Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 15:09:46 Player: KN-OKO Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (238) 1190 Value Destroyed (11371) 11371 Prototype IDs (52) 1040 Alien Tech Used (1) 200 Bonus (5750) 5750 TOTAL SCORE: 26051 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3200 Follower Combat Kills 1040 Registered with UFD 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -90 Cogmind --------- Core Integrity 0/1300 Matter 124/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Transdimensional Reconstructor Nova Cannon Great Maul Makeshift Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Particle Accelerator Makeshift Heavy Armor Plating Graphene Brace Advanced Shield Generator A0-MCA's Component Scanner > --- WEAPON ----------- Matter Neutralizer Nova Cannon Overtuned Railgun > --- INVENTORY -------- Advanced Myomer Leg Overtuned Huge Scrapsphere Scrap Suit Advanced Energy Well Improved Medium Armor Plating Makeshift Heavy Armor Plating Transdimensional Reconstructor Quantum Rifle Matter Neutralizer Heavy Missile Launcher Tactical Quantum Warhead Remote Datajack CPS Tube Molecular Deconstructor Great Maul Makeshift Sword [Rating: 142] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Scrap Suit Storage High-capacity Storage Unit Processor A0-MCA's Component Scanner Protection Improved Medium Armor Plating Weapon Great Maul Energy Gun Overtuned Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Overtuned Railgun Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Slots Evolved 14 | . . 2 2 2 . . . 4 2 . . . . 2 . Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 10 | . . . 1 2 . . . 3 2 . . . . 2 . Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 266 | 8 9 30 10 60 6 9 18 15 35 10 9 6 6 14 21 Power 34 | 1 1 3 1 6 1 1 3 1 5 1 1 . 1 3 5 Engine 13 | 1 . 3 1 2 1 1 3 . 1 . . . . . . Core 9 | . 1 . . 4 . . . 1 2 . . . 1 . . Reactor 12 | . . . . . . . . . 2 1 1 . . 3 5 Propulsion 61 | 2 2 12 . 10 4 1 8 2 11 1 3 2 . 1 2 Treads 19 | . . . . 2 3 1 4 . 4 . 3 . . 1 1 Leg 20 | 2 2 10 . 4 . . . . . . . 2 . . . Wheel 21 | . . 2 . 3 1 . 4 2 7 1 . . . . 1 Hover 1 | . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 82 | 2 2 6 2 21 1 4 5 9 6 4 2 2 4 6 6 Device 41 | 1 2 3 . 7 . 2 3 4 4 2 1 2 3 5 2 Storage 6 | 1 . 1 . 1 . . 1 1 . 1 . . . . . Processor 7 | . . . 1 3 . . . 2 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 28 | . . 2 1 10 1 2 1 2 1 1 1 . 1 1 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 89 | 3 4 9 7 23 . 3 2 3 13 4 3 2 1 4 8 Energy Gun 26 | 2 2 . 2 13 . . . . 5 1 1 . . . . Energy Cannon 23 | . 2 6 4 5 . . . . . 1 1 . 1 1 2 Ballistic Gun 9 | 1 . . . . . . . . 1 . . . . 3 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 12 | . . 1 1 2 . . . 1 3 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . 2 . 1 3 1 . 1 . . . Slashing Weapon 10 | . . 2 . 3 . . 2 1 1 . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . . . . . . . . 1 . . 2 Parts Lost 83 | . 1 6 2 18 4 1 . 4 14 4 3 . 3 . 23 Power 17 | . . . . 4 1 1 . 1 3 1 1 . 1 . 4 Propulsion 26 | . . 4 . 6 2 . . 1 6 1 2 . . . 4 Utility 25 | . . . . 6 1 . . 2 3 1 . . 1 . 11 Weapon 15 | . 1 2 2 2 . . . . 2 1 . . 1 . 4 Highest Loss Streak 11 | . 1 2 1 8 3 1 . 2 3 4 1 . 3 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 96 96 86 97 93 92 85 90 86 88 72 84 82 73 Engine 6 | . 5 8 18 8 2 8 14 8 . . . . . . . Core 2 | . 8 2 . 3 9 . . 1 3 5 2 . 1 1 . Reactor 2 | . . . . . . . . . 3 3 7 10 8 7 7 Treads 5 | . . . . 2 11 15 9 11 10 10 9 5 . 2 3 Leg 8 | . 28 39 36 12 5 . . . . . . 4 10 4 . Wheel 8 | . . 3 . 6 13 15 20 11 8 5 5 5 5 4 4 Device 14 | . 14 8 . 9 7 13 13 8 21 22 25 20 21 26 21 Storage 6 | . 14 11 9 7 7 7 7 5 5 9 5 5 5 4 3 Processor 6 | . . . 8 9 7 1 . 10 10 10 10 10 10 9 7 Protection 7 | . . 2 8 8 15 15 9 5 8 3 4 5 5 5 7 Energy Gun 3 | . 13 . 4 6 7 . . . 9 4 5 . 3 . . Energy Cannon 4 | . 8 19 11 4 7 . . . . 3 5 . 6 4 . Ballistic Gun 1 | . 