Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.22 @ 18:41:58 Player: yub Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (246) 1230 Value Destroyed (6043) 6043 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3290) 3290 TOTAL SCORE: 16223 Bonus ------- High Alert Combat Kills 990 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 39/100 System Corruption 11% Temperature Cool (14) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Airjet Q-thruster > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced ECM Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Improved Proton Missile Launcher > --- INVENTORY (4) ---- Hacking Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Q-thruster > --- UTILITY ---------- Small Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Powered Hammer Katana > --- INVENTORY -------- VTOL Module VTOL Module Improved Propulsion Shielding Hacking Suite [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . . 2 . . . 2 . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . Utility 7 | . . 1 . . . . . . 2 . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 207 | 6 6 11 20 24 15 21 7 10 26 2 9 8 3 . 39 Power 25 | 1 1 1 . 2 4 1 . . 6 1 1 1 1 . 5 Engine 12 | 1 . . . . 4 . . . 3 . 1 . 1 . 2 Core 13 | . 1 1 . 2 . 1 . . 3 1 . 1 . . 3 Reactor . | . . . . . . . . . . . . . . . . Propulsion 70 | 2 1 4 9 9 6 5 3 3 7 . 1 2 1 . 17 Treads 18 | 2 1 4 8 3 . . . . . . . . . . . Leg 24 | . . . . 6 6 5 3 3 . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 Flight 25 | . . . 1 . . . . . 7 . 1 2 1 . 13 Utility 44 | 1 3 2 3 1 1 4 2 1 10 . 4 3 1 . 8 Device 13 | . . 1 . . 1 1 . . 5 . 2 . . . 3 Storage 8 | 1 3 . . . . . 1 . 2 . . . . . 1 Processor 3 | . . . . . . . . . 1 . 2 . . . . Hackware 9 | . . . . . . . . . 2 . . 3 1 . 3 Protection 11 | . . 1 3 1 . 3 1 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 68 | 2 1 4 8 12 4 11 2 6 3 1 3 2 . . 9 Energy Gun 4 | 2 . . . . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . 1 . . . . . . . . . . Ballistic Gun 32 | . 1 4 6 7 3 6 2 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 2 . . . 1 . 1 . . . . 3 Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon 7 | . . . 1 2 . . . . . . 1 1 . . 2 Slashing Weapon 15 | . . . . 1 . 5 . 2 3 . 2 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . 1 . . . . . 3 Parts Lost 54 | . 1 . 1 8 5 3 1 1 1 4 . . 2 . 27 Power 9 | . . . . 1 . 1 . . . 2 . . 1 . 4 Propulsion 27 | . 1 . . 5 2 1 1 1 . 1 . . 1 . 14 Utility 11 | . . . 1 1 1 1 . . . . . . . . 7 Weapon 7 | . . . . 1 2 . . . 1 1 . . . . 2 Highest Loss Streak 6 | . 1 . 1 3 3 1 1 1 1 4 . . 2 . 6 Average Slot Usage (%) 92 | . 96 99 99 96 90 98 98 99 85 89 85 100 98 . 77 Engine 5 | . 5 . . . 15 12 9 9 5 12 3 4 1 . 3 Core 7 | . 8 11 11 11 1 5 9 9 9 . 7 7 11 . 4 Treads 7 | . 27 33 32 12 . . . . . . . . . . . Leg 11 | . . . . 18 35 34 35 35 1 . . . . . . Flight 8 | . . . . . . . . . 25 29 26 26 25 . 9 Device 3 | . . . . . . . . . 7 7 7 6 6 . 8 Storage 14 | . 24 22 22 22 18 18 18 18 7 7 7 6 6 . 4 Processor 2 | . . . . . . . . . 6 7 7 6 6 . 5 Hackware 9 | . . . . . . . . . 12 15 15 26 26 . 27 Protection 4 | . . 10 10 10 1 8 9 9 . . . . . . . Energy Gun 1 | . 