Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 23:44:26 Player: the Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (82) 410 Value Destroyed (2276) 2276 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3386) 3386 TOTAL SCORE: 15312 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 64 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1517/1600 Matter 191/300 Energy 138/190 System Corruption 10% Temperature Warm (156) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Xenon Bombardment Thruster Makeshift Flight Unit Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY (15) ----- Structural Scanner Machine Analyzer Enhanced Optical Array Seismic Detector Improved Reaction Control System Advanced Phase Shifter Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Experimental Signal Interpreter Advanced Shield Generator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Makeshift Flight Unit Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster > --- UTILITY ---------- Structural Scanner Machine Analyzer Enhanced Optical Array Seismic Detector Improved Reaction Control System Advanced Phase Shifter Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield Makeshift System Shield > --- WEAPON ----------- Improved Plasma Cutter Power Sword > --- INVENTORY -------- Light Quantum Reactor Experimental Signal Interpreter Advanced Shield Generator [Rating: 125] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . 1 1 Utility 13 | . . . 2 . . . . . 2 . . 1 . . 2 2 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 122 | 7 10 . 3 . 2 . 2 18 8 3 3 16 1 . 15 2 14 8 4 6 Power 17 | 1 2 . . . . . 1 . 1 . . 5 . . 1 . 2 1 1 2 Engine 9 | 1 2 . . . . . 1 . 1 . . 3 . . . . 1 . . . Core 3 | . . . . . . . . . . . . 2 . . 1 . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 1 1 1 2 Propulsion 15 | 2 2 . . . 1 . 1 . . . . . . . . . 4 3 1 1 Treads 5 | 2 2 . . . 1 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . 1 . . . . . . . . . 4 3 1 1 Utility 53 | 1 4 . 1 . 1 . . 4 7 . 1 9 . . 8 2 7 4 2 2 Device 22 | . 1 . 1 . . . . 3 1 . . 6 . . 4 1 1 2 1 1 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . Processor 11 | . 1 . . . . . . . 2 . . 2 . . . . 4 1 1 . Hackware 9 | . . . . . . . . . . . . . . . 4 1 2 1 . 1 Protection 8 | . 1 . . . . . . 1 4 . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 3 2 . 2 . . . . 14 . 3 2 2 1 . 6 . 1 . . 1 Energy Gun 8 | 1 2 . . . . . . 4 . . . . . . 1 . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . Ballistic Gun 8 | 2 . . . . . . . 4 . 2 . . . . . . . . . . Ballistic Cannon 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Launcher 7 | . . . . . . . . 3 . 1 1 . 1 . 1 . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 1 . . 1 2 . . 3 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . . 7 . . . 2 . . 1 . 2 . 1 . Parts Lost 10 | . . . . . . . . . . . . . . . . 2 3 2 . 3 Power 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 Utility 4 | . . . . . . . . . . . . . . . . 2 . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 3 | . . . . . . . . . . . . . . . . 2 3 1 . 3 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 80 | . 95 100 88 88 88 88 63 65 75 76 76 69 73 73 77 78 83 88 90 95 Engine 7 | . 14 14 11 11 11 11 9 9 7 7 7 3 6 6 5 5 . . . . Core 1 | . . . . . . . . . . . . 4 6 6 5 5 3 . . . Treads 7 | . 28 28 22 22 22 22 . . . . . . . . . . . . . . Flight 6 | . . . . . . . 9 9 7 7 7 6 6 6 5 5 5 19 21 23 Device 18 | . 1 14 22 22 22 22 18 17 22 23 23 20 26 26 18 15 14 12 16 19 Storage 7 | . 