Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 19:47:41 Player: Arioch Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2103) 2103 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8018 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 257/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Hovering (240) Ox2 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Backup Propulsion III > --- UTILITY (8) ------ Improved Sensor Array Point Defense System Hacking Suite Minesniffer Drone Bay (10/10) > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Backup Power III Light Nuclear Core Backup Laser III Vortex Shotgun (50) Vortex Shotgun (49) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Armored Leg Antigrav System > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Wave Gun Long-range Proton Cannon > --- INVENTORY -------- VSS Leg Improved Heat Sink Improved Heat Sink Energy Well Improved Sensor Array Hacking Suite Gauss Rifle Gauss Rifle Mass Driver Mass Driver [Rating: 75] Favorites ----------- Power Micro Fission Core Engine Backup Power III Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Slots Evolved 10 | . . . 2 2 2 2 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 6 | . . . 1 2 2 . 1 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 94 | 6 3 . 22 27 7 3 13 5 1 7 Power 13 | 1 . . 3 3 2 . 3 . . 1 Engine 8 | 1 . . 2 1 2 . 1 . . 1 Core 5 | . . . 1 2 . . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . . 8 5 . 1 4 1 . . Treads 1 | . . . . . . . 1 . . . Leg 19 | 2 . . 8 5 . 1 2 1 . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . Flight . | . . . . . . . . . . . Utility 34 | 1 1 . 6 12 4 . 5 1 1 3 Device 22 | . . . 4 8 2 . 4 1 1 2 Storage 2 | 1 . . . 1 . . . . . . Processor 5 | . 1 . 1 2 . . 1 . . . Hackware 3 | . . . 1 . 1 . . . . 1 Protection 2 | . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 2 . 5 7 1 2 1 3 . 3 Energy Gun 7 | 2 . . . 1 . 1 1 1 . 1 Energy Cannon 5 | . . . 1 3 . . . 1 . . Ballistic Gun 12 | . 2 . 4 3 1 . . . . 2 Ballistic Cannon 2 | . . . . . . 1 . 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . . . . 2 Parts Lost 40 | . . 6 3 3 1 . 5 18 . 4 Power 8 | . . 1 2 . . . 1 2 . 2 Propulsion 11 | . . 2 1 . . . 2 5 . 1 Utility 15 | . . 1 . 3 1 . 1 8 . 1 Weapon 6 | . . 2 . . . . 1 3 . . Highest Loss Streak 17 | . . 6 2 1 1 . 5 17 . 4 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 87 | . 96 91 91 98 99 100 97 96 11 56 Engine 6 | . 14 13 7 4 6 6 7 . . 9 Core 3 | . . . 3 4 . . 3 10 . . Treads 1 | . . . . . . . . 4 . . Leg 16 | . 28 26 26 27 23 26 19 10 . . Hover 2 | . . . . . . . . 4 . 9 Device 16 | . . . 10 14 21 20 21 21 11 20 Storage 6 | . 14 14 11 9 7 6 5 5 . . Processor 6 | . 10 13 . 10 7 6 6 10 . . Hackware 5 | . . . 11 9 8 6 5 4 . 2 Protection 1 | . . . . 1 7 6 5 . . . Energy Gun 5 | . 15 11 . 5 1 6 5 9 . 6 Energy Cannon 1 | . . . 7 3 . . . . . . Ballistic Gun 7 | . 12 13 14 8 13 6 5 . . 5 Ballistic Cannon 1 | . . . . . . 6 5 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 13 15 15 20 36 34 43 50 44 2 42 Greatest Support 65 | 20 20 20 45 46 46 61 65 31 3 16 Greatest Overweight (x) 3 | 2 . 1 1 . . . 1 3 . 3 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 9 10 10 10 9 5 5 Most Carried 10 | 2 8 8 8 10 10 9 10 10 4 5 Average Carried 7 | 1 5 8 7 9 9 8 8 9 4 3 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 5 5 Final Carried 10 | 2 8 8 8 10 10 8 10 5 4 5 Class Distribution -------------------- 37% | Mutant 30% | Scavenger-Skirmisher 21% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Matter Collected 2144 | 193 178 . 411 563 90 . 332 337 . 40 Remotely . | . . . . . . . . . . . Salvage Created 2548 | . 219 . 470 740 90 . 851 178 . . Parts 131 | . 14 . 22 38 4 . 46 7 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 7 | . 2 . 3 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 4 1 . Prevented 4 | . . . . . . . . 3 1 . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 43 | . 4 . 11 11 2 . 10 5 . . Guns 30 | . 4 . 10 8 2 . 3 3 . . Cannons 13 | . . . 1 3 . . 7 2 . . Classes Destroyed 11 | . 5 . 2 1 . . 3 . . . Worker 3 | . . . . . . . 3 . . . Builder 3 | . . . 1 . . . 2 . . . Recycler 4 | . 1 . . 1 . . 2 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 4 | . 1 . 