Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 14:31:24

Player: MJWkr

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (80)      400
Value Destroyed (2775)     2775
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-20)                -20
              TOTAL SCORE: 6495

 Bonus
-------
Follower Combat Kills      85
Friendly Fire              -105

 Cogmind 
---------
Core Integrity             0/850
Matter                     185/300
Energy                     87/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
  Armored Leg
>         --- UTILITY (6) ------
          Cloaking Device
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (4) ----
  Compact Matter Pod (62)

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
             Fission Core
>            --- PROPULSION -------
     Armored Treads
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
       Large Storage Unit
             Energy Well
  Long-range Sensor Array
    Improved Signal Interpreter
>            --- WEAPON -----------
    Advanced Beam Rifle
    Improved Spread Laser
    Improved EM Pulse Cannon
             Magnetic Acceleration Cannon
>            --- INVENTORY --------
       Heavy Ion Engine
       Micro Nuclear Core
       Micro Nuclear Core
    Advanced Treads
    Advanced Treads
    Improved Heat Sink
    Improved Heat Sink
     Compact Matter Pod
    Advanced Sensor Array
             Reactive Plating
             Arc Projector
    Advanced EMP Blaster
    Improved Datajack
             Katana
[Rating: 59]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   1   1   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             100  | 6   4   24  12  19  33  2   
  Power                    12   | 1   1   3   1   1   5   .   
    Engine                 9    | 1   1   2   1   1   3   .   
    Core                   3    | .   .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   5   4   7   5   2   
    Treads                 17   | 2   .   2   4   7   2   .   
    Leg                    4    | .   .   3   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   3   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   1   1   4   3   8   .   
    Device                 12   | .   1   1   2   1   7   .   
    Storage                4    | 1   .   .   2   .   1   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   45   | 2   2   15  3   8   15  .   
    Energy Gun             23   | 2   1   8   1   3   8   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   
    Ballistic Gun          12   | .   1   7   2   2   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               2    | .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  7    | .   .   1   1   3   2   .   
Parts Lost                 47   | .   4   15  4   4   16  4   
  Power                    5    | .   1   1   .   .   3   .   
  Propulsion               8    | .   1   2   1   .   3   1   
  Utility                  5    | .   .   1   .   2   1   1   
  Weapon                   29   | .   2   11  3   2   9   2   
  Highest Loss Streak      8    | .   2   8   3   1   6   4   
Average Slot Usage (%)     86   | .   89  84  96  97  75  32  
  Engine                   5    | .   7   5   3   6   4   .   
  Core                     2    | .   .   4   5   .   4   .   
  Treads                   15   | .   24  2   15  21  14  .   
  Leg                      2    | .   .   12  1   .   .   5   
  Device                   13   | .   14  10  16  15  10  11  
  Storage                  13   | .   14  11  17  15  13  .   
  Processor                2    | .   .   .   .   4   4   .   
  Energy Gun               11   | .   18  13  6   12  11  .   
  Ballistic Gun            11   | .   9   24  28  11  2   .   
  Launcher                 2    | .   .   .   .   4   1   .   
Naked Turns                45   | .   .   .   .   .   45  .   
Heaviest Build             72   | 11  14  24  44  52  72  26  
  Greatest Support         66   | 40  40  20  40  66  66  22  
  Greatest Overweight (x)  12   | 2   .   6   12  1   2   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   16  14  14  4   
  Average Capacity         11   | 5   6   6   13  14  10  4   
  Most Carried             14   | 1   3   6   11  14  14  1   
  Average Carried          9    | .   2   4   7   13  10  1   
  Final Capacity           14   | 6   6   6   14  14  4   4   
  Final Carried            14   | 1   3   6   11  14  1   1   

