Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 22:24:32 Player: Shadow Pussy wanter Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (115) 575 Value Destroyed (4574) 4574 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1408) 1408 TOTAL SCORE: 11677 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 648 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Coolant Injector High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Recoil Nullifier Kinecellerator Improved Shock Absorption System Z-Drone Bay > --- WEAPON ----------- Barrage Gun Makeshift Shrapnel Gun Hypervelocity Gauss Rifle KE Penetrator Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Makeshift Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 4 | . . . . 1 1 2 . . . . . . . Weapon 4 | . . . . 1 1 . . . . . 2 . . Parts Attached 154 | 7 10 12 1 20 7 6 10 11 3 4 36 . 27 Power 17 | 1 3 2 . 3 1 . 1 1 . . 4 . 1 Engine 9 | 1 3 2 . 1 . . . 1 . . . . 1 Core 8 | . . . . 2 1 . 1 . . . 4 . . Reactor . | . . . . . . . . . . . . . . Propulsion 50 | 2 2 5 1 6 2 2 5 2 . 2 11 . 10 Treads 11 | 1 1 1 . . . . . . . . 5 . 3 Leg 34 | . . 4 1 6 2 2 4 2 . 2 4 . 7 Wheel 4 | 1 1 . . . . . . . . . 2 . . Hover 1 | . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . Utility 36 | 1 1 1 . 5 3 3 1 7 . 2 5 . 7 Device 15 | . 1 1 . 2 . 1 . 2 . 1 1 . 6 Storage 4 | 1 . . . 1 . . . . . . 1 . 1 Processor 5 | . . . . . 2 . . 3 . . . . . Hackware 3 | . . . . . . 1 . . . . 2 . . Protection 9 | . . . . 2 1 1 1 2 . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 51 | 3 4 4 . 6 1 1 3 1 3 . 16 . 9 Energy Gun 14 | 2 2 2 . 2 . 1 1 . 2 . 2 . . Energy Cannon 1 | . . . . . . . . . . . 1 . . Ballistic Gun 31 | 1 2 2 . 4 1 . . 1 . . 13 . 7 Ballistic Cannon 3 | . . . . . . . 1 . . . . . 2 Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . . . . 4 . . Parts Lost 68 | . 7 3 . 4 1 . 23 . . 1 16 1 12 Power 7 | . 2 . . 1 . . 2 . . . 1 . 1 Propulsion 24 | . 2 2 . 1 . . 9 . . . 4 1 5 Utility 9 | . . . . . . . 5 . . 1 2 . 1 Weapon 28 | . 3 1 . 2 1 . 7 . . . 9 . 5 Highest Loss Streak 13 | . 4 1 . 2 1 . 13 . . 1 7 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 89 99 100 98 97 97 82 62 75 94 92 60 76 Engine 4 | . 12 11 11 2 . . . 5 6 6 1 . 4 Core 2 | . . . . 6 7 6 4 . . . 3 3 . Treads 4 | . 19 15 11 . . . . . . . 9 10 5 Leg 17 | . . 22 33 34 30 26 21 12 13 21 7 3 12 Wheel 1 | . 8 6 . . . . . . . . 2 . . Device 7 | . 6 11 11 9 7 12 10 . . . 1 3 20 Storage 4 | . 14 11 11 9 7 6 5 . . . 1 3 1 Processor 7 | . . . . . 7 6 5 19 20 15 9 3 . Hackware 4 | . . . . . . 6 6 6 6 6 15 10 . Protection 6 | . . . . 9 7 5 4 11 13 16 4 . . Energy Gun 5 | . 8 13 . 5 . 4 4 . 6 13 6 . . Ballistic Gun 15 | . 18 8 22 21 28 20 12 5 6 6 19 17 20 Ballistic Cannon 1 | . . . . . . . 1 . . . . . 8 Naked Turns 24 | . . . . . . . . . . . . 19 5 Heaviest Build 63 | 13 13 19 19 41 46 49 52 17 27 39 43 43 63 Greatest Support 101 | 16 40 40 30 60 63 68 68 32 32 62 101 81 75 Greatest Overweight (x) 11 | 3 1 1 . 11 1 1 1 . . . 1 . 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 5 5 5 10 10 10 Average Capacity 8 | 7 8 8 8 14 15 15 14 5 5 5 6 8 6 Most Carried 15 | 6 8 8 7 15 15 15 15 5 5 5 9 8 6 Average Carried 7 | 3 7 7 7 13 14 14 13 3 4 5 5 6 4 Final Capacity 15 | 8 8 8 8 15 15 15 5 5 5 5 10 5 5 Final Carried 15 | 6 8 8 7 15 14 15 5 3 5 5 8 5 5 Class Distribution -------------------- 20% | Scavenger-Executioner 20% | Derelict-Mutant 20% | Scavenger-Tank 11% | Mutant 8% | Scavenger-Gunner 8% | Derelict-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Matter Collected 4482 | 196 198 308 . 