13 14 11 11 11 11 9 9 7 7 7 6 6 6 5 5 3 . . . Processor 6 | . 9 . . . . . . . 8 . . 11 13 13 11 9 16 16 13 8 Hackware 5 | . . . . . . . . . . . . . . . 15 21 24 30 30 31 Protection 1 | . . . . . . . . 2 6 15 15 6 . . . . . . . . Energy Gun 1 | . 6 28 . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 21 . . . . . . 11 7 8 11 1 . . . . . . . . Ballistic Cannon 5 | . . . 21 22 22 22 18 4 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 7 5 1 6 1 . 4 5 3 4 4 4 Peak Build Rating 125 | 6 9 11 29 29 32 32 60 63 64 65 66 78 74 74 86 91 102 89 101 125 Average Rating 56 | 5 6 9 28 29 30 32 56 60 59 64 65 70 74 73 79 85 91 80 98 118 On Entrance 52 | . 6 9 11 29 29 32 32 60 56 64 65 66 74 74 74 81 85 71 89 99 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 13 15 15 37 37 42 42 44 44 48 48 52 50 49 49 54 41 42 23 25 43 Greatest Support 50 | 40 40 40 40 40 40 40 50 50 50 50 50 50 50 50 50 50 50 30 33 41 Greatest Overweight (x) 1 | . . . . . 1 1 . . . . 1 . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 7 7 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 9 5 5 5 Most Carried 10 | 4 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Carried 8 | 3 5 5 7 8 8 10 7 9 8 10 9 9 10 9 9 9 9 4 4 4 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 5 8 8 8 10 10 8 9 10 10 10 10 10 10 10 10 5 5 5 5 Class Distribution -------------------- 69% | Mutant 9% | Hacker-Ninja 6% | Wizard-Scout 5% | Ninja 5% | Wizard-Ninja 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Ninja | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Wizard-Scout | -3/Armory Wizard-Scout | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Matter Collected 2361 | 234 452 . 74 . 26 . 32 566 . 185 73 45 181 62 199 . 133 36 . 63 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2387 | 25 601 152 74 . . . 47 455 . 141 32 45 176 65 400 29 30 52 . 63 Parts 172 | 4 40 10 6 . . . 3 25 . 8 4 6 8 6 30 5 4 5 . 8 Haulers Intercepted 4 | . 1 . . . . . . 3 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 6 | . . . . . . . . . . . . . . . 6 . . . . . Retrieved Matter 77 | . . . . . . . . . . . . . . . 77 . . . . . Parts Self-Destructed 19 | . . . . . . . . . . 8 2 . 6 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 59 | . 14 6 2 . . . 1 6 . 4 3 1 5 7 7 2 . 1 . . Melee 5 | . . . . . . . . 1 . . . 1 . . 2 . . 1 . . Guns 24 | . 14 6 . . . . . . . 4 . . . . . . . . . . Cannons 5 | . . . 2 . . . 1 2 . . . . . . . . . . . . AOE 25 | . . . . . . . . 3 . . 3 . 5 7 5 2 . . . . Classes Destroyed 13 | 1 4 . . . . . 1 2 . 1 . 2 . . 1 1 . . . . Worker 7 | . . . . . . . . 2 . . . . . . 4 1 . . . . Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . . . . . 3 . . . . . . . . . . . . Recycler 3 | . . . . . . . . 2 . . . . . . 1 . . . . . Operator 5 | . . . . . . . . . . . . 1 . . 1 . 1 1 . 1 Watcher 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 30 | . 3 4 . . . . . 3 . 3 3 . 1 7 5 . . 1 . . Cutter 2 | . . . . . . . . . . . . . . . . 2 . . . . Grunt 22 | . 11 2 2 . . . . 3 . . . . 4 . . . . . . . Sentry 1 | . . . . . . . 1 . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . 1 . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . 1 . . 2 . . . . . Best Kill Streak 7 | 1 5 2 2 . . . 1 3 . 4 3 1 4 4 7 3 1 1 . 1 Combat Bots Only 5 | . 5 2 2 . . . 1 3 . 4 3 1 4 4 5 2 . 1 . . Max Kills in Single Turn 4 | 1 1 1 1 . . . 1 3 . 2 3 1 2 3 4 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 3 . . 3 . 2 3 4 2 . . . . Melee 1 | . . . . . . . . 1 . . . 1 . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Hostile Shots Fired 346 | . 