Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 21:56:11 Player: GiggleBox Result: Destroyed by as-38807 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4532) 4532 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2574) 2574 TOTAL SCORE: 11241 Bonus ------- High Alert Combat Kills 369 Follower Combat Kills 37 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -132 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 83/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (5) ------ GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Composite Leg I Force Booster Zionite Light Carapace High-powered Shock Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Zionite Light DM Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Zionite Composite Leg I Assembled Alloy Leg > --- UTILITY ---------- Large Storage Unit Zionite Heavy Carapace GOLEM Unit > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Experimental Heat Sink Improved Sensor Array Advanced Terrain Scan Processor Microactuators Force Booster Transmission Jammer Zionite Light Carapace Makeshift Light Armor Plating High-powered Shock Rifle High-powered Shock Rifle Zionite Phaser-S Gauss Cannon Proton Missile Launcher [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 4 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 115 | 8 6 10 46 17 5 4 . 19 Power 13 | 2 . 1 5 2 . 1 . 2 Engine 9 | 2 . 1 4 1 . 1 . . Core 2 | . . . 1 1 . . . . Reactor 2 | . . . . . . . . 2 Propulsion 33 | 2 . 4 18 4 . 1 . 4 Treads 10 | 2 . 2 6 . . . . . Leg 18 | . . . 9 4 . 1 . 4 Wheel . | . . . . . . . . . Hover 5 | . . 2 3 . . . . . Flight . | . . . . . . . . . Utility 40 | 2 2 1 12 7 3 2 . 11 Device 17 | 1 . 1 5 4 1 2 . 3 Storage 4 | 1 1 . 1 . . . . 1 Processor 6 | . . . 2 3 1 . . . Hackware . | . . . . . . . . . Protection 13 | . 1 . 4 . 1 . . 7 Artifact . | . . . . . . . . . Weapon 29 | 2 4 4 11 4 2 . . 2 Energy Gun 4 | . 2 . . . . . . 2 Energy Cannon 6 | . . . 5 1 . . . . Ballistic Gun 5 | 2 2 . 1 . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . Launcher 6 | . . 3 2 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 2 1 . . . Slashing Weapon 3 | . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 1 2 . . 1 . 9 Parts Lost 39 | . . 5 15 . 3 . . 16 Power 6 | . . . 2 . . . . 4 Propulsion 14 | . . 2 5 . . . . 7 Utility 11 | . . 1 3 . 3 . . 4 Weapon 8 | . . 2 5 . . . . 1 Highest Loss Streak 9 | . . 4 9 . 3 . . 6 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 9 14 13 13 14 14 15 13 Power . | . 1 1 . . 1 1 1 . Propulsion 2 | 1 2 4 2 1 2 2 2 . Utility 4 | . 1 4 4 6 6 6 6 6 Weapon 5 | . 3 4 6 4 4 5 5 5 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 4 2 2 9 1 . 1 4 Power 2 | . 1 1 . . . . . . Propulsion 2 | . 2 . . . . . . . Utility 9 | . . 1 . 6 . . 1 1 Weapon 10 | . 1 . 2 3 1 . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 94 91 99 98 98 100 88 Engine 11 | . 14 13 8 14 15 15 15 4 Treads 9 | . 27 22 8 . . . . . Leg 17 | . . . 15 30 30 30 30 24 Hover 2 | . . 3 7 . . . . . Device 9 | . 10 6 9 9 6 13 15 10 Storage 9 | . 14 13 8 7 7 7 7 7 Processor 7 | . . . 8 18 20 7 7 6 Protection 5 | . 3 6 6 2 1 6 7 7 Energy Cannon 3 | . . . 13 5 . . . . Ballistic Gun 3 | . 27 4 . . . . . . Launcher 4 | . . 21 . . . . . . Impact Weapon 6 | . . . . 6 14 15 15 14 Peak Build Rating 73 | 7 9 19 42 51 53 62 49 73 Average Rating 33 | 5 7 12 32 49 50 49 49 54 On Entrance 30 | . 7 9 19 40 51 49 49 49 Avg Prop Armor Cover (%) 8 | . . . 8 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 64 | 15 32 38 64 56 55 56 49 61 Greatest Support 80 | 40 40 40 80 72 72 72 66 68 Greatest Overweight (x) 2 | . . 2 2 . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 15 Average Carried 13 | 3 9 14 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 12 15 15 13 15 15 5 Class Distribution -------------------- 57% | Mutant 35% | Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -7/Deep Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Matter Collected 3005 | 310 236 433 1237 288 92 98 6 305 Remotely . | . . . . . . . . . Salvage Created 5053 | 121 265 332 2322 591 648 25 . 749 Parts 229 | 11 18 25 119 19 11 3 . 23 Haulers Intercepted 7 | . 2 . 5 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . 17 . . 5 . 3 . Prevented 6 | . . . . . 6 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 100 | . 5 18 44 9 8 . . 16 Melee 24 | . . . 15 1 2 . . 6 Guns 7 | . 5 2 . . . . . . Cannons 27 | . . 2 17 8 . . . . AOE 28 | . . 14 10 . 4 . . . Classes Destroyed 21 | 2 3 1 8 2 1 1 . 3 Worker 1 | . . . 1 . . . . . Tunneler 5 | 3 . . 1 1 . . . . Hauler 7 | . 2 . 5 . . . . . Recycler 5 | 1 . . 3 1 . . . . Minesweeper 1 | . . . . . 1 . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . . . 3 . . . . . Swarmer 12 | . 3 3 6 . . . . . Grunt 34 | . 2 . 20 6 6 . . . Brawler 5 | . . . 2 1 2 . . . Duelist 3 | . . . 3 . . . . . Protector 1 | . . . 1 . . . . . Sentry 9 | . . . 9 . . . . . Hunter 2 | . . . 2 . . . . . Programmer 2 | . . . . 2 . . . . Heavy 1 | . . . 1 . . . . . Subdweller 15 | . . 15 . . . . . . Z-Light 10 | . . . . . . . . 10 Tinkerer 1 | . . . . . . 1 . . Assembled 4 | . . . . . . . . 4 Golem 1 | . . . . . . . . 1 Best Kill Streak 8 | 2 3 4 8 4 4 . . 5 Combat Bots Only 7 | . 3 4 7 4 4 . . 5 Max Kills in Single Turn 3 | 1 1 3 3 1 2 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 3 . 2 . . . Melee 2 | . . . 1 1 1 . . 2 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Hostile Shots Fired 551 | . 14 57 247 31 25 18 . 159 Missed 172 | . . 28 66 12 7 11 . 48 Hits 379 | . 14 29 181 19 18 7 . 111 Melee 20 | . . . 6 1 6 . . 7 Projectile 359 | . 14 29 175 18 12 7 . 104 Critical Strikes 13 | . . . 7 5 1 . . . Damage Taken 7495 | . 116 801 3059 395 356 61 . 2707 Core 1237 | . 14 145 377 . 15 10 . 676 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 100 . 36 31 . . . . . Volleys Fired 197 | 11 21 34 99 23 6 . . 3 Largest 2 | 2 2 2 2 2 1 . . 1 Hottest 160 | 40 80 66 160 149 39 . . 60 Shots Fired 359 | 22 42 58 182 46 6 . . 3 Gun 97 | 22 42 16 14 . . . . 3 Cannon 205 | . . 4 155 46 . . . . Launcher 57 | . . 38 13 . 6 . . . Special . | . . . . . . . . . Kinetic 119 | 22 30 20 39 8 . . . . Thermal 164 | . . . 141 23 . . . . Explosive 38 | . . 38 . . . . . . Electromagnetic 35 | . 12 . 2 15 6 . . . Phasic 3 | . . . . . . . . 3 Robot Hit Streak 15 | 5 7 11 15 7 2 . . . Robot Miss Streak 3 | 2 2 1 3 2 2 . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 336 | 14 28 32 175 36 22 1 . 28 Core Hits 162 | 5 12 32 83 16 10 1 . 3 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 12 | . . . . 1 5 . . 6 Critical Strikes 28 | . . . 11 4 6 . . 7 Meltdown 1 | . . . 1 . . . . . Blast 3 | . . . 2 1 . . . . Corrupt 1 | . . . . 1 . . . . Smash 15 | . . . . 2 6 . . 7 Sever 8 | . . . 8 . . . . . Melee Attacks 160 | . . . 60 15 23 4 3 55 Impact 100 | . . . . 15 23 4 3 55 Slashing 60 | . . . 60 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 2 2 1 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . 2 . . 5 Damage Inflicted 13061 | 183 362 2307 5965 1291 1381 112 . 1460 Guns 846 | 183 362 167 134 . . . . . Cannons 3800 | . . 69 2771 960 . . . . Explosions 3935 | . . 2071 1569 . 295 . . . Melee 4465 | . . . 1476 331 1086 112 . 1460 Ramming 15 | . . . 15 . . . . . Kinetic 2557 | 183 244 236 1723 171 . . . . Thermal 2916 | . . . 2526 390 . . . . Explosive 2071 | . . 2071 . . . . . . Electromagnetic 1037 | . 118 . 225 399 295 . . . Impact 2989 | . . . . 