5 . . . . . . . . . . . . 7 12 Impact Weapon 2 | . . . . . . 13 5 5 . 3 5 2 . . . Slashing Weapon 2 | . . . . 1 . . 4 11 3 . . 1 5 1 . Peak Build Rating 142 | 7 12 17 23 51 39 34 52 76 100 98 98 116 120 142 138 Average Rating 63 | 4 9 13 20 40 34 31 39 69 83 93 96 97 117 137 126 On Entrance 58 | . 7 12 13 23 39 30 34 51 73 90 98 98 116 119 136 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 134 | 13 19 41 52 57 48 47 88 104 104 95 109 108 117 130 134 Greatest Support 70 | 20 20 40 40 40 26 26 54 28 28 20 25 20 20 20 70 Greatest Overweight (x) 8 | 1 . 2 1 2 4 1 3 4 8 4 5 5 5 6 6 Average Overweight (x) 2 | . . . 1 1 1 1 1 3 3 3 4 4 5 5 4 Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 11 15 15 15 15 19 20 20 20 20 20 20 20 19 Most Carried 20 | 7 8 14 15 15 15 15 20 20 20 16 19 20 19 20 20 Average Carried 15 | 4 7 9 12 13 13 14 18 19 17 13 14 19 16 18 18 Final Capacity 20 | 8 8 15 15 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 14 15 15 15 15 20 17 15 14 19 18 15 19 5 Class Distribution -------------------- 30% | Scavenger-Mutant 21% | Mutant 19% | Scavenger-Scrapper 8% | Gladiator 7% | Scavenger-Gladiator 4% | Derelict-Gladiator 3% | Derelict-Mutant 3% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gladiator | -7/Recycling Scavenger-Gladiator | -7/Scraptown Derelict-Gladiator | -5/Factory Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Scrapper | -3/Research Scavenger-Scrapper | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Matter Collected 5049 | 246 159 238 188 578 75 103 160 171 423 224 141 100 98 375 1770 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13065 | 92 322 920 368 1711 479 252 162 1003 1344 270 661 422 203 715 4141 Parts 555 | 3 18 45 13 86 19 7 7 55 66 9 15 4 9 29 170 Haulers Intercepted 4 | . 1 1 1 1 . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . 1 . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 6 . . 5 15 2 6 . . Prevented 6 | . . . . . . . . . . 3 . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Combat Hostiles Destroyed 196 | . 8 21 8 33 5 3 . 16 22 8 9 . 3 7 53 Melee 34 | . . 4 . 10 . 2 . 13 5 . . . . . . Guns 69 | . 6 . 2 6 1 . . . 4 1 3 . . 4 42 Cannons 32 | . 2 8 4 8 2 . . . . 2 1 . 2 2 1 AOE 42 | . . 6 1 3 . . . 3 10 4 5 . . . 10 Classes Destroyed 20 | 2 3 4 . 3 . . . . 3 . 2 . . 1 2 Worker 10 | . . 1 . 2 . . . 1 3 . . . . . 3 Builder 8 | . . . . . . . . . 2 . . . . . 6 Tunneler 2 | 1 . 1 . . . . . . . . . . . . . Hauler 4 | . 1 1 1 1 . . . . . . . . . . . Recycler 9 | 1 . . . . 2 1 . 1 1 . . . . 1 2 Mechanic 6 | . . . . . . . . . . . . . . 1 5 Watcher 7 | . . 1 1 . . . . 2 2 . . . . . 1 Swarmer 34 | . 3 3 4 6 . . . 4 5 4 5 . . . . Cutter 3 | . . . . . . . . . 3 . . . . . . Grunt 88 | . 5 13 2 14 1 . . 4 8 3 1 . . 5 32 Brawler 5 | . . . . 1 . . . . . 1 . . . . 3 Duelist 9 | . . 2 . 1 . . . 1 . . . . . 1 4 Researcher 2 | . . . . . . . . . . . . . . . 2 Sentry 25 | . . 3 2 5 4 3 . 3 1 . 1 . 1 1 1 Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 12 | . . . . 2 . . . 1 1 . . . 2 . 6 Programmer 17 | . . . . 4 . . . 3 3 . 1 . . . 6 Scrapoid 1 | . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . Samaritan 5 | . . . . . . . . . . . 5 . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | 2 3 4 3 5 3 1 . 7 5 6 5 . 2 4 12 Combat Bots Only 8 | . 3 3 3 4 3 1 . 6 5 6 5 . 2 3 8 Max Kills in Single Turn 5 | 1 1 2 1 3 1 1 . 3 3 3 5 . 1 2 5 Gunslinging 1 | . . . . . . . . . . . . . . 1 1 Exploded 5 | . . 2 1 3 . . . 3 3 3 5 . . . 5 Melee 1 | . . 1 . 1 . 1 . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Hostile Shots Fired 1725 | . 42 68 45 389 112 57 . 123 188 46 43 . 74 18 520 Missed 510 | . 8 19 13 120 37 20 . 25 70 9 17 . 20 5 147 Damage Taken 18390 | . 396 711 397 2977 569 230 . 1547 2161 638 378 . 980 378 7028 Core 2087 | . 56 33 40 227 69 15 . 128 86 77 32 . . 24 1300 Absorbed by Shields 3091 | . . . . . . . . 492 675 102 139 . . 