79 21 10 . . . 2 62 . 31 3 6 19 11 30 11 21 38 . 2 Missed 152 | . 26 4 3 . . . 2 35 . 8 . 2 12 7 15 5 6 25 . 2 Damage Taken 3505 | . 554 162 78 . . . . 426 . 316 73 30 66 37 315 335 488 351 . 274 Core 732 | . 105 50 11 . . . . 15 . 12 32 . . 8 87 105 89 135 . 83 Absorbed by Shields 138 | . . . . . . . . . . . . 31 68 39 . . . . . . Core Remaining (%) 89 | 100 . 38 . . . 97 . 97 . . 93 . . 99 91 90 . 82 100 94 Volleys Fired 159 | 4 62 12 5 . . . 1 44 . 10 2 . 4 7 3 2 . . . 3 Largest 2 | 2 2 2 2 . . . 2 2 . 2 1 . 1 1 1 1 . . . 1 Hottest 100 | 40 100 100 88 . . . 88 88 . 50 39 . 39 39 75 39 . . . 20 Shots Fired 286 | 8 124 24 10 . . . 2 77 . 20 2 . 4 7 3 2 . . . 3 Gun 219 | 8 124 24 . . . . . 42 . 20 . . . . 1 . . . . . Cannon 45 | . . . 10 . . . 2 33 . . . . . . . . . . . . Launcher 19 | . . . . . . . . 2 . . 2 . 4 7 2 2 . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . 3 Kinetic 222 | 8 108 . 10 . . . 2 74 . 20 . . . . . . . . . . Thermal 45 | . 16 24 . . . . . 1 . . . . . . 1 . . . . 3 Explosive 19 | . . . . . . . . 2 . . 2 . 4 7 2 2 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 4 10 11 3 . . . 3 7 . 6 1 . 4 5 1 1 . . . . Robot Miss Streak 9 | 1 6 3 9 . . . 2 7 . 2 1 . . 1 2 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 193 | 5 81 16 5 . . . 1 41 . 8 1 3 3 3 18 1 1 3 . 3 Core Hits 142 | 3 39 9 6 . . . 3 32 . 7 4 2 8 7 14 5 . 1 . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . 1 2 . . . . . . . . . . . . . . . 1 . . Burn 3 | . 1 2 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 164 | . . . . . . . . 12 9 2 3 44 . . 40 . 3 20 9 22 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 164 | . . . . . . . . 12 9 2 3 44 . . 40 . 3 20 9 22 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . 3 . . . . . . 9 . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5916 | 43 732 199 58 . . . 20 1050 . 129 274 112 478 637 1456 213 110 210 . 195 Guns 1334 | 43 732 199 . . . . . 231 . 129 . . . . . . . . . . Cannons 461 | . . . 58 . . . 20 383 . . . . . . . . . . . . Explosions 2165 | . . . . . . . . 160 . . 274 . 478 637 403 213 . . . . Melee 1956 | . . . . . . . . 276 . . . 112 . . 1053 . 110 210 . 195 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1420 | 43 556 . 58 . . . 20 614 . 129 . . . . . . . . . . Thermal 375 | . 176 199 . . . . . . . . . . . . . . . . . . Explosive 2165 | . . . . . . . . 160 . . 274 . 478 637 403 213 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1956 | . . . . . . . . 276 . . . 112 . . 1053 . 110 210 . 195 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . . . 12 . . . . 10 Average Corruption 9 | . . . . . . . . . . . . . . . 9 . . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . . . . . . . 25 . . . . 2 Message Errors 7 | . . . . . . . . . . . . . . . 7 . . . . . Matter Fused 10 | . . . . . . . . . . . . . . . 10 . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 2 . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . 3 . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . 3 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 462 | . . . . . . . . 6 . . . . . 57 173 21 95 63 . 47 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 88 | . . . . . . . . 6 . . . . . 57 4 21 . . . . Melee 374 | . . . . . . . . . . . . . . . 169 . 95 63 . 47 Knockbacks 5 | . . . 3 . . . . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . 3 . . . . 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . . . . . . . . . 29 . . 19 30 61 . . . . Shots 4 | . . . . . . . . . . . 1 . . 