Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.29 @ 10:48:02 Player: jimmyl Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (142) 710 Value Destroyed (3833) 3833 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 8210 Bonus ------- High Alert Combat Kills 554 Follower Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 290/290 System Corruption 12% Temperature Hot (222) Movement Treading (250) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Target Analyzer Hacking Suite > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Medium Storage Unit Experimental Sensor Array Actuator Array Gatling Laser Minigun Flak Gun Precision Assault Rifle Precision Assault Rifle Mini Grenade Launcher Powered Hammer Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Trap Scanner Core Analyzer Hacking Suite System Shield Recalibrator Splice Drone Bay > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Armored Treads Medium Treads Large Storage Unit Experimental Sensor Array Medium Laser Mini Grenade Launcher Maul Maul Great Maul [Rating: 51] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 . 1 2 . Weapon . | . . . . . . . Parts Attached 103 | . 6 8 9 47 25 8 Power 8 | . . 1 . 4 1 2 Engine 5 | . . 1 . 2 1 1 Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 22 | . 2 3 1 13 . 3 Treads 15 | . 2 2 . 8 . 3 Leg 3 | . . . . 3 . . Wheel 4 | . . 1 1 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | . 2 4 2 12 14 2 Device 17 | . 1 1 2 6 5 2 Storage 3 | . 1 . . 1 1 . Processor 5 | . . 2 . . 3 . Hackware 3 | . . . . . 3 . Protection 8 | . . 1 . 5 2 . Artifact . | . . . . . . . Weapon 37 | . 2 . 6 18 10 1 Energy Gun 2 | . . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | . . . 4 4 4 . Ballistic Cannon 4 | . . . . . 3 1 Launcher 7 | . . . . 6 1 . Special Weapon . | . . . . . . . Impact Weapon 11 | . 2 . 2 7 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 . 4 . Corrupted Parts 1 | . . . . 1 . . System Corruption 15 | . . . . 15 . . Parts Lost 37 | . 2 2 1 19 3 10 Power 3 | . . . . 2 . 1 Propulsion 16 | . 2 1 1 8 . 4 Utility 16 | . . 1 . 9 3 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 7 | . 2 2 1 3 1 7 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 88 | . 98 89 99 78 96 84 Engine 6 | . 14 11 11 2 6 4 Core 2 | . . . . 5 . 1 Treads 15 | . 2 19 15 11 23 16 Leg 4 | . 23 . . 7 . . Wheel 1 | . . 1 6 1 . . Device 10 | . 13 15 22 9 7 6 Storage 9 | . 14 11 11 10 7 7 Processor 10 | . . 1 11 5 17 22 Hackware 3 | . . . . . 8 7 Protection 5 | . . 6 . 6 7 1 Energy Gun 1 | . . . . . 3 1 Ballistic Gun 5 | . . . 13 5 9 . Ballistic Cannon 2 | . . . . . 1 12 Impact Weapon 7 | . 27 22 8 8 . . Slashing Weapon 1 | . . . . 3 . . Peak Build Rating 51 | 6 11 15 23 34 51 51 Average Rating 30 | 6 10 12 16 23 47 43 On Entrance 20 | 6 6 10 15 18 34 51 Naked Turns . | . . . . . . . Heaviest Build 52 | 13 22 31 24 41 52 50 Greatest Support 84 | 20 40 40 40 84 84 84 Greatest Overweight (x) 7 | . 1 1 1 7 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 8 9 10 10 10 12 15 Most Carried 15 | 6 9 10 10 10 15 15 Average Carried 10 | 6 8 7 9 9 11 13 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 6 7 10 10 9 15 13 Class Distribution -------------------- 90% | Mutant 4% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 2315 | 200 68 40 163 663 661 520 Remotely . | . . . . . . . Salvage Created 4010 | . 308 388 95 1868 894 457 Parts 208 | . 8 15 10 95 46 34 Haulers Intercepted 8 | . . 2 . 3 3 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 100 | . 9 11 7 42 11 20 Melee 28 | . 3 8 2 15 . . Guns 15 | . . . 5 3 6 1 Cannons 20 | . . . . . 1 19 AOE 21 | . . . . 17 4 . Classes Destroyed 15 | . 2 5 . 6 1 1 Worker 11 | . . 4 . 6 1 . Builder 2 | . . . . 2 . . Hauler 8 | . . 2 . 3 3 . Recycler 8 | . . . . 4 4 . Mechanic 2 | . . . . 1 1 . Operator 2 | . 1 . . . 1 . Watcher 9 | . . 3 . 