20 3 . . . . . . . . . . . . . Ballistic Gun 9 | . 7 18 20 20 15 16 17 17 . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . 1 5 6 . 3 Slashing Weapon 2 | . . . . . . 1 . . 5 7 7 6 6 . 4 Naked Turns 1 | . . . . . . . . . 1 . . . . . . Heaviest Build 77 | 13 48 56 56 65 76 71 77 77 72 24 26 25 21 21 23 Greatest Support 70 | 40 40 60 60 70 46 50 45 50 50 27 27 36 36 35 42 Greatest Overweight (x) 8 | . 2 . 8 6 2 1 2 2 2 . . . . . 5 Average Overweight (x) . | . . . . . 1 1 1 1 . . . . . . . Largest Inventory Capacity 18 | 6 16 16 16 16 16 16 18 18 18 6 6 6 6 6 12 Average Capacity 11 | 5 11 16 16 16 16 16 17 18 6 6 6 6 6 6 5 Most Carried 18 | 4 12 16 16 16 16 16 18 18 18 6 6 6 6 6 6 Average Carried 10 | 2 9 15 15 15 15 15 16 17 5 5 5 5 5 6 4 Final Capacity 18 | 6 16 16 16 16 16 16 18 18 6 6 6 6 6 6 4 Final Carried 18 | 4 11 16 16 16 16 16 18 18 6 4 6 5 6 6 1 Class Distribution -------------------- 47% | Scavenger-Mutant 16% | Hacker-Sprinter 11% | Wizard-Scout 11% | Hacker-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Wizard-Scout | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Matter Collected 4849 | 241 138 355 688 882 454 622 260 251 333 . 134 80 30 . 381 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9961 | . 671 1180 1033 1096 833 911 271 342 718 39 558 715 284 . 1310 Parts 528 | . 26 71 69 72 38 51 14 24 54 2 26 25 4 . 52 Haulers Intercepted 15 | . 1 2 2 . 2 . . . 3 . . 2 . . 3 Recyclers Shooed 16 | . 5 3 2 . . . 2 . . . 2 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . 1 . . Prevented 1 | . . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Combat Hostiles Destroyed 136 | . 7 23 14 29 9 23 5 10 2 . 1 1 3 . 9 Melee 11 | . . . . . . 1 . . 2 . 1 1 2 . 4 Guns 118 | . 7 23 14 28 9 22 5 10 . . . . . . . AOE 5 | . . . . 1 . . . . . . . . . . 4 Classes Destroyed 18 | . 5 2 3 2 . . 1 2 1 . 1 . . . 1 Worker 26 | . . . 1 . 1 . . . 7 . 6 8 . . 3 Builder 12 | . 1 . 2 . 1 . . . 1 . 1 2 . . 4 Tunneler 2 | . . . . . . . 1 . 1 . . . . . . Hauler 15 | . 1 2 2 . 2 . . . 3 . . 2 . . 3 Recycler 25 | . 4 6 2 . 3 . 1 . 2 . 2 2 . . 3 Mechanic 3 | . . . . . . . . . . . 2 . . . 1 Operator 8 | . . . 1 . . . . . 3 . 3 1 . . . Watcher 19 | . 1 2 2 . 2 . . . 4 1 3 1 . . 3 Swarmer 41 | . . 15 . 8 . 8 3 3 . . . 1 3 . . Grunt 53 | . 7 6 5 10 9 8 2 4 . . . . . . 2 Brawler 3 | . . . . 1 . 2 . . . . . . . . . Duelist 4 | . . . 1 3 . . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . Sentry 22 | . . 2 8 5 . 5 . 1 1 . . . . . . Demolisher 1 | . . . . . . . . 1 . . . . . . . Hunter 3 | . . . . . . . . . . . . . . . 3 Programmer 6 | . . . . . . . . . 1 . 1 . . . 4 Behemoth 2 | . . . . 2 . . . . . . . . . . . Best Kill Streak 9 | . 4 6 9 5 6 4 3 4 4 1 5 5 3 . 7 Combat Bots Only 5 | . 3 4 4 5 4 4 3 4 1 . 1 1 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 2 1 1 1 1 1 1 . 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . . . . . . . 2 Melee 1 | . . . . . . 1 . . 1 . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Damage Taken 9632 | . 402 604 694 1900 845 1013 188 474 193 490 69 44 128 . 2588 Core 2109 | . 77 63 71 208 121 108 19 98 68 177 24 . 61 . 1014 Absorbed by Shields 36 | . . . . . . . . . . 20 . . . . 16 Core Remaining (%) 62 | 100 69 . . 14 . . . 