Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.15 @ 11:20:15 Player: Marco Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2061) 2061 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 5595 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Treads Carbon-fiber Leg Improved Heat Sink Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Maneuvering Thrusters Improved Light Armor Plating Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- Proton Cannon Cooled Plasma Cannon Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Light Treads Improved Heat Sink Arc Projector Gatling Laser Gatling Laser Gauss Cannon [Rating: 52] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 3 | . . . 1 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 109 | 7 11 18 41 7 25 Power 12 | 1 1 1 4 1 4 Engine 5 | 1 1 . 1 . 2 Core 7 | . . 1 3 1 2 Reactor . | . . . . . . Propulsion 32 | 3 4 5 14 2 4 Treads 6 | 2 . . . . 4 Leg 26 | 1 4 5 14 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 2 3 8 2 6 Device 10 | . 1 . 5 1 3 Storage 3 | 1 1 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 8 | . . 2 3 1 2 Artifact . | . . . . . . Weapon 43 | 2 4 9 15 2 11 Energy Gun 17 | 1 1 3 8 . 4 Energy Cannon 4 | . . 1 . . 3 Ballistic Gun 12 | 1 1 4 3 2 1 Ballistic Cannon 7 | . . 1 3 . 3 Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 3 . 2 Parts Lost 20 | . 3 1 7 1 8 Power 3 | . 1 . . . 2 Propulsion 5 | . . . 2 1 2 Utility 5 | . 1 . 1 . 3 Weapon 7 | . 1 1 4 . 1 Highest Loss Streak 7 | . 3 1 3 1 7 Average Slot Usage (%) 92 | . 87 93 96 97 88 Engine 3 | . 11 1 3 . 3 Core 5 | . . 9 5 7 5 Treads 6 | . . . . . 22 Leg 23 | . 24 32 35 30 . Device 8 | . 7 . 11 12 9 Storage 9 | . 14 11 9 7 5 Protection 7 | . . 9 5 7 12 Energy Gun 7 | . 8 4 6 12 6 Energy Cannon 3 | . . 7 . . 6 Ballistic Gun 9 | . 6 13 10 9 6 Ballistic Cannon 3 | . . 1 7 . 2 Launcher 2 | . 5 2 . 7 . Impact Weapon 1 | . 7 . . . . Naked Turns 39 | . . . . . 39 Heaviest Build 74 | 10 15 37 46 51 74 Greatest Support 80 | 40 40 45 66 53 80 Greatest Overweight (x) 3 | 1 3 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 9 Most Carried 10 | 6 6 8 9 10 10 Average Carried 5 | 3 5 6 4 6 6 Final Capacity 10 | 6 8 10 10 10 4 Final Carried 10 | 3 4 5 6 10 4 Class Distribution -------------------- 26% | Tank 26% | Mutant 15% | Scavenger-Tank 12% | Gunner 12% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2175 | 236 141 400 901 180 317 Remotely . | . . . . . . Salvage Created 2475 | . 281 528 1241 122 303 Parts 144 | . 18 31 75 7 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . 6 10 24 2 5 Guns 24 | . 1 3 17 2 1 Cannons 18 | . . 7 7 . 4 AOE 4 | . 4 . . . . Classes Destroyed 11 | . 4 2 5 . . Worker 1 | . . . 1 . . Builder 4 | . 2 . 2 . . Recycler 5 | . 1 1 3 . . Operator 2 | . 1 . 1 . . Watcher 2 | . . 1 . 1 . Swarmer 6 | . . . 6 . . Grunt 26 | . 6 8 10 . 2 Brawler 1 | . . . 1 . . Duelist 2 | . . . 1 . 1 Sentry 11 | . . 2 5 2 2 Hunter 1 | . . . 1 . . Best Kill Streak 10 | . 5 3 10 2 2 Combat Bots Only 7 | . 2 2 7 1 2 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6399 | 4 507 312 2248 800 2528 Core 1338 | 4 96 52 264 66 856 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 98 60 87 52 90 . Volleys Fired 142 | . 20 27 76 6 13 Largest 4 | . 2 3 3 4 4 Hottest 258 | . 95 141 174 186 258 Shots Fired 369 | . 29 66 201 24 49 Gun 237 | . 16 39 142 18 22 Cannon 113 | . . 27 59 . 27 Launcher 19 | . 13 . . 6 . Special . | . . . . . . Kinetic 229 | . 7 29 162 9 22 Thermal 100 | . 4 37 39 6 14 Explosive 19 | . 13 . . 6 . Electromagnetic 21 | . 5 . . 3 13 Robot Hit Streak 18 | . 10 9 18 13 18 Robot Miss Streak 5 | . 2 5 5 4 2 Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 260 | . 33 39 131 20 37 Core Hits 123 | . 22 17 53 16 15 Critical Hits 4 | . . 