Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 14:31:24 Player: MJWkr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2775) 2775 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 6495 Bonus ------- Follower Combat Kills 85 Friendly Fire -105 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 87/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (6) ------ Cloaking Device > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Compact Matter Pod (62) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Energy Well Long-range Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Improved Spread Laser Improved EM Pulse Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Ion Engine Micro Nuclear Core Micro Nuclear Core Advanced Treads Advanced Treads Improved Heat Sink Improved Heat Sink Compact Matter Pod Advanced Sensor Array Reactive Plating Arc Projector Advanced EMP Blaster Improved Datajack Katana [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 1 1 . Weapon 2 | . . 2 . . . . Parts Attached 100 | 6 4 24 12 19 33 2 Power 12 | 1 1 3 1 1 5 . Engine 9 | 1 1 2 1 1 3 . Core 3 | . . 1 . . 2 . Reactor . | . . . . . . . Propulsion 25 | 2 . 5 4 7 5 2 Treads 17 | 2 . 2 4 7 2 . Leg 4 | . . 3 . . . 1 Wheel . | . . . . . . . Hover 4 | . . . . . 3 1 Flight . | . . . . . . . Utility 18 | 1 1 1 4 3 8 . Device 12 | . 1 1 2 1 7 . Storage 4 | 1 . . 2 . 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 45 | 2 2 15 3 8 15 . Energy Gun 23 | 2 1 8 1 3 8 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 12 | . 1 7 2 2 . . Ballistic Cannon 2 | . . . . . 2 . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 7 | . . 1 1 3 2 . Parts Lost 47 | . 4 15 4 4 16 4 Power 5 | . 1 1 . . 3 . Propulsion 8 | . 1 2 1 . 3 1 Utility 5 | . . 1 . 2 1 1 Weapon 29 | . 2 11 3 2 9 2 Highest Loss Streak 8 | . 2 8 3 1 6 4 Average Slot Usage (%) 86 | . 89 84 96 97 75 32 Engine 5 | . 7 5 3 6 4 . Core 2 | . . 4 5 . 4 . Treads 15 | . 24 2 15 21 14 . Leg 2 | . . 12 1 . . 5 Device 13 | . 14 10 16 15 10 11 Storage 13 | . 14 11 17 15 13 . Processor 2 | . . . . 4 4 . Energy Gun 11 | . 18 13 6 12 11 . Ballistic Gun 11 | . 9 24 28 11 2 . Launcher 2 | . . . . 4 1 . Naked Turns 45 | . . . . . 45 . Heaviest Build 72 | 11 14 24 44 52 72 26 Greatest Support 66 | 40 40 20 40 66 66 22 Greatest Overweight (x) 12 | 2 . 6 12 1 2 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 16 | 6 6 6 16 14 14 4 Average Capacity 11 | 5 6 6 13 14 10 4 Most Carried 14 | 1 3 6 11 14 14 1 Average Carried 9 | . 2 4 7 13 10 1 Final Capacity 14 | 6 6 6 14 14 4 4 Final Carried 14 | 1 3 6 11 14 1 1 Class Distribution -------------------- 39% | Skirmisher 24% | Mutant 23% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 2245 | 260 82 469 355 610 424 45 Remotely . | . . . . . . . Salvage Created 3227 | 95 279 719 466 1284 384 . Parts 188 | 1 11 47 31 74 24 . Haulers Intercepted 3 | . . . . 3 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 65 | . 6 18 13 20 8 . Guns 54 | . 6 18 13 13 4 . Cannons 4 | . . . . . 4 . AOE 7 | . . . . 7 . . Classes Destroyed 10 | 1 1 4 . 4 . . Worker 4 | . . . . 3 1 . Builder 5 | . . 1 . 4 . . Hauler 3 | . . . . 3 . . Recycler 1 | 1 . . . . . . Watcher 1 | . . 1 . . . . Swarmer 14 | . . 4 6 3 1 . Grunt 27 | . 6 7 4 9 1 . Sentry 14 | . . 7 3 3 1 . Hunter 3 | . . . . 2 1 . Programmer 8 | . . . . 3 5 . Best Kill Streak 10 | 1 2 3 10 5 2 . Combat Bots Only 10 | . 2 3 10 3 2 . Max Kills in Single Turn 4 | 1 1 2 3 4 1 . Gunslinging 2 | . . . 2 . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 7612 | . 490 1588 557 1445 2932 600 Core 1498 | . 32 381 88 138 719 140 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 87 4 84 80 . . Volleys Fired 221 | 6 30 58 30 53 43 1 Largest 4 | 2 2 4 4 4 4 2 Hottest 280 | 100 100 205 131 194 280 143 Shots Fired 665 | 12 60 178 110 192 111 2 Gun 601 | 12 60 178 110 171 70 . Cannon 43 | . . . . . 41 2 Launcher 21 | . . . . 21 . . Special . | . . . . . . . Kinetic 374 | . 24 112 103 114 20 1 Thermal 251 | 12 36 66 7 57 72 1 Explosive . | . . . . . . . Electromagnetic 40 | . . . . 21 19 . Robot Hit Streak 21 | 8 9 14 9 21 10 1 Robot Miss Streak 5 | 3 3 4 4 5 4 3 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 5 2 1 . . Max Gunslinging Chain 2 | . 1 1 2 1 . . Shots Hit Robots 437 | 8 43 113 64 125 83 1 Core Hits 178 | 2 15 37 24 62 38 . Critical Hits 3 | . . . 1 1 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 . Melee Attacks 9 | . . . . 4 5 . Impact . | . . . . . . . Slashing 5 | . . . . . 5 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7098 | 86 482 1408 743 2782 1597 . Guns 5305 | 86 482 1408 743 1758 828 . Cannons 737 | . . . . . 