37 . . 61 . . 92 . Volleys Fired 464 | . 45 76 78 88 48 70 21 28 . 4 . 1 . . 5 Largest 2 | . 2 2 2 2 2 2 2 2 . 1 . 1 . . 1 Hottest 100 | . 100 73 56 78 90 53 50 58 . 33 . 20 . . 60 Shots Fired 908 | . 90 152 155 176 89 139 42 55 . 4 . 1 . . 5 Gun 884 | . 90 152 153 172 82 139 42 53 . . . . . . 1 Cannon 7 | . . . . . 7 . . . . . . . . . . Launcher 16 | . . . 2 4 . . . 2 . 4 . . . . 4 Special 1 | . . . . . . . . . . . . 1 . . . Kinetic 783 | . 13 129 153 172 82 139 42 53 . . . . . . . Thermal 108 | . 77 23 . . 7 . . . . . . 1 . . . Explosive 16 | . . . 2 4 . . . 2 . 4 . . . . 4 Electromagnetic 1 | . . . . . . . . . . . . . . . 1 Robot Hit Streak 36 | . 28 22 34 21 33 36 18 19 . . . . . . 21 Robot Miss Streak 3 | . 3 2 1 2 1 2 2 1 . . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . Secondary Targets 8 | . . 2 . 3 1 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . 1 . . . . . . . Shots Hit Robots 880 | . 71 126 114 117 79 120 31 36 37 3 39 27 12 . 68 Core Hits 352 | . 27 53 38 42 28 43 10 17 23 9 16 10 4 . 32 Critical Hits 10 | . . 1 3 1 1 . . . 1 . 2 . . . 1 Critical Kills 5 | . . 1 1 . . . . . 1 . 1 . . . 1 Critical Parts Destroyed 4 | . . . 2 . 1 . . . . . 1 . . . . Melee Attacks 373 | . . . 4 26 . 16 . 4 54 3 57 60 22 . 127 Impact 87 | . . . 4 14 . . . . . . 2 24 4 . 39 Slashing 286 | . . . . 12 . 16 . 4 54 3 55 36 18 . 88 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 64 | . . . 1 . . . . . 16 1 12 17 . . 17 Combat Hostiles 4 | . . . . . . . . . 2 . . 2 . . . Follow-up Attacks 13 | . . . . . . . . . . . . 2 3 . 8 Damage Inflicted 23891 | . 803 1408 1814 2548 1861 1983 545 602 2807 489 2551 2005 675 . 3800 Guns 10930 | . 803 1408 1693 2366 1539 1951 545 602 . . . . . . 23 Cannons 116 | . . . . . 116 . . . . . . . . . . Explosions 1448 | . . . 55 182 206 . . . . 272 . . . . 733 Melee 11397 | . . . 66 . . 32 . . 2807 217 2551 2005 675 . 3044 Ramming . | . . . . . . . . . . . . . . . . Kinetic 9890 | . 57 1137 1693 2366 1539 1951 545 602 . . . . . . . Thermal 1133 | . 746 271 . . 116 . . . . . . . . . . Explosive 1448 | . . . 55 182 206 . . . . 272 . . . . 733 Electromagnetic 23 | . . . . . . . . . . . . . . . 23 Impact 2304 | . . . 66 . . . . . . . 102 955 161 . 1020 Slashing 9093 | . . . . . . 32 . . 2807 217 2449 1050 514 . 2024 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . 1 . . . 11 Average Corruption 4 | . . . . . . . . . . . 1 . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . . . . 3 . . . 29 Message Errors 8 | . . . . . . . . . . . . . . . 8 Matter Fused 3 | . . . . . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . . 1 . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . 1 . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . 3 Targeting Errors 7 | . . . . . . . . . . . 1 . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2752 | . . . 26 . 66 . . . 357 77 876 540 180 . 630 Projectiles . | . . . . . . . . . . . . . . . . Explosions 72 | . . . . . 66 . . . . . . . . . 6 Melee 2680 | . . . 26 . . . . . 357 77 876 540 180 . 624 Knockbacks 11 | . . . 1 . . . . . . . . 5 . . 5 Impact 11 | . . . 1 . . . . . . . . 5 . . 5 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . 80 . . . . 17 . . . . 