Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 11:41:47 Player: ForestDarkPsy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (122) 610 Value Destroyed (3767) 3767 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (465) 465 TOTAL SCORE: 13502 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 122 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 169/300 Energy 51/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Advanced Medium Treads Improved System Restoration Module Spear Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Improved Trap Scanner Enhanced Optical Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Reaction Control System Graphene Brace Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Improved System Shield Advanced Dynamic Insulation System Advanced Corruption Screen > --- WEAPON ----------- Kinetic Spear > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Energy Well Improved System Restoration Module Spear [Rating: 150] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . 2 . . . . Utility 13 | . . . 1 . . . 2 2 . . 1 1 . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 223 | 6 1 6 26 4 2 8 27 41 8 . 37 6 5 7 16 14 9 Power 13 | 1 . . 1 . . . 1 2 . . 2 1 1 . 3 1 . Engine 3 | 1 . . 1 . . . 1 . . . . . . . . . . Core 5 | . . . . . . . . 1 . . 2 1 1 . . . . Reactor 5 | . . . . . . . . 1 . . . . . . 3 1 . Propulsion 35 | 2 . . 6 . . . 9 2 . . 6 . 2 2 4 . 2 Treads 8 | . . . 3 . . . 5 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 13 | 2 . . 3 . . . 4 2 . . 2 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . 4 . 2 2 4 . 2 Utility 102 | 1 1 1 9 2 . 2 9 21 3 . 20 3 1 5 7 11 6 Device 55 | 1 . . 2 . . 2 4 13 3 . 8 1 1 4 4 10 2 Storage 9 | . . 1 1 . . . 2 1 . . 1 . . 1 1 1 . Processor 13 | . . . . . . . . 4 . . 3 2 . . 2 . 2 Hackware 10 | . . . 1 . . . 1 . . . 6 . . . . . 2 Protection 15 | . 1 . 5 2 . . 2 3 . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 73 | 2 . 5 10 2 2 6 8 16 5 . 9 2 1 . 2 2 1 Energy Gun 5 | . . 1 1 . . 2 . . . . 1 . . . . . . Energy Cannon 15 | . . . 1 1 1 2 3 4 2 . 1 . . . . . . Ballistic Gun 4 | 2 . 1 . . . . . 1 . . . . . . . . . Ballistic Cannon 7 | . . . 2 . . 1 1 3 . . . . . . . . . Launcher 16 | . . 2 2 1 . 1 2 2 2 . 3 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . 1 2 . 1 . 2 2 1 . . . . . . . . Slashing Weapon 5 | . . . . . . . . 4 . . 1 . . . . . . Piercing Weapon 5 | . . . . . . . . . . . 1 1 . . 1 1 1 Special Melee Weapon 7 | . . . 2 . . . . . . . 2 1 1 . . 1 . Unidentified Prototypes 6 | . . . . . . . . . . . . . . 2 . . 4 Parts Lost 33 | . . . . 2 . 1 1 2 1 2 2 . . . 4 1 17 Power 4 | . . . . . . . . . . 1 . . . . 1 . 2 Propulsion 8 | . . . . . . . 1 1 . . . . . . 1 1 4 Utility 17 | . . . . 1 . 1 . 1 1 1 1 . . . 2 . 9 Weapon 4 | . . . . 1 . . . . . . 1 . . . . . 2 Highest Loss Streak 16 | . . . . 2 . 1 1 1 1 2 2 . . . 4 1 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 99 100 85 99 91 94 91 91 88 91 100 95 86 82 83 Engine 5 | . 14 14 11 11 11 11 9 2 . . . . . . . . . Core 1 | . . . . . . . . 1 . . 6 6 10 9 2 . . Reactor 1 | . . . . . . . . 2 7 7 . . . . 4 8 7 Treads 8 | . . . 8 33 33 33 4 9 . . . . . . . . . Wheel 11 | . 28 28 24 . . . 22 8 15 15 9 . . . . . . Flight 3 | . . . . . . . . . . . 7 23 31 27 13 11 15 Device 14 | . 14 14 11 4 . 10 10 20 29 29 13 3 5 10 15 20 19 Storage 7 | . . 3 11 11 11 11 9 7 7 7 6 5 5 4 4 4 . Processor 5 | . . . . . . . . 10 7 7 7 10 10 9 13 12 14 Hackware 7 | . . . . . . . 9 4 . . 18 29 26 23 21 20 23 Protection 8 | . 10 10 10 17 22 11 8 7 7 7 4 . . . . . . Energy Cannon 5 | . . . 6 9 2 13 9 5 6 7 3 . . . . . . Ballistic Cannon 2 | . . . 10 5 . 7 2 1 . . . . . . . . . Launcher 1 | . . 