1 2 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 1 2 1 . Melee Attacks 9 | . 9 . . . . Impact 9 | . 9 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5570 | 9 972 600 2535 579 875 Guns 2769 | . 136 223 1885 252 273 Cannons 1529 | . . 367 569 . 593 Explosions 944 | . 617 . . 327 . Melee 218 | . 218 . . . . Ramming 110 | 9 1 10 81 . 9 Kinetic 2568 | . 46 151 1981 73 317 Thermal 1390 | . 27 439 473 130 321 Explosive 944 | . 617 . . 327 . Electromagnetic 340 | . 63 . . 49 228 Impact 218 | . 218 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 4 5 2 . . Average Corruption 3 | . 3 5 2 . . Corruption Purged . | . . . . . . Effects 9 | . 4 1 4 . . Matter Fused 3 | . 2 1 . . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . 1 . 1 . . Parts Rejected 1 | . 1 . . . . Targeting Errors 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 61 | . 22 . 21 18 . Projectiles 21 | . . . 21 . . Explosions 37 | . 19 . . 18 . Melee 3 | . 3 . . . . Knockbacks 9 | . 1 . 4 . 4 Impact 2 | . 1 . . . 1 Kinetic 7 | . . . 4 . 3 Secondary . | . . . . . . Self-Inflicted Damage 299 | 4 57 3 5 226 4 Shots 8 | . 2 . . 6 . Rammed 10 | 3 . 1 4 . 2 Targets Rammed 22 | 3 1 3 13 . 2 Kicked 12 | . 1 2 9 . . Crushed . | . . . . . . Highest Temperature 627 | . 81 418 418 376 627 Average Temperature 161 | . 29 134 161 141 262 Received Heat Transfer 1749 | . 252 183 576 126 612 Effects 21 | . . 3 4 1 13 Shutdowns 5 | . . 1 . 1 3 Energy Bleed 1 | . . . 1 . . Interference 6 | . . . 3 . 3 Matter Decay 2 | . . 1 . . 1 Short Circuit 6 | . . 1 . . 5 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . 1 . . 1 4 Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2812 | . 74 852 1036 300 550 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 696 | . 225 252 696 367 503 Initial 247 | . . 10 52 247 179 Average 203 | . 73 95 360 271 186 Maximum Alert Level 2 | . 1 1 2 1 2 Low Security (%) 53 | 100 82 94 20 . 56 Level 1 36 | . 17 5 44 100 41 Level 2 10 | . . . 35 . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 1 6 2 3 Investigation 2 | . . 1 . . 1 Extermination 2 | . . . . 1 1 Reinforcement 6 | . 2 . 3 . 1 Assault . | . . . . . . Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 4 1 . Communications Jammed 35 | . . . 35 . . Distress Signals 35 | . . . 35 . . Times Spotted 87 | . 12 14 42 7 12 Peak Tracking Total 8 | . 3 4 8 4 6 Tactical Retreats 5 | . . 1 4 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . 4 . 3 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . . 5 1 . 3 Terminals 5 | . . 3 . . 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . . 15 6 . 5 Successful 18 | . . 9 6 . 3 Failed 8 | . . 6 . . 2 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . . 6 . . 4 Fabricators 1 | . . . . . 1 Repair Stations 7 | . . 7 . . . Recycling Units 8 | . . 2 6 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 4 . . 2 Record 3 | . . 2 . . 1 Emergency Access Points 2 | . . 1 . . 1 Alert Level 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 8 | . . 2 6 . . Recycle Component 3 | . . 1 2 . . Process 3 | . . 1 2 . . Retrieve Matter 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 3 . . 3 Full Trace Events 3 | . . 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Matter 190 | . . . . . 190 Time 47 | . . . . . 47 Total Part Build Rating 10 | . . . . . 10 Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled 3 | . . 1 2 . . Recycled Matter 95 | . . 31 64 . . Retrieved Matter 64 | . . . 64 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3149 | 76 452 628 857 311 825 Spaces Moved 1674 | 66 262 327 405 185 429 Core 121 | 45 5 . . . 71 Treads 377 | 17 2 . . . 358 Legs 1176 | 4 255 327 405 185 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 122 50 Average Speed 129 | 88 121 120 123 138 147 Slowest Speed 200 | 160 200 150 150 153 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 39 28 41 5 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 115 | . 