2 1 . . . . . . Watcher 5 | . 1 . 1 2 . . 1 . . . Swarmer 7 | . 3 . . . . . . 4 . . Grunt 23 | . 1 . 10 6 2 . 4 . . . Sentry 8 | . . . 1 4 . . 2 1 . . Hunter 1 | . . . . 1 . . . . . . Programmer 4 | . . . . . . . 4 . . . Best Kill Streak 6 | . 3 . 5 3 1 . 6 4 . . Combat Bots Only 4 | . 3 . 4 3 1 . 3 4 . . Max Kills in Single Turn 2 | . 1 . 1 1 1 . 2 2 . . Gunslinging 1 | . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Hostile Shots Fired 469 | . 19 14 86 69 8 . 79 174 . 20 Missed 124 | . 4 5 22 21 1 . 21 44 . 6 Damage Taken 6005 | . 139 542 773 691 116 . 1168 2154 . 422 Core 1446 | . 22 167 137 94 18 . 58 782 . 168 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 90 | . . . . 76 . . . . . 14 Core Remaining (%) 78 | 100 . 24 65 82 97 100 . . . . Volleys Fired 194 | . 27 . 47 56 9 . 38 16 . 1 Largest 3 | . 2 . 2 2 2 . 3 3 . 3 Hottest 231 | . 70 . 83 103 56 . 165 231 . 116 Shots Fired 408 | . 54 . 94 106 18 . 99 34 . 3 Gun 311 | . 54 . 73 76 18 . 61 26 . 3 Cannon 97 | . . . 21 30 . . 38 8 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 256 | . 27 . 73 56 18 . 74 6 . 2 Thermal 145 | . 27 . 21 50 . . 25 22 . . Explosive . | . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . 6 . . Entropic 1 | . . . . . . . . . . 1 Robot Hit Streak 15 | . 5 . 15 10 4 . 14 8 . 4 Robot Miss Streak 7 | . 3 . 6 4 2 . 7 5 . 1 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . Shots Hit Robots 267 | . 30 . 70 65 12 . 66 21 . 3 Core Hits 114 | . 12 . 28 27 4 . 36 7 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 1 . 1 1 . . Critical Strikes 5 | . . . . 1 1 . 2 1 . . Burn 1 | . . . . . . . 1 . . . Destroy 4 | . . . . 1 1 . 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5885 | . 391 . 1301 1319 242 . 2059 483 . 90 Guns 3843 | . 391 . 929 919 238 . 972 304 . 90 Cannons 1932 | . . . 353 394 . . 1006 179 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 110 | . . . 19 6 4 . 81 . . . Kinetic 3755 | . 217 . 929 649 238 . 1591 93 . 38 Thermal 1823 | . 174 . 353 664 . . 387 245 . . Explosive . | . . . . . . . . . . . Electromagnetic 145 | . . . . . . . . 145 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Entropic 52 | . . . . . . . . . . 52 Highest Corruption 18 | . . 2 . . . . 4 18 18 18 Average Corruption 5 | . . 2 . . . . 3 4 18 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . 1 . . . . 5 28 2 2 Message Errors 8 | . . . . . . . 1 6 . 1 Matter Fused 9 | . . 1 . . . . . 6 1 1 Heat Flow Errors 8 | . . . . . . . 1 7 . . Energy Discharges 3 | . . . . . . . . 3 . . Data Loss (minor) 5 | . . . . . . . 1 3 1 . Data Loss (major) 2 | . . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 15 | . . . 9 . . . 6 . . . Projectiles 15 | . . . 9 . . . 6 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . 9 . . . Impact 2 | . . . . . . . 2 . . . Kinetic 7 | . . . . . . . 7 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 13 | . . . 4 3 1 . 5 . . . Kicked 13 | . . . 4 3 1 . 5 . . . Crushed . | . . . . . . . . . . . Highest Temperature 370 | . 99 . 234 370 . . 340 322 . 159 Average Temperature 92 | . 26 . 71 118 . . 134 154 . 105 Received Heat Transfer 1248 | . 36 . 396 333 63 . 276 144 . . Effects 4 | . . . 2 2 . . . . . . Interference 2 | . . . 2 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . 1 . . Heat Transferred 3546 | . 518 . 555 1147 . . 882 444 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Peak Influence 250 | . 173 18 217 250 100 4 201 . . . Initial 23 | . . 18 . . 23 4 1 . . . Average 65 | . 47 15 93 81 40 4 58 . . . Maximum Alert Level 1 | . . . 1 1 . . 1 . . . Low Security (%) 95 | 100 100 100 93 90 100 100 98 . . . Level 1 4 | . . . 6 9 . . 1 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 1 1 . 3 . . . Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . 1 . 2 . . . Reinforcement 4 | . 1 . 1 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Distress Signals 2 | . 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 9 11 15 20 4 . 16 16 . 4 Peak Tracking Total 11 | . 3 8 3 5 3 . 5 11 . 4 Tactical Retreats 6 | . 1 . . 2 2 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Traps Triggered 2 | . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 22 | . . . . . . . . . 1 21 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Machines Disabled 1 | . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Machines Accessed 20 | . 1 . 3 7 2 . 3 . . 4 Terminals 11 | . 1 . 2 5 . . 3 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 56 | . 3 . 9 21 3 . 12 . . 8 Successful 37 | . 2 . 5 13 2 . 7 . . 8 Failed 19 | . 1 . 4 8 1 . 5 . . . Catastrophic 2 | . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 3 . 5 12 . . 9 . . . Terminals 38 | . 3 . 8 15 . . 12 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 5 | . . . 1 4 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 19 | . 1 . 2 4 . . 4 . . 8 Record 8 | . . . . . . . 1 . . 7 Robot Analysis 2 | . . . 1 1 . . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . . Unreport Threat 2 | . 1 . . 1 . . . . . . Zone Layout 3 | . . . 1 1 . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 1 2 . . . . . . Retrieve Components 3 | . . . 1 2 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 11 | . 1 . 2 5 . . 3 . . . Terminals 10 | . 1 . 2 4 . . 3 . . . Assimilate 1 | . . . . 1 . . . . . . Botnet 9 | . 1 . 2 3 . . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Reject 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 13 | . 1 . 3 6 . . 3 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 44 | . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . . 2 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 1 1 . . . Highest-Rated Group 10 | . . . . 10 10 10 10 . . . Highest-Rated Ally 10 | . . . . 10 10 10 10 . . . Total Orders 2 | . . . . . 2 . . . . . STAY 1 | . . . . . 1 . . . . . FOLLOW 1 | . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Robot Analysis Total 2 | . . . 1 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Turns Passed 6380 | 48 390 136 815 1049 682 58 602 1272 75 1253 Spaces Moved 4139 | 33 246 115 474 635 501 46 337 640 148 964 Core 439 | 5 . 7 . . . . . 13 148 266 Treads . | . . . . . . . . . . . Legs 3002 | 28 246 108 474 635 501 46 337 627 . . Wheels . | . . . . . . . . . . . Hover 698 | . . . . . . . . . . 698 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 120 110 116 117 117 50 50 50 Average Speed 129 | 115 120 118 128 117 116 117 128 189 50 123 Slowest Speed 270 | 150 120 120 190 120 116 117 190 270 50 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 35 | 4 48 25 32 60 14 2 11 79 31 86 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 24 | . . . . 5 1 . 17 1 . . Melee . | . . . . . . . . . . . Projectile 23 | . . . . 5 . . 17 1 . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Total 4771 | 40 288 114 589 841 588 51 417 670 148 1025 Wait 198 | . . . 14 75 55 . 18 . . 36 Move 4128 | 32 245 113 473 634 500 45 336 639 147 964 Hop . | . . . . . . . . . . . Pick Up 58 | 2 8 . 14 16 7 1 4 5 . 1 Fast Attach 35 | 6 2 . 6 9 3 . 4 1 . 4 Attach 33 | . . . 10 5 3 3 4 4 1 3 Detach 13 | . 1 . 2 4 1 1 . . . 4 Swap 26 | . 1 . 6 13 1 . 5 . . . Drop 61 | . 4 . 13 26 8 1 3 5 . 1 Fire 194 | . 27 . 47 56 9 . 38 16 . 1 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 13 | . . . 4 3 1 . 5 . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . 1 . . . . . . . . Rewire 11 | . . . . . . . . . . 11 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 438 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Entered Mines 451 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 514 | -10/Mines | Discovered new exit (range 5) 517 | -10/Mines | Identified exit to Materials 540 | -10/Mines | Assembled infested the area 563 | -10/Mines | Crushed by falling debris 570 | -10/Mines | Core integrity fell below 50% 575 | -10/Mines | Entered Materials 575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 600 | -9/Materials | Lost 6 parts (1p2n1u2w) 1370 | -9/Materials | Discovered new exit (range 16) 1389 | -9/Materials | Identified exit to Materials 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Utility x2 2048 | -8/Materials | Build established: Scavenger-Mutant 2331 | -8/Materials | Repaired Gauss Rifle 2378 | -8/Materials | Identified exit to Factory 2439 | -8/Materials | Entered Factory 2439 | -7/Factory | Accompanied by 1 ally 2439 | -7/Factory | Evolved 2 slots: Utility x2 2993 | -7/Factory | Discovered new exit (range 15) 3009 | -7/Factory | Identified exit to Factory 3092 | -7/Factory | Fabricated Mass Driver (x2) 3121 | -7/Factory | Entered another Factory area 3121 | -6/Factory | Accompanied by 1 ally 3121 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3141 | -6/Factory | Discovered new exit (range 5) 3148 | -6/Factory | Identified exit to Factory 3179 | -6/Factory | Entered another Factory area 3179 | -5/Factory | Accompanied by 1 ally 3179 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3429 | -5/Factory | Build established: Scavenger-Skirmisher 3470 | -5/Factory | Identified exit to Upper Caves 3679 | -5/Factory | Lost 5 parts (1p2n1u1w) 3781 | -5/Factory | Entered Upper Caves 3853 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3917 | -5/Upper Caves | Learned location of 1 exit from Factory 4930 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4931 | -5/Upper Caves | Identified exit to Upper Caves 4983 | -5/Upper Caves | System corruption reached 10% 5026 | -5/Upper Caves | Core integrity fell below 50% 5052 | -5/Upper Caves | Core integrity fell below 20% 5053 | -5/Upper Caves | Entered another Upper Caves area 5058 | -5/Upper Caves | Discovered new exit (range 15) 5081 | -5/Upper Caves | Lost 17 parts (2p5n7u3w) 5123 | -5/Upper Caves | Discovered new exit (range 11) 5128 | -5/Upper Caves | Entered Warlord 5169 | -5/Warlord | System corruption cleaned by Quarantine Array 5316 | -5/Warlord | Build established: Mutant 5534 | -5/Warlord | Found Prototype Device 5534 | -5/Warlord | Identified Minesniffer Drone Bay 5555 | -5/Warlord | Warlord's base attacked by MAIN.C 5818 | -5/Warlord | Found Prototype Energy Gun 5818 | -5/Warlord | Identified Vortex Shotgun 5822 | -5/Warlord | Found Vortex Shotgun 5905 | -5/Warlord | Warlord forces counterattacked 5957 | -5/Warlord | Met Warlord 6029 | -5/Warlord | Build established: Skirmisher 6230 | -5/Warlord | Warlord base infiltrated, sounded retreat 6304 | -5/Warlord | Lost 3 allies 6367 | -5/Warlord | Spotted Striker 6381 | -5/Warlord | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06273_ Wheel crushed. 06282_ The unstable cave ceiling collapses. 06283_ Acquired 40 matter. 06285_ The unstable cave ceiling collapses. 06291_ Acquired Lgt. Angular Momentum Engine. 06305_ The unstable cave ceiling collapses. 06345_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 06355_ ANNOUNCEMENT: Detected 1 Mixed squad, 1 Melee squad, 2 Programmer squads, with prototype support. 06370_ Gauss Rifle blasted off. 06370_ Knocked back. 06372_ Lgt. Angular Momentum Engine destroyed. 06373_ Dropped Backup Laser III. 06376_ Imp. Heat Sink destroyed. 06376_ Backup Power III destroyed. 06376_ Knocked back. 06379_ Backup Propulsion III destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?##?#####?##?????????????????????#########???????? | | ?# """ """ #?????????????????????# #???????? | | ?# """ """ #?????????###?????????# #???????? | | ?# """ """ #??????#### ########### #???????? | | ?# #??????# + #???????? | | ?# #??????# #? ?????????? | | ?# #??????# ####+###########? | | ?? ???????# ^ + #? | | ???? ?????????#%K % # #? | | ######+############ pp ^ # ## | | [[p @ # + | | ########################## # # | | #????????###############?# # # | | ### #????????#"""""""""""""#?# ######## | | ###+######???#""" """""""### #??????# | | + #???#""""X ""## #####??# | | ##### #???#""" ""### | | #???# """" #???# " ""#?# ############ | | ##??# """" #???# ""#?# #??????????? | | #??# """" #???# """ ""#?# #??????????? | | ##??# """" #???#"""" "#?# #??????????? | | #???# #???#"""" #?# #??????????? | | #???# #???#""""""" #?# #??????????? | | #???# #???############ #?# #??????????? | | #########+###################++#?# #??????????? | | ^ #?# #??????????? | | #?# #??????????? | | ^ #?# #??????????? | | ## #################X##############?# #??????????? | | ## ##??????????????###??????????????# ##??#######? | | ! ##??????????????????????????????# #??# #? | | ! #??????????????????????????????# ##??# #? | | ## # ####??????????????????????????#^#???# #? | | # #???????????????????########/######+##### | | #???????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ArmorPowerProtomatter Manual? 0 Play Time 01:01:00 Cumulative 59.5 hours Start 2024.06.09 @ 18:35:50 End 2024.06.09 @ 19:47:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ab67d1b-7708-40b4-98be-31dcba7a23b9