Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 14:36:04

Player: Kaz

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (133)     665
Value Destroyed (4578)     4578
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (418)                418
              TOTAL SCORE: 9161

 Bonus
-------
High Alert Combat Kills    218
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (9)
Movement                   Core (1100) Ox21
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Deuterium Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (54)
                Kinecellerator
                Recalibrator

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                Matter Compressor
       Improved Medium Armor Plating
       Improved Heavy Armor Plating
>               --- WEAPON -----------
                Minigun
                Coil Gun
                Magnetic Acceleration Cannon
                Scythe
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Advanced Treads
                Wheel
        Compact Wheel
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
                Kinecellerator
          Light Armor Plating
          Light Armor Plating
                Recalibrator
       Improved Field Recycling Unit
                Autogun
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Recalibrator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   2   1   .   .   1   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             119  | 5   16  12  29  8   2   10  37  
  Power                    13   | 1   2   2   4   1   .   1   2   
    Engine                 4    | 1   .   2   .   .   .   1   .   
    Core                   9    | .   2   .   4   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   2   4   7   3   1   6   5   
    Treads                 3    | .   .   .   2   .   .   .   1   
    Leg                    1    | .   .   1   .   .   .   .   .   
    Wheel                  26   | 2   2   3   5   3   1   6   4   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  37   | 1   4   2   9   1   1   1   18  
    Device                 6    | .   .   .   1   .   .   1   4   
    Storage                14   | 1   4   1   3   .   .   .   5   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             16   | .   .   1   5   1   1   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   39   | 1   8   4   9   3   .   2   12  
    Energy Gun             13   | .   6   .   3   .   .   .   4   
    Energy Cannon          3    | .   .   3   .   .   .   .   .   
    Ballistic Gun          11   | 1   .   .   3   2   .   1   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   2   
    Launcher               2    | .   1   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   1   .   .   .   .   
    Slashing Weapon        5    | .   .   .   2   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   2   .   .   1   .   
Parts Lost                 56   | .   6   8   7   3   .   .   32  
  Power                    5    | .   1   1   1   .   .   .   2   
  Propulsion               13   | .   .   3   2   1   .   .   7   
  Utility                  14   | .   .   1   2   1   .   .   10  
  Weapon                   24   | .   5   3   2   1   .   .   13  
  Highest Loss Streak      12   | .   2   3   3   3   .   .   12  
Average Slot Usage (%)     88   | .   94  82  87  85  88  87  88  
  Engine                   3    | .   7   4   3   .   .   4   3   
  Core                     4    | .   6   6   4   9   9   2   1   
  Treads                   1    | .   .   .   6   .   .   .   .   
  Wheel                    17   | .   28  16  9   13  18  21  16  
  Device                   2    | .   .   .   .   .   .   4   5   
  Storage                  25   | .   27  33  26  27  27  23  22  
  Processor                1    | .   .   .   .   .   .   .   3   
  Protection               7    | .   .   5   11  8   7   7   7   
  Energy Gun               5    | .   17  .   4   .   .   .   5   
  Ballistic Gun            10   | .   4   .   8   22  18  15  8   
  Impact Weapon            1    | .   .   6   4   .   .   .   .   