44 . 15 53 3 Melee . | . . . . . . Projectile 18 | . . . 15 . 3 AOE 97 | . 44 . . 53 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2358 | 82 355 504 594 223 600 Wait 251 | . 36 106 12 14 83 Move 1669 | 65 261 326 404 184 429 Hop . | . . . . . . Pick Up 74 | 6 9 12 24 7 16 Fast Attach 33 | 4 2 7 12 2 6 Attach 52 | 3 6 6 14 4 19 Detach 4 | . 1 . . 1 2 Swap 24 | . 3 5 15 1 . Drop 77 | 1 7 12 24 3 30 Fire 142 | . 20 27 76 6 13 Melee 9 | . 9 . . . . Ram 5 | 3 . . . . 2 Kick 17 | . 1 3 13 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 386 | -10/Materials | Lost 3 parts (1p1u1w) 416 | -10/Materials | Discovered new exit (range 4) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1044 | -9/Materials | Repaired Carbon-fiber Leg 1144 | -9/Materials | Discovered new exit (range 3) 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -8/Materials | Build established: Tank 1498 | -8/Materials | Lost 3 parts (1n2w) 1590 | -8/Materials | Destroyed 7 combat bots 1811 | -8/Materials | Garrison activated, responded to threat 1955 | -8/Materials | Discovered new exit (range 7) 2014 | -8/Materials | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2171 | -7/Factory | Build established: Scavenger-Gunner 2287 | -7/Factory | Discovered new exit (range 8) 2301 | -7/Factory | Garrison activated, responded to threat 2325 | -7/Factory | Entered another Factory area 2325 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2855 | -6/Factory | Build established: Scavenger-Tank 2997 | -6/Factory | Fabricated Imp. System Backup Module (x2) 3109 | -6/Factory | Local fabrication network quarantined 3123 | -6/Factory | Core integrity fell below 50% 3131 | -6/Factory | Core integrity fell below 20% 3139 | -6/Factory | Lost 7 parts (2p2n2u1w) 3150 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03102_ Dropped Lgt. Treads. 03106_ U-05 Engineer lays Concrete. 03106_ Dropped Lrg. Storage Unit. 03107_ Dropped Imp. Particle Charger. 03107_ U-05 Engineer lays Concrete. 03108_ Imp. Light Armor Plating destroyed. 03109_ ALERT: Fabrication network compromised, local systems quarantined. 03109_ U-05 Engineer lays Concrete. 03110_ Dropped Recalibrator. 03111_ Dropped Imp. Maneuvering Thrusters. 03113_ Slug penetrates Wall. 03127_ Penetrated by Slug. 03127_ Slammed into G-50 Soldier. 03127_ G-50 Soldier knocked back. 03128_ Slammed into G-50 Soldier. 03128_ Slug penetrates Wall. 03129_ Acquired 45 matter. 03129_ U-05 Engineer lays Concrete. 03130_ Slug penetrates Wall. 03135_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????? 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"""" + +????????????????? | | ?????? # #????????????????? | | ????# """" """" # #????????????????? | | ????????"" """" # p #????????????????? | | ?????????" """" # #????????????????? | | ?????????" """" # #????????????????? | | ??????????? !# #????????????????? | | ???????????####### #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ????????######???# #????????????????? | | ???????? ??## ##???????????????? | | ????????? ?# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Reclamation Efficiency 10 Evasion (%) 50 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Force Boost 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Backup Module | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Total Silence Challenges ------------ None Game ------ Seed RecyclingReflectiveShielding Manual? 0 Play Time 00:54:43 Cumulative 10.0 hours Start 2021.11.15 @ 07:45:53 End 2021.11.15 @ 11:20:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 18 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0484e3d4-05cc-4b14-853a-f90c60b35f9c