19 Shots 3 | . . . . . 1 . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 423 | . 423 228 46 60 283 220 174 145 28 163 3 28 72 . 262 Average Temperature 50 | . 125 41 10 17 94 57 72 55 6 49 2 6 22 . 112 Received Heat Transfer 3378 | . 294 141 351 477 549 576 81 198 36 303 . . . . 372 Effects 8 | . 5 . . . 3 . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 5 | . 2 . . . 3 . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 24 | . . . . . . . . . . . 1 15 . . 8 Impact Corruptions 36 | . . . 1 . . . . . . . 2 13 4 . 16 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 3 1 . . . . . . . . . . . . . Heat Transferred 3219 | . 2220 814 . . 185 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Peak Influence 1336 | . 124 542 447 1336 839 1021 564 660 497 106 179 608 . . 549 Initial 561 | . . 29 135 256 561 315 428 321 300 . 33 44 . . 127 Average 378 | . 44 251 284 841 611 717 485 461 281 34 80 313 . . 99 Maximum Alert Level 4 | . . 2 2 4 3 3 2 2 2 . . 2 . . 2 Low Security (%) 39 | 100 100 34 28 . . . . . 21 100 100 42 . . 86 Level 1 18 | . . 46 59 5 . 20 . 32 62 . . 11 . . 9 Level 2 25 | . . 18 12 28 76 18 100 67 15 . . 45 . . 4 Level 3 12 | . . . . 31 23 61 . . . . . . . . . Level 4 4 | . . . . 34 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 3 5 . 3 . 1 . 3 . 3 2 . . 13 Investigation 10 | . 2 2 . . 2 . . . . . . . . . 4 Extermination 8 | . . . . . . . . . 1 . 1 1 . . 5 Reinforcement 11 | . . 1 . . 1 . 1 . 2 . 2 1 . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 6 | . . . 5 . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Distress Signals 8 | . 1 4 1 . . . . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 309 | . 9 45 20 35 15 35 7 11 21 14 10 11 6 4 66 Peak Tracking Total 14 | . 3 8 4 6 6 7 3 4 4 10 4 5 3 4 14 Tactical Retreats 53 | . . 5 . 8 1 9 . 2 5 1 2 5 1 . 14 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Traps Triggered 29 | . . 1 . 9 2 6 1 2 2 1 1 . . . 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Machines Disabled 7 | . . . 2 . 1 . . 2 . . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 . . 1 . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Machines Accessed 51 | . 3 3 3 . 3 . 2 . 12 . 6 10 . . 9 Terminals 29 | . 3 3 2 . 2 . 1 . 4 . 5 4 . . 5 Fabricators 5 | . . . . . . . . . 2 . . 2 . . 1 Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units 8 | . . . . . . . . . 3 . . 3 . . 2 Scanalyzers 2 | . . . . . . . . . 1 . . . . . 1 Garrison Access 6 | . . . 1 . 1 . 1 . 1 . 1 1 . . . Total Hacks 136 | . 8 5 4 . 5 . 4 . 24 . 14 39 . . 33 Successful 91 | . 4 4 3 . 4 . 2 . 14 . 9 26 . . 25 Failed 45 | . 4 1 1 . 1 . 2 . 10 . 5 13 . . 8 Catastrophic 7 | . 3 . . . . . . . 2 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 55 | . 4 2 1 . 1 . 2 . 3 . . 22 . . 20 Terminals 90 | . 8 5 3 . 4 . 3 . 8 . 13 24 . . 22 Fabricators 13 | . . . . . . . . . 5 . . 5 . . 3 Repair Stations 2 | . . . . . . . . . 2 . . . . . . Recycling Units 13 | . . . . . . . . . 4 . . 6 . . 3 Scanalyzers 9 | . . . . . . . . . 4 . . . . . 5 Garrison Access 9 | . . . 1 . 1 . 1 . 1 . 1 4 . . . Terminal Hacks 42 | . 4 4 2 . 3 . 1 . 5 . 8 8 . . 7 Record 1 | . 1 . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . 1 . . 1 Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . 1 1 . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . Alert Level 7 | . 1 2 . . 1 . 1 . 1 . . 1 . . . Unreport Threat 9 | . . . . . 1 . . . 3 . 2 . . . 3 Locate Traps 3 | . 1 1 . . . . . . . . 1 . . . . Recall Extermination 4 | . . . . . . . . . . . . 1 . . 3 Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . Registered Prototypes 2 | . . . . . . . . . 1 . 1 . . . . Zone Layout 4 | . . . . . 1 . . . . . 1 2 . . . Fabricator Hacks 5 | . . . . . . . . . 1 . . 2 . . 2 Network Status 1 | . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 3 | . . . . . . . . . . . . 2 . . 1 Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 10 | . . . . . . . . . 3 . . 5 . . 2 Report Inventory 7 | . . . . . . . . . 3 . . 3 . . 1 Retrieve Components 3 | . . . . . . . . . . . . 2 . . 1 Scanalyzer 8 | . . . . . . . . . 3 . . . . . 5 Insert Component 3 | . . . . . . . . . 1 . . . . . 2 Analyze 5 | . . . . . . . . . 2 . . . . . 3 Garrison Access Hacks 5 | . . . 1 . 1 . 1 . 1 . 1 . . . . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 20 | . . . . . . . . . . . . 11 . . 9 Terminals 14 | . . . . . . . . . . . . 7 . . 7 Assimilate 5 | . . . . . . . . . . . . 3 . . 2 Botnet 7 | . . . . . . . . . . . . 3 . . 4 Operators 2 | . . . . . . . . . . . . 1 . . 1 Fabricators 3 | . . . . . . . . . . . . 2 . . 1 Report 1 | . . . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Reject 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . Reprogram 1 | . . . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . . 1 . . . Data Cores Recovered 4 | . . . 1 . . . . . 2 . 1 . . . . Used 2 | . . . 1 . . . . . 1 . . . . . . Hacking Detections 33 | . 3 1 2 . 1 . 2 . 9 . 4 4 . . 7 Full Trace Events 8 | . 2 1 . . . . 1 . . . . . . . 4 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 1 . . 1 Robots Built 3 | . . . . . . . . . . . . 2 . . 1 Matter 471 | . . . . . . . . . . . . 252 . . 219 Time 250 | . . . . . . . . . . . . 134 . . 116 Total Robot Build Rating 11 | . . . . . . . . . . . . 8 . . 3 Part Schematics Acquired 3 | . . . . . . . . . 1 . . . . . 2 Parts Built 2 | . . . . . . . . . . . . 2 . . . Matter 256 | . . . . . . . . . . . . 256 . . . Time 128 | . . . . . . . . . . . . 128 . . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 23 | . . . . . . . . . . . . 13 . . 10 Parts Scanalyzed 3 | . . . . . . . . . 1 . . . . . 2 Part Schematics Acquired 3 | . . . . . . . . . 1 . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . . . . . . . Robot Detection 1 | . . . . . . 1 . . . . . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Total Allies 3 | . . . . . . . . . . . . 2 . . 1 Largest Group 2 | . . . . . . . . . . . . 2 . . 1 Highest-Rated Group 64 | . . . . . . . . . . . . 64 . . 26 Highest-Rated Ally 32 | . . . . . . . . . . . . 32 . . 26 Total Orders 1 | . . . . . . . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 8 | . . . . . . . . . . . . 8 . . . Total Damage 415 | . . . . . . . . . . . . 415 . . . Kills 3 | . . . . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Turns Passed 12607 | 69 788 824 728 1743 749 1332 373 540 858 146 729 1201 270 3 2254 Spaces Moved 11319 | 40 364 334 257 698 352 612 187 272 1648 310 1128 1986 685 9 2437 Core 286 | 8 . . . . . . . . 