974 106 135 108 110 10 87 1122 . 1128 Remotely . | . . . . . . . . . . . . . . Salvage Created 5101 | . 233 351 . 1208 106 204 134 . . 190 1590 . 1085 Parts 295 | . 23 24 . 73 11 8 7 . . 5 93 . 51 Haulers Intercepted 2 | . . . . 1 . . . . . 1 . . . Recyclers Shooed 5 | . . . . . . . . . . . 4 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 10 5 . 6 . . . Prevented 6 | . . . . . . . . . . 6 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 94 | . 10 8 . 28 2 3 5 . . 1 20 . 17 Guns 80 | . 10 8 . 28 2 3 4 . . 1 14 . 10 Cannons 12 | . . . . . . . 1 . . . 4 . 7 Classes Destroyed 14 | . 2 1 . 6 1 . . . . . 4 . . Worker 7 | . . . . 1 1 . . . . . 5 . . Builder 6 | . . . . . . . . . . . 6 . . Hauler 2 | . . . . 1 . . . . . 1 . . . Recycler 2 | . . . . . . . . . . . 1 . 1 Watcher 4 | . . . . 2 . . . . . . 1 . 1 Swarmer 20 | . 6 . . 7 . . 4 . . . 3 . . Grunt 34 | . 4 6 . 11 . 1 1 . . 1 3 . 7 Brawler 2 | . . . . 1 . . . . . . 1 . . Duelist 2 | . . . . 1 . . . . . . . . 1 Sentry 13 | . . 2 . 6 . 2 . . . . 2 . 1 Specialist 2 | . . . . . . . . . . . 2 . . Hunter 11 | . . . . 2 1 . . . . . 5 . 3 Programmer 9 | . . . . . 1 . . . . . 3 . 5 Heavy 1 | . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 7 3 . 7 1 1 4 . . 1 8 . 5 Combat Bots Only 7 | . 7 3 . 7 1 1 4 . . 1 4 . 5 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 2 . . 1 3 . 1 Gunslinging 1 | . . . . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Damage Taken 12686 | . 864 547 17 1300 203 442 2577 139 . 343 3683 155 2416 Core 2160 | . 131 83 . 195 16 22 630 22 . 47 343 155 516 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 94 | . . . . . . . . 35 . 59 . . . Regen/Repaired (Parts) 326 | . . . . 66 . 92 . . . . 168 . . Core Remaining (%) 67 | 100 47 . 79 64 97 . . . . 15 . . . Volleys Fired 297 | 7 41 31 . 67 7 11 17 . . 8 67 . 41 Largest 6 | 2 2 2 . 3 4 4 4 . . 3 6 . 6 Hottest 232 | 70 70 80 . 88 96 140 165 . . 145 232 . 195 Shots Fired 941 | 14 81 61 . 198 25 40 43 . . 24 266 . 189 Gun 849 | 14 81 61 . 198 25 40 30 . . 24 232 . 144 Cannon 92 | . . . . . . . 13 . . . 34 . 45 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 718 | 7 52 21 . 157 25 33 26 . . 8 200 . 189 Thermal 197 | 7 29 40 . 41 . 7 17 . . 8 48 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . . . . 8 18 . . Robot Hit Streak 19 | 1 8 19 . 17 7 15 19 . . 11 18 . 11 Robot Miss Streak 7 | 7 7 1 . 5 2 2 4 . . 5 5 . 7 Penetration Max 1 | . . . . 1 . 1 . . . . 1 . 1 Secondary Targets 13 | . 5 . . 4 . . . . . . 3 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . 1 . 1 Shots Hit Robots 598 | 2 47 49 . 135 19 30 27 . . 18 161 . 110 Core Hits 275 | . 17 16 . 65 6 12 11 . . 12 73 . 63 Critical Kills 7 | . . . . 1 . . . . . . 3 . 3 Critical Parts Destroyed 6 | . 1 . . . . . . . . . 2 . 3 Critical Strikes 23 | 1 3 2 . 1 . . 1 . . 2 6 . 7 Burn 9 | 1 2 2 . . . . 1 . . 2 1 . . Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 12 | . 1 . . 1 . . . . . . 4 . 6 Blast 1 | . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11222 | 30 456 647 . 