135 1548 Reduced by Siege Mode 66 | . . . . . . . . . . . . . . . 66 Redirected to Shielding 161 | . . . . . . . . . . . . . . . 161 Ignored by Resistances 103 | . . . . 69 20 14 . . . . . . . . . Regen/Repaired (Parts) 671 | . . . . . 104 . 32 30 101 36 51 10 30 42 235 Core Remaining (%) 83 | 100 77 91 92 . . . 55 87 . . . . 83 . . Volleys Fired 450 | 3 30 40 27 68 16 . . 1 40 13 32 . 23 34 123 Largest 3 | 2 2 2 2 2 2 . . 1 3 2 2 . 2 3 3 Hottest 280 | 70 112 112 116 141 141 . . 39 280 170 170 . 210 258 120 Shots Fired 921 | 6 60 74 50 124 32 . . 1 73 24 52 . 39 79 307 Gun 622 | 6 50 . 17 87 16 . . . 64 11 21 . 8 55 287 Cannon 275 | . 10 72 32 33 16 . . . . 11 30 . 31 24 16 Launcher 24 | . . 2 1 4 . . . 1 9 2 1 . . . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 357 | 3 12 . . . . . . . . . . . . 55 287 Thermal 313 | 3 21 . 6 35 32 . . . 64 22 51 . 39 24 16 Explosive 24 | . . 2 1 4 . . . 1 9 2 1 . . . 4 Electromagnetic 227 | . 27 72 43 85 . . . . . . . . . . . Robot Hit Streak 51 | 4 7 11 20 17 7 . . . 10 9 8 . 11 7 51 Robot Miss Streak 8 | 2 4 5 3 2 3 . . . 2 1 2 . 7 2 8 Penetration Max 2 | . . . . . . . . . . . . . . 2 2 Secondary Targets 12 | . . . . . . . . . . . . . . 1 11 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 1 Shots Hit Robots 757 | 4 33 60 40 123 19 13 4 57 68 19 32 9 17 44 215 Core Hits 425 | 3 11 27 14 60 11 3 3 27 49 15 15 5 5 15 162 Critical Kills 17 | . . . . . . 1 . 2 . . . . 1 2 11 Critical Parts Destroyed 28 | . . . . . . 1 . 1 3 . 2 . . 1 20 Critical Strikes 71 | . . 1 . 7 2 2 1 6 9 2 2 1 1 5 32 Burn 10 | . . . . 2 2 . . . 4 2 . . . . . Meltdown 2 | . . . . . . . . . . . . . 1 1 . Destroy 36 | . . . . . . . . . . . . . . 4 32 Corrupt 1 | . . . . 1 . . . . . . . . . . . Smash 10 | . . . . . . 2 . 3 3 . 2 . . . . Sever 11 | . . 1 . 4 . . . 3 2 . . 1 . . . Impale 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 244 | . . 10 . 48 . 15 4 94 54 2 7 9 1 . . Impact 66 | . . . . . . 11 . 19 27 2 7 . . . . Slashing 170 | . . 10 . 48 . . . 75 27 . . 9 1 . . Piercing 8 | . . . . . . 4 4 . . . . . . . . Sneak Attacks 19 | . . . . . . 3 . 3 6 1 5 . 1 . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . Follow-up Attacks 26 | . . . . 1 . 3 . 22 . . . . . . . Damage Inflicted 33343 | 50 486 1931 948 3628 425 560 197 2552 4022 1062 1660 641 564 1904 12713 Guns 13923 | 50 334 . 225 1150 200 . . . 1036 259 272 . 128 1223 9046 Cannons 4967 | . 143 1040 567 749 225 . . . . 331 466 . 370 681 395 Explosions 6764 | . . 583 143 395 . . . 241 1456 383 328 . . . 3235 Melee 7601 | . . 306 . 1307 . 560 197 2311 1530 89 594 641 66 . . Ramming 88 | . 9 2 13 27 . . . . . . . . . . 37 Kinetic 10380 | 24 87 . . . . . . . . . . . . 1223 9046 Thermal 5684 | 26 123 296 132 744 425 . . . 1036 590 738 . 498 681 395 Explosive 6225 | . . 287 102 193 . . . 241 1456 383 328 . . . 3235 Electromagnetic 3365 | . 267 1040 701 1357 . . . . . . . . . . . Impact 2230 | . . . . . . 440 . 378 729 89 594 . . . . Slashing 5054 | . . 306 . 1307 . . . 1933 801 . . 641 66 . . Piercing 317 | . . . . . . 120 197 . . . . . . . . Highest Corruption 15 | . . . 4 7 7 7 . 5 9 9 9 9 9 . 15 Average Corruption 7 | . . . 4 4 7 7 . 3 6 9 9 9 9 . 7 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 169 | . . . 3 14 6 8 . 9 33 16 24 8 15 . 33 Message Errors 39 | . . . 1 5 1 4 . 4 7 5 4 1 2 . 5 Matter Fused 50 | . . . 2 2 3 3 . 2 5 5 6 3 7 . 12 Heat Flow Errors 19 | . . . . . . 1 . 2 5 . 5 2 1 . 3 Energy Discharges 15 | . . . . . . . . 1 6 2 2 1 1 . 2 Parts Rejected 3 | . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 21 | . . . . 3 2 . . . 6 3 2 1 1 . 3 Data Loss (major) 8 | . . . . 1 . . . . 1 1 3 . 2 . . Misfires 3 | . . . . . . . . . 1 . . . 1 . 1 Alerts 3 | . . . . 1 . . . . 2 . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . 3 Weapon Failures 5 | . . . . 2 . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1717 | . . 64 1 131 . 158 46 218 307 5 563 87 39 . 