1 . . . . . 277 Treads 1253 | 32 364 334 256 267 . . . . . . . . . . . Legs 1881 | . . . . 431 352 612 187 272 18 . . . . . 9 Wheels . | . . . . . . . . . . . . . . . . Hover 242 | . . . . . . . . . . . . . . . 242 Flight 7657 | . . . 1 . . . . . 1629 310 1128 1986 685 9 1909 Fastest Speed 29 | 50 160 160 160 150 150 150 150 150 29 31 31 31 31 31 31 Average Speed 68 | 138 167 160 161 162 150 150 150 150 34 31 32 31 31 31 41 Slowest Speed 635 | 160 200 160 635 300 180 150 180 180 200 34 34 34 34 31 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 3 51 28 25 64 17 75 25 42 31 36 23 23 73 5 39 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . . . 3 . . Spaces Dug 153 | . . . . . . 1 . . 11 36 13 23 7 . 62 Terrain Destroyed 381 | . . . 15 69 29 1 . 79 11 36 13 23 7 . 98 Melee 104 | . . . . . . 1 . . 11 . 13 23 7 . 49 Projectile 11 | . . . . 9 2 . . . . . . . . . . AOE 266 | . . . 15 60 27 . . 79 . 36 . . . . 49 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Fac Low Low Fac Total 14754 | 51 456 490 413 1094 486 864 246 350 1852 348 1396 2483 714 8 3503 Wait 2048 | 2 26 37 27 193 50 106 22 23 73 20 174 427 4 . 864 Move 11301 | 39 363 333 257 697 351 611 186 271 1647 309 1127 1985 684 8 2433 Hop 2 | . . . . . . . . . . . . . . . 2 Pick Up 111 | 4 10 16 7 7 8 1 3 1 19 . 6 6 4 . 19 Fast Attach 75 | 6 3 3 4 9 7 6 3 . 8 . 5 1 . . 20 Attach 46 | . . 2 2 4 2 . . 1 10 2 . 3 3 . 17 Detach 7 | . . . . 1 1 . . . 2 . . . . . 3 Swap 86 | . 3 6 14 11 6 15 4 9 8 . 4 4 . . 2 Drop 136 | . 6 17 20 12 13 9 7 3 16 . 6 6 1 . 20 Fire 464 | . 45 76 78 88 48 70 21 28 . 4 . 1 . . 5 Melee 341 | . . . 4 26 . 16 . 4 54 3 56 50 18 . 110 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 136 | . . . . 45 . 30 . 10 15 10 18 . . . 8 Rewire 1 | . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -7/Garrison -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 4) 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1385 | -9/Materials | Build established: Scavenger-Mutant 1550 | -9/Materials | Discovered new exit (range 10) 1682 | -9/Materials | Entered Storage 1801 | -9/Storage | Garrison activated, responded to threat 2130 | -9/Storage | Garrison activated, responded to threat 2331 | -9/Storage | Garrison activated, responded to threat 2410 | -9/Storage | Identified exit to Garrison 2410 | -9/Storage | Entered Garrison 2430 | -9/Garrison | Triggered checkpoint 2574 | -9/Garrison | Triggered checkpoint 2732 | -9/Garrison | Spotted B-75 Beast 2732 | -9/Garrison | Spotted B-75 Beast 2772 | -9/Garrison | Core integrity fell below 50% 2805 | -9/Garrison | Lost 3 parts (2n1u) 2850 | -9/Garrison | Destroyed B-75 Beast 2988 | -9/Garrison | Destroyed B-75 Beast 3072 | -9/Garrison | Triggered checkpoint 3544 | -9/Garrison | Core integrity fell below 20% 3724 | -9/Garrison | Discovered new exit (range 10) 3814 | -9/Garrison | Triggered checkpoint 3958 | -9/Garrison | Triggered checkpoint 4056 | -9/Garrison | Discovered new exit (range 8) 4072 | -9/Garrison | Triggered checkpoint 4147 | -9/Garrison | Installed Relay Interface Framework 4153 | -9/Garrison | Entered Materials 4153 