8 . 7 1 . 3 . 1 . . . . . . 1 . Impact Weapon 2 | . . 9 . . 4 . 2 2 6 7 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 3 . . 2 . . . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . 2 Heaviest Build 80 | 8 11 52 59 65 67 71 71 80 76 76 70 24 29 34 40 54 42 Greatest Support 69 | 20 20 20 69 69 69 69 69 69 40 40 56 24 36 37 52 52 51 Greatest Overweight (x) 5 | . . 2 2 . . 1 3 5 1 1 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . 1 1 1 . . . . . . . Largest Inventory Capacity 30 | 5 5 20 20 20 20 20 25 20 20 20 20 10 10 10 10 30 5 Average Capacity 17 | 5 5 9 20 20 20 20 20 20 20 20 17 10 10 10 10 9 5 Most Carried 20 | 2 5 7 20 20 20 19 20 20 20 18 20 10 10 10 10 10 5 Average Carried 15 | 1 4 5 14 18 19 17 19 19 19 18 16 9 9 9 9 8 4 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 10 10 10 10 10 5 5 Final Carried 20 | 2 5 7 20 18 19 18 20 20 18 18 10 10 10 10 6 5 5 Class Distribution -------------------- 36% | Mutant 25% | Assassin 13% | Scavenger-Mutant 8% | Hacker-Scout 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Assassin | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Matter Collected 3964 | 260 86 115 792 25 119 181 302 815 434 17 364 70 50 30 150 143 11 Remotely 147 | . . . . . . . . 147 . . . . . . . . . Salvage Created 4112 | 84 102 264 852 125 . 158 422 704 510 . 453 83 112 24 219 . . Parts 254 | 5 5 11 73 9 . 18 23 40 20 . 15 9 3 2 21 . . Haulers Intercepted 5 | . . . 1 . . . . 1 . . 2 . 1 . . . . Recyclers Shooed 2 | . . . . . . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . . . . . . . . Prevented 9 | . . . . . . . . . 9 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 87 | . . 2 22 11 . 9 7 16 13 . 2 . . . 5 . . Melee 9 | . . . . . . . . 4 . . 2 . . . 3 . . Guns 4 | . . 2 . . . 2 . . . . . . . . . . . Cannons 33 | . . . 15 4 . . 5 6 3 . . . . . . . . AOE 34 | . . . 6 7 . 6 2 4 7 . . . . . 2 . . Classes Destroyed 16 | 2 1 2 6 1 . 1 . 2 1 . . . . . . . . Worker 6 | . . 2 1 . . . . . . . 2 . . . 1 . . Builder 7 | . . . 1 1 . 1 . 1 . . 1 1 . 1 . . . Tunneler 3 | 1 . 1 . . . . . . . . 1 . . . . . . Hauler 5 | . . . 1 . . . . 1 . . 2 . 1 . . . . Recycler 7 | 1 1 2 1 . . . 1 . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 15 | . 1 . 4 . . . 3 3 . . . 2 . . 2 . . Swarmer 22 | . . . 7 . . 8 . . 7 . . . . . . . . Grunt 28 | . . 2 7 . . . 4 10 4 . 1 . . . . . . Brawler 2 | . . . 1 . . . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . Sentry 12 | . . . 7 1 . . 3 . 1 . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . Programmer 11 | . . . . . . . . 5 . . 1 . . . 5 . . Assembled 10 | . . . . 10 . . . . . . . . . . . . . Best Kill Streak 11 | 1 2 2 4 11 . 7 3 6 6 . 6 2 1 1 4 . . Combat Bots Only 10 | . . 2 4 10 . 7 3 5 6 . 1 . . . 3 . . Max Kills in Single Turn 5 | 1 1 1 3 2 . 3 1 2 2 . 5 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . 3 1 2 2 . . . . . 1 . . Melee 1 | . . . . . . . . 1 . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Hostile Shots Fired 545 | . 5 10 33 41 . 23 27 68 60 17 18 . . 3 65 18 157 Missed 202 | . 3 5 8 15 . 3 6 23 27 4 6 . . 2 36 11 53 Damage Taken 6774 | . 15 66 291 465 . 244 310 998 386 206 319 . . 44 691 163 2576 Core 2186 | . 8 . 48 58 . 32 . 132 57 33 37 . . 44 114 . 1623 Absorbed by Shields 467 | . . . . . . . . 8 121 . . . . . . . 338 Core Remaining (%) 91 | 100 . 96 . . . 65 100 . . 68 95 100 100 96 92 . . Volleys Fired 241 | 5 5 23 74 14 1 16 30 51 13 . . . . . 9 . . Largest 2 | 2 2 2 2 2 1 2 2 2 2 . . . . . 1 . . Hottest 138 | 40 40 85 107 107 60 103 110 76 138 . . . . . 30 . . Shots Fired 340 | 10 10 46 106 17 1 20 46 56 18 . 1 . . . 9 . . Gun 84 | 10 10 46 7 . . 8 . 3 . . . . . . . . . Cannon 227 | . . . 