Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 17:38:37 Player: MORONI274 Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2508) 2508 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 5539 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Cryofiber Web Heat Sink Visual Processing Unit Target Analyzer Heavy EM Shotgun Medium Laser Gatling Laser Ion Cannon Flak Gun Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Sensor Array Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Improved Grenade Launcher > --- INVENTORY -------- Cryofiber Web Heat Sink Visual Processing Unit Target Analyzer Backup Plating III Light Armor Plating Heavy EM Shotgun Medium Laser Ion Cannon Flak Gun Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Backup Plating III Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . 2 . Weapon 2 | . . 2 . . . Parts Attached 55 | 6 7 15 3 17 7 Power 6 | 1 1 1 . 1 2 Engine 4 | 1 1 . . 1 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 3 1 2 . Treads 4 | 2 . . . 2 . Leg . | . . . . . . Wheel 4 | . . 3 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 3 2 5 2 Device 4 | . 1 . 1 2 . Storage 3 | 1 1 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . . 3 1 1 2 Artifact . | . . . . . . Weapon 26 | 2 4 8 . 9 3 Energy Gun 6 | . 1 3 . 2 . Energy Cannon 4 | . 1 . . 3 . Ballistic Gun 5 | 2 . 1 . 2 . Ballistic Cannon . | . . . . . . Launcher 10 | . 2 3 . 2 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 3 | . . 1 1 1 . System Corruption 12 | . . 2 7 3 . Parts Lost 32 | . 3 6 1 7 15 Power 5 | . 1 . . 1 3 Propulsion 6 | . 1 1 1 1 2 Utility 5 | . . 1 . . 4 Weapon 16 | . 1 4 . 5 6 Highest Loss Streak 7 | . 2 4 1 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 84 91 100 98 80 Engine 8 | . 10 5 . 4 11 Core 1 | . . 5 11 4 . Treads 12 | . 19 4 . 8 13 Wheel 4 | . . 12 22 9 . Device 9 | . 12 5 . 13 4 Storage 13 | . 14 11 11 10 14 Processor 4 | . . . . 9 7 Protection 1 | . . 3 11 2 . Energy Gun 10 | . 4 8 22 14 11 Ballistic Gun 7 | . 9 5 . 7 6 Launcher 11 | . 11 22 22 9 6 Peak Build Rating 30 | 6 9 19 19 27 30 Average Rating 17 | 3 7 14 18 22 25 On Entrance 13 | . 6 9 19 19 27 Naked Turns . | . . . . . . Heaviest Build 46 | 14 34 39 37 41 46 Greatest Support 40 | 40 40 28 28 40 40 Greatest Overweight (x) 10 | . 9 2 1 3 10 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 13 | 4 11 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 11 Class Distribution -------------------- 39% | Skirmisher 34% | Mutant 13% | Bomber 8% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Bomber | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1562 | 216 385 279 79 322 281 Remotely 508 | . 385 123 . . . Salvage Created 2801 | . 470 902 65 690 674 Parts 183 | . 32 47 3 52 49 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 57 | . 13 13 2 14 15 Guns 27 | . 10 5 . 5 7 Cannons 1 | . . . . 1 . AOE 29 | . 3 8 2 8 8 Classes Destroyed 14 | . 4 4 . 3 3 Worker 6 | . . 3 . 1 2 Builder 8 | . 1 2 . 1 4 Hauler 2 | . . . . 1 1 Recycler 4 | . . 3 . 1 . Operator 1 | . . . . 1 . Watcher 6 | . 2 1 . 2 1 Swarmer 10 | . 6 . . 4 . Grunt 28 | . 7 8 1 4 8 Brawler 2 | . . 1 1 . . Duelist 1 | . . . . 1 . Sentry 12 | . . 4 . 5 3 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 5 7 2 6 8 Combat Bots Only 5 | . 5 5 2 4 3 Max Kills in Single Turn 4 | . 4 3 1 3 4 Gunslinging . | . . . . . . Exploded 3 | . 3 2 1 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 472 | . 70 54 1 54 293 Missed 149 | . 16 13 . 16 104 Damage Taken 4183 | . 623 626 49 710 2175 Core 1013 | . 124 140 . 49 700 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 50 . 65 91 . Volleys Fired 124 | . 35 22 3 28 36 Largest 4 | . 2 4 4 4 4 Hottest 180 | . 