Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.11 @ 09:18:38 Player: Moridin Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2343) 2343 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 6955 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 500 Friendly Fire -257 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Improved Cryofiber Web Coolant Injector Advanced Sensor Array Core Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Medium Treads Aluminum Leg Improved Cryofiber Web Coolant Injector Compact Battery Medium Matter Pod Advanced Sensor Array Advanced Sensor Array Core Analyzer Improved Particle Charger Improved Hardlight Generator Improved System Restoration Module Long-range Tractor Beam Flak Cannon [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Heavy Assault Rifle Energy Gun Backup Laser III Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 2 | . . . . 1 1 . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 2 | . . . . 1 1 . . . . Weapon 2 | . . 1 . . . . . 1 . Parts Attached 68 | 6 4 . 7 21 10 3 9 6 2 Power 11 | 1 . . 1 4 3 . . 2 . Engine 8 | 1 . . 1 3 3 . . . . Core 3 | . . . . 1 . . . 2 . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . . 3 7 2 3 3 1 . Treads 5 | 1 . . 1 2 1 . . . . Leg 13 | . . . . 5 1 3 3 1 . Wheel 1 | 1 . . . . . . . . . Hover 1 | . . . 1 . . . . . . Flight 1 | . . . 1 . . . . . . Utility 11 | 1 3 . . 3 1 . 3 . . Device 3 | . . . . 2 . . 1 . . Storage 4 | 1 3 . . . . . . . . Processor 2 | . . . . . 1 . 1 . . Hackware 1 | . . . . . . . 1 . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 . 3 7 4 . 3 3 2 Energy Gun 4 | 2 . . 1 1 . . . . . Energy Cannon 5 | . . . 1 . 2 . 2 . . Ballistic Gun 8 | . . . 1 5 1 . . 1 . Ballistic Cannon 4 | . . . . . . . . 2 2 Launcher 3 | . 1 . . 1 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 4 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 2 | . . . . . . . 2 . . Parts Lost 35 | . . . 2 6 11 . 8 . 8 Power 6 | . . . . 1 2 . 2 . 1 Propulsion 11 | . . . 1 2 3 . 3 . 2 Utility 5 | . . . . 1 2 . . . 2 Weapon 13 | . . . 1 2 4 . 3 . 3 Highest Loss Streak 11 | . . . 1 2 11 . 8 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 99 77 93 95 70 76 63 80 74 Engine 16 | . 14 11 11 15 20 23 12 6 4 Core 1 | . . . . 1 . . . 5 9 Treads 6 | . 14 11 12 7 5 6 . . . Leg 10 | . . . . 15 7 8 18 25 19 Wheel 3 | . 14 11 11 3 . . . . . Device 1 | . . . . 3 1 . . 6 4 Storage 11 | . 27 22 22 14 7 7 7 6 4 Processor 4 | . . . . . 7 7 8 6 4 Protection 1 | . . . . 9 1 . . . . Energy Gun 6 | . 15 11 15 4 4 7 3 . . Energy Cannon 5 | . . . . 8 4 7 3 6 4 Ballistic Gun 5 | . . . 2 10 7 7 3 1 4 Launcher 2 | . 12 11 11 . . . . . . Naked Turns 27 | . . . . . . . . . 27 Heaviest Build 67 | 14 32 32 43 60 60 56 56 67 67 Greatest Support 55 | 20 16 16 20 47 47 45 40 55 55 Greatest Overweight (x) 7 | . 1 1 2 5 7 2 2 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 12 Most Carried 15 | 3 7 7 15 15 15 13 14 15 15 Average Carried 11 | 1 5 7 12 13 11 12 11 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 7 7 15 14 12 13 9 15 5 Class Distribution -------------------- 39% | Scavenger-Gunner 20% | Mutant 16% | Scavenger-Mutant 9% | Commander-Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Bomber 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Matter Collected 1505 | 206 111 142 81 466 180 225 94 . . Remotely . | . . . . . . . . . . Salvage Created 2691 | . 164 222 161 1075 391 351 327 . . Parts 132 | . 9 12 11 58 16 15 11 . . Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 4 15 . . Prevented 7 | . . . . . . 1 6 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Combat Hostiles Destroyed 52 | . 4 3 5 19 8 7 6 . . Melee 3 | . . . . . . . 3 . . Guns 28 | . 1 3 5 11 3 4 1 . . Cannons 16 | . . . . 8 4 2 2 . . AOE 5 | . 3 . . . 1 1 . . . Classes Destroyed 11 | . 2 2 2 3 . 1 1 . . Worker 1 | . . 1 . . . . . . . Builder 3 | . . 1 . 2 . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 5 | . 1 2 . 2 . . . . . Swarmer 8 | . . . 3 1 . 3 1 . . Grunt 31 | . 4 3 . 15 6 . 3 . . Duelist 1 | . . . . . . . 1 . . Sentry 9 | . . . 2 4 2 . 1 . . Hunter 1 | . . . . 1 . . . . . Thug 3 | . . . . . . 