Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.26 @ 19:09:13 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (315) 1575 Value Destroyed (13600) 13600 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (7465) 7465 TOTAL SCORE: 32200 Bonus ------- High Alert Combat Kills 3465 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 909/1600 Matter 358/550 Energy 2340/2350 System Corruption 0% Temperature Cool (4) Movement Treading (172) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (5) --- Medium Treads Biometal Heavy Treads > --- UTILITY (14) ----- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Superbattery Matter Compressor Experimental Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Enhanced Nova Cannon Multirail > --- INVENTORY (28) --- Experimental Optical Array Improved Terrain Scanner Advanced Thermal Shield System Restoration Module Long-range Tractor Beam Railgun Makeshift Sword Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Superbattery Experimental Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Improved Kinecellerator Advanced Weapon Cycler Advanced Transmission Jammer Layered Medium Armor Plating Advanced Thermal Shield Improved Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun Railgun > --- INVENTORY -------- Medium Treads Medium Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Heat Sink Matter Compressor Experimental Optical Array Improved Terrain Scanner Advanced Terrain Scanner Weapon Cycler Improved Transmission Jammer Improved Remote Shield Dynamic Insulation System System Restoration Module Long-range Tractor Beam Enhanced Nova Cannon Railgun Railgun Railgun Railgun Railgun Improved KE Penetrator Makeshift Sword [Rating: 172] Favorites ----------- Power Cooled Fission Core Engine Heavy Ion Engine Power Core Cooled Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . . . 1 . . . Utility 12 | . . . 1 . . . 1 . . 1 2 1 . . . . 1 2 1 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Parts Attached 516 | 7 19 4 21 7 . 2 24 10 28 34 29 35 11 14 3 7 24 54 117 66 Power 27 | 1 1 . 1 . . . 1 . 2 3 1 3 . . 1 . 2 2 6 3 Engine 10 | 1 1 . 1 . . . 1 . 1 3 1 1 . . . . . . . . Core 6 | . . . . . . . . . 1 . . 2 . . . . 2 1 . . Reactor 11 | . . . . . . . . . . . . . . . 1 . . 1 6 3 Propulsion 60 | 2 . . 5 1 . . 4 4 3 3 2 8 . 4 . . 5 6 6 7 Treads 60 | 2 . . 5 1 . . 4 4 3 3 2 8 . 4 . . 5 6 6 7 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 280 | 2 8 4 9 5 . 2 11 6 10 13 20 16 11 8 2 4 13 31 70 35 Device 189 | 1 3 2 3 3 . 1 5 3 3 6 15 6 10 7 1 4 8 26 55 27 Storage 20 | 1 2 . 1 . . . . . 2 1 1 3 . . . . 3 2 3 1 Processor 8 | . . . . . . . 1 . . . 1 1 . . . . 2 2 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 63 | . 3 2 5 2 . 1 5 3 5 6 3 6 1 1 1 . . 1 12 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 149 | 2 10 . 6 1 . . 8 . 13 15 6 8 . 2 . 3 4 15 35 21 Energy Gun 8 | 1 2 . . . . . . . 1 4 . . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . . 3 . . . . . . 1 2 2 Ballistic Gun 98 | 1 4 . 5 1 . . 6 . 8 6 3 4 . 1 . 2 4 11 26 16 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 3 . . . . . . . . . . . . 1 . 1 . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 28 | . . . 1 . . . 2 . 4 5 . 4 . . . . . 2 7 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . . . . . . 2 . 2 . . 3 . . . 1 1 Parts Lost 72 | . 1 1 4 2 . . 4 3 2 1 1 . 1 5 . 3 8 4 2 30 Power 9 | . . . . . . . 1 . 1 1 . . . . . . 2 . . 4 Propulsion 20 | . . 1 2 1 . . 1 2 . . . . . 3 . 1 3 . 1 5 Utility 20 | . . . . . . . . 1 . . 1 . 1 2 . 2 . 1 . 12 Weapon 23 | . 