  Slashing Weapon          4    | .   .   .   5   3   9   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             116  | 11  75  84  96  98  96  97  116 
  Greatest Support         56   | 32  32  32  56  32  24  38  36  
  Greatest Overweight (x)  27   | .   2   27  8   6   4   4   27  
  Average Overweight (x)   3    | .   1   4   3   4   3   2   3   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  20  20  
  Average Capacity         19   | 4   19  20  20  20  20  20  20  
  Most Carried             20   | 4   12  9   20  20  19  20  20  
  Average Carried          14   | 2   7   7   14  16  16  17  17  
  Final Capacity           20   | 6   20  20  20  20  20  20  20  
  Final Carried            20   | 3   7   7   16  15  17  20  10  

 Class Distribution 
--------------------
 64% | Hauler-Mutant
 17% | Hauler-Tank
 12% | Hauler-Gunner

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
   Hauler-Tank | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Fac  
Matter Collected           4303 | 250  620  298  803  658  66   214  1394 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5731 | .    790  619  1466 846  136  236  1638 
  Parts                    297  | .    44   36   64   38   16   16   83   
Haulers Intercepted        10   | .    2    1    5    .    .    1    1    
Recyclers Shooed           6    | .    2    3    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Combat Hostiles Destroyed  90   | .   14  12  19  15  2   1   27  
  Melee                    4    | .   1   .   1   .   .   .   2   
  Guns                     62   | .   13  .   18  15  2   1   13  
  Cannons                  15   | .   .   4   .   .   .   .   11  
  AOE                      9    | .   .   8   .   .   .   .   1   
Classes Destroyed          14   | .   6   2   .   2   1   1   2   
  Worker                   12   | .   1   2   1   .   .   .   8   
  Builder                  3    | .   .   1   .   .   1   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   10   | .   2   1   5   .   .   1   1   
  Recycler                 10   | .   2   2   3   .   .   2   1   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  6    | .   2   .   3   .   .   .   1   
  Swarmer                  18   | .   3   .   4   3   .   .   8   
  Grunt                    52   | .   11  10  13  8   1   .   9   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   2   2   2   1   1   6   
  Hunter                   2    | .   .   .   .   1   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           15   | .   6   5   8   3   2   2   15  
  Combat Bots Only         9    | .   3   4   4   3   1   1   9   
Max Kills in Single Turn   2    | .   2   2   2   2   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   1   
  Exploded                 2    | .   .   2   .   .   .   .   1   
  Melee                    1    | .   1   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Fac  
Damage Taken               9850  | .    749  914  1708 695  294  138  5352 
  Core                     1686  | .    208  269  292  49   14   .    854  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  16   32   .    .    35   100  .    
Volleys Fired              413   | .    82   39   90   74   13   11   104  
  Largest                  4     | .    2    2    3    3    2    2    4    
  Hottest                  168   | .    112  136  110  78   48   48   168  
Shots Fired                878   | .    128  55   162  184  26   22   301  
  Gun                      750   | .    126  .    162  184  26   22   230  
  Cannon                   108   | .    .    37   .    .    .    .    71   
  Launcher                 20    | .    2    18   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  629   | .    52   .    106  184  26   22   239  
  Thermal                  222   | .    74   37   49   .    .    .    62   
  Explosive                20    | .    2    18   .    .    .    .    .    
  Electromagnetic          7     | .    .    .    7    .    .    .    .    
  Robot Hit Streak         37    | .    8    6    10   37   10   5    13   
  Robot Miss Streak        6     | .    4    3    6    3    2    3    5    
  Penetration Max          1     | .    .    .    .    1    .    .    1    
  Secondary Targets        9     | .    1    .    3    3    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    
Shots Hit Robots           572   | .    79   33   111  127  16   14   192  
  Core Hits                257   | .    35   26   49   52   6    7    82   
  Critical Hits            17    | .    .    5    .    3    .    .    9    
  Critical Kills           7     | .    .    3    .    1    .    .    3    
  Critical Parts Destroyed 10    | .    .    2    .    2    .    .    6    
Melee Attacks              29    | .    6    .    13   4    .    1    5    
  Impact                   7     | .    6    .    1    .    .    .    .    
  Slashing                 22    | .    .    .    12   4    .    1    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    1    .    .    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    1    .    .    .    .    
Damage Inflicted           11991 | .    1226 1120 2479 1880 241  295  4750 
  Guns                     8298  | .    1065 .    2042 1602 241  206  3142 
  Cannons                  1502  | .    .    451  .    .    .    .    1051 
  Explosions               1075  | .    20   669  59   .    .    .    327  
  Melee                    1098  | .    123  .    378  278  .    89   230  
  Ramming                  18    | .    18   .    .    .    .    .    .    
