Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.13 @ 09:14:49 Player: Archon Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (877) 877 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2627 Bonus ------- None Cogmind --------- Core Integrity 316/550 Matter 248/300 Energy 170/265 System Corruption 0% Temperature Cool (499) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Long-range Terrain Scanner Terrain Scan Processor > --- WEAPON (3) ------- Small Laser Beam Rifle > --- INVENTORY (6) ---- Thermal Generator Large Matter Pod (150) Hardened Light Armor Plating Hardened Heavy Armor Plating Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Long-range Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle Particle Gun > --- INVENTORY -------- Thermal Generator Large Matter Pod Hardened Light Armor Plating Hardened Heavy Armor Plating Small Laser [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 29 | 7 3 12 7 Power 6 | 1 . 3 2 Engine 5 | 1 . 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 3 . 2 1 Treads 5 | 2 . 2 1 Leg 1 | 1 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 2 1 Device 3 | . 1 1 1 Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 11 | 2 1 5 3 Energy Gun 9 | 1 1 4 3 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 1 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 89 | . 90 89 87 Engine 13 | . 14 11 17 Treads 23 | . 28 22 21 Device 2 | . 2 2 4 Storage 11 | . 14 11 9 Processor 5 | . . 7 9 Protection 2 | . 2 3 . Energy Gun 18 | . 14 20 19 Ballistic Gun 11 | . 14 10 7 Naked Turns . | . . . . Heaviest Build 29 | 10 17 21 29 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 4 6 6 6 Most Carried 6 | 4 6 6 6 Average Carried 5 | 1 4 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 2 6 6 6 Class Distribution -------------------- 43% | Mutant 31% | Scavenger-Gunner 7% | Scavenger-Skirmisher 7% | Gunner 6% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 828 | 233 155 312 128 Remotely . | . . . . Salvage Created 1042 | . 195 565 282 Parts 72 | . 13 43 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 4 17 5 Guns 25 | . 4 16 5 AOE 1 | . . 1 . Classes Destroyed 5 | . 3 2 . Worker 1 | . 1 . . Watcher 3 | . 1 2 . Swarmer 7 | . . 7 . Grunt 15 | . 4 8 3 Sentry 4 | . . 2 2 Best Kill Streak 9 | . 2 9 2 Combat Bots Only 9 | . 2 9 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1118 | . 118 407 593 Core 293 | . 17 42 234 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 93 89 . Volleys Fired 61 | . 16 29 16 Largest 3 | . 2 3 3 Hottest 166 | . 65 144 166 Shots Fired 158 | . 32 79 47 Gun 158 | . 32 79 47 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 55 | . 16 29 10 Thermal 62 | . 10 28 24 Explosive . | . . . . Electromagnetic 41 | . 6 22 13 Robot Hit Streak 15 | . 10 15 12 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 113 | . 23 51 39 Core Hits 46 | . 11 22 13 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1713 | . 284 902 527 Guns 1538 | . 284 727 527 Cannons . | . . . . Explosions 175 | . . 175 . Melee . | . . . . Ramming . | . . . . Kinetic 434 | . 129 200 105 Thermal 725 | . 72 379 274 Explosive . | . . . . Electromagnetic 554 | . 83 323 148 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 16 | . . 16 . Projectiles . | . . . . Explosions 16 | . . 16 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 690 | . 135 254 690 Average Temperature 127 | . 53 95 211 Received Heat Transfer 462 | . 87 87 288 Effects 12 | . . . 12 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (major) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1511 | . 175 657 679 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 384 | . 147 384 258 Initial 87 | . . . 87 Average 128 | . 27 210 141 Maximum Alert Level 1 | . . 