1 . 2 1 . . 2 . 1 . . . . . . . 3 3 1 9 Highest Loss Streak 16 | . 1 1 2 2 . . 3 2 2 1 1 . 1 3 . 2 5 1 1 16 Average Slot Usage (%) 95 | . 99 96 88 100 100 100 99 100 100 99 99 98 100 99 98 99 86 93 90 87 Engine 4 | . 14 14 10 11 11 11 8 9 8 1 6 4 5 5 2 . . . . . Core 3 | . . . . . . . . . . 5 . 3 5 5 5 5 6 8 4 3 Reactor 1 | . . . . . . . . . . . . . . . 2 5 . . 4 4 Treads 22 | . 28 24 25 33 33 33 27 27 27 30 26 23 23 22 23 22 18 17 13 11 Device 14 | . 11 9 7 8 11 6 5 5 4 7 15 17 11 12 21 23 20 23 20 18 Storage 15 | . 14 14 17 22 22 22 18 18 18 15 13 14 17 16 11 11 12 14 17 16 Processor 7 | . . . . . . . 9 9 9 7 6 5 5 5 5 5 10 13 13 16 Protection 3 | . 2 4 5 2 . 4 3 3 4 7 10 7 10 9 5 4 . . . 1 Ballistic Gun 18 | . 16 28 21 22 22 22 26 27 25 15 19 14 17 16 17 16 14 13 16 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 194 | 11 30 32 53 49 47 47 53 53 74 77 84 102 107 107 92 95 116 152 183 194 Greatest Support 185 | 40 40 40 60 60 60 60 60 60 60 80 80 107 107 107 94 94 125 168 185 178 Greatest Overweight (x) 2 | . . 1 1 . . . . . 1 . 1 1 . . . 1 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 10 10 16 16 16 16 16 16 18 18 18 30 24 24 18 18 24 26 28 28 Average Capacity 20 | 5 8 10 13 16 16 16 16 16 17 17 18 21 24 23 18 18 20 25 26 28 Most Carried 28 | 4 10 10 16 16 16 16 16 16 18 18 18 23 24 24 18 18 19 26 28 28 Average Carried 19 | 2 7 9 11 14 15 16 14 15 17 16 17 19 22 22 17 17 16 23 26 24 Final Capacity 28 | 6 10 10 16 16 16 16 16 16 16 18 18 24 24 18 18 18 24 26 28 28 Final Carried 27 | 4 10 10 16 15 16 16 16 16 16 18 18 23 24 18 18 17 18 26 27 7 Class Distribution -------------------- 36% | Scavenger-Skirmisher 14% | Hauler-Skirmisher 13% | Mutant 10% | Scavenger-Assassin 8% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Hauler-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 15128 | 279 206 285 828 144 72 21 831 405 575 419 435 636 465 202 200 311 1144 1380 4054 2236 Remotely 5375 | . . . . . . . . . . 86 254 97 340 136 . 10 187 687 2033 1545 Salvage Created 17935 | 140 362 42 1027 266 . 55 800 469 746 474 435 669 347 279 . 340 1111 1439 5358 3576 Parts 1046 | 11 24 4 70 17 . 5 38 34 43 24 20 27 15 16 . 18 65 110 317 188 Haulers Intercepted 13 | . 1 . 2 . . . 1 . 1 1 . 1 . . . . 2 1 3 . Recyclers Shooed 6 | 1 . . . . . . . . . . 1 3 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . . . . 15 15 . 9 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 237 | . 11 3 20 5 . 4 10 14 11 7 6 6 8 10 . 6 12 15 53 36 Guns 224 | . 5 3 20 5 . 4 10 14 11 7 6 6 8 8 . 3 12 13 53 36 AOE 13 | . 6 . . . . . . . . . . . . 2 . 3 . 2 . . Classes Destroyed 19 | 2 4 . 3 . . . 2 . . 2 . . . . . 1 . . 4 1 Worker 15 | . . . . . . . . . . 1 . . . . . . 5 1 5 3 Builder 11 | . . . 1 2 . . . . . . . . . . . . 2 1 1 4 Tunneler 7 | 3 1 . . . . . . . . . . . . . . . . 2 1 . Hauler 13 | . 1 . 2 . . . 1 . 1 1 . 1 . . . . 2 1 3 . Recycler 15 | 1 1 . 1 . . . 3 . 3 . . 2 . . . . . . 4 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . Watcher 15 | . 2 . 2 . . . 1 . . . 2 . . . . . 1 1 4 2 Swarmer 56 | . 6 3 3 . . 4 . 7 3 . . 3 4 5 . . 5 . 11 2 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 1 1 Grunt 83 | . 5 . 10 5 . . 6 4 4 6 3 . 3 5 . 3 1 4 8 16 Brawler 6 | . . . . . . . . . . . . . . . . . . . 3 3 Duelist 4 | . . . 1 . . . 1 . . . . . . . . . . . 1 1 Protector 2 | . . . . . . . . . . . . . . . . . . . 1 1 Sentry 38 | . . . 6 . . . 2 2 4 . 3 2 . . . 1 2 5 9 2 Hunter 17 | . . . . . . . 1 1 . . . . 1 . . 2 2 . 5 5 Programmer 28 | . . . . . . . . . . 1 . 1 . . . . 