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4193 | -8/Materials | Identified exit to Garrison 4538 | -8/Materials | Lost 3 parts (1n2w) 4902 | -8/Materials | Entered Garrison 4945 | -8/Garrison | Triggered checkpoint 5088 | -8/Garrison | Triggered checkpoint 5417 | -8/Garrison | Triggered checkpoint 5534 | -8/Garrison | Triggered checkpoint 5754 | -8/Garrison | Discovered new exit (range 11) 5898 | -8/Garrison | Triggered checkpoint 6206 | -8/Garrison | Discovered new exit (range 9) 6228 | -8/Garrison | Expanded RIF knowledge: Robot Detection 6234 | -8/Garrison | Entered Materials 6460 | -8/Materials | Identified exit to Garrison 6607 | -8/Materials | Entered Garrison 6628 | -8/Garrison | Triggered checkpoint 6672 | -8/Garrison | Core integrity fell below 50% 6838 | -8/Garrison | Triggered checkpoint 6954 | -8/Garrison | Discovered new exit (range 15) 6986 | -8/Garrison | Expanded RIF knowledge: Structural Interface 7113 | -8/Garrison | Phase Generator disabled 7147 | -8/Garrison | Entered Factory 7147 | -7/Factory | Evolved 2 slots: Utility x2 7174 | -7/Factory | Released all parts (11) 7432 | -7/Factory | Discovered new exit (range 14) 7487 | -7/Factory | Identified exit to Garrison 7496 | -7/Factory | Identified exit to Factory 7727 | -7/Factory | Discovered new exit (range 16) 7774 | -7/Factory | Discovered exit to Factory (range 11) 7930 | -7/Factory | Build established: Hacker-Sprinter 8005 | -7/Factory | Entered Garrison 8036 | -7/Garrison | Triggered checkpoint 8058 | -7/Garrison | Triggered checkpoint 8139 | -7/Garrison | Discovered new exit (range 11) 8144 | -7/Garrison | Identified exit to Factory 8151 | -7/Garrison | Entered Factory 8169 | -7/Factory | Lost 4 parts (2p1n1w) 8426 | -7/Factory | Build established: Hacker-Mutant 8811 | -7/Factory | Build established: Hacker-Sprinter 8880 | -7/Factory | Entered another Factory area 8880 | -6/Factory | Evolved 2 slots: Utility x2 8939 | -6/Factory | Identified exit to Lower Caves 8939 | -6/Factory | Identified exit to Factory 9175 | -6/Factory | Fabricated Q-thruster (x2) 9352 | -6/Factory | Fabricated Y-54 Guardian (x2) 9391 | -6/Factory | Local fabrication network quarantined 9479 | -6/Factory | Build established: Hacker-Mutant 9821 | -6/Factory | Build established: Hacker-Sprinter 10081 | -6/Factory | Entered Lower Caves 10185 | -6/Lower Caves | Spotted B-75 Beast 10304 | -6/Lower Caves | Discovered new exit (range 5) 10305 | -6/Lower Caves | Identified exit to Lower Caves 10320 | -6/Lower Caves | Learned 12 Factory zone layouts 10351 | -6/Lower Caves | Entered another Lower Caves area 10351 | -6/Lower Caves | Discovered exit to Factory (range 8) 10354 | -6/Lower Caves | Entered Factory 10354 | -5/Factory | Evolved 2 slots: Utility x2 10355 | -5/Factory | Identified exit to Factory 10659 | -5/Factory | Build established: Wizard-Scout 11052 | -5/Factory | Discovered new exit (range 13) 11072 | -5/Factory | Identified exit to Upper Caves 11659 | -5/Factory | Fabricated O-24 Administrator? 