110 166 176 180 172 Shots Fired 352 | . 61 66 12 103 110 Gun 245 | . 52 42 6 67 78 Cannon 13 | . 1 . . 12 . Launcher 94 | . 8 24 6 24 32 Special . | . . . . . . Kinetic 122 | . 48 19 . 20 35 Thermal 123 | . 5 23 6 46 43 Explosive 55 | . . . 3 20 32 Electromagnetic 52 | . 8 24 3 17 . Robot Hit Streak 7 | . 6 7 4 7 7 Robot Miss Streak 6 | . 6 5 1 6 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 170 | . 33 30 5 44 58 Core Hits 136 | . 21 26 4 34 51 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 1 3 2 Burn 5 | . . . 1 2 2 Corrupt 1 | . . . . 1 . Melee Attacks 2 | . . 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6189 | . 644 1463 205 1348 2529 Guns 2031 | . 383 295 58 452 843 Cannons 139 | . . . . 139 . Explosions 4006 | . 261 1168 138 757 1682 Melee . | . . . . . . Ramming 13 | . . . 9 . 4 Kinetic 969 | . 344 69 . 173 383 Thermal 1779 | . 39 846 58 376 460 Explosive 2413 | . . . 105 626 1682 Electromagnetic 1015 | . 261 548 33 173 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 1 2 14 4 4 Average Corruption 3 | . 1 2 10 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 4 . 5 12 10 Message Errors 7 | . 1 . 2 2 2 Matter Fused 9 | . 1 . 2 5 1 Heat Flow Errors 5 | . 1 . 1 . 3 Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . 1 . . 3 1 Data Loss (major) 1 | . . . . 1 . Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 272 | . 12 67 . 122 71 Projectiles . | . . . . . . Explosions 272 | . 12 67 . 122 71 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 491 | . 45 62 38 107 239 Shots 22 | . 5 5 2 3 7 Rammed 12 | 1 . . 1 1 9 Targets Rammed 12 | 1 . . 1 1 9 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 328 | . 113 315 328 303 315 Average Temperature 110 | . 17 114 158 113 116 Received Heat Transfer 1110 | . 231 204 6 144 525 Effects 3 | . . . . 1 2 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 3 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . . 2 Heat Transferred 3312 | . 111 968 222 1012 999 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 1 7 . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 467 | . 166 465 203 445 467 Initial 111 | . . 34 111 74 74 Average 155 | . 51 191 190 303 146 Maximum Alert Level 2 | . . 2 1 2 2 Low Security (%) 67 | 100 100 50 81 18 71 Level 1 24 | . . 43 18 63 16 Level 2 8 | . . 6 . 17 12 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 . . 7 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . . 1 . . 4 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 2 3 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 18 15 2 23 24 Peak Tracking Total 7 | . 5 7 2 5 4 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . 2 3 2 2 4 Max in Single Turn 2 | . 2 2 2 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 13 | . 7 1 . 4 1 Terminals 11 | . 5 1 . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 13 1 . 8 1 Successful 18 | . 10 1 . 6 1 Failed 5 | . 3 . . 2 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 19 | . 9 1 . 8 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 7 1 . 6 1 Record 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 6 | . 2 1 . 3 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . 1 . . . . Reinforcement Status 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 4 | . 3 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4469 | 111 1334 459 159 978 1428 Spaces Moved 2213 | 62 591 235 140 635 550 Core 19 | 4 1 . . . 14 Treads 1485 | 58 590 75 . 226 536 Legs . | . . . . . . Wheels 709 | . . 160 140 409 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 110 100 100 170 Average Speed 177 | 152 204 152 102 132 231 Slowest Speed 550 | 160 500 240 110 250 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 35 | 4 79 24 39 49 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 9 | . . . . 