2 6 14 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | 3 4 3 4 3 . 4 4 8 5 4 4 3 5 5 . 3 6 4 9 11 Combat Bots Only 10 | . 4 3 4 3 . 4 4 8 4 4 4 3 5 5 . 3 6 3 6 10 Max Kills in Single Turn 4 | 1 4 1 1 1 . 1 2 2 1 1 2 1 2 1 . 1 3 2 3 2 Gunslinging 2 | . . . . . . . 1 1 . . 1 . 1 . . . 2 . 2 1 Exploded 2 | . 2 . . . . . . . . . . . . 1 . 1 . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 20846 | . 425 342 1088 138 . 153 803 894 648 374 586 489 373 506 . 802 1202 982 3313 7728 Core 1910 | . 62 19 113 26 . 31 134 68 58 . 39 23 23 44 . 114 179 125 161 691 Absorbed by Shields 4931 | . . . . . . . . . . . . . . . . 329 . 898 2202 1502 Reduced by Siege Mode 694 | . . . . . . . . . . . . . . . . . . 3 296 395 Core Remaining (%) 78 | 100 . 67 . . . 57 . . 52 100 95 . . . . 79 84 90 88 56 Volleys Fired 801 | 9 42 20 79 17 . 9 40 29 35 20 35 20 15 19 . 26 46 76 153 111 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 3 . 3 3 3 4 4 Hottest 140 | 70 100 46 46 46 . 46 74 74 96 111 118 81 81 92 . 92 92 110 138 140 Shots Fired 2396 | 18 77 39 158 34 . 16 113 87 103 57 96 60 45 57 . 78 137 218 586 417 Gun 2353 | 18 69 39 158 34 . 16 113 87 103 57 91 60 45 52 . 71 136 212 580 412 Cannon 19 | . . . . . . . . . . . 5 . . . . . . 3 6 5 Launcher 21 | . 5 . . . . . . . . . . . . 5 . 7 1 3 . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . Kinetic 2297 | 9 39 39 158 34 . 16 113 87 98 45 91 60 45 52 . 71 136 212 580 412 Thermal 61 | 9 33 . . . . . . . . . 5 . . . . . . 3 6 5 Explosive 21 | . 5 . . . . . . . . . . . . 5 . 7 1 3 . . Electromagnetic 17 | . . . . . . . . . 5 12 . . . . . . . . . . Robot Hit Streak 37 | 4 10 4 11 23 . 3 18 7 16 18 17 8 14 8 . 19 15 15 32 37 Robot Miss Streak 7 | 2 3 5 3 1 . 6 5 7 3 5 4 3 2 2 . 4 7 5 4 6 Penetration Max 2 | . . . . . . . . 1 1 . 1 1 . 1 . . 1 1 1 2 Secondary Targets 64 | . 2 . 3 . . . 1 8 3 1 1 2 3 3 . . 3 2 19 13 Max Gunslinging Chain 3 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 . . 2 1 3 2 Shots Hit Robots 1650 | 11 44 19 109 29 . 7 77 56 63 39 60 40 35 32 . 52 90 141 431 315 Core Hits 671 | 5 24 4 40 11 . 4 36 22 24 17 25 18 14 20 . 27 39 49 170 122 Critical Hits 100 | . . 1 1 . . 1 . . 1 1 2 3 . 1 . 2 1 6 33 47 Critical Kills 34 | . . . 1 . . 1 . . 1 1 . 1 . 1 . . 1 1 13 13 Critical Parts Destroyed 57 | . . 1 . . . . . . . . 2 2 . . . 2 . 3 17 30 Melee Attacks 73 | . . . 1 . . . 2 . 6 26 . 13 . . . . . 2 11 12 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . 1 . . . 2 . 6 26 . 13 . . . . . 2 11 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 1 . 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41225 | 121 730 254 1639 425 . 110 1188 723 1162 893 1479 1049 567 1185 . 1844 2132 4090 12222 9412 Guns 38116 | 121 455 240 1631 425 . 110 1184 723 1142 687 1388 948 567 594 . 926 1976 3614 12006 9379 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 2543 | . 269 . . . . . . . . 54 91 . . 591 . 918 111 476 . 33 Melee 364 | . . . . . . . . . . 148 . 101 . . . . . . 115 . Ramming 202 | . 6 14 8 . . . 4 . 20 4 . . . . . . 45 . 101 . Kinetic 37438 | 34 178 240 1631 425 . 110 1184 723 1049 466 1388 948 567 594 . 926 1976 3614 12006 9379 Thermal 471 | 87 277 . . . . . . . . 54 . . . . . . 53 . . . Explosive 2312 | . 269 . . . . . . . . . . . . 591 . 918 58 476 . . Electromagnetic 438 | . . . . . . . . . 93 221 91 . . . . . . . . 33 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 364 | . . . . . . . . . . 148 . 101 . . . . . . 115 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 3 3 2 2 2 2 . . . . 2 . . . . . 6 7 5 1 Average Corruption 3 | . 