737 . Explosions 1024 | . . . . 1024 . . Melee 26 | . . . . . 26 . Ramming 6 | . . . . . 6 . Kinetic 3339 | . 247 863 670 1048 511 . Thermal 2849 | 86 235 545 73 972 938 . Explosive . | . . . . . . . Electromagnetic 878 | . . . . 762 116 . Impact . | . . . . . . . Slashing 26 | . . . . . 26 . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 11 10 10 Average Corruption 7 | . . . . 6 8 10 Corruption Purged . | . . . . . . . Effects 106 | . . . . 50 50 6 Message Errors 15 | . . . . 5 10 . Matter Fused 26 | . . . . 10 15 1 Heat Flow Errors 9 | . . . . 6 3 . Energy Discharges 11 | . . . . 6 3 2 Parts Rejected 2 | . . . . 1 . 1 Data Loss (minor) 13 | . . . . 5 7 1 Data Loss (major) 4 | . . . . 4 . . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . . . 1 Misdirections 4 | . . . . 2 2 . Targeting Errors 18 | . . . . 9 9 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 73 | . . . . 54 19 . Projectiles 19 | . . . . . 19 . Explosions 54 | . . . . 54 . . Melee . | . . . . . . . Knockbacks 9 | . . . . . 9 . Impact . | . . . . . . . Kinetic 7 | . . . . . 7 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 78 | . . . . 75 3 . Shots 3 | . . . . 3 . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 423 | 234 57 304 3 238 423 30 Average Temperature 92 | 119 22 100 3 65 112 20 Received Heat Transfer 2019 | . 273 612 198 246 636 54 Effects 5 | . . 1 . . 4 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . 1 . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 . . . 2 1 . Heat Transferred 5041 | 259 703 1210 185 1589 1095 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 8 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 396 | 5 110 324 396 221 174 . Initial 102 | . 3 46 81 88 102 . Average 109 | 1 34 160 276 96 78 . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 85 | 100 100 71 21 89 100 . Level 1 14 | . . 28 78 10 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 . 1 10 9 . Investigation 2 | . 1 . . 1 . . Extermination 7 | . . . . 3 4 . Reinforcement 9 | . . . 1 6 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 3 | . . . . 3 . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 4 | . . . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 9 24 18 26 30 9 Peak Tracking Total 8 | . 4 5 8 4 7 6 Tactical Retreats 13 | . 2 1 2 . 7 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 7 | . . 1 . 4 2 . Max in Single Turn 2 | . . 1 . 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 23 | . 3 4 3 8 5 . Terminals 14 | . 3 4 1 4 2 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 1 1 . . Recycling Units 3 | . . . . 3 . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 43 | . 4 9 6 15 9 . Successful 20 | . 2 3 3 9 3 . Failed 23 | . 2 6 3 6 6 . Catastrophic 13 | . 1 4 . 4 4 . Database Lockouts . | . . . . . . . Manual 23 | . 3 8 1 5 6 . Terminals 24 | . 4 9 2 5 4 . Fabricators 2 | . . . . . 2 . Repair Stations 6 | . . . 3 3 . . Recycling Units 7 | . . . . 7 . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 6 | . 2 3 1 . . . Level Access Points 2 | . 1 1 . . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 7 | . . . . 7 . . Process 1 | . . . . 1 . . Report Inventory 4 | . . . . 4 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Reprogram 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 4 3 6 5 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 77 | . . . 26 51 . . Parts Recycled . | . . . . . . . Recycled Matter 67 | . . . . 67 . . Retrieved Matter 67 | . . . . 67 . . Retrieved Components 7 | . . . . 7 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . 3 . . Non-combat 3 | . . . . 3 . . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . parse_system 3 | . . . . 3 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies 4 | . . . . . 3 1 Largest Group 2 | . . . . . 2 1 Highest-Rated Group 180 | . . . . . 26 180 Highest-Rated Ally 180 | . . . . . 26 180 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . 12 . Total Damage 148 | . . . . . 148 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 5582 | 121 268 823 426 2177 1590 177 Spaces Moved 2706 | 64 104 365 161 994 855 163 Core 297 | 13 . 28 1 . 196 59 Treads 1830 | 51 104 21 137 994 523 . Legs 406 | . . 316 23 . . 67 Wheels . | . . . . . . . Hover 173 | . . . . . 136 37 Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 150 145 50 50 Average Speed 143 | 147 160 155 185 153 122 103 Slowest Speed 650 | 160 160 350 650 185 210 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 26 39 17 29 23 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 31 | . . . . 