Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:19:29 Player: surprise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1200) 1200 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 4272 Bonus ------- Follower Combat Kills 194 Friendly Fire -52 Cogmind --------- Core Integrity 453/700 Matter 238/300 Energy 4/100 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Weight Redist. System Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY (25) --- Light Deuterium Engine Heavy Deuterium Engine Aluminum Leg Aluminum Leg Signal Interpreter Advanced Targeting Computer Small Laser Beam Cannon Light Assault Rifle Heavy Assault Rifle Autogun Blade Saw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Visual Processing Unit Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Heavy Deuterium Engine Aluminum Leg Aluminum Leg Signal Interpreter Advanced Targeting Computer Small Laser Beam Cannon Light Assault Rifle Autogun Blade Saw [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Weapon Improved Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . 1 . . 2 Weapon 1 | . . . 1 . . . Parts Attached 35 | 7 2 2 10 . 3 11 Power 6 | 1 . 1 2 . 1 1 Engine 4 | 1 . 1 2 . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 12 | 4 . . 2 . 2 4 Treads 10 | 2 . . 2 . 2 4 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 . 2 . . 3 Device 3 | . . . 1 . . 2 Storage 2 | 1 . . 1 . . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 1 1 1 4 . . 3 Energy Gun . | . . . . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 9 | 1 . 1 4 . . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . . 1 . 1 10 Power 3 | . . . 1 . . 2 Propulsion 5 | . . . . . 1 4 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 5 | . . . 1 . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 94 100 100 100 93 85 Engine 8 | . 14 14 11 11 7 . Core 2 | . . . . . 1 6 Treads 15 | . . . 9 22 29 24 Leg 10 | . 28 28 12 . . . Device 8 | . . . 11 11 9 13 Storage 10 | . 14 14 11 11 9 7 Processor 10 | . 9 14 11 11 9 9 Energy Cannon 5 | . 13 14 6 . . . Ballistic Gun 22 | . 14 14 26 33 27 22 Naked Turns . | . . . . . . . Heaviest Build 97 | 12 15 16 97 95 95 96 Greatest Support 94 | 20 20 20 40 40 80 94 Greatest Overweight (x) 3 | . . . 2 2 1 3 Average Overweight (x) . | . . . . 2 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 18 | 6 8 8 15 25 25 25 Most Carried 16 | 5 8 8 12 11 14 16 Average Carried 9 | 3 5 7 7 10 12 12 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 14 | 4 8 7 10 11 14 12 Class Distribution -------------------- 42% | Skirmisher 32% | Mutant 18% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1210 | 270 41 54 150 104 169 422 Remotely . | . . . . . . . Salvage Created 1414 | . 123 83 283 . 274 651 Parts 90 | . 10 10 22 . 17 31 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 35 | . 2 6 8 . 7 12 Guns 31 | . 1 4 7 . 7 12 Cannons 3 | . 1 2 . . . . Classes Destroyed 11 | . 2 1 3 . 2 3 Worker 2 | . . . . . . 2 Hauler 1 | . . . . . . 1 Recycler 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 15 | . . 6 4 . 3 2 Grunt 12 | . 2 . 2 . 3 5 Brawler 1 | . . . 1 . . . Sentry 4 | . . . 1 . . 3 Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 2 3 6 . 3 6 Combat Bots Only 6 | . 2 3 6 . 3 3 Max Kills in Single Turn 2 | . 1 2 2 . 1 2 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 336 | . 7 26 67 2 43 191 Missed 108 | . 2 3 15 1 15 72 Damage Taken 2487 | . 71 216 463 11 371 1355 Core 422 | . . 79 68 11 17 247 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 68 . 80 96 . Volleys Fired 96 | . 8 11 19 1 16 41 Largest 3 | . 2 2 3 3 3 3 Hottest 105 | . 80 85 105 69 69 76 Shots Fired 267 | . 16 22 57 3 48 121 Gun 244 | . 8 11 53 3 48 121 Cannon 23 | . 8 11 4 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 244 | . 8 11 53 3 48 121 Thermal 23 | . 8 11 4 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 32 | . 10 2 7 1 18 32 Robot Miss Streak 7 | . 3 7 5 1 3 6 Penetration Max . | . . . . . . . Secondary Targets 10 | . . . 4 . 2 4 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 182 | . 11 8 33 2 37 91 Core Hits 73 | . 6 6 11 1 14 35 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 1 . . . Meltdown 1 | . . . 1 . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2939 | . 168 156 523 40 495 1557 Guns 2706 | . 64 80 483 40 482 1557 Cannons 208 | . 104 70 34 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 25 | . . 6 6 . 13 . Kinetic 2706 | . 64 80 483 40 482 1557 Thermal 208 | . 104 70 34 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact 2 | . . . . . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 184 | . . . . . . 184 Shots 2 | . . . . . . 2 Rammed 2 | . . . 1 . 1 . Targets Rammed 5 | . . 2 1 . 2 . Kicked 2 | . . 2 . . . . Crushed 1 | . . . . . 1 . Highest Temperature 168 | . 93 168 72 . 69 33 Average Temperature 32 | . 33 69 19 . 45 14 Received Heat Transfer 588 | . 39 . 99 6 126 318 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 444 | . 222 148 74 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 210 | . 