Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 00:06:15

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (368)      368
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1333

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             297/400
Matter                     300/300
Energy                     77/250
System Corruption          0%
Temperature                Cool (346)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
>       --- UTILITY (2) ------
        Structural Scanner
        Terrain Scan Processor
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Structural Scanner
        Terrain Scan Processor
>       --- WEAPON -----------
        EM Pulse Gun
        EM Pulse Gun
        EM Pulse Gun
        EM Pulse Gun
>       --- INVENTORY --------
        EM Pulse Gun
        EM Pulse Gun
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Terrain Scan Processor
  Device                   Structural Scanner
  Processor                Terrain Scan Processor
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
Parts Attached             17   | 6   3   8   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   .   2   
    Device                 1    | .   .   1   
    Storage                .    | .   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 3   3   6   
    Energy Gun             8    | .   2   6   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 3   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      7    | .   .   7   
Average Slot Usage (%)     75   | .   70  82  
  Engine                   12   | .   14  11  
  Treads                   24   | .   28  20  
  Device                   1    | .   .   4   
  Processor                2    | .   .   7   
  Energy Gun               18   | .   5   39  
  Ballistic Gun            13   | .   22  .   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 8   9   14  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | .   4   4   
  Average Carried          .    | .   .   1   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | .   4   .   

 Class Distribution 
--------------------
 73% | Mutant
 17% | Gunner
  8% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           426  | 198 164 64  
  Remotely                 .    | .   .   .   
Salvage Created            500  | .   254 246 
  Parts                    31   | .   15  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  10   | .   6   4   
  Guns                     8    | .   5   3   
  AOE                      2    | .   1   1   
Classes Destroyed          2    | .   1   1   
  Builder                  3    | .   .   3   
  Grunt                    10   | .   6   4   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               807  | .   273 534 
  Core                     159  | .   56  103 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         88   | 100 77  .   
Volleys Fired              43   | .   23  20  
  Largest                  4    | .   2   4   
  Hottest                  160  | .   80  160 
Shots Fired                105  | .   46  59  
  Gun                      105  | .   46  59  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  30   | .   30  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          75   | .   16  59  
  Robot Hit Streak         12   | .   8   12  
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           71   | .   31  40  
  Core Hits                25   | .   11  14  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1068 | .   417 651 
  Guns                     781  | .   350 431 
  Cannons                  .    | .   .   .   
  Explosions               287  | .   67  220 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  221  | .   221 .   
  Thermal                  287  | .   67  220 
  Explosive                .    | .   .   .   
  Electromagnetic          560  | .   129 431 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            5    | .   2   3   
  Projectiles              .    | .   .   .   
  Explosions               5    | .   2   3   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      94   | .   35  59  
  Shots                    3    | .   1   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        368  | .   142 368 
  Average Temperature      162  | .   55  207 
  Received Heat Transfer   330  | .   120 210 
  Effects                  5    | .   .   5   
    Shutdowns              1    | .   .   1   
    Energy Bleed           1    | .   .   1   
    Interference           3    | .   .   3   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              3    | .   .   3   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         400  | .   50  350 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      5    | .   1   4   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             187  | .   187 178 
  Average Influence        74   | .   70  105 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   11  8   
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               4    | .   4   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               664  | 75  363 226 
Spaces Moved               312  | 51  178 83  
  Core                     15   | 15  .   .   
  Treads                   297  | 36  178 83  
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            155  | 131 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       14   | 4   31  8   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          12   | .   2   10  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      12   | .   2   10  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      399  | 57  212 130 
  Wait                     21   | .   2   19  
  Move                     310  | 50  177 83  
  Hop                      .    | .   .   .   
  Pick Up                  4    | .   4   .   
  Fast Attach              11   | 6   3   2   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     2    | .   .   2   
  Drop                     4    | 1   3   .   
  Fire                     43   | .   23  20  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 10)
  439 | -10/Materials | Entered another Materials area
  439 | -9/Materials  | Evolved 2 slots: Weapon x2
  665 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00620_ T-07 Excavator destroyed.
00620_ K-01 Serf collects debris. <x2>
00625_ Power failure, Ion Engine shutdown.
00628_ K-01 Serf collects debris.
00629_ Heat Sink fried.
00629_ G-34 Mercenary destroyed.
00631_ K-01 Serf collects debris. <x2>
00634_ Chain reaction triggered in Ion Engine.
00637_ K-01 Serf collects debris.
00638_ Overheating: Energy bleed (-7).
00639_ The unstable cave ceiling collapses.
00641_ K-01 Serf collects debris. <x2>
00646_ EM Pulse Gun destroyed. <x2>
00648_ K-01 Serf collects debris. <x4>
00661_ EM Pulse Gun destroyed.
00662_ Overheating: System interference.
00662_ Structural Scanner temporarily disabled. <x3>
00662_ K-01 Serf collects debris.
00663_ EM Pulse Gun destroyed.
00665_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ??????????????????? ????????????? |
|                  ???????????????????  #??????????? |
|                  ???????????????????  #??????????? |
|                  ???????????????????  #??????????? |
|                  ??????????????????   #??????????? |
|                  ??????????????????   #?"""??????? |
|                  ??????????????????   #?"""??????? |
|                  ??????????????????   #   ???????? |
|                  ??????????????????   #  ????????? |
|                  ??????????????????   + ?????????? |
|                  ??????????????????   #??????????? |
|                  ???????????##??##;   ##?????????? |
|                  ???????########;;     #?????????? |
|                  ????#####             ########??? |
|                  ???##   #          T          ??? |
|                  ####  %!%|            #?????????? |
|                  #       #   ;####     #?????????? |
|                  #;;"""" ;gg ##??#######?????????? |
|                  ;      ;=%=  #??????????????????? |
|                  ;      #=    ####???????????????? |
|                  ;      *@*      #???????????????? |
|                  ;     =  k   ## #???????????????? |
|                  ;      ;     #??#???????????????? |
|                  #      ;;; ###??????????????????? |
|                  #;;;;;;; # #????????????????????? |
|                  ###; #;### #????????????????????? |
|                  ??##       #????????????????????? |
|                  ???####### #????????????????????? |
|                  ########## #????????????????????? |
|                  ?        # #????????????????????? |
|                  # """    # #????????????????????? |
|                  # """    # ###??????????????????? |
|                  # """    #   #??????????????????? |
|                  #        +   #??????????????????? |
|                  # """ "" #   #??????????????????? |
|                  # """ Y" #   #??????????????????? |
|                  # """ "" #   #??????????????????? |
|                  ?        #   #??????????????????? |
|                  ??########   #??????????????????? |
|                  ?????????#####??????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalLegMediator
  Manual?         0
Play Time         00:07:18
  Cumulative      24.3 hours
  Start           2020.05.20 @ 00:01:02
  End             2020.05.20 @ 00:06:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9da1d308-03cb-48ba-94a0-70e4a8753ca5