331 1086 112 . 1460 Slashing 1476 | . . . 1476 . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 1 8 8 8 . Average Corruption 4 | . . . . 1 2 8 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . 1 6 15 . . Message Errors 6 | . . . . . 3 3 . . Matter Fused 5 | . . . . 1 . 4 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 4 | . . . . . . 4 . . Data Loss (minor) 5 | . . . . . 2 3 . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 1384 | . . 1 105 268 333 . . 677 Projectiles 75 | . . . 27 44 . . . 4 Explosions 25 | . . 1 24 . . . . . Melee 1284 | . . . 54 224 333 . . 673 Knockbacks 16 | . . . 4 1 . . . 11 Impact 11 | . . . . 1 . . . 10 Kinetic 3 | . . . 3 . . . . . Secondary 2 | . . . 1 . . . . 1 Self-Inflicted Damage 439 | . . 249 91 99 . . . . Shots 11 | . . 6 4 1 . . . . Rammed 3 | . . . 3 . . . . . Targets Rammed 4 | . . . 4 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 545 | . 162 . 402 168 14 168 . 545 Average Temperature 106 | . 79 . 59 44 9 79 . 157 Received Heat Transfer 1934 | . 15 24 1125 72 126 24 . 548 Effects 19 | . . . 3 . . . . 16 Shutdowns 1 | . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . 2 Interference 7 | . . . 2 . . . . 5 Short Circuit 1 | . . . . . . . . 1 Damage (major) 7 | . . . . . . . . 7 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 14 | . 1 . . . 3 . . 10 Combat Hostiles 13 | . . . . . 3 . . 10 Parts Fried 34 | . 3 . . 4 6 . . 21 Impact Corruptions 38 | . . . . 6 10 . . 22 Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Melted 14 | . . . 13 . . . . 1 Heat Transferred 5600 | . . . 4900 700 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Maximum Alert Level 3 | . . . 3 2 . . . . Low Security (%) 47 | 100 100 . 39 3 . . . . Level 1 28 | . . . 12 95 . . . . Level 2 18 | . . . 36 1 . . . . Level 3 5 | . . . 11 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 879 | 5 60 . 879 407 . . . . Initial 326 | . . . . 326 . . . . Average 237 | . 8 . 341 281 . . . . Influence Increases 2781 | 20 176 105 1899 326 240 15 . . Destroy 0b10 Robot/C 1360 | . 100 60 860 180 160 . . . Destroy 0b10 Robot/NC 130 | 20 10 . 70 15 15 . . . Destroy Leader 320 | . 24 . 236 40 20 . . . Successful Hack 76 | . 42 . 29 5 . . . . Disable Machine 135 | . . . 90 45 . . . . Anti-Garrison Action 150 | . . . 150 . . . . . Destroy Structure 160 | . . . 134 26 . . . . Lose Combat Pursuer 450 | . . 45 330 15 45 15 . . Influence Decreases 2781 | 20 138 143 1180 857 337 106 . . Entered New Map 502 | . . 19 . 393 71 19 . . Time Decay 1659 | 20 138 124 590 464 236 87 . . Lost Part 170 | . . . 140 . 30 . . . Purge Threat 450 | . . . 450 . . . . . Squads Dispatched 16 | . 1 . 11 4 . . . . Investigation . | . . . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 7 | . 1 . 4 2 . . . . Assault 6 | . . . 6 . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Distress Signals 5 | . 1 . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 5 19 74 12 15 2 . 49 Peak Tracking Total 41 | . 3 5 13 4 4 1 . 41 Tactical Retreats 15 | . . 1 11 1 1 1 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Traps Triggered 5 | . 3 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . 1 . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Machines Disabled 12 | . . . 7 3 . . . 2 Max in Single Turn 2 | . . . 2 1 . . . 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Machines Accessed 28 | . 7 . 8 10 2 1 . . Terminals 22 | . 7 . 7 7 1 . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 74 | . 23 . 29 18 3 1 . . Successful 42 | . 13 . 19 6 3 1 . . Failed 32 | . 10 . 10 12 . . . . Catastrophic 5 | . . . 3 2 . . . . Database Lockouts . | . . . . . . . . . Manual 49 | . 15 . 17 12 . . 5 . Terminals 60 | . 23 . 