98 Projectiles 57 | . . 28 1 2 . . . . . . . . . . 26 Explosions 174 | . . 36 . . . . . 37 6 5 18 . . . 72 Melee 1486 | . . . . 129 . 158 46 181 301 . 545 87 39 . . Knockbacks 4 | . 1 . . 1 . 1 . 1 . . . . . . . Impact 4 | . 1 . . 1 . 1 . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 438 | . . 65 . 18 . . . . 125 58 . . . . 172 Shots 8 | . . 2 . 1 . . . . 2 1 . . . . 2 Rammed 2 | . . . . 1 . . . . . . . . . . 1 Targets Rammed 7 | . 1 2 2 1 . . . . . . . . . . 1 Kicked 5 | . 1 2 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 609 | 18 324 278 288 609 252 127 . 274 505 375 526 219 164 319 194 Average Temperature 114 | 9 112 101 103 155 96 64 . 120 136 159 145 100 66 83 42 Received Heat Transfer 3105 | . 165 222 126 882 198 42 . 271 197 87 18 . 18 53 826 Effects 29 | . 2 . 4 17 . . . . 1 1 4 . . . . Shutdowns 3 | . . . . 1 . . . . . . 2 . . . . Energy Bleed 4 | . 1 . . 2 . . . . 1 . . . . . . Interference 14 | . . . 4 8 . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . Damage (minor) 4 | . 1 . . 3 . . . . . . . . . . . Damage (major) 2 | . . . . 2 . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . 10 Total Turns 168 | . . . . . . . . . . . . . . . 168 Longest Duration 38 | . . . . . . . . . . . . . . . 38 Robots Corrupted 17 | . 1 3 2 4 . 2 . . 2 . 3 . . . . Combat Hostiles 11 | . . 3 1 4 . 1 . . 2 . . . . . . Parts Fried 46 | . 2 10 9 18 . . . . 3 . 4 . . . . Impact Corruptions 40 | . . . . . . 5 . 4 6 . 25 . . . . Robots Melted 7 | . . . . 1 2 . . . 1 1 . . 1 1 . Combat Hostiles 7 | . . . . 1 2 . . . 1 1 . . 1 1 . Parts Melted 27 | . . . 1 5 4 . . . 6 3 . . 4 3 1 Heat Transferred 9096 | 74 370 350 198 1440 968 . . . 2111 996 1031 . 670 518 370 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 4 1 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Peak Influence 2085 | 10 199 473 623 731 507 222 . 330 938 . . . . 754 2085 Initial 360 | . 6 55 191 221 332 197 . . 161 . . . . . 360 Average 370 | 3 80 282 425 171 430 103 . 108 344 . . . . 446 1327 Maximum Alert Level 5 | . . 2 2 3 2 1 . 1 3 . . . . 3 5 Low Security (%) 42 | 100 100 27 2 65 . 80 . 67 27 . . . . 24 . Level 1 22 | . . 40 20 20 33 19 . 32 38 . . . . 1 3 Level 2 21 | . . 31 76 11 66 . . . 25 . . . . 71 4 Level 3 4 | . . . . 2 . . . . 8 . . . . 2 23 Level 4 3 | . . . . . . . . . . . . . . . 29 Level 5 2 | . . . . . . . . . . . . . . . 17 High Security 2 | . . . . . . . . . . . . . . . 20 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 2 3 3 11 3 . . 3 15 . . . . 4 20 Investigation 15 | . 2 2 1 3 3 . . . 2 . . . . 1 1 Extermination 10 | . . . . 4 . . . 2 3 . . . . . 1 Reinforcement 18 | . . 1 . 2 . . . 1 9 . . . . 1 4 Assault 16 | . . . 1 . . . . . 1 . . . . 1 13 Garrison 5 | . . . 1 2 . . . . . . . . . 1 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . 1 . . . . . . 3 . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Distress Signals 11 | . 1 . 1 1 . . . 2 2 . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 348 | . 12 31 13 44 7 2 . 23 57 8 9 . 3 13 126 Peak Tracking Total 25 | . 3 5 3 8 4 1 . 5 9 6 5 . 2 4 25 Tactical Retreats 15 | . 2 3 . 2 1 . . . 5 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Traps Triggered 12 | . 1 5 . 2 . . . 1 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Machines Disabled 46 | . 1 4 3 7 . . . 1 7 1 . . . 4 18 Max in Single Turn 4 | . 1 2 1 4 . . . 1 . 1 . . . 1 3 Garrison Access 5 | . . . 1 2 . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . 4 . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Machines Accessed 52 | . 3 3 4 11 3 5 4 3 6 1 1 2 . 3 3 Terminals 30 | . 2 3 3 6 2 5 . 2 3 . . . . 2 2 Fabricators 4 | . . . . 3 . . . 1 . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . 2 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 2 . . . . 1 . . . . . 1 Total Hacks 110 | . 8 6 10 23 7 6 20 4 6 1 1 8 . 4 6 Successful 66 | . 5 3 5 8 2 3 20 2 3 1 1 8 . 3 2 Failed 44 | . 3 3 5 15 5 3 . 2 3 . . . . 