1 1 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 239 | . 141 29 . . . . . 26 . . . . 28 25 239 2 1 32 . 186 Average Temperature 22 | . 24 20 . . . . . 11 . . . . 13 11 82 2 1 21 . 7 Received Heat Transfer 725 | . 249 42 42 . . . . 225 . . . . 14 . . 21 51 81 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . . . . . . . . 1 . . . . . Heat Transferred 1332 | . 592 740 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Peak Influence 543 | 5 257 310 176 68 . 6 46 468 336 . . 248 . . 448 283 247 543 157 133 Initial 212 | . 3 100 120 68 . . 1 18 212 . . 195 . . 207 147 148 129 139 48 Average 159 | 1 121 221 136 68 . 5 21 138 263 . . 158 . . 284 171 192 225 71 51 Maximum Alert Level 2 | . 1 1 . . . . . 2 1 . . 1 . . 2 1 1 2 . . Low Security (%) 61 | 100 72 40 100 100 . 100 100 80 . . . 51 . . 2 87 53 45 100 100 Level 1 35 | . 27 59 . . . . . 14 100 . . 48 . . 88 12 46 43 . . Level 2 3 | . . . . . . . . 5 . . . . . . 8 . . 11 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 5 . 1 . . . . 1 2 . . 2 . . 3 1 1 4 1 . Investigation 3 | . 2 . . . . . . . . . . . . . . . . 1 . . Extermination 4 | . . . . . . . . . 1 . . 1 . . 1 . . 1 . . Reinforcement 14 | . 3 . 1 . . . . 1 1 . . 1 . . 2 1 1 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Distress Signals 22 | . 3 . . . . . . 13 . . . . . . 1 2 1 1 1 . Communications Jammed 23 | . . . . . . . . . . . . . . . 23 . . . . . Distress Signals 23 | . . . . . . . . . . . . . . . 23 . . . . . Times Spotted 189 | . 23 6 3 . . . 2 35 5 5 3 2 8 6 16 8 10 47 3 7 Peak Tracking Total 17 | . 4 3 2 . . . 2 10 4 4 3 1 4 4 4 3 6 17 3 3 Tactical Retreats 40 | . 3 2 . . . . . 11 3 . . . 3 . 2 2 4 9 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Traps Triggered 6 | . 1 . . . . . . 2 . . . . . . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Machines Disabled 14 | . . 1 . . . . . 4 . 1 . . . . 2 . . 6 . . Max in Single Turn 1 | . . 1 . . . . . 1 . 1 . . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Machines Accessed 45 | . 3 2 1 . 2 1 . 5 5 . . 6 . 1 7 3 . 2 3 4 Terminals 35 | . 3 1 1 . . 1 . 5 3 . . 4 . . 5 3 . 2 3 4 Fabricators 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Total Hacks 132 | . 7 2 1 . 5 3 . 10 9 . . 14 . 1 17 12 . 16 18 17 Successful 56 | . 3 2 1 . 5 1 . 4 3 . . 4 . 1 2 2 . 8 12 8 Failed 76 | . 4 . . . . 2 . 6 6 . . 10 . . 15 10 . 8 6 9 Catastrophic 24 | . 3 . . . . . . 3 3 . . 3 . . 6 2 . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 5 . . . 1 3 . 4 6 . . 9 . . 8 12 . 16 13 11 Terminals 112 | . 7 1 1 . . 3 . 10 7 . . 9 . . 11 12 . 16 18 17 Fabricators 3 | . . . . . . . . . 1 . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 . . . . . 4 . . . . . Terminal Hacks 41 | . 1 2 1 . 5 1 . 4 . . . . . 1 1 1 . 6 10 8 Record 9 | . . . . . 4 . . . . . . . . . 1 . . . 3 1 Robot Analysis 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 . Open Door 5 | . . 1 . . . . . 2 . . . . . 1 . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Unreport Threat 8 | . . . . . . . . . . . . . . . . . . 4 3 1 Security Status 1 | . . . . . . . . . . . . . . . . . . . . 1 Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . 1 . . . 1 . 1 . . . . . . . . . . 1 2 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 11 | . 2 . . . . . . . 2 . . 2 . . . 1 . 2 2 . Terminals 11 | . 2 . . . . . . . 2 . . 2 . . . 1 . 2 2 . Assimilate 4 | . . . . . . . . . 1 . . . . . . . . 2 1 . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . . Operators 5 | . . . . . . . . . 1 . . 2 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 1 1 . . 