27 8 2 . . . Fabricators 7 | . . . . 7 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 2 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 10 . 10 . 3 1 . . Record 2 | . . . . . 2 . . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 8 | . 5 . 3 . . . . . Open Door 2 | . . . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . Locate Traps 3 | . 2 . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 1 3 . . . . Retrieve Study 4 | . . . 1 3 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 3 . 8 3 . . . . Terminals 11 | . 3 . 8 . . . . . Botnet 5 | . 3 . 2 . . . . . Operators 1 | . . . 1 . . . . . Skim 5 | . . . 5 . . . . . Fabricators 3 | . . . . 3 . . . . Liberate 1 | . . . . 1 . . . . Fabnet 1 | . . . . 1 . . . . Haulers 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 7 . 8 9 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . 4 . . . . . Machine Destruction 4 | . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Total Allies 7 | . . . . . . . 7 . Largest Group 7 | . . . . . . . 7 7 Highest-Rated Group 203 | . . . . . . . 203 203 Highest-Rated Ally 51 | . . . . . . . 51 51 Total Orders . | . . . . . . . . . Ally Attacks 73 | . . . . . . . . 73 Total Damage 1104 | . . . . . . . . 1104 Kills 10 | . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Active Infowar (turns) 6552 | 34 849 660 498 1167 613 411 1559 761 Optics 1902 | . . . 122 1167 613 . . . Sensors 3935 | . . . . 771 583 411 1559 611 Seismic 1964 | 34 849 660 376 45 . . . . Jamming 150 | . . . . . . . . 150 Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 3 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Turns Passed 10760 | 209 1138 2004 2461 1167 713 495 1559 1014 Spaces Moved 6895 | 100 647 1155 1306 820 592 439 1141 695 Core 17 | 5 . . . . . . . 12 Treads 2027 | 95 647 970 315 . . . . . Legs 4265 | . . . 590 820 592 439 1141 683 Wheels . | . . . . . . . . . Hover 586 | . . 185 401 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 105 105 105 101 101 50 Average Speed 126 | 154 160 163 130 116 105 102 101 110 Slowest Speed 260 | 160 160 240 260 122 105 105 101 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 64 | 7 98 73 97 28 68 49 88 74 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 7 | . . 2 2 . 2 . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 7 | . . . . . 1 4 2 . Spaces Dug 41 | . . 14 5 5 1 2 . 14 Terrain Destroyed 416 | . . 240 133 26 1 2 . 14 Melee 21 | . . . 2 5 1 2 . 11 Projectile 39 | . . . 34 2 . . . 3 AOE 356 | . . 240 97 19 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Total 8315 | 129 706 1214 1781 972 634 480 1543 856 Wait 710 | 7 2 3 170 51 6 21 398 52 Move 6887 | 99 646 1154 1305 819 591 438 1140 695 Hop . | . . . . . . . . . Pick Up 87 | 4 18 3 29 21 2 4 1 5 Fast Attach 38 | 7 4 . 16 1 . 4 . 6 Attach 34 | . . 5 16 2 2 1 . 8 Detach 15 | . . . 6 1 . 1 . 7 Swap 123 | 1 7 12 48 20 5 3 . 27 Drop 77 | . 8 3 28 23 2 4 1 8 Fire 197 | 11 21 34 99 23 6 . . 3 Melee 141 | . . . 60 11 19 3 3 45 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . 4 . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap 1 | . . . . . 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 674 | -10/Materials | Discovered new exit (range 16) 861 | -10/Materials | Discovered new exit (range 11) 984 | -10/Materials | Discovered new exit (range 11) 1020 | -10/Materials | Discovered new exit (range 11) 1112 | -10/Materials | Discovered new exit (range 13) 1348 | -10/Materials | Entered Subcaves 1349 | -10/Subcaves | Continued accompanying wandering Federalists (5) 1352 | -10/Subcaves | Learned location of Mines (-9) 1896 | -10/Subcaves | Discovered new exit (range 12) 2025 | -10/Subcaves | Discovered new exit (range 6) 2026 