2189 297 484 722 . . 334 3580 . 2483 Guns 9143 | 30 456 647 . 2148 272 484 500 . . 334 2840 . 1432 Cannons 1689 | . . . . . . . 216 . . . 726 . 747 Explosions 278 | . . . . . . . . . . . . . 278 Melee . | . . . . . . . . . . . . . . Ramming 112 | . . . . 41 25 . 6 . . . 14 . 26 Kinetic 8003 | 18 257 237 . 1812 272 350 290 . . 124 2464 . 2179 Thermal 2802 | 12 199 410 . 336 . 134 426 . . 125 882 . 278 Explosive . | . . . . . . . . . . . . . . Electromagnetic 305 | . . . . . . . . . . 85 220 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . 8 8 11 Average Corruption 8 | . . . . . . . . . . . 6 8 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . . . . . . . . . . . 32 2 41 Message Errors 13 | . . . . . . . . . . . 5 1 7 Matter Fused 19 | . . . . . . . . . . . 7 . 12 Heat Flow Errors 5 | . . . . . . . . . . . 3 . 2 Energy Discharges 11 | . . . . . . . . . . . 7 . 4 Parts Rejected 3 | . . . . . . . . . . . 1 . 2 Data Loss (minor) 10 | . . . . . . . . . . . 4 1 5 Data Loss (major) 5 | . . . . . . . . . . . 3 . 2 Misfires 3 | . . . . . . . . . . . 1 . 2 Alerts 3 | . . . . . . . . . . . 1 . 2 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 92 | . . . . . . . . . . . 2 . 90 Projectiles 2 | . . . . . . . . . . . 2 . . Explosions 90 | . . . . . . . . . . . . . 90 Melee . | . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . 2 . . . 1 . 15 Impact 2 | . . . . . . . . . . . 1 . 1 Kinetic 15 | . . . . . . . 2 . . . . . 13 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 295 | . . . . . . . . . . . . . 295 Shots 4 | . . . . . . . . . . . . . 4 Rammed 6 | . . . . . . . . . . . 5 . 1 Targets Rammed 15 | . . . . 3 2 . 1 . . . 5 . 4 Kicked 9 | . . . . 3 2 . 1 . . . . . 3 Crushed . | . . . . . . . . . . . . . . Highest Temperature 339 | 70 334 3 . 27 . 112 339 . . 138 274 . 326 Average Temperature 86 | 37 161 2 . 13 . 53 130 . . 63 75 . 65 Received Heat Transfer 2841 | . 258 306 . 432 18 129 737 12 . 81 333 . 535 Effects 1 | . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 8 | . 1 1 . 2 . . 2 . . . 2 . . Heat Transferred 6063 | 111 692 1128 . 750 . 259 1009 . . 407 1457 . 250 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Peak Influence 887 | . 271 314 46 613 335 191 . . . . 446 161 887 Initial 220 | . . 35 46 17 220 65 . . . . 16 156 112 Average 229 | . 121 162 46 223 259 122 . . . . 248 155 333 Maximum Alert Level 3 | . 1 1 . 2 1 . . . . . 2 . 3 Low Security (%) 44 | 100 72 66 100 51 14 100 . . . . 37 100 10 Level 1 43 | . 27 33 . 37 85 . . . . . 49 . 55 Level 2 11 | . . . . 11 . . . . . . 12 . 31 Level 3 . | . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 2 . 3 3 3 . . . . 5 . 8 Investigation 4 | . 1 . . 1 . . . . . . . . 2 Extermination 5 | . . . . . 1 1 . . . . 1 . 2 Reinforcement 16 | . 1 2 . 2 2 2 . . . . 4 . 3 Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Distress Signals 11 | . 1 1 . 2 . . . . . . 3 . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 206 | . 18 16 4 37 7 3 9 3 . 9 34 5 61 Peak Tracking Total 16 | . 6 3 4 9 3 2 5 2 . 5 9 5 16 Tactical Retreats 15 | . 1 1 . 1 1 . . 3 . . 2 . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Traps Triggered 4 | . . . . 1 . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Machines Disabled 16 | . . . . 2 . . . . . . 