97 10 1 11 43 51 13 . 1 . . . . . . Launcher 29 | . . . 2 7 . 1 3 2 5 . . . . . 9 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 178 | 10 10 30 62 6 . 3 18 39 . . . . . . . . . Thermal 97 | . . 16 42 4 . 11 24 . . . . . . . . . . Explosive 29 | . . . 2 7 . 1 3 2 5 . . . . . 9 . . Electromagnetic 36 | . . . . . 1 5 1 15 13 . 1 . . . . . . Robot Hit Streak 14 | 2 5 7 13 4 . 5 10 7 8 . 9 . . . 14 . . Robot Miss Streak 4 | 3 4 3 4 2 . 4 2 4 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 269 | 4 6 28 66 10 . 7 36 43 16 . 20 7 5 2 19 . . Core Hits 167 | 4 4 14 30 23 . 10 19 23 12 . 7 3 2 . 16 . . Critical Kills 2 | . . . 1 . . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 2 . . . . . . . . Critical Strikes 15 | . . 1 4 . . 1 2 3 2 . . . . . 2 . . Burn 1 | . . 1 . . . . . . . . . . . . . . . Meltdown 2 | . . . 1 . . 1 . . . . . . . . . . . Blast 6 | . . . 3 . . . 2 1 . . . . . . . . . Smash 3 | . . . . . . . . 1 2 . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . 2 . . Melee Attacks 168 | . . . 9 . . . 2 20 7 . 36 9 14 8 40 14 9 Impact 19 | . . . 3 . . . 2 7 7 . . . . . . . . Slashing 32 | . . . . . . . . 13 . . 19 . . . . . . Piercing 104 | . . . . . . . . . . . 15 7 13 7 39 14 9 Sneak Attacks 24 | . . . 4 . . . . 4 2 . 5 3 2 2 2 . . Combat Hostiles 3 | . . . . . . . . 2 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10768 | 33 51 295 1677 850 . 553 1042 2322 979 . 1265 251 186 58 1206 . . Guns 555 | 33 51 295 89 . . 44 . 43 . . . . . . . . . Cannons 3438 | . . . 1205 167 . 74 783 966 243 . . . . . . . . Explosions 3902 | . . . 383 683 . 435 259 564 407 . 506 . . . 665 . . Melee 2873 | . . . . . . . . 749 329 . 759 251 186 58 541 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 2024 | 33 51 172 677 105 . 12 284 690 . . . . . . . . . Thermal 1359 | . . 123 617 62 . 106 451 . . . . . . . . . . Explosive 3612 | . . . 383 683 . 212 259 497 407 . 506 . . . 665 . . Electromagnetic 900 | . . . . . . 223 48 386 243 . . . . . . . . Impact 577 | . . . . . . . . 248 329 . . . . . . . . Slashing 890 | . . . . . . . . 501 . . 389 . . . . . . Piercing 1406 | . . . . . . . . . . . 370 251 186 58 541 . . Highest Corruption 13 | . . . . 5 7 13 . 12 7 7 1 . . . . . . Average Corruption 6 | . . . . 4 5 11 . 5 7 7 1 . . . . . . Corruption Purged 6 | . . . . . . . . 5 . . 1 . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . 6 2 9 Effects 147 | . . . . 1 26 39 . 45 23 7 6 . . . . . . Message Errors 37 | . . . . . 9 6 . 14 5 2 1 . . . . . . Matter Fused 37 | . . . . . 4 11 . 9 10 1 2 . . . . . . Heat Flow Errors 24 | . . . . 1 8 4 . 6 3 1 1 . . . . . . Energy Discharges 18 | . . . . . 1 7 . 7 2 1 . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . 2 7 . 4 . 2 1 . . . . . . Data Loss (major) 3 | . . . . . 1 . . 1 1 . . . . . . . . Misfires 5 | . . . . . . 1 . 2 1 . 1 . . . . . . Alerts 4 | . . . . . . 2 . 1 1 . . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 733 | . . . 61 5 . 3 . 239 193 . 141 58 . 28 5 . . Projectiles 117 | . . . 5 . . . . 112 . . . . . . . . . Explosions 175 | . . . 56 5 . 3 . . 15 . 93 . . . 3 . . Melee 441 | . . . . . . . . 127 178 . 48 58 . 28 2 . . Knockbacks 18 | . . . 5 2 . 1 . 8 2 . . . . . . . . Impact 5 | . . . . . . . . 3 2 . . . . . . . . Kinetic 11 | . . . 4 1 . 1 . 5 . . . . . . . . . Secondary 2 | . . . 1 1 . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . 25 . 49 . . . . 113 . . . . . . Shots 3 | . . . . 1 . 1 . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 279 | . 6 112 45 177 238 279 248 203 219 92 168 . 80 17 . . 7 Average Temperature 48 | . 4 39 15 41 84 73 70 74 68 56 69 . 28 8 . . 7 Received Heat Transfer 726 | . . 36 117 87 . . 