1 4 Catastrophic 10 | . . . 1 2 . 1 . 2 3 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 53 | . 2 5 5 16 8 3 . 3 3 1 . . . 3 4 Terminals 55 | . 4 6 7 14 6 6 . 2 3 . . . . 3 4 Fabricators 9 | . . . . 7 . . . 2 . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 7 | . 4 . . . . . . . 2 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 3 2 . . . . 1 . . . . . 2 Terminal Hacks 43 | . 2 2 3 1 . 3 20 . 1 1 1 8 . 1 . Record 13 | . . . . . . . 13 . . . . . . . . Part Schematic 5 | . . . . . . 1 . . . . . 4 . . . Robot Analysis 7 | . . . . . . . 7 . . . . . . . . Prototype ID Bank 6 | . . 1 1 . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . 1 1 . . . . Branch Access Points 6 | . 1 1 1 1 . . . . 1 . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . 1 . . . . . . . Network Status 2 | . . . . 1 . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . . . Unauthorized Hacks 17 | . 1 1 2 4 2 . . 1 2 . . . . 2 2 Terminals 10 | . . 1 2 3 1 . . . . . . . . 1 2 Botnet 10 | . . 1 2 3 1 . . . . . . . . 1 2 Fabricators 2 | . . . . 1 . . . 1 . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . Overload 1 | . . . . 1 . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . 2 . . . . 1 . Patch 1 | . . . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scrapoids 3 | . . . . . . . . . 2 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 2 3 9 2 3 . 2 3 . . . . 1 3 Full Trace Events 6 | . . . 1 2 2 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . . . . 4 . . 4 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . 1 . . . . 4 Non-combat . | . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . 1 . . . . 4 Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . 1 . . . . . . . . . . 1 2 Machine Destruction 4 | . . . 1 . . . . . . . . . . 1 2 Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 1 1 1 Autooverrided 5 | . . . . . . . . . . 1 . . . . 4 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Total Allies 20 | . . . . . . . . . 10 1 . . . 5 4 Largest Group 5 | . . . . . . . . . 5 1 . . . 5 1 Highest-Rated Group 323 | . . . . . . . . . 238 46 . . . 323 47 Highest-Rated Ally 67 | . . . . . . . . . 53 46 . . . 67 47 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 188 | . . . . . . . . . 90 3 . . . 88 7 Total Damage 5612 | . . . . . . . . . 3114 37 . . . 2187 274 Kills 26 | . . . . . . . . . 15 . . . . 10 1 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . 1 . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Robot Analysis Total 7 | . . . . . . . 7 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Turns Passed 14006 | 87 500 1083 582 2677 216 494 1916 1056 1696 490 582 269 471 674 1213 Spaces Moved 8870 | 51 291 651 249 1667 109 415 1615 575 902 393 377 203 325 429 618 Core 11 | 5 . . . . . . . . . . . . . . 6 Treads 25 | . . . . . . . . . . . 2 . . . 23 Legs 1311 | 46 291 561 249 164 . . . . . . . . . . . Wheels 7523 | . . 90 . 1503 109 415 1615 575 902 393 375 203 325 429 589 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 95 190 110 105 105 105 140 100 100 110 110 120 120 50 Average Speed 124 | 116 120 123 190 123 111 105 115 142 140 109 111 110 120 127 125 Slowest Speed 270 | 120 120 190 190 270 140 105 130 145 200 110 200 120 120 130 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 3 58 59 26 47 26 79 93 16 24 54 60 62 32 15 81 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 . 1 1 1 1 . . Scrap Searched 8 | . . . . . . . 4 . . 2 1 . 1 . . Spaces Dug 129 | . . 12 . 29 . . . 7 37 13 3 . 8 9 11 Terrain Destroyed 615 | . . 55 9 49 6 . . 7 91 31 25 . 20 49 273 Melee 33 | . . . . 6 . . . 7 20 . . . . . . Projectile 252 | . . . 1 . 6 . . . 20 3 18 . 20 49 135 AOE 329 | . . 55 8 43 . . . . 51 28 7 . . . 