Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 12:51:58 Player: epb Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (947) 947 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 2852 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 65/125 System Corruption 1% Temperature Cool (12) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced EMP Blaster Grenade Launcher > --- INVENTORY (15) --- Small Storage Unit Shield Generator Improved EM Shotgun Small Laser Heavy Assault Rifle Autogun Improved Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Hardened Medium Armor Plating Shield Generator Improved EM Shotgun Small Laser Heavy Assault Rifle Autogun Improved Assault Rifle Minigun High-powered Shotgun Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 42 | 6 8 8 20 Power 8 | 1 1 1 5 Engine 7 | 1 . 1 5 Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 2 2 3 2 Treads . | . . . . Leg 9 | 2 2 3 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 . 4 Device 2 | . . . 2 Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 18 | 2 3 4 9 Energy Gun 9 | 1 3 2 3 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher 5 | . . 1 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 21 | . 6 3 12 Power 5 | . 1 . 4 Propulsion 9 | . 2 1 6 Utility 1 | . . . 1 Weapon 6 | . 3 2 1 Highest Loss Streak 11 | . 3 2 11 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 82 96 94 Engine 10 | . 3 8 15 Core 1 | . 4 2 . Leg 32 | . 25 41 33 Device 4 | . . . 8 Storage 10 | . 14 11 9 Processor 9 | . 10 11 9 Energy Gun 11 | . 15 10 9 Ballistic Gun 7 | . 8 5 7 Launcher 1 | . . 4 . Naked Turns . | . . . . Heaviest Build 40 | 10 29 33 40 Greatest Support 52 | 20 26 52 49 Greatest Overweight (x) 8 | . 8 . 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 12 15 15 Most Carried 15 | 1 6 12 15 Average Carried 7 | . 4 8 9 Final Capacity 15 | 8 15 15 15 Final Carried 9 | 1 3 9 8 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 840 | 174 152 309 205 Remotely . | . . . . Salvage Created 1072 | . 302 377 393 Parts 80 | . 21 32 27 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 34 | . 9 15 10 Guns 20 | . 9 3 8 AOE 14 | . . 12 2 Classes Destroyed 8 | . 2 4 2 Worker 1 | . . . 1 Builder 2 | . . 1 1 Recycler 1 | . . . 1 Mechanic 1 | . . 1 . Watcher 3 | . . 2 1 Swarmer 17 | . 3 7 7 Grunt 11 | . 6 5 . Sentry 6 | . . 3 3 Best Kill Streak 7 | . 2 7 7 Combat Bots Only 6 | . 2 6 3 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2784 | . 783 675 1326 Core 882 | . 169 152 561 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 32 62 . Volleys Fired 102 | . 39 34 29 Largest 2 | . 2 2 2 Hottest 121 | . 65 121 108 Shots Fired 167 | . 60 55 52 Gun 144 | . 60 40 44 Cannon . | . . . . Launcher 23 | . . 15 8 Special . | . . . . Kinetic 70 | . 21 28 21 Thermal 55 | . 30 12 13 Explosive 20 | . . 15 5 Electromagnetic 22 | . 9 . 13 Robot Hit Streak 11 | . 11 5 7 Robot Miss Streak 6 | . 6 3 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 112 | . 38 36 38 Core Hits 78 | . 18 35 25 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . 1 . 2 Burn 2 | . 1 . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2829 | . 440 1120 1269 Guns 1326 | . 440 370 516 Cannons . | . . . . Explosions 1503 | . . 750 753 Melee . | . . . . Ramming . | . . . . Kinetic 591 | . 60 267 264 Thermal 707 | . 289 103 315 Explosive 1115 | . . 750 365 Electromagnetic 416 | . 91 . 325 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . 1 3 Projectiles . | . . . . Explosions 4 | . . 1 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 238 | . . 138 100 Shots 9 | . . 5 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 390 | . 232 390 176 Average Temperature 76 | . 49 176 54 Received Heat Transfer 708 | . 321 198 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1575 | . 733 259 583 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 493 | . 165 493 208 Initial 208 | . . 12 208 Average 159 | . 79 371 134 Maximum Alert Level 2 | . . 2 1 Low Security (%) 63 | 100 100 23 56 Level 1 24 | . . 15 43 Level 2 11 | . . 61 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 12 18 18 Peak Tracking Total 9 | . 4 9 6 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . 1 3 Successful 3 | . . . 3 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Record 3 | . . . 3 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1959 | 58 565 375 961 Spaces Moved 1127 | 45 259 220 603 Core 10 | 7 1 . 2 Treads . | . . . . Legs 1117 | 38 258 220 601 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 132 | 109 166 120 123 Slowest Speed 450 | 120 450 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 36 27 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 126 | . . 75 51 Melee . | . . . . Projectile . | . . . . AOE 126 | . . 75 51 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1427 | 51 335 275 766 Wait 123 | . 25 1 97 Move 1124 | 44 258 219 603 Hop . | . . . . Pick Up 30 | 1 5 12 12 Fast Attach 10 | 6 4 . . Attach 21 | . 3 5 13 Detach 2 | . . . 2 Swap 11 | . 1 3 7 Drop 4 | . . 1 3 Fire 102 | . 39 34 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 432 | -10/Materials | Core integrity fell below 50% 456 | -10/Materials | Lost 3 parts (1n2w) 580 | -10/Materials | Discovered new exit (range 5) 607 | -10/Materials | Identified exit to Materials 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x2 960 | -9/Materials | Discovered new exit (range 15) 998 | -9/Materials | Identified exit to Materials 999 | -9/Materials | Entered another Materials area 999 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1169 | -8/Materials | Build established: Scavenger-Mutant 1838 | -8/Materials | Build established: Mutant 1936 | -8/Materials | Core integrity fell below 50% 1945 | -8/Materials | Core integrity fell below 20% 1950 | -8/Materials | Garrison activated, responded to threat 1960 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 01935_ Penetrated by Slug. 01937_ K-01 Serf collects debris. 01938_ Penetrated by Slug. 01941_ K-01 Serf collects debris. 01941_ Penetrated by Slug. 01944_ Slug penetrates Wall. 01944_ Imp. Ion Engine destroyed. 01944_ Critical hit (Blast). 01944_ K-01 Serf collects debris. 01948_ Penetrated by Slug. 01950_ X-62 Marksman calls for garrison reinforcements. 01950_ ALERT: Activating Garrison Access M001. 01950_ K-01 Serf destroyed. 01951_ Penetrated by Slug. 01951_ Critical hit (Burn: +37). 01954_ Penetrated by Slug. 01957_ Destroyed Pulse Rifle. 01957_ Penetrated by Slug. 01958_ U-05 Engineer lays Concrete. 01960_ Penetrated by Slug. 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