4 2 . Swarmer 38 | . . 8 7 11 3 9 Grunt 40 | . 9 2 . 18 5 6 Brawler 3 | . . . . 3 . . Protector 2 | . . . . 1 . 1 Sentry 10 | . . 1 . 7 1 1 Demolisher 1 | . . . . . . 1 Hunter 3 | . . . . 2 . 1 Programmer 3 | . . . . . 2 1 Best Kill Streak 11 | . 5 7 4 11 6 6 Combat Bots Only 6 | . 5 4 3 6 5 6 Max Kills in Single Turn 4 | . 1 1 1 4 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 . Melee 1 | . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 737 | . 38 99 52 217 70 261 Missed 218 | . 13 31 10 60 19 85 Damage Taken 6284 | . 320 576 233 2234 638 2283 Core 1290 | . 71 63 22 432 71 631 Absorbed by Shields 337 | . . 56 100 181 . . Redirected to Shielding 29 | . . . . 29 . . Ignored by Resistances 135 | . . . . 32 46 57 Core Remaining (%) 67 | 100 71 . 78 21 . . Volleys Fired 143 | . . . 8 34 47 54 Largest 2 | . . . 2 2 2 2 Hottest 128 | . . . 46 46 128 128 Shots Fired 254 | . . . 16 42 89 107 Gun 132 | . . . 16 21 79 16 Cannon 96 | . . . . . 5 91 Launcher 26 | . . . . 21 5 . Special . | . . . . . . . Kinetic 193 | . . . 16 21 65 91 Thermal 35 | . . . . . 19 16 Explosive 26 | . . . . 21 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . . . 8 9 19 13 Robot Miss Streak 4 | . . . 2 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 305 | . 24 34 16 99 70 62 Core Hits 184 | . 3 8 5 72 60 36 Critical Kills 9 | . 1 3 . 5 . . Critical Parts Destroyed 21 | . 6 5 2 8 . . Critical Strikes 39 | . 7 10 2 14 . 6 Blast 6 | . . . . . . 6 Smash 32 | . 7 10 2 13 . . Sever 1 | . . . . 1 . . Melee Attacks 194 | . 31 47 11 105 . . Impact 182 | . 31 47 11 93 . . Slashing 12 | . . . . 12 . . Piercing . | . . . . . . . Sneak Attacks 20 | . 1 7 . 12 . . Combat Hostiles 2 | . . . . 2 . . Follow-up Attacks 25 | . 3 5 2 15 . . Damage Inflicted 12272 | . 1017 1480 395 5963 1759 1658 Guns 1843 | . . . 149 266 1176 252 Cannons 1432 | . . . . . 26 1406 Explosions 2710 | . . . . 2153 557 . Melee 6284 | . 1017 1480 246 3541 . . Ramming 3 | . . . . 3 . . Kinetic 2640 | . . . 149 266 819 1406 Thermal 635 | . . . . . 383 252 Explosive 2710 | . . . . 2153 557 . Electromagnetic . | . . . . . . . Impact 5958 | . 1017 1480 246 3215 . . Slashing 326 | . . . . 326 . . Piercing . | . . . . . . . Highest Corruption 21 | . 3 . . 21 8 12 Average Corruption 11 | . 2 . . 17 2 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 139 | . 5 . . 82 20 32 Message Errors 31 | . 2 . . 16 6 7 Matter Fused 37 | . 1 . . 21 5 10 Heat Flow Errors 15 | . . . . 10 3 2 Energy Discharges 12 | . . . . 6 2 4 Parts Rejected 3 | . . . . 1 . 2 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 12 | . 1 . . 9 1 1 Data Loss (major) 9 | . 1 . . 7 . 1 Misfires 3 | . . . . 1 1 1 Alerts 8 | . . . . 5 2 1 Misdirections 3 | . . . . 2 . 1 Weapon Failures 5 | . . . . 3 . 2 Overload Shots . | . . . . . . . Overflow Damage 1823 | . 286 475 123 939 . . Projectiles . | . . . . . . . Explosions 63 | . . . . 63 . . Melee 1760 | . 286 475 123 876 . . Knockbacks 26 | . 3 3 . 11 . 9 Impact 16 | . 3 3 . 10 . . Kinetic 9 | . . . . . . 9 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 211 | . . . . 163 48 . Shots 5 | . . . . 4 1 . Rammed . | . . . . . . . Targets Rammed 2 | . . . . 2 . . Kicked 1 | . . . . 1 . . Crushed 1 | . . . . 1 . . Highest Temperature 243 | . 8 . . 243 204 222 Average Temperature 74 | . 8 . . 103 54 52 Received Heat Transfer 1749 | . 195 96 . 837 132 489 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 24 | . 6 8 . 10 . . Combat Hostiles 16 | . 6 3 . 7 . . Parts Fried 27 | . 7 11 1 8 . . Impact Corruptions 70 | . 11 19 6 34 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1234 | . . . . . 850 384 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 968 | . 330 349 267 968 599 751 Initial 440 | . . 139 102 104 440 331 Average 412 | . 160 254 222 474 447 538 Maximum Alert Level 3 | . 1 1 1 3 2 3 Low Security (%) 19 | 100 71 29 37 24 . . Level 1 26 | . 