22 7 2 Melee 4 | . . . . . 4 . Projectile 6 | . . . . 1 3 2 AOE 21 | . . . . 21 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 3937 | 76 145 493 222 1529 1305 167 Wait 833 | . 4 37 14 423 354 1 Move 2700 | 63 103 364 160 993 854 163 Hop . | . . . . . . . Pick Up 38 | 1 4 5 2 19 7 . Fast Attach 55 | 6 2 15 8 7 15 2 Attach 30 | . 2 6 2 5 15 . Detach 12 | . . 3 4 . 5 . Swap 15 | . . 3 2 7 3 . Drop 23 | . . 2 . 18 3 . Fire 221 | 6 30 58 30 53 43 1 Melee 9 | . . . . 4 5 . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Weapon x2 469 | -9/Materials | Core integrity fell below 50% 490 | -9/Materials | Lost 8 parts (1p1n1u5w) 612 | -9/Materials | Discovered new exit (range 15) 783 | -9/Materials | Core integrity fell below 20% 1034 | -9/Materials | Identified exit to Mines 1034 | -9/Materials | Identified exit to Materials 1157 | -9/Materials | Build established: Scavenger-Gunner 1213 | -9/Materials | Entered another Materials area 1213 | -8/Materials | Evolved 2 slots: Utility x2 1335 | -8/Materials | Lost 3 parts (1n2w) 1346 | -8/Materials | Destroyed 10 combat bots 1590 | -8/Materials | Repaired Lgt. Treads 1619 | -8/Materials | Discovered new exit (range 11) 1639 | -8/Materials | Entered Factory 1639 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3009 | -7/Factory | Build established: Skirmisher 3240 | -7/Factory | Repaired Hvy. Ion Engine 3510 | -7/Factory | System corruption reached 10% 3747 | -7/Factory | Discovered new exit (range 14) 3791 | -7/Factory | Identified exit to Factory 3816 | -7/Factory | Entered another Factory area 3816 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4675 | -6/Factory | Garrison activated, responded to threat 4921 | -6/Factory | Released all parts (8) 4945 | -6/Factory | Lost 6 parts (1p2n3w) 5146 | -6/Factory | System corruption reached 10% 5208 | -6/Factory | Build established: Mutant 5211 | -6/Factory | Released all parts (6) 5235 | -6/Factory | Core integrity fell below 50% 5236 | -6/Factory | Released all parts (1) 5258 | -6/Factory | Lost 3 parts (1p1n1w) 5281 | -6/Factory | Discovered new exit (range 15) 5310 | -6/Factory | Core integrity fell below 20% 5406 | -6/Factory | Entered Lower Caves 5444 | -6/Lower Caves | Identified exit to Lower Caves 5456 | -6/Lower Caves | Learned Factory emergency access door positions 5583 | -6/Lower Caves | Lost 4 parts (1n1u2w) 5583 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05428_ System corrupted: IFF burst signal emitted. 05444_ Acquired derelict log, extracted data. 05446_ System corrupted: Matter fused (-10). 05456_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05502_ System corrupted: Component data lost. A strange signal echoes through the caves. 05523_ Magnetic Acceleration Cannon destroyed. 05524_ System corrupted: Cmb. Airjet rejected. 05527_ Acquired Cmb. Airjet. 05531_ Hvy. Plasma Cannon destroyed. 05535_ Imp. Hardlight Generator destroyed. 05543_ System corrupted: Energy discharge (-14). 05552_ Cmb. Airjet destroyed. 05558_ Searching scrap... 05558_ Found System Guard. 05558_ Found Weight Redist. System. 05558_ Found 12 Matter. 05559_ Acquired 12 matter. 05570_ System corrupted: Energy discharge (-16). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????## # | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????????????????????????????????????## | | ???????????????????????????????????????##### | | ???????????????????????????????????????# # | | ????????????????????????????????????#### #### #### | | ????????????????????????????????????# #??###??? | | ??????????????????? ???????????????# ###???????? | | ??????????????????? ?????##???????# #######???? | | ???????????????????# ?????# ??????# # ##??? | | ??????????????????## ##???# ???### #??? | | ??????????????????# #?## ### #??? | | ??????????????#???# ## ##??? | | ??????????????# ### ##???? | | ??????????????# ##????? | | ??????????????# g### ### ##?????? | | ??????????????? l#?### ??## ####??????? | | ?????????????????# g##??###### #?????????? | | ????????????????????# ##### ## #?????????? | | ????>????????????????# ## #?????????? | | ???????????????????????# @ #?????????? | | ???????????????????????####### #####?????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????### ##?????????????? | | ???????????????????????????????####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed CryofiberComponentChainsword Manual? 0 Play Time 00:55:22 Cumulative 23.8 hours Start 2020.10.01 @ 09:21:02 End 2020.10.01 @ 14:31:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fe86168-e7c7-47a3-b02f-9e8e50f84d63