135 156 27 . 108 . . . 36 . 24 Effects 1 | . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Fried 13 | . . . . . . 1 1 6 5 . . . . . . . . Impact Corruptions 12 | . . . . . . . . 3 9 . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . Heat Transferred 2590 | . . 370 1184 111 . 222 703 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Latent Energy Used 868 | . . . . . 131 303 . 434 . . . . . . . . . LE Corruption 17 | . . . . . 2 6 . 9 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Peak Influence 600 | 10 38 64 600 273 . 255 109 413 . . 193 91 53 82 177 68 86 Initial 201 | . 6 14 9 201 . . . 38 . . 173 12 44 27 8 65 21 Average 102 | 3 11 34 179 246 . 107 33 163 . . 88 42 19 38 67 34 41 Maximum Alert Level 2 | . . . 2 1 . 1 . 2 . . . . . . . . . Low Security (%) 83 | 100 100 100 70 . . 62 100 66 . . 100 100 100 100 100 100 100 Level 1 14 | . . . 12 100 . 37 . 31 . . . . . . . . . Level 2 2 | . . . 16 . . . . 1 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 4 . . 1 1 8 . . 1 . 2 . 3 2 2 Investigation 3 | . . . 2 . . . . 1 . . . . . . . . . Extermination 11 | . . . . . . . . 5 . . 1 . 1 . 2 1 1 Reinforcement 10 | . . . 2 . . 1 1 2 . . . . 1 . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Distress Signals 9 | . . . 2 . . . 1 . . . . . . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 208 | . 4 2 36 22 . 6 13 26 14 8 15 4 4 3 22 7 22 Peak Tracking Total 19 | . 3 2 4 11 . 4 3 3 7 9 4 2 3 1 10 5 19 Tactical Retreats 13 | . . . 3 . . . . 1 1 1 2 . . . 3 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Traps Triggered 13 | . . . . . . . 1 2 . . 1 . . 1 . . 8 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . . . . . . Triggered 3 | . . . . . . . . . 2 1 . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Machines Disabled 16 | . . . . . 1 3 1 10 . . 1 . . . . . . Max in Single Turn 3 | . . . . . 1 3 1 3 . . 1 . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Machines Accessed 60 | . 1 . 9 . 2 . 5 6 . . 10 2 5 6 5 6 3 Terminals 40 | . 1 . 7 . . . 4 2 . . 6 1 2 4 4 6 3 Fabricators 6 | . . . . . . . . 3 . . 2 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . . . 1 1 . . 2 . 2 . . . . Garrison Access 4 | . . . . . . . . . . . . 1 1 1 1 . . Total Hacks 174 | . 2 . 32 . 2 . 14 16 . . 29 4 14 26 18 11 6 Successful 114 | . 2 . 20 . 2 . 11 9 . . 17 1 8 20 13 6 5 Failed 60 | . . . 12 . . . 3 7 . . 12 3 6 6 5 5 1 Catastrophic 4 | . . . . . . . . 1 . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 58 | . 1 . 18 . 1 . 5 3 . . 10 . 3 10 4 3 . Terminals 133 | . 2 . 27 . . . 12 8 . . 19 2 6 23 17 11 6 Fabricators 9 | . . . . . . . . 5 . . 3 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 23 | . . . 5 . . . 2 3 . . 7 . 6 . . . . Garrison Access 7 | . . . . . . . . . . . . 2 2 2 1 . . Terminal Hacks 58 | . 1 . 10 . 2 . 6 . . . 5 . 1 13 10 5 5 Record 4 | . . . . . 1 . 1 . . . . . . . . . 2 Part Schematic 2 | . . . . . . . . . . . . . . 2 . . . Robot Schematic 1 | . . . . . . . . . . . . . . 1 . . . Robot Analysis 3 | . . . 1 . . . . . . . . . . . 2 . . Prototype ID Bank 2 | . . . 1 . . . . . . . . . . . 1 . . Open Door 3 | . . . . . . . . . . . . . . . . 3 . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . 1 1 . 1 Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . Terminal Index 5 | . . . . . . . 1 . . . 1 . . 1 1 1 . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . . . . . . 1 . . 1 1 . . Unreport Threat 4 | . . . . . . . . . . . . . 1 2 . 1 . Locate Traps 4 | . . . 1 . . . 1 . . . 1 . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . Registered Components 2 | . . . 1 . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 9 | . 1 . 3 . . . 2 . . . . . . 