 Class Distribution 
--------------------
 39% | Skirmisher
 24% | Mutant
 23% | Scavenger-Gunner
  5% | Scavenger-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  
Matter Collected           2245 | 260  82   469  355  610  424  45   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3227 | 95   279  719  466  1284 384  .    
  Parts                    188  | 1    11   47   31   74   24   .    
Haulers Intercepted        3    | .    .    .    .    3    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  65   | .   6   18  13  20  8   .   
  Guns                     54   | .   6   18  13  13  4   .   
  Cannons                  4    | .   .   .   .   .   4   .   
  AOE                      7    | .   .   .   .   7   .   .   
Classes Destroyed          10   | 1   1   4   .   4   .   .   
  Worker                   4    | .   .   .   .   3   1   .   
  Builder                  5    | .   .   1   .   4   .   .   
  Hauler                   3    | .   .   .   .   3   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  14   | .   .   4   6   3   1   .   
  Grunt                    27   | .   6   7   4   9   1   .   
  Sentry                   14   | .   .   7   3   3   1   .   
  Hunter                   3    | .   .   .   .   2   1   .   
  Programmer               8    | .   .   .   .   3   5   .   
Best Kill Streak           10   | 1   2   3   10  5   2   .   
  Combat Bots Only         10   | .   2   3   10  3   2   .   
Max Kills in Single Turn   4    | 1   1   2   3   4   1   .   
  Gunslinging              2    | .   .   .   2   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  
Damage Taken               7612 | .    490  1588 557  1445 2932 600  
  Core                     1498 | .    32   381  88   138  719  140  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  87   4    84   80   .    .    
Volleys Fired              221  | 6    30   58   30   53   43   1    
  Largest                  4    | 2    2    4    4    4    4    2    
  Hottest                  280  | 100  100  205  131  194  280  143  
Shots Fired                665  | 12   60   178  110  192  111  2    
  Gun                      601  | 12   60   178  110  171  70   .    
  Cannon                   43   | .    .    .    .    .    41   2    
  Launcher                 21   | .    .    .    .    21   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  374  | .    24   112  103  114  20   1    
  Thermal                  251  | 12   36   66   7    57   72   1    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          40   | .    .    .    .    21   19   .    
  Robot Hit Streak         21   | 8    9    14   9    21   10   1    
  Robot Miss Streak        5    | 3    3    4    4    5    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        9    | .    1    5    2    1    .    .    
    Max Gunslinging Chain  2    | .    1    1    2    1    .    .    
Shots Hit Robots           437  | 8    43   113  64   125  83   1    
  Core Hits                178  | 2    15   37   24   62   38   .    
  Critical Hits            3    | .    .    .    1    1    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    1    1    .    
Melee Attacks              9    | .    .    .    .    4    5    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7098 | 86   482  1408 743  2782 1597 .    
  Guns                     5305 | 86   482  1408 743  1758 828  .    
  Cannons                  737  | .    .    .    .    .    737  .    
  Explosions               1024 | .    .    .    .    1024 .    .    
  Melee                    26   | .    .    .    .    .    26   .    
  Ramming                  6    | .    .    .    .    .    6    .    
  Kinetic                  3339 | .    247  863  670  1048 511  .    
  Thermal                  2849 | 86   235  545  73   972  938  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          878  | .    .    .    .    762  116  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 26   | .    .    .    .    .    26   .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    11   10   10   
  Average Corruption       7    | .    .    .    .    6    8    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  106  | .    .    .    .    50   50   6    
    Message Errors         15   | .    .    .    .    5    10   .    
    Matter Fused           26   | .    .    .    .    10   15   1    
    Heat Flow Errors       9    | .    .    .    .    6    3    .    
    Energy Discharges      11   | .    .    .    .    6    3    2    
    Parts Rejected         2    | .    .    .    .    1    .    1    
    Data Loss (minor)      13   | .    .    .    .    5    7    1    
    Data Loss (major)      4    | .    .    .    .    4    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    
    Misdirections          4    | .    .    .    .    2    2    .    
    Targeting Errors       18   | .    .    .    .    9    9    .    
    Weapon Failures        2    | .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            73   | .    .    .    .    54   19   .    
  Projectiles              19   | .    .    .    .    .    19   .    
  Explosions               54   | .    .    .    .    54   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    9    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    7    .    
  Secondary                2    | .    .    .    .    .    2    .    
Self-Inflicted Damage      78   | .    .    .    .    75   3    .    
  Shots                    3    | .    .    .    .    3    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        423  | 234  57   304  3    238  423  30   
  Average Temperature      92   | 119  22   100  3    65   112  20   
  Received Heat Transfer   2019 | .    273  612  198  246  636  54   
  Effects                  5    | .    .    1    .    .    4    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           2    | .    .    1    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | 1    .    .    .    2    1    .    