1 . 5 4 . . 4 . . 6 1 . 2 3 4 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 5 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Total Allies 6 | . . . . . . . . . . . . . . . . . . 6 . . Largest Group 4 | . . . . . . . . . . . . . . . . . . 4 . . Highest-Rated Group 192 | . . . . . . . . . . . . . . . . . . 192 . . Highest-Rated Ally 48 | . . . . . . . . . . . . . . . . . . 48 . . Total Orders 23 | . . . 3 6 . . . 7 . 3 4 . . . . . . . . . EXPLORE 17 | . . . 2 3 . . . 7 . 2 3 . . . . . . . . . RETURN 6 | . . . 1 3 . . . . . 1 1 . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . . . . . . . 9 . . Total Damage 255 | . . . . . . . . . . . . . . . . . . 255 . . Kills 2 | . . . . . . . . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Robot Analysis Total 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 . Derelict Logs Recovered 7 | . . . . 1 . . . . . 1 1 . 1 3 . . . . . . Drone Launches 19 | . . . 2 6 . . . 7 . 2 2 . . . . . . . . . Drone Recoveries 7 | . . . 1 3 . . . . . 2 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Turns Passed 8403 | 110 708 191 162 370 1100 168 27 1529 329 237 87 634 365 359 859 74 284 381 166 263 Spaces Moved 8780 | 52 307 93 75 135 487 71 39 1232 460 290 87 894 644 674 1053 133 474 820 245 515 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . Treads 1217 | 49 307 93 75 135 487 71 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7560 | . . . . . . . 39 1232 460 290 87 894 644 674 1053 133 474 820 245 515 Fastest Speed 26 | 50 160 160 160 160 160 240 50 50 50 50 50 50 50 50 50 50 29 26 27 26 Average Speed 65 | 153 160 160 160 160 224 240 50 50 50 50 51 50 50 50 50 50 48 30 27 26 Slowest Speed 240 | 160 160 160 160 160 240 240 50 50 50 50 150 50 50 50 150 50 50 33 27 106 Overloaded Moves 195 | . . . . . . . . . . . . . . . . . 20 175 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . 3 . . . . . . . . . 4 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 61 18 35 63 81 32 7 86 16 68 13 20 79 82 29 5 12 60 6 14 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . 1 . . 1 . . 1 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . 1 1 . . . Scrap Searched 11 | . . . . . . . . . . . 3 . 6 2 . . . . . . Spaces Dug 149 | . . . . . . . . 21 7 2 . 39 14 . 27 . 2 10 9 18 Terrain Destroyed 304 | . . . . . . . . 21 7 2 26 39 47 69 37 17 2 10 9 18 Melee 109 | . . . . . . . . 5 7 2 . 39 . . 17 . 2 10 9 18 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 195 | . . . . . . . . 16 . . 26 . 47 69 20 17 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Res Arm Res Acc Total 10939 | 72 431 111 108 289 496 70 44 2058 544 364 125 1027 681 691 1318 137 525 914 330 604 Wait 1527 | 6 22 5 16 155 . . . 723 54 60 22 44 31 1 193 . 26 48 70 51 Move 8746 | 51 306 92 74 134 486 70 38 1225 459 289 86 893 643 673 1052 132 473 812 244 514 Hop 6 | . . . . . . . . 3 . . . . . . . . . 3 . . Pick Up 92 | 4 15 2 6 . 3 . 1 15 6 . 4 12 1 5 4 1 1 7 1 4 Fast Attach 32 | 6 1 . . . . . . 1 3 . . 4 . . 4 1 6 3 2 1 Attach 29 | . . . 1 . . . 1 1 1 . . 3 . . 7 1 6 2 2 4 Detach 12 | . . . . . . . . . . . . 2 . . 5 . 2 . 2 1 Swap 61 | 1 9 . 2 . 2 . 1 16 4 3 3 9 1 . 4 . 2 3 . 1 Drop 100 | . 16 . 4 . 5 . 2 14 8 . 5 17 1 5 6 . 6 8 . 3 Fire 159 | 4 62 12 5 . . . 1 44 . 10 2 . 4 7 3 2 . . . 3 Melee 163 | . . . . . . . . 12 9 2 3 43 . . 40 . 3 20 9 22 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . . . . . . . 8 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -5/Factory -4/Factory (discovered 5 exits: [*Res] / Upp x2 / Ext x2) -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Discovered new exit (range 8) 819 | -10/Materials | Entered Mines 829 | -10/Mines | Met a Derelict bent on vengeance 829 | -10/Mines | Core integrity fell below 50% 911 | -10/Mines | Discovered new exit (range 17) 961 | -10/Mines | Discovered new exit (range 9) 992 | -10/Mines | Found the Drone Emporium 997 | -10/Mines | Found Prototype Device 1010 | -10/Mines | Entered Materials 1010 | -9/Materials | Evolved 2 slots: Utility x2 1010 | -9/Materials | Identified Decoy Drone Bay 1055 | -9/Materials | Discovered new exit (range 14) 1172 | -9/Materials | Entered Mines 1280 | -9/Mines | Learned location of Zion (-6) 1535 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1535 | -9/Mines | Discovered new exit (range 5) 1542 | -9/Mines | Entered Exiles 1591 | -9/Exiles | Met 8R-AWN 1616 | -9/Exiles | Met EX-HEX 1780 | -9/Exiles | Visited The Gauntlet 1860 | -9/Exiles | Met EX-DEC 1992 | -9/Exiles | Met EX-BIN 2026 | -9/Exiles | Aligned with FarCom system 2028 | -9/Exiles | Given EX-Vault access code 2110 | -9/Exiles | Opened EX-Vault 2123 | -9/Exiles | Found Flying Fortress v7 2169 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2342 | -9/Exiles | Discovered new exit (range 15) 2611 | -9/Exiles | Discovered new exit (range 14) 2642 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2642 | -9/Exiles | Entered Mines 2659 | -8/Mines | Discovered new exit (range 6) 2810 | -8/Mines | Entered Materials 2810 | -8/Materials | Evolved 2 slots: Propulsion x2 2824 | -8/Materials | Discovered new exit (range 16) 2837 | -8/Materials | Entered Storage 4358 | -8/Storage | Discovered new exit (range 15) 4366 | -8/Storage | Entered Factory 4366 | -7/Factory | Evolved 2 slots: Utility x2 4680 | -7/Factory | Discovered new exit (range 7) 4695 | -7/Factory | Entered Lower Caves 4885 | -7/Lower Caves | Discovered new exit (range 5) 4927 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4932 | -7/Lower Caves | Entered another Lower Caves area 4934 | -7/Lower Caves | Found DCF Scrap (14 items) 4972 | -7/Lower Caves | Discovered new exit (range 30) 5004 | -7/Lower Caves | Learned location of 1 exit from Factory 5019 | -7/Lower Caves | Entered Factory 5019 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5020 | -6/Factory | Identified exit to Lower Caves 5487 | -6/Factory | Build established: Ninja 5653 | -6/Factory | Entered Lower Caves 5743 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5752 | -6/Lower Caves | Spotted B-75 Beast 5802 | -6/Lower Caves | Learned 4 Factory zone layouts 5955 | -6/Lower Caves | Build established: Mutant 6013 | -6/Lower Caves | Discovered new exit (range 8) 6018 | -6/Lower Caves | Entered another Lower Caves area 6145 | -6/Lower Caves | Identified exit to Zion 6154 | -6/Lower Caves | Learned Factory security intel 6225 | -6/Lower Caves | Spotted B-75 Beast 6343 | -6/Lower Caves | Discovered new exit (range 19) 6377 | -6/Lower Caves | Entered Factory 6377 | -5/Factory | Evolved 2 slots: Utility x2 6378 | -5/Factory | Identified exit to Factory 6706 | -5/Factory | Build established: Hacker-Ninja 6746 | -5/Factory | System corruption reached 10% 7215 | -5/Factory | Build established: Hacker-Scout 7236 | -5/Factory | Entered another Factory area 7236 | -4/Factory | Evolved 2 slots: Utility x2 7237 | -4/Factory | Identified exit to Extension 7281 | -4/Factory | Discovered new exit (range 17) 7299 | -4/Factory | Identified exit to Upper Caves 7310 | -4/Factory | Entered Research 7310 | -3/Research | Evolved 2 