2 3 2 2 2 2 . . . . 1 . . . . . 5 5 2 1 Corruption Purged 17 | . . . . . . . . . . . 2 . . . . . . 7 7 1 Effects 85 | . 1 7 . 4 2 3 . . . . 4 . . . . . 6 25 33 . Message Errors 16 | . . 1 . 1 2 . . . . . 2 . . . . . 1 6 3 . Matter Fused 10 | . . 1 . . . . . . . . . . . . . . 2 2 5 . Heat Flow Errors 9 | . . 2 . 2 . . . . . . . . . . . . . 3 2 . Energy Discharges 7 | . . 1 . . . . . . . . . . . . . . 1 4 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . 1 . . 1 . 1 . . . . . . . . . . . 1 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . Targeting Errors 21 | . . 1 . . . . . . . . 2 . . . . . 1 4 13 . Weapon Failures 13 | . . 1 . . . 2 . . . . . . . . . . 1 3 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 176 | . . . . . . . . . . 100 . . . 36 . 40 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 102 | . . . . . . . . . . 26 . . . 36 . 40 . . . . Melee 74 | . . . . . . . . . . 74 . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 312 | . 2 . . . . . . . . 142 8 . . 48 . 17 60 35 . . Shots 8 | . 1 . . . . . . . . 2 1 . . 1 . 1 1 1 . . Rammed 18 | . 1 3 1 . . . 1 . 2 1 . . . . . . 2 . 7 . Targets Rammed 18 | . 1 3 1 . . . 1 . 2 1 . . . . . . 2 . 7 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | 60 324 338 106 160 . 38 228 295 320 310 104 124 113 269 . 211 16 231 275 327 Average Temperature 67 | 22 106 147 26 47 . 17 58 107 93 93 36 51 52 89 . 55 5 89 40 67 Received Heat Transfer 2967 | . 108 . 396 78 . . 351 261 315 108 195 27 27 57 . 171 39 145 259 430 Effects 9 | . 1 . . . . . 3 . . . . . . 2 . . . . . 3 Interference 8 | . . . . . . . 3 . . . . . . 2 . . . . . 3 Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . Siege Activations 26 | . . . . . . . . . . . . . . . . . . 1 13 12 Total Turns 373 | . . . . . . . . . . . . . . . . . . 7 165 201 Longest Duration 56 | . . . . . . . . . . . . . . . . . . 7 38 56 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . . . . . . . 1 . 2 . Heat Transferred 1223 | 259 814 . . . . . . . . 100 . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1528 | 20 219 145 463 231 . 90 295 539 512 267 207 141 . . . . 409 374 1520 1528 Initial 912 | . 13 85 . 121 . . 35 124 262 232 71 10 . . . . 40 123 147 912 Average 387 | 8 97 87 238 181 . 75 166 371 374 120 93 71 . . . . 212 211 773 1191 Maximum Alert Level 4 | . 1 . 2 1 . . 1 2 2 1 1 . . . . . 2 1 4 4 Low Security (%) 45 | 100 69 100 41 58 . 100 73 14 . 74 97 100 . . . . 47 47 5 . Level 1 26 | . 30 . 46 41 . . 26 43 59 25 2 . . . . . 48 52 22 . Level 2 8 | . . . 12 . . . . 41 40 . . . . . . . 3 . 19 . Level 3 8 | . . . . . . . . . . . . . . . . . . . 25 34 Level 4 11 | . . . . . . . . . . . . . . . . . . . 26 65 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . 3 1 . . 3 . 3 3 2 1 . . . . 2 4 14 10 Investigation 10 | . . . 2 1 . . 1 . 1 1 1 . . . . . . . 2 1 Extermination 13 | . . . . . . . . . . 1 . 1 . . . . 1 3 5 2 Reinforcement 13 | . 1 . 1 . . . 2 . 2 1 1 . . . . . 1 1 2 1 Assault 11 | . . . . . . . . . . . . . . . . . . . 5 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 12 | . 2 . 2 . . . 1 . 2 1 . . . . . . . . . 4 Communications Jammed 107 | . . . . . . . . . . . . 1 . . . . 1 . 59 46 Distress Signals 103 | . . . . . . . . . . . . 1 . . . . 1 . 57 44 Times Spotted 337 | . 16 5 31 5 . 4 18 16 17 12 11 10 9 11 . 11 15 20 70 56 Peak Tracking Total 10 | . 4 3 4 3 . 4 5 5 4 6 4 5 4 5 . 4 5 4 6 10 Tactical Retreats 20 | . . . 1 . . . 1 2 2 . 1 2 . 2 . 1 1 . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 11 | . 2 . 2 . . . 1 . . . . . . . . . 