1 . 13 Max in Single Turn 5 | . . . . 1 . . . . . . 1 . 5 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Machines Accessed 23 | . 6 3 . 9 1 1 . . . . 2 . 1 Terminals 16 | . 5 3 . 8 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . 1 . 1 . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 Total Hacks 68 | . 18 12 . 29 2 2 . . . . 4 . 1 Successful 29 | . 7 3 . 13 . 2 . . . . 4 . . Failed 39 | . 11 9 . 16 2 . . . . . . . 1 Catastrophic 11 | . 3 3 . 4 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 73 | . 18 12 . 25 . . . . 2 . 5 . 11 Terminals 52 | . 15 12 . 25 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations 8 | . . . . 4 . 2 . . . . 2 . . Recycling Units 3 | . 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . 1 Terminal Hacks 4 | . . . . 4 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 6 | . . . . 2 . 2 . . . . 2 . . Scan Component 3 | . . . . 1 . 1 . . . . 1 . . Repair 3 | . . . . 1 . 1 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 7 3 . 7 . . . . . . 1 . . Terminals 14 | . 4 3 . 7 . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . Botnet 13 | . 3 3 . 7 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 5 3 . 8 1 1 . . . . . . 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 1 . . . . 1 . . Time 83 | . . . . 32 . 32 . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Total Allies 13 | . . . . . . . . . 8 . 1 . 4 Largest Group 8 | . . . . . . . . . 8 8 2 . 3 Highest-Rated Group 293 | . . . . . . . . . 293 293 80 . 153 Highest-Rated Ally 51 | . . . . . . . . . 51 51 41 . 51 Zionite Dispatches 4 | . . . . . . . . . . . 1 . 3 Recon 1 | . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . . 2 . 2 DROP 2 | . . . . . . . . . . . 1 . 1 COLLECT 1 | . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . 1 Ally Attacks 105 | . . . . . . . . . . 39 56 . 10 Total Damage 2315 | . . . . . . . . . . 1016 711 . 588 Kills 19 | . . . . . . . . . . 6 8 . 5 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 1 1 . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Decoded 0b10 Intel 12 | . . . . . . . . . . . 12 . . Traps 8 | . . . . . . . . . . . 8 . . Emergency Access 3 | . . . . . . . . . . . 3 . . Garrisons 1 | . . . . . . . . . . . 1 . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Turns Passed 7750 | 79 474 444 12 1194 470 331 487 390 1170 448 1134 52 1065 Spaces Moved 4933 | 47 280 223 10 635 346 190 393 341 916 299 595 59 599 Core 316 | 12 . . . 1 . . 73 71 . . . 40 119 Treads 415 | . 110 117 . . . . . . . . 152 19 17 Legs 3688 | . . 25 10 634 346 190 320 270 916 299 215 . 463 Wheels 514 | 35 170 81 . . . . . . . . 228 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 120 120 120 120 50 50 125 122 95 50 50 Average Speed 124 | 92 122 131 120 128 120 123 107 109 125 122 131 88 140 Slowest Speed 600 | 200 160 160 120 600 190 190 190 125 125 125 190 170 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 38 28 12 75 14 6 64 56 88 50 19 62 26 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 9 | . 1 . . . . . 1 . 2 . . . 5 Known Exits Taken 3 | . . . . 1 1 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . 1 3 3 1 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 137 | . . . . 1 . 1 1 . . . 13 . 121 Melee . | . . . . . . . . . . . . . . Projectile 37 | . . . . 