3 . . . Savage 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 3 4 3 5 3 4 3 . . Combat Bots Only 5 | . 2 2 3 5 3 4 3 . . Max Kills in Single Turn 2 | . 2 1 1 2 2 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . 1 1 . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Damage Taken 5186 | . 25 32 228 1706 967 196 983 47 1002 Core 1937 | . 17 8 39 420 219 16 351 . 867 Absorbed by Shields 100 | . . . . 100 . . . . . Regen/Repaired (Parts) 255 | . . . . 231 24 . . . . Core Remaining (%) 64 | 100 93 . 88 23 . . 16 . . Volleys Fired 195 | . 10 22 24 79 28 12 12 2 6 Largest 4 | . 2 2 2 3 3 3 3 1 4 Hottest 181 | . 80 70 96 179 148 132 132 65 181 Shots Fired 370 | . 17 25 41 155 50 37 28 2 15 Gun 271 | . 11 22 41 113 40 25 16 . 3 Cannon 84 | . . . . 39 7 12 12 2 12 Launcher 15 | . 6 3 . 3 3 . . . . Special . | . . . . . . . . . . Kinetic 162 | . . . 4 88 37 13 8 . 12 Thermal 114 | . . . 23 55 7 12 12 2 3 Explosive 15 | . 6 3 . 3 3 . . . . Electromagnetic 79 | . 11 22 14 9 3 12 8 . . Robot Hit Streak 21 | . 7 9 12 18 13 21 15 . 9 Robot Miss Streak 5 | . 1 3 2 5 2 2 1 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 279 | . 9 16 26 120 37 29 29 . 13 Core Hits 127 | . 6 6 8 53 19 16 11 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 5 | . . 1 1 . 1 1 . . 1 Burn 1 | . . . 1 . . . . . . Destroy 2 | . . . . . 1 . . . 1 Corrupt 2 | . . 1 . . . 1 . . . Melee Attacks 5 | . . . . . . . 5 . . Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . 5 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6188 | . 324 360 385 2611 801 671 665 . 371 Guns 2855 | . 103 258 385 1077 510 291 180 . 51 Cannons 2519 | . . . . 1388 227 264 320 . 320 Explosions 649 | . 221 102 . 146 64 116 . . . Melee 165 | . . . . . . . 165 . . Ramming . | . . . . . . . . . . Kinetic 1932 | . . . 44 825 483 162 101 . 317 Thermal 2417 | . . . 219 1520 194 245 185 . 54 Explosive 533 | . 221 102 . 146 64 . . . . Electromagnetic 1141 | . 103 258 122 120 60 264 214 . . Impact . | . . . . . . . . . . Slashing 165 | . . . . . . . 165 . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 2 2 4 . 8 Average Corruption 2 | . . . . . 1 2 2 . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . . . . . 3 14 4 . 3 Message Errors 5 | . . . . . . 3 2 . . Matter Fused 6 | . . . . . 2 4 . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 6 | . . . . . . 4 1 . 1 Data Loss (minor) 4 | . . . . . . 2 1 . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 17 | . . . . . . . 17 . . Projectiles 17 | . . . . . . . 17 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 70 | . . . . 43 27 . . . . Shots 5 | . . . . 2 3 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 714 | . 39 6 156 714 514 473 616 . 250 Average Temperature 198 | . 13 4 39 232 237 177 260 . 144 Received Heat Transfer 1727 | . 18 24 42 794 441 90 318 . . Effects 67 | . . . . 39 9 2 17 . . Shutdowns 29 | . . . . 17 4 2 6 . . Energy Bleed 8 | . . . . 3 1 . 4 . . Interference 7 | . . . . 4 . . 3 . . Matter Decay 4 | . . . . 2 1 . 1 . . Short Circuit 5 | . . . . 2 2 . 1 . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 7 | . . . . 7 . . . . . Damage (core) 6 | . . . . 4 . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 4 2 . . . . . Heat Transferred 3800 | . . . 629 1983 274 470 370 . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Peak Influence 537 | . 144 198 448 537 283 . . 102 . Initial 154 | . . 51 70 130 154 . . 98 . Average 233 | . 48 118 290 410 179 . . 96 . Maximum Alert Level 2 | . . . 2 2 1 . . . . Low Security (%) 45 | 100 100 100 17 7 39 . . 100 100 Level 1 29 | . . . 58 25 60 . . . . Level 2 24 | . . . 23 67 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 4 5 1 . . . . Investigation 3 | . 1 . . 1 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 1 1 . . . . . Assault . | . . . . . . . . . . Garrison 6 | . . . 3 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Distress Signals 6 | . . 1 2 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 5 6 14 29 8 7 9 . 3 Peak Tracking Total 6 | . 4 2 3 6 6 3 5 . 3 Tactical Retreats 2 | . . . 1 . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Traps Triggered 4 | . 1 . . . 1 . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Machines Disabled 7 | . 1 . . 6 . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Machines Accessed 18 | . 2 3 5 3 2 . . 3 . Terminals 14 | . 1 3 5 3 . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . 1 . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . 8 4 10 9 5 . . 11 . Successful 35 | . 5 3 6 7 4 . . 10 . Failed 12 | . 3 1 4 2 1 . . 1 . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 3 4 10 9 . . . 8 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 12 | . 5 . . . 4 . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 1 3 6 7 . . . 8 . Record 10 | . . 1 1 3 . . . 5 . Robot Analysis 2 | . . 1 1 . . . . . . Open Door 2 | . . . 2 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . Alert Level 4 | . . . 2 2 . . . . . Locate Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . . . Maintenance Status 2 | . . . . 1 . . . 1 . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 9 | . 4 . . . 3 . . 2 . Recycle Component 2 | . . . . . 2 . . . . Process 3 | . 3 . . . . . . . . Retrieve Matter 2 | . 1 . . . . . . 1 . Retrieve Components 2 | . . . . . 1 . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 2 1 3 2 . . 2 . Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . . . . . 2 . . . . Recycled Matter 19 | . 19 . . . . . . . . Retrieved Matter 19 | . 19 . . . . . . . . Retrieved Components 6 | . . . . . 5 . . 1 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Total Allies 12 | . . . 10 . . . 2 . . Largest Group 10 | . . . 10 3 . . 2 . . Highest-Rated Group 176 | . . . 88 32 . . 176 . . Highest-Rated Ally 165 | . . . 16 16 . . 165 . . Total Orders . | . . . . . . . . . . Ally Attacks 106 | . . . 85 14 . . 7 . . Total Damage 1227 | . . . 885 109 . . 233 . . Kills 22 | . . . 15 3 . . 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Robot Analysis Total 2 | . . 1 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Turns Passed 4671 | 81 203 144 599 878 520 1533 158 416 139 Spaces Moved 2033 | 63 146 84 404 304 145 502 51 286 48 Core 7 | 6 . . . . 1 . . . . Treads 596 | 2 . . 1 58 125 410 . . . Legs 684 | . . . . 188 19 92 51 286 48 Wheels 746 | 55 146 84 403 58 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 115 115 130 193 190 120 122 190 Average Speed 193 | 97 113 115 126 198 301 296 190 135 191 Slowest Speed 470 | 160 115 115 240 470 400 320 260 192 192 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 5 29 13 56 32 4 66 7 8 40 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 111 | . 45 22 . 32 8 4 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 111 | . 45 22 . 32 8 4 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Was Total 2423 | 82 165 106 449 429 191 520 81 316 84 Wait 36 | 5 . 1 . 2 . . . . 28 Move 2025 | 62 145 83 403 303 144 501 50 286 48 Hop . | . . . . . . . . . . Pick Up 73 | 9 5 . 12 15 9 3 5 15 . Fast Attach 5 | . . . 2 . . . . 3 . Attach 47 | 6 2 . 3 12 9 2 8 3 2 Detach 3 | . 1 . 1 1 . . . . . Swap 16 | . 2 . 2 9 1 1 1 . . Drop 18 | . . . 2 8 . 1 . 7 . Fire 195 | . 10 22 24 79 28 12 12 2 6 Melee 5 | . . . . . . . 5 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 82 | -11/Junkyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 7) 185 | -10/Materials | Discovered new exit (range 11) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 311 | -9/Materials | Build established: Mutant 403 | -9/Materials | Discovered new exit (range 10) 429 | -9/Materials | Entered Storage 452 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 532 | -9/Storage | Garrison activated, responded to threat 753 | -9/Storage | Build established: Commander-Mutant 828 | -9/Storage | Found Prototype Protection 995 | -9/Storage | Discovered new exit (range 11) 1028 | -9/Storage | Entered Materials 1028 | -8/Materials | Accompanied by 3 allies 1028 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1028 | -8/Materials | Identified Lgt. Regenerative Plating 1098 | -8/Materials | Garrison activated, responded to threat 1231 | -8/Materials | Core integrity fell below 50% 1890 | -8/Materials | Discovered new exit (range 9) 1906 | -8/Materials | Entered Factory 1906 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2023 | -7/Factory | Lost 11 parts (2p3n2u4w) 2384 | -7/Factory | Discovered new exit (range 14) 2426 | -7/Factory | Entered Lower Caves 2449 | -7/Lower Caves | Learned Factory terminal intel 2462 | -7/Lower Caves | Build established: Scavenger-Gunner 3869 | -7/Lower Caves | Encountered a Warlord checkpoint 3932 | -7/Lower Caves | Discovered new exit (range 13) 3959 | -7/Lower Caves | Entered another Lower Caves area 3967 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3982 | -7/Lower Caves | Core integrity fell below 50% 4049 | -7/Lower Caves | Core integrity fell below 20% 4052 | -7/Lower Caves | ME-RLN showed up to help 4054 | -7/Lower Caves | ME-RLN revealed a hidden path 4084 | -7/Lower Caves | Lost 8 parts (2p3n3w) 4117 | -7/Lower Caves | Entered Factory 4117 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4118 | -6/Factory | Loaded intel: 28 terminal locations 4368 | -6/Factory | Build established: Scavenger-Mutant 4533 | -6/Factory | Sucked down chute 4533 | -6/Factory | Entered Waste 4548 | -6/Waste | EMP discharged 4549 | -6/Waste | Spotted C-40 Crusher 4601 | -6/Waste | Spotted C-40 Crusher 4622 | -6/Waste | Spotted C-40 Crusher 4632 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4634 | -6/Waste | Spotted C-40 Crusher 4635 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4638 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4639 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4641 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4642 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4644 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4645 | -6/Waste | Crushed by Compactor (1 part destroyed) 4648 | -6/Waste | EMP discharged 4660 | -6/Waste | Core integrity fell below 50% 4667 | -6/Waste | Core integrity fell below 20% 4672 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04641_ Carbon-fiber Leg crushed. 04641_ Imp. Deuterium Engine crushed. 04642_ Flak Cannon crushed. 04642_ Lgt. Fission Core crushed. 04644_ Imp. Deuterium Engine crushed. 04644_ Lrg. Storage Unit crushed. 04644_ Hacking Suite crushed. 04645_ Lrn. Tractor Beam crushed. 04645_ Visual Processing Unit crushed. 04647_ Imp. Particle Charger crushed. 04647_ Imp. Hardlight Generator crushed. 04647_ Adv. Sensor Array crushed. 04648_ Aluminum Leg fried beyond repair. 04648_ System corrupted (+4). 04661_ Corrupted Com. Battery crushed. 04661_ Med. Matter Pod crushed. 04663_ Corrupted Lgt. Fission Core crushed. 04667_ System corrupted: Substantial component data lost. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????? ??????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????#???????? | | ??????????# #??# #????????? #???????? | | ??????????# #### ######## #???????? | | ??????????# #???????? | | ??????????# [ #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #### ######## #???????? | | ??????????# #??# #????????? #???????? | | ??????????# #??# #???????????#???????? | | ??????????############??# #????????? #???????? | | ??????????????????????### ######## #???????? | | ??????????????????????# ] #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????### ######## #???????? | | ????????????????????????# #???????? #???????? | | ????????????????????????# ! #????????? #???????? | | ????????????????????????#!CC #?????????? #???????? | | ??????????????????????###@CC #######?????#???????? | | ??????????????????????#CC=CC ?????? | | ??????????????????????#CC CC ?????? | | ??????????????????????# ?????? | | ??????????????????????# ??????? | | ??????????????????????### ######## ##??????? | | ????????????????????????# #????????? #???????? | | ????????????????????????# #???????????#???????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 38 Energy Capacity 620 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Power Corrupts Risk Taker Storm Trooper The More The Merrier Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed AngularQuantumCloak Manual? 0 Play Time 01:08:53 Cumulative 10.8 hours Start 2023.04.11 @ 08:09:09 End 2023.04.11 @ 09:18:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 23 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 366b4ce7-88c5-4444-834a-7ca2f78af1f4