  Kinetic                  7226  | .    440  .    1284 1602 241  206  3453 
  Thermal                  2631  | .    625  451  699  .    .    .    856  
  Explosive                900   | .    20   669  .    .    .    .    211  
  Electromagnetic          118   | .    .    .    118  .    .    .    .    
  Impact                   138   | .    123  .    15   .    .    .    .    
  Slashing                 960   | .    .    .    363  278  .    89   230  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    3    14   
  Average Corruption       4     | .    .    .    .    .    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    .    .    .    .    9    38   
    Message Errors         9     | .    .    .    .    .    .    5    4    
    Matter Fused           9     | .    .    .    .    .    .    2    7    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    2    
    Energy Discharges      6     | .    .    .    .    .    .    2    4    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    1    
    Targeting Errors       12    | .    .    .    .    .    .    .    12   
    Weapon Failures        1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            241   | .    23   17   75   .    .    .    126  
  Projectiles              15    | .    .    15   .    .    .    .    .    
  Explosions               151   | .    23   2    .    .    .    .    126  
  Melee                    75    | .    .    .    75   .    .    .    .    
Knockbacks                 10    | .    1    .    .    .    .    .    9    
  Impact                   1     | .    1    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    9    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      344   | .    37   10   54   .    .    .    243  
  Shots                    6     | .    1    1    1    .    .    .    3    
  Rammed                   1     | .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        687   | .    306  687  346  433  81   24   524  
  Average Temperature      118   | .    92   222  96   125  29   10   130  
  Received Heat Transfer   3045  | .    318  303  810  216  81   36   1281 
  Effects                  27    | .    .    9    6    4    .    .    8    
    Shutdowns              5     | .    .    1    1    2    .    .    1    
    Energy Bleed           3     | .    .    2    .    1    .    .    .    
    Interference           12    | .    .    .    5    .    .    .    7    
    Short Circuit          1     | .    .    1    .    .    .    .    .    
    Damage (minor)         2     | .    .    1    .    1    .    .    .    
    Damage (major)         2     | .    .    2    .    .    .    .    .    
    Damage (core)          2     | .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    4    .    1    .    .    .    1    
  Heat Transferred         5160  | .    1582 814  1258 .    .    .    1506 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Peak Influence             826  | .   281 453 356 826 492 273 522 
  Initial                  402  | .   .   19  102 231 402 223 44  
  Average                  218  | .   116 221 157 511 471 178 155 
Maximum Alert Level        3    | .   1   2   1   3   2   1   2   
  Low Security (%)         54   | 100 81  37  69  .   .   42  75  
  Level 1                  28   | .   18  49  30  43  .   57  12  
  Level 2                  12   | .   .   13  .   32  100 .   12  
  Level 3                  3    | .   .   .   .   24  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   2   2   .   .   .   12  
  Investigation            5    | .   2   .   .   .   .   .   3   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            9    | .   1   2   2   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Distress Signals           7    | .   1   .   4   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              143  | .   22  19  33  17  4   1   47  
  Peak Tracking Total      8    | .   4   5   5   4   2   1   8   
  Tactical Retreats        7    | .   .   1   1   .   .   .   5   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Traps Triggered            17   | .   2   .   .   6   1   2   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Machines Disabled          15   | .   .   4   .   3   .   .   8   
  Max in Single Turn       2    | .   .   1   .   1   .   .   2   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Machines Accessed          10   | .   3   1   2   .   1   1   2   
  Terminals                4    | .   2   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   1   1   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                33   | .   12  3   3   .   4   2   9   
  Successful               26   | .   9   2   3   .   3   1   8   
  Failed                   7    | .   3   1   .   .   1   1   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                14   | .   9   .   .   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   3   3   2   .   4   .   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Terminal Hacks             9    | .   6   .   .   .   .   1   2   
  Record                   7    | .   4   .   .   .   .   1   2   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   3   2   2   .   3   .   6   
  Scan Component           9    | .   2   1   1   .   2   .   3   
  Repair                   7    | .   1   1   1   .   1   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   1   .   .   1   .   2   
  Full Trace Events        6    | .   3   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   1   1   .   1   .   3   
  Time                     218  | .   26  26  26  .   38  .   102 
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   13  .   .   .   