1 1 Low Security (%) 72 | 100 100 45 80 Level 1 27 | . . 54 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 8 25 9 Peak Tracking Total 9 | . 4 9 4 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . . 1 Successful 1 | . . . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1394 | 77 434 615 268 Spaces Moved 711 | 45 233 311 122 Core 9 | 9 . . . Treads 702 | 36 233 311 122 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 138 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 36 30 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . 5 . Melee . | . . . . Projectile . | . . . . AOE 5 | . . 5 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 846 | 61 261 366 158 Wait 12 | . 5 . 7 Move 708 | 44 232 310 122 Hop . | . . . . Pick Up 20 | 9 4 5 2 Fast Attach 12 | . 2 6 4 Attach 10 | 7 . 2 1 Detach . | . . . . Swap 7 | . 1 4 2 Drop 16 | 1 1 10 4 Fire 61 | . 16 29 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 7) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 661 | -9/Materials | Discovered new exit (range 15) 673 | -9/Materials | Destroyed 9 combat bots 930 | -9/Materials | Discovered new exit (range 7) 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1243 | -8/Materials | Build established: Scavenger-Gunner 1395 | -8/Materials | Self-destructed Last Messages --------------- 01378_ K-01 Serf destroyed. 01379_ Hvy. EM Pulse Gun permanently disabled. 01379_ Overheating: Short circuit. 01379_ Lgt. Nuclear Core destroyed. 01380_ Overheating: Core damaged (-60). 01381_ G-50 Soldier destroyed. 01381_ Switching to secondary target: G-47 Trooper. 01382_ Acquired 15 matter. 01386_ Overheating: Energy bleed (-34). 01386_ Particle Gun destroyed. 01387_ Overheating: Lgt. Treads damaged (-59). 01387_ Overheating: Sml. Laser damaged (-11). 01389_ Terrain Scan Processor permanently disabled. 01389_ Overheating: Short circuit. 01390_ Overheating: Matter decay (-48). 01390_ Acquired 33 matter. 01391_ Power failure, Imp. Ion Engine shutdown. 01391_ W-25 Informer distress signal alerts nearby ally. 01392_ Overheating: Core damaged (-104). 01394_ Overheating: Matter decay (-37). Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????# | | ???????????????? ? ? ? ????#?# | | ?????????????#???#??? ??#?## | | ????????????##?? ? ? ?? ??## | | ??????????????? ?? ?? ? ???? | | ??????????##??????? ? ? ?##?# | | ??????????#??#? ??? ? ????# | | ??????# ???????????? ?#?#? | | ??????#???# ? ? #?? ? ? ???? | | ????##?? # ?"???# ??? ?? ?#?? | | ??????#?? ? ??"? #??#?###+?##? | | ?? ? ?? ?????? #?##?#?? #?#? | | ????? ? ? ???? ?????????? ?#?# | | ? ? ??? ?#?#####s??## | | ???#????##??#####??####?# #?#? | | ? ????????? ? ? ?? ??#w#?## | | ? ?? #? ??"""? ? ?# #??# | | ???? ? "?"??"?""""?"? # #### | | ???????"""? ?""" ???? ?# #?## | | ??#? ???"# ?? ?? # ###? | | ? ? ? ?# ? ??? #=#### | | ?????#?#??####+#?##?##[###? | | ###???###### ?#####@#### | | ??????? [#####=#?#? | | ???#?# !*%%* !###? | | ????##? ##+##+#### | | ?? ?###???##### ? ? #!=**%= ## | | ?? ??#?##?#?##?# ?# ## | | ???#? ??# # ?# #? | | ???? ? #??? + ## #? | | ? ?? "????# ? # ?###+###### | | ? + ""? ?# # ## ###? | | ?????""" #? # #### | | ? # ??? ? + #### | | ?????#####? ? ?# [ ##?? | | ? # ??# ? ###### %! #??? | | ???# ? ##??? ???#####*###?#? | | ? ? ?#??#?##?##?## #?#### | | ???? ? ##############%#####? | | ????#?##### #?# #??##? | | ? ?? ? ##?# #?# ##?##? | | ??? ? ? + ### #####? | | ???????#### + ##?### | | ? ?? ????## ### ##?#?# | | ???? ? #?## ### ####?# | | ??? ? ###? #?# ##?#?? | | ???? ???????? ### #####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseAntigravKinecellerator Manual? 0 Play Time 00:19:38 Cumulative 6.3 hours Start 2021.09.13 @ 08:54:47 End 2021.09.13 @ 09:14:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21c397bd-b06e-4c3b-839c-13671644b406