137 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Tes Total 10970 | 69 387 836 305 2097 177 468 1687 734 1211 427 480 247 369 525 951 Wait 825 | 1 33 79 11 174 27 12 2 54 158 8 51 3 13 24 175 Move 8854 | 50 290 650 248 1666 108 414 1614 574 901 392 376 202 324 427 618 Hop . | . . . . . . . . . . . . . . . . Pick Up 138 | 7 10 15 4 27 9 8 20 8 9 1 3 6 1 9 1 Fast Attach 89 | 6 2 9 3 22 2 3 5 5 8 4 3 6 . 2 9 Attach 67 | 1 1 6 3 12 3 . 3 6 15 3 2 . 3 3 6 Detach 35 | . 2 2 1 9 2 1 3 1 8 1 2 1 . 2 . Swap 111 | 1 6 15 4 26 1 6 10 4 12 3 4 1 3 9 6 Drop 156 | . 12 8 2 32 9 12 26 8 6 . . 19 1 14 7 Fire 450 | 3 30 40 27 68 16 . . 1 40 13 32 . 23 34 123 Melee 211 | . . 10 . 47 . 12 4 65 54 2 7 9 1 . . Ram 2 | . . . . 1 . . . . . . . . . . 1 Kick 5 | . 1 2 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . 8 . . . 8 . . . . . 1 5 Rewire 5 | . . . . 5 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 15) 167 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 8) 523 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Propulsion x2 1376 | -9/Materials | Discovered new exit (range 4) 1617 | -9/Materials | Discovered new exit (range 16) 1637 | -9/Materials | Identified exit to Mines 1671 | -9/Materials | Entered another Materials area 1671 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1750 | -8/Materials | Garrison activated, responded to threat 1775 | -8/Materials | Build established: Scavenger-Mutant 2233 | -8/Materials | Discovered new exit (range 11) 2253 | -8/Materials | Entered Factory 2253 | -7/Factory | Evolved 2 slots: Utility x2 2684 | -7/Factory | Build established: Mutant 2718 | -7/Factory | Discovered new exit (range 5) 2718 | -7/Factory | Discovered new exit (range 10) 2730 | -7/Factory | Identified exit to Factory 2820 | -7/Factory | Identified exit to Lower Caves 2996 | -7/Factory | Garrison activated, responded to threat 3395 | -7/Factory | Build established: Scavenger-Mutant 3643 | -7/Factory | Discovered exit to Factory (range 4) 3764 | -7/Factory | Discovered exit to Lower Caves (range 14) 3905 | -7/Factory | Build established: Mutant 4042 | -7/Factory | Garrison activated, responded to threat 4313 | -7/Factory | Identified exit to Storage 4422 | -7/Factory | Build established: Gladiator 4563 | -7/Factory | Lost 8 parts (1p2n4u1w) 4768 | -7/Factory | Build established: Mutant 4930 | -7/Factory | Entered Storage 5025 | -7/Storage | Lost 3 parts (2n1u) 5085 | -7/Storage | Build established: Scavenger-Mutant 5130 | -7/Storage | Used back door to open Recycling access 5130 | -7/Storage | Discovered new exit (range 6) 5145 | -7/Storage | Identified exit to Recycling 5146 | -7/Storage | Entered Recycling 5351 | -7/Recycling | Discovered new exit (range 15) 5538 | -7/Recycling | Build established: Scavenger-Gladiator 5615 | -7/Recycling | Scanned before Scraplab entrance 5630 | -7/Recycling | Entered Scraplab 5638 | -7/Recycling | Discovered new exit (range 3) 5640 | -7/Recycling | Entered Scraptown 5640 | -7/Scraptown | System corruption cleaned by C-Scrubber 6078 | -7/Scraptown | Build established: Gladiator 6100 | -7/Scraptown | Visited Cave Peace 6154 | -7/Scraptown | Visited Science Testing Area 6203 | -7/Scraptown | Visited Awakened 6248 | -7/Scraptown | Visited Red Mages 6341 | -7/Scraptown | Discovered new exit (range 3) 6436 | -7/Scraptown | Visited Comm Corps 6482 | -7/Scraptown | Build established: Scavenger-Gladiator 6529 | -7/Scraptown | Visited Assassins FH 6554 | -7/Scraptown | Visited TADAMA 6643 | -7/Scraptown | Visited UFD Registry 6643 | -7/Scraptown | Registered with UFD as "Protondome" 6669 | -7/Scraptown | Visited Scrap Suit Storage 6691 | -7/Scraptown | Found Scrap Suit 6699 | -7/Scraptown | Found Scrap Suit 6703 | -7/Scraptown | Found Scrap Suit 6728 | -7/Scraptown | Visited Abandonware Association 6743 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 6767 | -7/Scraptown | Visited Analyses Database 6792 | -7/Scraptown | Visited Chapter 10 6948 | -7/Scraptown | Visited Research Penetration Think Tank 6973 | -7/Scraptown | Visited A0-MCA Data Center 6979 | -7/Scraptown | Build established: Mutant 