  Machine Destruction      13   | .   .   .   .   13  .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Fac  
Turns Passed               6027 | 62   902  524  1134 847  221  694  1643 
Spaces Moved               3322 | 50   503  262  540  418  114  538  897  
  Core                     4    | 1    .    1    .    .    .    .    2    
  Treads                   165  | .    .    .    165  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3153 | 49   503  261  375  418  114  538  895  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  110  120  120  106  106  
  Average Speed            127  | 99   119  145  144  139  120  114  121  
  Slowest Speed            1400 | 100  120  1400 180  160  125  125  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    89   30   38   79   19   15   22   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          175  | .    7    71   3    .    .    .    94   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    1    .    .    .    .    13   
  AOE                      161  | .    7    70   3    .    .    .    81   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Fac  
Total                      4418 | 62   666  347  758  562  177  599  1247 
  Wait                     342  | .    32   26   42   .    44   23   175  
  Move                     3313 | 49   502  261  540  414  113  537  897  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  116  | 8    21   9    32   9    4    11   22   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   74   | 5    10   8    15   4    2    3    27   
  Detach                   1    | .    .    .    .    .    .    .    1    
  Swap                     45   | .    6    4    14   4    .    7    10   
  Drop                     37   | .    6    .    13   5    1    6    6    
  Fire                     413  | .    82   39   90   74   13   11   104  
  Melee                    28   | .    6    .    12   4    .    1    5    
  Ram                      1    | .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            48   | .    .    .    .    48   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  340 | -10/Materials | Discovered new exit (range 11)
  372 | -10/Materials | Build established: Hauler-Mutant
  429 | -10/Materials | Discovered new exit (range 14)
  633 | -10/Materials | Repaired Grenade Launcher
  639 | -10/Materials | Discovered new exit (range 16)
  807 | -10/Materials | Discovered new exit (range 16)
  860 | -10/Materials | Discovered new exit (range 14)
  912 | -10/Materials | Core integrity fell below 50%
  951 | -10/Materials | Core integrity fell below 20%
  965 | -10/Materials | Entered another Materials area
  965 | -9/Materials  | Evolved 2 slots: Utility x2
 1020 | -9/Materials  | Repaired Com. Wheel
 1415 | -9/Materials  | Core integrity fell below 50%
 1448 | -9/Materials  | Lost 3 parts (1n2w)
 1467 | -9/Materials  | Discovered new exit (range 10)
 1489 | -9/Materials  | Entered another Materials area
 1489 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2096 | -8/Materials  | Lost 3 parts (1n1u1w)
 2299 | -8/Materials  | Repaired Hcp. Matter Pod
 2399 | -8/Materials  | Core integrity fell below 50%
 2623 | -8/Materials  | Identified exit to Garrison
 2623 | -8/Materials  | Entered Garrison
 2676 | -8/Garrison   | Triggered checkpoint
 2708 | -8/Garrison   | Triggered checkpoint
 2747 | -8/Garrison   | Discovered new exit (range 12)
 2763 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2810 | -8/Garrison   | Triggered checkpoint
 2851 | -8/Garrison   | Garrison Relay disabled
 2988 | -8/Garrison   | Triggered checkpoint
 3026 | -8/Garrison   | Garrison Relay disabled
 3050 | -8/Garrison   | Discovered new exit (range 12)
 3064 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3122 | -8/Garrison   | Triggered checkpoint
 3164 | -8/Garrison   | Build established: Hauler-Tank
 3212 | -8/Garrison   | Triggered checkpoint
 3252 | -8/Garrison   | Lost 3 parts (1n1u1w)
 3305 | -8/Garrison   | Garrison Relay disabled
 3457 | -8/Garrison   | Discovered new exit (range 11)
 3470 | -8/Garrison   | Entered Materials