  Heat Transferred         5041 | 259  703  1210 185  1589 1095 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    .    .    8    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Peak Influence             396  | 5   110 324 396 221 174 .   
  Initial                  102  | .   3   46  81  88  102 .   
  Average                  109  | 1   34  160 276 96  78  .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   
  Low Security (%)         85   | 100 100 71  21  89  100 .   
  Level 1                  14   | .   .   28  78  10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   1   10  9   .   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            7    | .   .   .   .   3   4   .   
  Reinforcement            9    | .   .   .   1   6   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   3   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low 
Distress Signals           4    | .   .   .   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              116  | .   9   24  18  26  30  9   
  Peak Tracking Total      8    | .   4   5   8   4   7   6   
  Tactical Retreats        13   | .   2   1   2   .   7   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Traps Triggered            3    | .   1   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low 
Machines Disabled          7    | .   .   1   .   4   2   .   
  Max in Single Turn       2    | .   .   1   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low 
Machines Accessed          23   | .   3   4   3   8   5   .   
  Terminals                14   | .   3   4   1   4   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   1   1   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                43   | .   4   9   6   15  9   .   
  Successful               20   | .   2   3   3   9   3   .   
  Failed                   23   | .   2   6   3   6   6   .   
    Catastrophic           13   | .   1   4   .   4   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   3   8   1   5   6   .   
  Terminals                24   | .   4   9   2   5   4   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   3   3   .   .   
  Recycling Units          7    | .   .   .   .   7   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             6    | .   2   3   1   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   2   2   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   
  Repair                   2    | .   .   .   1   1   .   .   
Recycling Unit Hacks       7    | .   .   .   .   7   .   .   
  Process                  1    | .   .   .   .   1   .   .   
  Report Inventory         4    | .   .   .   .   4   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   .   
  Terminals                1    | .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   4   3   6   5   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   
  Time                     77   | .   .   .   26  51  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          67   | .   .   .   .   67  .   .   
  Retrieved Matter         67   | .   .   .   .   67  .   .   
  Retrieved Components     7    | .   .   .   .   7   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   3   .   .   
  Non-combat               3    | .   .   .   .   3   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   3   .   .   
  parse_system             3    | .   .   .   .   3   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low 
Total Allies               4    | .   .   .   .   .   3   1   
  Largest Group            2    | .   .   .   .   .   2   1   
  Highest-Rated Group      180  | .   .   .   .   .   26  180 
  Highest-Rated Ally       180  | .   .   .   .   .   26  180 
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   12  .   
  Total Damage             148  | .   .   .   .   .   148 .   
  Kills                    2    | .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  
Turns Passed               5582 | 121  268  823  426  2177 1590 177  
Spaces Moved               2706 | 64   104  365  161  994  855  163  
  Core                     297  | 13   .    28   1    .    196  59   
  Treads                   1830 | 51   104  21   137  994  523  .    
  Legs                     406  | .    .    316  23   .    .    67   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    173  | .    .    .    .    .    136  37   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  100  150  145  50   50   
  Average Speed            143  | 147  160  155  185  153  122  103  
  Slowest Speed            650  | 160  160  350  650  185  210  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 5    26   39   17   29   23   32   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    .    1    .    
Scrap Searched             2    | .    .    .    .    .    .    2    
Spaces Dug                 4    | .    .    .    .    .    4    .    
Terrain Destroyed          31   | .    .    .    .    22   7    2    
  Melee                    4    | .    .    .    .    .    4    .    
  Projectile               6    | .    .    .    .    1    3    2    
  AOE                      21   | .    .    .    .    21   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  
Total                      3937 | 76   145  493  222  1529 1305 167  
  Wait                     833  | .    4    37   14   423  354  1    
  Move                     2700 | 63   103  364  160  993  854  163  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  38   | 1    4    5    2    19   7    .    
  Fast Attach              55   | 6    2    15   8    7    15   2    
  Attach                   30   | .    2    6    2    5    15   .    
  Detach                   12   | .    .    3    4    .    5    .    
  Swap                     15   | .    .    3    2    7    3    .    
  Drop                     23   | .    .    2    .    18   3    .    
  Fire                     221  | 6    30   58   30   53   43   1    
  Melee                    9    | .    .    .    .    4    5    .    
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves (discovered 1 exit: Low)

