Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 09:29:09 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1518) 1518 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 4709 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 633/700 Matter 246/300 Energy 224/240 System Corruption 10% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Improved Spread Laser Plasma Cannon > --- INVENTORY (15) --- Nuclear Core Carbon-fiber Leg Improved Cooling System Sensor Array Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Targeting Computer Hardlight Generator Heavy EM Shotgun Pulse Rifle Ion Cannon Missile Launcher Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Propulsion Shielding Reflective Plating > --- WEAPON ----------- Improved Spread Laser Plasma Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Improved Cooling System Sensor Array Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Targeting Computer Hardlight Generator Heavy EM Shotgun Pulse Rifle Ion Cannon Missile Launcher Katana [Rating: 41] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 60 | 6 12 10 19 4 . 9 Power 5 | 1 . 1 2 . . 1 Engine 1 | 1 . . . . . . Core 4 | . . 1 2 . . 1 Reactor . | . . . . . . . Propulsion 19 | 2 3 5 7 . . 2 Treads . | . . . . . . . Leg 19 | 2 3 5 7 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 . 6 2 . 1 Device 3 | . 2 . 1 . . . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 6 | . . . 4 1 . 1 Artifact . | . . . . . . . Weapon 23 | 2 6 4 4 2 . 5 Energy Gun 13 | 2 3 3 2 1 . 2 Energy Cannon 3 | . . . . 1 . 2 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 2 | . . . 2 . . . Launcher 4 | . 3 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 Parts Lost 12 | . 1 . 1 2 2 6 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . . 2 Utility 4 | . . . 1 . 1 2 Weapon 5 | . 1 . . 2 . 2 Highest Loss Streak 6 | . 1 . 1 2 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 100 99 100 96 98 Engine 3 | . 14 1 . . . . Core 6 | . . 10 9 7 7 7 Leg 33 | . 28 44 35 30 28 29 Device 9 | . 11 11 9 7 7 7 Storage 10 | . 14 11 9 7 7 7 Processor 1 | . . . . 7 7 7 Protection 6 | . . . 8 15 13 14 Energy Gun 20 | . 26 21 17 15 15 14 Energy Cannon 1 | . . . . 1 7 6 Ballistic Cannon 3 | . . . 9 5 . . Naked Turns . | . . . . . . . Heaviest Build 49 | 14 22 25 44 47 47 49 Greatest Support 54 | 20 20 43 54 54 54 54 Greatest Overweight (x) 2 | 1 2 . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 11 | 7 9 10 10 15 15 15 Most Carried 15 | 5 10 10 12 15 14 15 Average Carried 9 | 2 7 9 10 13 14 11 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 14 | 2 10 10 12 14 14 14 Class Distribution -------------------- 52% | Tank 29% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1083 | 207 234 133 371 46 . 92 Remotely . | . . . . . . . Salvage Created 1768 | . 356 264 941 55 . 152 Parts 113 | . 23 30 46 6 . 8 Haulers Intercepted 6 | . 2 1 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 42 | . 8 13 14 4 . 3 Guns 22 | . 4 6 8 2 . 2 Cannons 9 | . . . 6 2 . 1 AOE 11 | . 4 7 . . . . Classes Destroyed 11 | . 5 2 3 . . 1 Worker 2 | . 2 . . . . . Builder 1 | . . 1 . . . . Hauler 6 | . 2 1 3 . . . Recycler 3 | . . . 3 . . . Watcher 3 | . 1 . 2 . . . Swarmer 16 | . 3 9 . 4 . . Grunt 15 | . 5 3 7 . . . Duelist 1 | . . . 1 . . . Sentry 5 | . . 1 4 . . . Hunter 4 | . . . 2 . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 7 9 7 4 . 2 Combat Bots Only 7 | . 3 7 5 4 . 2 Max Kills in Single Turn 4 | . 2 4 2 1 . 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 4 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 1990 | . 251 174 662 253 108 542 Core 147 | . 10 44 26 29 . 38 Absorbed by Shields . | . . . . . . . Redirected to Shielding 54 | . . . . 17 15 22 Core Remaining (%) 95 | 100 96 89 95 . . . Volleys Fired 106 | . 29 18 41 7 . 11 Largest 3 | . 2 2 3 3 . 3 Hottest 218 | . 115 126 170 170 . 218 Shots Fired 255 | . 58 33 117 20 . 27 Gun 187 | . 52 30 76 13 . 16 Cannon 59 | . . . 41 7 . 11 Launcher 9 | . 6 3 . . . . Special . | . . . . . . . Kinetic 51 | . . . 41 5 . 5 Thermal 188 | . 45 30 76 15 . 22 Explosive 9 | . 6 3 . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 13 | . 6 6 13 8 . 5 Robot Miss Streak 8 | . 8 5 2 2 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 158 | . 32 18 74 14 . 20 Core Hits 88 | . 20 17 34 6 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . 1 . . . Burn 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3587 | . 666 752 1482 288 . 399 Guns 2096 | . 439 307 939 188 . 223 Cannons 788 | . . . 512 100 . 176 Explosions 672 | . 227 445 . . . . Melee . | . . . . . . . Ramming 31 | . . . 31 . . . Kinetic 658 | . . . 512 74 . 72 Thermal 2161 | . 374 307 939 214 . 327 Explosive 672 | . 227 445 . . . . Electromagnetic 65 | . 65 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 . 10 10 Average Corruption 6 | . . . 1 . 10 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . 3 . 2 7 Message Errors 1 | . . . 1 . . . Matter Fused 6 | . . . 2 . 1 3 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 16 | . 2 8 . . . 6 Projectiles 6 | . . . . . . 6 Explosions 10 | . 2 8 . . . . Melee . | . . . . . . . Knockbacks 4 | . . . 3 1 . . Impact . | . . . . . . . Kinetic 4 | . . . 3 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . 9 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . 3 . . . Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 318 | . 186 86 318 30 202 201 Average Temperature 68 | . 66 32 90 10 107 70 Received Heat Transfer 414 | . 105 30 279 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 1 3 . . 1 Heat Transferred 4811 | . 1073 666 2109 444 . 519 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 483 | . 297 483 427 207 22 96 Initial 135 | . . 58 118 135 7 1 Average 168 | . 109 240 263 145 9 25 Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 64 | 100 88 46 29 81 100 100 Level 1 30 | . 11 24 70 18 . . Level 2 4 | . . 28 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 1 2 1 . 2 Investigation 4 | . 1 1 1 . . 1 Extermination 1 | . . . . 1 . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 10 17 22 5 2 3 Peak Tracking Total 8 | . 4 8 4 5 2 2 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 7 | . 1 . 5 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 13 | . 4 3 5 . . 1 Terminals 10 | . 4 2 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 1 . . 1 Garrison Access . | . . . . . . . Total Hacks 44 | . 15 10 18 . . 1 Successful 26 | . 7 8 10 . . 1 Failed 18 | . 8 2 8 . . . Catastrophic 4 | . . 1 3 . . . Database Lockouts . | . . . . . . . Manual 19 | . 10 3 5 . . 1 Terminals 33 | . 15 3 15 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 11 | . . 7 3 . . 1 Garrison Access . | . . . . . . . Terminal Hacks 11 | . 5 1 5 . . . Prototype ID Bank 3 | . 1 . 2 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 2 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 6 3 . . . Insert Component 3 | . . 2 1 . . . Analyze 6 | . . 4 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 1 2 . . 1 Terminals 4 | . 2 . 2 . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . . 1 Extract 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 2 5 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 6 . . . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2963 | 57 758 441 921 413 87 286 Spaces Moved 1904 | 38 385 290 612 314 68 197 Core 20 | 20 . . . . . . Treads . | . . . . . . . Legs 1884 | 18 385 290 612 314 68 197 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 128 | 101 162 120 120 120 129 120 Slowest Speed 260 | 120 260 120 190 120 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 63 28 51 10 77 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . 5 . . . . . Terrain Destroyed 57 | . 29 20 7 1 . . Melee . | . . . . . . . Projectile 8 | . . . 7 1 . . AOE 49 | . 29 20 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2207 | 55 460 356 712 335 67 222 Wait 64 | 7 19 21 11 4 . 2 Move 1899 | 37 384 289 611 314 67 197 Hop . | . . . . . . . Pick Up 42 | 5 10 7 11 6 . 3 Fast Attach 14 | 3 2 1 8 . . . Attach 17 | 3 1 2 2 4 . 5 Detach 1 | . 1 . . . . . Swap 29 | . 9 7 9 . . 4 Drop 32 | . 5 11 16 . . . Fire 106 | . 29 18 41 7 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 13) 645 | -10/Materials | Build established: Scavenger-Mutant 750 | -10/Materials | Discovered new exit (range 13) 816 | -10/Materials | Entered another Materials area 816 | -9/Materials | Evolved 2 slots: Propulsion x2 868 | -9/Materials | Discovered new exit (range 15) 1113 | -9/Materials | Destroyed 7 combat bots 1149 | -9/Materials | Discovered new exit (range 9) 1257 | -9/Materials | Entered another Materials area 1257 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1637 | -8/Materials | Build established: Tank 2009 | -8/Materials | Discovered new exit (range 15) 2178 | -8/Materials | Entered Factory 2178 | -7/Factory | Evolved 2 slots: Utility x2 2591 | -7/Factory | Sucked down chute 2591 | -7/Factory | Entered Waste 2606 | -7/Waste | EMP discharged 2606 | -7/Waste | System corruption reached 10% 2627 | -7/Waste | Spotted C-40 Crusher 2641 | -7/Waste | Spotted C-40 Crusher 2647 | -7/Waste | Spotted C-40 Crusher 2649 | -7/Waste | Discovered new exit (range 19) 2654 | -7/Waste | Spotted C-40 Crusher 2657 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2674 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2678 | -7/Waste | Entered Factory 2964 | -7/Factory | Self-destructed Last Messages --------------- 02941_ Acquired 5 matter. 02942_ U-05 Engineer builds a Wall. 02943_ Slug penetrates H-61 Shepherd. 02945_ H-61 Shepherd calls for reinforcements. 02945_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02946_ Slug penetrates H-61 Shepherd. 02949_ Imp. Aluminum Leg destroyed. 02949_ Knocked back. 02951_ Slug penetrates H-61 Shepherd. 02951_ Imp. Aluminum Leg destroyed. 02951_ Critical hit (Blast). 02951_ Knocked back. 02957_ U-05 Engineer builds a Wall. 02957_ Destroyed Seismic Detector. 02958_ Knocked back. 02960_ Gauss Rifle destroyed. 02960_ Reflective Plating destroyed. 02962_ H-61 Shepherd destroyed. 02963_ K-01 Serf collects debris. 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Ion Cannon | -7/Factory | Extracted Arm. Wheel | -7/Factory | Extracted Energy Filter | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaFortressBeamcaster Manual? 0 Play Time 00:33:33 Cumulative 144.8 hours Start 2022.08.27 @ 15:39:09 End 2022.08.28 @ 09:29:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ad53886-c9ef-403a-bd7e-228c45f7fb55