1 2 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 8 | . . . . . . . . 5 . . 2 . . 1 . . . Network Status 3 | . . . . . . . . 1 . . 1 . . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . Build 4 | . . . . . . . . 3 . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 3 . . . 1 3 . . 6 . 5 . . . . Insert Component 11 | . . . 2 . . . 1 1 . . 4 . 3 . . . . Analyze 7 | . . . 1 . . . . 2 . . 2 . 2 . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 1 1 1 1 . . Seal Access 4 | . . . . . . . . . . . . 1 1 1 1 . . Unauthorized Hacks 26 | . 1 . 7 . . . 4 1 . . 4 . 1 5 2 1 . Terminals 24 | . 1 . 5 . . . 4 1 . . 4 . 1 5 2 1 . Botnet 21 | . 1 . 5 . . . 3 1 . . 3 . 1 4 2 1 . Operators 3 | . . . . . . . 1 . . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 . 7 . . . 5 5 . . 6 1 3 6 4 3 1 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . Robots Built 4 | . . . . . . . . 1 . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 125 | . . . . . . . . 58 . . 67 . . . . . . Total Robot Build Rating 15 | . . . . . . . . 3 . . 12 . . . . . . Part Schematics Acquired 15 | . . . 8 . . . . 1 . . 2 . 2 2 . . . Parts Built 4 | . . . . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 142 | . . . . . . . . 142 . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . 22 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 . . . . 1 . . 3 . 2 . . . . Part Schematics Acquired 6 | . . . 1 . . . . 1 . . 2 . 2 . . . . Parts Damaged 2 | . . . . . . . . 1 . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . 1 . . . . . . . 2 2 1 1 1 . . Non-combat 8 | . . . 1 . . . . . . . 2 2 1 1 1 . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . 1 . . . . . . . 2 2 1 1 1 . . parse_system 1 | . . . 1 . . . . . . . . . . . . . . no_distress 6 | . . . . . . . . . . . 2 1 1 1 1 . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Total Allies 6 | . . . . . . . . 1 2 . 3 . . . . . . Largest Group 3 | . . . . . . . . 1 2 1 3 . . . . . . Highest-Rated Group 60 | . . . . . . . . 15 32 16 60 . . . . . . Highest-Rated Ally 20 | . . . . . . . . 15 16 16 20 . . . . . . Total Orders 5 | . . . . . . . . . . . 3 . . . . 2 . STAY 1 | . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . GUARD 1 | . . . . . . . . . . . 1 . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . Ally Attacks 21 | . . . . . . . . . 4 2 15 . . . . . . Total Damage 334 | . . . . . . . . . 69 . 265 . . . . . . Kills 3 | . . . . . . . . . 1 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Robot Analysis Total 3 | . . . 1 . . . . . . . . . . . 2 . . Derelict Logs Recovered 4 | . . 2 . . . . . . 2 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Turns Passed 14072 | 57 203 716 1640 204 840 1007 1968 3008 766 217 1474 180 390 226 488 373 315 Spaces Moved 11746 | 42 197 722 1028 103 503 465 690 1584 581 198 1656 429 742 686 708 713 699 Core 2 | 2 . . . . . . . . . . . . . . . . . Treads 1893 | . . . 196 103 503 465 164 462 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 4974 | 40 197 722 832 . . . 526 1122 581 198 756 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4877 | . . . . . . . . . . . 900 429 742 686 708 713 699 Fastest Speed 17 | 50 80 80 95 160 160 160 111 110 110 110 31 31 25 25 28 34 17 Average Speed 84 | 78 80 85 111 160 160 161 125 140 110 110 69 31 25 25 33 39 21 Slowest Speed 320 | 80 80 110 320 160 160 240 320 240 110 110 115 31 25 28 34 114 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . 3 3 1 4 3 2 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 39 99 77 31 88 64 31 36 67 24 44 12 21 21 19 16 26 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . 1 . 1 1 1 . 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 . 