1 . 1 1 . . . 13 . 21 AOE 100 | . . . . . . . . . . . . . 100 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Total 5898 | 66 337 314 10 877 384 262 421 357 939 361 810 58 702 Wait 383 | . . 38 . 109 16 49 . . 19 45 84 . 23 Move 4921 | 46 279 222 9 634 345 189 392 340 915 298 595 58 599 Hop . | . . . . . . . . . . . . . . Pick Up 68 | 6 7 3 . 22 3 4 . 4 2 2 8 . 7 Fast Attach 74 | 6 2 3 . 5 1 3 1 4 3 4 22 . 20 Attach 46 | . 6 3 1 4 3 1 9 7 . . 5 . 7 Detach 1 | . . . . . . . . 1 . . . . . Swap 34 | 1 2 6 . 11 3 2 . . . . 9 . . Drop 59 | . . 8 . 22 4 3 1 1 . 4 15 . 1 Fire 297 | 7 41 31 . 67 7 11 17 . . 8 67 . 41 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 9 | . . . . 3 2 . 1 . . . . . 3 Crush 5 | . . . . . . . . . . . 5 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Destroyed 7 combat bots 309 | -10/Materials | Build established: Mutant 310 | -10/Materials | Lost 4 parts (2p1n1w) 451 | -10/Materials | Core integrity fell below 50% 485 | -10/Materials | Lost 3 parts (1n2w) 549 | -10/Materials | Discovered new exit (range 6) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x2 929 | -9/Materials | Build established: Scavenger-Mutant 990 | -9/Materials | Discovered new exit (range 6) 998 | -9/Materials | Entered Mines 1001 | -9/Mines | Discovered new exit (range 7) 1010 | -9/Mines | Entered Materials 1010 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1115 | -8/Materials | Repaired Imp. Ion Engine 1547 | -8/Materials | Build established: Scavenger-Tank 2124 | -8/Materials | Destroyed 7 combat bots 2158 | -8/Materials | Identified exit to Factory 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2530 | -7/Factory | Build established: Scavenger-Gunner 2667 | -7/Factory | Discovered new exit (range 4) 2672 | -7/Factory | Identified exit to Factory 2674 | -7/Factory | Entered another Factory area 2674 | -6/Factory | Evolved 2 slots: Utility x2 2855 | -6/Factory | Repaired Med. Armor Plating 2910 | -6/Factory | Discovered new exit (range 4) 2935 | -6/Factory | Identified exit to Lower Caves 3005 | -6/Factory | Entered Lower Caves 3122 | -6/Lower Caves | Learned Factory stockpile data 3163 | -6/Lower Caves | Build established: Scavenger-Tank 3230 | -6/Lower Caves | Spotted B-75 Beast 3347 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3348 | -6/Lower Caves | Lost 4 parts (1n3w) 3400 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 3446 | -6/Lower Caves | Core integrity fell below 50% 3484 | -6/Lower Caves | Lost 13 parts (1p6n3u3w) 3485 | -6/Lower Caves | Discovered new exit (range 14) 3492 | -6/Lower Caves | Entered another Lower Caves area 3509 | -6/Lower Caves | Discovered new exit (range 10) 3557 | -6/Lower Caves | Spotted B-75 Beast 3831 | -6/Lower Caves | Build established: Derelict-Mutant 3861 | -6/Lower Caves | Encountered a Warlord checkpoint 3870 | -6/Lower Caves | Discovered new exit (range 7) 3882 | -6/Lower Caves | Entered Zion 3919 | -6/Zion | Received a hallucinogenic algorithm 3934 | -6/Zion | Discovered new exit (range 9) 4084 | -6/Zion | Gained Derelict followers 4310 | -6/Zion | Imprinted 4312 | -6/Zion | Declared Zion's savior 4539 | -6/Zion | Given A8's code to call for help 5052 | -6/Zion | Entered Proximity Caves 5052 | -5/Proximity Caves | Accompanied by 8 allies 