6979 | -7/Scraptown | Given a C+ rating by A0-MCA 6984 | -7/Scraptown | Found A0-MCA's Component Scanner 6999 | -7/Scraptown | Visited DA-N13 Charitable Foundation 7005 | -7/Scraptown | Found DCF Scrap (29 items) 7116 | -7/Scraptown | Discovered new exit (range 3) 7136 | -7/Scraptown | Found Scrap Suit 7244 | -7/Scraptown | Visited Modified Component R&D 7312 | -7/Scraptown | Build established: Derelict-Mutant 7556 | -7/Scraptown | Entered Factory 7556 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 7867 | -5/Factory | Build established: Derelict-Gladiator 8499 | -5/Factory | Build established: Gladiator 8586 | -5/Factory | Discovered new exit (range 6) 8612 | -5/Factory | Entered another Factory area 8612 | -4/Factory | Evolved 2 slots: Utility x2 8735 | -4/Factory | Lost 3 parts (2p1n) 8923 | -4/Factory | Build established: Scrapper 9338 | -4/Factory | Build established: Scavenger-Scrapper 9593 | -4/Factory | Scrapoid reinforcements arrived 9680 | -4/Factory | Identified exit to Upper Caves 9680 | -4/Factory | Identified exit to Extension 9704 | -4/Factory | Found Scrap Suit 9906 | -4/Factory | Build established: Scavenger-Mutant 10099 | -4/Factory | Scrapoids reinforcements arrived? 10112 | -4/Factory | First assault squad dispatched 10209 | -4/Factory | P-70 Sage assimilated allied 04F10-D 10244 | -4/Factory | Lost 3 allies 10308 | -4/Factory | Entered Upper Caves 10332 | -4/Upper Caves | Lost 3 parts (2u1w) 10454 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 10493 | -4/Upper Caves | Learned 4 Research zone layouts 10517 | -4/Upper Caves | Build established: Scavenger-Scrapper 10576 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 10581 | -4/Upper Caves | Found Molecular Deconstructor 10752 | -4/Upper Caves | Discovered new exit (range 10) 10798 | -4/Upper Caves | Entered another Upper Caves area 10879 | -4/Upper Caves | Discovered new exit (range 6) 11123 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11198 | -4/Upper Caves | Learned 8 Research zone layouts 11363 | -4/Upper Caves | Build established: Scavenger-Mutant 11372 | -4/Upper Caves | Discovered new exit (range 8) 11380 | -4/Upper Caves | Entered Zhirov 11382 | -4/Zhirov | Discovered new exit (range 3) 11420 | -4/Zhirov | Met Zhirov 11457 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11475 | -4/Zhirov | Found Alien Artifact 11475 | -4/Zhirov | Identified Integrated Reactor 11475 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11499 | -4/Zhirov | Found Alien Artifact 11649 | -4/Zhirov | Entered Proximity Caves 11702 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12001 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 12041 | -3/Proximity Caves | Discovered new exit (range 9) 12120 | -3/Proximity Caves | Entered Research 12120 | -3/Research | Evolved 2 slots: Utility x2 12135 | -3/Research | Found Tactical Quantum Warhead 12257 | -3/Research | Scrapoids reinforcements arrived? 12271 | -3/Research | Garrison activated, responded to threat 12322 | -3/Research | Found Scrap Suit 12374 | -3/Research | Spotted B-86 Titan 12405 | -3/Research | Allies destroyed B-86 Titan 12434 | -3/Research | Lost 3 allies 12602 | -3/Research | Crushed by falling debris 12716 | -3/Research | Discovered new exit (range 4) 12763 | -3/Research | Identified exit to Armory 12763 | -3/Research | Identified exit to Testing 12767 | -3/Research | Build established: Scavenger-Scrapper 12794 | -3/Research | Entered Testing 13038 | -3/Testing | Garrison activated, responded to threat 13044 | -3/Testing | First assault squad dispatched 13100 | -3/Testing | Destroyed 8 combat bots 13325 | -3/Testing | Scanned by Researcher 13394 | -3/Testing | Destroyed 7 combat bots 13656 | -3/Testing | System corruption reached 10% 13689 | -3/Testing | Lost 4 parts (1p1n2u) 13735 | -3/Testing | Spotted Striker 13746 | -3/Testing | Local machine network offline 13763 | -3/Testing | High security