1 1 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 21 | . . . 4 . . . . . 1 2 1 . . . . . 2 . 6 5 Max in Single Turn 2 | . . . 1 . . . . . 1 2 1 . . . . . 1 . 1 1 Garrison Access 6 | . . . . . . . . . 1 2 1 . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 58 | . 4 . 4 1 1 . 3 . 5 12 6 2 . . 4 1 . 3 11 1 Terminals 37 | . 3 . 3 1 . . 1 . 4 6 3 2 . . . 1 . 3 9 1 Fabricators 2 | . . . . . . . . . . 1 1 . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Recycling Units 6 | . 1 . . . . . 1 . . 3 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 2 1 . . . . . . . 1 . Total Hacks 153 | . 13 . 13 5 1 . 6 . 17 22 17 3 . . 17 1 . 8 27 3 Successful 81 | . 7 . 7 . 1 . 4 . 7 10 10 1 . . 17 1 . 3 13 . Failed 72 | . 6 . 6 5 . . 2 . 10 12 7 2 . . . . . 5 14 3 Catastrophic 13 | . . . 1 . . . . . 1 3 3 1 . . . . . 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 13 . 7 5 1 . 5 . 14 12 11 2 . . . . . 6 6 . Terminals 106 | . 11 . 10 5 . . 3 . 16 12 12 3 . . . 1 . 8 22 3 Fabricators 6 | . . . . . . . . . . 3 3 . . . . . . . . . Repair Stations 7 | . . . 3 . . . . . . . . . . . . . . . 4 . Recycling Units 10 | . 2 . . . . . 2 . . 5 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 2 1 . . . . . . . 1 . Terminal Hacks 37 | . 1 . 2 . 1 . . . 2 2 3 1 . . 17 1 . . 7 . Record 6 | . . . . . . . . . . . . . . . 5 1 . . . . Part Schematic 5 | . . . . . . . . . 1 . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . . . . . . 1 . . . . . . 1 . Terminal Index 5 | . 1 . 1 . . . . . 1 . 1 . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 4 | . . . . . . . . . . 1 1 . . . . . . . 2 . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 2 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 1 . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . . . . . . . 2 . Scan Component 3 | . . . 1 . . . . . . . . . . . . . . . 2 . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 2 1 . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . 1 2 1 . . . . . . . 1 . Unauthorized Hacks 31 | . 6 . 3 . . . 3 . 4 5 4 . . . . . . 3 3 . Terminals 25 | . 4 . 3 . . . 2 . 4 2 4 . . . . . . 3 3 . Track 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . Botnet 17 | . 2 . 2 . . . 1 . 2 2 2 . . . . . . 3 3 . Operators 4 | . 1 . 1 . . . . . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . 1 . . 3 . . . . . . . . . . Reject 3 | . 1 . . . . . . . . 2 . . . . . . . . . . Recyclers 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 4 . 4 1 . . 3 . 4 8 4 2 . . . . . 3 10 1 Full Trace Events 9 | . . . 1 1 . . 1 . 1 1 1 . . . . . . . 2 1 Feedback Events 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Corruption 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 1 . . . . . 4 . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . Matter 102 | . . . . . . . . . . . 102 . . . . . . . . . Time 25 | . . . . . . . . . . . 25 . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders 11 | . . . . . . . . . . . . 3 2 6 . . . . . . EXPLORE 9 | . . . . . . . . . . . . 3 1 5 . . . . . . RETURN 2 | . . . . . . . . . . . . . 1 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . . . . 1 . 2 . . . . Drone Launches 9 | . . . . . . . . . . . . 3 2 4 . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . 1 2 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 15201 | 88 788 436 824 354 405 72 631 471 628 1548 850 796 431 409 205 565 512 1252 2797 1139 Spaces Moved 7248 | 39 391 227 324 187 252 29 256 218 254 836 425 391 234 215 123 306 203 569 1331 438 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . Treads 7235 | 26 391 227 324 187 252 29 256 218 254 836 425 391 234 215 123 306 203 569 1331 438 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 163 160 162 162 160 160 160 160 160 160 160 155 150 Average Speed 161 | 123 160 164 164 160 160 160 161 163 174 162 162 161 160 160 160 160 169 163 160 157 Slowest Speed 200 | 160 160 180 180 160 160 160 163 170 183 162 182 183 160 160 160 180 200 166 175 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 60 66 31 66 69 12 28 46 23 32 10 17 52 85 55 57 5 19 46 16 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 5 | . . . 1 . . . 1 . . . 1 1 . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 . . 1 1 . . 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . . . . . . . 2 1 . 2 . . . . Spaces Dug 79 | . 3 . 1 . . . 2 . 6 23 5 11 . . . . . 4 16 8 Terrain Destroyed 304 | . 38 . 1 . . . 2 . 6 56 7 12 1 34 . 35 20 30 37 25 Melee 63 | . . . 1 . . . 2 . 6 23 . 11 . . . . . 2 10 8 Projectile 60 | . 3 . . . . . . . . . 7 1 1 1 . 1 6 6 27 7 AOE 181 | . 35 . . . . . . . . 33 . . . 33 . 34 14 22 . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 9216 | 60 474 255 485 212 254 39 385 266 346 954 530 510 264 250 131 353 295 752 1709 692 Wait 282 | . 2 . 39 1 . . 53 5 10 15 28 25 3 2 . 12 5 6 27 49 Move 7226 | 38 390 226 323 186 251 28 255 216 253 835 424 390 233 214 122 305 202 568 1330 437 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 130 | 6 11 1 13 1 2 . 7 4 3 12 6 8 2 . 1 . 8 23 20 2 Fast Attach 74 | 5 2 . 7 . . . . 1 4 2 2 10 . . 4 1 8 8 14 6 Attach 114 | 2 2 . 7 2 . . 6 4 3 7 5 5 1 6 . 1 9 15 11 28 Detach 33 | . . . 2 . . . . . . 1 2 7 . . . 1 4 4 4 8 Swap 329 | . 15 4 7 5 . 2 18 5 21 25 22 20 10 8 . 5 7 31 92 32 Drop 134 | . 9 1 6 . 1 . 3 2 9 10 6 12 . 1 4 2 2 19 40 7 Fire 801 | 9 42 20 79 17 . 9 40 29 35 20 35 20 15 19 . 26 46 76 153 111 Melee 73 | . . . 1 . . . 2 . 6 26 . 13 . . . . . 2 11 12 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 18 | . 1 3 1 . . . 1 . 2 1 . . . . . . 2 . 7 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 11) 877 | -10/Materials | Entered Mines 885 | -10/Mines | Assembled infested the area 890 | -10/Mines | Assisted by a Guerilla fighting off Assembled 913 | -10/Mines | Met a Derelict bent on vengeance 1005 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1306 | -10/Mines | Discovered new exit (range 5) 1313 | -10/Mines | Entered Materials 1313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1365 | -9/Materials | Repaired Lgt. Treads 1770 | -9/Materials | Discovered new exit (range 5) 1882 | -9/Materials | Discovered new exit (range 14) 1982 | -9/Materials | Identified exit to Mines 1982 | -9/Materials | Identified exit to Storage 2137 | -9/Materials | Entered Mines 2153 | -9/Mines | Learned 8 Materials zone layouts 2308 | -9/Mines | Learned Materials emergency access door positions 2452 | -9/Mines | Found a hidden stash of uninstalled traps 2484 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2484 | -9/Mines | Discovered new exit (range 5) 2491 | -9/Mines | Entered Exiles 2528 | -9/Exiles | Met 8R-AWN 2559 | -9/Exiles | Met EX-HEX 2583 | -9/Exiles | Build established: Scavenger-Mutant 2602 | -9/Exiles | Met EX-BIN 2619 | -9/Exiles | Aligned with FarCom system 2621 | -9/Exiles | Given EX-Vault access code 2659 | -9/Exiles | Opened EX-Vault 2671 | -9/Exiles | Found Superbattery 2702 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2788 | -9/Exiles | Met EX-DEC 2883 | -9/Exiles | Discovered new exit (range 10) 2896 | -9/Exiles | Left Exiles lab with Superbattery 2896 | -9/Exiles | Entered Mines 2961 | -8/Mines | Discovered new exit (range 5) 2968 | -8/Mines | Entered Materials 2968 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3282 | -8/Materials | Lost 3 parts (1p2w) 3597 | -8/Materials | Identified exit to Garrison 3599 | -8/Materials | Entered Garrison 3682 | -8/Garrison | Triggered checkpoint 3713 | -8/Garrison | Triggered checkpoint 3767 | -8/Garrison | Destroyed 8 combat bots 3778 | -8/Garrison | Triggered checkpoint 3854 | -8/Garrison | Discovered new exit (range 20) 3866 | -8/Garrison | Triggered checkpoint 4031 | -8/Garrison | Discovered new exit (range 15) 4062 | -8/Garrison | Installed Relay Interface Framework 4070 | -8/Garrison | Entered Materials 4100 | -8/Materials | Build established: Scavenger-Skirmisher 4580 | -8/Materials | Discovered new exit (range 5) 4698 | -8/Materials | Entered Factory 4698 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5639 | -7/Factory | Build established: Scavenger-Assassin 5988 | -7/Factory | Discovered new exit (range 9) 6203 | -7/Factory | Discovered new exit (range 3) 6246 | -7/Factory | Entered another Factory area 6246 | -6/Factory | Evolved 2 slots: Utility x2 6537 | -6/Factory | Build established: Scavenger-Skirmisher 6651 | -6/Factory | Discovered new exit (range 16) 7011 | -6/Factory | Identified exit to Factory 7066 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 7096 | -6/Factory | Entered another Factory area 7096 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7187 | -5/Factory | Identified exit to Upper Caves 7187 | -5/Factory | Identified exit to Extension 7799 | -5/Factory | Build established: Scavenger-Assassin 7892 | -5/Factory | Entered Upper Caves 8041 | -5/Upper Caves | Encountered a Warlord checkpoint 8261 | -5/Upper Caves | Discovered new exit (range 26) 8323 | -5/Upper Caves | Entered another Upper Caves area 8347 | -5/Upper Caves | Discovered new exit (range 30) 8518 | -5/Upper Caves | Build established: Scavenger-Tank 8687 | -5/Upper Caves | Lost 3 parts (2n1u) 8714 | -5/Upper Caves | Discovered new exit (range 11) 8732 | -5/Upper Caves | Entered Zhirov 8732 | -5/Zhirov | Discovered new exit (range 3) 8797 | -5/Zhirov | Found Alien Artifact 8797 | -5/Zhirov | Identified Integrated Dissipator 8797 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8884 | -5/Zhirov | Learned location of Quarantine (-3) 8884 | -5/Zhirov | Learned location of Testing (-2) 8884 | -5/Zhirov | Learned location of Command (-1) 8924 | -5/Zhirov | Build established: Scavenger-Gunner 8937 | -5/Zhirov | Entered Proximity Caves 9145 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 9364 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9473 | -4/Proximity Caves | Discovered new exit (range 11) 9502 | -4/Proximity Caves | Entered Factory 9502 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9623 | -4/Factory | Lost 5 parts (2p1n2w) 9647 | -4/Factory | Discovered new exit (range 4) 10014 | -4/Factory | Entered Research 10014 | -3/Research | Evolved 2 slots: Utility x2 10561 | -3/Research | Build established: Scavenger-Skirmisher 10789 | -3/Research | Discovered new exit (range 13) 10901 | -3/Research | Identified exit to Quarantine 11060 | -3/Research | Discovered new exit (range 19) 11266 | -3/Research | Entered another Research area 11266 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11267 | -2/Research | Identified exit to Testing 11979 | -2/Research | Build established: Hauler-Skirmisher 12262 | -2/Research | Spotted B-90 Cyclops 12515 | -2/Research | Spotted B-90 Cyclops 12766 | -2/Research | First