1 . . . 1 . . 1 . Scrap Searched 3 | . . 1 . . . 1 . . . 1 . . . . . . . Spaces Dug 81 | . . . 5 . . . 11 4 . . 9 . 8 5 23 11 5 Terrain Destroyed 335 | . . . 27 65 8 5 34 62 32 . 21 . 8 5 52 11 5 Melee 68 | . . . 1 . . . 2 4 . . 9 . 8 5 23 11 5 Projectile 20 | . . . 10 . . . 3 7 . . . . . . . . . AOE 247 | . . . 16 65 8 5 29 51 32 . 12 . . . 29 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Com Total 15329 | 54 233 783 1416 128 539 702 1751 2283 676 197 1937 465 928 721 889 784 843 Wait 2665 | . 28 18 242 3 29 212 963 529 56 . 146 13 157 18 108 29 114 Move 11687 | 41 196 721 1027 102 502 464 689 1583 580 197 1649 422 739 677 701 708 689 Hop 21 | . . . . . . . . . . . 3 3 1 4 3 2 5 Pick Up 131 | 2 3 8 21 2 1 1 19 27 2 . 23 4 6 3 3 2 4 Fast Attach 46 | 6 1 . 3 . . 1 6 4 . . 5 1 . 4 4 5 6 Attach 72 | . . . 4 2 2 3 6 12 1 . 18 5 4 2 5 6 2 Detach 24 | . . . 2 . 3 1 1 1 . . 5 4 . . . 7 . Swap 106 | . . 6 19 2 . 4 15 25 7 . 14 . 1 1 7 3 2 Drop 143 | . . 7 15 3 1 . 20 31 3 . 30 4 6 4 9 8 2 Fire 241 | 5 5 23 74 14 1 16 30 51 13 . . . . . 9 . . Melee 168 | . . . 9 . . . 2 20 7 . 36 9 14 8 40 14 9 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 8 . . . . . 10 Rewire 5 | . . . . . . . . . 5 . . . . . . . . Trap 2 | . . . . . . . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 15) 238 | -10/Materials | Discovered new exit (range 14) 261 | -10/Materials | Entered Mines 295 | -10/Mines | Discovered new exit (range 8) 301 | -10/Mines | Build established: Mutant 427 | -10/Mines | Learned location of 1 exit from Materials 436 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 470 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 521 | -10/Mines | Discovered new exit (range 11) 549 | -10/Mines | Found a hidden stash of uninstalled traps 977 | -10/Mines | Entered Materials 977 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 978 | -9/Materials | Identified exit to Materials 1697 | -9/Materials | Discovered exit to Materials (range 12) 1713 | -9/Materials | Build established: Scavenger-Mutant 2243 | -9/Materials | Discovered new exit (range 12) 2486 | -9/Materials | Build established: Mutant 2617 | -9/Materials | Entered Mines 2687 | -9/Mines | Assembled infested the area 2740 | -9/Mines | Destroyed 10 combat bots 2781 | -9/Mines | Discovered exit to Materials (range 15) 2811 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2813 | -9/Mines | Discovered new exit (range 5) 2821 | -9/Mines | Entered Exiles 2860 | -9/Exiles | Met 8R-AWN 2889 | -9/Exiles | Met EX-HEX 2935 | -9/Exiles | Met EX-BIN 2958 | -9/Exiles | Aligned with FarCom system 2960 | -9/Exiles | Given EX-Vault access code 2997 | -9/Exiles | Opened EX-Vault 3007 | -9/Exiles | Found Latent Energy Streamer 3040 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3082 | -9/Exiles | Met EX-DEC 3208 | -9/Exiles | Discovered new exit (range 10) 3366 | -9/Exiles | Visited The Gauntlet 3601 | -9/Exiles | Learned location of Zion (-7) 3661 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3661 | -9/Exiles | Entered Mines 3701 | -8/Mines | Destroyed 7 combat bots 3804 | -8/Mines | System corruption reached 10% 4063 | -8/Mines | Discovered exit to Materials (range 5) 4668 | -8/Mines | Entered Materials 4668 | -8/Materials | Evolved 2 slots: Utility x2 5236 | -8/Materials | Build established: Scavenger-Mutant 6423 | -8/Materials | Build established: Mutant 6560 | -8/Materials | Discovered new exit (range 13) 6636 | -8/Materials | Entered Factory 6636 | -7/Factory | Evolved 2 slots: Utility x2 6637 | -7/Factory | Identified exit to Storage 6868 | -7/Factory | Fabricated Hyb. Antimatter Reactor? 