lockdown imminent 13843 | -3/Testing | High security lockdown engaged 13879 | -3/Testing | Spotted PH-QLRVJ04Q6B 13892 | -3/Testing | Spotted Executioner 13892 | -3/Testing | Spotted Striker 13902 | -3/Testing | Spotted Executioner 13942 | -3/Testing | Lost 4 parts (1p1u2w) 13977 | -3/Testing | Core integrity fell below 50% 13999 | -3/Testing | Core integrity fell below 20% 14000 | -3/Testing | Spotted Investigator 14000 | -3/Testing | Spotted Striker 14004 | -3/Testing | Destroyed 7 combat bots 14007 | -3/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 14003_ Stasis bubble strength at 188. 14003_ P-80 Master stasis bubble strength at 193. 14003_ G-67 Veteran destroyed. 14004_ Stasis bubble strength at 182. 14004_ P-80 Master stasis bubble strength at 186. 14004_ M-36 Artificer repairs Executioner. 14004_ M-36 Artificer repairs M-36 Artificer. 14005_ Held in stasis. 14005_ Investigator is analyzing... 14005_ Stasis bubble strength at 176. 14005_ P-80 Master stasis bubble strength at 179. 14005_ Penetrated by Slug. 14005_ Striker stasis bubble strength at 195. 14006_ Stasis bubble strength at 170. 14006_ P-80 Master stasis bubble strength at 172. 14006_ Striker stasis bubble strength at 190. Map ----- +----------------------------------------------------+ | ??????????+ #????""" """ #?????????????? | | ??????????# #?????? ??######???????? | | ??????????# #########+#####""# ???????? | | ??????????# # "???????? | | ??????????# # "???????? | | ??????????+ """"""" # "??"????? | | ??????????# """""" + ??#? | | ??????????# """""" "" # """""" #? | | ??????????#### """ # """""" #? | | ?????????????# """"""" T" # "" """ #? | | ?????????????# !! """"""" != """ # #? | | ?????????????# """"" = " # # ## | | ?????????????# # | | ?????????????# ! | | ?????????????# ###+# o | | ?????????????# ## | | ?????????????#" ## "" i % | | ?????????????#" % ## "" g % | | ?????????????#" !! ## " E = "" | | ?????????????#T ! "" [g m +% " | | ?????????????# "" |[g | | ?????????????# #### *|E | | ???????????### g #??# x"" # | | ??????######; mgc # #### """ | | ??????# = % %lgb! m K T"# # | | ??????# =%!=!%b%K[%= ;@# """### # ! | | ??????# /!%[=h pm! ; #% "" #?# + | | ??????# /%g g # ;# # #?### ## ##### | | ####??# #### #b# ###########?? ####???? | | ??# #? #??????????#" "#??????? | | " """?# #? #??????????#"" "#??????? | | " ""??# # #??????????#" !"#??????? | | " ""??+ # #??????????#!!"""##??????? | | "?? # + "" "" #??????????#""???????????? | | "?" # # "" h" "" #??????????###???????????? | | ?""?# # """" #????????????????????????? | | ??# # """""" #????????????????????????? | | +######%! ; """""""" #????????????????????????? | | !%!= # """"?? #????????????????????????? | | %=[ #?? ??? #????????????????????????? | | " #??? ????????????????????????????? | | #???######????????????????????????????? | | ##########?????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 51 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1250 Resistance: TH 10 Propulsion Shielding 90 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 30 Item Schematics ----------------- Hcp. Storage Unit | -7/Recycling | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cld. Impulse Thruster | -3/Testing | Archive Exp. Signal Interpreter | -3/Testing | Archive Cld. Antigrav System | -3/Testing | Archive Adv. KE Penetrator | -3/Testing | Archive Robot Schematics ------------------ L-61 Swordsman | -3/Testing | Archive T-07 Excavator | -3/Testing | Archive G-67 Veteran | -3/Testing | Archive Y-72 Warden | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed MiningNeutronCharge Manual? 0 Play Time 02:16:33 Cumulative 425.2 hours Start 2024.08.10 @ 12:03:38 End 2024.08.10 @ 15:09:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 295 Adventurer 0 Explorer 0 Win Type - Total 38 Types 32/0/4/2/0/0/0/0/0 Lore% 65 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd1fa2be-1fa2-463d-bb58-f1f932b90641