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2076 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2373 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2374 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2486 | -10/Subcaves | Learned location of Zion (-7) 2486 | -10/Subcaves | Met a Zionite searching for "candidates" 2872 | -10/Subcaves | Ambushed by Subdweller buried in earth 2878 | -10/Subcaves | Ambushed by Subdweller buried in earth 2969 | -10/Subcaves | A Subdweller sparked back to life 2969 | -10/Subcaves | A Subdweller sparked back to life 2969 | -10/Subcaves | A Subdweller sparked back to life 2977 | -10/Subcaves | Core integrity fell below 50% 3013 | -10/Subcaves | Found Prototype Device 3014 | -10/Subcaves | Identified Power Bank 3015 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 3019 | -10/Subcaves | Lost 4 parts (2n1u1w) 3352 | -10/Subcaves | Entered Materials 3352 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3986 | -8/Materials | Discovered new exit (range 5) 4417 | -8/Materials | Garrison activated, responded to threat 4552 | -8/Materials | First assault squad dispatched 5129 | -8/Materials | Discovered new exit (range 5) 5138 | -8/Materials | Identified exit to Factory 5184 | -8/Materials | Learned location of Lower Caves (-6) 5220 | -8/Materials | Learned Factory trap positions 5268 | -8/Materials | Learned 4 Recycling zone layouts 5291 | -8/Materials | Learned 4 Recycling zone layouts 5316 | -8/Materials | Learned Storage security intel 5445 | -8/Materials | Found Prototype Device 5524 | -8/Materials | Core integrity fell below 50% 5558 | -8/Materials | Lost 9 parts (2p3n2u2w) 5614 | -8/Materials | Lost 3 parts (1n1u1w) 5639 | -8/Materials | Destroyed 7 combat bots 5813 | -8/Materials | Entered Factory 5813 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5814 | -7/Factory | Identified exit to Factory 5815 | -7/Factory | Loaded intel: 87 trap records 5908 | -7/Factory | Build established: Scavenger-Mutant 6346 | -7/Factory | Discovered new exit (range 13) 6866 | -7/Factory | Build established: Gladiator 6978 | -7/Factory | Identified exit to Lower Caves 6980 | -7/Factory | Entered Lower Caves 7004 | -7/Lower Caves | Learned location of Extension (-5) 7209 | -7/Lower Caves | Identified exit to Lower Caves 7627 | -7/Lower Caves | Lost 3 parts (3u) 7693 | -7/Lower Caves | Entered another Lower Caves area 7701 | -7/Lower Caves | Learned Factory interactive machine intel 7701 | -7/Lower Caves | Discovered exit to Factory (range 3) 7803 | -7/Lower Caves | Learned Factory emergency access door positions 7909 | -7/Lower Caves | Found Prototype Device 7909 | -7/Lower Caves | Identified Heart of Steel 8037 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8061 | -7/Lower Caves | Discovered new exit (range 4) 8064 | -7/Lower Caves | Identified exit to Zion 8188 | -7/Lower Caves | Entered Zion 8227 | -7/Zion | System corruption cleaned by Quarantine Array 8246 | -7/Zion | Discovered new exit (range 15) 8305 | -7/Zion | Gained Derelict followers 8487 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8530 | -7/Zion | Gained Derelict followers 8548 | -7/Zion | Learned location of Data Miner (-6) 8700 | -7/Zion | Found CR-A16's Pointy Stick 8730 | -7/Zion | Received a visual enhancement algorithm 8731 | -7/Zion | Ran a visual enhancement algorithm 9232 | -7/Zion | Learned Factory emergency access door positions 9389 | -7/Zion | Met Imprinter 9703 | -7/Zion | Opened final containment barrier to the Deep Caves 9720 | -7/Zion | Discovered new exit (range 3) 9720 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9723 | -7/Zion | Identified exit to Deep Caves 9747 | -7/Zion | Entered Deep Caves 9747 | -7/Deep Caves | Accompanied by 7 allies 9871 | -7/Deep Caves | Z-Facility disabled 9880 | -7/Deep Caves | Attacked by Z-Imprinter 9901 | -7/Deep Caves | Destroyed Z-Imprinter 9937 | -7/Deep Caves | Lost 4 allies 10047 | -7/Deep Caves | Found Prototype Protection 10047 | -7/Deep Caves | Identified Zio. Weapon Casing 10061 | -7/Deep Caves | Lost 3 allies 10260 | -7/Deep Caves | Lost 6 parts (1p4n1u) 10367 | -7/Deep Caves | Found Prototype Protection 10367 | -7/Deep Caves | Identified Zio. Heavy Carapace 10376 | -7/Deep Caves | Found Zio. Heavy Carapace 10600 | -7/Deep Caves | Discovered new exit (range 14) 10659 | -7/Deep Caves | Spotted AG-26619 10715 | -7/Deep Caves | Triggered Deep Caves wall 10718 | -7/Deep Caves | Core integrity fell below 50% 10720 | -7/Deep Caves | Destroyed AG-26619 10728 | -7/Deep Caves | Exposed GOLEM chamber 10734 | -7/Deep Caves | Found GOLEM Unit 10740 | -7/Deep Caves | Spotted AS-71472 10757 | -7/Deep Caves | Core integrity fell below 20% 10761 | -7/Deep Caves | Destroyed by as-38807 with Assembled Rifle Last Messages --------------- 10728_ Wall Chamber breached. 10728_ A GOLEM Unit tumbles out of the Wall Chamber. 10733_ Discarded Imp. Signal Interpreter. 10734_ Acquired GOLEM Unit. 10735_ GOLEM Unit beginning Asb. Alloy Leg integration. 10735_ as-23178 suffers critical hit (Smash). 10735_ Destroyed Asb. Hover Unit. 10735_ as-23178 system corrupted by crushing effect. 10735_ as-23178 destroyed. 10746_ Penetrated by Slug. 10749_ Zio. Heavy Carapace destroyed. 10751_ Lgt. Nuclear Core destroyed. 10751_ Imp. Carbon-fiber Leg+ destroyed. 10752_ Penetrated by Slug. 10752_ as-75016 destroyed. 10753_ Zio. Light DM Reactor destroyed. 10754_ Penetrated by Slug. 10755_ Dropped Power Maul+. 10755_ Dropped Lrg. Storage Unit. 10756_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? ?????? | | ???????????????????????????????????????????? ????? | | ????????????????????????????????????????????# ???? | | ???????????????????????????????????????????## ??? | | ????????????????????????????????????????#### ?? | | ???????????????????????????????????????? ? | | ????? ??????????????????????????????? # | | ????? ? ?????????????????????????? | | ???? */ ????????????????????????? | | ???? * ??????????????????????????# | | ???? * ??????????################ | | ???? * ? ????# | | ???? ** ????# "" | | ???? * g ! #???# ############# """ | | ????? #???# #???????????# " # | | ?????" *! #???# #???????????# ? | | ?????" ! s #???# #???????????#####?? | | ?????" ! s #???# #??????#####??????? | | ???""" [! ##??# #?????# <#####??? | | ???" " ! #??# #???? ## #### | | ???## ! a a [ #??# #??? #??# | | ????" * [ #??# #### #????# | | ????" * #### ##??## | | ????" #?## | | ????""" a [a!/ a #### | | ????" ]!aaa a @ #####?# | | ????"" [!g a #### ##????## | | ????" ! aaa ### ######## | | ????"" ### # | | ????" # ; #?####### ## | | ????" #### #; ## ##???????## #############? | | ????""" ####"" ## ####?????????####????????????? | | ?????" #"##" #????????????????????????????? | | ?????##"""###########????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 49 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 1600 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Force Boost 20 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Power Maul | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous DIY Cooler Do Not Disturb Strength In Numbers Well Done Challenges ------------ None Game ------ Seed CommGrapheneLattice Manual? 0 Play Time 01:32:28 Cumulative 186.8 hours Start 2025.10.23 @ 20:26:04 End 2025.10.23 @ 21:56:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 74 Gallery% 65 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f427215e-ab0c-4f3c-b2ef-4c57564475c7