6929 | -7/Factory | Build established: Assassin 7525 | -7/Factory | Discovered new exit (range 8) 7814 | -7/Factory | Fabricated M-14 Sweeper (x1) 7820 | -7/Factory | Discovered new exit (range 5) 7830 | -7/Factory | Identified exit to Factory 8173 | -7/Factory | Identified exit to Lower Caves 8645 | -7/Factory | System corruption reached 10% 9523 | -7/Factory | Discovered exit to Lower Caves (range 7) 9601 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 9644 | -7/Factory | Entered Lower Caves 9821 | -7/Lower Caves | Learned 4 Factory zone layouts 10208 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10337 | -7/Lower Caves | P-60 Hacker assimilated allied Trooper 4a 10347 | -7/Lower Caves | Discovered new exit (range 5) 10410 | -7/Lower Caves | Entered another Lower Caves area 10410 | -7/Lower Caves | Accompanied by 1 ally 10420 | -7/Lower Caves | Encountered a Warlord checkpoint 10437 | -7/Lower Caves | Discovered exit to Factory (range 19) 10522 | -7/Lower Caves | Build established: Mutant 10627 | -7/Lower Caves | Entered Factory 10627 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10848 | -6/Factory | Discovered new exit (range 6) 10856 | -6/Factory | Identified exit to Factory 10933 | -6/Factory | Build established: Assassin 11027 | -6/Factory | Fabricated B-48 Gladiator? 11157 | -6/Factory | Identified exit to Lower Caves 11157 | -6/Factory | Identified exit to Extension 11280 | -6/Factory | Build established: Hacker-Assassin 11426 | -6/Factory | Lost 3 allies 11500 | -6/Factory | Spotted B-75 Beast 12094 | -6/Factory | Discovered exit to Factory (range 9) 12101 | -6/Factory | Entered another Factory area 12101 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12149 | -5/Factory | Discovered new exit (range 8) 12281 | -5/Factory | Identified exit to Factory 12281 | -5/Factory | Entered another Factory area 12281 | -4/Factory | Evolved 2 slots: Propulsion x2 12426 | -4/Factory | Build established: Hacker-Scout 12662 | -4/Factory | Discovered new exit (range 8) 12671 | -4/Factory | Entered Research 12671 | -3/Research | Evolved 2 slots: Utility x2 12706 | -3/Research | Identified exit to Research 12897 | -3/Research | Spotted B-86 Titan 12897 | -3/Research | Entered another Research area 12897 | -2/Research | Evolved 2 slots: Utility x2 12936 | -2/Research | Identified exit to Access 13375 | -2/Research | Lost 4 parts (1p1n2u) 13385 | -2/Research | Entered Access 13385 | -1/Access | Evolved 2 slots: Utility x2 13755 | -1/Access | Discovered new exit (range 8) 13758 | -1/Access | Entered Command 13806 | -1/Command | Disengaged cave seal 13821 | -1/Command | Disengaged cave seal 13831 | -1/Command | Found Prototype Processor 13832 | -1/Command | Identified Exp. Signal Interpreter 14015 | -1/Command | Identified exit to Surface 14039 | -1/Command | Crushed by falling debris 14059 | -1/Command | Spotted Alpha 7 14059 | -1/Command | Spotted Striker 14059 | -1/Command | Spotted Executioner 14059 | -1/Command | Spotted Executioner 14059 | -1/Command | Spotted Striker 14059 | -1/Command | Spotted Executioner 14059 | -1/Command | Spotted Executioner 14059 | -1/Command | Spotted Alpha 7 14059 | -1/Command | Spotted B-99 Colossus 14061 | -1/Command | Spotted B-99 Colossus 14069 | -1/Command | Core integrity fell below 50% 14071 | -1/Command | Released all parts (6) 14073 | -1/Command | Core integrity fell below 20% 14073 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14071_ Field strength at 22. 14071_ Released Adv. Corruption Screen. 14071_ Released Adv. Weight Redist. System. 14071_ Released Adv. Melee Analysis Suite. 14071_ Released Hacking Suite. 14071_ Released Graphene Brace. 14071_ Released Enh. Optical Array. 14071_ Field strength at 59. 