 3607 | -8/Materials  | Discovered new exit (range 16)
 3643 | -8/Materials  | Build established: Hauler-Mutant
 3662 | -8/Materials  | Repaired Hvy. Armor Plating
 3691 | -8/Materials  | Entered Factory
 3691 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4233 | -7/Factory    | Discovered new exit (range 4)
 4385 | -7/Factory    | Entered another Factory area
 4385 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4678 | -6/Factory    | Repaired Hvy. Armor Plating
 4712 | -6/Factory    | Repaired Arm. Wheel
 4745 | -6/Factory    | Repaired Arm. Wheel
 4798 | -6/Factory    | Build established: Hauler-Gunner
 5024 | -6/Factory    | Lost 3 parts (1n1u1w)
 5743 | -6/Factory    | Build established: Hauler-Tank
 5898 | -6/Factory    | Destroyed 9 combat bots
 5903 | -6/Factory    | System corruption reached 10%
 5930 | -6/Factory    | Lost 11 parts (1p2n5u3w)
 5981 | -6/Factory    | Discovered new exit (range 15)
 5996 | -6/Factory    | Core integrity fell below 50%
 6021 | -6/Factory    | Core integrity fell below 20%
 6028 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05981_ Imp. Heat Sink destroyed.
05981_ EXIT=FOUND
05982_ System corrupted: Component data lost.
05987_ Door malfunctions.
05987_ Autogun destroyed.
05994_ Wheel destroyed.
05995_ U-05 Engineer lays Concrete. <x4>
05998_ K-01 Serf destroyed.
05998_ U-05 Engineer repairs door.
06003_ System corrupted: Matter fused (-8).
06003_ G-50 Soldier destroyed.
06004_ Com. Wheel destroyed.
06006_ Acquired 70 matter.
06007_ Adv. Treads destroyed.
06008_ Axe destroyed.
06015_ C-30 ARC bursts open, deploying its payload.
06015_ S-27 Virus unfolds itself. <x3>
06018_ Matter Compressor destroyed.
06020_ System corrupted: Component data lost.
06023_ Imp. Field Recycling Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????#   #?  """ "????????????????????? |
| ????????????????#   #?      ?????????????????????? |
| ????????????????#   #??##+###????????????????????? |
| ????????????????#   #???? #?????##+###???????????? |
| ????????????????#   #???# #????       ???????????? |
| ????????????????#   #???# #????        ??????????? |
| ????????????????#   #???# #???        ???????????? |
| ???????????????##   ##??# #???      ?????????????? |
| ???????????????#     #### ###     ???????????????? |
| ???????????????#            #   ?????????????????? |
| ???????????????#            + ???????????????????? |
| ???????????????#            #????????????????????? |
| ???????????????#     ####   #????????????????????? |
| ???????????????#######??#   #????????????????????? |
| ????????????????????????#p  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????# %!#????????????????????? |
| ????????????????????????# u #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????# g #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#gg #????????????????????? |
| ??????????????????????### = #????????????????????? |
| ??????????????????????#  @  #????????????????????? |
| ??????????????????????#       s   ???????????????? |
| ????????????????????? ;  <    s    #?????????????? |
| ???????????????????   #        s   #?????????????? |
| ?????????????????""" ?#     ####   #?????????????? |
| ????????????????    ??##   ##???? %#?????????????? |
| ???????????????""""????#   #?????? #?????????????? |
| ????????????????  ?????#   #???????#?????????????? |
| ??????????????? ???????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????T   #?????????????????????? |
| ???????????????????????""""??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          14
Energy Capacity            460
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Propulsion Shielding       66
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatOverloadMembrane
  Manual?         0
Play Time         01:23:53
  Cumulative      36.7 hours
  Start           2022.02.07 @ 11:56:30
  End             2022.02.07 @ 14:36:04
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           44
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          22
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c829b51-863d-41d6-acd0-74d7443f844b