28 70 62 20 8 26 Level 2 42 | . . . . 24 91 66 Level 3 11 | . . . . 29 . 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 1 . 3 4 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 6 | . 2 1 . 1 2 . Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 7 | . 1 . . 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 17 15 8 72 15 25 Peak Tracking Total 6 | . 5 6 4 6 5 5 Tactical Retreats 13 | . 3 . 1 9 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 6 | . 2 . . 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 9 | . . . . 8 . 1 Max in Single Turn 2 | . . . . 2 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 12 | . 1 . 1 2 6 2 Terminals 9 | . 1 . . 2 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 5 . 1 7 14 3 Successful 11 | . 3 . 1 1 5 1 Failed 19 | . 2 . . 6 9 2 Catastrophic 5 | . . . . . 4 1 Database Lockouts . | . . . . . . . Manual 3 | . 3 . . . . . Terminals 23 | . 5 . . 7 8 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 5 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 3 . 1 1 1 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . . . . 1 Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . . 2 6 1 Full Trace Events 3 | . . . . 1 1 1 Feedback Events 2 | . . . . . 1 1 Corruption 1 | . . . . . . 1 Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 32 | . . . . 32 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 25 | . . . . 25 . . Total Damage 176 | . . . . 176 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 17 | . . . . 17 . . Drone Recoveries 17 | . . . . 17 . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 5294 | 5 398 507 382 1830 1449 723 Spaces Moved 2477 | 5 178 245 249 721 753 326 Core 1 | . . . . 1 . . Treads 1822 | . 23 200 68 452 753 326 Legs 371 | 5 155 . . 211 . . Wheels 283 | . . 45 181 57 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 120 115 115 100 160 160 Average Speed 161 | 120 148 151 127 181 160 163 Slowest Speed 400 | 120 190 160 160 400 160 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 2 33 35 60 67 19 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 14 | . . . . 14 . . Terrain Destroyed 189 | . . . . 173 16 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 186 | . . . . 173 13 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3154 | 4 257 302 277 1008 904 402 Wait 216 | . 39 10 1 104 51 11 Move 2471 | 4 177 244 248 720 752 326 Hop . | . . . . . . . Pick Up 22 | . 3 3 2 4 8 2 Fast Attach 58 | . 3 4 . 26 21 4 Attach 14 | . 2 1 1 6 . 4 Detach 7 | . 2 . . 1 4 . Swap 31 | . 1 3 8 15 4 . Drop 34 | . 3 2 1 10 17 1 Fire 143 | . . . 8 34 47 54 Melee 156 | . 27 35 8 86 . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Utility x2 871 | -9/Materials | Discovered new exit (range 14) 872 | -9/Materials | Discovered new exit (range 7) 911 | -9/Materials | Entered Mines 916 | -9/Mines | Met a Derelict bent on vengeance 1001 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1005 | -9/Mines | Found Prototype Device 1111 | -9/Mines | Found the Drone Emporium 1116 | -9/Mines | Found Prototype Device 1117 | -9/Mines | Identified Splice Drone Bay 1286 | -9/Mines | Discovered new exit (range 6) 1293 | -9/Mines | Entered Materials 1293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1448 | -8/Materials | System corruption reached 10% 1466 | -8/Materials | Lost 3 parts (3n) 1683 | -8/Materials | Lost 3 parts (1n2u) 2342 | -8/Materials | Core integrity fell below 50% 2493 | -8/Materials | First assault squad dispatched 2600 | -8/Materials | Lost 3 parts (1p1n1u) 3099 | -8/Materials | Discovered new exit (range 16) 3123 | -8/Materials | Entered Factory 3123 | -7/Factory | Evolved 2 slots: Utility x2 3205 | -7/Factory | Identified Exp. Sensor Array 3379 | -7/Factory | Hacking Suite fried by hacking feedback 4500 | -7/Factory | Identified exit to Factory 4562 | -7/Factory | Identified exit to Garrison 4572 | -7/Factory | Entered Garrison 4628 | -7/Garrison | Triggered checkpoint 4724 | -7/Garrison | Triggered checkpoint 4738 | -7/Garrison | Triggered checkpoint 4763 | -7/Garrison | System corruption reached 10% 4766 | -7/Garrison | Core integrity fell below 50% 4800 | -7/Garrison | Lost 7 parts (1p3n2u1w) 4876 | -7/Garrison | Triggered checkpoint 4912 | -7/Garrison | Triggered checkpoint 5014 | -7/Garrison | Spotted B-75 Beast 5106 | -7/Garrison | Discovered new exit (range 8) 5188 | -7/Garrison | Triggered checkpoint 5284 | -7/Garrison | Core integrity fell below 20% 5295 | -7/Garrison | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 05241_ Connecting with Garrison Terminal... Feedback: System corruption (+1%). 05241_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. 05261_ System corrupted: Matter fused (-9). 05277_ X-57 Shotgunner knocked back. 05277_ C-30 ARC bursts open, deploying its payload. 05277_ G-50 Soldier unfolds itself. 05277_ G-47 Trooper unfolds itself. 05279_ Med. Treads destroyed. 05280_ G-47 Trooper knocked back. 05281_ Acquired 6 matter. 05281_ Critical hit (Burn: +37). 05283_ G-47 Trooper destroyed. 05285_ System corrupted: Heat flow error (+105). 05285_ Critical hit (Burn: +37). 05292_ G-50 Soldier knocked back. 05292_ G-50 Soldier suffers critical hit (Blast). 05292_ G-50 Soldier destroyed. 05293_ Mni. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ????????????????????#""#?????????????????????????? | | ????????????????????# T#?????????????????????????? | | ????????????????????# "#?????????????????????????? | | ????????????????????# ##?????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????##### #??????????????????????????? | | ????????????##??# # #??????????????????????????? | | ???????????##T### #=#??????????????????+???????? | | ######?????# [=#??????????????????????????? | | # #?????# #####+## #??????????????????????????? | | # < #??????????????# #??????????????????????????? | | # #??????????????# #??????????????????????????? | | ### #??????????????# #??????????????????????????? | | ??# #??????????????# #??????????????????????????? | | ??# #??????+???????# #?????????????????????+????? | | ??# #??????????????# #??????????????????????????? | | ??# #??????????????# #??????????????????????????? | | ??# #######+######## #######????????????????????? | | ??# % g=#???????#+#?????+????? | | ??# x @%%#??????? ??????????? | | ??############## ###+####%g#??????? ??????????? | | ???????????????# #??????#%%#??????? #?????+????? | | ???????????????# #??????# %#??????? #??????????? | | ???????????????# #??????+ #??????#^ +??????????? | | ???????????????# #??????# #??????# #??????????? | | ???????????????# +??????# ######## #??????????? | | ???????????????# #??????# ## = [## #??????????? | | ???????????????# #?????## ##!==*## ##?????????? | | ???????????????# ###+### = ####+### # | | ???????????????# + | | ???????????????# * + | | ???????????????########## ## =## = ##########? | | ??????????????????????###= %## * ##= ###???????? | | ??????????????????????# = * = [ #???????? | | ??????????????????????# * #???????? | | ??????????????????????+ % #???????? | | ??????????????????????# +???????? | | ??????????????????????### ## ## ###???????? | | ??????????????##+######## ## ## ####+###### | | ??????????????# [ | | ??????????????# =%% | | ??????????????# #####+##===[ | | ??????????????# #???# ##= ## ## #####+### | | ??????????????# ##### #?# ## * ## #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 18 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletScrapClaws Manual? 0 Play Time 00:33:23 Cumulative 137.9 hours Start 2024.09.25 @ 19:19:19 End 2024.09.29 @ 10:48:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 222 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 58e33efe-6e78-46ec-b9bf-53ef6bcc629c