11828 | -5/Factory | Crushed by falling debris 11867 | -5/Factory | Garrison activated, responded to threat 11999 | -5/Factory | Lost 5 parts (1p2n2u) 12127 | -5/Factory | Lost 6 parts (5n1u) 12198 | -5/Factory | Core integrity fell below 50% 12248 | -5/Factory | Lost 5 parts (1p2n2u) 12307 | -5/Factory | Spotted B-75 Beast 12329 | -5/Factory | Build established: Hacker-Mutant 12409 | -5/Factory | Lost 4 parts (2p1n1u) 12485 | -5/Factory | Core integrity fell below 20% 12516 | -5/Factory | System corruption reached 10% 12608 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12523_ System corrupted: Matter fused (-9). 12524_ Acquired Imp. Proton Missile Launcher. 12526_ Acquired Nuclear Pulse Thruster. 12547_ Acquired 90 matter. 12548_ Acquired 63 matter. 12551_ Nuclear Pulse Thruster destroyed. 12555_ Fusion Modulator explodes. 12558_ Triggered Ambush Trap. 12558_ L-41 Fighter emerges from a hatch in the floor. 12558_ S-27 Virus emerges from a hatch in the floor. 12558_ G-50 Soldier emerges from a hatch in the floor. 12559_ Matter Pump disabled. 12563_ Nuclear Pulse Thruster destroyed. 12591_ Acquired Q-thruster. 12595_ Slug penetrates Wall. 12598_ Hpw. Shock Rifle destroyed. 12598_ Penetrated by Slug. 12602_ System corrupted: Component data lost. 12606_ Acquired 25 matter. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #######???????????#???????????#?##?#??#??######### | | #?#????????#????????#?????????#????# | | #####??????#??#?#????#???????#?????# """ " | | ] # *#################?############?# """ " | | + > #?# T #?# """ " | | "" # ! ### ### ! ! ### | | S"" ## ##?# ### ### ! """ " | | "" ## #??# + """ """ + + """ " | | *!! ## #??# ########## ## """ """ ### """ " | | ##+##### #?##+########## ## """ """ #?# ! | | ?#%#?#?# ### =[!## @ ## #?# ! | | ?#!#???# #?#= = % + + """ """ =########### | | ?#=##??# #?# ## ## """ """ ## | | ?# ##??# ### """ """%## ## """ """ ## | | ?# #???# #?# """ """ ## ## ## | | ?# #??## #?# """ """ # # """ """ ## | | ?# #??## #?#] # # """ """ ## | | ##+#####"### """ """ + # """ """ ## | | # """ """ # # + | | """" "" # """ """ # ##"###+##### | | """" """" # # | | """" """" # """ """ # | | """" """" # """ """ # g | | #! """ """ # | | """" " "" # # g """"""" | | """" """" ###########" """"""" | | """" """" #?????????## """"""" | | """" """" #????#?#?##### #### """"""" | | ###?####?#???# #??? #### | | ] #?##?#??#?####/###### """"""" #### | | ######################## ! # """"""" ! """# | | # # # """"""" """# | | """ # + """"""" """# | | """ # * = # ! F"# | | """%# # *%= """# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 54 Defensive Hacking 20 Item Schematics ----------------- Adv. Weight Redist. System | -7/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Katana | -5/Factory | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -6/Factory | Hacked B-60 Warrior | -5/Factory | Hacked Fabricated ------------ Q-thruster | x2 | -6/Factory | Preloaded Y-54 Guardian | x2 | -6/Factory | Preloaded O-24 Administrator | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Quantum Hacking True Hacker root@ Challenges ------------ None Game ------ Seed IonAerolevTriangulator Manual? 0 Play Time 02:52:27 Cumulative 24.6 hours Start 2021.02.22 @ 11:28:16 End 2021.02.22 @ 18:41:58 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 17 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 981e98e7-fe12-4717-892a-9a9595a10ede