14072_ Knocked back. 14072_ Penetrated by Slug. 14072_ Slug penetrates Striker. 14072_ Slug penetrates Wall. 14072_ Penetrated by Slug. 14072_ Slug penetrates B-99 Colossus. 14072_ Critical hit (Impale). 14072_ Penetrated by Slug. 14072_ Slug penetrates Wall. 14072_ Penetrated by Slug. 14072_ Field strength at 15. 14073_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????# ???????? +????????????? | | ?????????????????????# ???????? #????????????? | | ????????????########## ???????? +????????????? | | ????????????? ???????? #????????????? | | ????????????? #???????? #????????????? | | ??????????????? #???????? #????????????? | | ????????????????? #???????? #????????????? | | ?????????????????? #???????? #????????????? | | ???????????????????? #???????? #????????????? | | ?????????????????????# #########/####???????#?? | | ?????????????????????# # ######### ? | | ?????????????????????# # # ## ? | | ?????????????????????# + # ## | | ?????????????????????# pp # ] # #? | | ?????????????????????#p / #?? | | ?????????????????????# ########+##### #??# | | ???????????????????###////;#?????# #???# ] ! #??# | | ???????????????????#; %^^ ##????# #???# #??# | | ???????????????????##^^^%pp%#????# #???# #??# | | ???????????????????# ^ ^%%^ #????# #???# #??# | | ???????????????????## ^^ ^##????# ##### #??# | | ???????????????????# 7^^^7 %#????# + #??# | | ???????????????????##E^ ^EE##????#p##### #??# | | ???????????????????# ^^% #????# #???# #??# | | ???????????????????##E^ K^K###???# #???##+##+##### | | ???????????????????# ^ ^@!%;#???# #????# | | ???????????????????#;BB^ ^^;##???# ###### | | ?????????????????# BB !BB #??# | | ?????????????????# BB #??# ###### | | ?????????????????# ^ ^ ^ #??# #????# " | | ?????????????????# ^ #??# #????# "" | | ?????????????????# ^ #??# #????# "" | | ??????##########?# "" ^ #??# # ??# " | | ??????# #?# "< ^ #??# # # | | ??????#] #?# ^ #??# # + | | ??????# #?# ^ #??# # # | | ??????# "" #?# #??# # ??# | | ??????# """"#?# #??# #????# | | ??????# """"### #?## ##???# | | ??????# = "" ################?# ! ##### | | ??????# ##???????????????# | | ??????# #????????????????# ## | | ##########/########?????????????## ### """ | | + #??????????????# #?# """ | | + #?????########## #?# ##### | | + #?????# #?# #???? | | + #?????# #?# #???? | | + ####### #?# #???? | | ?####+####### #?# #???? | | ????# ??????# ##### ##### #?# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 55 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Power Amplification 40 Additional Mass Support 9 EM Shielding 4 Corruption Block 39 Armor Coverage 600 Point Defense Rating 160 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 32 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Power Shielding | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Arm. Huge Wheel | -7/Factory | Scanalyzed Biomechanical Wings | -6/Factory | Scanalyzed System Restoration Module | -6/Factory | Scanalyzed Nuclear Pulse Array | -4/Factory | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Scanalyzed Cld. Q-thruster | -3/Research | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Robot Schematics ------------------ C-55 Analyst | -3/Research | Hacked Fabricated ------------ Hyb. Antimatter Reactor | x2 | -7/Factory | Preloaded M-14 Sweeper | x1 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -7/Factory B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Denied? Maximum Efficiency Challenges ------------ None Game ------ Seed SigixInertialRailgun Manual? 0 Play Time 04:53:20 Cumulative 180.1 hours Start 2024.05.22 @ 17:44:02 End 2024.05.24 @ 11:41:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9071dee0-53d7-4d6d-a361-450859517d2d