 History 
---------
 Turn | Location       | Event
   25 | -11/Scrapyard  | Discovered new exit (range 15)
  122 | -11/Scrapyard  | Entered Materials
  199 | -10/Materials  | Identified exit to Materials
  313 | -10/Materials  | Build established: Mutant
  390 | -10/Materials  | Entered another Materials area
  390 | -9/Materials   | Evolved 2 slots: Weapon x2
  469 | -9/Materials   | Core integrity fell below 50%
  490 | -9/Materials   | Lost 8 parts (1p1n1u5w)
  612 | -9/Materials   | Discovered new exit (range 15)
  783 | -9/Materials   | Core integrity fell below 20%
 1034 | -9/Materials   | Identified exit to Mines
 1034 | -9/Materials   | Identified exit to Materials
 1157 | -9/Materials   | Build established: Scavenger-Gunner
 1213 | -9/Materials   | Entered another Materials area
 1213 | -8/Materials   | Evolved 2 slots: Utility x2
 1335 | -8/Materials   | Lost 3 parts (1n2w)
 1346 | -8/Materials   | Destroyed 10 combat bots
 1590 | -8/Materials   | Repaired Lgt. Treads
 1619 | -8/Materials   | Discovered new exit (range 11)
 1639 | -8/Materials   | Entered Factory
 1639 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3009 | -7/Factory     | Build established: Skirmisher
 3240 | -7/Factory     | Repaired Hvy. Ion Engine
 3510 | -7/Factory     | System corruption reached 10%
 3747 | -7/Factory     | Discovered new exit (range 14)
 3791 | -7/Factory     | Identified exit to Factory
 3816 | -7/Factory     | Entered another Factory area
 3816 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4675 | -6/Factory     | Garrison activated, responded to threat
 4921 | -6/Factory     | Released all parts (8)
 4945 | -6/Factory     | Lost 6 parts (1p2n3w)
 5146 | -6/Factory     | System corruption reached 10%
 5208 | -6/Factory     | Build established: Mutant
 5211 | -6/Factory     | Released all parts (6)
 5235 | -6/Factory     | Core integrity fell below 50%
 5236 | -6/Factory     | Released all parts (1)
 5258 | -6/Factory     | Lost 3 parts (1p1n1w)
 5281 | -6/Factory     | Discovered new exit (range 15)
 5310 | -6/Factory     | Core integrity fell below 20%
 5406 | -6/Factory     | Entered Lower Caves
 5444 | -6/Lower Caves | Identified exit to Lower Caves
 5456 | -6/Lower Caves | Learned Factory emergency access door positions
 5583 | -6/Lower Caves | Lost 4 parts (1n1u2w)
 5583 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05428_ System corrupted: IFF burst signal emitted.
05444_ Acquired derelict log, extracted data.
05446_ System corrupted: Matter fused (-10).
05456_ Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
05502_ System corrupted: Component data lost.
A strange signal echoes through the caves.
05523_ Magnetic Acceleration Cannon destroyed.
05524_ System corrupted: Cmb. Airjet rejected.
05527_ Acquired Cmb. Airjet.
05531_ Hvy. Plasma Cannon destroyed.
05535_ Imp. Hardlight Generator destroyed.
05543_ System corrupted: Energy discharge (-14).
05552_ Cmb. Airjet destroyed.
05558_ Searching scrap...
05558_ Found System Guard.
05558_ Found Weight Redist. System.
05558_ Found 12 Matter.
05559_ Acquired 12 matter.
05570_ System corrupted: Energy discharge (-16).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          31
Energy Capacity            990
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              CryofiberComponentChainsword
  Manual?         0
Play Time         00:55:22
  Cumulative      23.8 hours
  Start           2020.10.01 @ 09:21:02
  End             2020.10.01 @ 14:31:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          37
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7fe86168-e7c7-47a3-b02f-9e8e50f84d63