Dropped Recalibrator.
03111_ Dropped Imp. Maneuvering Thrusters.
03113_ Slug penetrates Wall. <x8>
03127_ Penetrated by Slug. <x2>
03127_ Slammed into G-50 Soldier.
03127_ G-50 Soldier knocked back.
03128_ Slammed into G-50 Soldier.
03128_ Slug penetrates Wall.
03129_ Acquired 45 matter.
03129_ U-05 Engineer lays Concrete.
03130_ Slug penetrates Wall. <x2>
03135_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    6
Armor Coverage             600
Resistance: TH             10
Reclamation Efficiency     10
Evasion (%)                50
Recoil Reduction           4
Particle Charging          20
Kinecelleration            30
Force Boost                3
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. System Backup Module | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              RecyclingReflectiveShielding
  Manual?         0
Play Time         00:54:43
  Cumulative      10.0 hours
  Start           2021.11.15 @ 07:45:53
  End             2021.11.15 @ 11:20:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           18
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          20
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0484e3d4-05cc-4b14-853a-f90c60b35f9c