5090 | -5/Proximity Caves | Core integrity fell below 20% 5231 | -5/Proximity Caves | Found Imp. Powered Armor 5392 | -5/Proximity Caves | Build established: Derelict-Tank 5441 | -5/Proximity Caves | Discovered new exit (range 14) 5449 | -5/Proximity Caves | Learned location of 1 exit from Factory 5451 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5500 | -5/Proximity Caves | Entered Factory 5500 | -5/Factory | Accompanied by 2 allies 5500 | -5/Factory | Evolved 2 slots: Weapon x2 5501 | -5/Factory | Identified exit to Upper Caves 5555 | -5/Factory | Repaired Imp. Light Armor Plating 5763 | -5/Factory | P-70 Sage assimilated allied H1-AB9(M) 5788 | -5/Factory | Lost 7 parts (1p3n1u2w) 5870 | -5/Factory | Zion Defense Resupply teleported in 6055 | -5/Factory | Build established: Scavenger-Executioner 6234 | -5/Factory | Lost 3 parts (3w) 6634 | -5/Factory | Sucked down chute 6634 | -5/Factory | Entered Waste 6658 | -5/Waste | Spotted C-40 Crusher 6666 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6667 | -5/Waste | Released all parts (14) 6671 | -5/Waste | Spotted C-40 Crusher 6673 | -5/Waste | Spotted C-40 Crusher 6674 | -5/Waste | Spotted C-40 Crusher 6676 | -5/Waste | Spotted C-40 Crusher 6677 | -5/Waste | Spotted C-40 Crusher 6679 | -5/Waste | Discovered new exit (range 16) 6686 | -5/Waste | Entered Factory 6734 | -5/Factory | Zion Kinetic Resupply teleported in 6788 | -5/Factory | Core integrity fell below 50% 6930 | -5/Factory | Zion Hacker squad teleported in 6953 | -5/Factory | Spotted B-75 Beast 7000 | -5/Factory | System corruption reached 10% 7287 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7288 | -5/Factory | Zion Recon squad teleported in 7538 | -5/Factory | Lost 3 parts (2n1w) 7586 | -5/Factory | First assault squad dispatched 7737 | -5/Factory | Released all parts (10) 7746 | -5/Factory | Cargo convoy interrupted 7748 | -5/Factory | Core integrity fell below 20% 7751 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07746_ ALERT: Cargo convoy interrupted, initiating access lockdown. 07746_ U-05 Engineer builds a Wall. 07746_ C-30 ARC bursts open, deploying its payload. 07746_ H-66 Slayer unfolds itself. 07746_ X-77 Beamer unfolds itself. 07746_ X-72 Disruptor unfolds itself. 07746_ H-66 Slayer unfolds itself. 07746_ E-15 Imp unfolds itself. 07746_ U-05 Engineer lays Concrete. 07747_ Flexi-carbon Leg destroyed. 07747_ K-01 Serf collects debris. 07747_ Penetrated by Slug. 07748_ E-15 Imp destroyed. 07748_ K-01 Serf cleans the Manufacturing Mainframe. 07748_ Slug penetrates Matter Pump. 07748_ Matter Pump disabled. 07748_ Penetrated by Slug. 07748_ Slug penetrates H-66 Slayer. 07750_ K-01 Serf collects debris. 07751_ Penetrated by Slug. 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" | | ????????????????????????????????????# """ = " | | ????????????????????????????????????# "S " | | ????????????????????????????????????# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 550 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 7 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonLaserCalibrator Manual? 0 Play Time 01:14:16 Cumulative 65.5 hours Start 2022.04.09 @ 16:27:53 End 2022.04.09 @ 22:24:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edbdb744-bb15-4644-88d1-6f7ea78241d8