141 139 153 85 130 210 Initial 58 | . . 54 . 27 . 58 Average 59 | . 39 48 78 32 72 72 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 92 Level 1 2 | . . . . . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . 1 . 3 5 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . . 1 . 3 1 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 8 6 19 3 10 12 Peak Tracking Total 7 | . 2 3 7 3 4 4 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 7 | . 3 1 . . 1 2 Terminals 5 | . 3 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 20 | . 11 1 . . 2 6 Successful 9 | . 5 1 . . 2 1 Failed 10 | . 5 . . . . 5 Catastrophic 1 | . . . . . . 1 Database Lockouts 1 | . 1 . . . . . Manual 5 | . 2 . . . . 3 Terminals 16 | . 11 . . . 2 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 7 | . 4 1 . . 2 . Record 6 | . 4 . . . 2 . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . . . 1 2 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 2 . Highest-Rated Group 40 | . . . . 40 24 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders 2 | . . . . 2 . . FOLLOW 1 | . . . . 1 . . GUARD 1 | . . . . 1 . . Ally Attacks 38 | . . . . 18 20 . Total Damage 336 | . . . . 189 147 . Kills 7 | . . . . 3 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4038 | 62 387 843 487 425 638 1196 Spaces Moved 2005 | 48 264 669 242 129 233 420 Core 17 | 17 . . . . . . Treads 818 | . . . 36 129 233 420 Legs 1170 | 31 264 669 206 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 320 240 160 Average Speed 176 | 95 120 120 149 320 240 246 Slowest Speed 400 | 120 120 120 320 320 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 47 94 23 36 20 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 46 | . . . . . . 46 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 45 | . . . . . . 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2298 | 65 319 688 322 141 275 488 Wait 106 | . 36 3 39 11 11 6 Move 1999 | 47 263 668 241 128 232 420 Hop . | . . . . . . . Pick Up 44 | 9 8 . 9 1 8 9 Fast Attach . | . . . . . . . Attach 27 | 7 2 1 3 . 3 11 Detach 2 | 2 . . . . . . Swap 8 | . . 1 7 . . . Drop 11 | . 2 2 3 . 3 1 Fire 96 | . 8 11 19 1 16 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush 3 | . . . 1 . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 5) 394 | -10/Materials | Central database locked down 450 | -10/Materials | Entered Mines 744 | -10/Mines | Discovered new exit (range 7) 815 | -10/Mines | Learned Materials security intel 1008 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1114 | -10/Mines | Learned Materials trap positions 1293 | -10/Mines | Entered Materials 1293 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1293 | -9/Materials | Discovered new exit (range 9) 1294 | -9/Materials | Loaded intel: 12 trap records 1562 | -9/Materials | Discovered new exit (range 8) 1607 | -9/Materials | Build established: Skirmisher 1780 | -9/Materials | Entered Mines 1921 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2081 | -9/Mines | Learned location of 1 exit from Lower Caves 2193 | -9/Mines | Discovered new exit (range 5) 2205 | -9/Mines | Entered Materials 2205 | -8/Materials | Accompanied by 2 allies 2205 | -8/Materials | Evolved 2 slots: Propulsion x2 2546 | -8/Materials | Discovered new exit (range 17) 2843 | -8/Materials | Entered Factory 2843 | -7/Factory | Evolved 2 slots: Utility x2 2997 | -7/Factory | Garrison activated, responded to threat 3064 | -7/Factory | Lost 5 parts (2n1u2w) 3365 | -7/Factory | Build established: Scavenger-Skirmisher 4039 | -7/Factory | Self-destructed Last Messages --------------- 03938_ A derelict emerges from the shadows: "What are you doing here, didn't you get that announcement? It sounds like they're after you!" 03939_ P7-4E8(g): "I have no idea how they do it but extermination squads are basically impossible to shake, this is bad..." 03940_ P7-4E8(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me killed when they show up, yeah?" 03967_ Acquired Hvy. Assault Rifle. 03971_ Slug penetrates Wall. 03974_ P7-4E8(g) destroyed. 03979_ Lgt. Treads destroyed. 03982_ Slug penetrates P-60 Hacker. 03982_ Destroyed Shock Rifle. 03985_ Slug penetrates P-60 Hacker. 03985_ P-60 Hacker destroyed. 03986_ Nuclear Reactor explodes. 03986_ Lgt. Nuclear Core destroyed. 03986_ Destroyed Lgt. Nuclear Core. 03990_ The unstable cave ceiling collapses. 04000_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????? ?# | | ???????????????????????????????????????????????? # | | ?????????????????????????#+#???????????????????? # | | ????????????????????????? ???????????????????? + | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #??????????????????? # | | ??????????????????#????? ????????????????????? | | ??????????????????# ???? #????????????????????? | | ??????????????????# ? #????????????????????? | | ????????????????? #??????????????????#?? | | ???????????????? ? #????????????????????? | | ??????????????""" 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