assault squad dispatched 13038 | -2/Research | Spotted B-90 Cyclops 13695 | -2/Research | Identified exit to Access 14054 | -2/Research | Spotted B-90 Cyclops 14063 | -2/Research | Entered Access 14063 | -1/Access | Evolved 2 slots: Utility x2 14313 | -1/Access | First assault squad dispatched 14893 | -1/Access | Destroyed 7 combat bots 14905 | -1/Access | Spotted B-99 Colossus 14988 | -1/Access | Lost 7 parts (1p1n3u2w) 14994 | -1/Access | Destroyed 10 combat bots 15087 | -1/Access | Destroyed B-99 Colossus 15100 | -1/Access | Spotted B-99 Colossus 15111 | -1/Access | Lost 6 parts (1n3u2w) 15143 | -1/Access | Discovered new exit (range 19) 15178 | -1/Access | Found Prototype Ballistic Gun 15178 | -1/Access | Identified Multirail 15202 | *** | Escaped! Last Messages --------------- 15171_ K-01 Serf collects debris. 15173_ Penetrated by Slug. 15173_ Acquired Rnf. Quantum Reactor. 15174_ K-01 Serf collects debris. 15178_ Acquired Prototype Ballistic Gun. 15178_ Identified Multirail. 15179_ Penetrated by Slug. 15179_ Slug penetrates Wall. 15181_ Dynamic Insulation System destroyed. 15181_ K-01 Serf collects debris. 15182_ B-99 Colossus exits siege mode. 15184_ Lgt. Antimatter Reactor destroyed. 15184_ Penetrated by Slug. 15184_ Slug penetrates Sealed Heavy Doors. 15184_ Penetrated by Slug. 15189_ B-99 Colossus activates siege mode. 15190_ Penetrated by Slug. 15190_ Slug penetrates Main Access Shell. 15190_ Biometal Heavy Treads destroyed. 15194_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ????? ?????????????????????? | | ????????????????????# ?""""""????????????????????? | | ????????????????????# " " ??????????????????? | | ????????????? ????#?# " @" "? ?#????????????????? | | ??????????????? ???## " "" " ###???????????????? | | ????????????##??#?### " " ?#??#??????????????? | | ????????????#??##?#?# """"" ####?##???????????? | | ?????????#?????#??### #### ?? ?????????? | | ?????????###?#?##?###""" """"""#### ? ??????????? | | ????????#??###?#####?""" """?""#### ??????????? | | ??????#???########?#?""" ""?"?"?### ?????????? | | ?????????############""" """"""###? ??????????? | | ?????????#??#??###### ###? ? ???????? | | ????????#####?####### #### ? ?????????? | | ??????#?############# BB #### ? ? ???????? | | ??????#########?###?# BBg #?######?###??????? | | ??????#?####?######## ![! #######?#####?????? | | ??????#?#??########## ]!!]! ###?#?##?##?#?????? | | ?????#?###?########## ! %!* #####?#######?????? | | ????############?######"!!!!############?#???????? | | ?????###?#?#####?####### [*!#############?##?????? | | ?????#?#################==%=###############??????? | | ?????################# #!%!=###?###########??????? | | ????##??################[/ # ###?????? | | ???#?###### " # # ###?????? | | ???###?#### """ " # ? ###?????? | | ????###### """ #! # ? ###?????? | | ?????###### " #%! # "" ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 45 Energy Capacity 2600 Matter Stores 540 Matter Capacity 550 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 EM Shielding 2 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Target Analysis 8 Recoil Reduction 5 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantZioniteTerminator Manual? 0 Play Time 02:57:22 Cumulative 322.0 hours Start 2021.09.26 @ 15:47:47 End 2021.09.26 @ 19:09:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 28 Adventurer 108 Explorer 2 Win Type 0 Total 24 Types 21/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 79 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a9ab9c5-ec01-4d8a-bff6-35dc1ae24514