slots: Utility x2 7437 | -3/Research | Found Prototype Device 7437 | -3/Research | Identified Adv. EM Disruption Field 7542 | -3/Research | Spotted B-86 Titan 7592 | -3/Research | Discovered new exit (range 4) 7594 | -3/Research | Entered Armory 7596 | -3/Armory | Lost 3 parts (1p1n1w) 7890 | -3/Armory | Identified exit to Research 7931 | -3/Armory | Build established: Wizard-Scout 7975 | -3/Armory | Entered Research 7975 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7992 | -2/Research | Found Prototype Processor 7992 | -2/Research | Identified Exp. Signal Interpreter 7994 | -2/Research | Found Exp. Signal Interpreter 8032 | -2/Research | Identified exit to Access 8141 | -2/Research | Entered Access 8141 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8238 | -1/Access | Identified exit to Surface 8394 | -1/Access | Crushed by falling debris 8394 | -1/Access | System corruption reached 10% 8404 | *** | Escaped! Last Messages --------------- 08347_ U-05 Engineer builds a Wall. 08356_ >> Machine Analyzer network decryption results: 08356_ Fabricator x3 08383_ W-44 Eye destroyed. 08386_ Acquired 39 matter. 08394_ The unstable cave ceiling collapses. 08394_ Crushed by falling debris. 08394_ Q-thruster destroyed. 08394_ System corrupted by crushing effect (+4). 08394_ Mak. System Shield destroyed. 08394_ System corrupted by crushing effect (+2). 08394_ Lgt. Quantum Reactor destroyed. 08394_ System corrupted by crushing effect (+4). 08401_ System corrupted: Heat flow error (+206). 08401_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08402_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????## ?????????????????????????????????????? | | ?????????## ?????????????????????????????????????? | | ?????????## ?????????????????????????????????????? | | ?????????## ??????#####??????????????????????????? | | ?????????## ###################?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## k"""T""" ""?????????????????? | | ?????????## """ """ "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## "??????????????????? | | ?????????## "" "??????????????????? | | ?????????## @" "??????????????????? | | ?????????## "??????????????????? | | ?????????## "????BB????????????? | | ?????????## "????BB????????????? | | "????????## p ""?????????????????? | | ""???????## #####;# ###########?????????????????? | | """??????##h ###### ######################## ????? | | ?"???????## ???####"####################### ????? | | ?????????## ?????#### "" ] # ????? | | ?????????## ??????### ## # ????? | | #??######## ######## ## """"" # ????? | | ####### ######## Y " ## """F"" # ????? | | #* !""" ## """ "" + ????? | | + =""" ## # ????? | | ? ?#######+######### " ## = ] ! # ????? | | # ### ### ## # ????? | | # ### ### ## # ????? | | # ### " ""#########+### # ????? | | # ### """ ""######### ### # ????? | | # ### """ ""######### ### # ????? | | # ### " T#########+####"########### ????? | | # + ! ""### ########## ????? | | # ### ""### ##?????????????? | | # ### ""### # ?????????????? | | # ### ### *! # ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 89 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 54 Defensive Hacking 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Denied? Dodgeball, But With Guns Epsilon Run Explorer Challenges ------------ None Game ------ Seed DecoyImprovedCompanion Manual? 0 Play Time 02:42:22 Cumulative 69.3 hours Start 2025.04.18 @ 21:01:37 End 2025.04.18 @ 23:44:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 240189eb-e222-4ca4-a732-e60d1fb44453