9 . Terrain Destroyed 442 | . 5 58 22 162 195 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 441 | . 5 58 22 161 195 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2486 | 77 656 286 147 716 604 Wait 10 | . . . . 10 . Move 2209 | 62 590 234 139 634 550 Hop . | . . . . . . Pick Up 58 | 8 19 11 1 17 2 Fast Attach 9 | 3 . 2 . 3 1 Attach 32 | 3 4 10 1 8 6 Detach . | . . . . . . Swap 14 | . 3 3 2 6 . Drop 17 | 1 5 2 . 9 . Fire 124 | . 35 22 3 28 36 Melee 2 | . . 2 . . . Ram 10 | . . . 1 . 9 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 612 | -10/Materials | Derelicts attacked the area 634 | -10/Materials | Discovered new exit (range 3) 1115 | -10/Materials | Discovered new exit (range 10) 1446 | -10/Materials | Entered another Materials area 1446 | -9/Materials | Evolved 2 slots: Weapon x2 1744 | -9/Materials | Lost 4 parts (1u3w) 1859 | -9/Materials | Discovered new exit (range 7) 1905 | -9/Materials | Entered Mines 1911 | -9/Mines | Met a Derelict bent on vengeance 1935 | -9/Mines | Learned location of Storage (-7) 1951 | -9/Mines | System corruption reached 10% 1966 | -9/Mines | Discovered new exit (range 14) 2030 | -9/Mines | Build established: Bomber 2047 | -9/Mines | Learned Materials stockpile data 2064 | -9/Mines | Entered Materials 2064 | -8/Materials | Evolved 2 slots: Utility x2 2246 | -8/Materials | Lost 3 parts (3w) 2381 | -8/Materials | Discovered new exit (range 10) 2515 | -8/Materials | Build established: Skirmisher 2877 | -8/Materials | Discovered new exit (range 16) 2969 | -8/Materials | Identified exit to Factory 3042 | -8/Materials | Entered Factory 3042 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3309 | -7/Factory | Discovered new exit (range 15) 3344 | -7/Factory | Identified exit to Lower Caves 3998 | -7/Factory | Crushed by falling debris 4029 | -7/Factory | Lost 3 parts (2p1w) 4340 | -7/Factory | Build established: Gunner 4350 | -7/Factory | Garrison activated, responded to threat 4415 | -7/Factory | Core integrity fell below 50% 4451 | -7/Factory | Core integrity fell below 20% 4470 | -7/Factory | Destroyed self with Heavy Missile Launcher Last Messages --------------- 04432_ Slammed into Y-54 Guardian. 04437_ Critical hit (Burn: +37). 04441_ Slammed into Y-54 Guardian. 04442_ U-05 Engineer lays Concrete. 04445_ Lgt. Armor Plating destroyed. 04446_ Slammed into Y-54 Guardian. 04446_ Destabilizing: System corrupted (+1). 04447_ Y-54 Guardian suffers critical hit (Burn). 04449_ Y-54 Guardian heat short circuits Gatling Laser. 04450_ Backup Plating III destroyed. 04450_ Slammed into Y-54 Guardian. 04455_ Destabilizing: Core damaged (-7). 04456_ System corrupted: Hvy. Missile Launcher rejected. 04461_ Slammed into G-47 Trooper. 04470_ Y-54 Guardian destroyed. 04470_ Hvy. Missile Launcher destroyed. 04470_ Destroyed Hvy. Missile Launcher. Map ----- +----------------------------------------------------+ | =#??# ^ #??????????????????? | | ## # # #+#############+###########?????????????? | | T #?????????????? | | ####??????????? | | +??????????? | | | ####??????????? | | % = [ %! #????? ???????? | | ###################### * ! 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"?" #???????????????? | | ?????????????????????? #??? ?? #???????????????? | | ????????????????????? ?????""??????????????????? | | ????????????????????? ????? ??????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 230 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerScrapoidBank Manual? 0 Play Time 00:35:12 Cumulative 10.8 hours Start 2024.08.08 @ 02:30:26 End 2024.08.08 @ 17:38:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dd96ad5-b4d8-4c3a-bbd5-f3e402bf11d2